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Killzone - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Killzone - Strategy Guide (Page 01).

Killzone (ASCII art will, in fact, not be added later. Sorry)
By: Brandyn Lee
Email and MSN: muddy_lee@hotmail.com
AIM: myplattlesbigger (please don't overload me with spam)
Version Number: 0.65
Last updated: 2/13/05
Type: FAQ/Walkthrough (offline only)
*****WARNING THIS FAQ CONTAINS SPOILERS*****
Note: Version History has since been move to the BOTTOM of the guide to make it
less in the way. Check the Table of Contents.

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 TABLE OF CONTENTS 
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Section 1.........................................................Introduction
Section 2.........................................Copyright and Email Policies
Section 3..........................................................Game Basics
----->Controls
----->Techniques
----->Differences between difficulties
Section 4.............................................................Vehicles
Section 5..............................................................Weapons
----->ISA Weapons
----->Helghast Weapons
Section 6............................................................Storyline
Section 7...........................................................Characters
----->Playable Characters
----->Plot Characters
----->Enemy Characters
Section 8..........................................................Walkthrough
----->Helghast Assault
----->Vekta Evacuates
----->New Allies
----->Strange Company
----->Escape
----->Misty Waters
----->Hunting the Traitor
----->Forging a Path
----->Hidden Pasts
----->Onwards and Upwards
----->Hope
Section 9.........................................................Battlefields
----->Modes
----->Maps
Section 10......................................................Hints and Codes
Section 11.......................................................Verson History
Section 12..............................................Dedications and Credits


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SECTION 1: INTRODUCTION
:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:

Ahoy there! This is my first FAQ, and hopefully not my last. Please bear with
me if it's not up to snuff in some places. Anyways, this FAQ is, of course, on
Killzone. I'll try my best to put story parts in order, so don't skip ahead
if you give a crap about spoilers.

Killzone is a first person shooter (FPS) that takes place in the future with
futuristic weapons and vehicles and so forth. It's much different than most
FPS due to the fact that you can't just charge through and beat the game that
easily. If you do, you will be taken down quickly-no doubt about it (unless
you're using codes).

I've been wanting to get this game for the longest time, well before it came
out. I was looking forward to this almost as much as I was looking forward to
Grand Theft Auto: San Andreas. I was not disappointed. This game is wonderful;
it has great gameplay, a great story....and well just great everything. I hope
you enjoy it as much as I have.

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SECTION 2: COPYRIGHT AND EMAIL POLICIES
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This FAQ is copyrighted 2005 Brandyn Lee. It may not be reproduced, reposted,or
a part taken out of it without the my consent. If someone does one of
these things and persists in doing it even after several warnings, criminal
charges will be pressed against the culprit. Anyone who sees this on any place
except CheatCC.com, gameFAQs.com, and neoseeker.com. If there are
any sites other than the aformentioned ones, please inform me. This list may
grow as time progresses.

As for Email, please only Email me if you have a question and include Killzone
in the subject so I know what you're talking about. I'm a little less
restrictive on AIM or MSN. I don't like people to spam me with stuff that has
nothing to do with anything. If I get too many people talking to me, I'll have
to make it to where noone except my friends will be able to IM me and I'll
remove my AIM sn from the top of this. You will then have to resort to email
for your questions. Sorry. Also, SEND ME QUESTIONS! What's a FAQ/walkthrough
without a FAQ? The ones that are asked the most will be put into the FAQ
section. And if you find anything missing that you can help me with, send that
in along with your name so I can give you credit.

