Marc Ecko's Getting Up: Contents Under Pressure - Strategy Guide (Page 02)
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Chapter 2: "Going Underground" Heading into the subway system, Trane seeks to leave his mark on the underground of New Radius, learn more graffiti skills, and take his revenge on the VaNR. He also starts to meet greater numbers of opponents. Practice your combat skills in the Beatdown Arenas if you need to- in particular work on dodging and comboing foes. Remember, you have two goals here- fight the VaNR and humiliate them by hijacking their bombing campaign with your own tags. Both should be accomplished. Location #1: "The Subway Tunnels" Set up your Black Book before starting this mission if you want to try out your new unlocked patterns. The tunnels you start in are mostly abandoned and not that dangerous, but still provide many traps for the unwary. It's a natural home for the graf artist- tons of shadows and gleaming metal surfaces begging to be tagged. Going down... First, go through the short hall and down the ladder. You end up in a room with two bums and a PG spot. Head down the hall first to find a Gold Montona Spray Can at the dead end. There's also a Freeform Challenge on the wall directly across from the sewer grate- put 6 Aerosol tags anywhere on the wall. After doing both of these, return and tag over the orange VaNR piece. You can Go Big, so do so. After completing this objective, return to the sewer grate and open it. Head through the vent. You hear two Workmen talking- uh oh, looks like we have new enemies. Jump up to the ledge and climb to find a room with a VaNR Punk doing graffiti. He works for Dip, who you now learn is a bigtime subway artist. Trane of course decides to tag over his pieces. First, though, you better sneak up on the Punk and take him out. There's a club in the room if you need it. After the Punk's down, go over his piece (BG). Next, approach the CCK poster on the wall for a tutorial on Wall Jumping. Practice this very useful skill! Use it here to reach the pipe on the opposite wall, which you should then climb up. You soon find a Dip Piece, so Go Over it (PG Mark). Farther down the pipe is a Freeform Challenge- Put 8 Stencil tags on the wall. Drop from the pipe now and use your Tag Vision to spot another BG mark on a high ledge. Jump up there and tag over it! You should jump to the high ledge near the grate that's the room's exit first- from there it's easy to reach the pipe under the BG mark. Go Big with this one and have fun! When the mark is complete, jump back to the room's exit and open the grate. Head through the vent to find another room with one of Gabe's pieces and 2 VaNR Punks. Jump down and beat the heck out of them. The trash can lid in the room works well as both a club and a shield. There's also a board and a bat for those who want weapons. A third Punk joins the fight in the middle- kick his ass too! Now go into Tag Vision. There's a BG mark on the wall the VaNR were tagging and another directly across from it. Hit both! Exploring the room fully turns up an Ipod in the far corner- break the pallet hiding it and snatch that secret up! Soda is nearby also. Note the camera icon next to the first two BG marks- hit it to photograph Graf Legend BAN2. The room's posters offer a Freeform Challenge- your first timed one! Become familiar with the room's layout before attempting this. You need to tag all four posters in the room with your aerosol spray and poster within the time limit (45 seconds). I recommend using the same tag every time and moving quick. Start with the one marked with a white X, then move to the exit tagging as you go. These Challenges are easy for now. Note that as long as you tag on the same wall as the poster it counts. Only tag over the poster if that's your style (it's also the speedy thing to do). The final thing to do in the room is climb up either grating on the bottom level and Go Over Gabe's tag. This is another funny one. Finally, return to the far end near where you found the Ipod and open the grate. One last note on this room- do not go down the pit. That's lethal. Through this next vent you'll spot another VaNR Punk doing some tagging before he gets busted by 2 members of Vandal Squad. You gotta get around or fight these guys in the next room. Note those blankets the jerks were wearing- from now on any Bum you see in one of those should be suspect. It's a cheap disguise, but effective. Vandal Squad boys can be dodged with stealth, but it's more satisfying to pummel them. They can be difficult fighters, using lots of combos and stun batons to knock you down. If you see one using a stun baton to block, wait till he lowers it before hitting him. They can also throw rocks at you from a distance and charge you, so be careful. I recommend heavy dodging and repeated combos against them- only grapple if the fight's one on one. The boards and trash can lid here make nice weapons. There's burning barrels to throw enemies into and Soda in the room as well. After taking care of the two VS boys, grab the Ipod in the open and then tag over the BG mark across from it. You can photograph Graf Legend DAZE from atop one of the homeless shanties. The exit can be reached via jump from atop the same shanty- see that hole above the pipe? Leap over and pull yourself through. End of level. Unlocks- Taunt Insult. A kick, punch combo insult move. Nice. Primary Graffiti- 3 + Bonus Graffiti- 5 + Freeform Challenges- 3 + Legend Photos- 2 + Secrets- 2 + Location #2: "The Lay-Up" Moving on through the subway, Trane finds a yard where trains are stored and maintained. You will start to encounter Workmen here, and also trains to dodge. This is the longest level yet in the game. In the first room there are two of Dip's Pieces to Go