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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter L » La Pucelle: Tactics - Strategy Guide (Page 17)

La Pucelle: Tactics - Strategy Guide (Page 17)

Below are the cheat codes, hints and help for La Pucelle: Tactics - Strategy Guide (Page 17).

When you have some items you really like and would like to make them better
be prepared to have to sacrifice for this... You will simply take your monster
and items (of similar level) to the cloaked figure in the rosen shop... He
will then take your monster to fuse your equipment into stronger stuff.

If you send them into the void with nothing you are rewarded with an item
based on the level and training of the monster who was sent away.

When you try to combine equipment the shadow figure will inform you if the
merge is possible and will show you what item you will get as a result.

Your merge success depends on three things, (In no particular order)

Firstly your monsters level. Secondly your weapons level. And finally off
of your monsters training...

Item Fusion

An item looks like this

Lv     X   Mv     X
HP XXXXX   SP XXXXX
ATK XXXX   INT XXXX
DEF XXXX   SPD XXXX
HIT XXXX   RES XXXX

 ____________________
|Elemental Alignments|
|____________________|

 ____________________
|Exp Bar             |
|____________________|

HP  X   SP  X   ATK X
DEF X   INT X   SPD X
HIT X   RES X


Crimson's Rules of Item combination...


1. The item's current level directly affects how many of it's various stats
will be passed on to the new item... Each extra stat that is being added will
require an additional item level... If one had 12 stats and the other 3 then
they would need to be level 12 and level 3 respectivly.

2. The order of the above is apperently...  If you cannot transfer every stat
over to the new piece of equipment you will recieve the message that your
weapon level is too low.

3. If you wanted to add extra items you would need to have enough of a level
on each extra item to match with their number of stats.  The first item
needs to have enough levels to cover itself and all others added into it.
So if you had an item with 12 stats and added 2 items with 5 and 8 respectivly
your first item would need to be level 13 to cover everything.


Hp ---> Sp ---> ATK ---> INT ---> DEF ---> SPD ---> HIT ---> RES

And once those are filled it seems to go

Red --> Green --> Blue --> Yellow --> Purple --> Light Blue --> White

After those are filled it goes

HP X -> SP X -> ATK X -> DEF X -> INT X -> SPD X -> HIT X -> RES X

And finally when those ones are full it goes...

MV (Movement) then the special status effects


This basically means that if your weapon is at least level 24 it will be able 
to fully fuse with another everytime. (Max I would say would be 30 and that
would require a lot of status effects on the item).


3. The new stats of the item CANNOT exceed the base stats of the monster who
will fuse them... if they do exceed it you will get the message that your
monster is too weak.  Your monsters stat needs to exceed the items new base
stat by one point.


4. It is FAR easier to take 3 monsters and combine them with 2 and 2 then 
combine those 2 again to get your final product, than to build a monster 
up to take all 4 at once for the final product.


5. Whichever item is the one on top will be the name/style look for the 
new one (not that that matters a lot... but items might have capped max
stats).


*******************************************************************************
8.20 Monster Beastiary


Bat Family

--> Tiny Bat
--> Big Bat
--> Mini Dragon
--> Chu-Chu
--> Vampire
--> Nosferatu


Bear Family

--> Beartrom
--> Big Bear
--> White Devil
--> Ogre


Boss Family (chapter boss's in the order they are fought)

--> Oseille
--> Gargoyle
--> Monster
--> Belial
--> Dark Knight
--> Dark Eclair
--> Priest (Seville)
--> Giant Thing
--> Wyvern
--> Priest (Albijwaz)
--> Dagon
--> Catoplebas
--> Dragon Shroom
--> Big Shroom
--> Chimera
--> Hekatoncheir
--> Dark Princess
--> Succubus
--> Priest (Normande)
--> Chimera
--> Dark Warrior
--> Dark Croix
--> Monshroom
--> Orthros
--> Cerberus
--> Noir
--> Dark Croix (Female evil)


Box Family

--> Redcap
--> Gremlin
--> Basket Case
--> Pandora


Demon Lord Family
--> Talos

--> Belial
--> Hekatoncheir

--> Capricorn


Demon Overlord Family

--> Gigas


Demon Family

--> Gargoyle


Haniwa Family

--> Very Haniwa (Higher Demon)
--> Haniwa Extract (Demon Lord)


