Killzone - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Killzone - Strategy Guide (Page 01).
Killzone (ASCII art will, in fact, not be added later. Sorry) By: Brandyn Lee Email and MSN: muddy_lee@hotmail.com AIM: myplattlesbigger (please don't overload me with spam) Version Number: 0.65 Last updated: 2/13/05 Type: FAQ/Walkthrough (offline only) *****WARNING THIS FAQ CONTAINS SPOILERS***** Note: Version History has since been move to the BOTTOM of the guide to make it less in the way. Check the Table of Contents. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: TABLE OF CONTENTS :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Section 1.........................................................Introduction Section 2.........................................Copyright and Email Policies Section 3..........................................................Game Basics ----->Controls ----->Techniques ----->Differences between difficulties Section 4.............................................................Vehicles Section 5..............................................................Weapons ----->ISA Weapons ----->Helghast Weapons Section 6............................................................Storyline Section 7...........................................................Characters ----->Playable Characters ----->Plot Characters ----->Enemy Characters Section 8..........................................................Walkthrough ----->Helghast Assault ----->Vekta Evacuates ----->New Allies ----->Strange Company ----->Escape ----->Misty Waters ----->Hunting the Traitor ----->Forging a Path ----->Hidden Pasts ----->Onwards and Upwards ----->Hope Section 9.........................................................Battlefields ----->Modes ----->Maps Section 10......................................................Hints and Codes Section 11.......................................................Verson History Section 12..............................................Dedications and Credits :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 1: INTRODUCTION :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Ahoy there! This is my first FAQ, and hopefully not my last. Please bear with me if it's not up to snuff in some places. Anyways, this FAQ is, of course, on Killzone. I'll try my best to put story parts in order, so don't skip ahead if you give a crap about spoilers. Killzone is a first person shooter (FPS) that takes place in the future with futuristic weapons and vehicles and so forth. It's much different than most FPS due to the fact that you can't just charge through and beat the game that easily. If you do, you will be taken down quickly-no doubt about it (unless you're using codes). I've been wanting to get this game for the longest time, well before it came out. I was looking forward to this almost as much as I was looking forward to Grand Theft Auto: San Andreas. I was not disappointed. This game is wonderful; it has great gameplay, a great story....and well just great everything. I hope you enjoy it as much as I have. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 2: COPYRIGHT AND EMAIL POLICIES :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: This FAQ is copyrighted 2005 Brandyn Lee. It may not be reproduced, reposted,or a part taken out of it without the my consent. If someone does one of these things and persists in doing it even after several warnings, criminal charges will be pressed against the culprit. Anyone who sees this on any place except CheatCC.com, gameFAQs.com, and neoseeker.com. If there are any sites other than the aformentioned ones, please inform me. This list may grow as time progresses. As for Email, please only Email me if you have a question and include Killzone in the subject so I know what you're talking about. I'm a little less restrictive on AIM or MSN. I don't like people to spam me with stuff that has nothing to do with anything. If I get too many people talking to me, I'll have to make it to where noone except my friends will be able to IM me and I'll remove my AIM sn from the top of this. You will then have to resort to email for your questions. Sorry. Also, SEND ME QUESTIONS! What's a FAQ/walkthrough without a FAQ? The ones that are asked the most will be put into the FAQ section. And if you find anything missing that you can help me with, send that in along with your name so I can give you credit. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 3: GAME BASICS :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: :::::::: Controls :::::::: (keep in mind these are only the default controls and can be changed at the options menu) L2: Crouch R2: Secondary Fire/ Fire weapon (if the weapon has no secondary fire) L1: Throw grenade R1: Primary fire/ fire weapon Square button: Heat vision (Luger only, other characters don't need the square button) O (circle) button: (hold) pick up weapon/ (tap) cycle through weapons /_\ (triangle) button: Reload weapon X button: Action (climb, melee, hop over wall, etc) Left analog stick: Move right analog stick: Aim/ Look R3 (click right analog stick): Zoom L3 (click left analog stick): (hold) Sprint Start button: Pause Select button: Objectives :::::::::: Techniques :::::::::: As I said in the introduction, Killzone is much different than most other FPS. You can't just go gung-ho and charge through the rooms and actually expect to win the game. You have to take it methodically, one step at a time, without rushing. This