Lemony Snicket: A Series Of Unfortunate Events - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Lemony Snicket: A Series Of Unfortunate Events - Strategy Guide (Page 01).
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/ L E M O N Y S N I C K E T ' S \
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/ A SERIES OF UNFORTUNATE EVENTS \
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/------ TABLE OF CONTENTS -------/
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1.0 FAQ Introduction
.5 Version History
2 Game Introduction
3 BASICS
- Controls
- Other Information
- Character Information
- Violet Baudelaire
- Klaus Baudelaire
- Sunny Baudelaire
- Count Olaf
- Mr. Poe
- Uncle Monty
4.0 INVENTIONS
5.0 THE GUIDE
- Part One - Count Olaf's House
- Part Two - Justice Strauss' Library
- Part Three - Back to Count Olaf's House
- Part Four - Escape from Count Olaf's House
- Part Five - Uncle Monty's House
- Part Six - Collecting the Snakes
- Part Seven - Getting the shopping
- Part Eight - Hurrican Herman
- Part Nine - Lachrymose Leeches
- Part Ten - The Marvelous Marriage
6.0 - Extras
7.0 - Contact Me
9.0 - FAQ Credits
10.0 - Copyright Info
\=======================================================\
/------ 1.0 FAQ INTRODUCTION -------/
\=======================================================\
This FAQ is guaranteed to make your stomach churn. A phrase here
which simply means close the window, shut down the computer or
throw it into Lachrymose Lake before you encounter the terrible
events that occured within the Baudelaire's unfortunate lives.
Every account of their PS2 game is covered in this guide. From
their intelligent inventions to the cunning criminals. I urge you
to stop scrolling down the page and to not read this terrible FAQ,
because it contains no happy beginning, no happy end, and hardly
any happy events occur in the middle. Please take your copy of the
game into your garden, build a bonfire and ritualistically burn it
before it's tool late. You have been warned...
\=======================================================\
/------ 1.5 VERSION HISTORY -------/
\=======================================================\
Version 1 - Started Guide
- Added FAQ Introduction
- Added Game Introduction
- Added BASICS (Controls)
- More BASICS (Other information)
- More BASICS (Character information)
- The West Hallway Map added
- Inventions
- Contact
- FAQ Credits
- Copyright Info
Version 1.1 - Updated guide
Version 1.2 - Added "Extras" Section
Version Final - Finished!
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/------ 2 GAME INTRODUCTION -------/
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If you have not turned your computer off yet, you must be brave enough
to learn more about this terrible game... The Baulderlaires lifes are
terribly unfortunate (A phrase here which means worse than eating cold
cucumber soup in a freezing house balancing precariously on the side of
a cliff next to a lake) so, the events that take place in this game are
the opposite of anything else you have ever played. After their mansion
is mysteriously burnt down, along with their parents, the Baudelaire
orphans are sent to live with their despicable uncle Count Olaf, who will
stop at nothing to get his dirty, greedy hands on the Baudelaire fortune.
The orphans will have to team up and combine their efforts to escape the
clutches of Count Olaf and defeat him once and for all!
\=======================================================\
/------ 3 BASICS -------/
\=======================================================\
This part of the guide will take you through everything you need to know
before you begin your adventurous journey.
--------------
-- Controls --
--------------
For each character, the left analogue stick controls the characters movement
and the right analogue stick rotates the camera. Except for Sunny who
doesn't need to use the right analogue stick.
VIOLET CONTROLS
---------------
X - Jump.
X + X - Use the "Uplifting Umbrella".
SQUARE - Use "Fruit Flingers" Invention.
TRIANGLE - Switch Character to Klaus.
CIRCLE (O) - Action / Pick up items / Push/Use the "Reptile Retriever"
Invention.
R1 - Press to centre the camera/Hold to toggle first person
targeting mode.
L1 - Use the "Steady Stilts" Invention.
---------------
KLAUS CONTROLS
---------------
X - Jump.
X + X - Use the "Levitating Loafers" Invention.
SQUARE - Use "Brilliant Bopper" Invention.
TRIANGLE - Switch Character to Violet.
CIRCLE (O) - Action / Pick up item / Push Objects.
