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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter L » Legion: The Legend Of Excalibur - Strategy Guide (Page 03)

Legion: The Legend Of Excalibur - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Legion: The Legend Of Excalibur - Strategy Guide (Page 03).

R 1) Find and destroy the four crystals holding Morgan's 
Castle afloat.
R 2) Defend the camp.
R 3) Find a way to get past golems.
T 4) Go to the standing stones.
No time limit.

Elemental Poison Shard
Poisoned Rune 
Crown of the Dead 
Death's Guard 
Lord Illoth's Visage 

     This mission has both reinforcements and a healing 
stone in the camp.  It also has bands of marauding undead.  
The mission has a lot of water.  You can cross it any time 
it is the shallow, lighter color.

     Go to the north side of the map and turn east.  When 
you reach the corner turn south.  You will reach a crystal.  
Use the dragon attack to burn the trees surrounding it.  
Then attack the crystal to destroy it.  That wakes up all 
the golems on the map.  The nearby golem who also needs 
destroying.

     There is a castle in the middle of the southern edge 
of the map.  If has a golem and a Elemental Poison Shard in 
the southwest corner.

     There is a Poison Rune by the northwest corner of the 
ring around Morgan's Castle.  There is a Crown of the Dead 
by the east side of the ring, just past the golem.  You 
have to wade to get it.

     The southeastern corner of the map is guarded by two 
golems.  Past them, in the very southeastern corner of the 
map is a Lord Illoth's Visage.  There is also a crystal to 
destroy.

     There is a catapult on the south side of the map that 
can be destroyed to stop its bombardment.

     The town is on the northeast corner of the map.  If 
you approach from the west, the catapults will get one of 
their instant kills, so approach from the south.  There is 
a Death's Guard on a peer on the southern side of town.  Go 
to the northeastern corner of town where a mage, golem, and 
crystal await.  The mage tries to poison you.  Kill him and 
destroy the crystal.

     At this point a guard arrives to tell you a crystal 
has been found on the northwestern corner of the ring 
around Morgan's castle.  This crystal is also a golem.  
Kill it and the castle falls.


**********************************************************
Mission 12 - Morgan's Castle

Principal Objective: Kill Morgan le Fay

Required Characters:         Arthur
Optional Characters:         Choose 3 from Gwenevere, 
Percival, Merlin, Anguish, Lancelot, Nimue, and Galahad
Characters found in mission: none

T 1) Enter the castle and Kill Morgan.
No time limit.

Charged Rune
Shock Arrows 
Mask of the Lion 
King's Sheath 

     This mission is on the southwestern quarter of the 
last map.  It has the same healing stone, but no 
reinforcements.  The mission starts with some ghosts 
attacking the base.  Attack them and move on to the castle.

     The castle is in the center of the map.  The entrance 
is on the southeastern side of the castle.  After defeating 
some claw ghosts and 4 golems, you enter the first room 
which has 4 item chest.

     Go clockwise to meet Morgan.  She opens a path on the 
other side of the first room and teleports there.  

     If you want to get the Black, Red, and Green Knights 
as playable characters, return to the base now.  Leave all 
your characters except Arthur at the healing stone.  Take 
Arthur out the west exit of the base.  You will reach a 
glowing pad.  Push L3 (push down on the left analog 
joystick).  Your characters have been converted into the 
Black, Red, and Green Knights.  However, they took anything 
they had equipped with them.  Return to the castle.

     Now take the east door.  When you enter the center of 
the castle Morgan breaks your return path trapping you 
there.  When you walk to the central dais, Morgan attacks.

     First she teleports around and shots you with 
lightning and fire.  After you teach her how futile that 
is, she calls some more ghosts.  You quickly demonstrate 
how useless that was and she floats out of reach and calls 
down some meteors.  When she gets tired of the meteors, the 
pattern repeats.  Morgan is vulnerable to knockback.  Using 
knockback prevents her from doing most of her attacks.  
After you finish her off, you get the ending movie.


