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Legacy Of Kain: Blood Omen 2 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Legacy Of Kain: Blood Omen 2 - Strategy Guide (Page 01).

This document Copyright (c)2002 CelticWolf. Don't try to steal from it. That
would force my friends and I to have to hunt you down.

=============================================================================
                             Player's Guide for
                        LEGACY OF KAIN: BLOOD OMEN 2
    Released for PlayStation2 by Eidos Interactive and Crystal Dynamics
                         As written by CelticWolf
=============================================================================

Contents:
1.  Version History
2.  Introduction to the Guide
3.  Introduction to the Game
4.  Character Bios
5.  Game Controls
6.  Weapons and Dark Gift Information*
7.  Combat Tactics
8.  Game Walkthrough
    A. Chapter 1:  The Slums "Welcome to Meridian"
    B. Chapter 2:  The Den "Creatures of the Night"
    C. Chapter 3:  The Lower City "In Darkness We Gather"
    D. Chapter 4:  The Upper City "A Question of Faith"
    E. Chapter 5:  The Sarafan Keep "House of My Enemy"
    F. Chapter 6:  The Industrial Quarter "The Nexus Stone"
    G. Chapter 7:  The Canyons "Wild Places"*
    H. Chapter 8:  The Eternal Prison*
    I. Chapter 9:  The Device*
    J. Chapter 10: The Wharves*
    K. Chapter 11: The Hylden City*
9.  Bestiary*
10. GameShark Codes*
11. Frequently Asked Questions*
12. Reader's Tips*
13. Contact Information
14. Legal Information
15. Credits and Acknowledgements*
16. Closing Statements*

* -denotes an uncompleted section of the guide


=============================================================================
                             1. VERSION HISTORY
=============================================================================
Version 0.54 (April 8, 2002): Oops. Had a typo in there saying that the
Industrial Zone was chapter 5. It's not. I fixed the error, and completed
the guide up to the Canyons, as promised. Tomorrow, I am going to spend some
time revising the weapons section and the bestiary, and should have that
dressed up for the next version. I will also complete the walkthrough up to
the Device. The next version should be out in a couple days. I'd say by
April 10th, be on the lookout for it.

Version 0.37 (April 7, 2002): And so, my next foray through the world of
Nosgoth begins. I have finished the walkthrough up to Chapter 4 and got a
list of all of Kain's Dark Gifts ready, though the weapons and bestiary
sections are going to take me some more time. I have also finished the Combat
Tactics section, seeing as how combat is a bit more detailed in this game
than in Soul Reaver 2. My next version should be out in a few days, with any
luck, and I will have the walkthrough complete to at least the Canyons.


=============================================================================
                        2. INTRODUCTION TO THE GUIDE
=============================================================================
A quick note about my FAQ's: I write FAQ's to assist other players in their
game, not to show off my reknown ASCII artwork abilities (which they aren't).
If you are reading this FAQ solely in hopes of seeing some nifty artwork
created within the confines of ASCII's limited character support, then you
are reading the wrong FAQ.

This does not mean that I will not endeavour to include such artwork where I
deem it to be necessary, nor does this mean that I will not, from time to
time, include such artwork just for the heck of it in my FAQ's. It simply
means that I consider the guide itself to be the most important part of the
FAQ (naturally), and refuse to waste valuable time creating ASCII images that
serve no real purpose when I could be improving the guide for my readers.
'Nuff said.

What this guide is, however, is a detailed walkthrough meant to lead the
player step by step through the world of Nosgoth, but without giving out the
key plot points or spoiling the story. If that is what you seek, then you
have come to the right place.

Hope you all enjoy the guide!

-CelticWolf


=============================================================================
                        3. INTRODUCTION TO THE GAME
=============================================================================
In this game you once again control the infamous vampire Kain, the one-time
Balance Guardian who ultimately decided to rule Nosgoth in its damnation.
He has been defeated at the hands of the Sarafan Lord, and seeks revenge
against his one true adversary. And of course, the prospect of returning to
the position of Ruler of Nosgoth is always on his mind.

