La Pucelle: Tactics - Strategy Guide (Page 02)
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10 Fluffy ---- level 8 1 Belial ----- level 17 Neutrals 1 Barsom ----- level 6 1 Suzanne ---- level 6 Asap rush to protect and cover the two lovebirds. While your at it clip the fluffys and purify the portals leaving just the boss alone. If they die there goes your good ending. And its NONE to easy keeping those weaklings alive. If your having trouble taking out the vast majority of them in a single turn just focus your fire on the boss. Depending on where the little guys randomly spawn this will be harder or easier to do, my first try to save them 3 spawned right at them and I was unable to get them all before they killed the girl. Just save before hand so that if you get a bad spawn of enemy positions you can quickly restart. I would suggest putting out a few low level bait guys below 6 to draw monsters away from the happy couple. REALLY try to keep the boss away from them as he can one hit kill them. ******************************************************************************* 2.06 Chapter 6 "The Journey Begins" (Gives GOOD ending.) Head to Cresson Castle Castle Garden Victory Condition... Defeat the BOSS 4 Will-o-wisp --- level 10 4 Fairy Fire ---- level 11 1 Dark Knight --- level 18 Hmmm a miracle waiting to happen from the looks of it eh... Just purify that and pop goes all but 2 Fairy Fire and the boss herself... Pretty easy that. Closed Heart Victory Condition... Defeat all enemies. 5 Giant Zombie -- level 11 Just take them out one by one. Resigned Heart Victory Condition... Defeat all enemies. 5 Giant Zombie -- level 11 1 Salamander ---- level 11 Work your way in try to finish that Salamander before it can attack. Fleeing Heart Victory Condition... Defeat all enemies. 5 Giant Zombie -- level 11 1 Salamander ---- level 11 Work your way in try to finish that Salamander before it can attack. This is a mirror map to the one above. Lying Heart Victory Condition... Defeat all enemies. 5 Giant Zombie -- level 11 1 Salamander ---- level 11 1 Sir Zombie ---- level 14 Well take them out one at a time from the sides if you must, again take out the casters asap. True Heart Victory Condition... Defeat the BOSS. 4 Giant Zombie -- level 11 2 Salamander ---- level 11 1 Sir Zombie ---- level 14 1 Dark Eclair --- level 19 You know my style for boss's by now, remove all obstacles including the dark portals then go for the kill on the boss. Once this is done go visit the royal libary. Hidden Libary Victory Condition... Defeat all enemies. 9 Jacko Lantern - level 12 1 Halloween ----- level 14 Take them out bit by bit try to go for the kill on the large group that are so conviently placed near each other. Maze of Books Victory Condition... Defeat all enemies. 8 Jacko Lantern - level 12 2 Halloween ----- level 14 1 Pumpkin Head -- level 9 1 Pumpkin King -- level 16 Take out everyone but the king and recruit him, they are very useful. After talking to Hermes head to Mt. Tarte. Once Homard et al. join you go back to the libary. ******************************************************************************* 2.07 Chapter 7 "A Dance in the Sky" (Gives GOOD ending.) First Passage Victory Condition... Defeat all enemies. 5 Chuchu -------- level 14 1 Redcap -------- level 14 Once more just rush out and beat them into submission. Food Storage Victory Condition... Defeat all enemies. 5 Chuchu -------- level 14 1 Vampire ------- level 18 2 Redcap -------- level 15 Dead end, but remember your trying to kill off all the demons on the ship. Ship's Mess Victory Condition... Defeat all enemies. 1 Redcap -------- level 15 5 Chuchu -------- level 14 1 Vampire ------- level 18 Dead end, but remember your trying to kill off all the demons on the ship. Second Passage Victory Condition... Defeat all enemies. 6 Chuchu -------- level 14 2 Vampire ------- level 18 Just hit them with mass spells, they have rather low resistance. Armory Victory Condition... Defeat all enemies. 4 Chuchu -------- level 14 4 RedCap -------- level 15 1 Basket Case --- level 16 Like sitting ducks all together, hit them with area of effect spells. Yet another dead end, but remember we are trying to clear every map. Engine Room Victory Condition... Defeat the BOSS. 4 Chuchu -------- level 14 1 Redcap -------- level 15 1 Apparition ---- level 16 2 Vampire ------- level 18 1 Priest -------- level 22 As always remove everyone and everything that you can prior to sacking the boss. This includes purifying the portals you can reach. Beware the battle cry. ******************************************************************************* 2.08 Chapter 8 "To An Undiscovered Land" (Gives SPECIAL ending.) Hire that Monya-monya hes a new Kitty at the crash site. Then head into the Jungle. Wilderness Victory Condition... Defeat all enemies. 