Supreme Demon

--> Wyvern
--> KingShroom
--> Golem


Furry Family

--> Fluffy
--> Fur Day


Ghost Family

--> Ghost
--> Spirit
--> Apparition


Hippo Family

--> Hugo
--> Mr. Moo


Mermaid Family

--> Undine
--> Siren
--> Jugon
--> Lamia


Plant Family

--> French Kiss
--> Hanahana
--> Beautiful


Pumpkin Family

--> Pumpkin Head
--> Jacko Lantern
--> Halloween
--> Pumpkin King
--> Pumpkin Warrior


Shroom Family

--> Eringer
--> Erinda
--> Dragon Shroom
--> Big Shroom
--> Monshroom


Whale Family

--> Kracken
--> Gunchan


Wisp Family

--> Will-o-wisp
--> Fairy Fire
--> Salamander
--> Jabberwock


Zombie Family

--> Zombie
--> Big Zombie
--> Giant Zombie
--> Sir Zombie
--> Zombie King


*******************************************************************************
8.30 Monster Moves

If you are intrested certain boss moves are listed in the character section
for description; however, well almost certain to be the same I cannot say
for sure so its easier to just have unknown description for them.


  Bat Moves

Suck Blood -----> Suck target's blood and recover HP. 10 sp.

Hypnotize ------> Put target's to sleep. Level 7, 10 sp.

Charge ---------> Charge at one target. 20 sp.


  Bear Moves

Bear Bash ------> A full-body bear charge. 15 sp.

Cute -----------> Charm then with cuteness. 10 sp.

Forest Chums ---> Summon forest friends to attack. 50 sp. 

Bear Crush ----->

Bear Cross -----> A bear's ultimate weapon!. 50 sp.


  Boss Moves

Muscle Bomber --> Unknown description... Oseille's move. 8 sp.

Demon Attack ---> A demonic attack. Gargoyle's move. 12 sp.

Monster Tear ---> Unknown description... Monster's move. 15 sp.

Dark Sword -----> Attack them with the Aura Sword. Dark Eclair's. 10 sp.

Omega Lance ----> Stab them with the Aura Sword. Dark Eclair's. 40 sp.

Curse Roar -----> Decrease defensive power of all in the target
                  area. Priest's & Chimera & Normande's move.. 10 sp.

Demon Fist -----> Damage everyone in target area with a demon
                  fist. Priest's move. 52 sp.

Rumble ---------> Unknown description... Giant Thing's move. 60 sp.

Demon Shock ----> Unknown description... Priest's move.

Noble Attack  --> An elegant, gentlemanly attack. Dagon's move. 27 sp.

Lord's Roar ----> Unknown description... Catoplebas's move.

Spirit Wave ----> Unknown description... Hekatoncheir's move.

Meteor Slash ---> Unknown description... Dark Princess's move.

Demonic Heal ---> Heal everyone in the target area. Succubus' move. 30 sp.

Demon Wail -----> Unknown description... Normande's move.

Charm Roar -----> Unknown description... Normande's move.

Healing Roar ---> Unknown description... Normande's move.

Dark Prayer ----> Unknown description... Dark Warrior's move.

Dark Wave ------> Change status of everyone in target area. Dark Croix, 
                  40 sp.

Retribution ----> Deak great damage to everyone in target area. Dark Croix,
                  45 sp.

Banish ---------> Deal fantastic damage to everyone in target area.
                  Dark Croix's, 80 sp.

Dark Flame -----> Unknown description... Noir's move.

Hellfire -------> Unknown description... Noir's move.

Dark Bless -----> Unknown description... Dark Croix's (Female) move.

Sultry Scent ---> Charm everyone in the target area. Succubu's type. 10 sp.


  Box Moves

Sleep Roar -----> Puts targets to sleep. 10 sp.

Battlecry ------> Increase attack strength of targets. 10 sp.

Beast's Roar ---> Charm and damage everyone in target area.


  Demon Lord Moves

Curse Roar -----> Decrease defensive power of all in the target. 10 sp.

Charm Roar ----->

Healing Roar --->

Demon Wail ----->


  Furry Moves

Static ---------> Attack them with static electricity. 22 sp.

Beard Dance ----> Turn one unit into a furball. 10 sp.


  Ghost Moves

None


  Haniwa Family

This & That ---->

Here & There ---> Attack here and there. 80 sp.

Pumpkin Doll ---> Attack with pumpkins and clay dolls. 15 sp.

Lance Sword ---->

Mulder --------->

Meteor Shower -->

Knife Fork ----->

Saturn --------->


  Hippo Moves

Hypno Yawn -----> Puts everyone in target area to sleep. 10 sp.

