Legacy Of Kain: Blood Omen 2 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Legacy Of Kain: Blood Omen 2 - Strategy Guide (Page 02).
Go through the door and get your blood and lore from the guards. Head to the
right through the door and hit the lever on the far wall to open the next
door. Mists on the ground will help you make an easy kill out of the guard.
There is a ladder in the area that leads to a great deal of nothing, so
ignore it. Instead, head through the large doorway and to the left through
the next door, which leads to a ramp going downward. Follow the ramp around
the corner to the left, and you will find another switch. Hit it to open the
door to the left. Go through it and it will close behind you.
The door to the left leads to the dead-end that the ladder took you to, so
don't bother with it. There is a tunnel through the ground here, but steam is
blocking it. Head up the ladder to your right and turn around. In front of
you now is a door blocked by steam. To your right in the center of the steam
generator is a switch. Hit the switch. Doing so turns the steam off of the
door, and onto a ladder in the adjacent room. Go through the door that the
steam was blocking and kill the guard. The doorway opposite the ladder leads
nowhere. Hit the switch next to the door to the far right of the door you
used to come in. It will open the door for a short time. Head through and
quickly hit the steam switch and run back through the door while it is still
open. If the door closes, just redo the puzzle. Climb up the ladder and hit
the switch there.
Hitting the switch turns off the steam that blocked the tunnel on the lower
level, and the doors leading there, so head back down and jump into it. On
floor of the next room there is nothing, nor is there anything on the far
platform from the checkpoint. Go to the checkpoint and activate it, then head
straight down the hall, where you will enter another cinema sequence, and
after the cinema, your first boss fight.
BOSS FIGHT: FAUSTUS
Stage 1: A straight fight. Block his attacks and dodge his red attacks, and
hit him with Fury whenever your Rage meter is full enough. Three hits from
Fury will start stage two.
Stage 2: He heads up a tunnel and to the next room. Go through the open door
and follow the path into the next room. The next room looks like something
out of a Hellraiser movie, with hooked chains dangling from the ceiling and
four furnaces; one on each wall. Mists adorn the ground. Faustus is on top of
one of the furnaces, lobbing grenade-like things at Kain. You are supposed to
use the Mists to sneak around so that he cannot see you approach the furnace,
then hit the switch to activate it and fry him. An easier way is to just run
to the furnace he is on and try to guess where he is going next, and go there
to hit the switch. If you are wrong in your guess, just try again. Since the
mist doesn't cover the entire floor, if you do try to sneak, you could be at it
for a while, since you must give up your mist form when you leave the mists,
and if he sees you, he jumps to a new furnace. Whichever way you decide to
fry Faustus, three times will start stage 3.
Stage 3: Faustus jumps onto the chains and waits to sneak attack Kain. You
will be alerted to his oncoming attack by a whooshing noise just before he
strikes. Sidestep his kick, which cannot be blocked, to stun him, then move
to him and hit him with a three-hit combo. Four such combos ends the fight.
Head through the open door after gaining the ability "Jump". Use the Dark
Gift to jump from the broken platform to your right to the other side. From
the other platform, go to the left and into the tunnel to end the chapter.
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Chapter 3: The Lower City "In Darkness We Gather"
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Watch the cinema between Umah and Kain. After it is complete, you will be
next to the Municipal Bank. There is a guard that roams the area, so kill him
off. Face the Municipal Bank. To the left are some stairs leading to a Lore
Chest and a couple of civilians. Kill them, then head back out to the main
area.
With your back towards the bank, there is a merchant and a civilian arguing
over prices to your left, and another guard nearby. Scare the civilians, and
one of them will run to a door at the Auberge Du Roitre (French for "Inn of
Roitre") and unlock it for you. Inside is a Lore Chest. After you grab the
Chest, kill all the civilians. A glyph energy barrier blocks your progress by
ground, so the only option left now is travel by air.
Move back to the Municipal Bank and climb the left stairs, then go up the
stairs to the right. Go around the corner and you will be able to see a
checkpoint way off in the distance. Use your gift Jump to reach it. Trigger
the checkpoint, then jump down below, where you will be able to make out some
mists. Switch to Mist Form to stealth kill the two thugs in the area. Another
thug might come running around the corner, so be ready for him as well.
After you kill the thugs, head between the two buildings with the mist in
front. The next area will contain a thug if he didn't come running to help
his doomed friends earlier. Head down the ramp on the far right of the area.
You are now past the energy barrier. Head up the stairs to your left and kill
the civilians there. Turn right and head to the gate, where a cinema will
show a guy that demands the password to pass through. You'll get him later.
Head back down the stairs and straight to where two more civilians are
chatting away. A guard roams the area as well. Kill the guard, then the
civilians. Another glyph barrier blocks your way to the left. To the right
is the "Red Raven" tavern. Move to the door and go through.
