Legion: The Legend Of Excalibur - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Legion: The Legend Of Excalibur - Strategy Guide (Page 02).
Frozen Rune
Blessed Arrows
The mission starts with 4 barbarians attacking the
town. Kill them. The mayor asks for help protecting the
town and a farmer asks for help finding his family. There
is a priest on the north side of town who will offer
healing if you walk close enough to him.
Park Gwenevere on the wall by the west gate. Take
Arthur out the east gate. Kill one barbarian near the
windmill. Pass the windmill to find an item chest with
Blessed Arrows. Go across the ford and follow the trail to
the end as quickly as possible. After a few more
barbarians on the trail, you reach the farmer's dead wife
and one more barbarian. Defeating that barbarian saves the
farmer's child. When you get back to town, one of the
farmer's older children joins Arthur to help with the
fight.
Just about now, Gwenevere will warn of catapults
attacking the town. Switch to Gwenevere and have her
summon Arthur. I don't know if the catapult can be killed
before it knocks down the door. It doesn't show damage
when attacked now, and it does later. Have Gwenevere shoot
the barbarians. Switch targets when they put up there
shields, when no more damage numbers show up. When Arthur
arrives, put him in town, near the priest. If you put him
right by the door, the barbarians get to run right past him
during the door breaking movie. Kill all the barbarians.
Heal everybody and talk to the mayor again.
Now it is time to kill some more barbarians. This
time go out the west gate. Take Gwenevere with you (switch
to Arthur, hold R2 until the menu comes up, select guard,
then Arthur, now Gwenevere will follow Arthur around).
Kill the catapult and any barbarians that you meet. When
one runs off to rouse some help, you are in for a big
battle. The barbarians will find you no matter where you
are. Try to find a spot that will keep some of your
knights alive and wait. Waiting by the priest is great
because he heals everyone during the battle. Heal everyone
after the battle because you'll need help with the boss.
Now head for the boss. Along the way, the path turns
west and heads up a hill. Go northeast through the woods
instead. You'll find a path running west along the edge of
the hill. Follow it to the end to find another item chest
with a Frozen Rune. Gwenevere can shoot the barbarian
guard below the hill just off the screen. Hold the square
button and aim till the aiming line turns red. Keep
shooting till the guard dies. Now return to the normal
path and follow it to the end.
After a short movie, its time to kill the shaman. The
shaman shoots various magic attacks at Arthur, teleports
around the level, and summons skeletons. I set Gwenevere
to defend Arthur and use Arthur to attack the shaman.
Whenever Arthur encounters a group of skeletons, I use the
dragon attack to weaken them enough for Gwenevere and the
knights to finish off. Note that Gwenevere has a lightning
attack when you push the X and square buttons. When
Gwenevere's stamina is full, switch control to her, run up
to the shaman or some skeletons, use the lightning attack,
run back a bit, and switch back to Arthur.
**********************************************************
Mission 5 - Avalon
Principal Objective: Percival must purify the churches on
the island. Arthur must kill the Black Knight.
Secondary Objective: Save the families gravesites from
desecration. Percival is integral to the task and must not
die.
Required Characters: Arthur and Gwenevere
Optional Characters: none
Characters found in Mission: Percival
T 1) Kill the Black Knight.
O 2) Destroy the undead in the family tombs.
R 3) Purify the 3 churches to open the sealed gate.
There is no time limit for this mission.
Playing time 25 minutes, skipping videos.
Cross of the True Knight
Crusader's Sheath
Bone Arrows
After the movie ends, head south and west. When
skeletons appear, defeat them. A magician should appear
from one of the buildings. Defeat the magician and 4
ghosts come from the buildings to serve as knights. Hunt
around looking for gold chests. Don't forget to check
behind buildings. Heal everybody because there are several
points with this kind of battle on the island. After about
4 such battles you complete objective number 2.
