Legion: The Legend Of Excalibur - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Legion: The Legend Of Excalibur - Strategy Guide (Page 03).
R 1) Find and destroy the four crystals holding Morgan's
Castle afloat.
R 2) Defend the camp.
R 3) Find a way to get past golems.
T 4) Go to the standing stones.
No time limit.
Elemental Poison Shard
Poisoned Rune
Crown of the Dead
Death's Guard
Lord Illoth's Visage
This mission has both reinforcements and a healing
stone in the camp. It also has bands of marauding undead.
The mission has a lot of water. You can cross it any time
it is the shallow, lighter color.
Go to the north side of the map and turn east. When
you reach the corner turn south. You will reach a crystal.
Use the dragon attack to burn the trees surrounding it.
Then attack the crystal to destroy it. That wakes up all
the golems on the map. The nearby golem who also needs
destroying.
There is a castle in the middle of the southern edge
of the map. If has a golem and a Elemental Poison Shard in
the southwest corner.
There is a Poison Rune by the northwest corner of the
ring around Morgan's Castle. There is a Crown of the Dead
by the east side of the ring, just past the golem. You
have to wade to get it.
The southeastern corner of the map is guarded by two
golems. Past them, in the very southeastern corner of the
map is a Lord Illoth's Visage. There is also a crystal to
destroy.
There is a catapult on the south side of the map that
can be destroyed to stop its bombardment.
The town is on the northeast corner of the map. If
you approach from the west, the catapults will get one of
their instant kills, so approach from the south. There is
a Death's Guard on a peer on the southern side of town. Go
to the northeastern corner of town where a mage, golem, and
crystal await. The mage tries to poison you. Kill him and
destroy the crystal.
At this point a guard arrives to tell you a crystal
has been found on the northwestern corner of the ring
around Morgan's castle. This crystal is also a golem.
Kill it and the castle falls.
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Mission 12 - Morgan's Castle
Principal Objective: Kill Morgan le Fay
Required Characters: Arthur
Optional Characters: Choose 3 from Gwenevere,
Percival, Merlin, Anguish, Lancelot, Nimue, and Galahad
Characters found in mission: none
T 1) Enter the castle and Kill Morgan.
No time limit.
Charged Rune
Shock Arrows
Mask of the Lion
King's Sheath
This mission is on the southwestern quarter of the
last map. It has the same healing stone, but no
reinforcements. The mission starts with some ghosts
attacking the base. Attack them and move on to the castle.
The castle is in the center of the map. The entrance
is on the southeastern side of the castle. After defeating
some claw ghosts and 4 golems, you enter the first room
which has 4 item chest.
Go clockwise to meet Morgan. She opens a path on the
other side of the first room and teleports there.
If you want to get the Black, Red, and Green Knights
as playable characters, return to the base now. Leave all
your characters except Arthur at the healing stone. Take
Arthur out the west exit of the base. You will reach a
glowing pad. Push L3 (push down on the left analog
joystick). Your characters have been converted into the
Black, Red, and Green Knights. However, they took anything
they had equipped with them. Return to the castle.
Now take the east door. When you enter the center of
the castle Morgan breaks your return path trapping you
there. When you walk to the central dais, Morgan attacks.
First she teleports around and shots you with
lightning and fire. After you teach her how futile that
is, she calls some more ghosts. You quickly demonstrate
how useless that was and she floats out of reach and calls
down some meteors. When she gets tired of the meteors, the
pattern repeats. Morgan is vulnerable to knockback. Using
knockback prevents her from doing most of her attacks.
After you finish her off, you get the ending movie.
**********************************************************
Appendix - Item list
Amulet of Fire. One of three elemental amulets made by the
secretive druids. +5 Fire Protection. +9% Chance to avoid
burning. Treasury
Amulet of Ice. One of three elemental amulets made by the
secretive druids. +3 Ice Protection. +8% Chance to avoid
freezing. Treasury
Amulet of Poison. One of three elemental amulets made by
the secretive druids. +2 Protection from poison. +8%
Chance to avoid poisoning. Treasury
Amulet of Transference. This artifact was created by the
wizard Kas to aid him in his battles. The amulet transfers
damage to stamina. Mages. Treasury
Belt of the Mountain King. Part of the raiment of King
Tristan of Frozen Mountain. +10% Defense. +50 Hit points.
Swordsman. Mission 6
Blessed Arrows. These superior arrows were consecrated in
holy water. +1 Attack. +2 Holy Damage. Gwen only.
Mission 4
Blood Cross. This cross is said to contain the blood of
the messiah. +1 hit point healed every 1 second. +3
Unholy Protection. Clerics only. Mission 7
Blood Ring. Life's energy is stored within this magical
ring, but it takes time to use. +2 hit points healed every
2 seconds. Mission 3
Bone Arrows. Necromancers offered pieces of their victims
to create arrows. +2 Attack. +1 Unholy Damage. Gwen
only. Mission 5
Bracer of Fire Protection. Merlin himself made this bracer
to protect the wearer from the worst of the flames. +4
Fire Protection. Treasury
Bracer of the Double Edge. An evil relic that uses the
blood of the wearer to fuel its power. +2 Damage to
attacker. -10 Hit points. Treasury
Brodun's Belt. A fine trophy from the slaying of Brodun,
the ice giant King. +1 Defense. +4 Ice Protection.
