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Legacy Of Kain: Defiance - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Legacy Of Kain: Defiance - Strategy Guide (Page 02).

At the pillars Raziel listened to Kain tell the story of his role as
balance guardian and the events Moebius had set to render Kain's destiny
impotent.  Moved by this story, Raziel allowed Kain to escape.

Within the black forest Raziel met Vorador who apparently understood who
Raziel was, and his purpose.  Vorador explained that Janos Audron the
oldest vampire to have ever lived new the answers of Raziel's destiny but
had died five hundred years prior.

Questioning and unsure, Raziel once again sought out Kain.  Within Williams
Chapel he found him there with the blade.  There Kain took up the Reaver and
explained destiny.

Nothing can be truly changed without the combination of two reavers meeting
in time and space, only then can time be shaped.  That was how history was
rewritten when Kain fought William.  Placing the sword in Raziel's hand the
reaver became the soul reaver once more.  And there Kain told him that this
was the time he was supposed to die.  If Raziel truly believed in free will,
he could not kill Kain, or else tell the tale history had made.

Raziel tried in vain and over powered history.  Kain vanished once more
and Raziel threatened Moebius into sending him through time again in hopes of
meeting Janos Audron.  But the Time streamer's ploys had sent him to two
hundred years in Nosgoth's future.

The corruption from Kain's act had apparently spawned demons and a multitude
of horrors.

Within the forest he found a means to go back in time to the days of Janos.

He searched the mountains and comes upon the Ancient's Aries.
There he found Janos Audron.  Janos explained that Raziel is the
Savior of Nosgoth and the reaver had been made for him as his weapon of
salvation.

Before a lengthy conversation could transpire The eldest Sarafan Warrior
Priests invaded Janos'keep and murdered him.  They ripped his heart free
and stormed off.  Raziel imbued the wraith blade with the element of fire
and headed to the stronghold of the Sarafan.

There he found the reaver blade placed along his path.  Moebius appeared
with Malek and disempowered the wraithblade.  Raziel took up the empty
reaver but is locked inside the room.  From there he found the Sarafan
Priests, the men who would become his vampire brethren....

He slayed them all with the exquisite irony that though Kain had raised
them defiled from their corpses; he had been the one who murdered them.

Within the largest chamber he found his former self, and renounced his
Sarafan heritage with the death of Sarafan Raziel.

Away form Moebius' staff the wraithblade unraveled around the reaver and
impaled Raziel; and began to drain his power and life into the sword.

With fateful realization, Raziel understood why the reaver had broken on
him... because the ravenous wraithblade trapped in the reaver had always
been his own soul.  The entity could not eat its own spirit.

Just before he could be taken into the blade Kain found Raziel, with the
two reaver souls hovering inside and out of the reaver; the climactic
moment of paradox Kain gambled on had now arrived.  Kain removed the
blade form Raziel; and caused an enormous paradox.

Something happened in that moment when Kain spared Raziel.  Memories
changed drastically in Kain's mind and with sudden awareness he uttered
"My god.... the Hylden!!!  Raziel, Janos must stay DEAD!"

But it had been too late, Raziel fell unconscious into the spirit world
and the warning lost.

Raziel stared at the wraithblade bonded to his arm and realized that he
did not escape his horrible fate.... he had merely post-poned it.

HISTORY ABHORS A PARADOX...

And this ends the recap.

===============================================================================
 5                   - W A L K T H R O U G H -                     P A R T   1
===============================================================================

This walkthrough is designed for ease of use and bluntness.  At the end of
each section is a list of new enemies and methods on how to kill them.  Also
at the end of each section is a quick listing of where the various
power-ups are located and a final list of total items found.

Spoilers are not used at least to the best of my endeavor.
For Spoilers go to the section after the walk through.

Enjoy your Defiance.
-------------------------------------------------------------------------------

P A R T  1: Deals with the first two levels.  Certain Power Ups disapear after
            the first levels with Kain and Raziel so be sure to get them all
            before progressing further.

