La Pucelle: Tactics - Strategy Guide (Page 13)
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Prier: (who does this lady think she is? Giving us orders like that!)
Alouette: Do you have some business in the forest?
Girl: I want to visit my boyfriend Barsom.
Prier: So you're Suzanne?
Girl: That's right. How did you know my name?
Alouette: Barsom told us about you.
The truth is...
Girl: So what are you saying? Barsom's hair growth tonic is creating those
creatures?
Alouette: I'm afraid so.
Girl: I guess I should have known. A bald man doesn't suddenly start growing
hair like that.
With hair, he's pretty handsome so I figured it would be OK to go out with
him.
But it's over now. I'm going to dump him.
Prier: What's that supposed to mean? You choose your boyfriends just on their
looks?
Girl: Yea, pretty much. What's the big deal?
I mean, cute beats, like ugly any day. What, you like ugly? whatever.
Prier: Why you...!!
Girl: What? Do you have a problem?!
Croix: J-just a minute Prier. Settle down.
Prier: No!! I can't take it anymore!!
Listen here, you!! Barsom is only using that tonic because he likes you.
You know the difference between you and the fury monsters taking over the
forest?
At least the monsters are warm. Barsom is trying so that you'll like him.
Show a little kindness!
Girl: ... I understand.
Barsom is a good person ... I think.
And he loves me more than anyone... I think.
And I don't dislike him... I think.
But I'd still rather go out with somebody handsome.
Prier: The kind of beauty you're talking about is just skin-deep!!
You've got to judge people on what's inside!
Girl: Shut your mouth! What do you know?!
You're nothing but a little kid!
Prier: Wha--?!
Alouette: This is a problem. I had hoped that she might convince Barsom not to
use the tonic...
Hey!
What's wrong? Hello?!
Barsom's house
Dark cloaked figure: Here is your new tonic.
Baldy: Great! The stuff you gave me last time was about to run out!
I'm so grateful!! I don't know how to thank you!!
Dark cloaked figure: No thanks are necessary. The Church of the Divine Mother
always helps those in need.
Prier: What a crock!
Dark cloaked figure: The Church of the Holy Maiden!
Prier: That's right!!
Preying on the weaknesses of others! I won't stand for it!
In the name of the Maiden of Light, you will be punished!!
Repent!!
Dark cloaked figure: Don't make me laugh! What do you know?!
We are on a grand mission! A sacred mission to create our Dark Utopia!!
Dark energy is necessary to achieve our goal! And yes, some sacrifices
must be made!!
That's right! This is a holy way!
Baldy: A holy war...? Hey, by sacrifices, you didn't mean me by any chance...?
What's going on here, anyway...?
Dark cloaked figure: *transforms into a lobster thingy*
After killing the demon lobster thingy
Demon: Killed... by human filth...!
But I'll have the last laugh!!
Wahahaha! I'll use the very flames of hell to burn everything within five
miles of here!!
I'll take you all with me!!
*Noir appears*
Demon: Master Noir!!
Noir: *Lifts demon up with magic*
Demon: B-but why?!?! I'm doing this for yoooouuuuu!!!
Noir: *removes demon from the field*
Please accept my apologies.
I an Noir, the head of the Church of the Divine Mother. I'm pleased to
make your acquaintance.
Prier: Why did you stop him?
Wouldn't it be better for you if he had burned the forest to a crisp
and us with it?
Noir: Only a barbarian would burn down a beautiful forest like this.
Prier: Some talk coming from you!!
Noir: There seems to have been some kind of misunderstading. Random
destruction is not our goal.
We merely want a place that we can call home.
Alouette: You mean your Utopia?
Prier: Utopia?! Ha! What kind of Utopia requires the deaths of so many innocent
people?!
Noir: I don't expect you to understand. We are polar opposites after all.
But remember one thing: We have our own system of right and wrong, just
as you do.
Croix: Hey! Don't you want to finish us off?
Noir: To me, you are nothing more than ants, not even worth stepping on.
Croix: Quite a mouth boy. I think you need to learn some manners and I'm
gonna be yuor teacher. *shoots at noir's back*
Noir: I can kill you at any time, if you get in my way, or if I just feel like
it.
For now, you should thank your Goddess that I'm letting you live.
Croix: We're nothing to him, eh? He makes me sick!!