Three civilians are inside the tavern to feed on. After killing them, move to
the bar and get the password to the gate. Time to pay him another, less
pleasant, visit. Head back to the gate and let him open it, then kill him
for being insolent. The door in front of you doesn't open, so head around the
corner to your right. A pair of thugs wait around the next corner. Kill them
and then continue around the corner to your right. The stairs to your left
going up lead to another set of stairs going down and three doors that won't
open. To the right are stairs leading down. Head down the stairs into the
main area.
There are three guards in this area, one at each gate. There is a civilian
pleading with one of the guards to let her through, but he is adamant in his
duties. Another civilian stands near the building in the middle of the area.
There is a Lore Chest on top of this building, which you can reach with the
stairs on its side, which, incidentally, are the stairs that lead to the
doors that won't open. Head to the left, where there is a guard stationed at
an energy barrier. Kill him. After doing away with him, move to the guard at
the iron gate and kill him. Finally, deal with the guard by the Southgate
Tram Station. If you do this right, you shouldn't alert any other guard while
you deal with any one of them. After the guards are dead, kill the civilians
and grab the Lore Chest.
From the roof of the building where you grab the Lore Chest, "Jump" to the
building to the right, where you can see a glyph energy source. Hit the
switch and follow the piping to the next switch. Hit it to open the double
doors. Through the doors waits a cinema scene. Head through the door in front
of you and into the room on the right, where there is a Lore Chest. Head back
out into the main room. To the right is a broken glyph conduit (for want of a
better term). You need to pull it out so you can put a working one in place.
Move to the conduit and pull it out from the wall. Move back into the room
with the double doors and grab the conduit from the wall there, and push it
into the space where the other one was. Once it is in place, turn around and
head into the room to the right, where you will see two energy generators,
each one sending energy a different way. There is a switch on the right wall
as you enter the room. Hit it to send energy to the door in the main room.
Head into the main room and wait for the energy to reach the door. Hit the
switch and go through, activating the next checkpoint. Jump through the
broken window to your left and go straight up the stairs in front of you to
the next door. They alley leading off to the left goes nowhere and does
nothing (henceforth known as GNDN).
As you reach the top of the stairs, a guard will tell you that you need the
password to enter. Turn left and head down the alley. Follow it to the end
where it goes down some stairs. There are a pair of thugs standing guard in
this area. Make short work of them and head up the next set of stairs leading
up. The stairs lead under a catwalk. Off to the left, a guard patrols. Kill
him and then head up the road to the right, where there are two civilians to
kill. Continuing down the path will trigger a cinema scene at the newsstand
across from the "Ducket's Traders" sign.
Kill the guard roaming the area, then head back to that idiot that want the
password. Give it to him then kill him for your troubles. Head up the stairs
and through the next door. In the next room, three prisoners await the death
sentence. Give it to them, grab the sword on the ground, and head up the
ladder. The alley on the other side of the ladder leads to where you just
came from, so don't jump back down there. Instead, "jump" across to the next
checkpoint, which you can see in the distance.
Activate the checkpoint and grab the Lore Chest, then move to the small metal
platform with the broken rails, which is to the right of the Lore Chest as
you look at it and the door behind it. From there, "jump" across to the next
building, which is in front of you and slightly to the right. There is mist
on the roof, so switch to Mist Form and kill the two thugs. After you deal
with them, head down the alley to the right, which drops off onto another
building.
Jump to the ground and kill the two thugs down there. Hit the glyph energy
switch on the wall of the building on the left side of the gate, and then
head back up to the top of the building you were just on using the ladder
that is reachable on top of a little building near the pile of crates. From
the top of that building, you can "jump" to where you see the glyph energy
pipes leading to a switch and another door. Hit the switch to proceed.
There is a thug standing guard in the building, and the doors close behind
you. Kill the thug, and then head to the left from the double doors and go
through the next doorway. Kill the civilian and proceed through the next
door. The fence to your right prevents you from going that way, so head down
the stairs to your left. At the bottom take a left and you will overhear a
couple of civilians griping about having to work. Free them from their work
detail.
The floor where the two were standing is weakened. Above you dangles a
presumably heavy crate. You must drop the crate onto the weakened floor to
continue. You'd think that with this many crates thrown haphazardly around
the room that you would find at least one Lore or Weapon Chest, but no, there
aren't any here. *sigh* Head directly across the room from where your last
meal was standing and through the doorway there. Turn to the right and head
up the stairs. A thug waits at the top of the stairs. Kill him. After feeding
activate the switch on the right side of the room (as you look from the area
next to the stairs).
Go back down below and jump through the hole. As you proceed toward the next
checkpoint, you will pass a Lore Chest on your left. Make sure you grab it.