===============================================================================
 I           - T H E   S A R A F A N   S T R O N G H O L D -           K A I N
===============================================================================
                             Hunt for Moebius
-------------------------------------------------------------------------------

The intro is a quick recap on events that transpired in the previous games
and Kain's reasoning for having done the things he had.

The scene takes place within the stronghold with Kain Searching for Moebius.

Proceed down the corridor to fight your first set of two guards.  Keep hints on
during the game.  Attack with your standard three hit combo.  Drink their blood
using the blood suck button.

Jump on the stone in the right hand corner, jump to the left on top of the
booth and walk along the catwalk jumping the other two booths.  Walk right
until you get to a wall with horizontal ridges.  These are scalable walls,
climb them when you see them.  Once you have move the direction of the analogue
into the fence to go through it (in mist form). (With Raziel and Kain this will
now be called PHASING to prevent confusion with too many terms.)

There will be a short voice over.  After which head up the stairs until you
come across a large set of prison cells.  Go through the first to find the
first bonus item; a Health Talisman.  Three of these will permanently increase
your health capacity.

Go to the third large cell and blast the wall down with a telekinetic orb. This
method will now be called TKing.  Proceed through the open way to the water
zone. Climb the piping on the far wall and jump on the vertical brazier of
piping.  Now jump left and head down to the scalable wall.  Climb up and jump
to the next floor.  Now move to the next one and do the same thing.  Walk  to
the right before the door on the wooden portion of the catwalk to get a
Telekinetic Rune.  This will increase your TK gauge.

Now head through the doorway until you reach a small courtyard.  TK the guards
right over the wall for a few quick kills or pull them towards you and finish
them that way.  Hint: since these are some of the easiest enemies in the game
it is a perfect time to boost the experience of the reaver blade.

Move to the next room and through the gate.  Head to the NE portion of Malek's
Courtyard to get your first tome.  Head through the south door and its hallway
avoiding the flaming arrows or destroying the machines that operate them.

BALANCE EMBLEM

  Once in the main hall grab the Tome on the right hand side before the large
  iron gates and then proceed through.  Before you can reach the first piece of
  the balance emblem you will be confronted by two archer sarafan.  Use
  telekinesis to draw them off the ledges to fight them one on one.  Afterwards
  grab the balance emblem's first piece.  Marked with a skull it will empower
  the reaver to perform its first violent spell and increase it's attack power.
  Kill the four sarafan with this new blade.

Head to the right to destroy the barrier and proceed through.

You will see a familiar courtyard again either toss the sarafan off the wall or
fight them by drawing them forward.  Now move to where they were and jump up to
the catwalk.  Head left and up the stairs for the next TK Rune.

Destroy the pillar highlighted in green with a TK blast and climb up. Phase
through the gate.

Jump down and walk up to the first dummy highlighted in red.  Wait a couple
seconds for a hint to come up.  Follow these hints.  Eventually the dummy
will disappear and you will have to do this with each dummy as they are
highlighted in red.  A curtain will burn away to reveal a cracked wall.  Smash
it down and get the second Health Talisman.  Go through the door.  Feed form
the victims if necessary and scale the left wall to destroy the bridge break.
It will be under the gear.

Head out of the room across the bridge kill the guards and head to the blessed
barrier.  Strike it and go through it.  Jump off the stairs to the ground to
make your descent quicker.  Climb out of the hole and head through the doorway.

Hold the jump button over the red marker for a few seconds to leap to the
next ledge.  manually TK the stone structures in front of you and then leap
form one to the other onto the next ledge.  There jump to the left to the
next ledge and continue in that direction to pick up another Health
Talisman.

Now jump into the backgrounds cliff on the right hand side of that ledge
to proceed.  Jump to the ground on the other side past the gondola.  Now TK
The red spiral switch above the stone door.  These will now be called
TK switches.

A major cinematic will begin and you will be faced with a host of lesser
shades. Kill them all.

----------
- Items: -
----------
      Tomes:
      1)  NE in Malek's Courtyard.
      2)  Before the iron gate on the right hand side of the Grande Hallway.

      Health Talismans:
      1)  The first large cell in the prison area.
      2)  The Dummy Test.
      3)  On the second ledge past the two broken columns in the catacombs.

