Kidou Senshi Gundam Seed - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Kidou Senshi Gundam Seed - Strategy Guide (Page 02).
Being such a basic unit, Duel features fairly basic weapons. Mounted on its
head is a pair of 75mm Igelstellung vulcans. Behind its shoulders, it carries
a pair of beam sabers. It is also equipped with a 57mm high-energy beam rifle,
which, unlike that used by Strike Gundam, comes with a 175mm grenade launcher
mounted on the bottom. Shortly after being captured by ZAFT, Duel is equipped
with an assault shroud, providing it with extra armor and extra weapons. The
new additions to its arsenal include a 115mm railgun, mounted on the right
shoulder, and a 220mm 5-barrel missile pod, contained inside the left shoulder.
Like its sibling Gundams, Duel is powered by a battery and protected by
impenetrable Phase Shift armor.
Duel Gundam remains in the possession of Yzak Jule throughout the remainder
of the war. Taking serious damage in several battles, it is repaired time and
again and manages to escape the final confrontation between the Earth Alliance,
ZAFT, and the Clyne faction relatively intact, which is more than can be said
for many of its companions.
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4.G BUSTER
*****************************************************************************
Pilot: Dearka Elthman
Allegiance: ZAFT
Unit Type: Mobile Suit
Model: GAT-X103
Height: 18.86 m
Weight: 84.2 tons
Armor: Phase Shift Armor
Armaments:
350mm Gun Launcher x 1
94mm High Energy Rifle x 1
220mm 6-Barrel Missile Pod x 2
Move List:
Artillery: QCF + Sq
Descending Kick: QCF + Tr
Double-Cannon Air Beam: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr
Combo 2: Tr -> F + Tr -> U + Tr
Combo 3: Tr -> U + Tr -> F + Tr
The second unit produced by the Federal Union of the Atlantic's Gundam project,
the GAT-X103 Buster Gundam was captured by Dearka Elthman during the raid on
Heliopolis, and it would remain in his possession throughout the rest of the
war.
Designed for long-range artillery fire, Buster features no close combat
weaponry, like beam sabers or anchors. Its main weapons are its gun launcher
and high energy rifle, which can be docked together or carried separately in
either arm while in battle. When not in use, the gun launcher is mounted
behind Buster's right arm and the high energy rifle is mounted behind its left.
Additionally, each shoulder carries a 6-barrel missile pod. Like its sister
units, Buster is powered by a battery and shielded by Phase Shift armor.
Dearka Elthman pilots Buster Gundam into battle a number of times after
capturing it on Heliopolis. Generally escaping relatively intact from most of
its engagements throughout the war, Buster sustains tremendous damage in the
final battle between the Earth Alliance, ZAFT, and the Clyne faction, and its
remains are collected by the battleship Archangel.
*****************************************************************************
4.H BLITZ
*****************************************************************************
Pilot: Nicol Amarfi
Allegiance: ZAFT
Unit Type: Mobile Suit
Model: GAT-X207
Height: 18.63 m
Weight: 73.5 tons
Armor: Phase Shift Armor
Armaments:
Gleipnir x 1
Trikeros Shield x 1
Trikeros Features:
Lancer Dart x 3
Combined Use Beam Saber/Beam Rifle x 1
Special Equipment:
Mirage Colloid
Move List:
Lancer Dart: QCF + Sq
Gleipnir(Anchor): QCF + Tr
Mirage Colloid: Sq + Tr
Disable Mirage Colloid: (mirage colloid activated) Sq + Tr
Combo List:
Combo 1: Tr -> F + Tr
Combo 2: Tr -> F + Tr -> F + Tr
Combo 3: Tr -> U + Tr -> F + Tr
Built as part of the Federal Union of the Atlantic's Gundam project, the
GAT-X207 Blitz Gundam is captured during ZAFT's attack on the neutral space
colony Heliopolis and thereafter flies into battle under the control of
fifteen-year-old pilot Nicol Amarfi.