Over. Be careful as you explore- stay off the tracks if they start vibrating and red lights flash. You may want to observe the trains for a while to get their timing down- though it is somewhat infrequent, it does exist. Getting hit by a train is instant death and we don't want that, so stay off the tracks as much as possible. Your first objective in this room should be to beat down the Workman near you. These guys are about as good fighters as VaNR Punks, except they block and power-punch more, so they shouldn't give much trouble. Throw him into an oncoming train for extra fun. Weapons and power moves do the best damage. There's another Workman patrolling across the tracks- take care of him too. Now let's get to tagging! First hit the BG Mark under the room's entrance. Another BG Mark is on the wall nearby. You can photograph Graf Legend REAS from the ledge above it. There's a Freeform Challenge on the central pillars- put down a tag on each side of them all. This is easy to do if you have good coordination- just be careful of the trains. No time limit on this one, so feel free to vary your marks' placement and type. Next, hit the BG Mark on the far wall next to Dip's first piece. Tag over that PG piece afterwards. Now use Wall Jumping to access the beams above the room, starting on the side with the BG Mark near Dip's first tag. Walk around up here to find nooks with Soda and an Ipod. You get a tutorial for walking carefully on and jumping between Beams. Head through the corridor off the nook with the Ipod to find Graf Legend QUIK on the wall. Snap a photo. Return to Dip's tag now and jump to the beams above it. On this network of beams you can find a Secret Skills bar increase (blue fanny pack). Cross back to the starting point and jump to access the beams that end in the wall with the other Dip tag (PG Mark). We need to go over that one! After you're done, return to the other side of the tracks and hop up to where you photographed Graf Legend REAS. The grate here is the room's exit. Open it. Trane has spotted Cope2, a very famous subway Graf Artist. We need to reach him for a little on-hands lesson. Head through the marked vent by the DAZE photo and back across the beams- Cope2 is in the nook where you found a single Soda can earlier. He gives Trane some good tips and a lot of cautions about the subway's dangers. Don't worry about the third rail- it doesn't appear in this game. You now have 3 new PG spots to hit in the tunnels. These spots will be tough due to the oncoming trains. Hit them intermittently and don't worry too much about time- staying alive is more important than Rep. Use the alcoves in the tunnels to dodge trains. I recommend you hit the spots in the order you pass them, letting a train go by each right before you start tagging. Paint until the track you're on starts vibrating, then get clear quick! Return when it's safe and complete the job. It should take about 2-3 trips to finish each piece, depending on your skill. After finishing the first, grab the Gold Montana Spray Can in the alcove on the way to the second. Stop in each alcove you pass and look around in Tag Vision to locate the next spot. The second is in the tunnel opposite the first (alcove located right across from it for your convienence), and the third is in the same tunnel as the first one (near the opposite end). Remember to wait for the tunnels to clear of trains before you move. Note that the Workmen reappear if you get killed and have to continue, so you may need to beat them again. The collected bonuses reset to the point of your last Checkpoint (which right now is after meeting Cope2). After the tunnels are painted, you'll find Cope2 waiting for you near the 3rd tag. Hop up on the platform and chat with him. Impressed, Cope2 gives you directions to the main Layup Yard area. Checkpoint! Ok, now let's get up there (nothing on the bottom floor of this new room but Soda). Look for a pipe to climb on the other side of the room. Go up it, shimmy across the thin wall ledge (stay up as much as you can to dodge trains), and at the end leap over to the ledge with the grate. There's a beam above the grate, so jump up and grab it. Shimmy across the tracks, changing sides when necessary. At the end, approach the Ecko symbol on the left. Touch it to recover a Secret. Now drop down onto the thin ledge just below the beam on this side of the tracks. There's a Freeform Challenge here- put 6 tags on the wall in under a minute. You can use markers, stickers, or aerosol- change equipped tool using the inventory (R2). When you're done, return to and open the Grate Cope2 pointed out. Head through this vent and Trane will reflect on the Layup Yard area. Workmen patrolling, two trains to tag. Ok, this looks easy enough. Note that there is a new type of Workman here- the Armed Workman. These guys carry a big wrench for pummeling young punks like yourself. Other than that, they're not much different from normal Workmen. Just hit them harder and faster- you can't block the wrench. No more trains speeding around here, so you can move at your leisure. Take out the pair of Workmen near the entrance first. Work on one at a time, use combos, and move quickly. There's a paint can nearby that makes a great club. Now check out the area. You should easily spot the two trains you need to bomb. Hop up on the one at the front and lay down some paint- hitting both sides is necessary. Afterwards, loook around the yard, hopping up onto and using the tops of the trains when necessary. In an alcove between the cars of the front train you can find the work of Graf Legend CRASH- photograph it! There's an Ipod in the area behind the train at the room's rear- get that. Soda and weapons can be found also. When you're done, return to the train at the rear and tag it