      TK Runes:
      1)  Above the water zone on the wooden portion of the highest catwalk.
      2)  The courtyard after the grande hall.  Climb the far wall and walk
      the stairs.

------------
- Enemies: -
------------
      Sarafan Warriors:  They vary slightly form one another with pole weapons
                         swords and axes but remain relatively similar.
                         Basic combos work effectively but popping them in the
                         air with a few strikes and an Arial slash followed
                         by a combo will significantly weaken one.  The axe
                         Sarafan can combo you so watch for them.

      Sarafan Archers:   They are pestering form a distance but easy prey
                         close by.  Keep them near you and you will have no
                         problems.

      Sarafan sorcerers: This caste is weak comparatively to the others but
                         pose the greatest threat to your person by
                         spell casting.  Eliminate them with basic combos
                         before any other enemies.

      Shades:            These will be a common occurence in Nosgoth.  TK's
                         inflict little damage but stun them.  use only the
                         basic three hit combos because they will not pop up
                         or yield to diverse attacks.

===============================================================================
 II                  - T H E   U N D E R W O R L D -               R A Z I E L
===============================================================================
                             Escape Underworld
-------------------------------------------------------------------------------

Fall from the ledge to the back ground to find your first Tome for Raziel.
Now head left and up the stairs following the wall, climb up to the ledge and
glide to the next one.  Then use a running jump/glide to get to the ledge
across the room.  Move to the next room.

Glide across the first two ledges and then to the one to the right.  There you
will be presented with a test.  Eat six souls.

1) On the same ledge.
2) consume form the left hand side of that ledge for another.
3) Jump to the ledge to the right and consume the one there.
4) suck up the one near the middle of the high point of the ledge.
5) Glide across to the roof of the ledge across the room to get the next.
6) Drop to the left to get the last one.

Now go to the next room.

Jump to the ledge there you will find another test.  Kill six sluagh and
consume them.  Proceed to the next area.

Jump to the first ledge there you will have to race to avoid the mist.  Walk
around to the right side and jump to the next ledge.  A tentacle will drop to
destroy part of the ledge.  You will see this coming as this happens more.
Jump the gap and then glide to the scalable wall across the room.  Climb up
and jump to the right hand side.  Then glide to the far right.  Jump the gap
and scale the next wall.  Jump right and to the far right ledge.  Jump up
and make a desperate leap towards the high ledge to the right of the end of
the one your standing on.

You will escape; now head to the adjacent room before doing more ledge
jumping.  There a small voice over will take place and you can grab the
second Tome.

Now head back and climb the stair part and the ledge right by it.  Jump to
the ledge to the left and keep moving until the camera angle changes.  Glide
to the next ledge across the screen.  Now jump on the wall and to the alcove
where the statue is.  See it?  Now glide and stagger to the scalable wall.
Climb it and jump to the ledge to the right and then to the next one.  Head
through to the next room.  Watch the little cinematic and then jump up to the
barred window to phase through it.  Kill the archons and your mission is
finished.

----------
- Items: -
----------
      Ancient Tomes:
      1)  Right in the beginning on the foreground wall form the first camera.
      2)  After the race test in the adjacent chamber.

------------
- Enemies: -
------------
      Sluagh:            These scavengers are easy to kill but tend to swarm
                         you in packs.  They use lunging attacks so be
                         careful.  Try to keep them separated.  Use standard
                         combos.

      Archon:            These baddies will swoop down to attack you and try
                         to draw your life force away with a band of energy.
                         To prevent/stop this activity use a TK blast and
                         jump up using a the three hit standard combo.  TK
                         it again and follow it up with another combo.
                         This will kill it.
===============================================================================
 6                   - W A L K T H R O U G H -                     P A R T   2
===============================================================================

P A R T   2: Is where most of the game takes place.  For Kain that means his
             era and Raziel his own.  Once the story shifts again it will be
             the last time you will be forced to progress so SAVE your
             progress!!!

===============================================================================
 III            - S A R A F A N   S T R O N G H O L D - 2 -            K A I N
===============================================================================
                               Pursue Moebius
-------------------------------------------------------------------------------

FALCON INSIGNIA

  Grab the Falcon Insignia form the door and proceed through it.

