Kidou Senshi Gundam: Gundam vs. Z Gundam - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Kidou Senshi Gundam: Gundam vs. Z Gundam - Strategy Guide (Page 02).
RMS-117 Galbaldy Beta
HP:460
Cost:200
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Sub weapon: Shield missile Ammo:2
Melee: Beam sabre
Shield: yes
Special abilites:-Once shield is destroyed, shield missile will be disabled.
Comments: Not a very good MS. Like Hyaku Shiki, it has an awkward shooting
angle. Also, the shield is too weak and if it gets destroyed, you
can't use missiles anymore. I would prefer using Nemo rather than
Galbaldy Beta.
RMS-154 Barzam
HP:440
Cost: 200
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Sub weapon: Vulcan Ammo:40
Melee: Beam sabre
Shield: no
Special abilities:-hold Shoot to charge up the beam rifle. A charged up
beam does more damage than a regular beam.
Comments: Better than Galbaldy Beta but not as good as AEUG's counterpart
Nemo. Funny how it holds its beam sabre backwards.
RMS-108 Marasai
HP:480
Cost:225
Terrain: G/S
Main weapon: Beam rifle Ammo:30
Sub weapon: Vulcan Ammo:40
Melee: Beam sabre
Shield: yes
Special abilites:-Its beam rifle is a hybrid of a conventional beam rifle and
a machine gun. It can fire up to 3 beams in a row, but each
beam does less damage than the beam of a coventional beam
rifle.
Comments: The hybrid beam rifle maybe a strong appeal, but it is not a
practical weapon. If you use it like a machine gun, you'll run out
of ammo very quickly. If you use it like a conventional beam rifle,
one beam is way too weak. In fact this is the only long range beam
weapon in which the beams do not penetrate the MS you hit.
PMX-002 Bolinoak Sammahn
HP:480
Cost:225
Terrain: G/S
Main weapon: Beam cannon x2 Ammo:10
Sub weapon: Grenade launcher Ammo:6
Melee: Beam tomahawk
Shield: no
Special abilities:-EWAC (allows you and your ally to see the opponent's
ammo count)
Comments: Being able to see your opponent's ammo count can be a benefit when
fighting versus. However, this is one of those MSs which you can't
go trigger happy with. Overall, an OK MS.
RX-160 Byalant
HP:480
Cost:250
Terrain: G/S
Main weapon: Beam cannon Ammo:10
Sub weapon: Beam sabre strike, followed by a kick
Melee: Beam sabre
Shield: no
Special abilities:-can float in the air (hold the d-pad you want to move when
you are air borne)
Comments: Its sub weapon has insane forward range, but it has a slight delay
before launching.Being able to float in the air can be a good thing,
especially if you like to fly a lot. This is not a MS I would use
normally due to its big size.
ORX-005 Gaplant
HP:480
Cost:275
Terrain: G/S
Main weapon: Beam cannon Ammo:16
Sub weapon: Double beam cannon
Melee: Beam sabre
Shield: no
Special abilities;-transformable
-double beam cannon is basically the same weapon as beam
cannon; the difference is that you fire both of them at
the same time.
Comments: Gaplant was too strong in AvsT, so it has been nerfed slightly. It
is not as fast as it used to be, but it is a decent MS to use.
Despite the revision, it still has good "bang for the buck".
NRX-044 Asshimar
HP:520
Cost:275
Terrain: G
Main weapon: Large beam rifle Ammo:12
Sub weapon: Rapid punch
Melee: Combat
Shield: no
Special abilities:-transformable
-long distance flight is possible while in MA mode.
Comments: Asshimar's large beam rifle is quite powerful, but this is the only
weapon it has so you cannot go trigger happy. Note that the large
beam rifle knocks down any unit you hit instead of stunning them.
Although this is not a bad MS by any means, I prefer using Gaplant.
PMX-000 Messala
HP:500
Cost:275
Terrain: G/S
Main weapon: Mega particle cannon x2 Ammo:6
Sub weapon: Missile launcher x2 Ammo:6
Melee: Beam sabre
Shield: no
Special abilities:-transformable
-cannot be knocked down
-sniping mode available
Comments: This MS excels in long range battles. Its mega particle cannons
recharge very quickly, so you never run out of ammo. However, one
thing I don't like about Messala is its size. Because the camera
is placed way too low, sometimes the MS itself can unintentionally
block your view.
RX-178 Gundam Mk.II
HP:500
Cost:295
Terrain: G/S
Main weapon: Beam rifle Ammo:6
Hyper bazooka Ammo:8
Sub weapon: Vulcan Ammo:40
Melee: Beam sabre
Shield: yes
Comments: Same as AEUG's Gundam Mk.II, just different colour.
