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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter L » Legion: The Legend Of Excalibur - Strategy Guide (Page 02)

Legion: The Legend Of Excalibur - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Legion: The Legend Of Excalibur - Strategy Guide (Page 02).

Frozen Rune
Blessed Arrows

     The mission starts with 4 barbarians attacking the 
town.  Kill them.  The mayor asks for help protecting the 
town and a farmer asks for help finding his family.  There 
is a priest on the north side of town who will offer 
healing if you walk close enough to him.

     Park Gwenevere on the wall by the west gate.  Take 
Arthur out the east gate.  Kill one barbarian near the 
windmill.  Pass the windmill to find an item chest with 
Blessed Arrows.  Go across the ford and follow the trail to 
the end as quickly as possible.  After a few more 
barbarians on the trail, you reach the farmer's dead wife 
and one more barbarian.  Defeating that barbarian saves the 
farmer's child.  When you get back to town, one of the 
farmer's older children joins Arthur to help with the 
fight.  

     Just about now, Gwenevere will warn of catapults 
attacking the town.  Switch to Gwenevere and have her 
summon Arthur.  I don't know if the catapult can be killed 
before it knocks down the door.  It doesn't show damage 
when attacked now, and it does later.  Have Gwenevere shoot 
the barbarians.  Switch targets when they put up there 
shields, when no more damage numbers show up.  When Arthur 
arrives, put him in town, near the priest.  If you put him 
right by the door, the barbarians get to run right past him 
during the door breaking movie.  Kill all the barbarians.  
Heal everybody and talk to the mayor again.

     Now it is time to kill some more barbarians.  This 
time go out the west gate.  Take Gwenevere with you (switch 
to Arthur, hold R2 until the menu comes up, select guard, 
then Arthur, now Gwenevere will follow Arthur around).  
Kill the catapult and any barbarians that you meet.  When 
one runs off to rouse some help, you are in for a big 
battle.  The barbarians will find you no matter where you 
are.  Try to find a spot that will keep some of your 
knights alive and wait.  Waiting by the priest is great 
because he heals everyone during the battle.  Heal everyone 
after the battle because you'll need help with the boss.

     Now head for the boss.  Along the way, the path turns 
west and heads up a hill.  Go northeast through the woods 
instead.  You'll find a path running west along the edge of 
the hill.  Follow it to the end to find another item chest 
with a Frozen Rune.  Gwenevere can shoot the barbarian 
guard below the hill just off the screen.  Hold the square 
button and aim till the aiming line turns red.  Keep 
shooting till the guard dies.  Now return to the normal 
path and follow it to the end.

     After a short movie, its time to kill the shaman.  The 
shaman shoots various magic attacks at Arthur, teleports 
around the level, and summons skeletons.  I set Gwenevere 
to defend Arthur and use Arthur to attack the shaman.  
Whenever Arthur encounters a group of skeletons, I use the 
dragon attack to weaken them enough for Gwenevere and the 
knights to finish off.  Note that Gwenevere has a lightning 
attack when you push the X and square buttons.  When 
Gwenevere's stamina is full, switch control to her, run up 
to the shaman or some skeletons, use the lightning attack, 
run back a bit, and switch back to Arthur.


**********************************************************
Mission 5 - Avalon

Principal Objective: Percival must purify the churches on 
the island.  Arthur must kill the Black Knight.
Secondary Objective: Save the families gravesites from 
desecration.  Percival is integral to the task and must not 
die.

Required Characters:         Arthur and Gwenevere
Optional Characters:         none
Characters found in Mission: Percival

T 1) Kill the Black Knight.
O 2) Destroy the undead in the family tombs.
R 3) Purify the 3 churches to open the sealed gate.
There is no time limit for this mission.
Playing time 25 minutes, skipping videos.

Cross of the True Knight
Crusader's Sheath
Bone Arrows

     After the movie ends, head south and west.  When 
skeletons appear, defeat them.  A magician should appear 
from one of the buildings.  Defeat the magician and 4 
ghosts come from the buildings to serve as knights.  Hunt 
around looking for gold chests.  Don't forget to check 
behind buildings.  Heal everybody because there are several 
points with this kind of battle on the island.  After about 
4 such battles you complete objective number 2.