TK the cracked wall and scale it.  Blast the next wall and head across the
bridge.  Kill the shades in the next room and go to the top of the stairs of
the prison room. Go through the door.  Go through the second cell on the right
to get a TK rune.

blast the wall and climb up then blast the next wall and head to the south
exit.  Kill the enemies there and head through the hallway.  Go west and kill
the enemies.  Scale the wall and phase through the gate.  Head to the door
below and kill the few sarafan there.  Now place the Falcon Insignia in its
proper place.

MALEK'S SHIELD

  Follow the hallway to the Super Jump point.  Jump across and look to your
  left. Grab the Health Talisman.  Hit the TK switch and go through the door.
  Grab the tome in this room and drag the stone over the depressed switch.  The
  statue of Malek will revolve so you can take his shield.  Kill the shades in
  there and leave.

Fall to the first floor rather than jumping across and head to the door on the
right.  You will have to kill some sarafan first.  Do so and proceed.

MALEK'S SWORD

  Place Malek's shield in its proper place and head to the door on the right
  that has become unsealed.  Go to the next door and along the catwalk.  Kill
  any sarafan that pose to great an annoyance.  Go past the opened door along
  your path to get another TK rune.  Go through the door and head along the
  catwalk and to the right to the statue holding Malek's Sword.  Now proceed
  along the catwalk to get yet another Health Talisman.

Now just head back to the Courtyard and place the sword where it belongs.
The other sealed door will open.  Go through it.

DECORATIVE SWORD

  Now you will see a room with a large blocked way and a scalable wall, climb
  it and destroy the wooden break below the gear.  The bridge will lower.

  Now head along the bridge and kill the sarafan waiting for you there.  Super
  Jump to the next scalable wall.  Once up the wall destroy that bridge break
  in the room and TK the wall.  There will be another cracked wall behind it,
  destroy the break beyond it. The bridge will lower so head between the two
  rooms in the hallway and drop through the whole in the wall.  Head into the
  room rather than jumping across the bridge.  Look for the glittery
  Decorative Sword.

FIRE EMBLEM (FLAME REAVER)

  Take it up and kill the sarafan.  Head across the bridge to the other bridge
  room and place the sword in the wall that has one like it.  The wall will
  open up to reveal a doorway.  There at the end of the room you will see a
  stone structure, rotate it twice to open up the farthest wall and get the
  second upgrade to the balance emblem.  This one is endowed with fire and red
  in color.

The fires will exhaust.  Use manual telekinesis to burn the two braziers on the
right to get a tome.  	Now extinguish the north flame and ignite the other
brazier on the bottom.  The doorway will reopen.  Kill the sarafan and head
across the bridge again.  Go through the door in the other bridge room. Use
the manual camera angles and TKs to hit the two flames on the pillars.  A set
of stones will appear for a walkway to the next ledge.  There hit the TK
switch and follow this new walkway; jumping over the gap.  Hit the next TK
switch and Jump to the first and then the second stone.  form there jump to
the next landing; again do NOT use floating, it will hinder your jumping
range.

Follow the hallway to the door for another major cinematic.  Grab the Health
Talisman there and bat flight out of this mission.

----------
- Items: -
----------
      Health Talismans:
      1)  To the left of the first TK door.
      2)  Past Malek's Sword on the catwalk.
      3)  The last room after the cinematic.

      Telekinetic Runes.
      1)  After the prison room, the second cell on the right.  Phase through
          the gate.
      2)  The catwalk above Malek's Courtyard immediately before entering the
          door to the bridge area.  It is past this door.

      Tomes:
      1)  In the room with Malek's shield.
      2)  Ignite the two fires on the right in the room with the fire emblem.

---------------
- TOTAL ITEMS -
---------------
Health:       6
TK:           4
Tomes:        4

===============================================================================
IV                     - T H E   C E M E T E R Y -                 R A Z I E L
===============================================================================
                          Escape the Spectral Realm
-------------------------------------------------------------------------------

Follow along the wall to a doorway and along the path (not an open path) until
you reach a room with a large door and grated windows.  Kill the shades that
will appear and phase through the window.  Rematerialize through the conduit
there.  Open the doors and head out of the passageway.  You will encounter your
first vampire hunters kill them to continue.

