Legaia 2: Duel Saga - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Legaia 2: Duel Saga - Strategy Guide (Page 04).
Armor: Sun Fighter - High +104, Men +40, Cha +20, AP Cost Down 1
Feet: Dark Stalkers - Low +124, Men +15, Agl +87, Cha -12, Dark Guard,
Anti-Spellbind
Armor Bangle - UDF Boost 2, LDF Boost 2, Reverse-HP Defense, DEF Bonus
MP Bonus
Avarice Jewel - Item Increase, Sleep Guard, Antivenom
Tireless Ribbon - Max AP, Reverse-HP, HP Recover
Iron Wall Badge - Shield (didn't use), AP Cost Down 2, AP Boost 2, AP Attack
Sharon: LVL 66
HP: 3149
MP: 309 (didn't use any)
STR: 454 HIGH: 279
AGL: 498 LOW: 243
CHA: 256
INT: 200 Art Blocks:
MEN: 195 14
Weapon: Dark Matter - Str +182, Int +49, Cha -20, Add Plague
Armor: Black Chest - High +70, Low +62, Men +29, Cha -20, Dark Guard
Gloves: Wild Sakura - High +29, Cha +15, Bewitch Guard
Feet: Burning Chips - Low +28, Agl +112, Cha +14, AP Boost 1
Tireless Ribbon - Max AP, Reverse-HP, HP Recover
Power Necklace - AP Attack, No Surprises, Art Attack Up, Anti-Paralysis
Master's Ribbon - Guard Break 2, AGL Boost 2, All Recovery Up, EXP Increase
*******************************************************************************
Make sure you have your fighting team set up before touching the door.
Head on to the big doors.
FINAL BOSS
All of my characters were using the Max AP offensive ability.
We never defended.
Sharon was my healer (using Silver Baromes and Vaccine Syringes)
Lang and Kazan did Variable Arts every round.
Part 1:
Again, 1 Variable art, and Sharon's 2 final hypers... boss down.
10,000 gold
EVENT
Part 2:
360,000 (3 variable arts)
Part 3:
Halves normal damage, sometimes he petrifies.
101k
115k
101k
101k
(4 Variable arts)
EVENT
Part 4:
132k
1 Variable Art
WIN
30,000 gold
Ball of Beginning
Watch Ending stuff... (even after credits)
THE END
*******************************************************************************
WEAPONS/ARMOR
*******************************************************************************
I might finish this section some time... but it's not a big deal. The most
important thing is to know where you can get materials, and how expensive they
are to buy in shops... until the final buyable weapon/armor for each character.
Ultimate weapons are:
Lang - Weapon: Judgement Day - Str: +220, Int+50, Add Petrify
WEAPONS
SWORDS STR AGL CHA INT MEN Effects
Broad Sword +8 +4 +2 +0 +0
Judgement Day +220 +0 +0 +50 +0 Add Petrify
LANG'S BODY ARMOR HIGH LOW STR AGL CHA INT MEN EFFECTS
Padded Jacket +6 +5 +0 +0 +0 +0 +4
Leather Chest +11 +7 +0 +0 +0 +0 +6
LANG'S HAND ARMOR HIGH LOW STR AGL CHA INT MEN EFFECTS
Leather Gloves +4 +0 +0 +0 +0 +0 +0
Studded Knuckles +6 +0 +0 +0 +6 +0 +0
LANG'S FEET ARMOR HIGH LOW STR AGL CHA INT MEN EFFCTS
Short Boots +0 +10 +0 +4 +5 +0 +0
ACCESSORIES
This needs an entirely separate in-depth FAQ.
Multi-Stat Bonus Accessories I created, may not always work like this.
Lucky Jewel + Fugitive Necklace = Def and MP Bonus, U/L Boost 2, Reverse-HP Def
Adept Bangle + Valor Ring = Int/Men Bonus, MP/Int Boost 1, MP Cost UP 1
Good for the Free Fight, if you're expecting Bubba:
Dream Necklace + Bonus Bangle = U/L Boost 2, Def Bonus, Anti-bewitch
Tireless Ribbon (My favorite)
Tireless
/ \
Sagely + Winged (max out these 2 before combining)
/ \
Muscle + Winged
/ \
Winged + Healing
Faust Ribbon (some people might like it) Tireless Ribbon + Healing Ribbon
Flash Ribbon
The most complicated accessory to make, and it's not worth it, In my opinion.