Hit the checkpoint and proceed around the corner to the left. This hallway
contains another weakened floor, but a cement barrier prevents anything from
falling onto it. Just keep going on for now. In the next area, the door to
the Sewer Access to your left is locked, so head to the right and up the
stairs. At the top of the stairs is an area containing two more thugs. Deal
with them accordingly, and then head straight across the room from where you
came in (there is a locked door there), and head up the stairs that lie
through the doorway to the right.
Hit the lever next to the crate to open the gate, then push the crate all the
way across the cement platform onto the lift. Jump over the crate and turn
right, stepping off the ledge. To your immediate right is a switch. Hit it to
raise the lift to the third level. Move to the side of the cement platform,
and push it out of the way. Head back into the room that had the crate in it
and climb the ladder. Turn around and go through the doorway, then turn right
and follow the platform around to the left. Kill the thug, then go straight
towards the wall and turn left, where there is a hall leading around the
corner. Kill the thug around said corner, and then push the crate off of the
platform, breaking through the floor below. Follow the crate.
Going right, away from the checkpoint, leads nowhere. Turn left and trigger
the checkpoint and proceed down the corridor, jumping over the beam that
blocks your way. A guard comes running when you do. Kill her and then head
through the passage she came from, which brings another guard running. Kill
her as well. At the top of the stairs to your right is a Lore Chest. Grab it
and then head back down the stairs and to the right, where there is a short
sword laying on the ground if you need a weapon. Head around the corner to
the right and to the next puzzle.
You need to reach a ladder, but it is out of jumping range. On the ground
under the ladder is a piece of wood, which was formerly a crate, I believe.
Turn the wheel to your left as you enter the room to fill the pit with water,
then "jump" to the crate lid and climb up the ladder. Head down the alley
into the next area. Lure the two talking guards to your side of the glyph
barrier and kill them. Turn around and head down the street and encounter a
thug on your left. Give him the same treatment you gave the guards. After
killing him, head down the street to the right, past a pair of chattering
civilians (leave the civilians alone) and toward another pair of guards. Kill
them. The stairs nearby don't lead anywhere. Hit the glyph energy switch and
head back down the road toward the two talking civilians. Leave them alone
for now.
Before heading through the glyph opened gate, try heading into the Weapons
Shop in the area. If the door doesn't open, frighten the two civilians and
herd them towards the it. One of them should open it. It is directly across
from the wagon sitting next to the bank. There is a civilian inside and a
Weapon Chest. There is a Lore Chest inside the building across from the
theater (where the two people were chatting earlier). The building has
"NPOEKT" written on the glass. Kill the illiterate civilian inside and grab
the Lore Chest. Once done there, head through the gate which was opened by
the glyph energy. The gate closes behind you. So does the gate at the end of
the passage.
There is nothing in the green room to your front. Head to the right and
around the corner to the left, where a pair of thugs wait. Going right (away
from the thugs) leads to a dead-end. Kill the thugs and proceed over the
fallen beam and to the right. You will pass a doorway to your left as you go,
but ignore it for now. Head through the next door, and go up the ladder to
your immediate right. Feed on all the dead bodies at the top of the ladder,
then jump to the top of the smaller building, where a thug waits. Kill him,
then push the crate off to the floor below (there is only one way you can
push the crate off the building). Head back down the ladder, or just follow
crate. Be careful not to fall in the water, though.
Move across the platform to the switch on the right. Hit it to open the metal
door, then push the crate under it. Turn around and head back through the
door on the left and through the doorway to the right (into the room you
ignored earlier). There is a wheel on the wall that will temporarily drain
the water from the adjacent room. Turn the wheel and then quickly move out of
the room, turn left, jump over the railing and land on the platform. Turn
right and run up the stairs under the opened gate. Head under the archway and
up the stairs, where there is a checkpoint waiting.
Hit the switch to open the gate and encounter a pair of thugs beating some
civilians. Kill everything you see and feed on all of the dead bodies. Once
you are done, head back to the gate you came through. All of the paths in
this area lead to nothing, except for the alley in front of the entrance
gate. Head down it and around the corner to the left, where there is another
gate and switch. Hit the switch to open the gate, of course. Head through.
A cinema will start once you do, showing Kain's first encounter with a
Sarafan.
The Sarafan calls a couple of guards to deal with Kain. Kill the guards, then
head either way around the central building. Follow the alley all the way
back, where you will find a small shack that you can jump onto. Use it to get
to the top of one of the taller buildings. From there you can "jump" to the
top of the central building, and then to the Lore Chest. From there, drop
down to the side where there is a guard waiting. He sounds an alarm, and you
must fight a series of guards. Kill them all, then use the wheel on the wall
to open the next gate.
Kill the civilian standing at the stand, then head down the road to the left.