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SECTION 3: GAME BASICS
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::::::::
Controls
::::::::

(keep in mind these are only the default controls and can be changed at the
options menu)

L2: Crouch

R2: Secondary Fire/ Fire weapon (if the weapon has no secondary fire)

L1: Throw grenade

R1: Primary fire/ fire weapon

Square button: Heat vision (Luger only, other characters don't need the square
button)

O (circle) button: (hold) pick up weapon/ (tap) cycle through weapons

/_\ (triangle) button: Reload weapon

X button: Action (climb, melee, hop over wall, etc)

Left analog stick: Move

right analog stick: Aim/ Look

R3 (click right analog stick): Zoom

L3 (click left analog stick): (hold) Sprint

Start button: Pause

Select button: Objectives

::::::::::
Techniques
::::::::::

As I said in the introduction, Killzone is much different than most other
FPS. You can't just go gung-ho and charge through the rooms and actually
expect to win the game. You have to take it methodically, one step at a
time, without rushing. This involves a few things I'll explain in this
section. Let's start with the easy stuff.

Sniping
-------

Sniping is a bit different in this game than it is in most other games. It's
a bit more difficult for some and for others it's easier. First off, the orange
glow can sometimes hinder visibility, especially in the outdoor levels. In the
indoor ones it works out fine. Another thing different about sniping is the
scrolling. Instead of the crosshair staying in the center of the screen while
the camera moves, the camera stays still while the crosshair moves. When the
crosshair gets close to the edge of the screen the camera moves in the
direction the crosshair is going. Sniping is a skill that will be very useful
in some levels. You might want to practice it in deathmath or other Battlefield
modes. One more thing, always, always, ALWAYS try to go for headshots.
They're more efficient and look better on your profile.

Using cover
-----------

You'll want to get behind your surroundings so it will take the bullets
instead of you. In order to get behind low-to-the-ground objects, press
L2 on your controller to crouch. It will make you harder to see for the
enemy plus it makes you a smaller target. This is the best way to fight,
especially if you're trying to fight off several enemies at once (which
you will be doing most of the time). When not fighting, you might want
to stay crouched most of the time just in case someone comes out of
nowhere and shoots you (unless you know it's safe or you're needing
to run). Also, when grenades are thrown at you or near you, run like
hell to get away (just thought I'd note that :-D).

Using your gun
--------------

You never want to fire in long strings because your gun well lose
it's acurracy quickly if it's a automatic weapon (especially
Helghast guns). The only exception to this rule is when you're trying
to keep someone pinned down, then accuracy means less as long as you
fire into their general area. Just watch out when you do that because
most clips on guns don't last terribly long and while you're reloading
the person can shoot back at you (then you can duck behind something
and use cover, but the roles will be switched and you will be pinned
down). When you're with allies, however, they can keep firing while
you reload to keep the person pinned down.

Using grenades
--------------

Grenades are pretty simple...or so you might think. If you don't use
them properly, you'll end up with a body full of frag and a game over
screen. Have you ever seen those shows where one guy kicks open a
door and another guy chucks a grenade in there to clear it out and
they all storm and and shoot everything that moves? That works in
the game too! Well...sorta. If you throw a grenade where you're sure
enemies are, you can take them all out in one fatal blast. Watch out
though, they may richochet back at you, and if you cooked the
grenade you don't have a chance. Which brings me to the subject
of cooking. Cooking a grenade is when you hold onto the grenade for
longer so your enemies have less of a chance to get away in time
unscathed. There is a counter on the grenades that beep and a light
turns on the longer you hold on to them. If all the lights turn on,
the grenade detonates. To cook a grenade, simply hold the throw grenade button
(L1).

Avoiding fragmentation
----------------------

This section is for when you're on the recieving end of a frag.
There isn't much to avoiding a grenade. Just try to pay attention
to the noises around you and when an enemy says "Frag out!", run
like hell to get away from there as quickly as possible. When
the enemy yells that, it's most likely a type of frag that
explodes on impact instead of a timer. Fragmentations have a
distinct noise when they explode that you will learn to listen
for. I can't explain it with words but you will soon learn the
sound.

Understanding your Heads Up Display (HUD)
-----------------------------------------

This section will explain to you what all the symbols means on your HUD. In the
center of your screen is the cross-hair. It tells you where your bullets will
go. When it turns read it means your aiming at an enemy. When it turns green
it means your aiming at an ally. 