Here we go...
Flash Ribbon = Rich Earring + Gambler Earring
Gambler Earring = Rich Earring + Rogue Earring
Rich Earring = Counter Earring + Rogue Earring
Counter Earring = Rogue Earring + Hermit Earring
Rogue Earring = Sureshot Earring + Hermit Earring
Hermit Earring = Getaway Earring + Arts Earring
Getaway Earring = Sureshot Earring + Arts Earring
Sureshot Earring = Tireless Ribbon + Sagely Ribbon
Arts Earring = Sagely Ribbon + Muscle Ribbon
Tireless Ribbon = Sagely Ribbon + Winged Ribbon
Sagely Ribbon = Muscle Ribbon + Winged Ribbon
Muscle Ribbon = Winged Ribbon + Healing Ribbon
Flash
/ \
(Max out these 2 before combining) Gambler + Rich
/ \
Rich + Rogue
/ \
Counter + Rogue
/ \ / \
Rogue + Hermit + Sureshot
/ \
Getaway + Arts
/ \
Sureshot + Arts
/ \ / \
Tireless + Sagely + Muscle
/ \
Sagely + Winged
/ \
Muscle + Winged
/ \
Healing + Winged
*******************************************************************************
ITEMS
*******************************************************************************
This section really isn't very needed.
Heal Powder - 100 - Heals 200hp
Poison Cure - 25 - Cures Poison
Large Rice Ball - 150 - Heals 300hp
Flag of Retreat - 1000 - Makes it easy to escape
Scroll of Identity - 200 - Use to record monster info.
Heal Leaf - Heals 500hp
Furniture
Superhero Tinio - get herb for Simba.(Simba's son in Yuno - mission)
Jinjaro Plant - defeat venom beast Gauraze.(Simba's daughter in Yuno - mission)
*******************************************************************************
ORIGINS
*******************************************************************************
GALEA
Abilities:
LEVEL Cost
1: Flaming Fist 32 - Attack - All
16: Flame Crest 48 - Attack Power Up - Single
25: Hellfire Wings 64 - Attack - All
34: Final Flash 96 - Attack - All
44: Blazing Smash 150 - Attack - Single
RIVAS
Abilities:
LEVEL Cost
1: Life Blessing 16 - Heal - All
12: Life Heal 22 - Heal - Single
22: Solar Guidance 34 - Resurrect - Single
33: Gospel 46 - Blessed condition - All
44: Glorious Mercy 68 - Restore - (never got it, so I don't know)
DEVA
Abilities:
LEVEL Cost
1: Earth Energy 48 - Attack - All
27: Earth Protector 64 - Defense Up - Single
34: Earth Charge 80 - Attack - All
44: Earth Rage 120 - Attack - All
ARRODE
Abilities:
Level Cost
29: Lightning Arrow 80 - Attack - All
35: Thunder Serpent 100 - Attack - All
44: Thunderbolt Bow 120 - Attack - All
AYNE
Abilities: Cost
1: Gaia Spirit 40 Enhance - Self
40: Firebeast Spirit 46 Enhance - Self
50: Wind God Spirit 54 Enhance - Self
52: Thunder Spirit 62 Enhance - Self
54: Holy Tree Spirit 78 Enhance - Self
57: Victory Spirit 85 Enhance - Self
*******************************************************************************
SKILLS
*******************************************************************************
ALWAYS BAD EFFECTS
HP Cut 1 (5% cut in HP)
HP Cut 2 (10% cut in HP)
HP Cut 3 (20% cut in HP)
MP Cut 1 (5% cut in MP)
MP Cut 2 (10% cut in MP)
MP Cut 3 (20% cut in MP)
"STAT" Cut, = 5% cut in stat.