Another civilian is standing there. Kill her and the guard on the other side
of the barrier will run to try and help. Kill him, too. Head over to the
barrier and then turn around. Go straight and to the left, and you will find
an alley with mists toward the end of it. Head down the alley and assume a
mist form to kill the thug standing guard. Use the wheel to open the next
gate. As you head through, the gate closes and a cinema starts.
Feed on the bodies, and then follow the path the vampire took. He is waiting
at the top of the ramp, but runs off once you get close. Keep following him
and killing everything that gets in your way. There are no secrets to find.
Once you "jump" to the far building, another cinema starts. After the cinema,
go around the corner to the right and drop off the building. Around the next
corner is a checkpoint. Kill the civilian, then head down the stairs. To the
right is an energy barrier. Head to the left, all the way to the end of the
road, where a pair of thugs wait.
Well, it looks like you're trapped. All the passageways have barriers over
them, and all the doors are locked. Move to the right of the church, where
there is a Lore Chest blocked by a barrier. Jump onto the crates and over the
archway. Open the Chest then head down the stairs.
In the next room, there is a catwalk that can be operated by a lever to the
left as you enter the room. Across the catwalk, there is a wheel that will
drain and add water to the room. Move across the platform and turn around.
Off to the left is a crate. Move to it. Jump over the crate and push it
into the pit. Jump down into the pit and position the crate under the
catwalk. Jump onto the catwalk, then turn and hit the switch to retract the
catwalk. With the catwalk out of the way, move to the other side of the pit
and turn the wheel, flooding the pit with water, and making the crate float
to the top. "Jump" across the pit and trigger the catwalk again, which will
extend under the crate. "Jump" back across and drain the water again, leaving
the crate on top of the catwalk. With the water out of the way, push the
crate onto the big, wooden switch on the floor to open the gate in front of
you.
Head through the corridor to the glyph switch, and hit it. Doing so turns off
the barriers blocking the catwalk room and the Blue Lady pub. Head back
through the catwalk room and up the stairs to the main area. Turn left and
move to the awning with the Blue Lady on it. Head up the ramp and turn to the
left, grabbing the Lore Chest there (worth five lore points). After you grab
the Chest, head into the Blue Lady.
Turn left as you enter the door and head through the next doorway, and down
the ramp to the left. A cinema ensues about halfway, and so Kain meets the
Cabal, and Vorador. The end of the cinema will layout the next mission. And
so, chapter 3 ends...
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Chapter 4: The Upper City "A Question of Faith"
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Kain's mission is to find the bishop and get some information from him. From
the start point, head straight to the checkpoint in front of you, and kill
the two or three civilians in the room. Head straight up the ramp from the
checkpoint into the next room. Head between the columns and into the
courtyard, where there are two guards off to the left, and a mist covered
alley to the right. For now, go to the right and kill the thug, then head
back and lead the guards into the mists. Once you have fed, head to the end
of the mist covered alley, around the corner to the left, and down the
stairs.
A cutscene awaits at the bottom of the stairs. After the cinema, deal with
Marcus' lackeys and then head through the gate, using the wheel to open it.
The gate closes behind you, and you can feed on the two dead guards on the
other side. After feeding, head down the passage around the corner to the
right and through the door.
A cinema plays as you go through the door in this puzzle room. Marcus summons
more of those inferior lackeys. Head down the stairs to the right, past the
checkpoint, and kill Marcus' pets. From the platform where the first two
victims were encountered, head across the catwalk into the next room, where
there is another guard. Kill him, then turn the wheel to rotate the bridge to
your side of the room. Head across the bridge and turn the wheel to rotate
the bridge back to the other side of the room. Head down the stairs to the
right and grab a Lore Chest. Head back up the stairs and go up the rampway.
As the corridor turns to the left, you will hear a couple of people talking
around the corner, and you will see mist on the ground. Take a wild guess.
Once you are finished with the thugs, head to the end of the passage and go
through the door, then climb up the ladder on the right wall. A cinema
starts. After the cinema, head left to the wheel and turn it to open the gate
to the next area. Proceed through.
Activate the checkpoint and the gate closes, and a cinema begins. After
Vorador has finished babbling, head to the left and kill the civilian, then
double back and go kill the two guards and the civilian that are standing in
the mist. Go down to the end of the road around the corner to the left. Lure
another guard back to the mist, then head back to the gate he was at and kill
the civilian there. Use the far lever on the left doorway to open the door,
and head through. The door will close behind you. Activate the checkpoint and
deal with the two thieves guarding the area. There is a small patch of mist
on the ground to the right, which will mkae the fight much more simple.
Proceed to the end of the alley, where you will find a broken ladder. Grab
the crate to the right and pull it so that you can use it to reach said
ladder. Climb up the ladder to find another ladder. Climb up that ladder to
find a thief looking through a glass sunroof. Kill the thief and then jump
through the opening in the sunroof to the floor below.
