Legend Of Alon D'ar, The - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for Legend Of Alon D'ar, The - Strategy Guide (Page 07).
White Fire ---------- Level 1 Cost 350 Gold Offensive Spell MEP Cost: 35 Casting Range: 30 Max Targets : 1 Spell Effects: Deal HP Damage: Duration: 6 Reapply Time: 4 Deal HP Damage : 20 Total HP Damage: 20 Level 2 Cost 350 PP Offensive Spell MEP Cost: 35 Casting Range: 30 Max Targets : 1 Spell Effects: Deal HP Damage: Duration: 6 Reapply Time: 4 Deal HP Damage : 25 Total HP Damage: 25 Level 3 Cost 800 PP Offensive Spell MEP Cost: 35 Casting Range: 30 Max Targets : 1 Spell Effects: Deal HP Damage: Duration: 6 Reapply Time: 4 Deal HP Damage : 45 Total HP Damage: 45 Level 4 Cost 1800 PP Offensive Spell MEP Cost: 35 Casting Range: 30 Max Targets : 1 Spell Effects: Deal HP Damage: Duration: 6 Reapply Time: 4 Deal HP Damage : 60 Total HP Damage: 60 Level 5 Cost 4000 PP Offensive Spell MEP Cost: 35 Casting Range: 30 Max Targets : 1 Spell Effects: Deal HP Damage: Duration: 6 Reapply Time: 3 Deal HP Damage : 80 Total HP Damage: 160 Level 6 Cost 9000 PP Offensive Spell MEP Cost: 35 Casting Range: 30 Max Targets : 1 Spell Effects: Deal HP Damage: Duration: 6 Reapply Time: 3 Deal HP Damage : 120 Total HP Damage: 240 Revive ------ Level 1 Cost 500 Gold Defensive Spell MEP Cost: 50 Casting Range: 10 Max Targets : 1 Spell Effects: Revive Incapacitated: 10% Level 2 Cost 400 PP Defensive Spell MEP Cost: 50 Casting Range: 10 Max Targets : 1 Spell Effects: Revive Incapacitated: 25% Level 3 Cost 800 PP Defensive Spell MEP Cost: 50 Casting Range: 10 Max Targets : 2 (Chained) Spell Effects: Revive Incapacitated: 40% Level 4 Cost 1800 PP Defensive Spell MEP Cost: 50 Casting Range: 10 Max Targets : 2 (Chained) Spell Effects: Revive Incapacitated: 55% Level 5 Cost 4000 PP Defensive Spell MEP Cost: 50 Casting Range: 10 Max Targets : 3 (Chained) Spell Effects: Revive Incapacitated: 70% Level 6 Cost 9000 PP Defensive Spell MEP Cost: 50 Casting Range: 10 Max Targets : 3 (Chained) Spell Effects: Revive Incapacitated: 90% Transfer Mana ------------- Level 1 Cost 650 Gold Defensive Spell MEP Cost: 50 Casting Range: 10 Max Targets : 1 Spell Effects: Heals MEP:20 Level 2 Cost 350 PP Defensive Spell MEP Cost: 50 Casting Range: 10 Max Targets : 1 Spell Effects: Heals MEP:25 Level 3 Cost 800 PP Defensive Spell MEP Cost: 50 Casting Range: 10 Max Targets : 1 Spell Effects: Heals MEP:30 Level 4 Cost 1800 PP Defensive Spell MEP Cost: 50 Casting Range: 10 Max Targets : 1 Spell Effects: Heals MEP:35 Level 5 Cost 4000 PP Defensive Spell MEP Cost: 50 Casting Range: 10 Max Targets : 1 Spell Effects: Heals MEP:45 Level 6 Cost 9000 PP Defensive Spell MEP Cost: 50 Casting Range: 10 Max Targets : 1 Spell Effects: Heals MEP:50 GrandMaster Skill ----------------- Rejuvenation Offensive Spell Mep Cost: 175 Casting Range: 20 Max Targets: 4 Spell Effects: Revive Incapacitated : 100% Total HP Healed: 500 ---------------------------------------------------------------------------- 6. Weapons Listing ---------------------------------------------------------------------------- Here I will list Weapons and Magic Focal items. First Weapons then Magic Focal items. All Weapons have 5 Skills associated with them. Accuracy: How easy it is to hit an enemy. Damage: How much damage is inflicted if you hit. block: How well you may block your opponents attacks. Speed: How quickly you may attack. Critical:Which determines what chance you have of inflicting special damage on an enemy. There are special critical hits too. Bleeding: the target continues to lose hit points over a period of time even if you never hit it again. Stun: the target's recovery Period for all actions is increased. Crack Bones: The target's ability to block attacks is reduced. Impaling: The target's Dexterity is reduced. Grivous wound: A combination of bleeding and stun. Block Reduced: The target's block ability is reduced. Disrupt & Block: The target's Recovery Bar is reset. Fire: The Target catches fire and takes Fire damage for a period of time. I will list the items like so Name: Base Melee Damage: Base Range Damage: Base Accuracy: Block: Recovery Time: Critical Attack: DAGGERS ------------------- Name:Katar Base Melee Damage: 6 Base Range Damage: 0 Base Accuracy: 45 Block: 12 Recovery Time: 3 Critical Attack: Bleeding Name: Heavy Katar Base Melee Damage: 18 Base Range Damage: 0 Base Accuracy: 50 Block: 22 Recovery Time: 3 Critical Attack: Bleeding Combo bonus: Sunder Magic class: Earth Fates Name: Dagani Katar Base Melee Damage: 22 Base Range Damage: 0 Base Accuracy: 50 Block: 10 Recovery Time: 4 Critical Attack: Bleeding Critital Attack: Crack bones Combo Bonus: Ice Shards Magic Class: water Fates Attunement: STR Name: Dagani Dagger Base Melee Damage: 10 Base Range Damage: 0 Base Accuracy: 50 Block: 20 Recovery Time: 2 Critical Attack: Bleeding Combo bonus: Ice shards Magic Class: Water fates Name: Orin Katar Base Melee Damage:14 Base Range Damage: 0 Base Accuracy: 50 Block: 20 Recovery Time: 2 Critical Attack: Bleeding Combo Bonus: Sunder Magic Class: Earth Fates Name: Ice Dagger Base Melee Damage:20 Base Range Damage: 0 Base Accuracy: 60 Block: 20 Recovery Time: 2 Critical Attack: Bleeding Name: Pronged Katar Base Melee Damage: 8 Base Range Damage: 0 Base Accuracy: 55 Block: 30 Recovery Time: 3 Critical Attack: Bleeding Combo Bonus: Soul Drain Magic Class: Absorption Arts Attunement: DEX Name: Kemarran Dagger Base Melee Damage: 8 Base Range Damage: 0 Base Accuracy: 60 Block: 20 Recovery Time: 2 Critical Attack: Impale Combo Bonus: Sparks Magic Class: Air Fates Attunement: DEX Name: Hunters Katar Base Melee Damage: 12 Base Range Damage: 0 Base Accuracy: 50 Block: 15 Recovery Time: 2 Critical Attack: Bleeding Combo Bonus: Air blast Magic Class: Air Fates Name: Light Katar Base Melee Damage: 6 Base Range Damage: 0 Base Accuracy: 60 Block: 10 Recovery Time: 2 Critical Attack: Bleeding Combo Bonus: Air blast Magic Class: Air Fates Swords ------------------- Name:Short sword Base Melee Damage: 20 Base Range Damage: 0 Base Accuracy: 50 Block: 25 Recovery Time: 3 Critical Attack: Bleeding Name: Long sword Base Melee Damage: 24 Base Range Damage: 0 Base Accuracy: 45 Block: 30 Recovery Time:4 Critical Attack: Bleeding Combo Bonus: Flaming Sword Magic class: Fire Fates Name: Sarojin Blade Base Melee Damage: 24 Base Range Damage: 0 Base Accuracy: 45 Block: 30 Recovery Time: 4 Critical Attack: Bleeding Combo Bonus: Singing Sword Magic Class: Sound Fates Atttunement: STR Name: Sarojin Sword Base Melee Damage: 25 Base Range Damage: 0 Base Accuracy: 50 Block: 25 Recovery Time: 3 Critical Attack: Bleeding Combo Bonus: Wind of death Magic Class: Air Fates. Name: Ornate Sword Base Melee Damage: 300 Base Range Damage: 0 Base Accuracy: 