At the lower left-hand corner of your screen are two meters. The big
one on top is your health and the thin one on bottom is your stamina meter.
When your health meter goes down, it changes color and when it finally empties,
you die. It regenerates part way over time (any other part you'll need health
to regenerate it). The stamina meter measures how long you can sprint. Press
L3 to sprint. You can't fire or change weapons when you do. When the meter 
turns red that means you can't sprint until it changes to a bluish color.

The symbols in the lower right are all your weapons symbols. The one on the
leftmost part of these symbols is the grenades symbol. It says how many
grenades you have (duh!). The next one over shows your secondary fire
ammo. With most guns you can only carry a limited amount of secondary ammo
and your gun carries only one. The number on bottom shows how much secondary
ammo you have (not including what's in your gun). If your gun doesn't
have any secondary fire, this will be blank. Finally, is the symbol on
the far right. This is the primary ammo. The number on bottom is the number
of bullets you're cuurently carrying (not including what's in your gun).
The symbols on top shows how much is in the gun. When this empties,
your character automatically reloads and takes away from the number on bottom.

:::::::::::::::::::::::::::::::::::::
Differences Between Difficulty Levels
:::::::::::::::::::::::::::::::::::::

Easy
----

Simple, easy, good for beginners. The enemies are less intelligent and use many
stupid tactics. This mode is great for those who are new to Killzone or FPS in
general. The enemies are also taken down faster.

Normal
------

The default difficulty level. This is good for those who may be new to Killzone
but know how FPS work. The enemies are stronger, smarter, and faster than
before. The game is still very beatable, of course.

Hard
----

Now this is a real challenge. Enemies are almost human. They are intelligent,
strong, fast, and their weapons can easily take you out. Instead of your allies
being able to take as much damage as needed, they can actually die and you
must finish the level on your own. They do come back in the next level,
however.

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SECTION 4: VEHICLES
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ISA Lancer
----------

Threat: None (it's your ally)
Weapons: Cannon
Description: This is basically just an ISA tank. It has the fire power of the
rocket launcher. As far as I know, you only see this once during the entire
game and that's during mission 1, part 4.

Helghast Tank
-------------

Threat: High
Weapons: Cannon, machine gun on top
Description: This tank reminds me a bit of a spider. It's machine guns are
extremely powerful and can take you out in just a few seconds. It's rocket
cannon can kill you or take out most of your health in one hit. When you
encounter one, hope that you have a missle launcher.

Helghast Dropship
-----------------

Threat: Slightly low
Weapons: Soldiers, machine gun
Description: All it does is just flies in, deploys it's troops and then leaves.
Machine guns provide covering fire for the troops it carries while they're
getting out. It usually drops 8 soldiers.

Helghast Jetbike
----------------

Threat: Medium
Weapons: machine guns
Description: This flying vehicle strafes with it's guns to kill ISA soldiers.
The guns are usually pretty easy to dodge due to surrounding cover. However,
if they do hit you, they cause quite a bit of damage. Most of the time you
need not bother killing them.

Helghast Carrier
----------------

Threat: Medium-high
Weapons: Soldiers, machine gun
Description: While troops are climbing out the back you always want to take
down the soldier manning the machine gun or else he'll keep you pinned down
with heavy covering fire. The bullets are strong and it deploys quite a bit of
men.

Helghast Attack Boat
--------------------

Threat: Medium
Weapons: Soldiers, MG
Description: As far as I know, they only appear on mission six (the swamp).
They cause a bit of damage but they're so easily taken out with regular bullets
it isn't even a challenge to destory them.

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SECTION 5: WEAPONS  (thanks to Official Playstation Magazine for the names)
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Note: The max ammo carrying capactity does not include the amount of ammo
already in the gun. It's only what you can carry without the gun.

:::
ISA
:::

Implaced Machine Gun
--------------------

Scope: Yes
Secondary Fire: No
Clip capacity: Unlimited
MaxAmmo Carrying Capacity: You can't carry it
Description: Exactly what the name implies. It's just a strong machine gun
with infinite ammo that can decimate your opponents. You just can't carry it
around. Oh, and it does over heat so be careful.