R1 - Press to centre camera / Hold to enter first person mode.
---------------
SUNNY CONTROLS
---------------
X - Jump whilst sliding.
X - Jump with the "Baby Booster" Invention.
X + SQUARE - "Baby Booster" Attack.
CIRCLE (O) - Bite / push objects.
-----------------------
-- Other Information --
-----------------------
Memories - Memories are Gold Lockets that are found throughout the game. They
contain pictures of the Baudelaire parents and they increase the
the Baudelaire Orphans' health.
Puzzle Pieces - Collecting these unlocks clues in the "Secret File" that help
you find hidden rooms throughout the game. There are five
different colours and finding 25 of a certain colour unlocks a
new clue.
VFD Packages - These packages are found throughout the game in hidden rooms,
use the clues in the "Secret File" to find the rooms. Each
package unlocks a new photo or clip from the movie "A series
of Unfortunate Events."
Breakables - Throughout the game, there are many breakable objects. Puzzle
pieces and Memories can be found.
Moveables - Some crates, stones, pots and other objects can be pushed to
find clear new paths or solve puzzles.
---------------------------
-- Character Information --
---------------------------
VIOLET BAUDELAIRE
Violet is the oldest Baudelaire sibling and the finest 14-year-old inventors
in the world. When she has her hair tied up with a ribbon, it is to keep it
out of her eyes which means she is thinking about pulleys, levers, gears,
bolts and all different things that she could use to invent something that
would get her siblings out of trouble.
KLAUS BAUDELAIRE
Klaus is the second oldest Baudelaire sibling and has read more books by the
age of twelve than most people will read in their entire lives. He is very
skilled in solving puzzles and deciphering clues.
SUNNY BAUDELAIRE
Sunny is the youngest Baudelaire sibling and is small enough to crawl through
tight which the other two Baudelaires could not. Sunny likes biting things,
which is a useful skill when faced with a challenge or danger.
COUNT OLAF
Count Olaf is a terrible villain and is absolutely hopeless at acting. He will
stop at nothing to get his hands on the Baudelaire fortune.
MR. POE
Mr. Poe who is in charge of the Baudelaire's affairs is a very nice,
kind-hearted man, a phrase here wich means "Totally useless and unhelpful"
UNCLE MONTY
Also knows as Dr. Montgomery Montgomery is a famous snake expert. And is the
guardian of the Baudelaire orphans until a rather unfortunate event happens to
him.
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/------ 4.0 INVENTIONS -------/
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I do not have the space (for some reason) on my computer for an
inventions guide.
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/------ 5.0 THE GUIDE -------/
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-----------------------------------
-- Part One - Count Olaf's House --
-----------------------------------
THE ORPHANS' BEDROOM
--------------------
- First of all, you beging the game in "The Orphans' Bedroom," where you will
be asked to switch to Klaus by pressing the TRIANGLE button.
- Then, you will be asked to walk to the left side of the crate. Hold circle,
then push the crate forward until it can go no furthur.
- Press X and forward to jump on top of the crate, take the Boxing Glove using
the CIRCLE button.
- Exit into the West Hallway using the door just behind you by pushing the
CIRCLE button
THE WEST HALLWAY
----------------
- Immediately to your right, you will see a long, curved window seat. Approach
it and you will see the SPRING. Stand next to it and use the CIRCLE button
to take it.
- Turn around and go forward. You will see a "Memory" (see the "Other
Information" part of this FAQ). When you approach it, a small cutscene will
play, when it finishes look immediately to your left and you will see a
Coffee Can sitting on a table, use the CIRCLE button to take it.
- Once you take this, do a 180' turn and you will see a boarded up door, go up
to it and press CIRCLE. A small cutscene will play.
- When the cutscene finishes, you will find yourself facing a wall with a
small ventilation shaft near the floor. Approach the vent and press CIRCLE.
- Sunny will crawl into the vent.
- Use the X button to jump over the obstacles as you slide towards them.
Eventually you will finish and a video will play.
- Now, you will again find yourself as Sunny. Walk along the shelf until you
reach a pipe blocking your way. Press CIRCLE repeatedly to bite through it.
When Sunny has bitten clear through it walk furthur along the shelf and you
will find another pipe. Bite through it and continue walking along the shelf
until you reach a box.
