Kidou Senshi Gundam Seed - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Kidou Senshi Gundam Seed - Strategy Guide (Page 01).
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o---------------------------------------------o
| Kidou Senshi Gundam SEED |
| FAQ/Movelist |
| Version 2.56 |
| 26th January 2004 |
| By SaikoMelon (skyysia@hotmail.com) |
o---------------------------------------------o
Table of Contents
1 . Introduction
2 . Version History
3 . Gameplay FAQ
3.1 - Controls
3.2 - Gameplay
3.3 - Phase Shift Armor
3.4 - OS and Seed Mode
3.5 - Special Moves and Combo System
3.6 - Gameplay Modes
4 . Gundam Information and Movelists:
4.A - Strike
4.B - Aile Strike
4.C - Sword Strike
4.D - Launcher Strike
4.E - Duel
4.F - Duel-AssaultShroud
4.G - Buster
4.H - Blitz
4.I - Aegis
4.J - Freedom
4.K - Justice
4.L - Astray Red Frame
4.M - Astray Blue Frame
5 . Secrets
6 . 1,000,000 SP and the Tips to Get There
7 . Voice Actors/Seiyuu List
8 . Glossary of Terms
9 . Acknowledgements
10. Contact/Contribute
11. Copyrights
=============================================================================
1. Introduction
=============================================================================
This guide has been written to guide the player through Gundam Seed smoothly,
with full understanding of the gameplay mechanics, controls and techniques.
This guide also lists the information for the various gundams.
Kidou Senshi Gundam Seed is in Japanese, so many of us may not understand the
manual, and might not understand some of the gameplay mechanics and features.
This guide has been written and compiled to guide you through the many
mechanics and features of the game.
Gundam Seed is a very fun and exciting game, and one of the factors that makes
it interesting is the combo-ing! Each individual Gundam has its own list of
combos and special attacks. You might want to try them out in the game or while
fighting it out in versus mode!
Information on each individual Gundams is also provided, to ease your hunger
for information on the various Gundams. I hope the information will serve you
well and let you be more informed about the Gundams you use in the game!
(Note: The information of the Gundams are provided with permission by the
website "Alternate Universe Gundam".
IMPORTANT NOTE: The descriptions of the various mobile suits are more
consistent with the anime rather than the game, and they might contain major
plot SPOILERS.
The majority of the combos for the Gundams are taken from the combo and move
list from the manual. They are compiled here for easy reference. Combos for
Freedom, Justice, Astray Red and Blue Frame in this guide are discovered
by me.)
=============================================================================
2. Version History
=============================================================================
v2.56 - A typo correction and some additions to the glossary of terms have
been added. Credit goes to Hattori.
2.55 - Slight spelling correction in Astray Blue's profile. Credit goes to
shadow411.
2.54 - Corrections and additions contributed by
Don "Sailormoon haters unite!" Chan.
2.44 - Major update in Alternate Universe Gundam! Complete rewrites and
corrections made to many gundam profiles. I've collected all the new
information which Zaph has put together and updated them in my FAQ. Way to go
Zaph! 8D Also, I have added a "Glossary of Terms" section, with credits to Don
"Ratchet Altair fans unite!" Chan!
1.44 - Minor corrections to my own name... it appears that CJayC updated my
contributor info. ^^;
1.43 - Added level 9 and 10 on the OS Levels chart. Information provided by
Thomas TRAN! Also made a couple of very minor corrections(to the unlock Astray
red and blue codes).
1.42 - Added an OS Levels and Requirements list. Credit goes to provided by GameFAQs user Asagiri Yohko!
1.32 - Spelling error to Tanaka Rie's name. Corrected by Don "Ratchet Altair
fans unite!" Chan!
1.31 - Smaller sections have been given sub-section headers now, and a voice
actors/seiyuu list has been added. Thanks to Don "Ratchet Altair fans unite!"
Chan, NagaharuJin, Asagiri Yohko and n3w_typ3 for helping me with the list!
And of course, a piece of ASCII has been added on top.
1.21 - I've compiled a list of which gundams are unlocked with what stage
completed as suggested by Don "Ratchet Altair fans unite!" Chan. I've also
added several stage hints for the 1,000,000 SP section. Minor updates include:
Changing several lines after confirming that all kills(melee or ranged) give
a x 10 score multiplier, adding several lines after confirming that a combo
kill(even if the first hits missed) gives you that score multiplier and
correcting misc spelling mistakes.