This Legacy of Kain series game is set about 200 years after the first Blood
Omen, which was released for PSX/PSone six or so years ago. It takes place
centuries before the events of Soul Reaver and Soul Reaver 2. Basically the
games go in straight order: Blood Omen 1 and 2, then Soul Reaver 1 and 2.
And this is what confuses me most. It seems that Crystal Dynamics just jumps
around from timeline to timeline, and what you thought was once true turns
out to be false in the end. Oh well, you'll see what I mean later.


=============================================================================
                             4. CHARACTER BIOS
=============================================================================
                                   -KAIN-

Since the events of Blood Omen, Kain had become a commander of an army of
vampires that are hell-bent on dominating Nosgoth. In response to his rise to
power, another faction "appeared" in the land: The Sarafan (who were the ones
who killed Janos Audron loooong before Kain was even a twinkle in Mortanius'
eye), a group of militant humans led by a mysterious and powerful figure
known only as the Sarafan Lord.

Determined to wipe out Kain's army of vampires, the Sarafan and Kain's army
battled for years upon years, until it finally ended with the Sarafan
victorious. The Sarafan Lord battled Kain and won, throwing Kain off a cliff
to his apparent death, then taking the Soul Reaver with him.

Since then, the vampire Umah has nurtured and revived Kain back to health
over the course of about 200 years (ergo, Rip Van Winkle has nothing against
Kain). During Kain's slumber, the Sarafan have taken almost complete control
of Nosgoth. The only thing that the vampires have is the Cabal, a resistance
group centralized somewhere in the capital city of Meridian. Kain is pretty
much forced into joining them, as there is no other real option, and he
becomes their perfect weapon. Most of the Sarafan believe him to be dead, so
they no longer recognize exactly who he is, allowing him to sneak around
pretty much undetected.

His mission is to regain his strength and destroy the Sarafan Lord, a mission
he is happy to accept, though he wishes he could deal with the Lord sooner
than the Cabal will allow him.

For more information on Kain's past (and his future, for that matter), see
his bio in my Soul Reaver 2 FAQ.


                                   -UMAH-

The beautiful vampire that took Kain in after his defeat, and who has been
guarding him since then. Umah is responsible for training Kain and building
him back up to his former vampiric glory, as well as guiding him through the
eariler stages of the game.

The ambitious vampire is a member of the vamire resistance and brings Kain to
meet their leader, Vorador, as soon as he awakens. After this point, you
don't have a great deal of meetings with her until the end stages of the
game.


                                 -VORADOR-

Yes, this pedantic old fool is back somehow, although according to history as
set in Blood Omen, Vorador was beheaded at the hands of Moebius about 250
years before this game even starts. Oddly enough, you even see him in the
game's opening cinema sequence battling against the armies of the Sarafan.
How he is here now, I still don't know. Maybe the game will reveal more...

In any case, Vorador is, as would be expected, the leader of the vampiric
resistance called the Cabal. He is presumably still the most ancient and
powerful of Nosgoth's surviving vampires. That is, until...


                               -JANOS AUDRON-
                               
Another vampire comes back from the grave...

Even Janos returns to this game, despite the fact that he had his heart torn
out by the Sarafan Raziel centuries ago. But why he is here, and what his
plans are and were, I shall leave a mystery for you to discover as the game
progresses, although I will say that his appearance makes much more sense
than Vorador's. At least the game explains why Janos is here.

For the sake of argument, I will also say that as you play this game, the
ending of Soul Reaver 2 will make much, much more sense...


                             -THE SARAFAN LORD-

The mysterious Sarafan Lord was the defeater of Kain. At the time of their
battle, the Lord had in his possession a magical artifact that disrupts the
power of the Soul Reaver, Kain's weapon of choice. With the Soul Reaver's
power sealed, Kain was helpless against the Lord, and was so defeated.

It was the Lord that revived the age old order called the Sarafan, but his
true purposes remain veiled to all but himself and a select few others. Since
Kain's defeat, he has recruited several vampires into the ranks of the
Sarafan as high ranking lieutenants. These vampires all joined the Sarafan as
a means to escape death at their hands. They did not imagine the vampire
resistance to last very long. Nevertheless, survival is not an excuse for
betrayal in Kain's eyes, and he looks forward to dealing with these vampires.

But the Lord is an odd character. The Sarafan is an order of humans dedicated
to the destruction of vampires, but no human can live for as long as the Lord
has...


