Knights Of The Temple: Infernal Crusade - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Knights Of The Temple: Infernal Crusade - Strategy Guide (Page 03).
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the METAL DEMONS: as you cannot block them and they
will hit Paul and kill him,so you should use the same
way as fire knights,so try to lead one them near
Adelle and kill him
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
then come down where the only way for going to bishop
and lead the other demon ther and kill him,just
remeber after killing the last demon you should
immediately hit the bishop other wise he throw you
back and the metal demons will appear again and you
should kill them once again?!!
At last i remind it to use heal power when you see you
are half life or when you are killing a demon and you
that his death will add 2 or more divine power units.
Credits goes to: Eblis
Alternate Strategy:
To kill the bishop without depleting his life completly
hit the bishop after you kill the metal demons.
Hints for the fire knights:
Use divine shockwaves or fire balls, they will do about 65% damage.
Then kill one before they get together near you.
Hints for the metal knights:
Shockwaves and fire balls are useless against them but divine
aura works well, when your surarounded by divine aura kill
one of them as soon as possible. Killing a metal knight will
completly refill your divine powers. They are not fast either
so try head shots as well.
Credits goes to: steef
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So he's finally dead and not just dead, also sent to hell!
After that the final cutscene will play and congratulations
you have beaten the game!
END OF LEVEL
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VIII. Bosses
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===================
Boss: Executioner
===================
Well this guy is big and wields a big axe.
He will atack you on the spot and he dose a lot of damage.
Block his axe atacks and time your movments and don't stand there just
blocking because he will kick you in the stomach causing
you to loose your guard.
If you get hurt badly there is a healing ointment a little
bit forth on the right and another
inside a barrel on the left just in front of the ointment.
====================
Boss: Saracen leader
====================
This guy sucks!
He atacks the same way as the ordinary saracens and
do almost the same amount of damage,
you can finish this guy off realy quickly,
but the problem is that he has a saracen and a black knight at his help.
First finish off the saracen, then the saracen leader.
The real challenge is the black knight, but he will fall soon if
you time your movments.
==================== ====================
Boss: Hell knight Boss: Black knight
==================== ====================
This boss fight is tough since you have to fight against
two bosses at the same time.
You should concider eleminating the black knight first
because he atacks a lot more than the hell knight
and he breaks you blocks,
using the divine aura is of course recommended.
While invulnerable try dameging or rather killing the black knight.
The hell knight will then be an easier match, but don't get carless just
because he can't break your blocks.
You can finish this fight quite fast if you manage to get a headshot, if
you connect the boss will go down with just one hit.
====================
Boss: Bishop
====================
First it's better to use the mace, i already
used the double bladed battle axe,but i found the
hooked mace more useful.
Then try to kill the firdt demon using windmill death
from above and blocking him immediately until he push
you back the go far and continue until his death.
"first i should tell to keep the distance to bishop in
left of him where the pillar is for all demons the
after you killed every demon and the forcefield
disappeared use windmill death from above as the last
hit (from 3 hits) contacts bishop,this causes him more
damage, of course you should continue untill all
demons were killed."
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then the GHOST one : use 360 degree swip and then
windmill death from above attack to kill him soon,then
from the place i told hit the bishop.
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the RED KNIGHT: use what told on ghost knight.
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the HELLISH DEMONS: you can use 360 degree swip to
throw them on the ground and use any attack ,i
recommand (windmill death from above) to kill them
immediately.
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the FIRE KNIGHTS: when they appear ,immediately go to
the back scene where Adelle is crucified, and wait
untill one of the knights come to you,(if both of them
came at you the escape from the other side and go to
Adelle again and wait for one of them),it's easier to
kill one of them than the both.
i think if you used what i told for bishop now his
life bar is empty,but you have twe other demones front
of yourself.
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the METAL DEMONS: as you cannot block them and they
will hit Paul and kill him,so you should use the same
way as fire knights,so try to lead one them near
Adelle and kill him
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
then come down where the only way for going to bishop
and lead the other demon ther and kill him,just
remeber after killing the last demon you should
immediately hit the bishop other wise he throw you
back and the metal demons will appear again and you
should kill them once again?!!
At last i remind it to use heal power when you see you
are half life or when you are killing a demon and you
that his death will add 2 or more divine power units.
Credits goes to: Eblis
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IX. Puzzle solutions
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C. The caracombs
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See the four signs on the walls?
Approach the bookstand and read the book.
Then fix the signs according to the book, simple ha?