Chain Machine Gun
-----------------

Scope: No
Secondary Fire: Missle
Clip Capacity: 800
Max Ammo Capacity: 800
Description:A powerful gun that Rico uses. It slows you down though. In
campaign mode you started with....wait for it....800 FREAKING ROUNDS.
Plus you don't have to reload. In Battlefields it starts with 300 rounds.

Grenade Launcher (thanks to David for info)
----------------

Scope: No
Secondary fire: ?
Clip Capacity: 6
Max Ammo Capacity:6
Description: What do you think? It shoots frags that explode on impact. Nuff'
said.

Missle Launcher (thanks to David)
---------------

Scope: Yes
Secondary Fire: laser guided missle
Clip Capacity: 1
Max Ammo Capacity: 3
Description: The primary fire shoots a missle straight ahead. The secondary
fire has a missle that tries to follow your laser thing.

ISA Assault Rifle
-----------------

Scope: Yes
Secondary Fire: Shoots grenade thing that drops into the ground and explodes
Clip capacity: 30
Max Ammo: I never paid attention. I never seemed to have full ammo.
Description: Basic assault rifle that's more accurate than the Helghast rifle
but has a slower rate of fire. It works well for most situations.

ISA Knife
---------

Scope: No
Secondary Fire: No
Clip Capacity: None
Max Ammo Capacity: None
Description: Just a knife. It's instant death in Luger's hands though.

Grenade
-------

Scope: No
Secondary Fire: You can cook it...does that count?
Clip Capacity: You can only carry one in your hand.
Max Ammo Capacity: 5
Description: You just chuck it and it explodes. Whammo.

ISA Pistol (thanks to David for info)
----------

Scope: No
Secondary Fire: No
Clip Capacity: 7
Max Ammo Capacity: 80
Description: A plain ol' one shot pistol. I usually trade it out before
I use it

Sub-Machine Gun
---------------

Scope: Yes
Secondary Fire: Grenade
Clip Capacity: I don't know
Max Ammo Capacity: I don't know
Description: Just another gun. I rarely use it. It has a semi-high rate
of fire.

Silenced Sub-Machine Gun
------------------------

Everything is the same as above except that it's silenced and it's for some
reason more powerful.

Shotgun (thanks to David for info)
-------

Scope: Do you need one?
Secondary Fire: Two shots
Clip Capacity: 8
Max Ammo Capacity:40
Description: Very powerful in close-quarter combat. Effiency decreases 
rastically over distance.

::::::::
Helghast
::::::::

ALAT
----

Scope: I don't think so
Secondary fire: None
Clip Capacity: Unlimited?
Max Ammo Capacity: Unlimited?
Description: Big honkin' anti-armor emplacement. I don't think you can actually
use it.

Anti-Aircraft Gun
-----------------

Scope: Yes
Secondary Fire: None
Clip Capacity: Unlimited
Max Ammo Capacity: Unlimited
Description: You only use this once on the second level. When you get on it, you
have a lot of fire power but you're out in the open so you're pretty 
vulnurable.

Emplaced Machine Gun
--------------------

Scope: Yes
Secondary Fire: None
Clip Capacity: Unlimited
Max Ammo Capacity: Unlimited
Description: You see several of those. They have an insanely high rate of fire
but they're really inaccurate. Just hope you're not on the recieving end of it.

Missle Launcher (thanks to David)
---------------

Scope: No
Secondary Fire: Triple shot?
Clip Capacity: 1
Max Ammo capacity: 3
Description: It turns out it DOES exist. Still never used it.

ADAT
----

Same as Above

Knife
-----

Look at the ISA knife description. It just looks different.

Battle Pistol
-------------

Scope: No
Secondary Fire: None
Clip Capacity: 1
Max Ammo Capacity: 7
Description: It shoots grenades with a pistol. Useful for clearing out a group
of people. I personally don't like it too much.