There are three churches to purify. One is in the
middle of the island. The other two are in other parts of
the island. As with the family gravesites, each church is
guarded by skeletons and a magician. Defeat the magician
to see a movie of Percival purifying the church. Each
church has an item chest. Although the Black Knight gate
is blocked until the churches are purified, the one west of
it is not. Approach it and it will open.
After the churches are purified, head to the north
east corner of the island. The gate there will open now.
Pass through to confront the Black Knight. Although the
movie says to defeat the Black Knight before his army
attacks, I found that my knights cleaned up the army before
I finished off the Black Knight. The Black Knight
teleports around using magic and sword attacks on Arthur.
I had Arthur attack the Black Knight and let everyone else
clean up the army. Use Arthur's dragon attack to attack
the Black Knight and groups of enemies. Occasionally
switch to Percival for healing or Gwenevere to use her
lightning attack. While Percival also has a lightning
attack, his stamina is better used for healing.
**********************************************************
Mission 6 – Camelot Siege
Principal Objective: Defeat the four Ancient Lords. Gwen
must not die.
Required Characters: Arthur and Gwenevere
Optional Characters: Percival
Characters found in Mission: Lancelot (not playable in this
mission).
T 1) Defeat the four Ancient Lords.
R 2) Gwen must not die.
No time limit
Belt of the Mountain King
Royal Cord
Mask of the Demon
Ring of Three
This is the first mission with optional characters.
That means if you just accept the mission, without
selecting Percival, you only play the mission with Arthur
and Gwenevere. If you want Percival, when the game shows
you the round table, use the left analog controller to spin
the table till you see Percival. Then push the X button
till he stands up. These rules apply to all the remaining
missions in the game.
Fight Lancelot at the bridge. Gwenevere and Percival
can not help or be controlled. If you buy the Gauntlet of
the Mountains before starting this mission, the knockback
effect keeps Lancelot from getting a turn to attack, making
this an easy battle. After taking quarter of his health,
Lancelot runs down his side of the bridge. After taking
some more health, a movie shows. Lancelot now leads Arthur
to the 4 Ancient Lords. Gwenevere and Percival may now be
controlled.
Fight the first ancient lord. The lord is a flaming
swordsman with two special attacks. The first is a flaming
ground attack that makes a path. It is slow and easy to
avoid. The lord has a large lightning/ice dome that
damages all players in the dome repeatedly. I took control
of Percival and used him to heal. When Arthur got too
hurt, I took him out of the battle and ran Percival around
while Arthur healed. After defeating the first lord, you
get the Belt of the Mountain King as a reward. Then
Lancelot leads you to the next ancient lord.
Fight the second ancient lord. The lord is an archer.
He teleports whenever anyone approaches him and has summons
up to 20 skeleton archers to defend him. As the archers
are killed, more are summoned. Use Arthur's dragon attack
to remove any large groups of archers. Switch to Gwenevere
and set Arthur and Percival to guard her. Use Gwenevere to
shoot the lord.
After defeating the second lord, you get the Royal
Cord, a waist item, as a reward. Then Lancelot leads you
past a previously closed door to the next ancient lord.
The third ancient lord steals Gwenevere. The third
lord is the King of Deceit and takes the form of Gwenevere.
You have to decide which is real. The one standing by
Arthur is the ancient lord. Hit him for a while and he
drops the deception. Then he splits into 6 images which
run around and periodically shoot lightning bolts. As you
damage the fakes, they disappear. When all the fakes are
gone, the lord summons 5 more. As the battle progresses,
you can identify the real lord by hitting a ghost. The
real lord shows a partial health bar. The fake lords have
a full health bar. I set Gwenevere to attack strongest,
Percival to defend Arthur, and used Arthur to hack things.
After defeating the third lord, you get the Mask of
the Demon as a reward. Then Lancelot leads you to the last
ancient lord. There is a Ring of Three in a bush in this
courtyard. As you enter the courtyard from the east, turn
south at the first fountain. Walk through the bushes in
front of the building in the eastern corner to find the
ring.