**********************************************************
Appendix - Item list

Amulet of Fire.  One of three elemental amulets made by the 
secretive druids.  +5 Fire Protection.  +9% Chance to avoid 
burning.  Treasury

Amulet of Ice.  One of three elemental amulets made by the 
secretive druids.  +3 Ice Protection.  +8% Chance to avoid 
freezing.  Treasury

Amulet of Poison.  One of three elemental amulets made by 
the secretive druids.  +2 Protection from poison.  +8% 
Chance to avoid poisoning.  Treasury

Amulet of Transference.  This artifact was created by the 
wizard Kas to aid him in his battles.  The amulet transfers 
damage to stamina.  Mages.  Treasury

Belt of the Mountain King.  Part of the raiment of King 
Tristan of Frozen Mountain.  +10% Defense.  +50 Hit points.  
Swordsman.  Mission 6

Blessed Arrows.  These superior arrows were consecrated in 
holy water.  +1 Attack.  +2 Holy Damage.  Gwen only.  
Mission 4

Blood Cross.  This cross is said to contain the blood of 
the messiah.  +1 hit point healed every 1 second.  +3 
Unholy Protection.  Clerics only.  Mission 7

Blood Ring.  Life's energy is stored within this magical 
ring, but it takes time to use.  +2 hit points healed every 
2 seconds.  Mission 3

Bone Arrows.  Necromancers offered pieces of their victims 
to create arrows.  +2 Attack.  +1 Unholy Damage.  Gwen 
only.  Mission 5

Bracer of Fire Protection.  Merlin himself made this bracer 
to protect the wearer from the worst of the flames.  +4 
Fire Protection.  Treasury

Bracer of the Double Edge.  An evil relic that uses the 
blood of the wearer to fuel its power.  +2 Damage to 
attacker.  -10 Hit points.  Treasury

Brodun's Belt.  A fine trophy from the slaying of Brodun, 
the ice giant King.  +1 Defense.  +4 Ice Protection.  
Swordsman.  Treasury

Brother Cedric's Faith.  A cross of the devout monk, this 
cross personifies his adamantine spirit.  +15% Defense.  
+4% Holy Damage.  Mission 9

Burning Fist.  Once worn by the Red Knight, this gauntlet 
holds the power of fire.  +4 Fire damage.  +11% Chance to 
burn target.  Treasury

Burning Rune.  A rune to hold a living flame.  +4 Fire 
Damage.  +7% Chance to burn target.  Mages.  Treasury

Burning Sash.  The salamander skin lining grants the wearer 
tolerance to fire.  +5 Fire Protection.  Treasury

Burning Sheath.  Covers a blade with eldritch flame.  +5 
Fire damage.  +8% Chance to burn target.  Arthur or 
Lancelot only.  Treasury

Celt's Cloth.  The north men have a brutal fighting spirit, 
captured within this sash.  +2 Attack.  +10% Chance to 
berserk.  Treasury

Chains of the Tormented.  Slaves of evil, who are forced to 
fight, are gifted with extra protection.  +4% Defense.  
Treasury

Charged Rune.  Lightning trapped in time.  +5% Lightning 
damage.  +10% Chance to Electrocute target.  Mages only.  
Mission 12.

Circle of Fire.  This was the only surviving item when 
Ariel the druid case a firestorm on himself when trapped.  
+5 Fire Protection.  Treasury

Cleric's Bind.  The sanctified ring of a saint.  Cleric 
Only.  +100 Stamina.  +10 Unholy Protection.  Reduces 
experience requirement by 15%.  Mission 10

Constricting Ring.  A fell ring to aid in rapid learning, 
but rapid knowledge comes with a price.  +10% Experience.  
-200 Stamina.  Mission 7

Cross of Cleansing.  Father Francis studied the treatment 
of poisons in the church.  +8 Poison Protection.  +25 
Stamina.  Cleric.  Treasury

Cross of the True Knight.  This blessed cross channels holy 
power to the bearer.  +4 Holy Damage.  +10 Unholy 
Protection.  Clerics and Arthur only.  Mission 5

Crown of Pain.  A crown to indicate an ancient pact with 
evil.  +4 Attack.  -10 Unholy Protection.  Treasury

Crown of the Crusader.  This blessed crown improves the 
wearer's combat skills.  +1 Attack.  +2% Defense.  +1 Hit 
point every 1 second.  Mission 1.