RX-139 Hambrabi
HP:520
Cost:295
Terrain: G/S
Main weapon: Arm beam cannon Ammo:10
Whip (Sea serpent) Ammo:1
Sub weapon: Back beam cannon x2 Ammo:6
Melee: Beam sabre
Shield: no
Special abilities:-transformable
-has weaker armour than other MSs in the same class
-When hitting the enemy with the whip, keep hitting Shoot
to inflict more damage
-you cannot control the direction of the whip
Comments: The whip has been tweaked. It has longer range than Gouf's whip
but you can't swing the whip like Gouf can. This is a not a bad
MS, but its armour is too weak. (Don't let the 520 HP fool you)
PMX-001 Palace Athene
HP:500
Cost:300
Terrain: G/S
Main weapon: Beam cannon x2 Ammo:16
Sub weapon: Scattering mega particle cannon x2 Ammo:6
Shield missile x4 Ammo:32
Large missile Ammo:8
Melee: Beam sabre
Shield: yes if select shield missile
Special abilities:-sniping mode available
Comments: Palace Athene has good offensive power, but in return you have to
give up some mobility.
RX-110 Gabthley
HP:480
Cost:310
Terrain: G/S
Main weapon: Feyadeen rifle Ammo:10
Sub weapon: Shoulder mega particle cannon x2 Ammo:6
Melee: Beam sabre
Shield: no
Special abilities:-transformable
-Shoulder mega particle cannons can fire at targets behind
its back
Comments: Do not underestimate Gabthley. Sure it only has 480 HP and one may
think why not use a cheaper MS like Gaplant. Gabtheley is actually
very manouverable and has very strong weapons. Its shoulder mega
particle cannons are the only weapon in this game with a 360 degree
shooting angle. It also has very decent melee attacks. Its
air special melee has been nerfed a bit, but it is still a good
attack.
NRX-055 Baund Doc
HP:540
Cost:350
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Sub weapon: Scattering mega particle cannon Ammo:2
Melee: Beam sabre
Shield: no
Special abilities:-transformable
-cannot be knocked down
-press L2 to transform to semi-MA mode.
Comments: One of the two MSs in the game that can transform into semi-MA mode,
the other being Gaza C. Semi-MA mode is in its MA mode but with
legs at the bottom, like the Valkyries from Macross. Personally,
I don't like using Baund Doc because it is way too big.
NRX-055 Baund Doc (grey colour)
HP:540
Cost:350
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Sub weapon: Scattering mega particle cannon Ammo:2
Melee: Beam sabre
Shield: no
Comments: same as regular Baund Doc, just different colour and melee attacks.
PMX-003 The-O (pronounced "gee-oh")
HP:640
Cost:375
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Sub weapon: see special abilities
Melee: Beam sabres
Shield: no
Special abilities:-Its sub weapon is a shield made of beam sabres. It will
hold 3 beam sabres using its left hand and the 2 arms from
its front skirts that can block all types of attacks.
-cannot be knocked down
Comments: Scirocco's personal MS. It has the highest HP and the most lethal
melee attacks in the game. Fear It. Its beam sabres shield is
actually more useful than most people think because it has auto aim.
However, a lack of a secondary weapon means you have to rely on
beam sabres when the beam rifle runs out of ammo.
MRX-009 Psyco Gundam
HP:600
Cost:340
Terrain: G
Main weapon: Scattering mega particle cannon x3 Ammo:15
Sub weapon: Hand mega particle cannon x5 Ammo:50
Melee: Combat
Shield: yes
Special abilities:-has I-field (resistant to beam based weapons, except beam
sabres)
-cannot be stunned or knocked down
-cannot dash
-press Shoot+Jump(L2) to transform into fortress mode
-fortress mode has unlimited flight
-shield is invincible
-press Melee+Jump(R2) to bring its shield to the front.
-its I-field is deactivated in MS mode, except when you
press R2
Comments: If you encounter Psycho Gundam during the game, it is best to ignore
it. It is not hard to dodge its attacks if you just stay away from
it.
MRX-010 Psyco Gundam Mk.II
HP:600
Cost: 375
Terrain: G/S
Main weapon: Scattering mega particle cannon x3 Ammo:15
Sub weapon: Long range attack x6 Ammo:48
Melee: Beam sabre/Flying punch
Shield: yes
Special abilities:-has I-field (resistant to beam based weapons, except beam
sabres)
-cannot be stunned or knocked down
-cannot dash
-press Shoot+Jump(L2) to transform into fortress mode
-fortress mode has unlimited flight
-shield is invincible
-press Melee+Jump(R2) to activate I-field in MS mode.
-its I-field is deactivated in MS mode, except when you
press R2
-to use the flying punch, hold any direction on the d-pad
and press Melee
-its reflector bits can reflect beams
Comments: Best way to deal with Psyco Gundam Mk.II is to hit and run. Since
it is very slow, try to attack it from behind as much as you can.
Its reflector bits attack and flying punch can be very annoying and
they deal a lot of damage. Ususally, I ignore it as much as I can.
