Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter L » Legend Of Alon D'ar, The - Strategy Guide (Page 07)

Legend Of Alon D'ar, The - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Legend Of Alon D'ar, The - Strategy Guide (Page 07).

White Fire
----------

Level 1 Cost 350 Gold
Offensive Spell
MEP Cost: 35
Casting Range: 30
Max Targets : 1
Spell Effects:
Deal HP Damage:
Duration: 6
Reapply Time: 4
Deal HP Damage : 20
Total HP Damage: 20

Level 2 Cost 350 PP
Offensive Spell
MEP Cost: 35
Casting Range: 30
Max Targets : 1
Spell Effects:
Deal HP Damage:
Duration: 6
Reapply Time: 4
Deal HP Damage : 25
Total HP Damage: 25

Level 3 Cost 800 PP
Offensive Spell
MEP Cost: 35
Casting Range: 30
Max Targets : 1
Spell Effects:
Deal HP Damage:
Duration: 6
Reapply Time: 4
Deal HP Damage : 45
Total HP Damage: 45

Level 4 Cost 1800 PP
Offensive Spell
MEP Cost: 35
Casting Range: 30
Max Targets : 1
Spell Effects:
Deal HP Damage:
Duration: 6
Reapply Time: 4
Deal HP Damage : 60
Total HP Damage: 60

Level 5 Cost 4000 PP
Offensive Spell
MEP Cost: 35
Casting Range: 30
Max Targets : 1
Spell Effects:
Deal HP Damage:
Duration: 6
Reapply Time: 3
Deal HP Damage : 80
Total HP Damage: 160

Level 6 Cost 9000 PP
Offensive Spell
MEP Cost: 35
Casting Range: 30
Max Targets : 1
Spell Effects:
Deal HP Damage:
Duration: 6
Reapply Time: 3
Deal HP Damage : 120
Total HP Damage: 240

Revive
------

Level 1 Cost 500 Gold
Defensive Spell
MEP Cost: 50
Casting Range: 10
Max Targets : 1
Spell Effects:
Revive Incapacitated: 10%

Level 2 Cost 400 PP
Defensive Spell
MEP Cost: 50
Casting Range: 10
Max Targets : 1
Spell Effects:
Revive Incapacitated: 25%

Level 3 Cost 800 PP
Defensive Spell
MEP Cost: 50
Casting Range: 10
Max Targets : 2 (Chained)
Spell Effects:
Revive Incapacitated: 40%

Level 4 Cost 1800 PP
Defensive Spell
MEP Cost: 50
Casting Range: 10
Max Targets : 2 (Chained)
Spell Effects:
Revive Incapacitated: 55%

Level 5 Cost 4000 PP
Defensive Spell
MEP Cost: 50
Casting Range: 10
Max Targets : 3 (Chained)
Spell Effects:
Revive Incapacitated: 70%

Level 6 Cost 9000 PP
Defensive Spell
MEP Cost: 50
Casting Range: 10
Max Targets : 3 (Chained)
Spell Effects:
Revive Incapacitated: 90%

Transfer Mana
-------------

Level 1 Cost 650 Gold
Defensive Spell
MEP Cost: 50
Casting Range: 10
Max Targets : 1
Spell Effects:
Heals MEP:20

Level 2 Cost 350 PP
Defensive Spell
MEP Cost: 50
Casting Range: 10
Max Targets : 1
Spell Effects:
Heals MEP:25

Level 3 Cost 800 PP
Defensive Spell
MEP Cost: 50
Casting Range: 10
Max Targets : 1
Spell Effects:
Heals MEP:30

Level 4 Cost 1800 PP
Defensive Spell
MEP Cost: 50
Casting Range: 10
Max Targets : 1
Spell Effects:
Heals MEP:35

Level 5 Cost 4000 PP
Defensive Spell
MEP Cost: 50
Casting Range: 10
Max Targets : 1
Spell Effects:
Heals MEP:45

Level 6 Cost 9000 PP
Defensive Spell
MEP Cost: 50
Casting Range: 10
Max Targets : 1
Spell Effects:
Heals MEP:50

GrandMaster Skill
-----------------
Rejuvenation
Offensive Spell
Mep Cost: 175
Casting Range: 20
Max Targets: 4
Spell Effects:
Revive Incapacitated : 100%
Total HP Healed: 500

----------------------------------------------------------------------------
6. Weapons Listing
----------------------------------------------------------------------------

Here I will list Weapons and Magic Focal items. First Weapons then Magic Focal items.
All Weapons have 5 Skills associated with them.
Accuracy: How easy it is to hit an enemy.
Damage: How much damage is inflicted if you hit.
block: How well you may block your opponents attacks.
Speed: How quickly you may attack.
Critical:Which determines what chance you have of inflicting special damage on an enemy.