Swordsman. Treasury
Brother Cedric's Faith. A cross of the devout monk, this
cross personifies his adamantine spirit. +15% Defense.
+4% Holy Damage. Mission 9
Burning Fist. Once worn by the Red Knight, this gauntlet
holds the power of fire. +4 Fire damage. +11% Chance to
burn target. Treasury
Burning Rune. A rune to hold a living flame. +4 Fire
Damage. +7% Chance to burn target. Mages. Treasury
Burning Sash. The salamander skin lining grants the wearer
tolerance to fire. +5 Fire Protection. Treasury
Burning Sheath. Covers a blade with eldritch flame. +5
Fire damage. +8% Chance to burn target. Arthur or
Lancelot only. Treasury
Celt's Cloth. The north men have a brutal fighting spirit,
captured within this sash. +2 Attack. +10% Chance to
berserk. Treasury
Chains of the Tormented. Slaves of evil, who are forced to
fight, are gifted with extra protection. +4% Defense.
Treasury
Charged Rune. Lightning trapped in time. +5% Lightning
damage. +10% Chance to Electrocute target. Mages only.
Mission 12.
Circle of Fire. This was the only surviving item when
Ariel the druid case a firestorm on himself when trapped.
+5 Fire Protection. Treasury
Cleric's Bind. The sanctified ring of a saint. Cleric
Only. +100 Stamina. +10 Unholy Protection. Reduces
experience requirement by 15%. Mission 10
Constricting Ring. A fell ring to aid in rapid learning,
but rapid knowledge comes with a price. +10% Experience.
-200 Stamina. Mission 7
Cross of Cleansing. Father Francis studied the treatment
of poisons in the church. +8 Poison Protection. +25
Stamina. Cleric. Treasury
Cross of the True Knight. This blessed cross channels holy
power to the bearer. +4 Holy Damage. +10 Unholy
Protection. Clerics and Arthur only. Mission 5
Crown of Pain. A crown to indicate an ancient pact with
evil. +4 Attack. -10 Unholy Protection. Treasury
Crown of the Crusader. This blessed crown improves the
wearer's combat skills. +1 Attack. +2% Defense. +1 Hit
point every 1 second. Mission 1.
Crown of the Dead. This crown saps life from the wearer
but grants the power of the dead. +5 Defense. +3 Unholy
damage. -50 Hit points. Mission 11
Crown of the Northern King. Taken from defeated King
Siggeir, this crown confers protection from the frozen
north. +7 Ice Protection. Treasury
Crusader's Sheath. An anointed sheath that grants holy
wrath to the sword within. +3 Holy Damage. Arthur or
Lancelot only. Mission 5
Crusher. A gift from the Elemental Lord of Earth to the
Templars. +7 Attack. +15% Chance to Smite Target.
Mission 8
Death's Circle. Unholy strength from the black knight
flows within his belt, causing a near-berserker rage. +1
Attack. -5% Defense. Mission 1.
Death's Cross. Unholy might from the black knight smites
the foe at the cost of your body. +3 Attack. -45 HP.
Lancelot only. Mission 7
Death's Face. Unholy essence lives within this mask,
granting strength, but taking away learning. +2 Attack. -
10% Experience. Treasury
Death's Guard. Unholy power from the black knight
strengthens the arm, but weakens the mind. +8 Damage. -
100 Stamina. Mission 11
Elemental Fire Shard. This stone was enchanted in sacred
fire for a year to hold its flame. +13 fire damage. +32%
chance to burn target. Side Mission
Elemental Poison Shard. Distilled, hardened and enchanted
poison. +15 Poison damage. +35% Chance to poison target.
Mission 11
Fire Arrows. Elven arrows infused with the power of flame.
+3 Fire damage. 10% Chance to burn target. Only Gwen may
equip.. Mission 3.
Fire Ring. Made to help dwarves who are not hardy enough
to stand the blazing head of the fiery mountain. +10 Fire
Protection. Mission 7
Fist of Needles. A trio of sorcerers worked in consort to
create gauntlets of trickery and guile. +3 Poison. 25%
Chance to poison target. Mission 2.
Frost Sheath. Covers a sword with a thin layer of ice. +3
Ice Damage. +9% Chance to Freeze. Only Arthur or Lancelot
may use. Mission 8 and Treasury
Frozen Rune. A magical focus to help mages channel the
power of ice. +2 ice damage. +5% chance to freeze target.