=============================================================================
                              5. GAME CONTROLS
=============================================================================
D-Pad:              Select menu items; Switch enemy to autoface
Left Analog Stick:  Move Kain
Right Analog Stick: Rotate Camera; Select Dark Gift
Triangle Button:    Cancel menu selections; return to previous screen
                    Blood suck a fallen enemy; Grab enemy in Combat Mode
                    Hold to open Lore and Weapon Chests
Square Button:      Action button
Circle Button:      Use Dark Gift
X Button:           Confirm menu selections; Jump; In air, press to glide
L1 Button:          Block
L2 Button:          Hold to display Dark Gift Menu
L3 Button:          Not used
R1 Button:          Hold to autoface enemy
R2 Button:          Not used.
R3 Button:          Not used
Select Button:      Not used.
Start Button:       Start game; Pause/Resume game

Actions (Square button):
-Attack with claws or equipped weapon
-Multiple taps for attack combos
-Pick up weapon
-Open doors
-Activate switchs
-Grab objects (hold to move)


=============================================================================
                    6. WEAPONS AND DARK GIFT INFORMATION
=============================================================================
CLAWS: Kain's default and ever-present means of defense. Claws are quick, as
usual, but don't cause a great deal of damage, also as usual.
Grab attack 1: Squeeze throat.
Grab attack 2: Knock the victim across the room a bit.
Stealth kill 1: Break neck.
Stealth kill 2: "Janos Audron"'s a victim, ripping the heart right out of
their chest and dropping it on the gound in front of them.
Power: Minimal

CLUB: This weapon is nothing more than a wood club with some spikes thrown on
the end. They do turn up more than any other weapon in the early stages of
the game, though, and it deals a bit more damage than claws.
Grab attack 1: Uppercut.
Grab attack 2: Bat the victim across the room.
Stealth kill 1: Decapitation.
Stealth kill 2: Swings from last week and clobbers the victim.
Power: Weak
      
SHORT SWORD: Dagger-ish looking things carried by many thieves and lower
ranking guards, these weapons don't do a great deal of damage, but are swift.
Grab attack 1: Side stab.
Grab attack 2: Heart stab (how they live is beyond me).
Stealth kill 1: Cut throat.
Stealth kill 2: Throat stab.
Power: Low

LONG SWORD: Pretty much your standard long sword. Easy to use in combat, as
is pretty much every weapon in this game, and deals a fair amount of damage.
Grab attack 1:  Smash face with pommel.
Grab attack 2:  Impale (how they live is beyond me).
Stealth kill 1: Abdomen slice.
Stealth kill 2: Throat stab.
Power: Medium

SARAFAN AXE: An axe that Marcus' mentally controlled dogs carry, that is
shaped in the manner of the Sarafan symbol. Although they look pretty cool,
they aren't really a good weapon unless no other weapon is available.
Grab attack 1: Same as club.
Grab attack 2: Same as club.
Stealth kill 1: Same as club.
Stealth kill 2: Same as club.
Power: Weak

GLYPH SWORD: Carried by the Glyph Guards, these gigantic swords deal a great
deal of damage to anyone foolish enough to get in the blade's path.
Grab attack 1: Same as Long Sword.
Grab attack 2: Beheading. They die.
Stealth kill 1: Beheading.
Stealth kill 2: Kain reaches all the way back and brings the blade down on
the head of his victim. It would be neater if the victim fell into two
halves. I mean, they did it in MK2 already, right?
Damage: High

BROADSWORD: Generally carried by Glyph Knights, these things do some massive
amounts of damage, but they are rather slow.
Grab attack 1:
Grab attack 2:
Stealth kill 1:
Stealth kill 2:
Damage: High

DOUBLE-BLADED SWORD: Darth Kain wields this weapon fairly well. It does a
decent amount of damage and is surprisingly fast. The spring loaded blades
make for some interesting grab attacks.
Grab attack 1: Side stab
Grab attack 2: Head stab (how they live is beyond me)
Stealth kill 1: Kain does his reenactment of the fight between Qui Gon Jinn
and Darth Maul.
Stealth kill 2: Throat stab. The Darth Maul kill is better.