1.11 - Several corrections made. This includes pilot and Allegiance names.
Credit goes to Don "Ratchet Altair fans unite!" Chan.
1.1 - Complete change to Astray Red Frame and Astray Blue Frame information.
I made the mistake of confusing them with the mass-produced Astray mobile
suits. Thank You Zaph for correcting me! The names of several moves have
been corrected. Credit goes to my friend, n3w_typ3.
1.0 - The guide is complete! If you find any information missing, or there is
an error somewhere, do let me know.
=============================================================================
3. Gameplay FAQ
=============================================================================
*****************************************************************************
3.1 Controls:
*****************************************************************************
- Directional Pad/Analog Stick:
This steers and controls your gundam.
- Cross Button: Thrusters
The cross button activates your gundam's thrusters, enabling it to jump very
high and far in a very short time. More than just a jump button, you could
press a certain directional key and hitting the cross button to jump in a
diagonal direction. Using the thruster to move diagonally and to manuever
around is your best choice of defence - avoiding attacks. Holding the cross
button in mid-thruster will hover your gundam.
- Square Button: Shot
The square button fires your gundam's ranged attack. A common mistake is to
tap the square button for rapid fire. DO NOT TAP THE SQUARE BUTTON FOR RAPID
FIRE! It will have very slow cooldown intervals, as your gundam will constantly
go between the rest position and shooting position(gun down or gun raised).
Therefore, the correct way to fire the rifle is to HOLD DOWN the button, where
there will be a very smooth flow of ranged attack.
- Triangle Button: Attack
The triangle button is your gundam's melee attack. Hitting the triangle button
will cause your gundam to use its knife, beam sword or whatever melee weapon it
has. After the first hit from your triangle button, you might want to time and
throw in some combos, by hitting a directional button and triangle at the same
time. Possible combos are listed below in the Gundam Information and Movelists
section.
- Circle Button: Defend
Holding down the circle button puts your gundam into defend mode, where it will
raise its arm/shield/etc to defend itself. Defending attacks is good, however,
your gundam's energy drops everytime you successfully defend against an attack.
Different gundams have different shield power. Some can defend against attacks
without losing much life, whilist some lose more life than others.
- L1 and R1 Buttons: Target
L1 and R1 buttons shuffle between different targets. Your targetting reticle
will highlight the previous or next enemy when you hit L1 and R1.
- Tap a direction twice: Thruster Dash
Tapping forward or backwards twice will make your gundam do a thruster dash in
that direction, to avoid enemy attacks or to charge into battle.
*****************************************************************************
3.2 Gameplay
*****************************************************************************
- Game types:
There are 2 different types of stages in the game. That is "Front to Back"
stages and the "Side to Side" stages.
Front to Back stages are fully 3 ones. Your enemies will appear on the further
side into the screen, and you will have to shoot most of them down. Those
enemies who come close to your gundam can be engaged in melee combat.
Side to Side stages involve your gundam running from one side of the screen to
another. These are the majority of the stages. You just have to keep running
forward. Enemies will appear in front, behind you, and in the background.
Enemies who go to or stay in the background can be engaged in ranged combat.
Enemies who are in the foreground can be engaged in both ranged and melee
combat. Sometimes, you will have special objectives.
- Targetting:
When an enemy comes within your range, your targetting reticle will highlight
over the target enemy. Targetting is automatic, and if you wish to switch
targets, hit the L1 or R1 buttons to shuffle between previous and next enemies.
When your targetting reticle is highlighted over the enemy, all your ranged
attacks will be targetted towards and will accurately hit the target enemy.
However, if the enemy gundam is moving or maneuvering, hitting it would be much
harder.
- Incoming!:
It is easy to tell when your enemy is going to shoot you most of the time. If
haven't already noticed, your enemy's targetting reticles will appear before
they fire. Avoid standing in the way of these reticles! The best way to avoid
them is to hit a diagonal position and the cross button at the same time. This
maneuvers you out of harm's way. If its too late to use your thrusters, then
hit the circle button to block.