on the side with the PG Mark. Trane now spots a fellow street kid being attacked by 3 VaNR Punks, one armed with a bat. Let's go help him out! Return to the area where you found the Ipod. Enter this fight and work fast, hitting the armed Punks ASAP. The kid will assist you, but he's not that great a fighter and he needs to live. Let him distract the enemy, but Trane will be doing most of the damage. After the Punks are all down, the kid thanks you, introduces himself as Kry1, and asks if he can join your crew. Trane snaps that he has no crew. Kry1's disappointed, but still wants to give you something in return for saving his life. He provides directions to a hideout Dip has in the subway nearby. Thanks, man! Unlocks- Beat Down Arena 3, Beat Down Character Dip. Primary Graffiti- 8 + Bonus Graffiti- 3 + Freeform Challenges- 2 + Legend Photos- 4 + Secrets- 5 (-1) Location #3: "Subway Ride" Trane now hops a subway train to Dip's Hideout. Note- this level is tough and may take several tries. It is straightforward and short, but still difficult. Basically, you're on the outside of a moving train and you have to survive till it reaches the end of the line. Not only that, you have to lay down some tags on the train walls before time runs out- 6 in all, 3 Primary and 3 Bonus. You have a time limit of 2 minutes and 45 seconds to paint these tags while dodging all the obstacles the subway throws at you. This is not easy to do and will take all your skill. Ready? You get a mandatory tutorial on how to dodge subway obstacles. Hop down to the sides of the train to avoid top lights, hop to the top to avoid side lights, and duck if on top when white lights appear. The latter come in great numbers, so they can be very bothersome. There's no Soda on this level, so you just have one life bar to manage. Get off the starting train car ASAP- there's nothing to do here. The sides of each of the first three cars have the marks you need to lay down- a BG and a PG on alternating sides as you move forward. You do not need to jump between cars- just use the left analog stick for movement. Concentrate on the PG Marks, only get the Bonuses if you have time. You will need to tag in spurts, keeping an eye out for obstacles and dodging them as you work. I didn't bother to note the exact placement of the obstacles, they came at me too fast, but doing this level over several times may help you get their pattern. Be aware that the control scheme is somewhat messed up here due to the moving train. You will need to practice moving around quickly. Stay on the sides of the train tagging as much as you can. Note- you will need to finish tagging before the timer reaches 25 seconds. At that point the train approaches a low tunnel and you'll get a tutorial on jumping to the train on the other track to survive. This train has no tag marks, but it is still a lifesaver. Hop to it, wait for the starting train to pass through the tunnel, then hop back. You will have no more time to tag, so I hope all your PG Marks are down. If not, you will have to replay the level until they are. Best of luck, mano. The other train comes on the same side as the last BG Mark, so you may want to make that one your final stop. Move right, left, left, right, right, left on the three cars for the best pattern. None of the spots are Go Bigs, so that helps. Watch the main timer over each piece's timer, shake the can when moving, and work fast. You may want to replay this level later to get all the bonuses. Unlock: Power Handstand Kick. Cool, a new kick power move. :) Primary Graffiti- 3 + Bonus Graffiti- 3 + Freeform Challenges- 0 Legend Photos- 0 Secrets- 0 Location #4: "Dip's Hideout" This level is a straight-up boss fight, no more. Be aware that Dip is tough for players who aren't big on combat- practice as much as you can in the Beatdown Arenas before taking him on. His weapon of choice is a belt- the buckle adds power to his punch combos early on and can seriously pound Trane. Items in the room include a single 6-Pack, two Ipods, and boards. The latter items can only be gotten by busting up the scaffolding, so do that ASAP. Knock Dip into it for extra fun. He can knock Trane into it too. :( Some tips on Dip- like any good boss, he has more health than average enemies. He hits harder too. You want to seriously practice dodging- the finisher punches backed up by his belt buckle cannot be blocked (he pauses before unleashing them, so get ready to dodge). Do not bother with grapples- Dip easily breaks out. If you have the proper timing, though, you can inflict some damage with these moves. Insults and power moves can help too, but again you have to be quick and work with good timing. Concentrate on staying alive and looking for an opening, then take advantage and hit hard! When Dip gets to 3/4 health, he starts using his belt in a new way- like a whip. You can still block everything but the power moves, though. Dip has a new power move too- he can now entangle Trane with the belt and knock him off his feet, then deliver a whupping. Jump or dodge to get out of the way of this. Dip lets the belt out before doing it, so you can see it coming. You can use the Wall Attacks the game tells you about, but the timing may be difficult. Keep on your toes and continue to pummel the boss, especially when he's down or leaves himself open between punches. The level finishes when he falls. Cutscene now- Trane interrogates Dip and learns the location of the VaNR's main hideout. Bombing it would seriously embarrass them. :) Primary Graffiti- 0 Bonus Graffiti- 0 Freeform Challenges- 0 Legend Photos- 0 Secrets- 2 + Chapter 3: "Who's Got Beef?" Trane infiltrates the VaNR's home turf looking to strike back at them. This is a dangerous game, but a fun one. :) Note- from here on the game gets more