AP Cut 1 (Decreases 10% of AP gained from arts)
AP Cut 2 (Decreases 20% of AP gained from arts)
AP Cut 3 (Decreases 30% of AP gained from arts)
AP Cost Up 1 (Increases AP Cost 10%)
AP Cost Up 2 (Increases AP Cost 20%)
AP Cost Up 3 (Increases AP Cost 30%)
Guard Down 1 (10% less chance of blocking attacks)
Guard Down 2 (20% less chance of blocking attacks)
Hit Rate Down 1 (Hit 10% less often)
Hit Rate Down 2 (Hit 20% less often)
UDF Cut 1 (5% decrease in upper defense)
UDF Cut 2 (10% decrease in upper defense)
LDF Cut 1 (5% decrease in lower defense)
LDF Cut 2 (10% decrease in lower defense)
ALWAYS GOOD EFFECTS
2x Item Effect
Absolute Hit (Allows all attacks to hit target)
All Recovery Up (increases recovery rate of whole team)
AP Boost 1 (10% boost to AP gained from Arts)
AP Boost 2 (20% Boost to AP gained from Arts)
AP Boost 3 (30% Boost to AP gained from Arts)
AP Cost Down 1 (10% reduced AP cost)
Ap Cost Down 2 (20% reduced AP cost)
AP Cost Down 3 (30% reduced AP cost)
Bloodsucker (Drain HP when damage is given)
Charge Heal (MP fully restored when killed in battle)
First Strike (probability of making first attack increases)
Guard Up 1 (Successfully block attacks 10% more often)
Guard Up 2 (Successfully block attacks 20% more often)
Hit Rate Up 1 (Hit 10% more often)
Hit Rate Up 2 (Hit 20% more often)
HP Boost 1 (Max HP increases 5%)
HP Boost 2 (Max HP increases 10%)
HP Boost 3 (Max HP increases 20%)
MP Boost 1 (Max MP increases 5%)
MP Boost 2 (Max MP increases 10%)
MP Boost 3 (Max MP increases 20%)
Normal MP Absorb (Converts 5% of normal damage into MP)
Recovery Up (increases recovery rate of self)
Special MP Absorb (Converts 5% of special damage into MP)
"STAT" Boost 1 (5% boost to stat)
"STAT" Boost 2 (10% boost to stat)
MP Cost Down 1 (20% reduced MP use) (not a typo)
MP Cost Down 2 (20% reduced MP use) (not a typo)
MP Cost Down 3 (30% reduced MP use)
UDF Boost 1 (5% upper defense boost)
UDF Boost 2 (10% upper defense boost)
LDF Boost 1 (5% lower defense boost)
LDF Boost 2 (10% lower defense boost)
Stat BONUSES
STR Bonus
DEF Bonus
HP Bonus
MP Bonus
AGL Bonus
CHA Bonus
INT Bonus
MEN Bonus
OFFENSIVE ABILITIES (can only use 1 at a time)
All or Nothing (Either all attacks hit, or all miss)
Art Attack Up (Damage increases 50% when using Arts)
2x Attack Rate (Copies input attack sequence once)
Final Blow (10x attack during next turn, Arts blocks decreases to 1)
Gentile Precision (Increased accuracy, decreased attack power)
Guard Break 1 (Can do 25% damage, even if enemy is blocking)
Guard Break 2 (Can do 50% damage, even if enemy is blocking)
Guard Cancel (Can do 100% damage, even if enemy is blocking)
Lucky Hit (10% chance to double damage)
Max AP (AP always Max)
Out of Control (AP and MP do not increase, but no control of character)
Pickpocket (Chance of stealing COINS when attacking - not gold)
Pole Position (Always first action)
Reckless Attack (Hit rate reduced, but damage increased 20%)
Random Blow (Adds a single command at random)
Tail End (Always last action)
Item Thief (Chance to steal items when attacking)
Gold Thief (Chance to steal gold when attacking)
HP Thief (Chance to steal Hit Points when attacking)
AP Thief (Chance to steal AP when attacking)
EXP Thief (Chance to steal EXP when attacking)
OFFENSIVE BLOCKERS
No Double Attack
No Guard Break 1
No Guard Break 2 (stops Guard Break 1 and 2)
Stop Guard Break (stops ALL guard breaks)
DEFENSIVE ABILITIES (can only use 1 at a time)
Anticipate (Chance to guard increases)
AP Charge (Allows 30 AP to be stored)
AP Guard (Prevents damage by consuming AP) (use it with Max AP for free use)
Backup (Increase AP of other team members)
Barrier (BLOCKS Special, 1/2 Normal damage)
Counterattack (Chance of blocking and counterattacking)
Cure (Cures status by consuming AP)
Decoy (Enemies all target you)
Full Power (Reduce an arts block next turn, but have 3x attack power)
Gauge Charge (Add an Arts Block next turn)
High Power (2x Attack power next turn)
Meditation (Recover MP by consuming AP) (Use with Max AP for free use)
Payback (Add damage received to next turn's attack)
Rest (Recover HP by consuming AP) (Use with Max AP for free use)
Shield (BLOCKS Normal, 1/2 Special damage)
Special Ability (Each character uses their special ability)
Lang: Lowers enemy's accuracy.