involves a few things I'll explain in this section. Let's start with the easy stuff. Sniping ------- Sniping is a bit different in this game than it is in most other games. It's a bit more difficult for some and for others it's easier. First off, the orange glow can sometimes hinder visibility, especially in the outdoor levels. In the indoor ones it works out fine. Another thing different about sniping is the scrolling. Instead of the crosshair staying in the center of the screen while the camera moves, the camera stays still while the crosshair moves. When the crosshair gets close to the edge of the screen the camera moves in the direction the crosshair is going. Sniping is a skill that will be very useful in some levels. You might want to practice it in deathmath or other Battlefield modes. One more thing, always, always, ALWAYS try to go for headshots. They're more efficient and look better on your profile. Using cover ----------- You'll want to get behind your surroundings so it will take the bullets instead of you. In order to get behind low-to-the-ground objects, press L2 on your controller to crouch. It will make you harder to see for the enemy plus it makes you a smaller target. This is the best way to fight, especially if you're trying to fight off several enemies at once (which you will be doing most of the time). When not fighting, you might want to stay crouched most of the time just in case someone comes out of nowhere and shoots you (unless you know it's safe or you're needing to run). Also, when grenades are thrown at you or near you, run like hell to get away (just thought I'd note that :-D). Using your gun -------------- You never want to fire in long strings because your gun well lose it's acurracy quickly if it's a automatic weapon (especially Helghast guns). The only exception to this rule is when you're trying to keep someone pinned down, then accuracy means less as long as you fire into their general area. Just watch out when you do that because most clips on guns don't last terribly long and while you're reloading the person can shoot back at you (then you can duck behind something and use cover, but the roles will be switched and you will be pinned down). When you're with allies, however, they can keep firing while you reload to keep the person pinned down. Using grenades -------------- Grenades are pretty simple...or so you might think. If you don't use them properly, you'll end up with a body full of frag and a game over screen. Have you ever seen those shows where one guy kicks open a door and another guy chucks a grenade in there to clear it out and they all storm and and shoot everything that moves? That works in the game too! Well...sorta. If you throw a grenade where you're sure enemies are, you can take them all out in one fatal blast. Watch out though, they may richochet back at you, and if you cooked the grenade you don't have a chance. Which brings me to the subject of cooking. Cooking a grenade is when you hold onto the grenade for longer so your enemies have less of a chance to get away in time unscathed. There is a counter on the grenades that beep and a light turns on the longer you hold on to them. If all the lights turn on, the grenade detonates. To cook a grenade, simply hold the throw grenade button (L1). Avoiding fragmentation ---------------------- This section is for when you're on the recieving end of a frag. There isn't much to avoiding a grenade. Just try to pay attention to the noises around you and when an enemy says "Frag out!", run like hell to get away from there as quickly as possible. When the enemy yells that, it's most likely a type of frag that explodes on impact instead of a timer. Fragmentations have a distinct noise when they explode that you will learn to listen for. I can't explain it with words but you will soon learn the sound. Understanding your Heads Up Display (HUD) ----------------------------------------- This section will explain to you what all the symbols means on your HUD. In the center of your screen is the cross-hair. It tells you where your bullets will go. When it turns read it means your aiming at an enemy. When it turns green it means your aiming at an ally. At the lower left-hand corner of your screen are two meters. The big one on top is your health and the thin one on bottom is your stamina meter. When your health meter goes down, it changes color and when it finally empties, you die. It regenerates part way over time (any other part you'll need health to regenerate it). The stamina meter measures how long you can sprint. Press L3 to sprint. You can't fire or change weapons when you do. When the meter turns red that means you can't sprint until it changes to a bluish color. The symbols in the lower right are all your weapons symbols. The one on the leftmost part of these symbols is the grenades symbol. It says how many grenades you have (duh!). The next one over shows your secondary fire ammo. With most guns you can only carry a limited amount of secondary ammo and your gun carries only one. The number on bottom shows how much secondary ammo you have (not including what's in your gun). If your gun doesn't have any secondary fire, this will be blank. Finally, is the symbol on the far right. This is the primary ammo. The number on bottom is the number of bullets you're cuurently carrying (not including what's in your gun). The symbols on top shows how much is in the gun. When this empties, your character automatically reloads and