Like the other four Gundams, Blitz is protected by sturdy Phase Shift Armor
and powered by battery so as to escape the effects of the Neutron Jammers
implanted in the Earth. Its primary weapon is its Trikeros shield, mounted on
its right arm. The Trikeros houses a beam saber/beam rifle and three Lancer
Darts. On the left arm is mounted the Gleipnir anchor, which can be fired at
enemies as a large projectile weapon.
In addition to its standard armaments, Blitz Gundam carries one more special
piece of equipment. The Mirage Colloid particles coating Blitz Gundam's body
allow it to turn transparent and disappear from radar, effectively enabling it
to vanish into thin air. The only drawback to using Mirage Colloid is the
massive drain it puts on Blitz's power source, requiring that the Phase Shift
armor be powered down during use. Although the Blitz Gundam becomes vulnerable
to physical attack, Mirage Colloid proves quite useful at times. It is the
use of this system that allows ZAFT to penetrate the Artemis Umbrella shield
and destroy the Eurasian Federal Republica's asteroid stronghold, Artemis.
After being captured by ZAFT, Blitz Gundam remains in the sole possession of
Nical Amarfi. It is piloted numerous times by the young Coordinator against
the Alliance battleship Archangel before eventually being destroyed in battle
by the GAT-X105 Strike Gundam as Archangel departs from the Kingdom of Orb.
*****************************************************************************
4.I AEGIS
*****************************************************************************
Pilot: Athrun Zala
Allegiance: ZAFT
Unit Type: Transformable Mobile Suit
Model: GAT-X303
Height: 18.86 m
Weight: 79.9 tons
Armor: Phase Shift Armor
Armaments:
60mm Beam Rifle x 1
75mm Igelstern Fire-linked Anti-aircraft
Vulcan Gun x 2
Beam Saber x 4
Shield x 1
Mobile Armor Mode:
580mm Scylla Energy Cannon x 1
Move List:
Mid-Air Dash: (while hovering) F -> F
580mm Scylla Energy Cannon: QCF + Sq
Beam Saber Uppercut: QCF + Tr
4 Beam Sabers Attack: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> F + Tr -> U + Tr
Combo 3: Tr -> F + Tr -> F + Tr -> D + Tr -> U + Tr
Built by the Federal Union of the Atlantic as part of the Gundam project, the
GAT-X303 Aegis Gundam is among the four Gundams captured when ZAFT attacks the
supposedly neutral space colony Heliopolis. Following its capture, it is
assigned to sixteen-year-old Athrun Zala for use against the Earth Alliance.
As the other Gundams are, Aegis is protected by Phase Shift Armor. Its primary
weapon is a 60mm beam rifle, mounted on its right leg when not in use.
Additionally, it carries four beam sabers -- one mounted on each arm and leg
-- and a shield that is known to double as a projectile weapon for some
unfortunate Alliance pilots. Aegis Gundam's head packs a pair of 75mm
Igelstern vulcan guns.
Unlike the other Gundams, Aegis' design is not based on the basic frame of
the GAT-X102 Duel Gundam. This is because Aegis Gundam, unlike the others,
was designed to transform into a mobile armor. When in mobile armor mode, the
Gundam has access to one more weapon, its powerful 580mm Scylla energy cannon.
By far Aegis Gundam's most powerful weapon, the Scylla cannon packs quite a
punch, posing a threat to enemy mobile suits and capital ships alike.
Aegis Gundam remains Athrun Zala's personal mobile suit throughout ZAFT's
pursuit of the Earth Alliance battleship Archangel. Following the ship's
departure from the neutral Kingdom of Orb, Aegis Gundam fights the GAT-X105
Strike Gundam to a stalemate, then self-destructs when its Phase Shift runs
out.