- When you reach the box, stand beside it and hold circle, then hold left on
the left analogue stick until Sunny pushes the box into the gap. Walk along
until you reach the plank of wood that is blocking the door. Get Sunny to
bite through it by pressing the CIRCLE button repeatedly.
- After you do this, you will find yourself as Violet. Walk into the room
directly in front of you and a small cutscene will play about the Jigsaw
piece. Take the Jigsaw piece then look forward. You should see a broom.
Approach it and press CIRCLE to take it.
- Now you have all the pieces of make the BRILLIANT BOPPER INVENTION. Press
the following buttons to build the invention.
- Right
- X
- Left
- X
- Left
- X
- Now the invention is completed, press X to continue.
-------------------------- S A V E P O I N T ---------------------------
- When you leave the room, turn right and a small cutscene will come on
about a rat. When this scene finishes, you will have to kill all of the
rats with the brilliants bopper. Press SQUARE to kill it. When you have
finished this go through the door that takes you to the East Hallway.
- Kill all the rats that are in the East Hallway. Then go
through the door that takes you into the Main Room.
- Walk down the stairs and you will encounter a puzzle piece. A small
cutscene will begin.
- When it finishes, continue down the stairs and you will see lots of
rats, you will need to kill them all. Go through the door that takes
you into the kitchen.
- Kill all of the rats inside of the kitchen. A small cutsccene will
begin.
-------------------------- S A V E P O I N T ---------------------------
- You will need to start collecting items to build the FRUIT FLINGER.
- Go up the stairs and look to your left. You will see a stack of boxes
with a fan on them and, further along, a stack of two boxes. Destroy
the bottoms one and the top one will fall to the ground. Push it along
until it is next to the stack with the fan on. Climb up and take the
fan.
- Go up the next set of stairs and enter the East Hallway. Now, this is
your first boss. To defeat him, you need to follow him along the hall
whilst dodging the barrels he throws. You can either run around the
barrels, jump over them or use the archways by the wall as cover.
When he runs out of places to run, hit him with the Brilliant Bopper
and a cutscene will begin.
- When the cutscene finishes, turn around a go back along the hallway
and on your right shall be a bookcase. Push it out of the way and
enter the secret room. Take the Pool Toy that is in this room.
- Exit the room and look against the wall north-east of where you
came from. There should be a small shelf with a Funnel on it.
Take the Funnel.
- Go through the door that takes you to the Main room and go down both
sets of stairs and enter the Kitchen.
- Here is another Boss. He will throw three globs of spaghetti and take
a break. You need to hit him with the Bopper then run away and wait for
him to throw the next three loads of spaghetti. You need to do this a
total of six times to beat him. It is best to run in a semi-circle to
avoid his globs of spaghetti.
- When he finally loses a cutscene will begin, when it finishes take the
Large Fork that is on the floor. Now you can build the FRUIT FLINGER.
Press the following button combinations to build it.
- Right
- X
- Left
- X
- Up
- X
- Now you finally have a shooting weapon, press X to continue.
-------------------------- S A V E P O I N T ---------------------------
- Go back through the door into the main room and a cutscene will begin,
and when it finishes you will have to defeat the Giant Spider.
- First of all, you must Hold R1 to aim the Fruit Flinger at the Spider,
then press SQUARE to aim a piece of Rotten Fruit at it. It will come
down and be extremely annoyed. You must dodge its' spider webs and hit
it with the Fruit Flinger when it stops. It will only fire two spider
webs at you but each time you hit it, the number of webs it fires
increases by one. You have to hit it five times to win.
-----------------------------------------
-- Part Two - Justice Strauss' Library --
-----------------------------------------
-------------------------- S A V E P O I N T ---------------------------
- For this next part, you have to collect a book from different parts of
the library and return it to its correct destination. The picture inside
the book is also above where you have to place the book. You have a set
time to do it in so be quick. I have listed where to find each book,
how much time you have to return it and the directions to get there.
THE GLORIOUS GARDEN
-------------------
You can find this book on the small table near the big white armchair
on the bottom floor.
You have 20 seconds.
There is an archway on the first floor surrounded by plants, put the book
inside this archway.