*****************************************************************************
3.3 Phase Shift Armor
*****************************************************************************
Phase Shift Armor is the armor of the main mobile suits, excluding Astray
Red and Blue Frame. Unlike the anime, Phase Shift armor in the game does not
have a time limit. However, it does have a damage limit. If you'd look
Underneath your energy(life) bar, you would see notches of blue. And with
Striker systems and additional OS levels, you will see additional notches of
green and yellow. These notches represents your Phase Shift Armor's current
condition. When all the notches are depleted in your Phase Shift Armor, your
energy/life will start going down when you're hit. Also, When you are using
Strike and have a Striker System equipped, the Striker System will be
deactivated and you will have to make do with no special equipment.
*****************************************************************************
3.4 OS and Seed Mode
*****************************************************************************
On the top right hand corner of the screen, you would notice your SP(points)
collecting beside the word "OS". "OS" is your gundam's operating system. When
you have collected enough points, your OS levels up, and you will enter a brief
period of "Seed Mode".
- OS Level Up
When your operating system levels up, your gundam will gain a notch of
phase shift armor. Your gundam's life and phase shift armor is also regenerated
to a certain extent.
- Seed Mode
You'll know that you're in seed mode when you see a red aura surrounding your
gundam. In seed mode, your attacks grow much stronger, plus the biggest bonus,
a score(SP) x 10 for each enemy destroyed. So, it would be wise to keep
attacking when you're in seed mode, to score as much points as possible. Also,
you're invulnerable when in seed mode. So you should not fear being hit.
The period of time when seed mode lasts is very short, and therefore you should
use it to its fullest extent.
- OS Levels and Requirements
_________________
|Lv SP Needed |
|_______________|
|1 -> 30000 |
|_______________|
|2 -> 80000 |
|_______________|
|3 -> 100000 |
|_______________|
|4 -> 100000 |
|_______________|
|5 -> 150000 |
|_______________|
|6 -> 150000 |
|_______________|
|7 -> 200000 |
|_______________|
|8 -> 200000 |
|_______________|
|9 -> 200000 |
|_______________|
|10-> 200000 |
|_______________|
(Note: According to Thomas TRAN, there are no special bonuses for maxing out
the OS level.)
*****************************************************************************
3.5 Special Moves and Combo System
*****************************************************************************
Different gundams have both different and similar special moves and combos.
- Special Moves
Each gundam has a fixed set of special moves. That is the quarter circle
forward and square or triangle buttons. There is also a powerful special attack
that will bail you out of any situation and do some major damage, but it can
only be used at the cost of your energy/life.
- Combo System
The combo system is very tricky. What makes it tricky, is the timing. Each
command has to be hit at a certain timing to connect and continue the combo.
You might want to just hold down the direction and hit the button when the time
comes. It takes some skill and practice, but you'll get the hang of it soon
enough.
*****************************************************************************
3.6 Gameplay Modes
*****************************************************************************
There are 3 gameplay modes in Kidou Senshi Gundam Seed.
- Phase Mode
This is the story mode. This is the only mode available to you at the start of
the game. In this mode, the story of Gundam Seed is unfolded as you undertake
missions. There are 10 stages in total.
- Attack Mode
The stage select mode. You can compete for higher scores for each individual
stage. The later stages could also prove challenging as you don't have OS
levels and Seed Mode in this game mode.
- Versus Mode
The versus mode. This mode allows you to use the other main gundams. You can
pit your mech piloting skills against the computer or a friend. Be warned
though, this mode is quite unbalanced. Swift melee gundams will have the upper
hand.