A thief on the inside kills a civilian for you, then you kill her. Grab the
Lore Chest by the fireplace, then use the wheel by the dead civilian to open
the glass double doors. Proceed through. Move to the right, where the
concrete barrier is broken, allowing you to "jump" to the far room. Kill the
civilian and the two guards, then switch out your old weapon for one of their
nice, new long swords. Once you have a new weapon, charge it in the Weapon
Chest that is next to the bookshelf on the right side wall. Head down the
stairs leading around the fireplace, through the door, and down more stairs.
Open the next gate with the wheel, and activate the checkpoint. There are
some civilians and a Sarafan Knight in this area. Don't bother with the mist
he is on. Kill the Sarafan Knight, then the civilians in the area. If you
draw the attention of the two regular knights standing guard by the door
ahead, use the mists to elude and kill them. Once you are done, finish the
two knights (if you haven't already) and head through the door they were
blocking.
Head through the door in the next room and trigger the glyph energy on the
right wall. Turn around and use the wheel to open the gate and head back into
the main area. Turn to the right, assume a mist form, and hit the glyph
powered switch to open the next gate. If you don't use Mist Form, the guard
just close the gate as soon as you start to open it. Kill the guard and head
through the next gate. Head down the stairs and trigger the checkpoint. The
water running on the left wall prevents you from being able to "jump" there,
and another doorway nearby has water running over it. You need to get through
that doorway, but the control for it is on the upper level. Use the wheel on
the left wall to turn the water off so you can "jump" to that side of the
room. Turn around and head to the stairs on the far side of the room. A
Sarafan Knight stands nearby. Kill him and proceed up the stairs, where
another Sarafan Knight stands. Kill him, then "jump" across to where the
ater was previously flowing.
Turn to the right and go kill the standard knight standing in the mist. Use
the wheel to turn the water that was flowing over the one doorway off. Jump
down and head through the doorway, then open the next gate. As you open it,
the far gate closes. No puzzle here. As you proceed down the corridor, three
thugs show up to fight. There are no mists here to aid you, so kill them off,
grab the Lore Chest sitting next to the gate, and proceed through. Head up
the stairs and through the next door. Trigger the checkpoint and head through
the doorway into the next area.
Use the switch to open the gate you must use, and another gate closes in the
distance. In this area there are four square areas, the two on the left have
statues, as does the far one to the right. The near right side square has a
crate dangling above it. There is water in the two far squares. The wheels on
each side of the room drain the water from one side of the wheel to the other
side. Kill the Sarafan Knight guarding the area, then use the left hand
wheel to drain the water from the area with the glyph power switch. Trigger
the switch, which will power the switch in the square adjacent to the crate.
Move to the right hand wheel, and use it to drain the water into the area
with the crate, allowing you to reach the glyph energy switch. Trigger it and
the crate will fall. Drain the water back out of the crate area and position
it so that it blocks the gate. Move back out of the gate and hit the switch
to open the next gate. Proceed through and open the door.
Through the door is a checkpoint and another cutscene. Vorador tells you what
you must do. Head into the mist to the right to kill the two civilians. Kill
the Sarafan Knights and the other roaming civilian, then head through the
door with the plant on the left side. On the other side of the door, you will
find a crate. If you look up, there is a sandbag used to lift the bell that
is directly over the crate. Move the crate out of the way, then head up the
stairs. Move past the first switch around the corner to the right and use the
wheel there to raise the bell into position. Move back to the switch you
passed and hit it to ring the bell. Move back outside.
The gates are open now, so head through them. A Sarafan Knight and two
civilians are in the area, so kill them off and head through the next gate,
over the bridge, around the corner to the right, and use the lift. From the
lift, "jump" to the far room and kill the civilian there. Grab the Lore Chest
in the next room and then head down the stairs, where a Sarafan Knight stands
guard. Head through the next door, down the stairs, and trigger the
checkpoint. Kill the Sarafan Knight guarding the area, head down the
next set of stairs and kill the two civilians. The far left doorway leads to
a glyph energy conduit that has been broken. A cage lies over the one you
need to reach. Take either ladder to the level above the glyph energy system.
Use the wheel to raise the cage on one side and lower it on the other side.
This will expose the conduit you need, but cover the area where it needs to
go. Move the conduit out of the way of the cage, then trigger the cages
again. This will allow Kain to place the conduit in its proper position,
powering the switch to open the next gate.
Head to the gate and move through. Two civilians and two Sarafan Knights are
in the next area. Kill them, then head through the open gate and through the
door. A Sarafan comes running down the stairs to meet his fate. Head up the
stairs he ran down and follow the hall to the next door. Go through and turn
right, heading down the stairs, where you will have a cutscene. Trigger the
checkpoint. There are three guards off to your right, but you can hide from
them in the mist and use it to kill them silently. Grab the Lore Chest in the
area, then head up the stairs nearby.