THE AMAZING ATHLETE
-------------------
This book can be found on a chair, on the bottom floor near the elevator.
You have 30 seconds.
Go to the other side of the library and climb up the scaffholding. Follow
the passageway and jump over both of the gaps. The place where you have to
put the book is on directly ahead after you jump the second gap.
THE SPLENDID STEGOSAURAS
------------------------
This book is located on the table in the middle of a rug on the bottom floor.
You have 20 seconds.
Go up the elevator on the bottom floor that takes you to the first floor up.
Go along the passage way and jump over the gap, take the next elevator to
the second floor up. Follow the passageway and you will see a board that has
been placed on the floor to stop people falling. It is on the wall above
this board.
THE TALENTED TOURIST
--------------------
It is on the small table near the scaffholding.
You have 30 seconds.
Go up the scaffholding and jump over the two gaps. Follow the passageway
around and go up the stairs. It's in the alcove next to the elevator that
takes you to the second floor up.
THE PLEASANT PAINTING
---------------------
It's on the second floor near the where you put Talented Tourist book.
You have 30 seconds.
Follow the passageway around and jump onto the chandeleir. Jump onto
the next walkway and follow it around. Jump over the next gap and
place the book in it's proper place.
THE MAJESTIC MOON
-----------------
It's on the first floor up near the elevator that takes you to the second
floor.
You have 20 seconds.
Simply jump over the bannister and place the book in the alcove opposite of
where you put The Glorious Garden book.
- Now you have put all the books in their correct places, you have to build
a new invention, "The Baby Booster."
- Look directly ahead of your current position on the ground floor and you
will see a yellow fire extinguisher attached to the corner of the wall
between two bookcases. Take it.
- Near the elevator on the ground floor is an empty bookcase. Take the
bookstrap that is on it.
- Go to the White Arm Chair on the ground floor of the library and take
the pull cord that is on the lamp next to the chair.
- Now you have all of the pieces for the invention, do the button
combinations below.
- Right
- X
- Right
- Right
- X
- Finished. Now press X to continue.
-------------------------- S A V E P O I N T ---------------------------
- Go to the rug with the table in the centre on the ground floor. Look right
you will see a bookshelf with a hole on the bottom. Switch to Violet and
put Sunny in this hole.
AS SUNNY
- Walk right and jump up to the next platform. Walk along then push the can
until it drops. Jump along and continue along the passage. Dodge the
three swinging planks.
- Jump onto the spring platform and jump onto the bottom floor. Bite through
the pipe and push the can until it drops.
- Go back onto the spring platform and go to the next floor. Jump along until
you reach the vent. Go through it.
AS VIOLET
- Go through the door to exit Justice Strauss' house.
-----------------------------------------
Part Three - Back to Count Olaf's House
-----------------------------------------
-------------------------- S A V E P O I N T ---------------------------
- You will need to start building the Steady Stilts invention.
- look immediately to your left and you will see a pair of snow shoes on top
of a barrel, take them. Exit into the Main Room using the door behind you.
- Turn right and approach the piano. A small cut scene will begin. When it
ends approach the piano and press CIRCLE (0).
- Press the desired button as it reaches the colour square.
- If you miss a note 5 times you will fail and you'll have to start over. You
will need to complete 3 round to finish.
- When the piano finally falls apart take the piano wire the go up the stairs
to yor left and continue up, go through the door that leads into the East
Hallway by pressing CIRCLE (O).
- Go Right and follow the hallway round to the left. Watch out for crazy woman
with the fire extinguisher. Dodge the steam and hit her with the fruit
flinger. Go to the end of the hallway and collect the telescope tripod.
- Now you can build the invention.
- DOWN
- X
- DOWN
- X
- RIGHT
- X
- Press X to continue.
-------------------------- S A V E P O I N T ---------------------------
- Go back along the hallway and turn right. Go through the door halfway down
the hallway that takes you into The Main Room. Go down both sets of stairs
and enter The Kitchen.
- Approach the door with the Eye symbol in the middle. Press L1 to use the
Steady Stilts. To the left of the door is a switch, stand in front of it and
press CIRCLE (O) to press it. Go through the now open door, go to the end of
the room and press CIRCLE (O) to enter the Cellar.