Fight the fourth ancient lord. The lord creates piles
of gold and threatens Arthur not to take them. The lord
teleports around shooting Arthur with fire, ice, and
lightning bolts. Occasionally the lord freezes whoever is
attacking him in place. I don't know what happens when you
take the gold. When you defeat the lord he gives Arthur
the castle and the mission ends.
**********************************************************
Mission 7 - Camelot Defense
Principal Objective: Defend Camelot
Required Characters: Arthur
Optional Characters: Gwenevere and Percival come
and go.
Characters found in mission: none, but Nimue helps out a
bit.
R 1) Protect Camelot from the Red Knight's forces.
R 2) Stop the catapults from firing.
R 3) Aid your soldiers near the inn (appears after battle
near second portal).
R 4) Destroy two more catapults (appears after completing
3).
R 5) Protect Camelot from the Red Knight's forces (appears
when attacking the first catapults).
R 6) Stop the final wave of soldiers (appears after
defeating the giants).
R 7) Defeat the Red Knight (appears after completing 6).
T 8) Lead the Red Knight through the main doors (appears
after fighting Red Knight for a while).
Objectives 1 through 5 appear to have time limits.
Teleporter, left to right. There are return teleporters,
but they are disabled.
1) Middle of eastern half of the map.
2) Middle of northeast quarter of the map.
3) Southern edge of southeast corner of the map.
Blood Cross
Death's Cross
Fire Ring
Constricting Ring
Grand Crown
Only the 3rd teleporter works at this point. After
passing through the portal, some knights join you to help
defeat some enemies. Merlin makes comments implying there
is a time limit to complete this objective. When you
approach the catapults a short movie appears and the
knights disappear.
A chest southeast of the portal, just past the
buildings, contains a Blood Cross.
Upon approaching the catapults the red knight attacks
with two sorceresses with fire spells. The sorceresses run
away when approached, but can be cornered and then easily
killed. They must be killed first or they will heal the
Red Knight. The Red Knight is vulnerable to knockback. At
this point a movie plays, the catapults disappear, and
Arthur is returned to the starting point.
Now Gwenevere and Percival join Arthur. There is a
healing sphere east of the teleporters. Only the second
teleporter works at this point. Again, there are some
knights and some enemies in the area. After defeating the
enemy, a message indicates there is another battle near an
inn. After defeating those enemies another message warns
of more catapults.
There is a chest northeast of the portal, past some
hills that contains a Death's Cross. After defeating the
catapults, another message warns of some giants.
After defeating the giants, Arthur teleports back to
the start and Merlin warns of another attack. This time
Gwenevere and Percival stay behind and Arthur uses portal
1. Again, some knights are fighting the enemy including a
sorceress with a fire attack.
After defeating them, the Red Knight returns with a
fire dome. There is a chest with a Fire Ring just south of
the portal, now destroyed. The Red Knight shoots fire
balls. If you get hit even once, even with max HP and the
fire ring, you lose. Unless, of course, if you get hit
when standing next to the door to the west. Then the door
gets destroyed and you don't get scratched.
When the Red Knight passes through the door, Nimue
helps by intermittently calling rain to disable the fire
doom. Knockback is still more effective at hitting the Red
Knight then a fire ring. Running around a fountain lets
you avoid the fireballs and still be close when the rain
comes.
In the south eastern corner of this courtyard is a
chest containing a Constricting Ring.
In a niche on the southern edge of the courtyard, near
the west corner, is a Grand Crown.
After you take half the Red Knight's hit points, the
rain no longer stops the fire shield. Everyone decides
that Arthur should run into another courtyard. When Arthur
arrives, Nimue floods the courtyard and the Red Knight
portals away.
**********************************************************
Side Mission - Fire Knight Mine
Principal Objective – Arthur and Anguish must save dwarves
from the mines.