Helghast Pistol
---------------

Scope: No
Secondary Fire: None
Clip Capacity: ?
Max Ammo Capacity: ?
Description: It's semi automatic and fires in short bursts. Other than that 
it's
like the ISA pistol.

Helghast Assault Rifle
----------------------

Scope: Yes
Secondary Fire: Shotgun like round
Clip Capacity: 50
Max Ammo Capacity: 300
Description: Like the ISA one except it has a higher rate of fire with lower
accuracy.

Light Machine Gun
-----------------

Scope: No
Secondary Fire: None
Clip Capacity: 100
Max Ammo Capacity: 300
Description: Has a high rate of fire, low acuracy, blah blah...The aiming is
harder without a zoom feature though. It has a nice clip.

Sniper Rifle
------------

Scope: Yes....no sh**...
Secondary Fire: none
Clip Capacity: 6
Max Ammo Capacity: 24
Description: It has nice range. I like using it. Except for that orange glow
that will kill you in outdoor levels. The scope is fixed until you move the
crosshair against the side of the screen, then it moves. I has a one shot
kill most of the time. Good for taking gunners out on tanks. If your enemy
has it though, stay covered. Even then you have a chance of getting kill if you
come out a little bit. Just check out the park level.

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SECTION 6: STORYLINE
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Killzone has a fantastic storyline (at least for a FPS). In this section I will
explain everything that has happened up to the beginning of the game. In the
walkthrough, I will explain everything that's happening as you move along.

Helghan is a planet that has been colonized by our decendants. Its atmosphere
and its other enviromental things were damaging the the colonies at first.
Its inhabitents were sickened and weakened; many died. But the sickness then
became a strength. It made their bodies larger, more muscular, almost
superhuman. However, it did not make them invincible.

The Helghan leaders now claim that the ISA has suppressed and conquered them
like beasts. They say the ISA is evil and they have made a call to arms.
Thousands, hell, even millions across the planet of Helghan have answered. The
Third Helghan Army launched an attack on Vekta, a planet near Helghan, in
order to unleash revenge.

The Stationary Defense platforms attempted to launch an attack on them but
for some bizzare reason failed. Many Helghan ships have crossed the Vektan
atmosphere and have landed on the planet. They slaughter mercilessly. If
you stand against them, they will kill you. If you join them they will
brainwash you into submission or they'll kill you for the heck of it.

ISA forces on Vekta on outnumbered and out-gunned. Meager attempts at
resistance have been made, nearly all of it has failed. They're taking
over and nothing can be done to stop them. Communications are being
taken down. Soldiers are being cut off and killed. Helghan is taking
over.

However, there is one particular, unimportant line of defense that holds
Vektas only hope. His name is Captain Templar.

You play as Captain Templar as you try to save Vekta from the clutches of
evil. You will have the oppurtunity to play as 3 other characters who
I will explain in the next section.

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Section 7: Characters
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:::::::::::::::::::
Playable Characters
:::::::::::::::::::

Captain Templar
---------------

Part of the force: Rapid Reaction Force (RRF)
Description: Templar is the basic, all-around kinda guy. He has pretty good
skills in all the weapons, and he has nice speed too. He's great for
beginners. I usually used him most of the game.
Level Available: The whole game
Default weapons: Assault Rifle, Pistol
The manual's description of RRF: 
Using advanced skills, tactical acumen and
firepower, the RRF was set up to insure Vekta's first line of defense remains
the ultimate deterrent to potention aggressors.

RRF members possess a good mix of skills and attributes, but it is in the
area of leadership that their true value is found - their motivation and
aptitude form a focal point for ISA resistance forces that allow even small
outnumbered squads to come out on top in general combat situations.

Shadow Marshal Luger
--------------------

Part of the force: Shadow Marshalls
Description: A lightly armed, lightly armored speedster that flys around
killing people with her knife. She can be easily killed though, so remain
cautious. She's the only on who can use the heat vision which helps
you see enemies. She's best in the hands of advanced players.
Level available: after level 2
Default weapons: A silenced Sub-Machine gun (she's the only one who
uses it), and a knife which she can instantly kill with.
The manual's description of the Shadow Marshalls:
The elite unit of modern day special operatives. Relying on cover,
atheleticism, covert weaponry or just their bare hands, the Marshals'
menacing reputation is fully deserved.