Now go back to where you started the level. Jump into the window where you
begin to claim a health talisman. (Left window as seen form the outside.)

Now head back through that doorway and through the set of doors heading to the
water.  Kill the revenants and go through.  The gates will lock.

DECORATIVE SHIELD

  Now dive into the water and head to the bottom to the adjacent chamber (where
  you got the second tome in the Underworld level.)  Now swim up and out and
  grab the tower with the grab ring.  Pull it back a step and climb up to the
  ledge above it to get the Decorative shield.  Now head back to the other room
  on the surface and place the shield in the similar looking statue.

Head to the round room and kill the revenants.  Go through the hallway and
shift before the grated door.  Phase though it and jump on the center column;
then jump to the other hallway.  Rematerialize through the conduit outside.

Kill the hunters and go through the door in the south of this scene.  Kill
the few revenants there and go through the next door.  Glide to the platform
hanging over the cemetery and get the TK rune in the middle of it.  Head
through the doorway to the right and glide across to the next Ledge.  Kill
or TK any hunters who get in your way.  Now open the door.

Jump the circular stone structures and shift into spectral.  Glide across
to the ledge with the door on it.  Rematerialize with the conduit.  Open
the Door.

In this room jump to the floor below and kill the shades.  Now head through
the transporter.

-----------------
- i Dark Reaver -
-----------------

Go down the hallway and shift into the spectral realm.  Now phase through the
gate.  Drop down to the first level and look for a conduit in one of the
rooms.

Imbue the reaver and break the wall on the first floor for a health talisman.

On the left hand side of the room there are two orbs filled with light; go
darken them with the reaver blade.  The gate to the real world will now
open once more.  Find the scalable wall and climb up.  Then head to the
transporter and leave.  Now kill the shades that will appear and then hit the
charge stone until your reaver is powered up.  Use the Dark Reaver spell and
pass the gollum securities.  Change your reaver and leave.

-------------
- Cemetery -
-------------

Look for the door down below and head out.  Now go back to where you first
entered the physical world (the room with the broken coffin.)  charge the
reaver with the stone in that room.  Use the dark reaver spell again and pass
the gollum security.

KAIN'S FAMILY CREST

  Once you get to a grated passage shift again and phase through the gate.
  Look for the conduit in the room then climb the stairs.  At the top glide
  to the first column platform then shift again.  Now go to the next platform
  and to the next hall.  There a short cinematic will begin.  Rematerialize
  and take Kain's Family Crest.  Walk through the broken gate and head up the
  stairs again; this time placing the crest in the door at the top of the
  stairs.

Overlooking the outside again, push the moveable stone tower off the ledge.
Now drag it to be centered with the light shrine but don't push it into the
foreground or background.  Now climb the circular stone structure and glide
to the tower you moved.  Once there jump to the ledge and open the door
with the dark reaver.

Inside the light shrine, walk to where the steps are heading down and move
as close to the edge as possible.  Now using manual TK and camera angles
blast the stone wall that is cracked with the light symbol on it.  The room
will fill with light.  Now use the scalable wall to the right of the
transporter and climb it.  Claim the Faceted Orb and place it where the sun
is shining down.  The transporter will now activate.

----------------
- Light Reaver -
----------------

Once through the transporter, shift into spectral realm and head down the
hallway.  form there phase through the gate and head down below.  Use the
conduit in the center of the main room.  Now imbue the blade.  A gollum will
march through; kill it to proceed.

There is a tome in one of the open doorways.

Now look for the cracked wall.  Behind it is a scalable wall climb out and
head out of this room.  In the rooms nearby, light the orbs to open the
transporter.  Then shift into the spectral realm and phase
through the grated door and look for the conduit.

Now transport out of the shrine.

------------
- cemetery -
------------

Kill the shades within the shrine.