There are special critical hits too.
Bleeding: the target continues to lose hit points over a period of time even if you never
hit it again.
Stun: the target's recovery Period for all actions is increased.
Crack Bones: The target's ability to block attacks is reduced.
Impaling: The target's Dexterity is reduced.
Grivous wound: A combination of bleeding and stun.
Block Reduced: The target's block ability is reduced.
Disrupt & Block: The target's Recovery Bar is reset.
Fire: The Target catches fire and takes Fire damage for a period of time.

I will list the items like so

Name:
Base Melee Damage:
Base Range Damage:
Base Accuracy:
Block:
Recovery Time:
Critical Attack:


DAGGERS
-------------------
Name:Katar
Base Melee Damage: 6
Base Range Damage: 0
Base Accuracy: 45
Block: 12
Recovery Time: 3
Critical Attack: Bleeding

Name: Heavy Katar
Base Melee Damage: 18
Base Range Damage: 0
Base Accuracy: 50
Block: 22
Recovery Time: 3
Critical Attack: Bleeding
Combo bonus: Sunder
Magic class: Earth Fates

Name: Dagani Katar
Base Melee Damage: 22
Base Range Damage: 0
Base Accuracy: 50
Block: 10
Recovery Time: 4
Critical Attack: Bleeding
Critital Attack: Crack bones
Combo Bonus: Ice Shards
Magic Class: water Fates
Attunement: STR

Name: Dagani Dagger
Base Melee Damage: 10
Base Range Damage: 0
Base Accuracy: 50
Block: 20
Recovery Time: 2
Critical Attack: Bleeding
Combo bonus: Ice shards
Magic Class: Water fates

Name: Orin Katar
Base Melee Damage:14
Base Range Damage: 0
Base Accuracy: 50
Block: 20
Recovery Time: 2
Critical Attack: Bleeding
Combo Bonus: Sunder
Magic Class: Earth Fates

Name: Ice Dagger
Base Melee Damage:20
Base Range Damage: 0
Base Accuracy: 60
Block: 20
Recovery Time: 2
Critical Attack: Bleeding

Name: Pronged Katar
Base Melee Damage: 8
Base Range Damage: 0
Base Accuracy: 55
Block: 30
Recovery Time: 3
Critical Attack: Bleeding
Combo Bonus: Soul Drain
Magic Class: Absorption Arts
Attunement: DEX

Name: Kemarran Dagger
Base Melee Damage: 8
Base Range Damage: 0
Base Accuracy: 60
Block: 20
Recovery Time: 2
Critical Attack: Impale
Combo Bonus: Sparks
Magic Class: Air Fates
Attunement: DEX

Name: Hunters Katar
Base Melee Damage: 12
Base Range Damage: 0
Base Accuracy: 50
Block: 15
Recovery Time: 2
Critical Attack: Bleeding
Combo Bonus: Air blast
Magic Class: Air Fates

Name: Light Katar
Base Melee Damage: 6
Base Range Damage: 0
Base Accuracy: 60
Block: 10
Recovery Time: 2
Critical Attack: Bleeding
Combo Bonus: Air blast
Magic Class: Air Fates

Swords
-------------------

Name:Short sword
Base Melee Damage: 20
Base Range Damage: 0
Base Accuracy: 50
Block: 25
Recovery Time: 3
Critical Attack: Bleeding

Name: Long sword
Base Melee Damage: 24
Base Range Damage: 0
Base Accuracy: 45
Block: 30
Recovery Time:4
Critical Attack: Bleeding
Combo Bonus: Flaming Sword
Magic class: Fire Fates

Name: Sarojin Blade
Base Melee Damage: 24
Base Range Damage: 0
Base Accuracy: 45
Block: 30
Recovery Time: 4
Critical Attack: Bleeding
Combo Bonus: Singing Sword
Magic Class: Sound Fates
Atttunement: STR

Name: Sarojin Sword
Base Melee Damage: 25
Base Range Damage: 0
Base Accuracy: 50
Block: 25
Recovery Time: 3
Critical Attack: Bleeding
Combo Bonus: Wind of death
Magic Class: Air Fates.