From the top of the stairs, turn around and head down the left side walkway.
In a little draw to the left is a civilian to kill. Continue along the path
and jump up to the ladder. "Jump" to the room to the left and head through
the door. On the other side a Knight kills a civilian as you trigger the next
checkpoint. Kill him and head down the hallway, passing another dead body to
feed upon. To the right of the mists are double doors you can open. Do so and
proceed through. A guard stands on the other side. Use the mists to kill him
quickly. On the floor below are more guards. Lure them to the mist.
Head down the stairs, turn left, and head through the door that is in front
of you. Go around the table and through the next door. In the next room, you
are pitted against a Glyph Guard. Kill him and a bookshelf will slide away
and another cutscene with play. Grab the Glyph Guard's weapon, kill the
civilian, and head down the stairs behind the bookshelf. A cinema is at the
end of the stairs.
Trigger the checkpoint in front of you, then kill the Sarafan up ahead. Doing
so will cause another Sarafan to come running to his aid, opening the gate
for you to pass through. Go through the gate and down the stairs, where
another brainwashed cleric waits. Kill him, then grab the block that is
barring the hole. Move it out of the way and go through said hole. There are
three clerics in the next area, and mists to help you kill them. From the
hole in the wall, move to the central building and turn left. Go straight and
turn left past the wall. In the next area, another cleric ot two wait in the
mist.
After you have killed the clerics, head straight forward past the mist and
look to the left. You will pass a Lore Chest hidden in a little alcove. Grab
it, then turn around and head through the open gate and down the stairs. Move
to the three grey panels and push them in to open the gate, and head through.
Follow the corridor around and through the next doorway, where two more
clerics wait. After killing them, head down the small set of stairs and go
through the door. The passage turns right and passes a checkpoint. Follow the
hallway around the corner and a cutscene ensues.
After the cinema, follow Marcus as he runs down the corridor and onto the
streets. Use the wheel to open the gate and chase after him, killing anything
that gets in your way, namely four civilians. Move to the gate Marcus passed
through and use the switch to open it, and head up the ladder. At the top of
the ladder is another ladder. Climb it to the top, where you need to turn
left and head across the fallen gates over the roof of the house to where
Marcus is standing. He jumps off as you approach, crossing over to the next
building. Follow suit, passing a checkpoint.
Head up the stairs and then turn left and go up the stairs onto the roof of
the church. A cutscene shows Kain leaping at Marcus, which breaks the stained
glass, dropping them into the church where the next boss fight takes place.
BOSS FIGHT: MARCUS
Stage 1: Marcus tries to fight cheap by turning invisible and sneaking up on
you, yet beating him is easy. See the two switches? They control the bell.
Hit them alternatively and Marcus will get a headache, thereby revealing him
for you to run and slice. After about 5 combos, the next stage will start.
Stage 2: Some of Marcus' cleric slaves show up and break the bell. Head past
the altar through the open gate and up the stairs to the next level. Run to
one of the guards and grab him, then throw him into the bell. This will find
Marcus for you, after which you can just stay on his heels and smack him
around. If you lose track of him, lure a guard back to the top level and
throw him into the bell again. The fight ends when Marcus is dead.
Get the ability to Charm civilians from Marcus, watch the cutscene, and the
end of chapter 4.
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Chapter 5: The Sarafan Keep "House of My Enemy"
-----------------------------------------------------------------------------
A cutscene starts the chapter, and a Glyph Guard roams nearby. Trigger the
checkpoinit and take a moment to get your bearings if you wish. On the far
side of the statue in front of you is a Knight. Kill him using the nearby
mist for cover. Grab his sword and head for the building off to the left. You
must Charm the innocent person inside and make him open the door for you,
then kill him. Proceed through the next door.
Head straight down the hall past the next checkpoint and use the mists to
slay the roving guard. The first intersection leads to a dead-end on both
sides. The second left is a doorway that leads to a civilian and a Weapon
Chest. Use the Chest and then head back out into the hallway, activating the
switch to turn off the steam blocking the doorway to the far right in front
of the checkpoint. Go through the door and head down the stairs.
The next area has a single guard, so kill him before you start on the puzzle
in this room. On the left hand side of the upper platform is a switch that
activates a nearby furnace. There is a glyph conduit on the ground on the
lower level, and a barrel of explosives next to the door off to the left.
Triggering the furnace now won't do anything. It doesn't have fuel. Head to
the bottom level to the right side of the conveyor belt and hit the switch
to operate a crane, placing fuel into the furnace. Move the conduit so that
it is on the left side of the furnace, then activate the furnace and watch
the fireworks. Proceed through the doorway.