takes away from the number on bottom. ::::::::::::::::::::::::::::::::::::: Differences Between Difficulty Levels ::::::::::::::::::::::::::::::::::::: Easy ---- Simple, easy, good for beginners. The enemies are less intelligent and use many stupid tactics. This mode is great for those who are new to Killzone or FPS in general. The enemies are also taken down faster. Normal ------ The default difficulty level. This is good for those who may be new to Killzone but know how FPS work. The enemies are stronger, smarter, and faster than before. The game is still very beatable, of course. Hard ---- Now this is a real challenge. Enemies are almost human. They are intelligent, strong, fast, and their weapons can easily take you out. Instead of your allies being able to take as much damage as needed, they can actually die and you must finish the level on your own. They do come back in the next level, however. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 4: VEHICLES :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: ISA Lancer ---------- Threat: None (it's your ally) Weapons: Cannon Description: This is basically just an ISA tank. It has the fire power of the rocket launcher. As far as I know, you only see this once during the entire game and that's during mission 1, part 4. Helghast Tank ------------- Threat: High Weapons: Cannon, machine gun on top Description: This tank reminds me a bit of a spider. It's machine guns are extremely powerful and can take you out in just a few seconds. It's rocket cannon can kill you or take out most of your health in one hit. When you encounter one, hope that you have a missle launcher. Helghast Dropship ----------------- Threat: Slightly low Weapons: Soldiers, machine gun Description: All it does is just flies in, deploys it's troops and then leaves. Machine guns provide covering fire for the troops it carries while they're getting out. It usually drops 8 soldiers. Helghast Jetbike ---------------- Threat: Medium Weapons: machine guns Description: This flying vehicle strafes with it's guns to kill ISA soldiers. The guns are usually pretty easy to dodge due to surrounding cover. However, if they do hit you, they cause quite a bit of damage. Most of the time you need not bother killing them. Helghast Carrier ---------------- Threat: Medium-high Weapons: Soldiers, machine gun Description: While troops are climbing out the back you always want to take down the soldier manning the machine gun or else he'll keep you pinned down with heavy covering fire. The bullets are strong and it deploys quite a bit of men. Helghast Attack Boat -------------------- Threat: Medium Weapons: Soldiers, MG Description: As far as I know, they only appear on mission six (the swamp). They cause a bit of damage but they're so easily taken out with regular bullets it isn't even a challenge to destory them. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 5: WEAPONS (thanks to Official Playstation Magazine for the names) :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Note: The max ammo carrying capactity does not include the amount of ammo already in the gun. It's only what you can carry without the gun. ::: ISA ::: Implaced Machine Gun -------------------- Scope: Yes Secondary Fire: No Clip capacity: Unlimited MaxAmmo Carrying Capacity: You can't carry it Description: Exactly what the name implies. It's just a strong machine gun with infinite ammo that can decimate your opponents. You just can't carry it around. Oh, and it does over heat so be careful. Chain Machine Gun ----------------- Scope: No Secondary Fire: Missle Clip Capacity: 800 Max Ammo Capacity: 800 Description:A powerful gun that Rico uses. It slows you down though. In campaign mode you started with....wait for it....800 FREAKING ROUNDS. Plus you don't have to reload. In Battlefields it starts with 300 rounds. Grenade Launcher (thanks to David for info) ---------------- Scope: No Secondary fire: ? Clip Capacity: 6 Max Ammo Capacity:6 Description: What do you think? It shoots frags that explode on impact. Nuff' said. Missle Launcher (thanks to David) --------------- Scope: Yes Secondary Fire: laser guided missle Clip Capacity: 1 Max Ammo Capacity: 3 Description: The primary fire shoots a missle straight ahead. The secondary fire has a missle that tries to follow your laser thing. ISA Assault Rifle ----------------- Scope: Yes Secondary Fire: Shoots grenade thing that drops into the ground and explodes Clip capacity: 30 Max Ammo: I never paid attention. I never seemed to have full ammo. Description: Basic assault rifle that's more accurate than the Helghast rifle but has a slower rate of fire. It works well for most situations. ISA Knife --------- Scope: No Secondary Fire: No Clip Capacity: None Max Ammo Capacity: None Description: Just a knife. It's instant death in Luger's hands though. Grenade ------- Scope: No Secondary Fire: You can cook it...does that count? Clip Capacity: You can only carry one in your hand. Max Ammo Capacity: 5 Description: You just chuck it and it explodes. Whammo. ISA Pistol (thanks to David for info) ---------- Scope: No Secondary Fire: No Clip Capacity: 7 Max Ammo Capacity: 80 Description: A plain ol' one shot pistol. I usually trade it out before I use it Sub-Machine Gun --------------- Scope: Yes Secondary Fire: Grenade Clip Capacity: I don't know Max Ammo Capacity: I don't know Description: Just another gun. I rarely use it. It has a semi-high rate of fire. Silenced Sub-Machine Gun ------------------------ Everything is the same as above except that it's silenced and it's for some reason more powerful. Shotgun (thanks to David for info) ------- Scope: Do you need one? Secondary Fire: Two shots Clip Capacity: 8 Max Ammo Capacity:40 Description: Very powerful in close-quarter combat. Effiency decreases rastically over distance. :::::::: Helghast :::::::: ALAT ---- Scope: I don't think so Secondary fire: None Clip Capacity: Unlimited? Max Ammo Capacity: Unlimited? Description: Big honkin' anti-armor emplacement. I don't think you can actually use it. Anti-Aircraft Gun ----------------- Scope: Yes Secondary Fire: None Clip Capacity: Unlimited Max Ammo Capacity: Unlimited Description: You only use this once on the second level. When you get on it, you have a lot of fire power but you're out in the open so you're pretty vulnurable. Emplaced Machine Gun -------------------- Scope: Yes Secondary Fire: None Clip Capacity: Unlimited Max Ammo Capacity: Unlimited Description: You see several of those. They have an insanely high rate of fire but they're really inaccurate. Just hope you're not on the recieving end of it. Missle Launcher (thanks to David) --------------- Scope: No Secondary Fire: Triple shot? Clip Capacity: 1 Max Ammo capacity: 3 Description: It turns out it DOES exist. Still never used it. ADAT ---- Same as Above Knife ----- Look at the ISA knife description. It just looks different. Battle Pistol ------------- Scope: No Secondary Fire: None Clip Capacity: 1 Max Ammo Capacity: 7 Description: It shoots grenades with a pistol. Useful for clearing out a group of people. I personally don't like it too much. Helghast Pistol --------------- Scope: No Secondary Fire: None Clip Capacity: ? Max Ammo Capacity: ? Description: It's semi automatic and fires in short bursts. Other than that it's like the ISA pistol. Helghast Assault Rifle ---------------------- Scope: Yes Secondary Fire: Shotgun like round Clip Capacity: 50 Max Ammo Capacity: 300 Description: Like the ISA one except it has a higher rate of fire with lower accuracy. Light Machine Gun ----------------- Scope: No Secondary Fire: None Clip Capacity: 100 Max Ammo Capacity: 300 Description: Has a high rate of fire, low acuracy, blah blah...The aiming is harder without a zoom feature though. It has a nice clip. Sniper Rifle ------------ Scope: Yes....no sh**... Secondary Fire: none Clip Capacity: 6 Max Ammo Capacity: 24 Description: It has nice range. I like using it. Except for that orange glow that will kill you in outdoor levels. The scope is fixed until you move the crosshair against the side of the screen, then it moves. I has a one shot kill most of the time. Good for taking gunners out on tanks. If your enemy has it though, stay covered. Even then you have a chance of getting kill if you come out a little bit. Just check out the park level. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 6: STORYLINE :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Killzone has a fantastic storyline (at least for a FPS). In this section I will explain everything that has happened up to the beginning of the game. In the walkthrough, I will explain everything that's happening as you move along. Helghan is a planet that has been colonized by our decendants. Its atmosphere and its other enviromental things were damaging the the colonies at first. Its inhabitents were sickened and weakened; many died. But the sickness then became a strength. It made their bodies larger, more muscular, almost superhuman. However, it did not make them invincible. The Helghan leaders now claim that the ISA has suppressed and conquered them like beasts. They say the ISA is evil and they have made a call to arms. Thousands, hell, even millions across the planet of Helghan have answered. The Third Helghan Army launched an attack on Vekta, a planet near Helghan, in order to unleash revenge. The Stationary Defense platforms attempted to launch an attack on them but for some bizzare reason failed. Many Helghan ships have crossed the Vektan atmosphere and have landed on the planet. They slaughter mercilessly. If you stand against them, they will kill you. If you join them they will brainwash you into submission or they'll kill you for the heck of it. ISA forces on Vekta on outnumbered and out-gunned. Meager attempts at resistance have been made, nearly all of it has failed. They're taking over and nothing can be done to stop them. Communications are being taken down. Soldiers are being cut off and killed. Helghan is taking over. However, there is one particular, unimportant line of defense that holds Vektas only hope. His name is Captain Templar. You play as Captain Templar as you try to save Vekta from the clutches of evil. You will have the oppurtunity to play as 3 other characters who I will explain in the next section. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Section 7: Characters :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: ::::::::::::::::::: Playable Characters ::::::::::::::::::: Captain Templar --------------- Part of the force: Rapid Reaction Force (RRF) Description: Templar is the basic, all-around kinda guy. He has pretty good skills in all the weapons, and he has nice speed too. He's great for beginners. I usually used him most of the game. Level Available: The whole game Default weapons: Assault Rifle, Pistol The manual's description of RRF: Using advanced skills, tactical acumen and firepower, the RRF was set up to insure Vekta's first line of defense remains the ultimate deterrent to potention aggressors. RRF members possess a good mix of skills and attributes, but it is in the area of leadership that their true value is found - their motivation and aptitude form a focal point for ISA resistance forces that allow even small outnumbered squads to come out on top in general combat situations. Shadow Marshal Luger -------------------- Part of the force: Shadow Marshalls Description: A lightly armed, lightly armored speedster that flys around killing people with her knife. She can be easily killed though, so remain cautious. She's the only on who can use the heat vision which helps you see enemies. She's best in the hands of advanced players. Level available: after level 2 Default weapons: A silenced Sub-Machine gun (she's the only one who uses it), and a knife which she can instantly kill with. The manual's description of the Shadow Marshalls: The elite unit of modern day special operatives. Relying on cover, atheleticism, covert weaponry or just their bare hands, the Marshals' menacing reputation is fully deserved. More mobile than their other ISA counterparts, Shadow Marshals are able to quickly vault and climb ladders and ropes and crawl through vents; creating minimum disturbance and gaining entry to areas that would otherwise be inaccessible, or that enemies or comrades not even be aware of. Shadow Marshals are also equipped with nightvision goggles. Rico (I forgot his rank) ---- Part of the force: ISA Regulars Description: A massive, powerful, tank of a man. He carries around one of the strongest weapons in the entire game. He's also slow, but some may not be bothered by that. If there is one character you can go gung-ho with, it's this guy (though I wouldn't recommend it). I guess he's pretty much ok with all levels of player skill, though I think beginners should learn how to play with Templar before trying with this guy. He also hates Hackah. Level Available: after level 3 Default weapon: Chain Gun (800 freaking rounds! no reloading!) The manual's description of the ISA Regulars: The life blood of the ISA forces, these soldiers can harness their natural aggression during combat and utilise their heavy weapons training to devestating effect. With a high resistance to incoming fire and enemy traps and mines that would instantly kill their slighter counterpartsm every ISA squad needs at least one soldier like this. Their powerful weaponry is also essential in the destruction of some enemy emplacements, but the added weight hinders movement manoeuverability, leaving these human bulldozers with no option but to take the most direct route. Colonel Hakha ------------- Part of the force: Field Operatives Description: He's kind of like Templar's counterpart. I haven't played much with him but for some reason I couldn't stay alive. He has a bit more armor than Luger but less speed, so he's a little more pointed to the speedster part of the abilities. Level Available: After level 4 Default Weapon: Helghan Assault rifle, Helghan pistol (I think) The manual's description of the Field Operatives: This squad of undercover agents rely on nerv and diplomacy and can often equal the different between success and failure. Whilst they recieve standard weapon and tactical training, operatives most also maintain a high level of physical fitness, allowing them to vault, climb, etc, in the field. One special Field Operative division is made up of Human/Helghast half-breeds; these soldiers can bypass Helghast sensors, mines and senty bots without detection. They are also expierienced operators of both Human and Helghast machinery and equipment. ::::::::::::::: Plot Characters ::::::::::::::: General Vaughton ---------------- Commander of the forces on Vekta. After the SD platforms fail, he tries to get Templar to find the security to return to him so he can repair the platforms, but things go awry. He also sends Templar to find Hackah and bring him back with his information. Captain Templar is his favorite Captain and constantly calls on him for missions. General Adams ------------- Commands the SD platforms which fail. He's very angry, always yelling at the man who is supposed to fix the platforms but can't without the security. His loyalty to the ISA is...questionable. Watch out for him. Private Sanchez --------------- You only see him a few times during the game, but he's quite a help so I thought I'd go ahead and add him. He's just a regular soldier that helps out Templar in the first level and he also controls the tutorial. He also helps one other time, later in the game but you'll have to find out for yourself how (or just cheat and look down in the walkthrough). General Lente ------------- Leader of the Third Helghan Army. He's in the video before the main menu pops up. You only actually meet him once in the game, and that doesn't turn out well. :::::::::::::::: Enemy Characters :::::::::::::::: Regular Helghast Soldier ------------------------ The most common enemy in the entire game. They have a metal helmet on and they have oxygen masks and oxygen pipes. Their outfits are darkly colored and the guys of their masks are a deep freaky looking orange. They carry Helghast Assault rifles. They aren't too strong; they're only the grunts of the army so of course they don't present much of a challenge so don't worry about them. A few have sniper rifles that are pretty dangerous. If you run into a squad of them you might want to be cautious. Helghast Elite --------------
| Next Page » |