*****************************************************************************
4.J FREEDOM
*****************************************************************************
Pilot: Kira Yamato
Allegiance: Clyne Faction
Manufacturer: ZAFT
Unit Type: Mobile Suit
Model: ZGMF-X10A
Height: 18.03 m
Weight: 71.5 tons
Armor: Phase Shift Armor
Armaments:
M100 Balaena Plasma Beam Cannon x 2
MA-M01 Lacerta Beam Saber x 2
MA-M20 Lupus Beam Rifle x 1
MMI-GAU2 Picus 76mm CIWS x 2
MMI-M15 Xiphias Railgun x 2
Anti-Beam Coated Shield x 1
Special Equipment:
Neutron Jammer Canceler
Power Plant: Compact nuclear fission reactor, 8826 kW
Move List:
Xiphias Railguns: QCF + Sq
Double Sword Uppercut: QCF + Tr
Multi-Attack Beam: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> U + Tr
Combo 3: Tr -> F + Tr -> F + Tr -> B + Tr
Combo 4: Tr -> F + Tr -> F + Tr -> U + Tr
Combo 5: Tr -> F + Tr -> F + Tr -> D + Tr -> D + Tr
Combo 6: Tr -> F + Tr -> F + Tr -> D + Tr -> QCF + Tr
Built by ZAFT using technologies borrowed from the captured Earth Alliance
Gundams, the ZGMF-X10A Freedom Gundam was intended to work together with the
ZGMF-X09A Justice Gundam and the battleship Eternal. However, before it could
ever be fielded by its own builders, Freedom was captured by Earth Alliance
pilot Kira Yamato with the aid of Lacus Clyne.
Like the captured Alliance Gundams, Freedom Gundam is protected by impenetrable
Phase Shift armor. However, in contrast to its predecessors, Freedom is not
powered by a battery. Instead, it can operate indefinitely with a nuclear
fission reactor, using ZAFT's new N-Jammer Canceller to escape the effects of
the N-Jammers implanted in the Earth.
In contrast to the relatively lightly-armed machines produced by the Federal
Union of the Atlantic's project, Freedom Gundam is a veritable powerhouse.
Stored in its wings are a pair of M100 Balaena plasma cannons, which, when in
use, rest on Freedom's shoulders. On either hip is mounted its pair of MMI-M15
Xiphias railguns, which fold up when not in use. In its head, Freedom packs a
pair of MMI-GAU2 Picus vulcans. On its hips, Freedom stores a pair of beam
sabers, which can be connected together to create one big double-bladed beam
saber. It also comes equipped with an anti-beam coated shield and the MA-M20
Lupus beam rifle.
After being captured by Kira Yamato, Freedom participates in the battle
between ZAFT and the Alliance at the Alliance's headquarters in Joshua, Alaska.
After being reunited with the crew of the battleship Archangel, Kira and
friends head to Orb and then into space, where, as the Clyne faction, they
fight both the Alliance and ZAFT. In the final battle between the three powers,
Freedom's METEOR platform is destroyed and Freedom Gundam itself sustains
heavy damage in battle against the ZGMF-X13A Providence Gundam.
*****************************************************************************
4.K JUSTICE
*****************************************************************************
Pilot: Athrun Zala
Allegiance: ZAFT
Clyne Faction
Unit Type: Mobile Suit
Model: ZGMF-X09A
Height: 18.56 m
Weight: 75.4 tons
Armor: Phase Shift Armor
Armaments:
MA-M01 Lacerta Beam Saber x 2
MA-M20 Lupus Beam Rifle x 1
MM1-GAU1 Sagittus 20mm CIWS x 1
RQM51 Beam Boomerang x 2
Anti-Beam Coated Shield x 1
Special Equipment:
Neutron Jammer Canceler
Sub-flight System
Sub-flight System Armaments:
GAU5 Volucris Fixed Machine Gun x 4
M9M9 Cervus Turret-Mounted Machine Gun x 2
MA-4B Fortis Beam Cannon x 2
Power Plant: Compact nuclear fission reactor, 8826 kW
Move List:
MA-4B Fortis Beam Cannons: QCF + Sq
Double Sword Uppercut: QCF + Tr
Twin-Sabre Attack: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> B + Tr
Combo 3: Tr -> D + Tr -> F + Tr
Combo 4: Tr -> D + Tr -> B + Tr
Combo 5: Tr -> B + Tr -> U + Tr -> F + Tr -> F + Tr -> B + Tr
Using technology acquired from the captured Earth Alliance Gundams, ZAFT built
the ZGMF-X09A Justice Gundam. Following the destruction of the captured Aegis
Gundam, Justice was entrusted to the former pilot of Aegis, Athrun Zala. His
first mission: to retrieve or destroy Freedom Gundam, stolen by his best
friend, Earth Alliance pilot Kira Yamato.