Mage only. Mission 4
Gauntlet of the Mountains. Part of the wartime armor of
King Tristan of the frozen mountain. +4 Attack. Knocks
target back. Swordsman. Treasury
Golden Eye. Thought to be the eye of King Midas, this
artifact finds hidden gold on some enemies. +25% chance of
finding 35% extra gold. Mission 8
Grand Crown. A glorious golden crown suffused with life
energy. +10% Defense. +20 Hit points. Mission 7
Grolic's Frost. The mighty warrior Grolic was given a ring
by the gods. +4 Ice damage. +5 Ice protection. +7%
Chance to freeze enemy. Mission 8
Hadrin's Experience. All of the knowledge of King Hadrin
the Scholar was put into this ring. Reduces experience
needed for each level by 50%. Treasury
Hand of God. One of the most sacred church relics. +10%
Defense +10 Unholy Protection. +8 Holy Damage. Mission 10
Heavy Belt. A well-made leather belt, a tanner's pride.
+3% Defense. Treasury
Heavy Sash. Long worn by the wizards, the very cloth has
absorbed some of their power. +3% Defense. +50 Stamina.
Treasury
Hell's Crown. Forged in the fires of hell itself. +15%
defense. +5 Unholy protection. +1 damage to attacker.
Side Mission
Holy Cross. Carved from wood touched by the savior
himself. +5 Holy Damage. +9 Unholy Protection. +2 HP
Healed Every 1 Seconds. Mission 10
Ice Arrows. Ancient elven mages imbued prime arrows with
icy power. +4 Ice Damage. +10% Chance to Freeze. Only
Gwen may equip. Mission 8
Icy Wrap. A sash woven from the tears of the snow queen
guards the wearer from frost. +6 Ice Protection. Treasury
Iron Arrows. Sturdy arrows made by human fletchers.
Arrows knock targets back. Gwen. Treasury
King's Sheath. The sheath carried by Uther Pendragon. +8
Attack. +2 Hit points healed every second. Arthur only.
Mission 12.
Lord Illoth's Visage. Lord Illoth the Bloody murdered
hundreds until killed by a mob. +12% Life stolen from
Target. +15% Chance enemy will flee. Mission 11
Loric's Grounding. Loric, the Alchemist, discovered how to
protect himself in a storm. +7 Lightning Protection.
Treasury
Luck Stone. Touched by a leprechaun under a full moon on
May Day, this stone draws gold to it. +20% Chance to find
50% more gold. Treasury
Mask of the Ancient King. A legend of the royal house of
England, this mask was lost for generations. +2 Attack.
+5% Defense. Mission 3
Mask of the Demon. A gruesome mask holding the power of
hell. Knockback Target. +10% Chance to Smite Target.
Mission 6
Mask of the Lion. Druids called the brave spirit of the
lion and trapped it. +5 Attack. +10% Chance to Smite.
+10% Chance enemy will flee. Mission 12.
Piercing Gaze. This wicked helm damages anyone striking
for the face. +1 Damage to attacker. +2 Defense. Mission
3
Plague Sheath. Coats a sword with a veneer of poison. +2
poison damage. +6% chance to poison target. Only Arthur
or Lancelot may use this. Treasury
Platemail Gauntlet. A superior armored glove protects the
wearer and packs quite a punch. +2 Attack. +1% Defense.
Treasury
Poison Arrows. A special poison was made by sly thieves.
+2 Poison Damage. +8% Chance to poison target. Gwen.
Treasury
Poisoned Laurel. Gold smelted with enchanted poisons, this
crown protects from those toxins. +3 Defense. +12 Poison
Protection. Treasury
Poisoned Rune. Created to protect the faerie hill. +3
Poison damage. +8% Chance to poison target. Only Mages
may use this. Mission 11
Raven's Revenge. The trickster does not like being
attacked and turns some of it back. +2 Attack. +1 Damage
to attacker. Treasury
Ring of Three. This horrific ring holds the wrath of three
forgotten gods. +3 Attack. +3 Defense. Mission 6.
Royal Cord. Elegant, yet practical, this guards nobility
from attacks. +12% defense. Mission 6
Serpent's Coil. A ring made with the venom of the deadly
asp. +3 poison damage. +10% Chance to poison enemy.
Mission 9
Shock Arrows. Superior arrows harnessing the storm. +3
Lightning damage. +15% chance to electrocute enemy. Gwen
only. Mission 12.
Storm's Defiance. A hero's rage lives within. +5 Attack.
+3 Lighting Damage. 25% Chance to electrocute enemy.
Swordsman. Treasury
The Holy Grail. +2 Hit points healed per second. +10 Holy
damage. +40 Unholy Protection. Only Galahad may use.
Mission 10
The Plague. A deadly mask from the Green Knight. +2
Poison damage. +8% Chance to poison target. +6 Poison
protection. Treasury
The Tithing Cross. This blessed cross inspires those
within its aura to give of themselves. 75% Chance to find
+110% gold. Cleric. Treasury
Thorn Fist. These deadly gloves were made to damage
enemies while they attack. +2 Attack. +3 Damage to
attacker. Treasury
Ulik's Fist. Ulik, Tristans champion, was renowned for his
strength; his gauntlet holds some of that great might. +2
Attack. Treasury.
Wolf Clan's Pride. The Wolf Clan Shaman created this mask
to channel a wolven spirit. +25 Hit points. +100 stamina.
+15% Chance to Berserk. Mission 9
Wounding Rune. A rune to strengthen defenders of the elven
lands. +3 Attack. +10% Chance to block. Mages. Treasury
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