Healing Yawn ---> Heal everyone in target area. 25 sp.


  Mermaid Moves

Siren Song -----> A Pretty song to lull them to sleep. 10 sp.

Break Shot -----> Hit targets where they hurt. 18 sp.


  Plant Moves

French Kiss ----> Charm them with a big kiss. 10 sp.

Flowercopter --->

Flower Crash --->


  Pumpkin Moves

Phantasm -------> Paralize targets with hypnotism. 10 sp.

Laser ----------> Fire a pumpkin laser at them. 18 sp.


  Shroom Moves

Piston ---------> Charm them with this hypnotic motion. 10 sp.

Shroomania -----> Call countless mushrooms to attack. 15 sp.

Shroom Breath -->

Spores ---------> Release a cloud of spores to put targets to sleep. 10 sp.


  Whale Moves

Bubbles --------> A bubble attack. 35 sp.


  Wisps Moves

None


  Zombie Moves

Poison ---------> Spit a ball of poison at target. 8 sp.

Zombie Lunge ---> Lunge at them. Level 9, 15 sp.

Zombie Slash ---> Lunge at them with all your might. 35 sp.


*******************************************************************************
8.40 Monster Dark World Success

Here are the feats your monsters can achieve in the Dark World.
Since the game uses "Character" LOTS I too shall use it...


"Character" is currently training for battle.

Your friend "Character" is getting stronger all the time... My master is quite
   impressed.

Your friend "Character" is a complete turkey... Their are a lot of hungry
   people in the dark world... Not a good place to be a turkey... hehehe.

Your friend "Character" has been put in charge of the laundry.

Your friend "Character" has defected to the enemy. Next time send us better
   recruits.

"Character" didn't do a lick of good. You can guess what we did to him.

"Character" is taking a vacation.

"Character" has been of no use to us whatsoever.
   My Master is terribly angry.

"Character" has fallen in combat. Here is an item he wanted you to have.
   *Gives you an item*

Your friend "Character" has become the star of the Dark world!
   Imagine that! "Character" a star!

Apparently "Character" is very good at giving massages, and if my master is
   happy, I'm happy. *Gives you an item*

"Character" has been of no use to us whatsoever, we'll throw him out 
   with tomorrow's garbage.

"Character" is taking a vacation.

Your friend "Character" misses you a great deal.

Your friend "Character" seems very sad and wants to go home. Of course,
   we can't allow that. Heheheh.

Your friend "Character" is making no attempt to work at all.
   We'll throw "Character" out tomorrow with the rest of the garbage.


*******************************************************************************
9.00 Secret Game Stuff & Bonus things

Clear the Cave of Trials map 5 to get the GODHAND and access to the
The Gods' Ordeal where you can fight Baal.

Defeat a level 500 or higher Demon Overlord in a dark energy 
index of 300 portal to earn a new title for Prier... 'Demon Lord'. 
And the ability to purify boss monsters.  
As well as, an item which grants the ability to move anywhere. 'Warp Engine'.

Defeat a level 700 or higher Demon lord or Demon Overlord in a dark energy 
index of 300 portal to earn another new title for Prier.  You may also need
to defeat several 10-20 level 500 demonlords to earn this title... Perhaps
it is just defeat all the demonlords in a dark portal... And an item which
grants the ability to attack anywhere... Bear in mind you can be counter-
attacked from any distance... 'Light Year'.
Also note: I had killed ~50 level 500+ demon overlords, ~30 700+ Demon
overlords, and ~10+ level 800+ demon overlords with no luck... The way
I finally got mine was to pass several rosen stronger monsters surveys until
the base level of the monsters in the 300 dei portal was 500-700... The final
demon Overlord was level 1250. 


*******************************************************************************
9.01 Mini guide to getting best endings for each chapter (Spoiler Free)


To get good/special endings you must complete the little subquests for
each chapter fully.  Here is how you can tell that you have gotten the
good ending (also not it will tell you which ending you obtained).

Remember to ALWAYS hit trigger's you come across (red panels with no flow
pattern on them)


Chapter One: Get 2000 Prica from the screen at the end of the chapter, for 
the good ending.

Go to the Orphanage in 'Pot au Feu City' and talk to the last boy on the top of
the screen, he will pay you 1 prica. 

Go to the world map and the area, the 'Devil's Stomach'

Complete map the 'Grave of Fools'.

Complete map the 'Hall of the Dead'.

Hit Event Trigger on the 'Caretaker's Room' then complete the map.