Secondary Objective - Anguish must not die.
Required Characters: Arthur
Optional Characters: Choose 2 of Gwenevere,
Percival, Lancelot, and Merlin.
Characters found in mission: Anguish, does not join round
table.
R 1) Save the dwarves
R 2) Save the dwarven families. Find evidence of where the
dwarf's families are being held. Appears after finding cul
de sac of dwarves on western edge of map.
No time limit.
Hell's Crown
Elemental Fire Shard
This mission is in the mines. The first room contains
some dwarves and enemies. Kill the enemies and some of the
dwarves join you.
If you go out of the first room to the east and take
the first southern tunnel, a dwarf will join you that can
repair unstable tunnels. Continue to the northeastern
corner of the map. Walk kill any enemies and walk near the
dwarves. One will talk to you. Go to the room directly
south. Again, kill all the enemies on both sides of the
river. Walk near the dwarves and one will talk to you.
Now dwarves will start to leave the mines.
The tunnel in the southeastern corner of the map is
unstable. The tunnel leads to a circular tunnel around a
room containing a fire golem and a bunch of clawed ghosts.
Walk into the room to wake up the ghosts. Then walk out of
the room and around the outer tunnel. This will draw out
the ghosts to defeat in small groups. The outer tunnel
contains some gold chests. The golem guards a Hell's
Crown.
Since there is no time limit, if you didn't bring a
healer, you can always sit around and wait for the Crown of
the Crusader to heal you. In the southwestern corner is a
group of enemies. When you defeat them you see a lace
handkerchief and find a chest containing an Elemental Fire
Shard. There are also 3 gold chests. Return to the dwarf
cul de sac. One sees the handkerchief and wants to see
where you found it. Return to the southwestern corner.
The dwarf goes down the tunnel to save the families.
A group of guards come to attack. You need to stop them
from going down the tunnel to the southwest.
Unfortunately, the guards can run right through you. There
are about 4 waves of guards. Apparently some can get past
without the game ending. You have to engage as many as
possible as they run past. Using a major attack is a good
way to engage a lot of enemies, but since it takes so long
to start, you have to time it. Finally, make sure the
enemies don't gang up on Anguish. A good way to protect
Anguish is to play him and use his golem attack every time
the soldiers arrive.
After defeating the guards, return to the cul de sac
to tell the dwarves to escape. Some dwarves join you and
the rest escape. Arthur says you can leave the mines or
free any remaining dwarves. If you go back through the
mines, any dwarf you find will leave the mines. Of course,
if they run into any guards on the way out, they will be
cut to ribbons. Go to the northwest corner of the map to
complete the mission.
**********************************************************
Mission 8 - Fire Knight
Principal Objective: Find and destroy the Red Knight in his
castle.
Secondary Objective: Destroy or take over the Red Knight's
resources. Be aware of other helpful resources.
Required Characters: Arthur and Gwenevere
Optional Characters: Choose one of Percival,
Merlin, and Lancelot.
Characters found in mission: Nimue, Anguish if you complete
objective 2
1) Find and destroy the Red Knight in his castle.
2) Destroy the guards at the mine exit.
3) Take control of any enemy weapons or emplacements that
may be useful.
4) Return to camp if you need reinforcements.
No time limit.
Grolic's Frost
Ice Arrows
Frost Sheath
Golden Eye
Crusher
This is the mission were you finally take out the Red
Knight for good. You start on the bottom of the map with 3
characters, 4 knights, and 4 archers. When you lose those,
as you will many times, you can come back and get more.
This mission has a bit more freedom then the others, you
can complete the objectives in any order. Do you want to
stop those pesky catapults from smashing your archers?
Would you rather get Anguish on your side? Do you just
want to end the level quickly? You pick.
Before you leave camp, head east. The path dead ends
by some lava and two trees. Burn down the east tree to
find Grolic's Frost.