-----------------------------------------------------------------------------
                                 DARK GIFTS
-----------------------------------------------------------------------------
MIST FORM: Mist form is usable only when Kain is standing in mists. Once you
use the gift, Kain will become invisible to everyone. The Sarafan, however,
can detect Kain, although they cannot see him. You can tell a Sarafan from a
normal warrior. They glow yellow and point their sword around as they search
for you, and regardless of where you go or how you get there, they will
always come right for you. You cannot sneak up on a Sarafan. Don't even
bother trying. All that will happen is you'll get behind them, and then they
will turn around and start stabbing you before you even know what happened.

Other enemies, on the other hand, have no clue where Kain is, unless you are
standing directly in front of them. Otherwise, they'll keep patrolling at
random until they just give up. If you can sneak up behind one of these guys,
you can get a stealth kill. When you see a skull appear over the head of your
target (you must have a weapon or claws readied), press square or up and
square to execute the attack. Each weapon has two different stealth kills.
Enemies will not be able to detect Kain upon the execution of a stealth kill.
Actually, it tends to draw them closer as they come to investigate their
friend's dead body, making them that much more of a target.

Quote: "Only two things are infinite: the universe and human stupidity; and
I'm not sure about the the former." -Albert Einstein

How true.

Kain starts the game with this Gift.


FURY: Fury is activated with the Rage Meter. Once it is ready, Kain can use
the gift to exectute a powerful attack that cannot be blocked by any enemy,
although if you are out of range it will miss, and it can be sidestepped.

Kain starts the game with this Gift.


JUMP: One of the most useful gifts that Kain will acquire. This gift allows
Kain to leap great distances, and often is his only method of reaching an
otherwise inaccessible area.

You can also target enemies while using this gift. Simply activate the gift,
and then move the landing indicator over an enemy. It will turn red once you
are on target. Then, just use the button to select you landing spot and you
will smack the crap out of the enemy as you pass him. The attack is strong
enough to kill some enemies in a single hit.

This gift is acquired from Faustus in the Den level.


CHARM: Another of Kain's more useful gifts, this allows Kain to take control
of any normal human that he can see, within a certain range. If you move the
human out of range, control will automatically revert back to Kain.

This is the only way Kain has of reaching certain switches and bypassing
glyph energy barriers.

This gift is acquired from Marcus in the Upper City level.


BERSERK: This gift is almost exactly like Fury, except it takes longer to
charge but causes more damage. It is also harder to sidestep, since Kain is
launching a long series of attacks. He tends to just follow the enemy around.
The combo ends in a rather nifty Matrix-style slow motion effect, assuming
the last hit lands. This powerful attack can kill many enemies instantly,
depending on the weapon you are using.

This gift is acquired from Sebastian in the Industrial Quarter level.


TELEKINESIS: Can activate certain switches from long range. Also can launch
a bolt of energy to knock enemies back a little bit, and it causes a fair bit
of damage, too. This power will see hardly any end once you get into the
Eternal Prison. A good tactic to use in combat is to launch a force bolt at
an enemy, then back up a bit and wait for the power to charge up again. He
will come running toward you, but if you backed up enough, he won't reach you
before you can hit him with another Force bolt. Keep doing this and he will
either be dead or very weak by the time he finally gets to you.

This gift is acquired from the Seer in the Canyons level.


IMMOLATE: Kain's single most powerful attack. It requires a full Rage Meter
to activate, and a little bit of time to execute, but if whatever it is
you're targeting (or one of his friends) doesn't stop you, someone will die.
This attack will kill any enemy other than a Boss, and seeing as how it's the
last power you will obtain, that boss is the Sarafan Lord, so not being able
to kill him in a single attack is kind of expected.

This gift is acquired from Magnus in the Eternal Prison level.


=============================================================================
                             7. COMBAT TACTICS
=============================================================================
While in Soul Reaver 2 you can choose to be a humane Angel of Death, in Blood
Omen 2 Kain's survival depends on the slaying of everyone, and I do mean
everyone, he encounters and the drinking of their blood. By drinking the
blood of a fallen enemy, you gain what is called "Lore", which fills up a
little vial right next to your health meter with purple fluid. Once that vial
has been filled, Kain's health meter will grow larger, as will the Lore
meter. Never let anyone live if you can help it.