Go to 'Montblanc Castle'...

Complete map the 'Hall of Justice'.

Hit Event Trigger on 'The Birdcage', then complete map.

Complete map the 'Hall of Courage'.

Hit Event Trigger on the 'Hall of Truth', then complete map.

Go to the 'Throne Room' and defeat the boss.



Chapter Two: Get 3000 Prica from the screen at the end of the chapter, for 
the good ending.

Head to the 'Crime Scene'. 

Go to 'Mt. Tarte'.

Complete map 'Mt. Tarte (Foot)'.

Complete map the 'Spring of Mercy'.

Complete map the 'Mysterious Path'.

Complete map 'Mt. Tarte (Side)'.

Goto 'Mt. Tarte (Peak)' and defeat the boss. 



Chapter Three: Get 5000 Prica from the screen at the end of the chapter for 
the good ending.

Head to 'Cresson Castle'. 

Return to 'Pot au Feu City' and goto the church.  

Head to 'Meuniere Forest'.  

Complete map the 'Forest Entrance'.

Hit Event Trigger on the 'Forest of Grief' then complete map.

Hit BOTH Event Triggers on the 'Forest of Judgement' then complete map.

Return to the 'Forest of Grief' re-hit the Event Trigger, then complete map.

Hit Event Trigger on 'Barsom's House' then complete map.

Return to 'Pot au Feu City'

Return to "Meuniere Forest'.

Complete map the 'Endless Forest'.

Go to the 'Shrine of Beasts' and defeat the boss.



Chapter Four: Get 50,000 Prica from the screen at the end of the chapter, for
the special ending... Also worth noting NICE boots (Angelic Shoes).

Level up your equipment or character (equipment is faster).  

Defeat the Whale on 'Maiyonnaise Harbor'.

Defeat the PIRATES on 'Mt. Tarte', do NOT defeat the Whale.

Return to 'Pot au Feu City' goto the church.

Head to 'Mt. Champignon'.

Complete map 'Lotsa Mushrooms'.

Complete map 'Mushroom Festival'.

Go to 'Mushrooms Galore' and defeat the boss.

Return to 'Pot au Feu City' and give the medicine to the boy.



Chapter Five: Get 12,000 Prica from the screen at the end of the chapter, for
the good ending.

Go to 'Meuniere Forest'.

Return to 'Pot au Feu city'.

Return to 'Meuniere Forest'.

Complete map 'Barsom's house'.

Return to 'Pot au Feu city'.

Return to 'Meuniere Forest'.

Go to 'Barsom's house' and defeat the boss, you MUST protect the two lovers.



Chapter Six: get 17,000 Prica from the screen at the end of the chapter, for
the good ending.

Go to 'Cresson Castle'.

Complete map the 'Closed Heart'.

Complete map the 'Resigned Heart'.

Complete map the 'Fleeing Heart'.

Complete map the 'Lying Heart'.

Go to the 'True Heart' and defeat the boss.

Go to the 'Royal Libary'.

Complete map the 'Hidden Libary'.

Complete map the 'Maze of Books'.

Continue on and talk to Hermes.

Go to 'Mt. Tarte'.

Return to the 'Royal Libary'.

Return to 'Hermes'.



Chapter Seven: Get 23,000 Prica from the screen at the end of the chapter, for
the good ending.

Complete map the 'First Passage'.

Complete map the 'Food Storage'.

Complete map the 'Ship's Mess'.

Complete map the 'Second Passage'.

Complete map the 'Armory'.

Go to the 'Engine Room' and defeat the boss.



Chapter Eight: Get 200,000 Prica from the screen at the end of the chapter,
for the special ending... Also worth nothing AMAZING ring (Goddess ring).

Goto the 'Jungle'.

Complete map the 'Wilderness'.

Complete map the 'Unexplored Jungle'.

Complete map the 'Explorers' Bones'.

Go to the 'Cave of Ruins'.

Complete map the 'Cave of Ruins'.

Complete map the 'Breath of Death'.

Go to map the 'Unknown Fear' take the right exit.

Hit Event Trigger on the 'Salvation's Light', select yes then complete map.

Go to map the 'Unknown Fear' and take exit BEHIND the level 100 Treant.

Complete map the 'Life and Death'.

Complete map the 'To a foreign Land'.

You might need to level at this point.

Return yet again to the 'Unknown Fear', and defeat the level 100 Treant.

Go to 'go onward'.



Chapter Nine: Get 38,000 Prica from the screen at the end of the chapter,
for the GOOD ending...

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