Like Freedom Gundam, Justice utilizes Phase Shift armor technology gleaned
from the other four Gundams. And, like Freedom Gundam, it uses a Neutron Jammer
Canceller to negate the effects of the Neutron Jammers buried in the Earth,
thus allowing it the use of a nuclear fission reactor instead of a battery.
In terms of armaments, however, it is fairly lightly armed when compared to
its powerhouse counterpart. It carries the same pair of Lacerta beam sabers
equipped on Freedom. Stored on the hips, these beam sabers can be connected in
battle to form one long, double-bladed saber. Like Freedom, it is also equipped
with a Lupus beam rifle. The similarities end there. Justice's other weaponry
consists of a pair of 20mm Sagittus vulcans, mounted in the head, and a pair
of beam boomerangs, mounted on either shoulder when not in use.
In addition to its regular armaments, Justice Gundam wears a backpack, known as
the sub-flight system, which packs its own weapons. These include a pair of
Cervus machine gun turrets, a pair of Fortis beam cannons, and a quartet of
Volucris machine guns. The sub-flight system can be carried on Justice's back,
or separated and remote-controlled as a separate weapon to help confuse the
enemy in battle.
Having been set loose with Justice Gundam to recover the captured Freedom
Gundam, Athrun found the mobile suit and his friend in the United Emirates of
Orb, entangled in a battle with invading Earth Alliance forces. After aiding
Orb in repelling the initial assault, Athrun chooses to invest his power in
the cause championed by Orb and the crew of the Archangel, to navigate a middle
ground between the extremes represented by ZAFT and the Alliance. Thereafter,
Justice flies into battle fighting alongside Freedom, and is eventually
destroyed in the final battle in a bid to disrupt the ZAFT superweapon,
Genesis.
*****************************************************************************
4.L ASTRAY RED FRAME
*****************************************************************************
Pilot: Lowe Gear
Allegiance: Junk Guild
Unit Type: Mobile Suit
Model: MBF-P02
Height: 17.53 m
Weight: 49.8 tons
Armaments:
Beam Rifle x 1
Igelstern 75mm Anti-air Vulcan Gun x 2
Beam Saber x 2
Gerbera Straight Katana x 1
Move List:
Charging Heat Attack: QCF + Sq
Air Slash: QCF + Tr
Sword Barrage: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> D + Tr -> U + Tr -> F + Tr
Combo 3: Tr -> D + Tr -> D + Tr... (inifite)
Built on the space colony Heliopolis by the supposedly neutral Kingdom of Orb,
the Gundam Astray was supposed to be destroyed during the ZAFT attack on the
colony. Two versions, the Red Frame and Blue Frame, both survived the attack,
but the Gold Frame was severely damaged.
*****************************************************************************
4.M ASTRAY BLUE FRAME
*****************************************************************************
Pilot: Gai Murakumo
Allegiance: Serpent Tail
Unit Type: Mobile Suit
Model: MBF-P03
Height: 17.53 m
Weight: 49.8 tons
Armaments:
Beam Rifle x 1
Igelstern 75mm Anti-air Vulcan Gun x 2
Beam Saber x 2
Move List:
Vulcan: QCF + Sq
Double Sword Uppercut: QCF + Tr
Homing Artillery Barrage: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> U + Tr
Combo 3: Tr -> F + Tr -> D + Tr -> D + Tr
Combo 4: Tr -> F + Tr -> D + Tr -> F + Tr
Combo 5: Tr -> D + Tr -> D + Tr... (infinite)
Built on the space colony Heliopolis by the supposedly neutral Kingdom of Orb,
the Gundam Astray was supposed to be destroyed during the ZAFT attack on the
colony. Two versions, the Red Frame and Blue Frame, both survived the attack,
but the Gold Frame was severely damaged.
=============================================================================
5. Secrets
=============================================================================
- To unlock VS Mode:
Clear the first stage of Phase Mode. New gundams will be unlocked with each
subsequent stage completed.