Maya: Heals Team
Kazan: Lowers enemy's normal strength.
Sharon: Charms enemy
Ayne: Enemy Movement Blocked
Super Armor (Prevents any damage of 5% or less Max HP)
STATUS DEFENSE (Guard = Increased resistance. Anti = BLOCKED)
Berserk Guard / Anti-Berserk
Bewitch Guard / Anti-Bewitch
Blind Guard / Anti-Blind
Confusion Guard / Anti-Confusion
Critical Guard / Anti-Critical
Death Guard / Anti-Death
Fear Guard / Anti-Fear
Petrify Guard / Anti-Petrify
Paralysis Guard / Anti-Paralysis
Plague Guard / Anti-Plague
Poison Guard / Antidote
Seal Guard / Anti-Seal
Sleep Guard / Anti-Sleep
Spellbind Guard / Anti-Spellbind
Stun Guard / Anti-Stun
Venom Guard / Antivenom
ELEMENTAL/STATUS/TYPES
Fire Guard
Water Guard
Wind Guard
Earth Guard
Light Guard
Dark Guard
Add Sleep
Add Petrify
Add Stun
Add Blind
Add Venom
Add Fire
Add Water
Add Wind
Add Earth
Add Light
Add Dark
Add Vs. Beast
Add Vs. Chitin
Add Vs. Demons
Add Vs. Flying
Add Vs. Giants
Add Vs. Humans
Add Vs. Plants
Add Vs. Spirits
Add Vs. Soft
OTHER BATTLE EFFECTS
AP Attack (Normal attack goes up in proportion to remaining AP)
AP Defense (Defense up in proportion to remaining AP)
HP Attack (Normal attack goes up in proportion to remaining HP)
Escape Insurance (Damage is cut in half when you fail to run)
Turtle (sacrifice attack power for defense)
Kamikaze (sacrifice all defense for attack power)
Reverse-HP Defense (Defense up in inverse proportion to remaining HP)
HP Siphon (drains HP to increase attack power)
MP Siphon (drains MP to increase attack power)
Gold Siphon (drains 100 gold per hit to increase attack power)
HP Drain (acts like poison)
MP Drain (like MP poison)
HP Recover (recover HP every round)
MP Recover (recover MP every round)
HP Defense (Defense goes down in proportion to remaining HP)
Prevent Escape (stops enemies from running)
Favor Special (1.5x damage from special attacks on BOTH sides)
Favor Normal (1.5x damage from normal attacks on BOTH sides)
AFTER BATTLE & Non-Combat
Add Gold (50% increase in gold after battle)
Art EXP (Increases skill experience at end of fight)
Chicken (Ensures escape from normal battles)
Double EXP
Double Gold
Encounter Down
Encounter Up
Escape Rate Up (Increases chance to run)
EXP Increase (increase experience earned from fight)
Gold Grabber (get 10 gold per step, ~approx)
Hit Gold (after fight, get bonus gold based on number of hits)
Hit Exp (after fight, get exp bonus based on number of hits)
Hit HP Restore (after fight, recover HP based on number of hits)
Hit MP Restore (after fight, recover MP based on number of hits)
HP Mover (recover HP as you move on map)
Item Grabber (grab materials and healing items when walking on battle map)
Item Increase
MP Mover (recover MP as you move on map)
No Encounter
No Surprises (Enemies cannot "Ambush")
Origin EXP (Increases the experience Origins receive at the end of a fight)
Post-battle HP
Post-battle MP
Reverse-HP (Normal Attack goes up in inverse relation to remaining HP)
Search Art (Increases auto search rate of finding combos in fight)
Supress Strike (Probability of enemy first strike reduced)
*******************************************************************************
SHOP LISTS
*******************************************************************************
These lists assume you have the VIP Card.