     There are three churches to purify.  One is in the 
middle of the island.  The other two are in other parts of 
the island.  As with the family gravesites, each church is 
guarded by skeletons and a magician.  Defeat the magician 
to see a movie of Percival purifying the church.  Each 
church has an item chest.  Although the Black Knight gate 
is blocked until the churches are purified, the one west of 
it is not.  Approach it and it will open.

     After the churches are purified, head to the north 
east corner of the island.  The gate there will open now.  
Pass through to confront the Black Knight.  Although the 
movie says to defeat the Black Knight before his army 
attacks, I found that my knights cleaned up the army before 
I finished off the Black Knight.  The Black Knight 
teleports around using magic and sword attacks on Arthur.  
I had Arthur attack the Black Knight and let everyone else 
clean up the army.  Use Arthur's dragon attack to attack 
the Black Knight and groups of enemies.  Occasionally 
switch to Percival for healing or Gwenevere to use her 
lightning attack.  While Percival also has a lightning 
attack, his stamina is better used for healing.


**********************************************************
Mission 6 – Camelot Siege

Principal Objective: Defeat the four Ancient Lords.  Gwen 
must not die.

Required Characters:         Arthur and Gwenevere
Optional Characters:         Percival
Characters found in Mission: Lancelot (not playable in this 
mission).

T 1) Defeat the four Ancient Lords.
R 2) Gwen must not die.
No time limit

Belt of the Mountain King
Royal Cord
Mask of the Demon
Ring of Three

     This is the first mission with optional characters.  
That means if you just accept the mission, without 
selecting Percival, you only play the mission with Arthur 
and Gwenevere.  If you want Percival, when the game shows 
you the round table, use the left analog controller to spin 
the table till you see Percival.  Then push the X button 
till he stands up.  These rules apply to all the remaining 
missions in the game.

     Fight Lancelot at the bridge.  Gwenevere and Percival 
can not help or be controlled.  If you buy the Gauntlet of 
the Mountains before starting this mission, the knockback 
effect keeps Lancelot from getting a turn to attack, making 
this an easy battle.  After taking quarter of his health, 
Lancelot runs down his side of the bridge.  After taking 
some more health, a movie shows.  Lancelot now leads Arthur 
to the 4 Ancient Lords.  Gwenevere and Percival may now be 
controlled.  

     Fight the first ancient lord.  The lord is a flaming 
swordsman with two special attacks.  The first is a flaming 
ground attack that makes a path.  It is slow and easy to 
avoid.  The lord has a large lightning/ice dome that 
damages all players in the dome repeatedly.  I took control 
of Percival and used him to heal.  When Arthur got too 
hurt, I took him out of the battle and ran Percival around 
while Arthur healed.  After defeating the first lord, you 
get the Belt of the Mountain King as a reward.  Then 
Lancelot leads you to the next ancient lord.

     Fight the second ancient lord.  The lord is an archer.  
He teleports whenever anyone approaches him and has summons 
up to 20 skeleton archers to defend him.  As the archers 
are killed, more are summoned.  Use Arthur's dragon attack 
to remove any large groups of archers.  Switch to Gwenevere 
and set Arthur and Percival to guard her.  Use Gwenevere to 
shoot the lord.

     After defeating the second lord, you get the Royal 
Cord, a waist item, as a reward.  Then Lancelot leads you 
past a previously closed door to the next ancient lord.

     The third ancient lord steals Gwenevere.  The third 
lord is the King of Deceit and takes the form of Gwenevere.  
You have to decide which is real.  The one standing by 
Arthur is the ancient lord.  Hit him for a while and he 
drops the deception.  Then he splits into 6 images which 
run around and periodically shoot lightning bolts.  As you 
damage the fakes, they disappear.  When all the fakes are 
gone, the lord summons 5 more.  As the battle progresses, 
you can identify the real lord by hitting a ghost.  The 
real lord shows a partial health bar.  The fake lords have 
a full health bar.  I set Gwenevere to attack strongest, 
Percival to defend Arthur, and used Arthur to hack things.

