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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter K » Kidou Senshi Gundam: Gundam vs. Z Gundam - Strategy Guide (Page 03)

Kidou Senshi Gundam: Gundam vs. Z Gundam - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Kidou Senshi Gundam: Gundam vs. Z Gundam - Strategy Guide (Page 03).

G-Fighter
HP:300
Cost:160
Terrain: G/S
Main weapon: Beam cannon x2   Ammo:2
Sub weapon: n/a
Melee: Missile launcher x2    Ammo:30
Shield: no
Special abilities:-cannot dash
                  -cannot be stunned or knocked down
                  -unlimited flight
                  -press R2 to land

G-Sky
HP:300
Cost:200
Terrain: G/S
Main weapon: Vulcan x4      Ammo:80
Sub weapon: n/a
Melee: Missile launcher x2  Ammo:30
Shield: no
Special abilities:-cannot dash
                  -cannot be stunned or knocked down
                  -unlimited flight
                  -press R2 to land

G-Bull
HP:640
Cost:200
Terrain: G/S
Main weapon: Beam cannon x2   Ammo:2
Sub weapon: n/a
Melee: n/a
Shield: yes
Special abilities: cannot be knocked down


------------------------------------------------------------------------------
4b.  Titans/Zeon MAs
------------------------------------------------------------------------------

MAX-03 Adzam
HP:500
Cost:160
Terrain: G
Main weapon: Mega particle cannon x4   Ammo:40
Sub weapon: Adzam leader
Melee: Cannon x2                       Ammo:60   
Shield: no
Special abilities:-can float through the air
                  -cannot dash
                  -cannot be stunned or knocked down
                  -infinite boost gauge
                  -can only move in the air

MAM-07 Grabro
HP:400
Cost:160
Terrain: water stages only
Main weapon: Torpedo launcher x4   Ammo:28
Sub weapon: Missile launcer x2     Ammo:6
Melee: Claws
Shield: no
Special abilities:-cannot dash
                  -cannot be stunned or knocked down

MA-04X Zakrelo
HP:400
Cost:200
Terrain: S
Main weapon: Scattering mega particle cannon  Ammo:1
Sub weapon: Missile launcher x2               Ammo:40
Melee: Claws
Shield: no
Special abilities:-cannot dash
                  -cannot be stunned or knocked down
                  -unlimited flight

MA-05 Bigro
HP:400
Cost:225
Terrain: S
Main weapon: Large mega particle cannon    Ammo:1
Sub weapon: Missile launcher x2            Ammo:40
Melee: Claws
Shield: no
Special abilities:-cannot dash
                  -cannot be stunned or knocked down
                  -unlimited flight

MAN-03 Braw Bro
HP:500
Cost:200
Terrain: S
Main weapon: Mega particle cannon          Ammo:20
Sub weapon: Fires wired mega particle cannon
Melee: Releases or recalls wired mega particle cannon
Shield: no
Special abilities:-cannot dash
                  -cannot be stunned or knocked down
                  -unlimited flight
                  -its 4 wired mega particle cannons are like funnels, but
                   you have to control them manually.  Press the d-pad and
                   Melee simultaneously to release or recall a wired mega
                   particle cannon. For example, Up+Melee will release the
                   top mega particle cannon.  It will always stay at the
                   position you released it from until you recall it back.
                   The difference between pressing square and R1 is that
                   pressing square will fire the ones attached to the MA, but
                   R1 will fire the ones you have released.  

MAN-08 Elmeth
HP:500
Cost:375
Terrain: S
Main weapon: Mega particle cannon x2    Ammo:2
Sub weapon: Releases all 8 bits         Ammo:8
Melee: Releases 1 bit
Shield: no
Special abilities:-cannot dash
                  -cannot be stunned or knocked down
                  -unlimited flight

MA-08 Big Zam
HP:500
Cost:300
Terrain: All stages except zero gravity stages
Main weapon: Large mega particle cannon           Ammo:1
Sub weapon: Scattering mega particle cannon x14   Ammo:56
Melee: n/a
Shield: no
Special abilities:-cannot dash
                  -cannot be stunned or knocked down
                  -its feet will damage anything it hits while it is walking
                  -has I-field (resistant to all long range beam weapons)