*****------------------------|-*****-------------------------------------------
NOHL | DARAKIN - After Mt. Gabel
|
EQUIPMENT PRICE | EQUIPMENT PRICE
Broad Sword 400 | Iron Sword 9500
Padded Jacket 360 | Amber Smash 12000
Leather Chest 920 | Spit Guard 5800
Leather Gloves 320 | Leather Brace 4200
Studded Knuckles 880 | Iron Geta Shoes 4000
Short Boots 740 | Leather-Shoulders 3900
Poison Charm 400 | Silly Shoes 3700
Vigor Charm 800 | Black Belt Doublet 5800
Leather Helm 300 | Kung Fu Shoes 4000
| Fire Edge 13200
ITEMS PRICE | Lizard Chest Guard 6600
Heal Powder 100 | Elegant Sleeves 12000
Poison Cure 25 | Gold Leggings 10500
Large Rice Ball 150 | Lizard Cloak 4500
Flag of Retreat 1000 | Hot Boots 4300
Scroll of Identity 200 | Gold Dragon 9600
-----------------------------| Red Ball Shoes 5000
JUNK SHOP PRICE ITEMS PRICE
Rusted Sword 80 Heal Leaf 300
Tattered Vest 400 Magic Powder 800
Wet Gloves 400 Bronze Barome 2000
Skunky Shoes 20 Poison Cure 25
Dirty Clothes 400 Venom Cure 50
Worn-Out Shoes 900 Paralysis Cure 100
Foul Doublet 1000 Blind Cure 120
Old Sandals 800 Berserk Cure 200
Gorda Wood 80 Spellbind Cure 400
Zuvel Fur 100 Plague Cure 100
Morus Spring Water 50 StoneCrush Scroll 1500
Noth Rock 120 IceNeedle Scroll 1500
Izumo Bronze 150 FlameBurst Scroll 1500
Alma Iron Ore 200 SlicingWind Scroll 1500
Black Star Sand 120 Revival Elixir 2000
Flag of Retreat 1000
FOODS - (eat to learn) Scroll of Identity 200
Beef Stew 300 Camping Kit 1000
Caesar Salad 200 Magic Potion 6000
Cabbage Roll 150 Attack Oil 1000
Tomato Risotto 120 Guard Oil 1000
StrongMenWeakWalls 3500
WeakMenStrongWalls 3500
INGREDIENTS PRICE ACCESSORIES PRICE
Beef 80 Poison Ring 3500
Pork 60 Venom Ring 3800
Poultry 40 Eagle Ring 4000
Vegetables 30 Faceplate 2000
Egg 30 Leather Gauntlets 1000
Lobster 150 Cloth Headband 1000
Cheese 80 Gorup Hemp Cloth 150
Cream 100 Zonark Weed 220
Bread 70 Sodan Poison Cloth 250
Rice 60 Darm Sheet Metal 200
Fruit 60 Black Ring 3000
Cooking Oil 90 Barricade Ring 4000
Red Pepper 500
Spices 1000
Herbs 400
Miso 500
Dessert Set 600
Cookie Set 100
Curry Set 200
Chocolate 500
Cocoa Powder 200
Red Wine 500
Large Rice Ball 150
Doplin Lunch 500
*****
MT. GABEL - Kenjiro
WEAPONS/ARMOR PRICE ACCESSORIES PRICE
Lizard Killer 3800 Heal Leaf 300
Gorgeous Jacket 3800 Bronze Barome 2000
Padded Gloves 2200 Poison Cure 25
Hard Leather Boots 2400 More common stuff...