Follow the corridor around the corner to the right, and make a right turn at
the next corner, heading down the passageway. As you proceed, a thief runs
after a civilian, then decided to attack you. Kill her and the civilian, then
proceed to the end of the corridor and up the stairs to the right, where you
will find a Lore Chest. Open it then head back down the stairs to the door in
front of you. Use the lever to open it and head through.
On the other side of the door, a knight kills a thief. Kill the knight and
activate the checkpoint. Follow the mist walkway to the left and around the
corner, where another knight kills another thief. Kill the knight, then
activate the glyph energy switch. Follow the pipes to the next door you must
open once the energy has turned the switch on. Head through the door.
Mists are on the ground in front of you, as is a checkpoint. Trigger the
checkpoint, then assume a mist form to help you with the two knights and
civilian in the next corridor. In the left room as you go down the hall,
there is a Lore Chest. Grab it and head straight out of the room, past the
left turn (which is GNDN), down the hall and up the stairs.
In the next room, a civilian sits on a high platform, out of reach. To the
left, a Knight and a civilian are sitting in the mists running around the
pool of water in the room. A Sarafan Knight patrols the far side of the room.
Kill them, then move to each of the high platform with the civilian on it and
charm him, to make him turn the water off. After that, move around the room
to the platform with the ladder and climb up to turn the next wheel. From
there, turn to the right and "jump" across to the last wheel. Move into the
pit and enter the tunnel directly underneath the platform with the civilian
on it.
Follow the tunnel to the next room, where a Sarafan Knight stands guard on
the stairs nearby. Kill him and climb the stairs to the next door. Mists lie
on the ground on the other side, but they do you no good in the next area.
Head straight down the hall past the checkpoint and kill the Sarafan Knight.
After you kill him, proceed through the door he was guarding.
In the next room, a Knight wanders off to your left and another Knight
patrols the top floor of the far side of the room. Kill them, and then
explore the entire room. There are a couple of prisoners on the ground level,
and a Lore Chest on the second level of the far side of the room from where
you entered. After collecting everything, proceed with the puzzle solving.
Head down the platform to the left, and turn right at the end. You will see a
ladder. Climb it and hit the switch to move the barrier to the other side of
the room. Head off the platform to the other side of the room, then head into
the room that was formerly blocked by the glyph barrier. Hit the switch
inside to open the door on the other side of the room. Climb back up to the
barrier switch, and hit it again, then go through the door.
The next room has nothing in it, so just move to the lift and activate it.
On the next level, a checkpoint and a civilian lie in front of you. Activate
the checkpoint and kill the civilian. To the right of the checkpoint, you can
see a Weapon Chest just beyond a couple of tables. DO NOT charge your weapon.
There isn't anything else in this room, so head down the hallway from the
checkpoint and go through the next door to the left. Hit the switch to unlock
the room at the end of the hall. Head through it.
A cinema shows the switch to the glyph barrier, and a Glyph Guard wanders
nearby. Kill the Glyph Guard and grab his weapon, then head back to the
Weapon Box in the last room to empower it. In the adjacent room, another
Glyph Guard is talking to a civilian. Kill him then charm the civilian. Face
the room overlook, and head to the left along the platform. Turn left into
the next doorway, and then take another left toward the glyph energy switch.
Turn it off, then return to controlling Kain.
Head back into the main room, and go down the stairs that were once barred by
the barrier. Another cutscene shows a mural of Kain being defeated by the
Sarafan Lord. A Glyph Guard stands nearby. Lure him toward his buddy to the
right and into the mists, where you can kill them both. Head back up the
stairs past all of the water, activate the checkpoint as you go by, and kill
the civilian wandering on the ground in front of the mural. Head up the
stairs directly across from where you entered this room and to the gate on
the right to trigger another cutscene.
Head back into the main room and lure the civilian and his guard into the
mists with the rest of the dead bodies, and kill them. Return to the gate so
the servant can open the glyph barrier for you. Head down the corridor and
around the corner to the right. Kill the Glyph Guard and the two civilians,
then continue around the the room to the dead-end, where there is a lift to
the right. Go in and hit the switch to move up to the next level.
At the top, turn right and head down the hall, where you encounter a Glyph
Guard. Give him the proper treatment, and then head into the room on the
right, where there is a civilian to kill. Head out of the room and to the
right, then "jump" across to the other platform. Follow the platform to the
left around the corner to the right, then climb the stairs and "jump" to the
other side. Follow the patht o the left again, and around the corner where
you will find a Glyph Guard and a civilian. Kill them, then head into the
next room and follow the walkway around to the door with the switch next to
it. Proceed through.