------------------------------------------------------------------------------
4c. Playable Characters
------------------------------------------------------------------------------

AEUG: 
Kamille Bidan
Quattro Bajeena
Amuro Ray
Emma Sheen
Reccoa Londe
Fa Yuiry
Katz Kobayashi
Apolly
Roberto
Judau Ashta
Elpeo Ple

EFSF:
Amuro Ray (0079)
Kai Shiden
Hyato Kobayashi
Ryu Jose
Sayla Mass
Sleggar Law
Artesia (Sayla's real name. You have to enter the katakana yourself in order
for the name to work)  JP version only.

Titans: 
Jerid Messa
Mouar Pharaoh
Paptimus Scirocco
Four Murasame
Yazan Gable
Kacricon
Rosamia Badam
Rosami (you have to enter the katakana yourself in order for the name to work.
NA version: type "Rosammy" as your name.)
Sarah Zabiarov
Buran Blutarch 
Lila Milla Rira
Gates Kappa
Ramsus Hasa
Dungel Cooper
Haman Karn
Emma Sheen (you have to enter the name in katakana yourself in order for the
name to work or use the "omakase" key, located at 4th row, 2nd one from left)
Reccoa Londe (you have to enter the name in katakana yourself in order for the
name to work or use the "omakase" key, located at 4th row, 2nd one from left)

Zeon:
Char Arznable
Lalah Sune
Ramba Ral
Gaia
Mash
Ortega
Garma Zabi
Dozle Zabi
M'quve
Haman Karn (ZZ)
Ple Two
Casval (Char's real name. You have to enter the katakana yourself in order
for the name to work) JP version only.


------------------------------------------------------------------------------
4d. List of stages
------------------------------------------------------------------------------


Ground stages:
Green Noa 1
Hong Kong City
Hong Kong City 2
Jaburo
Kennedy Port
Dakar
Kilimanjaro
Hickory
Inside Side 7
Great Canyon
New Yark
Taklamakan Desert
Jaburo 2
Jaburo Underground
Seattle
Pacific Ocean
Atlantic Ocean
Forest Area South of Black Sea 
Odessa
Belfast
Texas Colony
Himalaya Mountains

Space stages (with gravity):
Inside Colony Laser
Moon Surface
Von Braun
Axis Surface
Luna II
Solomon
Outside A Baoa Qu
Inside A Baoa Qu

Space stages (zero gravity):
Satellite Orbit
Green Noa Space
Side 2 Space
Gate of Zeden
Gate of Zeden 2
Gryps Space
Axis Space
Satellite Orbit 2
Side 6 Space
Solomon Space
A Baoa Qu Space


==============================================================================
5. Strategies
==============================================================================

Eventhough most of the content in the following 2 sections are directly taken
from my unofficial AEUG vs Titans guide, the strategies still apply to this
game.

------------------------------------------------------------------------------
5a.   General Tips
------------------------------------------------------------------------------

1) When beginning each stage, do not rush towards the enemies. Let them come 
   towards you. If you have played this game enough times, you'll notice that
   the cpu always jump towards you.  Shoot them while they are in the air.  
   This is one of the reasons while Guntank is so effective against cpu units
   in FvsZ DX, but this strategy doesn't always work against transformable MS
   For transformable MSs, try to catch them when they run out of boost gauge
   in MA mode and have to return to MS mode.  

2) Do not blindly engage in melee combat. I have seen many new players just
   trying to slice the cpu with the beam sabres but they missed everytime and
   got their ass kicked by the cpu.  Whenever you attempt to slash an enemy
   unit (whether you hit or miss), you become vulnerable.  Yes, it may look
   cool on replays but most of the time you are better off shooting them at a
   distance than fighting them at close range.  The key is to be patient
   and wait for an opprtunity to counter-attack.  Try to lure them to slice 
   you and when they do, dash around and strike them back. However, be careful
   that sometimes the cpu will only draw out the sabre to lure you to slash
   it, then it will dash back and shoot at you. 