     After defeating the third lord, you get the Mask of 
the Demon as a reward.  Then Lancelot leads you to the last 
ancient lord.  There is a Ring of Three in a bush in this 
courtyard.  As you enter the courtyard from the east, turn 
south at the first fountain.  Walk through the bushes in 
front of the building in the eastern corner to find the 
ring.

     Fight the fourth ancient lord.  The lord creates piles 
of gold and threatens Arthur not to take them.  The lord 
teleports around shooting Arthur with fire, ice, and 
lightning bolts.  Occasionally the lord freezes whoever is 
attacking him in place.  I don't know what happens when you 
take the gold.  When you defeat the lord he gives Arthur 
the castle and the mission ends.


**********************************************************
Mission 7 - Camelot Defense

Principal Objective: Defend Camelot

Required Characters:         Arthur
Optional Characters:         Gwenevere and Percival come 
and go.
Characters found in mission: none, but Nimue helps out a 
bit.

R 1) Protect Camelot from the Red Knight's forces.
R 2) Stop the catapults from firing.
R 3) Aid your soldiers near the inn (appears after battle 
near second portal).
R 4) Destroy two more catapults (appears after completing 
3).
R 5) Protect Camelot from the Red Knight's forces (appears 
when attacking the first catapults).
R 6) Stop the final wave of soldiers (appears after 
defeating the giants).
R 7) Defeat the Red Knight (appears after completing 6).
T 8) Lead the Red Knight through the main doors (appears 
after fighting Red Knight for a while).
Objectives 1 through 5 appear to have time limits.

Teleporter, left to right.  There are return teleporters, 
but they are disabled.

1) Middle of eastern half of the map.
2) Middle of northeast quarter of the map.
3) Southern edge of southeast corner of the map.

Blood Cross
Death's Cross
Fire Ring
Constricting Ring
Grand Crown

     Only the 3rd teleporter works at this point.  After 
passing through the portal, some knights join you to help 
defeat some enemies.  Merlin makes comments implying there 
is a time limit to complete this objective.  When you 
approach the catapults a short movie appears and the 
knights disappear.  

     A chest southeast of the portal, just past the 
buildings, contains a Blood Cross.

     Upon approaching the catapults the red knight attacks 
with two sorceresses with fire spells.  The sorceresses run 
away when approached, but can be cornered and then easily 
killed.  They must be killed first or they will heal the 
Red Knight.  The Red Knight is vulnerable to knockback.  At 
this point a movie plays, the catapults disappear, and 
Arthur is returned to the starting point.

     Now Gwenevere and Percival join Arthur.  There is a 
healing sphere east of the teleporters.  Only the second 
teleporter works at this point.  Again, there are some 
knights and some enemies in the area.  After defeating the 
enemy, a message indicates there is another battle near an 
inn.  After defeating those enemies another message warns 
of more catapults.

     There is a chest northeast of the portal, past some 
hills that contains a Death's Cross.  After defeating the 
catapults, another message warns of some giants.
 
     After defeating the giants, Arthur teleports back to 
the start and Merlin warns of another attack.  This time 
Gwenevere and Percival stay behind and Arthur uses portal 
1.  Again, some knights are fighting the enemy including a 
sorceress with a fire attack.  

     After defeating them, the Red Knight returns with a 
fire dome.  There is a chest with a Fire Ring just south of 
the portal, now destroyed.  The Red Knight shoots fire 
balls.  If you get hit even once, even with max HP and the 
fire ring, you lose.  Unless, of course, if you get hit 
when standing next to the door to the west.  Then the door 
gets destroyed and you don't get scratched.

     When the Red Knight passes through the door, Nimue 
helps by intermittently calling rain to disable the fire 
doom.  Knockback is still more effective at hitting the Red 
Knight then a fire ring.  Running around a fountain lets 
you avoid the fireballs and still be close when the rain 
comes.

     In the south eastern corner of this courtyard is a 
chest containing a Constricting Ring.

     In a niche on the southern edge of the courtyard, near 
the west corner, is a Grand Crown.

     After you take half the Red Knight's hit points, the 
rain no longer stops the fire shield.  Everyone decides 
that Arthur should run into another courtyard.  When Arthur 
arrives, Nimue floods the courtyard and the Red Knight 
portals away.


