Lord Of The Rings, The: The Third Age - Strategy Guide (Page 11)
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Many secrets still remain in these halls, yet to be found. Scene 14 - The Watcher's Lair ------------------------------ Ancient creatures such as the Watcher still lurk here. Scene 15 - Moria Wargs ----------------------- Within, Moria Wargs are said to roam the dark corridors. Scene 16 - Mithril, Weapons and Warfare ---------------------------------------- The true wealth of this realm is in their rare metal, Mithril. Scene 17 - Elf-Dwarf Animosity ------------------------------- Hatred has existed between Elf and Dwarf for many ages. Scene 18 - The White and Grey Wizards -------------------------------------- Gandalf shall aid Berethor as he travels through Moria. Scene 19 - Camping at the Crossroads ------------------------------------- There is evidence of Gandalf's group at a three-way passage. Scene 20 - Key to the Book of Secrets -------------------------------------- The folly of Gandalf's small friend comes to Berethor's aid. Scene 21 - The Moria Horde --------------------------- The Goblins fear a greater power who stalks the halls. Scene 22 - The Secret Door --------------------------- Long ago the Elves helped the Dwarves to hide their doors. Scene 23 - Inhabitants of the Mountain --------------------------------------- Many creatures now dwell under the Misty Mountains. Scene 24 - Weapons of Forgotten Ancestors ------------------------------------------ The Dwarves forged great weapons and a few still remain. Scene 25 - Goblin Hatred ------------------------- The Goblin is but a small breed of Orc, filled with hate. Scene 26 - Berethor Flashback ------------------------------ But it is things that cut to the heart of the matter. Scene 27 - Water Mirrors ------------------------- The Lady Galadriel shall await Berethor in Lothlorien. Scene 28 - Cleaning West Moria ------------------------------- To dominate Goblins, their chieftains must be defeated. Scene 29 - His Balrog Spells ----------------------------- Gandalf held back the Balrog's gaze but your time runs out. Scene 30 - Dwarrowdelf ----------------------- Berethor must reach Balin's Tomb if he is to find Gandalf. Scene 31 - The Fellowship's Passage Here ----------------------------------------- The Goblin horde will relentlessly pursue all invaders. Scene 32 - Aragorn of the Dunedain ----------------------------------- Berethor's destiny and the return of the king. Scene 33 - Hadhod's Sorrow --------------------------- Moria's cruel inhabitants destroyed all that Hadhod loved. Scene 34 - Troll Slaves ------------------------ The malice of Cave Trolls now turns upon Berethor's group. Scene 35 - The Great Bridge ---------------------------- Gandalf waits at the only exit, the Bridge of Khazad-dum. Scene 36 - Gandalf's Fight with the Balrog ------------------------------------------- The Grey Wizard throws down the Balrog and is reborn. Scene 37 - Elven Sanctuary --------------------------- Berethor is asked to aid the Elves after visiting Lothlorien. Scene 38 - Price of passage ---------------------------- The Elves will aid your group as they did the fellowship. Scene 39 - Boromir has Fallen ------------------------------ Berethor's quest to find Boromir is over, for he is now dead. Scene 40 - Defemding the River ------------------------------- The Elves help defend all Rohirrim along the Anduin River. Scene 41 - War Comes to Rohan ------------------------------ But Saruman attacks Rohan both from within and without. Scene 42 - Wargs Raiding Rohan ------------------------------- Wargs roam the plains and begin to prey upon villages. Scene 43 - Eomer is Banished ----------------------------- The King's nephew resists, but his men are soon exiled. Scene 44 - Passage of a Man, Dwarf and Elf -------------------------------------------- Berethor's band must track Aragorn to lands near Fangorn. Scene 45 - Do Not Feel Used ----------------------------- All must trust the power of Elves in facing the perils ahead. Scene 46 - Eomer's Rebels -------------------------- Eomer slays the Uruk-hai while Saruman plots terrible evil. Scene 47 - Leaving the Elves Behind ------------------------------------ Leave the river behind, knowing the Elves shall aid you still. Scene 48 - Tree Guardians -------------------------- The Ents will be awakened to fight in the war yet to come. Scene 49 - The Woods Sleep --------------------------- Saruman attacks the trees before they are called to wrath. Scene 50 - Saruman's Betrayal ------------------------------- The Wizard betrays his order and he sets a trap for you. Scene 51 - Big Friends ----------------------- The Ents march to war, roused by the smallest of beings. Scene 52 - Gandalf's Return ---------------------------- Gandalf rejoins his companions as Berethor seeks Eomer. Scene 53 - Watching Rohan -------------------------- Saruman spies on Rohan as he plots to control his war. Scene 54 - Angry Huorn Trees ----------------------------- Gandalf reveals that the Ents will arrive when needed most. Scene 55 - Gandalf and Galadriel's Plan ---------------------------------------- You must gather the Rohirrim while Gandalf frees Theoden. Scene 56 - Old Hatreds ----------------------- Wild Men strike Rohan, to prevent them aiding Gondor. Scene 57 - Morwen's History ---------------------------- The family of the maiden of Rohan is scattered by this war. Scene 58 - Rohan's Riders -------------------------- In despair, Theoden rides to war, but needs Berethor's aid. Scene 59 - Vulnerable Frontier ------------------------------- Rohan's villages are falling to Saruman and hope dwindles. Scene 60 - Saruman and Theoden ------------------------------- Gandalf will bolster Edoras but Grima already betrayed it. Scene 61 - Riding to Edoras ---------------------------- Shadowfax bears Gandalf to Edoras to lift Saruman's curse. Scene 62 - The Golden Hall and Grima ------------------------------------- Saruman's curse is lifted from Theoden and he is restored. Scene 63 - The Horse and the Rider ----------------------------------- The days have gone down in the west...into shadow. Scene 64 - War's Grim Purpose ------------------------------ Berethor must risk death to save others, for this is his fate. Scene 65 - Warg Ambushes ------------------------- Sharku leads Warg Riders against refugees upon the road. Scene 66 - Old Strongholds --------------------------- Saruman seeks the downfall of all men, including Berethor. Scene 67 - The Great Test to Come ----------------------------------- It is the doom of your party to grow or die in this fortress. Scene 68 - Aragorn's Sacrifice -------------------------------- Even Aragorn, the future King, risked all upon this road. Scene 69 - Helm's Deep Convergence ------------------------------------ All brave warriors now join to defend the people of Rohan. Scene 70 - Secrets of the Family --------------------------------- Morwen fights for Rohan but is herself a Gondor exile. Scene 71 - Saruman's War Plan ------------------------------ By Saruman's craft vile weapons now ravage this world. Scene 72 - The Elves Arrive ---------------------------- An ancient alliance is honored as Elves march to aid Men. Scene 73 - The Uruk-hai Army Approaches ---------------------------------------- Ten thousand Uruk-hai warriors march upon Helm's Deep. Scene 74 - Shatter the Wall ---------------------------- Saruman unleashes a new weapon upon the ancient wall. Scene 75 - Fall Back! ---------------------- Many defenders fall as Theoden calls his men to the Keep. Scene 76 - Saruman's End Draws Near ------------------------------------ While Saruman gloats, the Ents approach his dark tower. Scene 77 - Final Retreat ------------------------- Saruman attempts to bend Berethor to his will a final time. Scene 78 - Look to My Coming! ------------------------------ Gandalf arrives to win the battle but must hurry to Gondor. Scne 79 - You Are Free of His Possession ----------------------------------------- Gandalf reveals that Berethor was possessed by Saruman. Scene 80 - Osgiliath Assault ----------------------------- All the powers of the Third Age now arrive at Minas Tirith. Scene 81 - Realization of Past Cowardice ----------------------------------------- Berethor learns his mind has forgotten his past weakness. Scene 82 - A Long Planned Invasion ----------------------------------- Faramir's defenders shall be overwhelmed by the Orc host. Scene 83 - Denethor's Favor ---------------------------- Many have fallen from the Steward's favor, even his son. Scene 84 - Spawn of Sauron --------------------------- Gothmog leads the assault on the city, showing no mercy. Scene 85 - Fear of the Nazgul ------------------------------ The Nazgul circle overhead on Fell Beasts, causing terror. Scene 86 - Outmatched ---------------------- Gondorian Rangers also require Berethor's aid at the river. Scene 87 - Crossing the Anduin ------------------------------- Holding the bridges and the shore are vital to Minas Tirith. Scene 88 - Revelation of Morgul Possession ------------------------------------------- A Morgul blade once forced Berethor to flee the battlefield. Scene 89 - Routes Known to Faramir ----------------------------------- Berethor must somehow rescue Idrial to redeem himself. Scene 90 - Possession Overcome ------------------------------- Free of his curse, Berethor prepares to enter the White City. Scene 91 - The Siege of Minas Tirith ------------------------------------- The Dark Lord's army now assails the Minas Tirith walls. Scene 92 - Darkness Overcome ----------------------------- Sauron intended Berethor to be his instrument of terror. Scene 93 - Linked Gates ------------------------ Now the battle becomes small fights in the city streets. Scene 94 - Gondor is Weak -------------------------- With Denethor's failure, Gondor's fate is now shared by all. Scene 95 - Gandalf Rallies the