On to the combat! Soul Reaver 2's sidestepping feature was a lot more
dependable than Blood Omen's, I can tell you that. Sidestepping in Blood Omen
2 only causes the enemy to face you as you step, resulting in you stepping
right into his or her sword strokes. The only circumstance where you can get
away with a sidestep is when an enemy commits himself to a charging attack,
which is indicated by a yellow or red flash before the attack. The yellow one
can be blocked, in case you are not ready to sidestep. The red one, however,
cannot be blocked, so if you don't sidestep you are going to get hit hard.

Since sidestepping is pretty much out of the question, you must rely on being
able to block, which is a bad thing and a good thing. The bad thing about it
is that when Kain autofaces an enemy, he automatically draws his weapon.
Well, blocking while the weapon is drawn causes the weapon to take damage,
and after so much damage is dealt to the weapon, it breaks. Weapon damage is
also incurred if the enemy blocks your attacks.

On the plus side, blocking attacks causes Kain's Rage Meter to increase. The
Rage Meter can be located at the top left hand side of the screen. It looks
like a little blue (or red, depending on the Dark Gift you have selected) bar
increasing from left to right as Kain blocks attacks. Once this meter has
reached a certain level, Kain is capable of unleashing some devastating
attacks from his Dark Gifts. If the Rage indicator is red, that means that
you have a Gift selected that can be activated once the Rage Meter reaches a
certain level. Once it can be used, you will see Kain glow red when he faces
an enemy. Once this happens, you can activate the Gift and really mess up
your poor victim. For more detail on the various Dark Gifts, see the Gifts
section.


=============================================================================
                            8. GAME WALKTHROUGH
=============================================================================
Unfortunately, Crystal Dynamics didn't bother to include a compass in this
game, so I will do my absolute best to give you proper and easy to follow
directions without its aid.

-----------------------------------------------------------------------------
                 Chapter 1: The Slums "Welcome to Meridian"
-----------------------------------------------------------------------------
The long initial cinema scene explains the story up to the point that Kain
finally awakens, and then Umah takes Kain on a little tour of the slums to
feed. Initially, Kain can attack, but cannot feed, so the first civilians you
run into you can just leave alone. Killing them serves no purpose at all. Of
course, you can kill them out of spite, if you wish.

The slums level is basically nothing more than a tutorial to let you get used
to controlling Kain and learning how to keep yourself alive. Note that blood
is constantly draining from your health vial, so don't dally around too long
in an area.

Once you get control of Kain, head straight down the street past the first
checkpoint. There are a pair of civilians here, if you just want to kill
them. Follow the road as it turns to the left and under a catwalk. Just past
this point at the dead-end is another cutscene. To the left of the gate is a
pair of little shacks. Jump to the top of them to reach the next area, where
Umah and another cinema await.

Turn to the right and float down to the street below. Head around the corner
to the left. There are a couple of people here, but they pose no threat. Jump
over the gate to the left and proceed. Another civilian is just past there.
Continue down the street and turn the corner to the right. Head down the
small ramp and you will be prompted to use a lever to open the next gate. Do
so. Umah waits on the other side, but she runs off once you flip the switch.

Follow the tunnel as it turns to the left past a little shack. Another cinema
is at the end of the next passage, showing a gate raising behind you. You are
prompted that highlighted objects can be manipulated. Move to the gate in
front of you and head through the door on your right. Head to the checkpoint
just beyond the door and head through the next door. A cinema ensues.

After the cinema, turn to the right and head over the bridge, following the
stairs to the left. Continue to the ground level, where a hapless prisoner is
waiting to be fed upon. From this point forward, you can drink from your
victims, so let no one live. Drink from the prisoner to see another cinema
explaining "lore" and to open the gate to your right.

Head through the open gate and around the tunnel as it turns to the right. In
the next passage, another prisoner is located to your left. Kill her and
drink. Your lore meter will have filled, and Kain will become more powerful.
Move to the lever at the end of the passage and use it to open the next door.
The lever will not function until you have filled your lore meter. Proceed
through the door.

A civilian waits on the other side. Kill her and then head up the stairs
towards the next checkpoint. A cinema ensues explaining vampires' weakness
to water and Lore Chests. After the cinema, trigger the checkpoint then turn
left and jump over the water. Move to the Lore Chest and open it to once
again fill your lore meter. To the right, a person waits to die. Head over
the docks to the little house, and kill the person there. From the steps,
head to the left side of the house to find another Lore Chest.