platform-intensive. Be on the lookout for climbable objects! There are also deadlier enemies waiting for your ass. Location #1: "Gabe's Hood" Hmm, looks like another gangsta's paradise. These streets are full of roving VaNR and other jerks, making for another long level. First objective- tag over the 3 PG spots in the first area. There's lots of bonuses too. First, take out the VaNR Brute tagging the wall. You can do this easily with a sneak attack. Look around for a bat, a 6-Pack, and a tutorial on moving dumpsters. Ok, now let's get the tags. The BG Mark the Brute was tagging over is the first stop- choose your piece and hit it well. Note that Trane has now gotten in enough practice to learn a new painting skill- the wide-angle spray. Use this to paint areas faster, but beware. It uses up can pressure faster, and Drips can start faster with it too. I suggest practicing a lot, using wide angle in the beginning and then smoothing the edges out with narrow. Move around a lot when spraying, shaking and watching for Drips. Look around in Tag Vision after you hit this mark- you'll spot the PG Marks above you. You can hit these in any order, but I found this one works best. First, use Wall Jumps and the ivy to climb to the mark above the BG Mark you just went over. Hit this mark and then jump back down. Move the dumpster closer to the mark directly across from it. Jump to the top of the dumpster, then to the ledge under the mark. Tag away. You can Go Big with this one. Finally, climb the pipe in the area to reach the other patch of ivy. Ascend to the 3rd PG Mark, ducking to shimmy under the AC Unit in your way. Get to the mark, then spray over it. An old man protests, but oh well. :) Two VaNRs armed with clubs just opened the next area. Hop down, grab the bat, and walk through. Take out the Punk and Brute in this new area, preferably with sneak attacks. Fight hard if you have to, but be aware that with backup nearby either will call for help. Getting spotted by one easily alerts them both. Work fast, dodging often and using combos. The weapons hit hard but soon break, so use them well. Above all, hit fast and often. Tag over the BG Spots on their marks after the area is clear. Then use the telephone pole to hop up to the pipe across from it and reach a third BG spot on the ledge. Trane takes note of two more Gabe pieces to tag over on a nearby subway overpass. Two Punks and two Brutes are nearby. Hit the BG Spot on your ledge first, then jump down. You get a tip on landing silently. Hit the patrolling Punk first, preferably with a sneak attack. Now go after the tagging Punk and the two Brutes near him, gathering Soda and weapons as necessary. Let's explore next. Close to where you entered the level, you can snap a picture of the work of Graf Legend KAWS. In the Brutes' area you can find a Gold Montana Spray Can. Go Over the area where the Punk was tagging (BG Spot). You should be good enough with the wide angle spray by now to use it exclusively- as long as you get some paint on every area of the mark you don't have to make everything solid. After you're done with the BG Mark, ascend to the two PG Marks on the elevated tracks using the girders. Tag each. Then return to the Ivy outside the Brutes' area, scale it, and then use the ledges to access the balconies. Hop the rail and leap between them, then jump over and get to the next Ivy patch. Climb to the ledge and hit the BG Mark here. Use the ledges to circle the building, hopping between levels as necessary. You'll find another BG Mark on the far side. Hit it, then return to the area where you can change levels. Drop to the pipe and descend- don't go down anywhere else or you will die. Cutscene now- Trane and Kry1 discuss infliltrating the Meat Packing Plant. Kry1 tells you a way to get in and then proposes he and Trane form the "Still Free Crew." Trane is okay with this. He also notes 4 Gabe tags to hit in the street nearby. This next part can be frustrating. The CCK are out in force patrolling the street and they can quickly overwhelm you if you're spotted. All these Guards (maximum of three in the area at a time) have nightsticks, radios to call for backup, and pellet guns to shoot you with from a distance. Move steathily and fast. They will keep respawning if you take them down, so work around them as much as possible. They use lots of grapples and combos if they come after you- strike back with the same. There's a rather difficult Freeform Challenge offered by the two Meat Trucks- put 10 tags on each within 2 minutes. You will have to run around a lot to do this, alerting the CCK to one side of the truck and then moving to hit the other. Practice hard, put your tags close together but not overlapping too much. Now let's further explore the area, dodging the patrols. You can photograph Graf Legend PEAK in the area with the wrecked cars under the elevated train tracks. There's also an Ipod. Climb the tracks over the street to access Gabe's first mark. You may need to weave back and forth a lot when tagging over this one to dodge enemy pellets. Use wide-angle and paint quick but precise. The second PG Spot you should hit is on the street near a Security Camera. Dodge its view- you don't want to be jumped by CCK. You can hide on the ledges above the awnings if you like. Access the one left of the PG Spot you just tagged to find Soda and access to the ledges running along the hotel's wall. Jump up and down along these, avoiding the spotlight tracking you. A CCK Gunner is using it and he will shoot at Trane with heavy machine gun fire if he spots our hero. Get into the alley beside the plant- here you can photograph Graf Legend BLUE. Return to the street. Hop over the small fence near the hotel to find the level's second Freeform Challenge. Hit the Roll-Up