- Unlocking Gundams(VS Mode):
Phase 1: Strike
Phase 2: Aile Strike
Phase 3: Buster
Phase 4: Sword Strike
Phase 5: Duel
Phase 6: Launcher Strike
Phase 7: Duel-AssaultShroud
Phase 8: Blitz
Phase 9: Aegis
Phase 10: Freedom
- To unlock Attack Mode:
Clear Phase Mode once.
- Unlock Astray Red Frame:
Clear 5 stages in Attack Mode.
- Unlock Astray Blue Frame:
Clear all stages in Attack Mode.
- Unlock Justice
Complete Phase Mode with 1,000,000 SP/Points or more.
=============================================================================
6. 1,000,000 SP and the Tips to Get There
=============================================================================
- Do not continue.
Continuing brings your SP back down to 0, and you start at a later part of the
stage, thus missing out on many kills and oppotunities for points.
- Front to Back Stages: Do not move if possible.
This applies to especially the beginning of Stage 2, where merely holding down
the Shot button will suffice. When you destroy multiple enemies one at a time
without moving at all, mutipliers will start to add up.
Example: 1st kill, 800SP. 2nd kill, 800SP x 2. 3rd kill, 800SP x 3... etc
Moving or maneuvering, with control pad/analog or thrusters, will break the
combo.
- Always engage in melee combat if possible.
It is easier to earn points in melee combat, as you can combo each individual
enemy easily. To earn score multipliers for melee combat, destroy the enemy
in a combo.
Example: Tr -> F + Tr -> F + Tr (enemy is destroyed)
3 hits, therefore the score you get is 3 x 800 SP(example score).
Only the defeating blow and combo counts. If you comboed the enemy 4 hits
before, but only defeat it with 1 or first combo blow, your score will be x 1.
One note: The combo/multiplier system is not very well designed. If you destroy
the enemy in a single hit, but on the third hit of a combo(assuming that the
first 2 hits missed) you will still get a x 3 score multiplier.
- Take advantage of Seed Mode!
Seed Mode grants your gundam greatly raised attack, and a x 10 multiplier for
each enemy destroyed. So, raise your arms and start attacking all enemies in
sight! You could easily rack up to at least 30k in points or up to 80k if
Seed Mode kicks in at the right time.
(You know you're in Seed Mode when you just leveled up your OS and have a red
aura surrounding your gundam.)
- Stage 1 Hints
Most enemies die in 3 hits. Use the (Tr -> F + Tr -> F + Tr) combo to get a
x 3 score multiplier for each melee kill. This combo should be easy to pull
off, as you can just hold forward and tap the triangle button.
- Stage 2 Hints
At the starting part of the stage, holding down the square(Shot) button is
sufficient. Do NOT move. Because for each subsequent kill you acheive without
moving, you gain score multipliers. (x 2, x 3, x 4 etc) Only when the enemies
start to target and open fire, thruster out of harm's way. On the later part
of the stage, enemies will start approaching you for melee combat. Take every
opportunity to engage in melee combat! Gundam Strike automatically combos the
enemies, resulting in greater scores.
- Stage 3 Hints
The majority of enemies are now defeated in 4 melee hits. A great opportunity
to chain 4 hit combos to defeat them, getting you some great scores.
- For the rest of the stages, follow the strategies above and you'll stand a
good chance to nab a high score! :)
=============================================================================
7. Voice Actors/Seiyuu List
=============================================================================
Narration: Mitsuishi Kotono
Kira Yamato :: Hoshi Souichirou
Athrun Zala :: Ishida Akira
Lacus Clyne :: Tanaka Rie
Miriallia Haww: Toyoguchi Megumi
Murrue Ramius :: Mitsuishi Kotono
Fllay Allster: Kuwashima Houko
Mwu La Flagga: Koyasu Takehito
Natarle Badgiruel: Kuwashima Houko
Cagalli Yula Athha: Shindou Naomi
Dearka Elthman: Sasanuma Akira
Nicol Amarfi: Mami
Yzak Jule: Seki Tomokazu
Raww Le Klueze: Seki Toshihiko
Andrew Bartfeld: Okiayu Ryoutarou
=============================================================================
8. Glossary of Terms:
=============================================================================
G.U.N.D.A.M
1. (General Unilateral Neurolink Dispersive Autonomic Maneuver)
2. (General Purpose Utility Non-Discontinuity Augmentation Maneuvering Weapon
System)
3. (Generation Unsubdued Nuclear Drive Assault Module)
ZAFT
(Zodiac Alliance of Freedom Treaty)
O.M.N.I. Enforcer
(Oppose Militancy and Neutralise Invasion Enforcers)
=============================================================================
9. Acknowledgements
=============================================================================
The information of the Gundams are provided with permission by the
website "Alternate Universe Gundam".