More mobile than their other ISA counterparts, Shadow Marshals are able
to quickly vault and climb ladders and ropes and crawl through vents;
creating minimum disturbance and gaining entry to areas that would
otherwise be inaccessible, or that enemies or comrades not even be
aware of. Shadow Marshals are also equipped with nightvision goggles.

Rico (I forgot his rank)
----

Part of the force: ISA Regulars
Description: A massive, powerful, tank of a man. He carries around one
of the strongest weapons in the entire game. He's also slow, but some
may not be bothered by that. If there is one character you can go
gung-ho with, it's this guy (though I wouldn't recommend it). I guess
he's pretty much ok with all levels of player skill, though I think
beginners should learn how to play with Templar before trying with
this guy. He also hates Hackah.
Level Available: after level 3
Default weapon: Chain Gun (800 freaking rounds! no reloading!)
The manual's description of the ISA Regulars:
The life blood of the ISA forces, these soldiers can harness their
natural aggression during combat and utilise their heavy weapons
training to devestating effect.

With a high resistance to incoming fire and enemy traps and mines
that would instantly kill their slighter counterpartsm every ISA
squad needs at least one soldier like this. Their powerful weaponry
is also essential in the destruction of some enemy emplacements, but
the added weight hinders movement manoeuverability, leaving these human
bulldozers with no option but to take the most direct route.

Colonel Hakha 
-------------

Part of the force: Field Operatives
Description: He's kind of like Templar's counterpart. I haven't
played much with him but for some reason I couldn't stay alive.
He has a bit more armor than Luger but less speed, so he's a little
more pointed to the speedster part of the abilities.
Level Available: After level 4
Default Weapon: Helghan Assault rifle, Helghan pistol (I think)
The manual's description of the Field Operatives:
This squad of undercover agents rely on nerv and diplomacy and can
often equal the different between success and failure.

Whilst they recieve standard weapon and tactical training, operatives
most also maintain a high level of physical fitness, allowing them
to vault, climb, etc, in the field. One special Field Operative
division is made up of Human/Helghast half-breeds; these soldiers
can bypass Helghast sensors, mines and senty bots without detection.
They are also expierienced operators of both Human and Helghast
machinery and equipment.

:::::::::::::::
Plot Characters
:::::::::::::::

General Vaughton
----------------

Commander of the forces on Vekta. After the SD platforms fail, he
tries to get Templar to find the security to return to him so
he can repair the platforms, but things go awry. He also sends
Templar to find Hackah and bring him back with his information.
Captain Templar is his favorite Captain and constantly calls on him
for missions.

General Adams
-------------

Commands the SD platforms which fail. He's very angry, always yelling
at the man who is supposed to fix the platforms but can't without the
security. His loyalty to the ISA is...questionable. Watch out for him.

Private Sanchez
---------------

You only see him a few times during the game, but he's quite a help
so I thought I'd go ahead and add him. He's just a regular soldier
that helps out Templar in the first level and he also controls
the tutorial. He also helps one other time, later in the game but you'll
have to find out for yourself how (or just cheat and look down in the
walkthrough).

General Lente
-------------

Leader of the Third Helghan Army. He's in the video before the main
menu pops up. You only actually meet him once in the game, and that
doesn't turn out well.

::::::::::::::::
Enemy Characters
::::::::::::::::

Regular Helghast Soldier
------------------------

The most common enemy in the entire game. They have a metal helmet on
and they have oxygen masks and oxygen pipes. Their outfits are darkly
colored and the guys of their masks are a deep freaky looking orange.
They carry Helghast Assault rifles. They aren't too strong; they're only
the grunts of the army so of course they don't present much of a challenge so
don't worry about them. A few have sniper rifles that are pretty dangerous.
If you run into a squad of them you might want to be cautious.

Helghast Elite
--------------

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