Do you want to automatically gain as many levels as
you like? Take out the first catapult and return to the
line of reinforcements. Set all your characters to guard
that spot. Put the controller down and come back the next
day. The enemy will keep attacking you. With the help of
the reinforcements, you will keep defeating the enemy. I
tried this for 20 minutes, but eventually Arthur wandered
away on his own and I had to take control to save him.
There are 3 catapults on the level. To take control
of one, simply kill all the enemies near the catapult.
Then it will start shooting at enemy troops automatically.
The first catapult is directly north of your encampment.
The second is in a castle on the western edge of the map
near the north corner. It has a small gold chest. The
third is just north of the middle of the map, across a
bridge. It has a chest with ice arrows. The enemy army
only targets the playable characters. Once you capture a
catapult, leave the area, and the enemy won't return to
retake it. Very rarely Arthur takes a direct hit from a
catapult and the mission fails.
The enemy on this mission come in small bands of all
types, archers, knights, mages, living, and dead. Each
group is easy to kill, but they keep coming. The castle in
the northwest corner has a barracks, and the enemy keep
coming out and chasing you down. While you can run away
from them, they keep following, and more enemies keep
joining them. Major attacks are a good way to wipe out
lots of enemies. Don't forget to pick up reinforcements
when you lose some. Remember that everyone follows
whatever character you are playing. So if your tired of
fighting in one spot, just move to another, the enemies
will let you kill them there.
To free Anguish, go to the middle of the level and
head east over the bridge. There are 2 gold chests past
the end of the bridge by the hills. Clear out all the
guards on the other side of the bridge. Anguish will join
you with a group of 4 dwarves. He also gives you a Golden
Eye and Crusher. Possibly the items depend on how many
dwarves you freed in the side mission. Beware the stairs
on the north side of the area. The AI doesn't have much
luck passing the stairs and sometimes characters fall off
and get stuck on the cliffs on the side.
There is an item chest with a Frost Sheath in the
castle in the northwest corner. The item chest is on the
upper level in the northeast corner of the castle.
To find the Red Knight, go to the northwest castle.
Go out the exit on the east side. This takes you across a
bridge with groups of enemies waiting on the side and a
generator directly behind you. At the end are two fire
golems. Defeat them and the Red Knight comes down to
battle. The Red Knight has a nice fire beam attack.
Arthur's dragon attack doesn't hurt him. I just whacked on
the Red Knight with Arthur till he fell. As before,
knockback was very useful. I only wish I had taken the
mask of the Demon back from Lancelot before the end of the
Fire Knight Mine.
**********************************************************
Mission 9 - Grail Maiden Stronghold
Principal Objectives: Make contact and ally with the Grail
Maidens. Find the True Knight, Sir Galahad. Exit the pass
and continue on towards the Grail. Galahad must not die.
Required Characters: Arthur
Optional Characters: Choose 2 from Gwenevere,
Percival, Merlin, Anguish, and Nimue
Characters found in mission: Galahad
T 1) Find a way through the mountain pass in order to
continue on toward the Grail.
R 2) Find and rescue the Grail Maiden Elders.
R 3) Galahad must not die.
R 4) Protect the Grail Maiden Elders whilst they perform
the unlocking ritual.
There is a time limit for objective 4.
Wolf Clan's Pride
Brother Cedric's Faith
Serpent's Coil
This mission starts in a snowy pass. Go west a bit
and help out a Grail Maiden. She offers to show you to her
elders to discuss visiting the grail. Directly north of
your meeting spot is a chest with the Wolf Clan's Pride.
This mission is infested with bands of enemies just like
the Fire Knight mission.
After you cross a bridge, turn north on the trail by
the river. Follow it up the hill and defeat an ogre to get
a Brother Cedric's Faith. Nimue's lightning paralyses the
ogre.