Door with 10 tags in 40 seconds. Work fast, changing placement and moving along the wall. Hop back over when you're done. Cross the street and climb over the chain link fence opposite. Hop up on the AC Unit in this alley, climb the pipe, then walk along the ledge. You soon find a rooftop area with 2 VaNR Punks. Hop up there and take care of them- throwing them off the building is a good method. Hit the BG Spot on the wall, get the Soda, then go through the open window. Grab the board in here and use it to beat down another lurking Punk. Take his 6-Pack and Ipod. Hop through the window near the Ipod to find yourself on a balcony. Ascend to the ledge and tag over the PG Spot here. Return to the rooftop with the last BG Spot. From here, walk off the edge and then drop to the next lowest ledge. Shimmy around to the final PG Spot and Go Over Gabe's mark. Trane will now spot SMITH, another Graf Legend, in the area. Let's go visit him. Use the telephone pole nearby to hop back into the alley where you found BLUE's tag. Climb and shimmy around the building, dodging the spotlight. At the far end of the ledge network you will meet SMITH. You are given a new task- bomb the front of the hotel building. First photograph Graf Legend NOXER from this area. Also grab the Ipod near the vents. Then return to the ledge network. Ok, this is the tough part. Tag all three PG Spots on the building, working around the spotlight- getting caught in it will kill you quickly. Use wide spray, be fast and precise. Change ledges whenever necessary and concentrate on one spot at a time. I recommend moving top to bottom. The CCK may notice you when you get to the lowest letter and start tossing pellets. When SFC is spelled out on the front of the building, you have finished all you need to do here. Unlocks: Concept Art Gallery 2, Beatdown Arena 4, Graffiti Batch 2, Paint Can Insult- with this move you can equip aeresol paint and temporarily blind enemies with the spray- check the Unlocks List for info on how to do this. The sucky part is if you're hit in the middle of the combo you have to equip the paint can again before resuming it, so be quick on your fingers, Trane. Primary Graffiti- 12 + Bonus Graffiti- 8 + Freeform Challenges- 2 + Legend Photos- 5 + Secrets- 3 + Location #2: "Meat Packing Plant" Trane now enters the VaNR's base. First you have to work your way through the sections of the plant staffed by enemy Butchers. These guys are about like the Workmen you met earlier, except they don't power hit as often and they use sharp hooks instead of big wrenches. Sneak around and pummel them, Trane! The climax of this level is very platform-intensive. To begin, head through the offices and climb down the ladder to the factory floor. This first area has 3 PG Spots to tag and several bonuses. There are Butchers patrolling- trap them in the freezers if you're sneaky enough. It's more fun to knock them out, though, so you can get the many bonuses inside the freezers. You can open the freezers' sliding doors like the gate of the art school a while back. There are four Butchers in total in this room, two armed and two unarmed. Take care of them, using the many weapons and Soda cans scattered about as necessary, then search the area. I'll point out things starting where you drop in. The first closed freezer has a PG Mark- open it and tag! There's a BG Mark on the wall next to the freezer- get it next. The next freezer down contains a BG Mark and a Gold Montana Spray Can. There's another PG Mark farther along the wall. There's another BG Mark at the far end of the room with a PG Mark next to it. Tag all of these. Uh oh, the CCK are here. Sneak by or beat down the Guard who just came in and then go through the big doors he opened. Two more Guards appear- take care of them. Then hit the BG Spot next to the doors. There's an Ipod in the Security Room. Watch the camera in this area- you want to move quickly if you get caught in it. There's another BG Spot to hit on the wall by the Security Room. Tag it, then open the grate and head through the vent. 2 more PG Spots to tag are in this next area. An Armed Butcher and 2 CCK Guards are lurking around the bottom level of this storage room. Take them out or sneak around carefully. There are many bonuses here. First, there's a BG Spot on the side of the open truck at the far end. Inside the truck are a bat and some Soda. Return to the entrance to spot a Freeform Challenge on the left wall. Put 12 tags on the wall in 3 minutes- easy if the enemy isn't around to bug you! There's another Freeform Challenge in the room too- tag everyone of the small pillars with a Stencil. No time limit for this, so be systematic and have fun. Next objective- hop on top of the open truck using the crates to its right and spray over the PG Mark here. Remember- if you get a red tag at first, resize your mark until it's appropriate. Now for the platforming. Jump onto the crates near the room's entrance and leap to the pipe close to them. Paint over the BG Mark here. Then sidestep to the right, around the corner, and ascend up the network of pipes using jumps and the single AC Unit. Jump to the AC Units to the right of the single one and you can get an Ipod next to a BG Mark. Jump back to the single AC Unit and then to the pipe above it and you'll find another BG Mark. Tag it, then keep moving until you reach the balcony. There's a CCK Gunman here. These guys carry rifles and can shoot or slap at you with them. They don't use grapples. Treat them like Brutes- hit hard with repeated combos and don't let up. You may also be able to sneak around them- this guy is avoidable if you're patient and tricky enough. Too bad Trane can't use his weapon. There's a 6-Pack in the shed for when the fight's over. If the guy spots you and you