The door raises behind you, and a checkpoint lies around the corner. Trigger
it and head into the next room, whereupon a cutscene starts. Below is a pair
of Glyph Guards, with more on the other side of the lower door, which is
blocked by a glyph barrier. The door on the upper level opposite you is also
barricaded. A civilian roams the area to your right. Kill the civilian and
head down below to do some Glyph Guard killing.
Kill the Glyph Guard, then hit the switch. An alarm will sound and Kain will
be struck by the appearance of a new barrier. Guards come running through.
Kill them. Once the Guards are dead, turn around from the barred door and
head to the right side of the room, where there is a ladder. Climb up it and
go through the door that used to be blocked.
A Glyph Guard and a civilian are in the next area. Kill them then head up the
lift the Guard was blocking. In the next area, kill the civilian that starts
trying to tell you about where you are not allowed. Head up the spiral
staircase and hit the switch. Jump back down to the bottom level and go
through the opened gate, assuming a mist form as you do. Down the hall is a
Knight. Sneak up on and kill him, then lure the Glyph Guard in the next room
to the mist for killing. Kill the civilian, then proceed up the stairs,
around the walkway, and to the next switch, which opens a large gate below.
Head through the gate and to the end of the hall, where a gate bars further
passage. Charm the human on the other side to make him open the gate for you
using the far switch.
Head into the room and kill the civilian now that he has served his purpose.
Head to the top of the stairs, where there is a Lore Chest. Grab it and
return to the bottom level. There is another Lore Chest in this area. With
your back to the gate you entered from head through the doorway to the left.
Follow the path around the turn to the right past a door to the left. Keep
going until you find a couple of crates, which you can jump over to reach the
Chest.
After getting the Lore Chest under the stairs, double back and head through
the door, which is now on your right. Trigger the checkpoint and kill the
Knight in the hallway. Hit the switch on the left side of the hallway from
the checkpoint to open the next gate you must cross. The next area has two
standard Knights and a Glyph Knight. After you kill them, move to the door
blocked by the glyph barrier. Head around to the left side of the building
and you will find a switch. Hit it to turn the barrier off, and head inside
the door after hitting the switch next to it.
A cinema starts as you find Umah. You must find a way to shut off the barrier
blocking her cell. This is the switch you hit earlier. But if you trigger it
to free her, you cannot get back inside the room with her. As you enter the
room, there is a statue to your right. Grab it and pull it out to open a
hidden door in the side of the building. Go out either door and around to the
switch, then head back in through the door in the wall.
A cinema ensues, and chapter 5 comes to an end.
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Chapter 6: The Industrial Quarter "The Nexus Stone"
-----------------------------------------------------------------------------
After the cinema, you start in a room with two civilians. Kill them, then
head down the hallway to the left of the door you entered. It opens into a
room with a pair of steam pumps, and a sword lays on the ground to the right
of them. Grab it and kill the civilians. Head into the next room where you
will find a glyph energy control. Turn the wheel to adjust the direction of
the energy, then hit the switch and head back into the start room, where the
glyph energy will power a door for you to open. After you open the door,
head back into the room with the switch and move the energy path so that
it travels up through the ceiling.
Head back into the start room again and go through the door and up the
stairs. Take the doorway to the left and follow the passage as it leads to
another dooway, also to the left. There is a civilian and a Glyph Guard in
the room. Kill them and grab the Lore Chest that is on the far side of the
room from where you entered. Once you have done that, head to the gate that
is now powered with glyph energy and open it. Head through it and up another
set of stairs and doorway to the left.
Head across the room with the steam machine through the next door. A gate
will close behind you and a checkpoint lies to your left. Head through the
door next to the checkpoint and kill the two civilians. Open the gate and
kill the Warrior Knight that guards the area there. Hit the switch on the
right hand wall in the area the Warrior was in, and go up the ladder.
Once up the ladder, turn around and grab the Lore Chest, then proceed through
the door. The hall to the left leads nowhere. Head right, past the
checkpoint, and then watch the cinema. After the cinema, you are placed
directly behind another Warrior Knight. Sneak up on her and draw your weapon.
If you time a grab right, you can grab her before she gets a chance to do
anything. Her friend will come running. Kill her as well.
Head to the end of the platform, where you see a glyph switch that needs
power. Look at the pipes and follow them to the energy souce and turn it on.
There is another Warrior Knight down there, but if you float down behind her,
you can sneak up and grab her before she can attack. Kill her and the
civilians roaming the area, then hit the switch.
There are a couple of things you might want to grab before leaving here: a
new weapon and a Lore Chest. With your back to the energy power switch, head
straight forward until you reach the two crates, then turn left. In the
distance, there is a machine on a platform with a ladder leading up to it.
Climb the ladder and move to the opposite side of the machine, where there is
a double-bladed sword on the ground (although at the moment it looks like
nothing more than a dog bone). Grab it if you need a weapon.
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