City ------------------------------------ Gandalf rallies the defenses that the Steward abandoned. Scene 96 - I Shall Break Him ----------------------------- The Witch-king finds Gandalf and seeks to break him. Scene 97 - Not All Shall Live ------------------------------- Faramir has been spared, but Denethor goes to his doom. Scene 98 - Failure of the Steward ---------------------------------- Berethor is now free to choose his own fate upon Pelennor. Scene 99 - Change of the Rohirrim ---------------------------------- Theoden now leads his kingdom in a final, glorious charge. Scene 100 - The Six Thousand ------------------------------ Berethor must aid the Rohirrim, for their sacrifice is total. Scene 101 - Great Glory ----------------------- Theoden gives his own life, for he fears nothing on the field. Scene 102 - Monsters From the South ------------------------------------ The Haradrim send huge Mumakil at those still surviving. Scene 103 - New Tactics ------------------------ Now the best Orc warriors and leaders must be overthrown. Scene 104 - The Witch-king Attacks ----------------------------------- The Witch-king leaves Minas Tirith to seek out Theoden. Scene 105 - Death of the Witch-king ------------------------------------ Sauron's greatest servant cannot win this fight. Scene 106 - Fall of the Witch-king ----------------------------------- Their leader falls, but the Nazgul are still bound to Sauron. Scene 107 - Called to War -------------------------- At last the Army of the Dead come, to save all of Gondor. Scene 108 - Return of The King ------------------------------- Aragorn returns to Minas Tirith as their King and healer. Scene 109 - The Brave Prevail ------------------------------ Gandalf's trust in Berethor is fulfilled by the victory of Men. =============================================================================== [ENE] Enemies =============================================================================== Starving Lesser Warg --------------------- Saruman drives ravaging Wargs north from Isengard where they often hunt in packs. Encountered at: Eregion HP: 637 AP: 114 Vulnerabilities: Pierce Strengths: Blunt Wild Man Sword Rabble ---------------------- Hateful Dunlending madmen swarm across Rohan, seeking revenge for their own misery. Encountered at: Eregion HP: 305 AP: 50 Vulnerabilities and Strengths - None Wild Man Sword Warrior ----------------------- These Wild Men are hardened from their travels, making them more deadly Encountered at: Eregion HP: 411 AP: 61 Vulnerabilities and Strengths - None Orc Sword Warrior ------------------ Isengard's better-trained warriors are sent north to raid all lands near Isengard, attacking Men and Elves alike. Encounted at: Eregion HP: 124 AP: 61 Vulnerabilities and Strengths - None Orc Archer Rabble ------------------ Bred in the pits of Orthanc, Saruman sends his Orc rabble north, armed with crude bows to ambush Elves upon the roads. Encounted at: Eregion HP: 125 AP: 40 Vulnerabilities and Strengths - None Armored Orc Sword Veteran -------------------------- Hardened veterans of Saruman's raids often join small bands of lesser Orcs in coordinated terror attacks. Encountered at: Eregion HP: 345 AP: 55 Vulnerabilities and Strengths - None Orc Shadow Chieftain --------------------- Wielders of deadly Shadow Spirit Powers are used by Saruman to spread Mordor's influence across the north. Encountered at: Eregion HP: 514 AP: 206 Vulnerabilities and Strengths - None Cave Troll Rabble ------------------ Dim-witted Cave Trolls will wander into all lands, seeking refuge in dim places by day and feeding by night. Encountered at: Eregion, East Moria HP: 2993 AP: 139 Vulnerabilities and Strengths - None The Watcher in the Water ------------------------- The Watcher in the Water is a foul creature that has lived long ages in the deep places beneath the Misty Mountains. Encountered at: End of Eregion Chapter as well as start of West Moria chapter HP: 3112 AP: 242 Vulnerabilities - Fire Strengths - Water Immune to - Sleep, Bind Melee Albino Cave Warg ------------------ Saruman drives ravaging Wargs north from Isengard where they often hunt in packs. Encountered at: West Moria HP: 1460 AP: 193 Vulnerabilities - Water, Pierce Strengths - Blunt Moria Goblin Archer Rabble --------------------------- Better armored lesser Goblins patrol Moria's eastern corridors with crude bows, ambushing any who discover a way inside. Encountered at: West Moria HP: 891 AP: 141 Vulnerabilities - Water, Pierce Strengths - Fire Moria Goblin Sword Warrior --------------------------- Skittering Goblin warriors are armed with crude swords and a variety of makeshift shields and armor. Encountered at: West Moria HP: 852 AP: 140 Vulnerabilities - Water, Pierce Strengths - None Moria Goblin Sword Veteran --------------------------- Experienced Goblin warriors in Moria often use a combination of weapons to cut down intruders.
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