50 Block: 40 Recovery Time: 4 Critical Attack: Bleeding Combo Bonus: Flaming Sword Magic Class: Fire Fates Attunement: STR Name: Great Sword Base Melee Damage: 35 Base Range Damage: 0 Base Accuracy: 30 Block: 25 Recovery Time: 5 Critical Attack: Crack Bones Combo Bonus: Earth Storm Magic Class: Earth Fates Name: Pelted Blade Base Melee Damage: 30 Base Range Damage: 0 Base Accuracy: 30 Block: 35 Recovery Time: 4 Critical Attack: Bleeding Combo Bonus: White Fire Magic Class: White Magic Attunement: SPI Name: Light Sword Base Melee Damage: 15 Base Range Damage: 0 Base Accuracy: 45 Block: 20 Recovery Time: 3 Critical Attack: Bleeding Combo Bonus: Wind of Death Magic Class: Air Fates Attunement: DEX Axe ----------------- Name: Hand Axe Base Melee Damage: 20 Base Range Damage: 0 Base Accuracy: 35 Block: 20 Recovery Time:5 Critical Attack: Grivous wounds Name: Dagani Hand axe Base Melee Damage: 25 Base Range Damage: 0 Base Accuracy: 35 Block: 20 Recovery Time: 4 Critical Attack: Grievous wounds Name: Sarojin Axe Base Melee Damage: 30 Base Range Damage: 0 Base Accuracy: 40 Block: 25 Recovery Time: 5 Critical Attack: Grievous Wound Combo Bonus: Burn Magic Class: Fire Fates Name: Swamp Axe Base Melee Damage: 30 Base Range Damage: 0 Base Accuracy: 45 Block: 20 Recovery Time: 5 Critical Attack: Grievous Wounds Combo Bonus: Burn Magic Class: Fire Fates Attunement: STR Name: Orin Axe Base Melee Damage: 25 Base Range Damage: 0 Base Accuracy: 35 Block: 20 Recovery Time: 5 Critical Attack: Grievous Wounds Combo Bonus: Sunder Magic Class: Earth Fates Attunement: STR Name: Militiaman's Axe Base Melee Damage: 40 Base Range Damage: 0 Base Accuracy: 30 Block: 20 Recovery Time: 7 Critical Attack: Grievous Wounds Combo Bonus: Earth Axe Magic Class: Earth Fates Name: Ornate Axe Base Melee Damage: 40 Base Range Damage: 0 Base Accuracy: 45 Block: 30 Recovery Time: 5 Critical Attack: Grievous Wounds Combo Bonus: Flash Fire Magic Class: Fire Fates Attunement: STR Name: Blazing Axe Base Melee Damage: 40 Base Range Damage: 0 Base Accuracy: 45 Block: 30 Recovery Time: 5 Critical Attack: Grievous Wounds Combo Bonus: Incinerate Magic Class: Fire Fates Name: Palash Axe Base Melee Damage: 25 Base Range Damage: 0 Base Accuracy: 45 Block: 25 Recovery Time: 5 Critical Attack: Grievous Wounds Attunement: SPI Name: Palash Axe Base Melee Damage: 30 Base Range Damage: 0 Base Accuracy: 40 Block: 25 Recovery Time: 5 Critical Attack: Grievous Wounds Combo Bonus: Geyser Magic Class: Water Fates Name: Bardiche Base Melee Damage: 30 Base Range Damage: 0 Base Accuracy: 40 Block: 25 Recovery Time: 5 Critical Attack: Grievous Wounds Combo Bonus: Wave Magic Class: Water Fates Attunement: STR Name: Hunters Axe Base Melee Damage: 30 Base Range Damage: 0 Base Accuracy: 40 Block: 25 Recovery Time: 5 Critical Attack: Grievous Wounds Combo Bonus: Spiral Twist Magic Class: Air Fates Name: Dagani Hand Axe Base Melee Damage: 25 Base Range Damage: 0 Base Accuracy: 35 Block: 20 Recovery Time: 4 Critical Attack: Grievous Wounds Hammer ----------------- Name: Hammer Base Melee Damage: 20 Base Range Damage: 0 Base Accuracy: 35 Block: 20 Recovery Time: 4 Critical Attack: Stun Name: Pick-axe Base Melee Damage:24 Base Range Damage: 0 Base Accuracy: 50 Block: 20 Recovery Time:5 Critical Attack: Bleeding Critical Attack: Grievous Wounds Name: Sarojin Hammer Base Melee Damage: 20 Base Range Damage: 0 Base