**********************************************************
Side Mission - Fire Knight Mine

Principal Objective – Arthur and Anguish must save dwarves 
from the mines.

Secondary Objective - Anguish must not die.

Required Characters:         Arthur
Optional Characters:         Choose 2 of Gwenevere, 
Percival, Lancelot, and Merlin.
Characters found in mission: Anguish, does not join round 
table.

R 1) Save the dwarves
R 2) Save the dwarven families.  Find evidence of where the 
dwarf's families are being held.  Appears after finding cul 
de sac of dwarves on western edge of map.
No time limit.

Hell's Crown
Elemental Fire Shard 

     This mission is in the mines.  The first room contains 
some dwarves and enemies.  Kill the enemies and some of the 
dwarves join you.
 
     If you go out of the first room to the east and take 
the first southern tunnel, a dwarf will join you that can 
repair unstable tunnels.  Continue to the northeastern 
corner of the map.  Walk kill any enemies and walk near the 
dwarves.  One will talk to you.  Go to the room directly 
south.  Again, kill all the enemies on both sides of the 
river.  Walk near the dwarves and one will talk to you.  
Now dwarves will start to leave the mines.

     The tunnel in the southeastern corner of the map is 
unstable.  The tunnel leads to a circular tunnel around a 
room containing a fire golem and a bunch of clawed ghosts.  
Walk into the room to wake up the ghosts.  Then walk out of 
the room and around the outer tunnel.  This will draw out 
the ghosts to defeat in small groups.  The outer tunnel 
contains some gold chests.  The golem guards a Hell's 
Crown.  

     Since there is no time limit, if you didn't bring a 
healer, you can always sit around and wait for the Crown of 
the Crusader to heal you.  In the southwestern corner is a 
group of enemies.  When you defeat them you see a lace 
handkerchief and find a chest containing an Elemental Fire 
Shard.  There are also 3 gold chests.  Return to the dwarf 
cul de sac.  One sees the handkerchief and wants to see 
where you found it.  Return to the southwestern corner.

     The dwarf goes down the tunnel to save the families.  
A group of guards come to attack.  You need to stop them 
from going down the tunnel to the southwest.  
Unfortunately, the guards can run right through you.  There 
are about 4 waves of guards.  Apparently some can get past 
without the game ending.  You have to engage as many as 
possible as they run past.  Using a major attack is a good 
way to engage a lot of enemies, but since it takes so long 
to start, you have to time it.  Finally, make sure the 
enemies don't gang up on Anguish.  A good way to protect 
Anguish is to play him and use his golem attack every time 
the soldiers arrive.

     After defeating the guards, return to the cul de sac 
to tell the dwarves to escape.  Some dwarves join you and 
the rest escape.  Arthur says you can leave the mines or 
free any remaining dwarves.  If you go back through the 
mines, any dwarf you find will leave the mines.  Of course, 
if they run into any guards on the way out, they will be 
cut to ribbons.  Go to the northwest corner of the map to 
complete the mission.


**********************************************************
Mission 8 - Fire Knight

Principal Objective: Find and destroy the Red Knight in his 
castle.

Secondary Objective: Destroy or take over the Red Knight's 
resources.  Be aware of other helpful resources.

Required Characters:         Arthur and Gwenevere
Optional Characters:         Choose one of Percival,
                             Merlin, and Lancelot.
Characters found in mission: Nimue, Anguish if you complete 
objective 2

1) Find and destroy the Red Knight in his castle.
2) Destroy the guards at the mine exit.
3) Take control of any enemy weapons or emplacements that 
may be useful.
4) Return to camp if you need reinforcements.
No time limit.

Grolic's Frost
Ice Arrows
Frost Sheath 
Golden Eye
Crusher 

     This is the mission were you finally take out the Red 
Knight for good.  You start on the bottom of the map with 3 
characters, 4 knights, and 4 archers.  When you lose those, 
as you will many times, you can come back and get more.  
This mission has a bit more freedom then the others, you 
can complete the objectives in any order.  Do you want to 
stop those pesky catapults from smashing your archers?  
Would you rather get Anguish on your side?  Do you just 
want to end the level quickly?  You pick.

     Before you leave camp, head east.  The path dead ends 
by some lava and two trees.  Burn down the east tree to 
find Grolic's Frost.