After killing the civilian and using the Chest, head back to where you found
the first Lore Chest. Turn right around the wall and head down the next dock
to your right, where another civilian waits. After getting her lore, turn
around and head to the green energy barrier to your right to trigger another
cinema.

Follow Umah back around the next corner to the right. Head down the ramp
leading into the sewers. The gate behind you will rise once you reach the
bottom of the ramp, where a checkpoint waits. Head past the checkpoint to the
right, where Umah and another cinema await. She will teach you to block and
attack. She also teaches you how to grab enemies.

After your lessons are complete, head straight down the corridor and then
turn to the left down the next corridor, at the end of which you need to turn
left again through the door. Head down the ramp and trigger the next
checkpoint. To the right of the checkpoint is a glyph energy powered wheel.
Turn it to drain the water from the room. Once the water is gone, jump into
the pit and jump to the top of the other side. Turn right and head through
the door and up the next ramp. A cinema starts as you go thorough the door.

The enemy you must fell is right in front of you. The corridor to the left
leads only to a dead-end, with no secrets to be had. Move to your victim and
attack. Blocking Umah's previous attacks has filled Kain's rage bar to a
level that he can use his Dark Gift "Fury". Select it and use it to quickly
defeat the guard. If you want, you can save the Fury for a more difficult
adversary, since a simple three hit combo will drain enough life from him
that all he will be able do is crawl away from you. Kick him a couple of
times and he will die.

After killing the guard, grab his club and head around the corner to your
left, where you will find another Lore Chest. Afterward, turn around and head
down the corridor and then left through the door. Proceed up the ramp to the
next door, where another cinema will show you how to use Mist Form. After the
cinema, head down the stairs in front of you and trigger the next checkpoint.
The door to your right is blocked, and the stairs in front of you lead
nowhere as well. Turn to the left and assume a Mist Form to sneak up on and
kill the thug and civilian there. The little building to the left has a Lore
Chest behind it. Once you have used the Chest, head back to the checkpoint
and up the stairs to your left.

Move around the building to your left and proceed through the opened gate.
There are a couple of clubs laying on the ground here, and a hapless civilian
walking around doing nothing. Kill him. After killing him, activate the
Weapon Chest that is right in front of you. Use the extra power to kill the
other civilian that is standing next to the gate to your right. Move past the
gate and a cinema will start. Umah tells you what you must do.

Around the corner to the right of the glyph energy box is a thug waiting to
die. Killing him will give you enough Lore to level up again. There is also a
Lore Chest back there. After getting your lore, activate the glyph energy to
power the next gate, then hit the switch to open it.

After the cinema, head straight down the next corridor to the checkpoint. In
the next area, a Lore Chest waits to your left, and a thug kills a civilian
for you up ahead. Grab the Lore Chest then kill the thug and drink from him
and the civilian he killed for you. After that, head under the archway. To
your right is a lot of deadly water, and a thug stands in the mist in front
of you. There is another Lore Chest to your left. Kill the thug, then grab
the Chest. Head down the passage to the right of the Chest, which leads to a
glyph energy box, complete with lever. Flip the switch.

Double back under the archway and head up the stairs leading to the top of
the archway. A civilian stands by a glyph energy box. Kill him, then follow
the walkway around the corner to the left. Take the right turn, where there
is another civilian waiting death, and a barred door in front of you. To the
right there is a woman next to a house, but trying to glide over the water to
reach her will only lead you to death. Kill the civilian that is up here with
you and then head through the door, which is now powered with glyph energy.

Move down the ramp and through the door where there is a checkpoint. There is
also mist on the ground, so assume a Mist Form. Around the corner is a busted
steam pipe. Kain cannot move through the steam, so use the glyph wheel on the
right to shut it off. Once it is off, sneak up and kill the thug standing just
beyond the pipe. Head down the stairs to the ground in front of you. Two
thugs are at the bottom of the stairs. Ignore them (for now), and instead
turn around and head back toward the locked gate. A civilian stands here, and
on the wall is another Lore Chest. After grabbing that, head back and kill
the thugs, then move to Umah.