3) Watch your ammo. Do not go trigger happy. This is especially true if you 
   are using beam weapons as you'll run low on ammo quickly and most beam 
   weapons have a slow recharge rate.  Of course if you are using machine gun
   you don't really need to pay attention to this tip.  Anyways, don't get
   frustrated if your shots don't hit. I remember when I first started playing
   FvsZ DX I would always get impatient when my shots missed and I would keep 
   wasting ammo until finally one shot hit, but by then I don't have enough
   ammo to finish the cpu. 

4) If your MS has a vulcan, use it. Yes vulcans do pathetic damage but they 
   are good against units with little bit of HP left. Why waste a shot of your
   main weapon if vulcans can do the trick? Plus, now vulcans have a longer 
   range than they used to have. Because most vulcans are mounted on the head,
   make sure the head is facing the target before firing. 

Note: Land Gundam's vulcan is mounted on the chest so the chest has to face
      the enemy in order to connect hits.  

5) Learn the cost of each and every MS. This is very important whether you are
   playing solo or co-op because it affects which MS you pick. Since in each
   stage you have to destroy 4 or 5 or even 6 units, you would want to destroy
   the MS that costs the most first so you can advance to the next stage
   by killing the least number of units. Depending on what MS you are using,
   you can usually only die once or twice in each stage, For example, if 
   you're using Z Gundam and your cpu ally is a Nemo, then you can die once 
   and the cpu Nemo can die twice.
   Z Gundam(375)+cpu Nemo(100)+ cpu Nemo(100)=575

   Another example: you=Galbaldy beta(200)  cpu ally=Hizack(98)
   you die twice = 2x200
   cpu dies twice = 2x98
            Total = 596  so it means you and the cpu can each die twice.
   
   Basically just work out the math. If it is less than 600 you are okay.

   When you team up with somebody, both you and your partner should
   pick a MS where both of you can die at least once. If the combined cost
   of your MS and your partner's MS is less than 600, then it is ok.
   Examples of good pairings:
   1)Z Gundam(375)+Nemo(200)=575  Each of you can die once.
   
   2)Gundam Mk.II(295)+Gundam Mk.II(295)=590  Each of you can die once
   
   3)Gundam/Gabthley(310)+ any one of what I call "the 275 trio" (Gaplant,
     Asshimar, and Messala) = 585
     Each of you can die once. I prefer using either Gaplant or Asshimar.  
     Messala is good against cpu, not in vs 
   4)Gaplant(275)+Gaplant/Asshimar(275)=550
     Each of you can die once.  

   Examples of bad pairings:
   Hyaku Shiki(310)+Gundam Mk.II(295)=605  Only one of you can die once. OR
                                           Gundam Mk.II can die twice but 
                                           Hyaku Shiki cannot die at all.
   The-O(375)+Marasai(225)=600   Only one of you can die once. OR
                                 Marasai can die twice but The-O cannot die at
                                 all.
   Nemo(200)+Nemo(200)=400   Eventhough both of you can die once, Nemo is
                             not strong enough. You may win the first few
                             stages but the latter stages will be extremely
                             difficult.
   
   Also, another reason why knowing the cost of each MS is important is so
   you won't end up with combos like Gundam Mk.II+GM II.
   The person who picked GM II could've picked a much better MS like Gaplant
   or another Mk.II.  You will not believe how many times I have been 
   challenged by people using Mk.II+GM II.  

6) This tip is for those playing solo. Learn to give commands to your cpu.
   Don't just leave it at normal or else the enemy is going to gang up on it.
   If you don't want your ally to wander off, set it to back up so it will 
   stay close to you at all times. Futhermore, the most important thing is 
   that if you cannot afford your ally to die, set it to evasion. I have seen
   many players not giving commands to their cpu ally and most of the time
   they lost the game because the cpu died.
 
7) Do not repeatedly dash. I have seen players do nothing but dash. Most of
   the time, you can avoid an incoming attack by just walking/hovering.  Only
   dash when necessary.  Every time you dash, there will be spilt second
   recovery time.  Expert players can easily kick your ass by shooting at
   you while you are recovering from a dash. 