Name: Ornate Sword
Base Melee Damage: 300
Base Range Damage: 0
Base Accuracy: 50
Block: 40
Recovery Time: 4
Critical Attack: Bleeding
Combo Bonus: Flaming Sword
Magic Class: Fire Fates
Attunement: STR

Name: Great Sword
Base Melee Damage: 35
Base Range Damage: 0
Base Accuracy: 30
Block: 25
Recovery Time: 5
Critical Attack: Crack Bones
Combo Bonus: Earth Storm
Magic Class: Earth Fates

Name: Pelted Blade
Base Melee Damage: 30
Base Range Damage: 0
Base Accuracy: 30
Block: 35
Recovery Time: 4
Critical Attack: Bleeding
Combo Bonus: White Fire
Magic Class: White Magic
Attunement: SPI

Name: Light Sword
Base Melee Damage: 15
Base Range Damage: 0
Base Accuracy: 45
Block: 20
Recovery Time: 3
Critical Attack: Bleeding
Combo Bonus: Wind of Death
Magic Class: Air Fates
Attunement: DEX

Axe
-----------------
Name: Hand Axe
Base Melee Damage: 20
Base Range Damage: 0
Base Accuracy: 35
Block: 20
Recovery Time:5
Critical Attack: Grivous wounds

Name: Dagani Hand axe
Base Melee Damage: 25
Base Range Damage: 0
Base Accuracy: 35
Block: 20
Recovery Time: 4
Critical Attack: Grievous wounds

Name: Sarojin Axe
Base Melee Damage: 30
Base Range Damage: 0
Base Accuracy: 40
Block: 25
Recovery Time: 5
Critical Attack: Grievous Wound
Combo Bonus: Burn
Magic Class: Fire Fates

Name: Swamp Axe
Base Melee Damage: 30
Base Range Damage: 0
Base Accuracy: 45
Block: 20
Recovery Time: 5
Critical Attack: Grievous Wounds
Combo Bonus: Burn
Magic Class: Fire Fates
Attunement: STR

Name: Orin Axe
Base Melee Damage: 25
Base Range Damage: 0
Base Accuracy: 35
Block: 20
Recovery Time: 5
Critical Attack: Grievous Wounds
Combo Bonus: Sunder
Magic Class: Earth Fates
Attunement: STR

Name: Militiaman's Axe
Base Melee Damage: 40
Base Range Damage: 0
Base Accuracy: 30
Block: 20
Recovery Time: 7
Critical Attack: Grievous Wounds
Combo Bonus: Earth Axe
Magic Class: Earth Fates

Name: Ornate Axe
Base Melee Damage: 40
Base Range Damage: 0
Base Accuracy: 45
Block: 30
Recovery Time: 5
Critical Attack: Grievous Wounds
Combo Bonus: Flash Fire
Magic Class: Fire Fates
Attunement: STR

Name: Blazing Axe
Base Melee Damage: 40
Base Range Damage: 0
Base Accuracy: 45
Block: 30
Recovery Time: 5
Critical Attack: Grievous Wounds
Combo Bonus: Incinerate
Magic Class: Fire Fates

Name: Palash Axe
Base Melee Damage: 25
Base Range Damage: 0
Base Accuracy: 45
Block: 25
Recovery Time: 5
Critical Attack: Grievous Wounds
Attunement: SPI

Name: Palash Axe
Base Melee Damage: 30
Base Range Damage: 0
Base Accuracy: 40
Block: 25
Recovery Time: 5
Critical Attack: Grievous Wounds
Combo Bonus: Geyser
Magic Class: Water Fates

Name: Bardiche
Base Melee Damage: 30
Base Range Damage: 0
Base Accuracy: 40
Block: 25
Recovery Time: 5
Critical Attack: Grievous Wounds
Combo Bonus: Wave
Magic Class: Water Fates
Attunement: STR

Name: Hunters Axe
Base Melee Damage: 30
Base Range Damage: 0
Base Accuracy: 40
Block: 25
Recovery Time: 5
Critical Attack: Grievous Wounds
Combo Bonus: Spiral Twist
Magic Class: Air Fates

Name: Dagani Hand Axe
Base Melee Damage: 25
Base Range Damage: 0
Base Accuracy: 35
Block: 20
Recovery Time: 4
Critical Attack: Grievous Wounds



Hammer
-----------------
Name: Hammer
Base Melee Damage: 20
Base Range Damage: 0
Base Accuracy: 35
Block: 20
Recovery Time: 4
Critical Attack: Stun

Name: Pick-axe
Base Melee Damage:24
Base Range Damage: 0
Base Accuracy: 50
Block: 20
Recovery Time:5
Critical Attack: Bleeding
Critical Attack: Grievous Wounds

Name: Sarojin Hammer
Base Melee Damage: 20
Base Range Damage: 0
Base Accuracy: 35
Block: 20
Recovery Time: 3
Critical Attack: Stun
Combo Bonus: Burn
Magic Class: Fire Fates