want to run, go ahead- just get to where he can't see you and stay there to make him lose interest. Shimmy back up the pipe and continue left along the ledge. Pull yourself up when you come to the PG Spot and mark it! See that fatso who just popped in? That's Dom, the plant boss. Return to the balcony where you met the CCK Gunman, and take care of that guy if you haven't already. Use a sneak attack if you like. Now drop off the ledge on the other side. Jump to the crates, then to the narrow beam. Jump to the next two beams to Trane's right, then head to the left and jump to the tall stack of crates for a Secret Skills Bar Increase. Return to the beam and head right, then jump to the railing, then pull yourself over. Time to fight Dom. He's not hard at all- just watch out for his grapples and be fast on your feet. Dodge his charges and get the weapons and Soda in the room behind him if you need them. I recommend throwing Dom through the opening in the railing for a cool instant kill. When he's down, you have finished the level. Unlocks: Beat Down Character- Trane Act 1 Outfit, Power Axe Dunk (new cool punch combo). Primary Graffiti- 5 + Bonus Graffiti- 10 (-1) Freeform Challenges- 2 + Legend Photos- 0 Secrets- 3 + Location #3: "VaNR Chill Space" The unused section of the plant is run-down and home to numerous VaNR squatters. No, they will not be happy you whacked their landlord. :( Gabe is absent from the hideout at the moment. His lieutenant, Spleen, is around, though, and will make Trane's life miserable soon. 4 PG Spots in the first big room, 4 VaNR Punks also. Drop down from the ledge, then hop over to the first tagger on the crates to your right. Kick his ass, then paint over his tag (PG Mark). There's an Ipod on the pipe above this ledge- hop up and grab it. Next, hop to the crates in the center of the room and get the Gold Montana Spray Can. From here you can leap to the pipe above the PEEK tag and paint over a second PG Spot. After that, drop to the floor and sneak around, beating down the other 3 Punks in the room. Weapons and Soda are there to help you. Careful- one Punk has a bat. Under the PG Spot you just painted is another PG Spot. Hit it, then look around in Tag Vision. There's a BG Spot by the exit grate to your left- tag it next. There's another BG Mark left of this one- look for the orange VaNR tag and Go Over it. A 3rd BG Spot is on the wall to the right of the last PG Spot. Your next task should be to find the two sets of double doors in the room and break them open with kick combos. Behind one set is an Ecko Symbol (Secret) and behind the other is the work of Graf Legend SONICOO2, which you should photograph. There's also Soda and weapons. Back in the main room, jump atop the crates in the center and then to the network of pipes you can see on the wall above the BG Spots you tagged recently. Work your way to the top of this network to find the last PG Spot in this room. There's also a Red Fanny Pack (Secret Health Bar Increase)- which will be very useful. Return to ground level and open the exit grate, then get a club and head through the vent. 4 more PG Spots to hit in this room. There's also scattered clubs and 4 VaNR Punks- take out these guys ASAP. Now search the room for an Ipod, a photo of Graf Legend WEN, soda, and a Freeform Challenge- hit the blue double doors with 10 Stencils in under a minute. Easy. Now head through the vent to the right of the one where you entered the room. In this nook you can photograph the work of Graf Legend AIRBORN. Get the Bolt Cutters atop the crates and then Go Over the VaNR piece here (PG Spot). Return to the room you just left. Leap atop the machinery to the right of the vents and you'll find your second PG Spot. Tag it, then jump to the pipe hanging down on the left. Climb up that pipe, shimmy around it, and jump to the ledge left of you. Here's another PG Spot. After tagging this piece, head to the right of the ledge and you can leap to the last PG Spot's ledge and tag it. You can see the level's other Freeform Challenge on a high wall to your left- unfortunately I have no idea how to get up there. :( Oh well, tagging over the PG Spots is all you need to do. Spleen has just released 2 vicious guard Dogs into the area. Hop back to the ground and attack them with kick combos or a club for serious damage. Be ready to dodge- these things can bite and grapple you. Note- the Dogs cannot die (due to SPCA whining, I guess) so depleting their life bars will only drive them off. You still want to do that, right? When the area's clear, pop the chain on the gate with your Bolt Cutters and exit this level. Unlocks: Beat Down Arena 5, Concept Art Gallery 3, Boot to Face Insult move (this one does serious damage- master it ASAP!). Primary Graffiti- 8 + Bonus Graffiti- 3 + Freeform Challenges- 2 (-1) Legend Photos- 3 + Secrets- 4 + Location #4: "Gabe's Hideout" This level is both a graffiti challenge and a boss battle. Trane enters the inner sanctum of the VaNR leader. Search the upper level first, you'll find a Gold Montana Spray Can and an Ipod. Tag over all 6 of the BG Spots on the upper wall- great funny marks here! When you're done, drop down into the center area. Trane should do some setting up here before tagging the PG Spot. Break the shelves to drop the Soda and paint cans to the floor for easy accessibility. Also smash the trophy case and grab the second Ipod. Note that the trophies can be used as clubs. Arrange the weapons (trophies, paint cans, basketballs) in the room in a manner where you can get to them quickly. Then and only then should you Go Over the PG Spot. As soon as you tag it, Spleen and Tina enter the area. The former is surprised to see you and immediately calls in his dogs again. Grab a trophy and wail on them until they run off. Spleen