Crown of the Dead.  This crown saps life from the wearer 
but grants the power of the dead.  +5 Defense.  +3 Unholy 
damage.  -50 Hit points.  Mission 11

Crown of the Northern King.  Taken from defeated King 
Siggeir, this crown confers protection from the frozen 
north.  +7 Ice Protection.  Treasury

Crusader's Sheath.  An anointed sheath that grants holy 
wrath to the sword within.  +3 Holy Damage.  Arthur or 
Lancelot only.  Mission 5

Crusher.  A gift from the Elemental Lord of Earth to the 
Templars.  +7 Attack.  +15% Chance to Smite Target.  
Mission 8

Death's Circle.  Unholy strength from the black knight 
flows within his belt, causing a near-berserker rage.  +1 
Attack.  -5% Defense.  Mission 1.

Death's Cross.  Unholy might from the black knight smites 
the foe at the cost of your body.  +3 Attack.  -45 HP.  
Lancelot only.  Mission 7

Death's Face.  Unholy essence lives within this mask, 
granting strength, but taking away learning.  +2 Attack.  -
10% Experience.  Treasury

Death's Guard.  Unholy power from the black knight 
strengthens the arm, but weakens the mind.  +8 Damage.  -
100 Stamina.  Mission 11

Elemental Fire Shard.  This stone was enchanted in sacred 
fire for a year to hold its flame.  +13 fire damage.  +32% 
chance to burn target.  Side Mission

Elemental Poison Shard.  Distilled, hardened and enchanted 
poison.  +15 Poison damage.  +35% Chance to poison target.  
Mission 11

Fire Arrows.  Elven arrows infused with the power of flame.  
+3 Fire damage.  10% Chance to burn target.  Only Gwen may 
equip..  Mission 3.

Fire Ring.  Made to help dwarves who are not hardy enough 
to stand the blazing head of the fiery mountain.  +10 Fire 
Protection.  Mission 7

Fist of Needles.  A trio of sorcerers worked in consort to 
create gauntlets of trickery and guile.  +3 Poison.  25% 
Chance to poison target.  Mission 2.

Frost Sheath.  Covers a sword with a thin layer of ice.  +3 
Ice Damage.  +9% Chance to Freeze.  Only Arthur or Lancelot 
may use.  Mission 8 and Treasury

Frozen Rune.  A magical focus to help mages channel the 
power of ice.  +2 ice damage.  +5% chance to freeze target.  
Mage only.  Mission 4

Gauntlet of the Mountains.  Part of the wartime armor of 
King Tristan of the frozen mountain.  +4 Attack.  Knocks 
target back.  Swordsman.  Treasury

Golden Eye.  Thought to be the eye of King Midas, this 
artifact finds hidden gold on some enemies.  +25% chance of 
finding 35% extra gold.  Mission 8

Grand Crown.  A glorious golden crown suffused with life 
energy.  +10% Defense.  +20 Hit points.  Mission 7

Grolic's Frost.  The mighty warrior Grolic was given a ring 
by the gods.  +4 Ice damage.  +5 Ice protection.  +7% 
Chance to freeze enemy.  Mission 8

Hadrin's Experience.  All of the knowledge of King Hadrin 
the Scholar was put into this ring.  Reduces experience 
needed for each level by 50%.  Treasury

Hand of God.  One of the most sacred church relics.  +10% 
Defense +10 Unholy Protection.  +8 Holy Damage.  Mission 10

Heavy Belt.  A well-made leather belt, a tanner's pride.  
+3% Defense.  Treasury

Heavy Sash.  Long worn by the wizards, the very cloth has 
absorbed some of their power.  +3% Defense.  +50 Stamina.  
Treasury

Hell's Crown.  Forged in the fires of hell itself.  +15% 
defense.  +5 Unholy protection.  +1 damage to attacker.  
Side Mission

Holy Cross.  Carved from wood touched by the savior 
himself.  +5 Holy Damage.  +9 Unholy Protection.  +2 HP 
Healed Every 1 Seconds.  Mission 10

Ice Arrows.  Ancient elven mages imbued prime arrows with 
icy power.  +4 Ice Damage.  +10% Chance to Freeze.  Only 
Gwen may equip.  Mission 8

Icy Wrap.  A sash woven from the tears of the snow queen 
guards the wearer from frost.  +6 Ice Protection.  Treasury

Iron Arrows.  Sturdy arrows made by human fletchers.  
Arrows knock targets back.  Gwen.  Treasury

King's Sheath.  The sheath carried by Uther Pendragon.  +8 
Attack.  +2 Hit points healed every second.  Arthur only.  
Mission 12.