     Do you want to automatically gain as many levels as 
you like?  Take out the first catapult and return to the 
line of reinforcements.  Set all your characters to guard 
that spot.  Put the controller down and come back the next 
day.  The enemy will keep attacking you.  With the help of 
the reinforcements, you will keep defeating the enemy.  I 
tried this for 20 minutes, but eventually Arthur wandered 
away on his own and I had to take control to save him.

     There are 3 catapults on the level.  To take control 
of one, simply kill all the enemies near the catapult.  
Then it will start shooting at enemy troops automatically.  
The first catapult is directly north of your encampment.  
The second is in a castle on the western edge of the map 
near the north corner.  It has a small gold chest.  The 
third is just north of the middle of the map, across a 
bridge.  It has a chest with ice arrows.  The enemy army 
only targets the playable characters.  Once you capture a 
catapult, leave the area, and the enemy won't return to 
retake it.  Very rarely Arthur takes a direct hit from a 
catapult and the mission fails.

     The enemy on this mission come in small bands of all 
types, archers, knights, mages, living, and dead.  Each 
group is easy to kill, but they keep coming.  The castle in 
the northwest corner has a barracks, and the enemy keep 
coming out and chasing you down.  While you can run away 
from them, they keep following, and more enemies keep 
joining them.  Major attacks are a good way to wipe out 
lots of enemies.  Don't forget to pick up reinforcements 
when you lose some.  Remember that everyone follows 
whatever character you are playing.  So if your tired of 
fighting in one spot, just move to another, the enemies 
will let you kill them there.

     To free Anguish, go to the middle of the level and 
head east over the bridge.  There are 2 gold chests past 
the end of the bridge by the hills.  Clear out all the 
guards on the other side of the bridge.  Anguish will join 
you with a group of 4 dwarves.  He also gives you a Golden 
Eye and Crusher.  Possibly the items depend on how many 
dwarves you freed in the side mission.  Beware the stairs 
on the north side of the area.  The AI doesn't have much 
luck passing the stairs and sometimes characters fall off 
and get stuck on the cliffs on the side.

     There is an item chest with a Frost Sheath in the 
castle in the northwest corner.  The item chest is on the 
upper level in the northeast corner of the castle.

     To find the Red Knight, go to the northwest castle.  
Go out the exit on the east side.  This takes you across a 
bridge with groups of enemies waiting on the side and a 
generator directly behind you.  At the end are two fire 
golems.  Defeat them and the Red Knight comes down to 
battle.  The Red Knight has a nice fire beam attack.  
Arthur's dragon attack doesn't hurt him.  I just whacked on 
the Red Knight with Arthur till he fell.  As before, 
knockback was very useful.  I only wish I had taken the 
mask of the Demon back from Lancelot before the end of the 
Fire Knight Mine.


**********************************************************
Mission 9 - Grail Maiden Stronghold

Principal Objectives: Make contact and ally with the Grail 
Maidens.  Find the True Knight, Sir Galahad.  Exit the pass 
and continue on towards the Grail.  Galahad must not die.

Required Characters:         Arthur
Optional Characters:         Choose 2 from Gwenevere, 
Percival, Merlin, Anguish, and Nimue
Characters found in mission: Galahad

T 1) Find a way through the mountain pass in order to 
continue on toward the Grail.
R 2) Find and rescue the Grail Maiden Elders.
R 3) Galahad must not die.
R 4) Protect the Grail Maiden Elders whilst they perform 
the unlocking ritual.
There is a time limit for objective 4.

Wolf Clan's Pride
Brother Cedric's Faith 
Serpent's Coil

     This mission starts in a snowy pass.  Go west a bit 
and help out a Grail Maiden.  She offers to show you to her 
elders to discuss visiting the grail.  Directly north of 
your meeting spot is a chest with the Wolf Clan's Pride.  
This mission is infested with bands of enemies just like 
the Fire Knight mission.

     After you cross a bridge, turn north on the trail by 
the river.  Follow it up the hill and defeat an ogre to get 
a Brother Cedric's Faith.  Nimue's lightning paralyses the 
ogre.