Thank you Zaph of Alternate Universe Gundam for all your help!
The majority of the combos for the Gundams are taken from the combo and move
lists in the manual. They are compiled here for easy reference. Combos for
Freedom, Justice, Astray Red and Blue Frame in this guide are discovered
by me.
The original codes to unlock the 3 secret gundams are from the Codes and
Secrets section of Gamefaqs, and posted by Kouli.
v1.1 - Thank You CJayC for putting this FAQ up! 8D
v1.1 - Thanks to Zaph for correcting my mistake of confusing the Astray Red and
Blue Frames with the mass-produced version!
v1.1 - Thanks to n3w_typ3 for correcting several mistakes in my guide!
v1.11 - Thanks to Don "Ratchet Altair fans unite!" Chan for correcting several
mistakes in my guide!
v1.21 - Unlocking Gundams(VS Mode) list suggested by Don "Ratchet Altair fans
unite!" Chan.
v1.31 - A big THANK YOU! goes to Don "Ratchet Altair fans unite!" Chan,
NagaharuJin, Asagiri Yohko and n3w_typ3 for making my voice actors/seiyuu list
possible! Thank You all! :D
v1.32 - Thank You to Don "Ratchet Altair fans unite!" Chan for correcting
Tanaka Rie's name!
v1.42 - Original table of OS levels and requirements were taken from this site:
Thank You Asagiri Yohko for providing me the link!
v1.43 - Thank You Thomas TRAN for providing me information for OS levels
nine and ten, and any effects if OS level is maxed!
v2.44 - Thank You Zaph for that speedy update of the many mobile suit profiles!
You're a really hardworking webmaster! Keep up the excellence in the quality of
your work! And remember to take a break when you need one! 8D
v2.44 - Thank You Don "Ratchet Altair fans unite!" Chan for the glossary of
terms!
v2.54 - Thank You Don "Sailormoon haters unite!" Chan for adding some keys and
adding the Mid-Air dash move for Aile Strike and Aegis along with the
suggestion that I add that sq + tr disables the mirage colloid for Blitz.
v2.55 - Thanks to shadow411 for the spelling correction in Astray Blue's
profile.
v2.56 - Thanks to Hattori for a spelling correction and additions to the
glossary of terms.
=============================================================================
10. Contact/Contribute
=============================================================================
Some information might be missing. Some might be wrong. If you can provide
additional information, combos, techniques or ideas, or wish to correct me do
not hesitate to e-mail me at skyysia@hotmail.com. I will update the FAQ as
soon as possible, and will fully credit you.
For any additional questions or requests, you can e-mail me as well.
skyysia@hotmail.com
If you wish to chat with me, you can IM me over MSN Messenger or AIM.
MSN: skyysia@hotmail.com
AIM: SaikoMelon
=============================================================================
11. Copyrights
=============================================================================
This Document © 2003 Skyy Sia/SaikoMelon
If you wish to use this FAQ for your website, publication, or anywhere else,
you must seek the author's(my) permission.
(Don't worry, chances are, I'll allow you to use it. I'm easy-going like that.)
Altering any content in this FAQ is not allowed. Using an altered version of my
FAQ as your own is a strictly not allowed and against copyright law.
There should be no changing of the author's name(mine) at any time, should you
happen to use this FAQ.
Sites Allowed To Use This FAQ:
E-mail: skyysia@hotmail.com
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