Jump down and drag the stone tower four paces to the right (ONLY).  Jump up
the stone columns and glide to the tower you dragged.  Jump and glide to the
right landing and back into the mausoleum.  Use the door to the SE of this
room.  Go through the hallway with the stone head back to the crypt with the
large painting in it.  To the right of the painting of Kain there is a ledge
to climb up on the wall.  Climb up and head right to the door with the dark
orb in it.  Use the Light Reaver to open it.  There is another TK rune
there. (-Thanks to Nelo Angelo of Nosgothic Realm for that.)

Now head out of the shrine using the dark reaver.  Now go back to where you
began the level again and through the door nearby.  Go through it (where
you met the first revenants.)  Go down the hall until you see a scalable
wall and jump to the ledge to the right.  You will see a door with a
blackened orb in it.  Use the light reaver to fill the orb with light and
open the door.  Beyond it is a health talisman.

Now go back to the beginning of the level AGAIN.  There is a pathway (not a
doorway) and follow it to the end to see a large gate and two orbs to each
side of it.  Change the dark orb to a light one.  Then the light one dark.

----------
- Items: -
----------
      Health Talismans:
      1)  The left window of the doorway looming over Raziel right at the
          beginning.  You must be in the physical world.

      2)  Behind the cracked wall in the Dark Reaver forge. (Post imbue.)
      3)  The hallway between the first set of revenants and the water
          zone there is a scalable wall.  Climb it and jump to the next
          ledge.  Use the light reaver to open the door.

      Telekinetic Runes:
      1)  On the platform above the cemetery.  It is along the way to the
          dark reaver.  Before Kain's Mausoleum.
      2)  Behind the dark orbed door to the right of Kain's Crypt in the
          mausoleum.  Must have the Light Reaver.
      Ancient Tomes:
      1)  Open doorway in the light imbument room.

------------
- Enemies: -
------------
       V. Hunters (fem):  These enemies use pole weapons.  The female
                          portion of the caste are very much like the
                          sarafan types of this kind except they cannot
                          block.  (The wraith blade cannot really be
                          blocked.)

       V. Hunters (male): The males attack like the females except they
                          throw molotov cocktails form a distance.  These
                          enemies accuracy is lower however.  Use the same
                          techniques as you do on the female version.

       Sorceress Hunters: These hunters can empower their allies with
                          stronger attacks, regeneration and higher
                          defense.  What separates them form their sarafan
                          counterparts is they can teleport and create a
                          barrier that will only be destroyed if attacked
                          with telekinesis first.  They can also create
                          magical barriers that will encase Raziel in a
                          confined area.

                          -(Use the same techniques on the hunters as you
                          would the sarafan.)-


        revenants:        Regular caste revenants are actually very easy.
                          They can throw projectile vomit which is slow
                          and can be cut.  As long as you keep attacking
                          they cannot hurt you badly.  Their only strong
                          point is their stamina.  These guys take a
                          pounding.

        Gollums:          These stone monsters provide quite a challenge
                          in the beginning.  Wait for one to strike when
                          your close then dodge away.  Dodge towards them
                          and slash them with a three hit combo.  You can
                          usually pull off one more combo before they
                          come out of their dazed state.

                          Their attacks are all nearly close range.

                          When in groups get them to kill each other by
                          dodging between them when they swing.

----------------
- TOTAL ITEMS: -
----------------
Health:        3
TK:            2
Tomes:         3

===============================================================================
 V               - T H E   P I L L A R S   O F   N O S G O T H -

                           In the Age of the Sarafan                   K A I N
===============================================================================

Walk down the steps heading east.  Fight the Sarafan if you so choose but it's
not necessary.  Watch the short cinematic and head North of the Pillars for a
Health Talisman.  Go west of the Pillars and phase through the gate.

STONE DISK

  Head to the ruins and there you will find a pillar that can be destroyed with
  TK.  Climb up the broken stub and the to the ledge above for a tome. Jump
  across the ledge to the other part.  Kill any sarafan with TK tosses or
  Slashing them to bits.  Follow the pathway beyond here to the pedestal with
  the stone disk lying on it.

Head back to the beginning of the level and place the disk by the stone
platform on the ground.  Burn the two braziers on the wall and rotate the tower
that comes out of the ground for few times.  A passage will open up in the
wall.  Continue down the path until you see a wall with a bizarre statue
growing out of it.