     Continue following the main trail west.  There is a 
turn off to the north that follows the main trail and lets 
you take out some sniping archers.  Shortly after the 
trails merge, they split again.  The north branch leads 
into the stronghold.  The maiden informs Arthur that the 
elders have been kidnapped and must be rescued.

     Now take the south branch outside the stronghold.  
After it crosses a river, the path goes three ways.  The 
south path goes a small hill to a Serpent's Coil.  The 
southwest path goes to the enemy encampment.  Go south to 
the circular tent and a knight comes out.  Defeat the 
knight to rescue the elder.  Take the elder back to the 
stronghold.  After arriving at the stronghold, you fight a 
slightly larger battle and then get tasked with saving the 
second elder.

     Go back to the bridge and take the east path.  At the 
top of the path is a keep.  Just past the keep is a 
catapult.  Touch the catapult and it will blast open the 
door.  Go inside, kill the knights, and free Sir Galahad.  
I don't think Sir Galahad is a maiden.  He says the elder 
is being held at a different keep and is about to be 
executed.  Hurry on down the path.

     At the next castle you encounter the Green Knight.  
You can't hurt him and after trying for a bit, he decides 
to go destroy a castle.  He leaves a few claw ghosts behind 
for you to kill.  After that, head up the stairs to free 
the next maiden.  She wants to return to the stronghold.  
You can continue down the path if you want to kill an ice 
golem.

     When you reach the stronghold, the elders agree to 
unlock the gate to the Grail Castle.  But the enemy attacks 
with catapults.  A timer appears showing what percentage of 
the unlocking spell is complete.  The catapults are just a 
diversion.  You cannot destroy them and enemies enter the 
stronghold via some other entrance.  Take everyone with the 
elders to the exit from the valley.  All the enemies 
congregate there.  Kill them and heal the elders until the 
spell is complete.

     At that point the Green Knight shows up and the elders 
ask you to exit the valley while they slow down the Green 
Knight.

     For bonus experience, take out as many enemies as you 
can before the elders die.


**********************************************************
Mission 10 - The Grail Castle

Principal Objectives: Find the Grail Castle.  Obtain the 
Holy Grail.  Defeat the Green Knight.  Galahad must not 
die.

Secondary Objective: Find the missing Knights Templar.

Required Characters:         Arthur and Galahad
Optional Characters:         Choose 2 from Gwenevere, 
Percival, Merlin, Anguish, Nimue, and Lancelot
Characters found in mission: none

R 1) Discover the location of the Grail Castle and obtain 
the Holy Grail.
O 2) Seek out the remaining Knights Templar, for they shall 
aid you in your quest.
R 3) Successfully endure the trails of the Holy Grail.
No time limit.
T 4) Vanquish the Green Knight.
No time limit.

Holy Cross
Cleric's Bind
Hand of God
The Holy Grail

     The level begins with an ambush.  Defeat the enemies 
and you meet a Knight Templar.  He offers to join you for 
the level and suggests that you find the 3 other Knights 
Templar.

     This mission is like the last few in that enemy 
parties continually attack you during the level.  Sometimes 
its better to wait till two parties are following you 
before you attack or you won't ever get anywhere.

     Follow the path south till it forks.  There is nothing 
on the eastern fork.  Take the western fork and go south 
when possible to find a priest who offers healing for the 
mission.

     Continue south and turn west at the bottom of the map.  
You find the second Knight Templar in a cul de sac.  Heal 
him and he will give you a Cleric's Bind and join you.

     If you take all right turns from the first fork, you 
find the third Knight Templar being attack by a golem.  
After defeating the golem, the Knight gives you a Holy 
Cross.

     There is a path hidden behind the trees in the 
northeast corner of this clearing.  It leads to the fourth 
Knight Templar.  He won't join you till you kill the pig.  
Leaving his hideout is a little tricky.  The trees block 
you from passing, but because of the camera angle, the 
trees are invisible.  I slipped past the east edge of the 
path.

     The pig is a bit hard to see because it is so small.  
If you see a red dot on the radar or hear a squealing, 
that's it.  The pig keeps bursting into flames which do a 
lot of damage.  Just hit it a few times and then backup to 
avoid the flames.  Make sure none of the other characters 
are attacking it, because their not so smart.  This is 
particularly tricky if a guard patrol happens on you while 
you are finishing off the pig.  When you return to the 
Knight Templar, he joins you.  Unfortunately, there seems 
to be a reason why he lives in the hideout, because he 
can't figure out how to get out.