Name: Sarojin Mace
Base Melee Damage: 20
Base Range Damage: 0
Base Accuracy: 50
Block: 15
Recovery Time: 2
Critical Attack: Bleeding
Combo bonus: Burn
Magic class: Fire Fates

Name: Mace
Base Melee Damage: 20
Base Range Damage: 0
Base Accuracy: 50
Block: 15
Recovery Time: 3
Critical Attack: Stun
Combo Bonus: Sunder
Magic Class: Earth Fates
Attunement: STR

Name: War Hammer
Base Melee Damage: 30
Base Range Damage: 0
Base Accuracy: 45
Block: 25
Recovery Time: 3
Critical Attack:Bleeding
Combo Bonus: Sunder
Magic Class: Earth Fates
Attunement:DEX

Name: Great Hammer
Base Melee Damage: 35
Base Range Damage: 0
Base Accuracy: 35
Block: 25
Recovery Time: 5
Critical Attack: Stun
Critical Attack: Bleeding
Combo Bonus: Sunder
Magic Class: Earth Fates
Attunement: STR

Name:Tall Hammer
Base Melee Damage: 55
Base Range Damage: 0
Base Accuracy: 40
Block: 25
Recovery Time: 7
Critical Attack: Crack Bones
Combo Bonus: Sandstorm
Magic Class: Earth Fates

Name: Orin Hammer
Base Melee Damage: 40
Base Range Damage: 0
Base Accuracy: 40
Block: 40
Recovery Time: 4
Critical Attack: Stun
Combo Bonus: Sunder
Magic Class: Earth Fates
Attunement: STR

Name: Icepick
Base Melee Damage: 25
Base Range Damage: 0
Base Accuracy: 50
Block: 20
Recovery Time: 3
Critical Attack:  Bleeding
Combo Bonus: Life eater
Magic Class: Absorption Arts
Attunement: SPI

Name: Pick
Base Melee Damage: 20
Base Range Damage: 0
Base Accuracy: 50
Block: 20
Recovery Time: 3
Critical Attack:  Bleeding
Combo Bonus: Sonic Blast
Magic Class: Sound Fates

Name: Light Mace
Base Melee Damage: 25
Base Range Damage: 0
Base Accuracy: 50
Block: 15
Recovery Time: 3
Critical Attack: Stun
Combo Bonus: Sparks
Magic Class: Air Fates
Attunement: STR

Two Hand Sword
-----------------
Name:Two-hnd sword
Base Melee Damage: 30
Base Range Damage: 0
Base Accuracy: 30
Block: 20
Recovery Time: 5
Critical Attack: Bleeding

Name:Zukuri
Base Melee Damage: 35
Base Range Damage: 0
Base Accuracy: 45
Block: 35
Recovery Time: 5
Critical Attack: Bleeding
Critical Attack: Block Reduce
Combo Bonus: Rapid Fire
Magic Class: Fire Fates
Attunement: SPI

Name: Saijin
Base Melee Damage: 40
Base Range Damage: 0
Base Accuracy: 40
Block: 20
Recovery Time: 5
Critical Attack: Bleeding
Combo Bonus: Burn
Magic Class: Fire Fates
Attunement: SPI

Name: Shamshir
Base Melee Damage: 40
Base Range Damage: 0
Base Accuracy: 40
Block: 20
Recovery Time: 5
Critical Attack: Bleeding
Combo Bonus: Sunder
Magic Class: Earth Fates
Attunement: STR

Name: Moroha
Base Melee Damage: 40
Base Range Damage: 0
Base Accuracy: 40
Block: 20
Recovery Time: 5
Critical Attack: Bleeding
Combo Bonus: White Fire
Magic Class: White Magic
Attunement: SPI

Name: Daito
Base Melee Damage: 40
Base Range Damage: 0
Base Accuracy: 40
Block: 20
Recovery Time: 5
Critical Attack: Bleeding
Critical Attack: Grievous Wounds
Combo Bonus: Sonic Blast
Magic Class: Sound Fates
Attunement: STR

Name: Tachi
Magical Focal item
Magic Class: Fire Fates
Base Melee Damage: 45
Base Range Damage: 0
Base Accuracy: 35
Block: 15
Recovery Time: 4
Critical Attack: Disrupt and Block

Name: Kaskara
Base Melee Damage: 40
Base Range Damage: 0
Base Accuracy: 40
Block: 20
Recovery Time: 4
Critical Attack: Bleeding
Combo Bonus : Sparks
Magic Class: Air Fates
Attunement: Dex

« Previous PageNext Page »