Accuracy: 35 Block: 20 Recovery Time: 3 Critical Attack: Stun Combo Bonus: Burn Magic Class: Fire Fates Name: Sarojin Mace Base Melee Damage: 20 Base Range Damage: 0 Base Accuracy: 50 Block: 15 Recovery Time: 2 Critical Attack: Bleeding Combo bonus: Burn Magic class: Fire Fates Name: Mace Base Melee Damage: 20 Base Range Damage: 0 Base Accuracy: 50 Block: 15 Recovery Time: 3 Critical Attack: Stun Combo Bonus: Sunder Magic Class: Earth Fates Attunement: STR Name: War Hammer Base Melee Damage: 30 Base Range Damage: 0 Base Accuracy: 45 Block: 25 Recovery Time: 3 Critical Attack:Bleeding Combo Bonus: Sunder Magic Class: Earth Fates Attunement:DEX Name: Great Hammer Base Melee Damage: 35 Base Range Damage: 0 Base Accuracy: 35 Block: 25 Recovery Time: 5 Critical Attack: Stun Critical Attack: Bleeding Combo Bonus: Sunder Magic Class: Earth Fates Attunement: STR Name:Tall Hammer Base Melee Damage: 55 Base Range Damage: 0 Base Accuracy: 40 Block: 25 Recovery Time: 7 Critical Attack: Crack Bones Combo Bonus: Sandstorm Magic Class: Earth Fates Name: Orin Hammer Base Melee Damage: 40 Base Range Damage: 0 Base Accuracy: 40 Block: 40 Recovery Time: 4 Critical Attack: Stun Combo Bonus: Sunder Magic Class: Earth Fates Attunement: STR Name: Icepick Base Melee Damage: 25 Base Range Damage: 0 Base Accuracy: 50 Block: 20 Recovery Time: 3 Critical Attack: Bleeding Combo Bonus: Life eater Magic Class: Absorption Arts Attunement: SPI Name: Pick Base Melee Damage: 20 Base Range Damage: 0 Base Accuracy: 50 Block: 20 Recovery Time: 3 Critical Attack: Bleeding Combo Bonus: Sonic Blast Magic Class: Sound Fates Name: Light Mace Base Melee Damage: 25 Base Range Damage: 0 Base Accuracy: 50 Block: 15 Recovery Time: 3 Critical Attack: Stun Combo Bonus: Sparks Magic Class: Air Fates Attunement: STR Two Hand Sword ----------------- Name:Two-hnd sword Base Melee Damage: 30 Base Range Damage: 0 Base Accuracy: 30 Block: 20 Recovery Time: 5 Critical Attack: Bleeding Name:Zukuri Base Melee Damage: 35 Base Range Damage: 0 Base Accuracy: 45 Block: 35 Recovery Time: 5 Critical Attack: Bleeding Critical Attack: Block Reduce Combo Bonus: Rapid Fire Magic Class: Fire Fates Attunement: SPI Name: Saijin Base Melee Damage: 40 Base Range Damage: 0 Base Accuracy: 40 Block: 20 Recovery Time: 5 Critical Attack: Bleeding Combo Bonus: Burn Magic Class: Fire Fates Attunement: SPI Name: Shamshir Base Melee Damage: 40 Base Range Damage: 0 Base Accuracy: 40 Block: 20 Recovery Time: 5 Critical Attack: Bleeding Combo Bonus: Sunder Magic Class: Earth Fates Attunement: STR Name: Moroha Base Melee Damage: 40 Base Range Damage: 0 Base Accuracy: 40 Block: 20 Recovery Time: 5 Critical Attack: Bleeding Combo Bonus: White Fire Magic Class: White Magic Attunement: SPI Name: Daito Base Melee Damage: 40 Base Range Damage: 0 Base Accuracy: 40 Block: 20 Recovery Time: 5 Critical Attack: Bleeding Critical Attack: Grievous Wounds Combo Bonus: Sonic Blast Magic Class: Sound Fates Attunement: STR Name: Tachi Magical Focal item Magic Class: Fire Fates Base Melee Damage: 45 Base Range Damage: 0 Base Accuracy: 35 Block: 15 Recovery Time: 4 Critical Attack: Disrupt and Block Name: Kaskara Base Melee Damage: 40 Base Range Damage: 0 Base Accuracy: 40 Block: 20 Recovery Time: 4 Critical Attack: Bleeding Combo Bonus : Sparks Magic Class: Air Fates Attunement: Dex
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