Continue following the main trail west. There is a
turn off to the north that follows the main trail and lets
you take out some sniping archers. Shortly after the
trails merge, they split again. The north branch leads
into the stronghold. The maiden informs Arthur that the
elders have been kidnapped and must be rescued.
Now take the south branch outside the stronghold.
After it crosses a river, the path goes three ways. The
south path goes a small hill to a Serpent's Coil. The
southwest path goes to the enemy encampment. Go south to
the circular tent and a knight comes out. Defeat the
knight to rescue the elder. Take the elder back to the
stronghold. After arriving at the stronghold, you fight a
slightly larger battle and then get tasked with saving the
second elder.
Go back to the bridge and take the east path. At the
top of the path is a keep. Just past the keep is a
catapult. Touch the catapult and it will blast open the
door. Go inside, kill the knights, and free Sir Galahad.
I don't think Sir Galahad is a maiden. He says the elder
is being held at a different keep and is about to be
executed. Hurry on down the path.
At the next castle you encounter the Green Knight.
You can't hurt him and after trying for a bit, he decides
to go destroy a castle. He leaves a few claw ghosts behind
for you to kill. After that, head up the stairs to free
the next maiden. She wants to return to the stronghold.
You can continue down the path if you want to kill an ice
golem.
When you reach the stronghold, the elders agree to
unlock the gate to the Grail Castle. But the enemy attacks
with catapults. A timer appears showing what percentage of
the unlocking spell is complete. The catapults are just a
diversion. You cannot destroy them and enemies enter the
stronghold via some other entrance. Take everyone with the
elders to the exit from the valley. All the enemies
congregate there. Kill them and heal the elders until the
spell is complete.
At that point the Green Knight shows up and the elders
ask you to exit the valley while they slow down the Green
Knight.
For bonus experience, take out as many enemies as you
can before the elders die.
**********************************************************
Mission 10 - The Grail Castle
Principal Objectives: Find the Grail Castle. Obtain the
Holy Grail. Defeat the Green Knight. Galahad must not
die.
Secondary Objective: Find the missing Knights Templar.
Required Characters: Arthur and Galahad
Optional Characters: Choose 2 from Gwenevere,
Percival, Merlin, Anguish, Nimue, and Lancelot
Characters found in mission: none
R 1) Discover the location of the Grail Castle and obtain
the Holy Grail.
O 2) Seek out the remaining Knights Templar, for they shall
aid you in your quest.
R 3) Successfully endure the trails of the Holy Grail.
No time limit.
T 4) Vanquish the Green Knight.
No time limit.
Holy Cross
Cleric's Bind
Hand of God
The Holy Grail
The level begins with an ambush. Defeat the enemies
and you meet a Knight Templar. He offers to join you for
the level and suggests that you find the 3 other Knights
Templar.
This mission is like the last few in that enemy
parties continually attack you during the level. Sometimes
its better to wait till two parties are following you
before you attack or you won't ever get anywhere.
Follow the path south till it forks. There is nothing
on the eastern fork. Take the western fork and go south
when possible to find a priest who offers healing for the
mission.
Continue south and turn west at the bottom of the map.
You find the second Knight Templar in a cul de sac. Heal
him and he will give you a Cleric's Bind and join you.
If you take all right turns from the first fork, you
find the third Knight Templar being attack by a golem.
After defeating the golem, the Knight gives you a Holy
Cross.
There is a path hidden behind the trees in the
northeast corner of this clearing. It leads to the fourth
Knight Templar. He won't join you till you kill the pig.
Leaving his hideout is a little tricky. The trees block
you from passing, but because of the camera angle, the
trees are invisible. I slipped past the east edge of the
path.
The pig is a bit hard to see because it is so small.
If you see a red dot on the radar or hear a squealing,
that's it. The pig keeps bursting into flames which do a
lot of damage. Just hit it a few times and then backup to
avoid the flames. Make sure none of the other characters
are attacking it, because their not so smart. This is
particularly tricky if a guard patrol happens on you while
you are finishing off the pig. When you return to the
Knight Templar, he joins you. Unfortunately, there seems
to be a reason why he lives in the hideout, because he
can't figure out how to get out.