    There is one path that leads from the east wide of the 
map to the west.  Take the first south turn to find the 
fifth Knight Templar.  He is crazy.  Return to the priest 
and he will want an escort to the 5th Templar.  The priest 
heals the 5th Templar who joins you and gives you the Hand 
of God.

     Continue west, then south.  Finally you reach the 
beach.  Go all the way north along the beach.  Here the 
water splashes over some rocks.  Run from the beach to the 
rock while the water is low.  If you stay in the water too 
long, you loose hit points due to cold.  When the water 
lowers again, run west to the grail castle.  Take your 
characters one at a time if they are too stupid to stay on 
the rock.

     In the castle, another Knight Templar says only 
Galahad can go to the test area.  This would be fine except 
the enemies keep coming from the beach.  The water doesn't 
seem to bother them.  Take everyone up on the castle walls 
near the beach and the enemies will stop attacking.  If 
that Knight Templar doesn't want to let you pass, let some 
of Morgan's knights take him out.  The only disadvantage of 
this strategy comes later when you fight the Green Knight.  
You characters get teleported to the courtyard for the 
fight, but some of them are stuck in mid air.

     Now run Galahad through the first portal on the second 
floor of the castle, for the test of chivalry.  A farmer 
asks help recovering his daughter.  She has been taken by 
the landlord because the farmer couldn't pay his rent.  
Going south, Galahad encounters a group of soldiers.  One 
holy attack (X and square together, not the holy spell) 
takes out the group.  Continuing east, you encounter a 
larger group of tougher soldiers with the landlord.  It 
takes two holy attacks to handle the soldiers and a few 
whacks of the hammer to finish off the landlord.  The test 
ends immediately, so I don't know if there are any items 
there.

     Go through the second portal for the trail of prowess.  
First you fight one ghost Templar, but very shortly another 
joins.  Before you know it two more joins.  As you kill 
them, even more join.  This continues until you have maybe 
twenty ghost Templars after you.  Fortunately, your trusty 
holy attack saves the day.  Fight until you have four 
ghosts and then blast them.  Run around and collect any new 
ones and blast them.  Repeat until all the ghosts are gone, 
running a little extra when your stamina gets low.

     Go through the third portal for the test of virtue.  
You may choose the right door with gold, power, and women, 
or the left door with morality and virtue.  Hmm, which 
answer would be the correct one for the test of virtue.  
After you pick virtue, you are attacked by your inner 
desires for not picking gold, power, and women.  This time 
the holy spell proves more useful then the holy attack.  
Whack away on your inner desires a while and its time to 
claim the big prize.

     Go through the fourth portal to claim The Holy Grail.  
Unfortunately, the Green Knight wants it too.  Claim it and 
equip it.  It doesn't hurt to equip anything else you have 
that does holy damage.  The Green Knight can only be harmed 
when Galahad is near him.  Some silver blue particle effect 
happens between Galahad and the Green Knight when they are 
close enough.  Since Lancelot and Percival were floating in 
mid air when I played the level, the computer AI was a 
little confused, so my strategy may not work for you.  
First hit the Green Knight a few times till he teleports.  
When you chase him down, he doesn't bother running any more 
because two mages are healing him.  Kill the mages.  Now 
start using the holy attack on the Green Knight.  If any 
enemy knights are nearby, then great.  Pretty soon the 
Green Knight will start making poison traps on the ground, 
green squares.  The poison traps do hardly no damage and 
the Green Knight is healing himself, so get in close and 
hit him hard.  Make sure your other characters are set to 
attack strongest too.  I switched to Arthur and used the 
dragon attack to take the Green Knight out.


**********************************************************
Mission 11 - Morgan's Swamp

Principal Objective: Find and destroy the crystals that 
allow Morgan's fortress to defy gravity.

Required Characters:         Arthur
Optional Characters:         Choose 3 from Gwenevere, 
Percival, Merlin, Anguish, Lancelot, Nimue, and Galahad
Characters found in mission: none

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