------------------------------------------------------------------------------
5b.   Playing VS
------------------------------------------------------------------------------

Let me start off by saying that if you are very good against cpu, that doesn't
mean you are good in VS.  Though the AI has been improved, fighting 
real players is a completely different matter.  The unofficial
rule is always play against other players on ground stages, so 99% of the 
time you'll be playing vs in Green Noa 1.  

Before playing, it is always important to communicate with your teammate on
what MS to use.  Both of you should pick a MS which you know how to use and
also make sure that each of you can die once without losing.  The following
is a list of most commonly used combos.
Gundam+Gaplant
Gundam+Asshimar
Z Gundam+Nemo
Z Gundam+Hizack(BR)
Gaplant+Gaplant
Z Gundam+Z Gundam
Gabthley+Gaplant
The O+Z Gundam
The O+Nemo/Hizack

BR= beam rifle

There are  2 strategies in picking what MS to use.  First, use 2 mid
cost units, like the Gundam+Gaplant combo.  Some people use this strategy
cuz both players will be using pretty decent MSs, and no one will be forced
to use a low cost MS.  However, some players like to have 1 high cost MS + 1
low cost MS, like Z Gundam+Nemo combo.  There is really no obvious advantage
as to which strategy is better.  It just depends on your preference.  If the
person using the low cost MS is not a very good player, then maybe they
should use 2 mid cost units instead.  

If you want, both of you can use a very high cose MS, like Z Gundam.  This
can be an very effective combo if you can support each other well as only
one of you can afford to die.  I wouldn't recommend this combo if both of you
like to play in an aggressive style.  

Some people don't like to use same old combos all the time, so they like
to use other MSs.
Hyaku Shiki:
Tweaks were made to Hyaku Shiki so now it is not overpriced. Its weakness
remains to be its shooting angle, but if you can get over that, Hyaku Shiki
is a pretty good MS, with decent speed and quick melee moves.
Rick Dias (bazooka):
The bazooka is probably the only reason why people would use Rick Dias.  It
does pretty decent damage and is very homing.  Also, the back beam pistols
are very useful when you have your back facing the enemy.  Despite being a
non-transformable MS, Rick Dias is actually fairly quick.  This is not the
best VS MS, but not a bad one either.
Hambrabi (whip):
Some people like to use whip because its does a lot of damage, but it has 2
drawbacks.  First, you stop whenever you release the whip.  Whether you hit
or miss, you'll become a sitting duck.  Moreover, you are only a threat at
short range.  In other words, opposing players will either only fight you
at long range or wait for you to come and counter attack when you miss.  Yes,
you have a pair of back beam cannons but you only have 3 shots (2 beams per
shot) and they are only good when you are in MA mode. 
Qubeley and Qubeley Mk.II:
Its only strength is its funnel attacks.  Learn to use funnels effectively
and you can be a force to be reckon with.  However, without its funnels,
Qubeley is a bad MS due its big size, mediocre melee moves, and relatively
low HP (only 480). Your only strategy is to stay back and snipe with your 
funnels.  
Gundam Mk.II:
Against newbies or CPUs, this MS is ok.  However, against competent players,
the reloadable weapon will only drag you down, as you have to stand still
in order to reload.  Its air melee lacks range for a MS that costs this much,
but its cross beam sabres attack is good.
Gelgoog:
I used to think that in FvsZ DX, this thing is overpriced, but now I find it
quite good considering that it now costs only 225. This isn't best MS to be
paired with a 310 MS, but it is an interesting alternative.
Messala:
Like Gundam Mk.II, Messala is good against CPUs, but not that effective
against real players. It is rather poor fighting at short range and is better
suited as long range fire support unit. Another thing I don't like is its
big size. Often when you are fighting at close range, it keeps blocking your
view.




The only way to be good at playing VS is to practise.  You can't improve
if you don't play other players.  This applies to basically everything.  How
can you be good at something if you don't have the experience?  The best way
to learn is to goto the arcades.  This is better than playing at home because
you can't have a 4 player game at home.* If you don't want to spend a lot in
the arcades, then watch expert players play, but you can't be good by just
watching other people.  

*unless you have the Gamecube version.



==============================================================================
6. Arcade
==============================================================================

In arcade mode, you get to play a series of stages in various maps.