Culotte: So that's the head of the Church of the Divine Mother... I had
imagined somebody scarier.
Alouette: Now Culotte... You mustn't judge people by their appearance.
Just now, when he banished that demon...
He was holding back, but he still has the power of a demonic lord.
If he were to use all of his power...
Prier: Hmph! He's nothing to be afraid of!!
Next time I see him, I'll wipe the floor with his face!!
Baldy: *hair falls off* M-my hair! My precious hair!!
Culotte: When the demon died, the tonic must have stopped working...
Baldy: Suzanne will never go out with me like this!!
My life is over!!
Prier: I'd like to comfort him, but I can't quite find the words...
Croix: I guess love can be a very tricky thing.
Prier: Haven't you ever been in love, Croix?
Croix: Who knows?
Remember I've got amnesia.
Prier: Oh yeah...
Croix: What about you, Alouette?
Alouette: M-me? I'm the same as you. I don't know...
Culotte: (Sister Alouette is so pretty...)
Prier: (Love...)
(I've been so set on becoming the Maiden of Light that I never even
thought about love...)
(Love... Love, huh...?)
(I wonder what it feels like to be in love...?)
(I guess it's different from how I feel about Culotte...)
(And different from how I feel about Father Salade and Alouette...)
(And Croix...)
(I've only just met Croix, but he seems very nice...)
(Cheerful, dependable...)
(And... handsome too...)
(But is that love?)
(......)
(I Just don't know.)
Croix: What's the matter, Prier?
Prier: What?!
N-nothing! Nothing at all!
Croix: What's her problem?
Prier: (Suddenly seeing Croix's face must have really scared me... My heart's
racing...)
(My heart's... racing?)
(Why is that?)
(Just because he startled me?)
(Or...)
(.....)
Culotte: (What's wrong with Prier? She's acting weird...)
Alouette: ...In any case, the actions of the Church of the Divine Mother are
quite worrying.
Father Salade might have been right about the Dark Prince's return being
close at hand.
Prier: The dark prince?
That means I'll become the Maiden of Light soon, too!
Teehee!
Alouette: Oh get over yourself!! *hits Prier with book once again*
Culotte: We didn't know it at the time,
But the events leading up to the final showdown between the maiden of
light and the prince of darkness was already beginning to unfold.
Soon we would know the tragic ending to our story.
*******************************************************************************
3.00 Game Combat
Your character can make a move, they can then also preform an attack, purify
something, use an item, or their special abilities. Magic, Items, and
purification will intantly take effect, to have your attack occur you must
select begin battle or end turn.
At the end of a map battle you get a screen with
Battle Bonus
Purification Bonus
All Purification Bonus
Total Purica
At the end of each combat you have the potential to gain levels and increase
your base stats (stat growth seem dependent upon the equipment you have
on at the the time of the battle).
Battle Bonus is bonus money you got from battle.
Purification Bonus is bonus money you got from battle.
All Purification Bonus is bonus money you got from battle.
Total Purica is the total money you have, not just from that battle.
While you are in combat with the enemy it is in your best intrest to group
your characters into combos (unless you are afraid of getting hit with an
area of effect spell)... To a combo attack simply have your character either
attack the enemy with another one, or bring them right into physical contact
(one square away) from a character who is attacking the enemy.
Make sure if at all possible to attack your enemies from above and behind...
As this will inflict the maximum possible damage.
If at all possible try to use attacks before you move your characters, if they
take part in a combo after moving they will lose their attack. So attack with
someone that makes it a combo then the next. If you have multiple guys who
can all attack the same monster in the combo pattern (touching each other).
Use their attacks one at a time to achieve the maximum effect.
Bear in mind that their are varying ranges of weaknesses to elemental
spells it is worth a look if its a tough fight to make sure a spell will do
signifant damage.
*******************************************************************************
4.00 Status & Leveling
Your status screen looks similar to this
###########################################
La Pucelle
Prier
LV X MV X JM XX
HP XXX/XXX
SP XX/XX
ATK XX INT XX
DEF XX SPD XX
HIT XX RES XX
EXP XXXXX
NEXT XXXXXX
Equipment
Equipment
Equipment
Equipment
###########################################
LV = the character's current level.
MV = the range that the character can reach when they try to move. Each
number is equal to one square on the map.