Silk Robe 3300 Cool Jewel 2000
Wooden Shoes 2500 Tiger Jewel 2100
Hero's Bandana 800 Chance Jewel 2300
Cloth Hat 600 Attack Oil 1000
Gold Sword 10000 Guard Oil 1000
Hard Leather Vest 2600
Faceplate 2000
Leather Gauntlets 1000
*****
Kenjiro - Darakin
*****
WEAPONS/ARMOR PRICE ACCESSORIES PRICE
Venom Blade 15000 Blowfish Weed 500
Ice Sword 16800 Heal Potion 1000
Chain Jacket 10000 Magic Potion 6000
Emerald Gloves 7500 Revival Elixir 2000
Shadow Boots 8500 Toxin Remedy 700
Forest Cloak 5700 StoneCrush Scroll 1500
Rubber Soles 5500 IceNeedle Scroll 1500
Serpent Doublet 12000 FlameBurst Scroll 1500
Dark Shadow Shoes 7000 SlicingWind Scroll 1500
Brass Rebrace 4000 Flag of Retreat 1000
Leather Hood 4000 Scroll of Identity 200
Leather Taping 2200 Stone Bangle 5120
Spider's Bite 18400 Assault Bangle 5200
Plate Jacket 15000 White Bangle 5300
Beast Mantle 7600 Adept Bangle 5000
Spiked Shoes 6100 Bonus Bangle 5800
Leather Doublet 14000 Attack Oil 1000
Fighting Shoes 9000 Guard Oil 1000
Wisdom Oil 1000
Mind Oil 1000
*****
Town of Yuno
WEAPONS/ARMOR PRICE Materials PRICE
Crusader Heart 20000 Raw Ruby 500
Steel Saber 22600 Jubon Rock 150
Bone Jacket 25000 Broot Shell 200
Kaiser Knuckles 13800 Oble Gold Dust 220
Plate Leggings 14800 Telma Crystal 350
Sorcerer's Robe 24000 Condark Mercury 300
Jeweled Pumps 18800 Venom Star 450
Fiery Red Doublet 31000 Raw Tourmaline 800
Chainmail Sandals 18000 White Stardust 450
Passion Necklace *** 7000 Unkar Stone 200
Tough Necklace 7200 Bodiga Silk Cloth 600
Babble Necklace *** 7300 Raw Emerald 1000
Kilt 6000 Maubourg Iron 600
Feathered Hat 6000 Zestia Leaf 500
Leather Greaves 12000 Silver Stone 350
Skeleton Saber 24400 Cherry-red Cloth 600
Amber Cloak 28800 Meezus Liquid 600
Jet Black Outfit 36000 Jonal Sap 250
Iron Polish Powder 400
Hellbeast Bone 300
Meriah Crystal 800
Holy Stone 2000
Moble Silver Cloth 850
Demarn Amber *** 900
Vigantes Fur 1200
Heaven Stone 1400
*****
Darakin After Sharon Joins:
WEAPONS/ARMOR PRICE
Fang Rapier 26000
Studded Plate 30000
Steel Fists 16400
Feather Boots 20200
Amber Cloak 28800
Scorching Boots 24000
Jet Black Outfit 36800
Wedge Spikes 21200
Blue Dragon Katana 32000
Hard Breastplate 28200
Thick Gloves 16000
Marine Pumps 12400
Steel Headband 10000
Cotton Leg Wraps 8000
Half-gauntlets 20000
Bandit's Bandana 28400
Holy Basher 29400
Blue Water Robe 34200
Safari Outfit 42000
Sharp Saber 42400
*****
KRAVIA
Dream Burger Shop PRICE
Dream Burger 600
Dream Burger meal 1000 Dream Burger, Dream Shake, Dream Fries
Double Cream 1200
Super Meal 1600 Double Dream, Dream Fries, Dream Nuggets
King Dream 3000
King-sized Meal 4500 King Dream, Dream Fries, Dream Nuggets
Dream Sandwich
Belisia's Eatery
Hamburger Steak 300 LANG
Yakitori Skewers 250 LANG
WEAPONS/ARMOR PRICE Materials PRICE
Damascus Blade 37000 Edo Steel 1600
Silver Plate 45000 Liaza Magic Cloth 1200
Silver Guards 30000 Dark Stone 6000
Silver Greaves 34500 Gold Scarab Powder 2000
White Garb 48000 Calemb Grass 3200
Arrest Boots 39200 Desant Silver 2000
Blue Dragon 48000
Shock Ripper 48200 ACCESSORIES PRICE
Enamel Bustier 34600 Fugitive Necklace 8300