6 Erinda ------ level 16 1 French Kiss - level 19 Take them out with mass hit spells. Unexplored Jungle Victory Condition... Defeat all enemies. 6 Erinda ------ level 16 2 Beautiful---- level 19 1 White Devil - level 19 Argh ANNOYING sleep spells... Take out those status attacking weeds asap. Explorers' Bones Victory Condition... Defeat all enemies. 4 Erinda ------ level 16 1 Beautiful---- level 19 2 White Devil - level 19 1 Big Shroom -- level 23 Take out those annoying sleepers asap. Next enter the cave of ruins. Cave of Ruins Victory Condition... Defeat all enemies. 4 Jacko Lantern -- level 17 1 Siren ---------- level 19 Small group of enemies shouldn't pose any probelms for you. Breath of Death 6 Jacko Lantern -- level 17 1 Siren ---------- level 19 Pretty much as the last battle but with a few more enemies. Unknown Fear Victory Condition... Go to the next map. 1 Siren ---------- level 19 2 Undine --------- level 21 1 Giant Thing ---- level 100 Ugh, 100... but for the special ending don't run FIGHT. But for now RUN. Take the right exit. Salvation's Light Victory Condition... Defeat all enemies. 2 Siren ---------- level 19 2 Undine --------- level 21 1 Wyvern --------- level 25 * 2 Treasure Chests* * 1 Event Trigger* Hit the trigger to get the message "You hear a voice coming from somewhere... "Hark, ye adventurers." "Doth ye have the strength to face the creature on thine own?" "If ye lack such courage, I shall weaken the creature for ye." "But those without courage shall find that they get less reward." "I ask again: Doth ye have the strength to fight the creature on thine own?" Yes/No Select Yes "Verily, courageous adventurers ye be..." "Go get 'em!" Now kill off the enemies in the room. Now return to unknown fear. Unknown Fear Victory Condition... Go to the next map. 1 Siren ---------- level 19 2 Undine --------- level 21 1 Giant Thing ---- level 100 Ugh, 100... but for the special ending don't run FIGHT. But for now RUN. This time take the harder to reach alive top exit. Life and Death Victory Condition... Defeat all enemies. 8 Jacko Lantern -- level 18 Beat this map then once more head back to Unknown Fear To a foreign Land Victory Condition... Defeat all enemies. 4 Udine ---------- level 21 1 Wyvern --------- level 25 Defeat the support then sack the boss. Unknown Fear Victory Condition... Go to the next map. 1 Siren ---------- level 19 2 Undine --------- level 21 1 Giant Thing ---- level 100 Ok now we fight that level 100 thing. Good luck to you. Purify the portals BEFORE drawing anything into a fight as much as you can. You probally will have to level before you can hope to take thing thing on. Try rerolling the fight until conditions are favorable to you. Next get braveheart (several purple things) on at least 3 guys... Now buy good equipment so your base attack is around 600-800... after braveheart my level 30 Prier was doing 1600 damage per hit... cakewalk... Also remember AI is STUPID... It stands for Artificial Incompetence... in this case the boss will completly ignore your character who is able to hurt it in favor of killing off lower level weaklings... After that head to the next area by choosing go onward... ******************************************************************************* 2.09 Chapter 9 "Memories of Fatima" (Gives GOOD ending.) Head to Couscous Village and talk to the lady with the broom. Couscous Village Victory Conditions... Defeat the BOSS. 7 Manticore ------ level 18 1 Priest --------- level 30 Ok you cannot harm the villagers so try not to engage them at all... Your best bet is to lure them away, sleep them, or just rush the boss and finish him off asap. I recommend braveheart a fighter and then send out a few babys to ensure that the villagers (Manticore's) don't attack the fighter and get slaughtered by the counterattack. Of course since you took the treant earlier you'll be insanly powerful and accidently killing a villager when it attacks you is very easy to do. Couscous Village Victory Conditions... Defeat the BOSS. 7 Manticore ------ level 18 1 Priest --------- level 30 Well ok Croix has remembered his former self... and hes a powerful little guy at that... level 100... On the down side he is alone for this fight... Again avoid killing ANY villagers... Just use Banish on the boss twice to win. Make sure its the single square one. ******************************************************************************* 2.10 Chapter 10 "The Dark Prince" (Gives GOOD ending.) Head to the Ghost Village, then head to Choux Fleurs Hill. Choux Fleurs Hill Victory Conditions... Defeat the BOSS. 5 Sir Zombie ----- level 22 2 Jabberwock ----- level 24 1 Priest --------- level 32 Nicly grouped for some mass spell hits... Dark Shrine Victory Conditions... Defeat all enemies. 