then leaps down to attack with a machete. Tina cringes as she observes. Spleen hits about as hard as Dip, but his blows are easier to dodge if you've been practicing. Grab your weapons and pummel him. Throughout the fight he whistles to summon his dogs- drive them off quickly whenever they appear. Use Insults on Spleen for extra damage, but don't bother with grapples- he will hit you if you try. Spleen can unleash some nasty combos and throw Trane around- there are 2 6-Packs if you need them. Knock Spleen into the room's furniture and keep dodging. The fact that there are more weapons here makes this fight easier than the last major boss battle. After it's over, a frightened Tina directs Trane to the exit. Hmm, she seems to be gaining some respect for our hero now. :) You have also unlocked Beatdown Character Dom. Primary Graffiti- 1 + Bonus Graffiti- 6 + Freeform Challenges- 0 Legend Photos- 0 Secrets- 2 + Chapter 4: "The Ghost Yard" Guided by Decoy, Trane enters the staging area for Mayor Sung's new silver trains, which are supposedly immune to graffiti. Time to prove the Mayor wrong and get some serious Rep. Location #1: "Yard Entrance" This level starts off with a long cutscene. The Mayor has started to notice Trane's handiwork and he is concerned. He creates a new CCK unit- the elite Silver Guard- to go after the city's Graf Artists. Kry1 also brings a new member into the SFC- White Mike. Don't worry, he's your bud now. Kry1, Trane, and Mike exchange pleasantries. Then Decoy stops by and tells our hero about some new silver subway trains that Sung's had made which are supposedly graffiti-proof. Yeah right! Time to show up the regime, fool. On the way to the yard where the trains are, Trane notices that some of his crew's pieces have been stenciled over by Gabe. Not nice! Decoy expresses disgust over Trane's continued beef with the VaNR, then leaves him to enter the Ghost Yard on his own. Thanks for the directions, old man. :) Okay, first area. There's a Gold Montana Spray Can directly behind your starting position. Now let's clear the area of enemies. A VaNR Punk and VaNR Brute are spraying and another one of each is patrolling. Take them out with sneak attacks if you can. Use the weapons in the area, and be ready to dodge- they can quickly gang up on you. After they're all down, use Tag Vision to search the area for bonuses. There's a Freeform Challenge on the government propoganda posters (tag all four within 1 minute starting with the one near the starting point). The truck in this area offers a BG Spot on one side and a PG Spot on the other. There's another BG Spot on the wall facing the truck's PG side. You get a tutorial for using the paint roller when you do the truck- this new tool spreads paint just like a can- wide or narrow- but is different on control. Practice and get used to it. There's Soda on top of the truck. Tag over the VaNR's pieces next- both are BG Spots. Now return to your starting position. Use a Wall Jump by the green poster here to grab the awning. Then jump to the pipe above that. Climb up and shimmy along the wall. Then drop to the roof, climb atop an AC Unit, and jump to the next pipe you see that runs under the billboard. Walk along this pipe until you reach the billboard, which is a PG Spot. Drop back to the roof and head through the hole in the green fence. You will land in an area atop the awning that is otherwise inaccessible. Pick up the Secret Health Bar Increase and then tag over the Gabe Mark (funny BG Spot). Return to the ground and climb through the broken window. Graf Legend EASE can be photographed near the entrance to this building. Use Tag Vision to spot the 3 BG Marks on the walls. Lay them down, then head through the open grate. In this alley you can find 2 harmless Bums, weapons, a 6-Pack, and an Ipod. Pick up the latter, then scan the area in Tag Vision. Hit the BG Spot next to the delivery truck, then the PG Spot on the truck itself. There's a Freeform Challenge on the Roll-Up Door on the other side of the truck- put 10 tags on the door in 1 minute. After finishing this, jump atop the truck, climb the pipes, and you can access the fourth PG Spot you need to hit. As soon as you tag it, though, you got trouble. The CCK are raiding the area now. Trane decides to bomb their van before leaving. Okay, fine, whatever. Drop back to the alley and get ready to take on 2 members of Vandal Squad. Quick combos work well. Grab a weapon and sneak back to the starting area. Any VaNR you didn't deal with before, plus one extra Punk, are here now in combat with 3 CCK Guards. Use the distraction to sneak over to the CCK van and bomb it, or deal with the enemy if you have to- preferably after the VaNR has softened them up. They don't respawn here. After tagging the truck, return to the alley, pop open the grate, and exit the level. Unlocks: 25% Extra Weapon Damage, Graffiti Batch 3. Primary Graffiti- 5 + Bonus Graffiti- 9 + Freeform Challenges- 2 + Legend Photos- 1 + Secrets- 2 + Location #2: "Interior Ghost Yard" Ok, now we're in the Ghost Train Yard. Long level with lots of bonuses here. Start by climbing over the fence and looking around in Tag Vision. You can find a Freeform Challenge on the Dip Piece by the lone bum to your left. Put 14 Posters on the wall in 1:00. By the two Bums on the other side of the alley you can find Bolt Cutters and a photo spot for Graf Legend FUZZ ONE. Use the Cutters to open the next gate. 2 Trains and a Billboard to hit here. Silver CCK Guards are patrolling around. These guys are about like regular Orange CCK Guards, except with more health. They're also a bit faster and hit harder, so stay on your toes. Expect lots of combos and return them with the same. There are spotlights tracking the area for machine guns- stay out of the light, Carol Anne! :) Sneak around the area to begin, until you are fully familiar with the layout. The Guards don't respawn, so knock them out if you want. If the alarm goes off, it will stop after you kill the Guards and stay out of sight for a while. Try luring the Guards into the spotlight with you- the machine gun fire can hurt them. After they're down, you're free to roam around as long as you stay out of the spotlights. 