Spike Gloves 15600 Savior Necklace 8400
Flared Sandals 22000 Doomed Necklace 7500
Knee Guards 25000 Plague Orb 8200
Elbow Pads 18000 Savior Orb 8800
Ruffian's Headband 30000 Saintly Orb 9000
Cowboy Hat 20000
*****
TANZA
WEAPONS/ARMOR PRICE Materials PRICE
Damascus Blade 37000 Suvick Cord 1600
War Chest Plate 50000 Tonki Iron Sand 6400
Holy Gloves 36500 Chabel Iron Ore 10000
Dazzling Leggings 40000 Purple Ice Crystal 5000
Vampire's Robe 56000
Elemental Shoes 45000 Black Market guy (Rindo)
Sun Fighter 54600 Materials PRICE
White Silver Shoes 32000 Morus Spring Water 50
Demon Gleamer 54000 Black Star Sand 120
Tiger Bikini 40000 Jubon Rock 150
Lace Gloves 28000 Rock Demon's Tears 300
Fishnet Tights 31800 Condark Mercury 300
Pauldrons 40000 Venom Star 450
Long Underwear 24000 White Stardust 450
Battle Sash 36000 Wenit Holy Water *** 500
Silk Armband 40000
Quantumbael 42000
Flare Jacket 64000
*****
Kenjiro in Darek's Haunt (after Jinga)
WEAPONS/ARMOR PRICE ACCESSORIES PRICE
Soulbreaker 49000 Survival Orb 9200
Titan's Armor 58000 Holy Orb 9300
Aura Gauntlets 40000 Hunter's Orb 9400
War Leggings 45800 Guardian Orb 10000
Empress Robe 63800 Origin Orb 10000
Starlight Boots 49600
Knuckle Sleeper 67000
Kaia Soles 42400
Impervious Blade 62200
Cyclone Bustier 45400
Fang Guard 30000
Lizard Sandals 32600
Steel Helmet No.10 52000
Magical Panties 32000
Red Loincloth 54000
Golden Tights 52000
*****
Phorchoon (for COINS)
CASINO TRADES PRICE ARENA TRADES PRICE
Wool Bedspread 80 Holy Badge 140
Diamond Temple 50 Gremlin Badge 140
Priscilla Poster 60 Gladiator Ribbon 150
Pink Carpet 200 Magician's Ribbon 150
Tekecha Plant 50 Red Loincloth 320
Obsidian Table 315 Leather Panties 480
Big Bear 56 Iron Fists 602
Hitde Poison 50 Steel Helmet No. 10 300
Dekna Poison 50 Sixteenth Night 1200
Golden Barome 80 Magical Panties 240
WAY OF THUNDER 6000 Last Element 800
BOOK OF ROSE 6000 Guardian's Arm 820
Ultimate Blessing 220 Glaring Leggings 660
Angel's Miracle 80 Saint's Garb 680
Bewitch Draught 15 Boots of Wisdom 230
Petrify Draught 25 Leon King Doublet 600
Kamikaze Ribbon 160 Gaia Soles 300
Master's Ribbon 165 Night Striker 1400
The Royal Gormet 6000 Dynamite Bikini 560
Aura Arms 525
Wing Heels 600
Giant Flash Axe 640
Silver Fauld 630
Guardian Armbands 600
Gremlin + Holy = Extract Badge (NO ENCOUNTERS)
*****
NOHL (Revisited)
WEAPONS/ARMOR PRICE ITEMS PRICE
Violator 78000 Heal Bottle 3500
Demon Armor 130000 Magic Bottle 15000
Warrior's Hand 94000 Silver Barome 5000
Evil Boots 112000 Angel's Blessing 10000
Shining Robe 124000 Revival Bottle 8000
Five-Star Shoes 102000 Wisdom Bottle 3000
God Fist Doublet 118000 Mind Bottle 3000
Grappler Soles 81000 Quick Bottle 3000
Malice 166000 Fame Bottle 3000
Knight Breastgaurd 94000 Heaven's Path 1000
Aura Arms 75000 Hell's Path 2000
Deep Blue 82000 Scroll of Identity 200
Earth Axe 64000 Camping Kit 1000
Valor Fauld 86000 Protection Badge 13600
Iron Armbands 72000 Hit Badge 15200
Ogre Mask 84000 Iron Wall Badge 16000
Maid's Apron 100000
Battel Sash No.100 78000
Master's Garter 92000
Headset 74000
| « Previous Page | Next Page » |