8 Vampire -------- level 24 1 Dagon ---------- level 33 Take them out by now you should be able to do this in two to three rounds easy. The next Dark Shrine map is ????? and you cannot get there yet... So go to Couscous Village. Then head to Angelieque's House, and then to Choux Fleurs Hill Choux Fleurs Hill Victory Conditions... Go to the next map. 5 Soldier -------- level 25 1 Sergant -------- level 27 You must not harm them lure them with a bit character then run by to the next map. They are stupid morons who occassionally get themselves killed... annoying can't kill the bad guy maps. I recommend unequipping your character who is running it. Choux Fleurs Hill Part two Victory Conditions... Go to the next map. 5 Soldier -------- level 23 1 Sergant -------- level 27 Again lure and run... Choux Fleurs Hill Part Three Victory Conditions... Go to the next map. 6 Soldier -------- level 25 3 Sergant -------- level 27 * 1 Event Trigger* Throw out some bait to begin with to break that blockade then run it, this one can be difficult to do without killing anyone. If you get trapped flee and try again. Send one unit to one panel below diagonally from your base, That should lure them into a mess of 6 that you can sneak around the bottom from, now run the runner up the hole there it will be like a L shape, and send a second bait unit up the same hole to take the brunt of the sergant's attempt to block you... You may also wish to throw out another sacrifical unit from the base panel to keep the Soldier's from troubling the running character. You should be homefree at this point able to reach that event trigger. ******************************************************************************* 2.11 Chapter 11 "The Maiden of Light" (Gives GOOD ending.) Not good... Prier, Croix, AND Alouette are all gone from the party... At least their equipment is in your inventory... The cave of Trials is now open. Cave of Trails Training Cave 1 Victory Conditions... Defeat all enemies. 5 Erinda ------ level 27 3 Ogre -------- level 30 2 Beartrom ---- level 25 1 Catoplebas -- level 35 What can I say... It's a training cave and you'll probally need it with your mostly likly preferred characters gone. Training Cave 2 Victory Conditions... Defeat all enemies. 4 Jugon ------- level 40 1 Lamia ------- level 35 3 Kracken ----- level 40 1 Bigshroom --- level 50 Same as above... use it to train up your characters power. Training Cave 3 Victory Conditions... Defeat all enemies. 9 Mini Dragon - level 50 7 Chuchu ------ level 60 1 Nosferatu --- level 70 I recommend you use a high movement low level character like Papillon to distract the bats... for some reason they really seem bent on killing her, enough so that properly moved they might NEVER get a turn at all ;p. Training Cave 4 Victory Conditions... Defeat all enemies. 4 Salamander -- level 70 4 Red Cap ----- level 70 1 Basket Case - level 75 3 Jabberwock -- level 80 1 Pandora ----- level 90 Well take out the casters asap. This map is has a lot of box's which are very heavy on the defensive power. Training Cave 5 5 Sir Zombie --- level 110 4 Apparition --- level 110 4 Chimera ------ level 130 1 Hekatoncheir - level 200 1 Zombie King -- level 500 ... Good luck clearing this map without signifant power leveling... ... Forget this until you get your characters back later... Lets return to Mayonnaise Harbor you'll be strong enough now easily. Head to Mayonnaise Harbor Now goto Hermes room (Continue onward) in the Royal Libary. Eclair's Heart Victory Condition... Defeat the BOSS. 5 Giant Zombie -- level 11 1 Dark Princess - level 34 Well a boss battle, but if you did as I said this whole thing should be a cake walk. You are; however, limited to Culotte and Eclair. Now return to Mayonnaise Harbor. Mayonnaise Harbor Victory Condition... Defeat the BOSS. 3 Siren ------ level 24 2 Succubus --- level 27 1 Priest ----- level 36 Well your powered up all around, and they really don't have much of a chance now do they... Take out those succubus asap, they are healers... Why not test out these new moves why don't ya. Now return to 'Pot au Feu City Church'. Church of the Holy Maiden Victory Condition... Defeat the BOSS. 4 Vampire ------ level 25 2 Chimera ------ level 30 1 Dark Warrior - level 33 1 Dark Croix --- level 40 Prier and Alouette rejoin the party. Also you get the pretty powerful Father Salade. Take out the Vamps, Take out the Chimera's, now finish that Dark warrior. And finally obliterate Dark Croix. ******************************************************************************* 2.12 Chapter 12 - The Final Chapter "A Legend is Born" Angel Gate Victory Condition... Defeat all enemies. 