- Extend the Stilts using the L1 button and walk through the green sludge.
Watch out for the steam that comes from pipes along the passage.
- When you make it across, approach the red valve and press CIRCLE (O) to use
it Press TRIANGLE to change to Klaus.
- As Klaus, proceed down the hallway, you can either dodge or kill the rats.
It doesn't really matter. When you reach Violet, go down the next tunnel,
you don't have to kill those rats either.
- When you reach the end of the hall, turn the next Red Valve using the CIRCLE
(O) button. Change to Violet isomg the TRIANGLE button and proceed along the
passageway using the stilts.
- Directly ahead of you should be a large pipe, approach it and press CIRCLE
(O) to put Sunny into it.
AS SUNNY
- Proceed right. Jump onto the drain cover that is pushed up with steam. Go up
to level 2 and proceed through the steam, take care not to get blasted by it.
Proceed right and bite through the copper pipe. Jump down onto the drain
cover and bite through the pipe. Press X to jump and thehn press SQUARE in
mid-air to do a body-slam onto the rat. When you have done this, jump up
onto pipe end. Wait for the stream of slime to end, then jump onto the next.
Repeat this process three times until you're on the top. Bite through the
copper pipe and body-slam the next rat. Go under the pipe platform. Jump up
and go back. Push the box onto the steam to block it. Go back under the pipe
platform, jump onto the box and continue right. Wait for the steam to stop,
jump onto the drain and go to the top level, then body-slam the rat. Jump
down the staggered platforms and push the box over the steam. Go back up the
platforms and go to the bottom level. Continue right and bite through
the two pipes. Jump up the staggered platforms, but take cares to watch out
for the steam. Get to the top level, proceed right and bite through the pipe.
approach the pipe and press CIRCLE to enter. Body-slam the rat on the other
side. Then push the box of tomatos over the side.
AS VIOLET
- Collect the tin pf tomatos that are on the floor. The turn 180 degrees and
collect the piece of garlic on the floor. Then turn the Red Valve that is
next to you, change character to Klaus using the TRIANGLE button. Go back
through the rat filled tunnel.
- When you reach the next room, look in the little alcove and collect the
Anchovies. Then you will need to go through the next rat-filled tunnel back
to where you started.
- When you reach the end, look to your left, there should be a pile of boxes
with the Noodles on top. Take them. Then press TRIANGLE to switch to Violet.
- Extend the stilts and go through the slime-filled tunnel. Again, watch out
for the steam. When you reach the end, put your stilts away and turn left.
There should be a jar of Olives on the shelf. Take them. A small cutscene
will begin.
------------------------------------------------
-- Part Four - Escape from Count Olaf's House --
------------------------------------------------
-------------------------- S A V E P O I N T ---------------------------
- Go right and stop by the large window. Wait for the fat man to turn around
then attack him with the Brilliant Bopper. Just around the corner is two
shutters. Wait for the first one to shut then quickly run across. Wait for
the second one to close then run across again. Go around the corner and you
will meet another shutter, wait for it to close then run past. There will
now be a skinny man walking backwards and forwards, wait till he turns away
then attack him. Wait for the next fat man to turn away then run up to him
and attack him with the brilliant bopper from behind. Go into the elevator
that is just ahead and press the CIRCLE button to proceed to the next floor.
- Go left and you will immediately meet a shutter. Wait for it to close then
run across. Do this same process with the two a little bit further on. Just
around the corner will be a skinny man patrolling. Wait till he turns away
and attack him. Just around the corner will be two shutters. Dodge them and
carry on. Around the next corner will be another shutter. Wait for it to
close and carry on. There will be one last fat man around the corner. Hit
him when he turns away then go into the elevator. Press the CIRCLE (O)
button to operate it.
- Go left and approach the window then press the CIRCLE (O) button to enter.
A small cutscene will tell you that you now have a skeleton key which will
allow you to open all of the treasure chests in the house. When the cutscene
finishes, go to the first treasure chest on your right and collect the key
from behind it. Then approach the safe behind you. Press CIRCLE to open it.
- Open the two treasure chests in the room to collect any Jigsaw Puzzle pieces
you need and exit the room using the trapdoor to the right of the bed that
leads into The Dining Room.