2 Guards are in the first area and should be dropped or snuck around. Graf Legend KEL 139 can be photographed from the steps on the far right of the area. There's a Gold Montana Spray Can near there and a 6-Pack too. Hop up on the side of the first train car on the left that's not facing the wall- there's a BG Spot. There's another BG Mark on the bare concrete wall to the right- be careful of the spotlight when tagging it. Jump atop the train on the far right to find a photo spot for Graf Legend PSYCHO (Spleen is based on this serious RL prick). Back on the ground you can find another BG Spot on the side of the second train on the left facing the first train you need to hit. Tag that mark and the PG Spot on the first train, then enter the back yard area. Watch those spotlights! The first train on your left in this area (third up from the entrance ladder) has a BG Spot on the side facing the way you came in. There's a CCk Guard patrolling around too- sneak around him or take him out. The last train on the left has BG Spots front and rear. There's a Freeform Challenge on the big doors marked 3 and 4- hit them with 6 Stencils each in under 1:20. Beware the spotlights while you're doing this. Look atop the train cars here for a Graf Legend Photo (EWOK) and between them for another (MIN ONE). The back of the train MIN ONE tagged has a BG Spot. The other train in this area has a PG Spot facing MIN ONE's mark. Tga it, then climb the girder near the first PG Spot and walk across the narrow beam. Jump to the ladder, ascend to the billboard, and tag the third PG Spot here. After you're done, drop back down and open the indicated gate with your Bolt Cutters. Through here you find another part of the yard and Decoy. He tells you to seek out his mentor, SEEN, for some new training. Use the girder and beam here to get over the next wall. 2 Workmen patrol below you- both are armed with wrenches. Sneak by them or take them out. Hit the lower wall nearby with 12 Aerosol or Marker tags in under 1:10 (Freeform Challenge). You have to crouch to do all this, so it may be different than what you're used to. Get over the next wall using another girder and beam setup. Trane now meets SEEN, who teaches him how to paint a subway car top-to-bottom and warns him about the buffer machine inside the train maintenance area. Ok, now let's scan this area. There's 2 Secrets here- an Ecko symbol on a garage door and an Ipod behind some stacked lumber. Climb another lumber stack to photograph Graf Legend KET's work. Get all this, then climb atop the shiny silver train to enter the next part of the level. Ok, now we're inside the buffer machine. Trane needs to get through here. No guards, but if we get splashed by the chemicals, it's over. Note the four BG Spots on the walls- you may want to hit those before leaving. First challenge here is some moving platforms- jump to them as they travel up and down. Next jump to the narrow beam and walk across it, then jump to the brown pipe hanging down and turn around to face Trane's back to the next beam. Jump to this one. From here you can jump to the network of pipes on either side of the wall to access BG Spots. You can also tag the 6 windows on each side with Marker Tags (Freeform Challenge, 1:00 time limit). 2 BG Spots and one Freeform on each side- jump from the high left pipe to get back to the beam after completing each. There's also an Ipod on the left high pipe in the corner. When you're done gathering all this, hop back to the beam you left and proceed along it to the end. Jump to the final brown pipe, turn around, and then jump atop the waiting silver train. Level Completed! Unlocks: Beat Down Arena 6, Concept Art Gallery 4. Primary Graffiti- 3 + Bonus Graffiti- 12 (-1) Freeform Challenges- 5 + Legend Photos- 7 + Secrets- 5 (-2) Location #3: "Lights Out" Okay, time for another paint the train within the time limit challenge. This one is a bit easier than the last- fewer obstacles and only one tag to worry about. The tag's a big one, though. It's on the first car, so get there ASAP. Drop down to the left side, move along, and you should spot it almost immediately. Start spraying! I recommend the wide angle exclusively be used here- you've only got 3 minutes and it's a big tag. There's no time limit on the tag itself, but watch those drips, Trane! Move right to left spraying every area. You should get it about half done by the 1:35 mark, at which time you have to jump to the other train to get around a low tunnel. Climb to the top, over to the right, quickly jump, wait for the train you were on to pass through the tunnel, then return to it and your mark. Finish the tagging, moving as necessary to avoid obstacles. While spraying you're safe from all but the side lights. Keep moving back and forth to get everything. When you're done, that's the end of the level. Cutscene now. Trane has tagged the Silver Subway, and thousands of people are noticing thanks to Karen Light's exclusive report. Mayor Sung is concerned even more now, and puts a big hit out on Trane with Chief Hunt. This could be trouble. You should have unlocked everything on the list up to the Paint Roller Insult move by now. Check the Unlock List for how to do this one- it smacks the enemy something nasty and you don't even need to equip the roller to do it!
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