Upon entering arcade mode, the following options present itself.
1) Choose side
2) Choose route
3) Input name
4) Choose MS for ground and space stages

EX stage:
With the exception of Novice route, each route has a bonus EX stage that
will appear once the following requirements are met.
1) reach the rank of daijou or higher by the time you finish stage 10.
The badge of daijou has 3 blue stripes, 2 yellow stripes, and 3 stars.
For the NA version, the rank you have to reach is Colonel, I think, not 100%
sure since I don't have the NA version.
2) destroy certain bosses at stage 3, 6, 9, and 10. IMPORTANT: YOU have to
make the kills. It WON'T count if the boss is killed by cpu ally or friendly
fire.
3) cannot continue (meaning if you lose a stage, you have to start over)

If you are having trouble getting EX stage, here are some helpful tips:
1) You don't have to play at the highest difficulty. You can still play EX 
stage playing at difficulty 1.
2) To insure you get the rank of daijou, make sure you earn an average of
2000 points each stage.  Limiting ally cpu deaths, getting newtype ranking,
getting the kills yourself, and not dying will give you more points per
stage.
3) In some situations, 2 or more bosses might appear at once.  You don't have
to kill all of them and there is way to know who to kill. Before the boss
appears, you'll hear his or her voice, sort of like a warning or welcoming
speech. Whoever you hear speaking is the one you have to kill. For example,
if you only hear Four's voice and then she shows up along with Jerrid,
Four will be your number 1 target.  Winning the stage without killing her
will not grant you EX stage, regardless whether you kill Jerrid or not and 
whether you reach the rank of daijou or not.


The enemy list in the walkthroughs is gathered from playing a single player
game. The opponents may vary slightly (in other words, less grunts, more
high cost MSs, and more bosses) when playing co-op. 


------------------------------------------------------------------------------
6a. AEUG/EFSF walkthrough
------------------------------------------------------------------------------

ROUTE A

Stage 1
Green Noa 1

Ally: Nemo, black Rick Dias
Enemy: GM II, Hizack, Galbaldy Beta

Very easy stage.  You should have no problems.

Stage 2
Jaburo

Ally: GM II, Nemo
Enemy: Galbaldy Beta, Hizack, Marasai

Another easy stage

Stage 3
Kennedy Port

Ally: Nemo, red Rick Dias
Enemy: Hizack, Buran in his Asshimar

Buran appears after the 2ns MS is destroyed.  Watch out for his big gun.
This stage should not be that hard.  

Stage 4
Side 2 Space

Ally: Methuss, Nemo
Enemy: Marasai, Hizack Custom, Messala

Not a hard stage.

Stage 5
Von Braun

Ally: GM II, red Rick Dias
Enemy: Hizack, Gaplant, Hambrabi

Gaplant and Hambrabi are fast, but they aren't difficult to destroy.

Stage 6
Kilimanjaro

Ally: Nemo, Dijeh
Enemy: Barzam, Four in her Psyco Gundam, Jerrid in his Byalant

Four and Jerrid appears after the first MS is destroyed. To gain access
to EX stage, you must defeat Four.  If you are playing under high diffulty,
it is a pain to destroy Psyco Gundam with Jerrid and Barzam chasing your ass.
Also, they use the awaken system quite often. 

Stage 7
Dakar

Ally: Nemo, Dijeh
Enemy: Asshimar

Asshimar's beam rifle deals quite a lot of damage.

Stage 8
Axis Space

Ally: Methuss, Z Gundam
Enemy: Barzam, Gaza C, Baund Doc

Stage 9
Axis Space

Ally: red Rick Dias, Z Gundam
Enemy: Gaza C, Rosami in her Psyco Gundam Mk.II, Gates in his Baund Doc

Rosamia and Gates appear after the first MS is destroyed. Killing Rosami is
a must if you want to play EX stage.  Try to be patient and avoid fighting her
close range since you also have to worry about Gaza C and Baund Doc.

Stage 10
Inside Colony Laser

Ally: red Rick Dias, Z Gundam
Enemy: Hambrabi, Scirocco in his The-O

Scirocco will show up shortly after the stage starts. The-O's has very deadly
melee moves and a strong tendency to block.  Plus the fact that it'll use
revival, so don't waste your shots until it loses its red aura.