Lord Illoth's Visage.  Lord Illoth the Bloody murdered 
hundreds until killed by a mob.  +12% Life stolen from 
Target.  +15% Chance enemy will flee.  Mission 11

Loric's Grounding.  Loric, the Alchemist, discovered how to 
protect himself in a storm.  +7 Lightning Protection.  
Treasury

Luck Stone.  Touched by a leprechaun under a full moon on 
May Day, this stone draws gold to it.  +20% Chance to find 
50% more gold.  Treasury

Mask of the Ancient King.  A legend of the royal house of 
England, this mask was lost for generations.  +2 Attack.  
+5% Defense.  Mission 3

Mask of the Demon.  A gruesome mask holding the power of 
hell.  Knockback Target.  +10% Chance to Smite Target.  
Mission 6

Mask of the Lion.  Druids called the brave spirit of the 
lion and trapped it.  +5 Attack.  +10% Chance to Smite.  
+10% Chance enemy will flee.  Mission 12.

Piercing Gaze.  This wicked helm damages anyone striking 
for the face.  +1 Damage to attacker.  +2 Defense.  Mission 
3

Plague Sheath.  Coats a sword with a veneer of poison.  +2 
poison damage.  +6% chance to poison target.  Only Arthur 
or Lancelot may use this.  Treasury

Platemail Gauntlet.  A superior armored glove protects the 
wearer and packs quite a punch.  +2 Attack.  +1% Defense.  
Treasury

Poison Arrows.  A special poison was made by sly thieves.  
+2 Poison Damage.  +8% Chance to poison target.  Gwen.  
Treasury

Poisoned Laurel.  Gold smelted with enchanted poisons, this 
crown protects from those toxins.  +3 Defense.  +12 Poison 
Protection.  Treasury

Poisoned Rune.  Created to protect the faerie hill.  +3 
Poison damage.  +8% Chance to poison target.  Only Mages 
may use this.  Mission 11

Raven's Revenge.  The trickster does not like being 
attacked and turns some of it back.  +2 Attack.  +1 Damage 
to attacker.  Treasury

Ring of Three.  This horrific ring holds the wrath of three 
forgotten gods.  +3 Attack.  +3 Defense.  Mission 6.

Royal Cord.  Elegant, yet practical, this guards nobility 
from attacks.  +12% defense.  Mission 6

Serpent's Coil.  A ring made with the venom of the deadly 
asp.  +3 poison damage.  +10% Chance to poison enemy.  
Mission 9

Shock Arrows.  Superior arrows harnessing the storm.  +3 
Lightning damage.  +15% chance to electrocute enemy.  Gwen 
only.  Mission 12.

Storm's Defiance.  A hero's rage lives within.  +5 Attack.  
+3 Lighting Damage.  25% Chance to electrocute enemy.  
Swordsman.  Treasury

The Holy Grail.  +2 Hit points healed per second.  +10 Holy 
damage.  +40 Unholy Protection.  Only Galahad may use.  
Mission 10

The Plague.  A deadly mask from the Green Knight.  +2 
Poison damage.  +8% Chance to poison target.  +6 Poison 
protection.  Treasury

The Tithing Cross.  This blessed cross inspires those 
within its aura to give of themselves.  75% Chance to find 
+110% gold.  Cleric.  Treasury

Thorn Fist.  These deadly gloves were made to damage 
enemies while they attack.  +2 Attack.  +3 Damage to 
attacker.  Treasury

Ulik's Fist.  Ulik, Tristans champion, was renowned for his 
strength; his gauntlet holds some of that great might.  +2 
Attack.  Treasury.

Wolf Clan's Pride.  The Wolf Clan Shaman created this mask 
to channel a wolven spirit.  +25 Hit points.  +100 stamina.  
+15% Chance to Berserk.  Mission 9

Wounding Rune.  A rune to strengthen defenders of the elven 
lands.  +3 Attack.  +10% Chance to block.  Mages.  Treasury





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