4 Kracken ------ level 32 2 Dark Warrior - level 36 Just rush them, with your newfound allies I cannot imagine anyone having trouble with this stage. Demons' Nest Victory Condition... Defeat all enemies. 4 Sir Zombie --- level 33 2 Dark Warrior - level 36 1 Monshroom ---- level 35 Once more you should be much more than a match for these poor folks. Bloody Corridor Victory Condition... Defeat all enemies. 3 Dark Knight -- level 32 2 Sir Zombie --- level 33 2 Dark Warrior - level 36 1 Dagon -------- level 43 Yet again they should be quivering before your might. Angel's Dreams Victory Condition... Defeat all enemies. 4 Redcap ------- level 35 4 Basket Case -- level 36 1 Pandora ------ level 40 Well if you have a low attack you'll have trouble killing them. A level 7 magic spell will hit them all pretty well. You might want to take some time to level Homard to at least level 35. At this point I recommend you return to the world map, make a save... After this point you start losing party members and reach the point of no return. So return and do things... picking up from where I last left you in these places... I Suggest you complete training cave 5, get your two extra dark world titles, and beat baal now. Training Cave 5 5 Sir Zombie --- level 110 4 Apparition --- level 110 4 Chimera ------ level 130 1 Hekatoncheir - level 200 1 Zombie King -- level 500 Ok... Level up to at LEAST 200 to tackle this stage... I recommend powering up Homard, Eclair, and Prier in that order... Take out those casters asap too. Once the Zombie king is defeated a powerful weapon the Godhand will be your reward. Now return to the Dark Shrine and choose Continue Onward The Gods' Ordeal 1 Gorgon ---- level 1500 1 Orthos ---- level 1500 1 Aliok ----- level 1500 1 Baal ------ level 2000 ... Have fun... Homard vs Baal using burning soul should deal x10 the normal damage... If you win you'll see a scene and the LEGENDARY (golden) Robot suit will be your reward... Before you do that; however, I strongly recommend that you complete several 300% dark energy portals... Making sure you kill first one level 500+ demon overlord, and then again killing a level 700+ demon overlord and several level 500+ demon overlords. These will grant you new titles then you can capture bosses and give baal another try. See section 2.13 Chapter ?? - The Dark World Guide / Secret stuff section & section 2.33 Chapter ?? - The Dark World Guide / Secret stuff section for things relating to these. Or the end sections for stuff on these. You might have to complete some raise enemy level surveys at the rosen store to speed up the above process. Heaven's Light Victory Condition... Defeat the BOSS. 1 Priest ------- level 45 Simple right... yea no your stuck using Homard... Best of luck to ya. One burning soul at any level SHOULD take care of him for you... Now go to 'Angel Gate Top' Dimensional Gate Victory Condition... Go to the next map. Completly random monster selection between level 30 and 50. You don't have to fight but I prefer to ;p. On the downside once the monsters from one set are defeated they spring anew so really it is a battle you CANNOT win so just move on. Dimensional Gate 2 Victory Condition... Go to the next map. Completly random monster selection between level 30 and 50. Again you cannot defeat them, they will just respawn so run to the next map in the sequence. Dimensional Gate 3 Victory Condition... Go to the next map. Completly random monster selection between level 30 and 50. 4 exits... I will call the exit tile below the base panel down. Up ----> Dimensional Gate 4 dead end. Down --> Dimensional Gate 4 dead end. Left --> Dimensional Gate 4 dead end. Right -> Dimensional Gate 4 Correct way. Dimensional Gate 4 Victory Condition... Go to the next map. Completly random monster selection between level 30 and 50. Really these two maps are linked. From the correct RIGHT exit to the above map, go the only way you can. Dimensional Gate 5
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