- You now need to collect items to build a contraption that will destroy the
hatch in the fireplace.
- Exit the room using the big white door that takes you into the main room.
Look immediately to your left and you will see a rope hanging down. Take
it. Next you need to go through the door that takes you into The Parlor.
This is a boss, the two ugly women.
- The two women will be spinning around and eventually stop. A spotlight will
shine on one and the other will fire purple clouds at you, you need to shoot
the one in the spotlight with your Fruit Flinger. You will need to do this
seven times to finish.
- When the two women finally lose, a cutscene will interfere with the game.
When it finishes you will need to walk to the centre of the room and turn
right. Walk up to the statue of Count Olaf and use the TRIANGLE button to
switch to Klaus. Hit the statue with the Brilliant Bopper. Then take the
Bowling Ball.
- When you have done this, exit through the door that takes you into The Main
Room. Then go back through the door that takes you into The Dining Room.
From here, go straight ahead and take the firewood that is next to the
fireplace.
- Now walk to the opposite side of the room and jump up onto the dresser. Then
press CIRCLE to put the piece of rope on the hook. Jump back down and walk a
little to your right, there should be a bowl. Approach it and press CIRCLE
to put the bowling ball in it. Now walk towards the door that leads to The
Main Room but don't go through it. Switch to Violet using the TRIANGLE
button and put Sunny in the ventilation shaft on the floor. A long cutscene
will begin.
-------------------------- S A V E P O I N T ---------------------------
- Walk forward and press CIRCLE to enter the hole in the fireplace.
- You will need to press X when the clowns head passes over the Target. You
need to do this several times to escape and you only have 40 seconds.
-------------------------------------
-- Part Five - Uncle Monty's House --
-------------------------------------
-------------------------- S A V E P O I N T ---------------------------
- When you get back in control of Violet you need to walk directly forwards
and go through the door into The Garden. Then walk down the steps and the
path. A cutscene
will begin. When it finishes, walk directly forwards and go through the gate
into The Great Tree. Walk down the path and a cutscene will begin.
- You need to start collectin items to build the "Levitating Loafers"
invention.
- Look immediately to your left, take the propellor that is spinning on the
bottom of the snake sculpture. Look to the other side of the path, take the
propellor from that sculpture as well. Then go back through the gate into
The Garden.
- Enter the hut in the middle of the Garden and take the batteries that are
on the boxes. Then go up the stairs. By the windows should be two watering
cans hanging on two logs. Shoot them with the Fruit Flinger of hit them with
the Brilliant Bopper. When you have done this, go back down the stairs and
exit the hut. Go left and jump onto the crate. Then jump onto the next two
flowers. Then jump up onto the roof of the Hut. Take the shoelaces from the
shoes that are hanging there.
- Now you can make the Levitating Loafers. Press the following button
combinations to build the invention.
- UP
- X
- UP
- X
- RIGHT
- X
-------------------------- S A V E P O I N T ---------------------------
- Jump down from the roof and go through the gate into The Great Tree. When
you have done this switch to Klaus. To use the Levitating Loafers press X
to jump then press X again whilst in teh air to temporarily fly.
- Walk along the path until you reach the edge and use the levitating loafers
to fly to the tree stump. Land on it. Watch out for the toads, kill them and
follow the passageway. Whenever you reach the end of a passageway, jump onto
the next tree stump and continue.
- When you reach the mushrooms, jump along until you reach the last one. Then
you have to time your next jump carefully so that you land on one of the
spinning circular platforms. If you do this correctly, let the spinning
platform move around until you can jump onto a new wooden platform. You need
to walk forward and use the Brilliant Bopper to destroy all three of the dark
orange vases. When you do this, a wooden bridge will drop down that you can
walk across. Turn around and walk across it.
- Take the trophy then make your way back down the tree the same way you came
up. When you do this, walk back along the path and go through the gate into
The Garden.
-------------------------- S A V E P O I N T ---------------------------
- Now you need to get the next trophy. Go through the gate that takes you to
"The Grim River." Switch to Violet and look right. There should be a large
tree with an entrance in the bottom. Put Sunny in it.
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