=============================================================================
4. Gundam Information and Movelists
=============================================================================
*****************************************************************************
KEY:
Forward = F
Backward = B
Up = U
Down = D
Square = Sq (Shoot)
Triangle = Tr (Melee/Sword)
Circle = Ci (Defend)
Cross = Cr (Jump)
Quarter Circle Forward = QCF
L1/R1 = Change lock-on target
(IMPORTANT NOTE: The descriptions of the various mobile suits are more
consistent with the anime rather than the game, and they might contain major
plot SPOILERS)
*****************************************************************************
*****************************************************************************
4.A STRIKE
*****************************************************************************
Pilot: Kira Yamato
Allegiance: O.M.N.I. Enforcer
Unit Type: Mobile Suit
Model: GAT-X105
Height: 17.72 m
Weight: 64.8 tons
Armor: Phase Shift Armor
Armaments:
Igelstellung 75mm Anti-Air CIWS x 2
Armor Schneider Combat Knife x 2
57mm High-Energy Beam Rifle x 1
Move List:
Melee Combo: QCF + Tr
Multishot(Rifle): QCF + Sq
Spinning Kick: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> B + Tr
Combo 3: Tr -> F + Tr -> U + Tr
Combo 4: Tr -> F + Tr -> F + Tr -> U + Tr
Combo 5: Tr -> F + Tr -> U + Tr -> F + Tr
Built by the Federal Union of the Atlantic on the neutral space colony
Heliopolis, the GAT-X105 Strike Gundam is the final prototype mobile suit
produced by Admiral Halberton's Gundam project. When a group of ZAFT soldiers
launches a sneak attack on the colony to capture the five Gundams, Strike is
the only one they fail to take. Initially flying into battle in the
inexperienced hands of Murrue Ramius, Strike is therafter piloted by civilian
Coordinator Kira Yamato, a citizen of Heliopolis.
Each of the other four Gundams is built with a specific function in mind.
Strike, however, is perhaps the most versatile of the group, because it is
designed to operate in a variety of different environments. It achieves this
versatility through the use of specialized mission packs. Using the Aile pack,
Strike can fly under its own power within the atmosphere or achieve greater
mobility in space. The Sword pack provides a large anti-ship sword that also
proves devastatingly effective against enemy mobile suits. And with the
Launcher pack, Strike takes control of a powerful cannon that with a single
shot can blow a hole in the side of a space colony.
Beyond the mission packs, Strike is a fairly basic design. Like the other
four Gundams that were built alongside it, it is protected by the
nigh-indestructible Phase Shift armor and powered by a battery. With the
exception of the Launcher cannon, its weapons are not terribly powerful. When
unequipped with a backpack, Strike's only weapons are its anti-air
Igelstellung vulcans and Armor Schneider combat knives.
*****************************************************************************
4.B AILE STRIKE
*****************************************************************************
Pilot: Kira Yamato
Allegiance: O.M.N.I. Enforcer
Unit Type: Mobile Suit
Model: GAT-X105
Height: 17.72 m
Weight: 85.1 tons
Armor: Phase Shift Armor
Armaments:
Igelstellung 75mm Anti-Air CIWS x 2
Armor Schneider Combat Knife x 2
57mm High-Energy Beam Rifle x 1
Beam Saber x 2
Anti-Beam Coated Shield x 1
Move List:
Mid-Air Dash: (while hovering) F -> F
Double Uppercut: QCF + Tr
Multishot(Rifle): QCF + Sq
Spinning Sword Slash: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> F + Tr -> B + Tr
Combo 3: Tr -> F + Tr -> U + Tr
Combo 4: Tr -> F + Tr -> D + Tr -> D + Tr
Combo 5: Tr -> F + Tr -> D + Tr -> F + Tr
Built by the Federal Union of the Atlantic on the neutral space colony
Heliopolis, the GAT-X105 Strike Gundam is the final prototype mobile suit
produced by Admiral Halberton's Gundam project. When a group of ZAFT soldiers
launches a sneak attack on the colony to capture the five Gundams, Strike is
the only one they fail to take. Initially flying into battle in the
inexperienced hands of Murrue Ramius, Strike is therafter piloted by civilian
Coordinator Kira Yamato, a citizen of Heliopolis.
Each of the other four Gundams is built with a specific function in mind.
Strike, however, is perhaps the most versatile of the group, because it is
designed to operate in a variety of different environments. It achieves this
versatility through the use of specialized mission packs. Using the Aile pack,
Strike can fly under its own power within the atmosphere or achieve greater
mobility in space.
BLike the other four Gundams that were built alongside it, it is protected by
the nigh-indestructible Phase Shift armor and powered by a battery.
The Aile Striker carries a high-energy beam rifle, a pair of beam sabers, and
a shield that sports anti-beam coating to repel energy attacks that would
pierce through the Phase Shift armor.