JM = the ability of the character to jump. Each number is equal to the same
number of decimeters.
HP = Hit points... These will be depleted when you take damage, if they reach
0 you are dead.
SP = Special Points... They are a representation of the spiritual energy
required to preform supernatural feats such as healing or fire spells.
ATK = Your attack strength, higher is better.
DEF = Your defensive ability, higher is better.
INT = Your characters intelligence. This will effect damage done by some
magical spells
SPD = Speed, your characters ability to avoid being hit by the enemy.
HIT = Your accuracy at smacking your enemy.
RES = Your ability to resist the effects of magic cast against you.
EXP = Experience points, these are a measure of your characters combat
knowledge.
NEXT = The amount of experience your character must gain before they reach
their next level.
As for leveling, each stat will level individually, if you wish for a powerful
fighter try for equipment that has ATK listed with it this will award more
experience to this specific area and cause it to grow faster and higher.
The largest bonus for the increases stat levels SEEMS to be from equipment
bonuses... for example if you had level 10 atk you would get more from a
swords atk value than you would with level 5 atk.
*******************************************************************************
4.01 How exp is divived between units
Basically speaking, exp is divided evenly between units.
If you attack and kill a normal enemy you will be given full experience.
If you have two+ characters kill the enemy (at the same time... they will
be fighting side by side) to kill him the experience would be divided by
however many are attacking.
If you had a character killing a boss he would get full experience.
If you had two+ characters killing a boss they would all get full experience.
If you come across an uneven split... eg. 3 characters the extra point or two
of exp is given to the character who actually killed the enemy.
Normal Monsters
1 Character kills it = 100%
2 Characters kill it = 50% Each
3 Characters kill it = 33.3% Each
4 Characters kill it = 25% Each
5 Characters kill it = 20% Each
6 Characters kill it = 16.6% Each
7 Characters kill it = 14.28% Each
8 Characters kill it = 12.5% Each
Boss monsters
1 Character kills it = 100%
2 Characters kill it = 100% Each
3 Characters kill it = 100% Each
4 Characters kill it = 100% Each
5 Characters kill it = 100% Each
6 Characters kill it = 100% Each
7 Characters kill it = 100% Each
8 Characters kill it = 100% Each
So as you can see it can be to your advantage to kill any boss type characters
with as many units as possible.
*******************************************************************************
4.10 Status Effects -- Negative
Here are all the various negative effects you can inflict upon your foes or
have inflicted upon your units.
While you are suffering a status effect your stats will be lower.
Sleep -----> Zzz ------ Character is unable to act until they wake up.
Confuse ---> ??? ------ Prevents the use of learned spells. You can still
use natural character skills.
Charmed ---> @ -------- All character stats are reduced (amount not shown).
Paralized -> \\ ------- Character is unable to move. Can still attack and
// cast all their spells/skills.
\\
Poison ----> oO0 ------ Character takes damage over time.
Fuzzy -----> *** ------ Prevents character from using natural skills.
You can still cast magic.
*******************************************************************************
4.11 Status Effects -- Positive
These are given by equipment to the character...
Purify 100% ---> Your attack will have the same effect as if you had used
purify on a monster.
*******************************************************************************
4.20 Elemental Alignment -- Take one
As you will see in the section following this one, the elemental alignment
of your characters will help prevent damage or create a weakness to another
element. Take two explains the weaknesses.
I will try my best to show what the various symbols mean. Also note that
the color that they are will be the color of the symbol as well. So the
purple circle will be the color purple.
Purple -----> () -------- a purple circle.
Green ------> |\ -------- a grean triangle.
|_\
Red --------> ^^^ -------- a red flame.
\ /
Blue -------> /\ -------- a blue diamond.
\/
Light Blue -> -
| |
- -
| | -------- a light blue cross.
- -
| |
_
Yellow -----> ^ -------- a yellow lighting bolt.
/ |__
/ /
--- /
V
White ------> ^ -------- a white star.
__/ \__
\ /
\ ^ /
V V
Main characters will not have one of these listed next to their status screen.
*******************************************************************************
5.00 Purification
This is one of the better ways to get yourself bonus items and also allows
your to convert monsters to your side. Not to mention that if you purify
correctly you can perform a miracle and damage/kill multiple enemies at once.