After the cinema, a glyph energy barrier will block your way from following
Umah. With your back to the barrier, head through the door in front of you
and to your right. On the other side, a thug guards a ladder that you need to
get up. Kill him and climb the ladder. Once up the ladder, a Lore Chest sits
in front of you. Grab it, then back up to the top of the ladder again. Turn
left and jump on top of the building and use it to reach the next checkpoint.

From the checkpoint, jump across the gap to the next building. Head to the
chimney and jump down onto the roof below, where you can reach a catwalk. On
the ground to the right side of the catwalk (as you look to the door at the
end of the catwalk) is a thug, with a ladder leading back to the roof you are
standing on. Jump down and kill him, then use the ladder to return to the
roof. Jump across the gap to where the civilian is standing. Kill him, then
move through the door to your right. Grab the short sword laying on the
ground, then jump across to the next building and move through the door.

A crate blocks the next door you need to go through, but moving to it shows
you a prompt on how to get it out of your way. Move the crate and go through
the door. Turn to the left and head down the walkway. The corner to the left
leads to a dead-end. Take the passage to your right and kill the civilian
guarding the broken switch around the corner, then double back and go through
the door on your right.

Kill the civilian in here, and then grab the Lore Chest on the right side of
the lift. After getting it, get on the lift and ride it down. Head through
the room it drops you off in and go through the door on the far left wall.
Hitting the glyph energy switch will cause the gate to its right to close,
but there isn't anything on the other side you need to grab, so hit it. Turn
around and head back towards the door, but turn left and head down the alley.
A thug waits there, and if you have killed every enemy up to now, your lore
meter should be full again once you drink from him. To the left of the fire
is a dead-end, and to the right of the fire is another dead-end. Head back
through the door and up the lift.

Move back to where you killed the civilian next to the broken switch and head
through the now open gate. Turn left and jump to the ground below. Turn to
the right, where you will find another civilian. Kill her, then head around
to the left, toward a locked gate. A couple of thugs show up, chasing a poor
civilian. Kill them all, then activate the switch to open the gate. When you
do, the gate on the other side closes. Grab the box, and pull it into the
path of the first gate, then hit the switch again. The other gate opens, and
the box keeps the first gate open enough for you to pass through.

Heading under the second gate triggers another cinema scene, and the end of
Chapter 1.


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                Chapter 2: The Den "Creatures of the Night"
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Kain's mission in this chapter is to find the Smuggler's Tunnel. The first
step in getting there is to find the tavern.

Once you control Kain, head down the stairs in front of you and turn to the
left, activating the checkpoint and killing the civilian there. Two more
civilians await their deaths nearby. Heading down the passage to the left
leads to a closed gate. Turn right from the wooden walkway, and head toward
the Lore Chest. On the wall to the left of the chest is a glyph energy box
and switch. Hit the switch, then double back to the closed gate, which you
can open now thanks to the glyph energy.

On the way back, you will encounter a thug and another civilian. Kill them
both and grab the club from the thug. Turn the wheel until the gate is open
enough to pass through, and head through it. The gate will close behind you
shortly. There is mist on the ground, so you can assume a Mist Form. Do so
and kill the two guards. Drop your club and grab one of their short swords.
After that, climb up the ladder in the circular room and go through the door
at the top.

A checkpoint waits on the other side of the door. To the left is a raised
half bridge. To the right are some civilians. Head to the right and kill the
civilians, then go down the stairs. At the bottom of the stairs is a small
building with a Lore Chest on it's left side, and death by water on the
right. Grab the Lore Chest then turn around and follow the walkway around to
the right and up the stairs there. From the top of the stairs, head to the
left and deal with the two thugs and civilian there. After you have finished
feeding, head left down the next set of stairs and kill the civilians there.

Head up the next set of stairs and around the bend to the right, and then
down the stairs to the left, where another thug waits. Kill him and then hit
the glyph energy switch on the wall. Doing so activates the bridge. Double
back to where the bridge was, cross it, and head to the door directly
opposite the bridge. Go through the door.

In the room, there is nothing but a set of stairs going down to your
immediate right as you enter the room. Go down the stairs and follow the
passage around to the right. A guard stands ready in the next room, so kill
her off and grab her sword if you need to replace your due to wear. After
you have equipped yourself, activate the checkpoint and move to the wheel
directly to the left of the entranceway. Open the door and grab the Lore
Chest. The door on the opposite wall of the entrance needs glyph power to
function. Move to the door and go right, around the corner, and up the
stairs. At the top of the stairs, take a right and go into the next room,
where a couple of civilians and a guard wait to die.