*****************************************************************************
4.C SWORD STRIKE
*****************************************************************************
Pilot: Kira Yamato
Allegiance: O.M.N.I. Enforcer
Unit Type: Mobile Suit
Model: GAT-X105
Height: 17.72 m
Weight: 74.1 tons
Armor: Phase Shift Armor
Armaments:
Igelstellung 75mm Anti-Air CIWS x 2
Armor Schneider Combat Knife x 2
Schwert Gewehr 15.57mm Anti-Ship Sword x 1
Panzer Eisen Rocket Anchor x 1
Midas Messer Beam Boomerang x 1
Move List:
Double Uppercut: QCF + Tr
Vulcan: QCF + Sq
Spinning Sword Slash: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr
Combo 2: Tr -> F + Tr -> B + Tr
Combo 3: Tr -> F + Tr -> D + Tr -> B + Tr
Combo 4: Tr -> F + Tr -> B + Tr -> B + Tr
Combo 5: Tr -> D + Tr -> U + Tr
Combo 6: Tr -> D + Tr -> U + Tr -> F + Tr
Combo 7: Tr -> F + Tr -> U + Tr
Built by the Federal Union of the Atlantic on the neutral space colony
Heliopolis, the GAT-X105 Strike Gundam is the final prototype mobile suit
produced by Admiral Halberton's Gundam project. When a group of ZAFT soldiers
launches a sneak attack on the colony to capture the five Gundams, Strike is
the only one they fail to take. Initially flying into battle in the
inexperienced hands of Murrue Ramius, Strike is therafter piloted by civilian
Coordinator Kira Yamato, a citizen of Heliopolis.
Each of the other four Gundams is built with a specific function in mind.
Strike, however, is perhaps the most versatile of the group, because it is
designed to operate in a variety of different environments. It achieves this
versatility through the use of specialized mission packs. The Sword pack
provides a large anti-ship sword that proves devastatingly effective
against enemy mobile suits.
Like the other four Gundams that were built alongside it, it is protected by
the nigh-indestructible Phase Shift armor and powered by a battery.
Sword Striker comes equipped with the Midas Messer beam boomerang and the
Panzer Eisen rocket anchor, mounted on the left arm. The anchor can be
launched at opposing mobile suits as a projectile weapon. The centerpiece of
the Sword pack, however, is the Schwert Gewehr anti-ship sword. With a beam
running the length of its blade, the sword is capable of cutting through any
foe's armor, as some unfortunate mobile suit pilots learn first-hand.
*****************************************************************************
4.D LAUNCHER STRIKE
*****************************************************************************
Pilot: Kira Yamato
Allegiance: O.M.N.I. Enforcer
Unit Type: Mobile Suit
Model: GAT-X105
Height: 17.72 m
Weight: 83.7 tons
Armor: Phase Shift Armor
Armaments:
Igelstellung 75mm Anti-Air CIWS x 2
Armor Schneider Combat Knife x 2
Agni 320mm Super-High Impulse Cannon x 1
120mm Anti-Ship Vulcan Gun
350mm Gun Launcher
Move List:
Descending Beam Ray: QCF + Tr
Vulcan: QCF + Sq
Spinning Cannon Blast: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> F + Tr -> U + Tr
Combo 3: Tr -> F + Tr -> F + Tr -> B + Tr
Combo 4: Tr -> F + Tr -> F + Tr -> D + Tr
Built by the Federal Union of the Atlantic on the neutral space colony
Heliopolis, the GAT-X105 Strike Gundam is the final prototype mobile suit
produced by Admiral Halberton's Gundam project. When a group of ZAFT soldiers
launches a sneak attack on the colony to capture the five Gundams, Strike is
the only one they fail to take. Initially flying into battle in the
inexperienced hands of Murrue Ramius, Strike is therafter piloted by civilian
Coordinator Kira Yamato, a citizen of Heliopolis.
Each of the other four Gundams is built with a specific function in mind.
Strike, however, is perhaps the most versatile of the group, because it is
designed to operate in a variety of different environments. It achieves this
versatility through the use of specialized mission packs. With the Launcher
pack, Strike takes control of a powerful cannon that with a single
shot can blow a hole in the side of a space colony.
Like the other four Gundams that were built alongside it, it is protected by
the nigh-indestructible Phase Shift armor and powered by a battery.