As if that isn't incentive enough, but left un-purified they will spawn
enemies, it seems to take between 3-5 rounds for an unpurified portal to spawn
an enemy. It will notify you when it is about ready to spawn a unit, and then
with black smoke coming out make it real obvious.
The longer the string that you preform the greater the item is likly to be.
I haven't found any perdictable pattern for what item you can get for what
length of chain...
You might wish to not purify them as that will raise the hell rating of the
map which will eventually allow access into demon dimensions.
When you purify a stream it will damage any enemy on that stream... but beware
the for they have negative effects upon you as well, while you won't take
damage if you are standing on a purified stream, or you are in the middle of
a miracle. Just being on top of them causes the dark energies to surge into
your being... This is not a good thing as it will lower your stat's while
you stand on it.
The more often you purify the more powerful your can become. Purification is
easily one of the quickest and painless methods of getting large cash sums
early on in the game.
Also purifying a stream will increase your equipped weapons and items by
leveling them up, miracles will drastically increase them.
The order of a multi-miracle purification is from top left of the screen on
down to the bottom right of the screen. See the section on miracles, 5.20.
There are ALWAYS exactly 2 red, 2 blue, and 2 green dark portals on any
random map you play... Story maps are not always going to have all of these.
If on a rare occurance you CANNOT see one it is because it is actually on the
exit or entrance tile of the level.
*******************************************************************************
5.01 Purification Powering of Weapons
When you purify a dark portal the evil energy is absorbed by whatever
equipment you have on.
If you were to purify for 1000 weapon experience points and you had one peice
of equipment on it would get all 1000 points; however, if you had four
peices of equipment on they would ALL have gotten 1000 points.
So that is to say if you are going to level up equipment make sure you are
not trying to "focus" on one peice of equipment to power it quicker, because
simply put the experience is not divided.
Weapon levels do not seem to follow a linear path for growth per level as
evidenced here from Kitty Punch... Which makes it difficult to exactly give
you a specific amount that a weapon could be expected to get per level.
Kitty Punch
60 attack at level 0 ---- 0 growth from base
84 attack at level 7 ---- 24 growth from base
136 attack at level 30 --- 76 growth from base
Without showing the math, I can say, their isn't a simple you get X per
level every level. But instead higher levels will give a higher return
in weapon power... So all I can suggest is get it as high as possible.
It does seem that higher health portals do NOT give any more experience than
lower level portals... Experience given seems to be related to the LENGTH of
the chain and the bonus.
*******************************************************************************
5.10 Elemental Alignment -- Take Two
Everything is weak to something (except white), nothing is strong to
everything. Their are seven different basic alignments.
Take one shows the symbols.
Magics alignment
Red | Green | Yellow | Blue | Purple | Light Blue | White
Character ___________________________________________________________
| | | | | | |
Red | R | W | N | W | N | W | N
|----------------------------------------------------------
Green | W | R | N | W | W | N | N
|----------------------------------------------------------
Yellow | R | R | R | W | N | N | N
|----------------------------------------------------------
Blue | W | W | W | R | N | N | N
|----------------------------------------------------------
Purple | R | W | N | R | R | N | N
|----------------------------------------------------------
Light Blue | W | R | N | R | N | R | N
|----------------------------------------------------------
White | N | N | N | N | N | N | N
|----------------------------------------------------------
W = Weak
R = Resists
N = Neutral
Red characters are resistant to red.
Red characters are weak to green, blue, and light blue.
Red magic is effective against green, blue, and light blue.
Red magic is uneffective against red, yellow, and purple.
Green characters are resistant to green.
Green characters are weak to red, blue, and purple.
Green magic is effective against red, blue and purple.
Green magic is uneffective against green, yellow, blue, and purple.
Yellow characters are resistant to red, green, and yellow.
Yellow characters are weak to blue.
Yellow magic is effective against blue.
Yellow magic is uneffective against yellow.
Blue characters are resistant to blue.
Blue characters are weak to red, green, and yellow.
Blue magic is are effective against blue, purple, and light blue.
Blue magic is are uneffective against red, green, and yellow.
Purple characters are resistant to red, blue, and purple.
Purple characters are weak to green.
Purple magic is are effective against green.
Purple magic is are uneffective against purple.
Light Blue characters are resistant to green, blue, and light blue.
Light Blue characters are weak to red.
Light Blue magic is effective against red.