DIMENSION REAVER

  Destroy the Head with TK and then hit the TK switch behind it.  Jump the
  stone   ledges on the left side to climb these new ledges to get the Reaver
  of Dimension.

Now go to the ledges to the right of the statue and grab the Health Talisman.

Now go all the way back to where you got the Stone Disk and touch the Diamond
symbol on the statue.  Now Bat Flight to the next location.

----------
- Items: -
----------
      Health Talismans:
      1)  To the right of the odd looking statue.

      Telekinetic Runes
      1)  North of the Pillars.

      Ancient Tomes:
      1)  The ledge above the ruins to the West of the Pillars.

----------------
- TOTAL ITEMS: -
----------------
Health:        7
TK:            5
Tomes:         5

===============================================================================
 V I             - T H E   P I L L A R S   O F   N O S G O T H -

                               500 Years Later                     R A Z I E L
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Head down to the encampment below.  Kill the hunters and then get the Health
Talisman and then proceed further.  Kill the next set of enemies and scale the
wall to the right of the screw like pillar.  Walk along to the Fire Shrine.

Scale the wall next to the transporter and move the stone dial so that there is
nothing blocking the large stone on the left.  Now head down  and drag it to
the center and then to the wall with the TK switch above it.  Scale the wall
again and rotate the dial so that you can press the stone block to the wall.
Now press it towards the wall and hit the TK switch.  The stones gases will
light on fire.  Now drag it to the center of the room.

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- i Fire Reaver -
-----------------

Follow the hallway form the transport and out the doorway.  Drop to the first
floor and shift into spectral realm.  Visit both fenced in rooms to fight a
couple mini-bosses.

Head back to the main room and look for the room to rematerialize.  Once you
have; head back to the forge and imbue the reaver with Fire.

Go back to the room you rematerialized in and burn the two braziers there.

Find a room with chairs lining the wall.  You can jump up here to the second
floor. There in the adjacent chamber is a Tome.

Head out and to the door to the left.  Kill the shades and jump on the pillar.
Now use the camera and TK functions to hit the switch.  Quickly light both
fires.  The one closest to you and then the one on the other side up the
scalable wall.  Go out of this room and to the one to the left.  Follow the
Hall out; with the four fires lit the transporter will activate.  Leave the
fire shrine.

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- The Pillars of Nosgoth -
--------------------------

Follow left to the stone dial and the braziers from Kain's level.  Now burn the
braziers with the reaver and rotate the stone tower until the passage is opened.

BRONZE DISC
  Head to the pillars and search the area to the east.  You will have to kill a
  few hunters but a TK rune is lying there.  Now head North and jump up the
  ledge.  Grab the tome and kill the Hunters protecting The Bronze Disc (a
  barrier will envelope it.)  Grab the disc and head West.  Place the disc in
  the grated gate and head to the ruins.

Jump the center pillars and shift on the second one.  Jump to the right and
rematerialize.  Now follow the path outside of it and look to your immediate
right.  (Before you fall off of any ledges.)  You can see the shrine.  Glide
across to the ledge and open the door with the Fire Reaver.

Slide the stone on the left hand side of the shrine room to the right.  Lock it
in place by hitting the TK switch while standing in front of it.

Now head to the other side of the room and drag that stone over the other jet
(to the left.)  Hit the Air Jet in the center of the room and float to the high
ledge.  Grab the Howling Heartstone.  Now head back down and hit the TK switch
again.  The air  will move the stone and then go to the other end of the room
and move that one out of
the way.  Place the Howling Heartstone in its place.  The transporter will now
activate.

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- Air Reaver -
--------------

Drop through the whole in the floor and head towards the fenced area. There you
will fight a guardian.  Afterwards head through the  pathway still in the tomb.
Scale the wall and head northward.  Pass the next scalable wall instead of
going down and phase through the next gate.  There is a conduit there.
Rematerialize and head down the hall.  Grab the Health Talisman.  Now go back
to the last scalable wall you didn't go down and fight the next guardian.

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