The Launcher Striker comes equipped with a combo weapons pod mounted on the
right shoulder. The weapons pod contains a 120 mm anti-ship Vulcan gun and a
set of 350 mm gun launchers. The primary weapon of the Launcher mode, however,
is its 320 mm Agni super-high impulse cannon. This devastating weapon can tear
a hole in the side of a space colony or take out several mobile suits in one
shot. Even Phase Shift armor proves no match for the power of the Agni.
*****************************************************************************
4.E DUEL
*****************************************************************************
Pilot: Yzak Jule
Allegiance: ZAFT
Unit Type: Mobile Suit
Model: GAT-X102
Height: 17.50 m
Weight: 69.1 tons
Armor: Phase Shift Armor
Armaments:
Igelstellung 75mm Multi-barrel CIWS x 2
Beam Saber x 2
57mm High Energy Beam Rifle x 1
175mm Grenade Launcher
Anti-Beam Coated Shield x 1
Move List:
Vulcan: QCF + Sq
Shield Combo: QCF + Tr
Spinning Sword Slash: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> U + Tr
The first unit of the Federal Union of the Atlantic's Gundam project, the
GAT-X102 Duel Gundam is the most basic of the five mobile suits. Captured by
Yzak Jule during the Heliopolis raid, it would remain his personal mobile suit
through the end of the war between the Earth Alliance and ZAFT, undergoing
countless repairs and a few modifications along the way.
Although it is not designed for a specific role like Buster and Blitz, and it
cannot be physically altered through transformation like Aegis or mission packs
like Strike, Duel Gundam is notable as the machine on which the frames of the
other Gundams, except for the transformable Aegis, were based. In addition,
Duel features something that Buster and Blitz lack -- versatility. It is not a
weakness that it features no special gimmicks like the Mirage Colloid particles
or that it does not have a special role like long-range support fire. Unlike
its two sister units, Duel is equipped to take part in battle anywhere, under
any circumstances, much like the highly adaptable Strike, and to a lesser
degree, Aegis.
Being such a basic unit, Duel features fairly basic weapons. Mounted on its
head is a pair of 75mm Igelstellung vulcans. Behind its shoulders, it carries
a pair of beam sabers. It is also equipped with a 57mm high-energy beam rifle,
which, unlike that used by Strike Gundam, comes with a 175mm grenade launcher
mounted on the bottom. Duel is powered by a battery and protected by
impenetrable Phase Shift armor.
Duel Gundam remains in the possession of Yzak Jule throughout the remainder of
the war. Taking serious damage in several battles, it is repaired time and
again and manages to escape the final confrontation between the Earth Alliance,
ZAFT, and the Clyne faction relatively intact, which is more than can be said
for many of its companions.
*****************************************************************************
4.F DUEL-ASSAULTSHROUD
*****************************************************************************
Pilot: Yzak Jule
Allegiance: ZAFT
Unit Type: Mobile Suit
Model: GAT-X102
Height: 17.50 m
Weight: ??? tons
Armor: Phase Shift Armor
Armaments:
Igelstellung 75mm Multi-barrel CIWS x 2
Beam Saber x 2
57mm High Energy Beam Rifle x 1
175mm Grenade Launcher
Anti-Beam Coated Shield x 1
115mm Railgun x 1
220mm 5-Barrel Missile pod x 1
Move List:
Beam Attack: QCF + Sq
Fire Warheads: QFC + Tr
Spinning Sword Slash: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> U + Tr
The first unit of the Federal Union of the Atlantic's Gundam project, the
GAT-X102 Duel Gundam is the most basic of the five mobile suits. Captured by
Yzak Jule during the Heliopolis raid, it would remain his personal mobile suit
through the end of the war between the Earth Alliance and ZAFT, undergoing
countless repairs and a few modifications along the way.
Although it is not designed for a specific role like Buster and Blitz, and it
cannot be physically altered through transformation like Aegis or mission packs
like Strike, Duel Gundam is notable as the machine on which the frames of the
other Gundams, except for the transformable Aegis, were based. In addition,
Duel features something that Buster and Blitz lack -- versatility. It is not a
weakness that it features no special gimmicks like the Mirage Colloid particles
or that it does not have a special role like long-range support fire. Unlike
its two sister units, Duel is equipped to take part in battle anywhere, under
any circumstances, much like the highly adaptable Strike, and to a lesser
degree, Aegis.
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