In case you can't figure it out here's the solution,
fix the figures as below:
_______ ____ \____/ ||
\ / \ / \ ----
\ / | \____/ ||__
\_/ ____/ || \
---||--- |
|| \___/
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I. Showdown in Acre
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You need to close all of the watergates in order to
low the water level in order to move on.
Do as explained below:
Gate control 1 gate control 2 gate control 3 gate control 4
Move the gate control levers in this order: 4-3-2-1-3-1
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L. A way out
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The door in front is locked with some mechanism.
There are cracks on the panel disks on the door,
you need to align all three cracks in order to open
the door and you can't align them any way you want.
Look at the other symbols on the walls,
you need to align the cracks as shown in the symbols.
There are two valves beside the door.
If you turn the right one the visable crack will
turn counter clockwise turning one of the other two with it.
If you turn the left valve the hardly visable
cracks will turn clockwise.
The hardly visable cracks will be more visable if you play
the game in a little darkened room.
Look below for solution:
/
/
\
\
/
/
/
/
The cracks are positioned the way shown above and they are align,
you need to get them the way shown below ALIGN:
|
|
|
|
/
/
|
|
First turn the left valve till you get the hardly visable
cracks as shown above.
Then turn the right valve and place the visable crack as above.
Then do as followed:
Turn the left valve until the cracks make 2 full turns,
turn the right valve until the cracks turn 1 full turn,
turn the left valve until the cracks make 1 full turn,
turn the right valve until the cracks turn 2 full turns.
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N. The holy city of Jerusalem
============================================
See the big wheels on the wall?
You need to get three symbols in a line.
Now read the sheet on your right, then all you need to do
is to get the three symbols displayed in the sheet in one line,
simple isn't it?
Take a look below for solution:
The valves on the right rotate the wheels.
The right one rotates the outer and the inner wheels.
The left one rotates the wheel in the middle.
Get the three symbols displayed below in one line by doing as followed:
\____/
/ \/ \ \ | / / \
| | | \ | / | |
| | | \|/ \____/
| | | / /|\ ||
\__/ / | \ ---||---
/ | \ ||
|
---|---
|
The M like symbol is located on the outer wheel,
the middle symbol is located on the inner wheel and
the final symbol is loacted on the middle wheel.
Take notice that there are two symbols like the final symbol,
you need to get the symbol with white background in the line.
Rotate the right wheel until the M like symbol and
the middle symbol get in on line,
there is only one place they can get in one line.
Then rotate the left wheel and get the last symbol
with the white background in its place,
puzzle solved.
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Q. The lost city
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There are three symbol plates on the ground.
Each plate contains three symbols.
There are also three big triangles on the ground that
rotate the symbol plates.
The right triangle rotates the right plate,
the middle triange rotates the upper plate and finally the left
triangle rotates the left plate. All you need to do is to get
the lion symbols carved in the symbol plates face the door in front.
Easy wasn't it?
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Y. The collapsing monastry
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The light-boll kept inside the forcefield of the pentagram
is what you need to unlock the door in the basement.
As you see there are purple flames coming out of the each
of the corners of the pentagram,
if you aproach the flames you will hear a sound.
All you need to do is to put out the flames in the right order,
if you put one in wrong order the flames will be reset.
Put out the flames in the order shown below:
2
3 4
5 1
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X. Weapon list
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Note: The level names are represented by letters,
see the table of contents to see which level is
represented by which letter.
Swords Level Location
Dead guard's sword A The tomb of the dead guard
Broken beak sword B The forge
City knight's sword E Start of the level
Scimitar H In the waterfilled place
Sword of black knight N Dropped by a black knight
Sword of holy warrior R The tomb of the holy warrior
Sword of eternal fire U Dropped by a demon
Sword of the saint W The tomb of the saint
Sword of Beelzebub Z Lying on the ground before
the checkpoint
Grand master's sword XX Lying on the ground near
the end of the level
Axes Level Location
Wood choping axe D Dropped by a torturer
War axe F By the wall at the parallell path
with the bridge
Bearded axe O Dropped by a saracen priest
Cleaver U Lying on the ground just before
the end of the level
Dual bladed battle axe X Lying by the wall in the second
pillar-hall near the end of the level
Maces Level Location
Mace L Dropped by the first saracen priest
in the level
Spiked Mace V Lying on the ground near a dead monk
Hooked mace Y Lying in the box in the room with
three ghost city knights
Bows Level Location
Archer's bow E Droped by an archer, start of the level
Saracen bow I Droped by a saracen archer
saracen master's bow Q Dropped by a saracen bow master
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