Light Blue magic is uneffective against light blue.
White characters areresistant to nothing.
White characters are weak to nothing.
White magic is effective against nothing.
White magic is uneffective against nothing.
Red is fire based.
Green is wind based.
Yellow is lighting based.
Blue is ice based.
Purple is damage & status effect based.
Light blue is healing & purification based.
White is holy based... very powerful.
*******************************************************************************
5.11 Purification Streams
These are the energy which is pouring out of the dark portals... This dark
energy will reduce the attributes (stats) of anyone who is standing on top of
it.
To close a portal you must reduce its health to 0, Your purification damage
is constant (although it will get better) so do not fear that you might not
do enough damage if its at 11 and you have 11 purification.
Red is a stream of fire based damage.
Green a stream of wind based damage.
Yellow a stream of lighting based damage.
Blue a stream of ice based damage.
Purple a stream of pure damage & status effect based damage.
Light blue heals friendly units and purifies your enemies.
White is holy based damage... and is very powerful.
Typically to get the higher colors you must MIX different streams... of course
you might be lucky and get a dark portal of that color.
*******************************************************************************
5.20 Miracles
These occur when you manage to get a circle of dark energy that comprises of
at least 15 squares. To make them happen your circle must loop around and
reach itself... the first chance you get to see this is in the chapter one
training level. Very easy to accomplish there.
This is in effect the summoning of a god to deal tremendous damage to your
unlucky enemy. Here is the list of which stream gives which summon. And the
effect of the summon itself.
Red ---------> Armegeddon --------- Fire damage upon your enemies.
Green -------> Requiem ------------ Wind damage upon your enemies.
Yellow ------> Testament ---------- Lighting damage upon your enemies.
Blue --------> Gospel ------------- Cold damage upon your enemies.
Purple ------> Ultimate Insanity -- Damage and status upon your enemies.
Light blue --> Evangel ------------ Healing on allies, purification on enemies.
White -------> Ragnarok ----------- Holy damage upon your enemies.
You can take multiple dark portals ones into one single stream. However,
if you mix the same color + the same color it will just count as one of that
color. Done properly with your mixed colors you can cause multiple miracles
in the same go... with each building on the last... it will go the last color
in the chain miracle, then clear the base effect from whatever one you purified
and then it moves onto the next one that got purified in the process and so
on and so forth.
In order to accomplish a multi-miracle such as this you need to have the
other dark portals inside the circle that is your first miracle, and they
have to be flowing into a circle themselves... So the best you can do
is a handful of miracles chained together... Of course the BEST miracles
for money/item growth are the healing miracles as they will work on all of
your units on or inside the circle.
The order of dark portals being purified in a multi-miracle chain appeared
to be completly random... I checked distance, flow direction distance, health
on the portals... Nothing had a reliable pattern so it appeared to be random.
I couldn't see the forest for the trees there.
However, it was pointed out to me that it occurs from top left to bottom right.
The reason I didn't take this into consideration is that it relys upon the
camera angel for purification order. So following this logic it will go by
whichever one is closest to the top left (North West) part of the screen
on down to the bottom right (South East) part of the screen. Thanks to
D A R Q, for pointing that one out...
So it goes like this,
It seems to go from right to left for preference along a line, then drops
down to the next one and so forth.
Start
/\
/ \
/ \
\ /
\ /
\/
End
Also please bear in mind it does NOT go by the current position of the screen
but rather the initial one when the map is started.
*******************************************************************************
5.21 Color Mixing 100
Well just because it was pointed out I'll make this simple. Basically it works
like this.
Blue + Green -------> Light Blue
Red + Blue ---------> Purple
Red + Green --------> Yellow
Red + Green + Blue -> White
*******************************************************************************
5.22 Color Mixing 101
Red, Green, and Blue are the PRIMARY colors from which the rest are derived.
Light Blue, Yellow, and Purple are the SECONDARY colors from mixing two of the
basic colors.
White is the TERTIARY color. It requires a secondary color + secondary color
or secondary color + primary color to be created.
If you mix streams of these color's you will get this color as a result...
Red + Red =============== Red
Red + Green ============= Yellow
Red + Yellow ============ Yellow
Red + Blue ============== Purple
Red + Purple ============ Purple
Red + Light Blue ======== White
Red + White ============= White
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