After finishing with them, you can go through the door flanked by windows to
wait for some civilians to pass through the energy barrier. Two will come
through if you wait for them. If you choose not to wait, you can kill them
later. Once you are done, head back into the building you came from and head
through the other door, where you will find a glyph energy switch. Hit the
switch to power the door on the lower level. Head back down to the door and
turn the wheel to open it, and head through the gate to find another glyph
energy switch and a Weapon Chest. Hit the switch and grab the chest, then
head back up the stairs.

Head out of the building and move to the energy barrier. As soon as the
energy you released finally reaches the switch to the left, you can
deactivate the barrier. Do so, and head through. TO the left are some mists
and a pair of thugs. Switch to mist form and kill said thugs. From the energy
barrier's former position, head straight to the next road and turn left.
There is a Lore Chest there for you. After getting it, turn around and head
back to the main road and take another left. Head through the passage in
front of you and turn right.

There are a couple of guards in this room, standing on mists. Guess what to
do. After you have finished with them, head straight down the alley and to
the right, where you will find a closed gate. Use the wheel to open the gate.
Shift back into mist form and kill the guard in the next area. You can lure
the thug around the corner onto the mists as well, making him an easy kill.
Once you are done, head around the corner, past the well, and on towards the
next checkpoint. Kill the next civilian, and enter the tavern.

Four civilians are in the tavern, ready to be slain. Kill them off and head
across the room to the stairs on the right side, where your contact awaits.
After he gets done talking to you, the wretch calls the Sarafan, who bar you
from leaving the Tavern. Kill your contact, and then proceed up the stairs
and into the next room, where a tug awaits. Kill him, and then move the
bookcase on the right hand wall to expose a room. Head in and deal with the
guard and civilian there. After you are done with those two, head down the
stairs and through the next door.

Turn right as you go out of the door and head down the alley. A couple of
thugs stand next to a box to your right as you head into the next area. Kill
them off, then push the box next to the fence, so that you can use it to jump
over. Trigger the checkpoint and grab the Lore Chest, then follow the path to
the right through a hole in the next fence.

Around the next corner to the right is a thug for you to kill. Your level
will increase if you have killed everything and grabbed every lore chest up
to this point. Keep on the path as it turns to the left, goes up some stairs,
and then turns right. A cinema ensues as you pass under the next doorway, and
you will see mist on the ground.

To your right is a guard. Assume mist form and stealth kill him, then grab
his long sword. Head to the end of the path and around the corner to the
left, where you will see a fire and another guard. Lure the second guard back
to the mist and kill him. Head back to the fire and go halfway down the
alley, where you will find a ladder going up the side of a small building. Go
up the ladder, or jump up to the top using the crate on the right front of
the building, then turn around and head up the wooden board leading the other
way. Head across the catwalk and find a dead body for you to feed on. After
feeding, head through the hole in the wall and activate the lift.

Head down the passage in front of you as it twists to the left. Go through
the door and watch the cinema scene. After the cinema, head up the set of
stairs to your left and trigger the checkpoint at the end of the walkway
before it turns to the right. Another set of busted pipes is here, so you
must once again use the wheel to shut it off. After doing so, kill the two
civilians here, and head across the catwalk to the right. It leads to an area
with a set of stairs on the far side and a doorway to your right-rear. Ignore
the doorway. There are a series of ramps there that lead to absolutely
nothing, apart from another dead-end. Head up the stairs, where there is
another cinema.

The retarded guard has closed the gate, expecting that to keep you out. His
folly. Head straight across through the next doorway and trigger the switch
to reopen the gate. If you step back out of the room, the guard will close
the gate again, unless you first assume Mist Form. Do so and make your way
through the gate. Kill the guard in the next area, then take your revenge on
the gatekeeper for being a peon. Across the room from the gate is a door that
is blocked by another gate. Hitting the switch to open it will only cause the
civilians inside to hit another switch to close it again. Turn left from the
switch, and go around the corner to the right, where you will find three
levers. Hit all three of them and then move back to the door. To the right of
the opening switch is a wheel. Spin it to flood the guards' room with steam,
killing them and letting you open the door unhindered.

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