Stage EX
Moon Surface

Ally: Nemo
Enemy: Jerrid in his Gabthley, Yazan in his Hambrabi, Scirocco in his The-O

Scirocco will show up quickly after the stage starts, making it a 2 on 3 
battle.



ROUTE B

Stage 1
Jaburo

Ally: GM II, Nemo
Enemy: Hizack Custom, Marasai

Stage 2
Kennedy Port

Ally: Nemo, black Rick Dias
Enemy: GM II, Barzam, Asshimar

Stage 3
Satellite Orbit

Ally: Nemo
Enemy: Hizack, Galbaldy Beta, Lila in her Galbaldy Beta 

Lila will appear after the 2nd MS is destroyed. If you are not careful,
you can die pretty quickly, so don't estimate them.

Stage 4
Green Noa Space

Ally: Methuss, red Rick Dias
Enemy: GM II, Gaplant, Bolinoak Sammahn

Stage 5
Moon Surface

Ally: red Rick Dias, Gundam Mk.II
Enemy: Messala, Galbaldy Beta

Stage 6
Side 2 Space

Ally: Methuss, red Rick Dias
Enemy: Barzam, Jerrid in his Gabthley, Marasai

Jerrid appears after the first MS is destroyed.  To avoid going 2 vs 3, 
destroy the first 2 MSs at same time.

Stage 7
Green Noa 1

Ally: Nemo
Enemy: Hizack, Marasai

Stage 8
Von Braun

Ally: red Rick Dias
Enemy: Hizack, Baund Doc

Stage 9
Gryps Space

Ally: red Rick Dias, Z Gundam
Enemy: Gaza C, Yazan, Ramsus, and Dungel in their Hambrabi

Get ready to face the Yazan's Hambrabi team.  You'll have lots of fun dodging
those annoying whips.  Yazan should be your piority target since you need
to defeat him to unlock EX stage. 

Stage 10
Inside Colony Laser

Ally: Nemo, Z Gundam
Enemy: Barzam, Scirocco in his The-O, Reccoa in her Palace Athene

Scirocco will show up shortly after the stage begins, followed by Reccoa.
Ignore the grunt Barzams and go after The-O as soon as possible.  Don't let
The-O slash you unless you want to commit suicide. 

Stage EX
Hong Kong

Ally: Nemo
Enemy: Four in her Psyco Gundam, Rosamia in her Psyco Gundam Mk.II, Asshimar

Have fun evading both Psyco Gundams' attacks while the Asshimar is sniping
at you.  If you want, you can just ignore both Psyco Gundam and only hit the
Asshimars.  Since Hong Kong provides a lot of places for cover, you should
not have a big problem running away from both Psyco Gundams.


ROUTE C

Stage 1
Green Noa Space

Ally: Nemo, black Rick Dias
Enemy: GM II, Hizack, Gaplant

Stage 2
Hong Kong

Ally: Nemo, red Rick Dias
Enemy: Hizack, Marasai, Asshimar

Stage 3
Moon Surface

Ally: GM II, black Rick Dias
Enemy: Hizack, Karicon in his Marasai, Jerrid in his Marasai

Karicon and Jerrid will show up after the second MS is destroyed.  As long as
you keep moving, they don't pose much of a threat.

Stage 4
Kilimanjaro

Ally: GM II, Hyaku Shiki
Enemy: Barzam, Marasai, Byalant

Stage 5
Dakar

Ally: Nemo, Dijeh
Enemy: Marasai, Gaplant, Gabthley

Stage 6
Axis Space

Ally: Nemo, red Rick Dias
Enemy: Barzam, Rosami in her Psyco Gundam Mk.II, Hambrabi

Fighting Psyco Gundam Mk.II is only hard when the hambrabi is chasing you
at the same time. I find it easier to slash her in zero gravity stages than
on the ground. However, for some reason Psyco Mk.II was in MA mode most of
the time, so I had to repeatedly chase her as it keeps flying away from me.

Stage 7
Axis Surface

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