There is one path that leads from the east wide of the
map to the west. Take the first south turn to find the
fifth Knight Templar. He is crazy. Return to the priest
and he will want an escort to the 5th Templar. The priest
heals the 5th Templar who joins you and gives you the Hand
of God.
Continue west, then south. Finally you reach the
beach. Go all the way north along the beach. Here the
water splashes over some rocks. Run from the beach to the
rock while the water is low. If you stay in the water too
long, you loose hit points due to cold. When the water
lowers again, run west to the grail castle. Take your
characters one at a time if they are too stupid to stay on
the rock.
In the castle, another Knight Templar says only
Galahad can go to the test area. This would be fine except
the enemies keep coming from the beach. The water doesn't
seem to bother them. Take everyone up on the castle walls
near the beach and the enemies will stop attacking. If
that Knight Templar doesn't want to let you pass, let some
of Morgan's knights take him out. The only disadvantage of
this strategy comes later when you fight the Green Knight.
You characters get teleported to the courtyard for the
fight, but some of them are stuck in mid air.
Now run Galahad through the first portal on the second
floor of the castle, for the test of chivalry. A farmer
asks help recovering his daughter. She has been taken by
the landlord because the farmer couldn't pay his rent.
Going south, Galahad encounters a group of soldiers. One
holy attack (X and square together, not the holy spell)
takes out the group. Continuing east, you encounter a
larger group of tougher soldiers with the landlord. It
takes two holy attacks to handle the soldiers and a few
whacks of the hammer to finish off the landlord. The test
ends immediately, so I don't know if there are any items
there.
Go through the second portal for the trail of prowess.
First you fight one ghost Templar, but very shortly another
joins. Before you know it two more joins. As you kill
them, even more join. This continues until you have maybe
twenty ghost Templars after you. Fortunately, your trusty
holy attack saves the day. Fight until you have four
ghosts and then blast them. Run around and collect any new
ones and blast them. Repeat until all the ghosts are gone,
running a little extra when your stamina gets low.
Go through the third portal for the test of virtue.
You may choose the right door with gold, power, and women,
or the left door with morality and virtue. Hmm, which
answer would be the correct one for the test of virtue.
After you pick virtue, you are attacked by your inner
desires for not picking gold, power, and women. This time
the holy spell proves more useful then the holy attack.
Whack away on your inner desires a while and its time to
claim the big prize.
Go through the fourth portal to claim The Holy Grail.
Unfortunately, the Green Knight wants it too. Claim it and
equip it. It doesn't hurt to equip anything else you have
that does holy damage. The Green Knight can only be harmed
when Galahad is near him. Some silver blue particle effect
happens between Galahad and the Green Knight when they are
close enough. Since Lancelot and Percival were floating in
mid air when I played the level, the computer AI was a
little confused, so my strategy may not work for you.
First hit the Green Knight a few times till he teleports.
When you chase him down, he doesn't bother running any more
because two mages are healing him. Kill the mages. Now
start using the holy attack on the Green Knight. If any
enemy knights are nearby, then great. Pretty soon the
Green Knight will start making poison traps on the ground,
green squares. The poison traps do hardly no damage and
the Green Knight is healing himself, so get in close and
hit him hard. Make sure your other characters are set to
attack strongest too. I switched to Arthur and used the
dragon attack to take the Green Knight out.
**********************************************************
Mission 11 - Morgan's Swamp
Principal Objective: Find and destroy the crystals that
allow Morgan's fortress to defy gravity.
Required Characters: Arthur
Optional Characters: Choose 3 from Gwenevere,
Percival, Merlin, Anguish, Lancelot, Nimue, and Galahad
Characters found in mission: none
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