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3d. Zeon
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Note: All amphibious MS can swim underwater by holding Jump(X) + dash (same
as transforming)
MS-05 Zaku I
HP:400
Cost:150
Terrain: G/S
Main weapon: Zaku machine gun Ammo:160
Zaku bazooka Ammo:18
Sub weapon: Cracker Ammo:4
Melee: Combat
Shield: no
Special abilities: n/a
Comments: Zeon's weakest MS. Always use bazooka because its machine gun is
crap.
MS-06F/J Zaku II
HP:440
Cost:155
Terrain: G/S
Main weapon: Zaku machine gun Ammo:160
Zaku bazooka Ammo:18
Magella top cannon Ammo:35
Sub weapon: Cracker Ammo:4
Missile pod Ammo:9
Melee: Heat hawk
Shield: no
Special abilities: sniping mode available when using megella top cannon
Note: If you select missile pod, main weapon will be zaku machine gun.
Comments: Zeon's mass production type MS in the early and middle stages of
the One Year War. It is inexpensive, but you get what you pay for.
MS-06S Char's Zaku II
HP:400
Cost:160
Terrain: G/S
Main weapon: Zaku machine gun Ammo:160
Zaku bazooka Ammo:18
Sub weapon: Cracker Ammo:4
Melee: Heak hawk
Shield: no
Special abilities: n/a
Comments: This MS is good in FvsZ DX, but not in this game because its paper
thin armour can barely withstand anything.
MSM-04 Acguy
HP:440
Cost:155
Terrain: G
Main weapon: Head vulcan Ammo:36
Sub weapon: Cannon Ammo:14
Melee: Claw
Shield: no
Special abilites: amphibious MS
Cpmments: I like the blue coloured version. It reminds my of Doremon.(sort of)
MS-07B Gouf
HP:480
Cost:195
Terrain: G
Main weapon: 5 chained machine gun Ammo:60
Sub weapon: Heat rod Ammo:1
Melee: Heat sabre
Shield: yes
Special abilities: change the direction of the heat rod by holding Shoot+Melee
(R1) + dash
Comments: A weak long range weapon means you have to fight short range all the
time. There are better choices out there for the same cost.
MSM-03 Gogg
HP:640
Cost:195
Terrain: G
Main weapon: Scattering mega particle cannon Ammo:2
Sub weapon: Torpedoes x2 Ammo:12
Melee: Claw
Shield: no
Special abilities: amphibious MS
Comments: This is still a good VS MS if you are fighting against non
transformable units; otherwise, you'll have a hard time keeping
up with transformable MSs.
MSM-07 Z'gok
HP:480
Cost:195
Terrain: G
Main weapon: Beam cannon Ammo:14
Sub weapon: Head rocket cannon x6 Ammo:60
Melee: Claw
Shield: no
Special abilities: amphibious MS
Comments: I would pick Hizack instead of this.
MSM-10 Zock
HP:600
Cost:195
Terrain: G
Main weapon: Mega particle cannon x4 Ammo:8
Sub weapon: Head mega particle cannon Ammo:1
Melee: Claw
Shield: no
Special abilities:-amphibious MS
-cannot be knocked down
Comments: It is too big, too slow, and has long dash recovery time.
MS-09 Dom
HP:480
Cost:200
Terrain: G
Main weapon: 360mm bazooka Ammo:12
Sub weapon: Scattering beam Ammo:1
Melee: Heat sabre
Shield: no
Special abilities: n/a
Comments: I would choose something else like Nemo, which is a better MS
overall.
MS-09R Rick Dom
HP:480
Cost:200
Terrain: S
Main weapon: 360mm bazooka Ammo:12
Sub weapon: Scattering beam Ammo:1
Melee: Heat sabre
Shield: no
Special abilities: n/a
Basically same as Dom but can only fight in space stages.
MSM-07S Char's Z'gok
HP:440
Cost:225
Terrain: G
Main weapon: Beam cannon Ammo:12
Sub weapon: Head rocket cannon x6 Ammo:54
Melee: Claw
Shield: no
Special abilities: amphibious MS
Comments: I would prefer Gelgoog instead of this.
YMS-15 Gyan
HP:520
Cost:225
Terrain: G/S
Main weapon: Needle missiles x5 Ammo:10
Sub weapon: Hide bomb x5 Ammo:10
Melee: Beam sabre
Shield: yes
Special abilities:-if shield is destroyed, both main and sub weapons will be
disabled
Comments: You can't depend solely on sword fighting in this game.The missiles
do pathetic damage and the hide bombs are useless. It's even worse
if your shield gets destroyed.
MS-14A Gelgoog
HP:500
Cost:225
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Sub weapon: Spinning beam naginata
Melee: Beam naginata
Shield: yes
Special abilites:-Spinning beam naginata can block all types of attacks.
Comments: I think few people will use this MS since most players will
pick black Rick Dias or Bolinoak Samahn instead.
MSN-02 Zeong
HP:520
Cost:300
Terrain: S
Main weapon: Hand mega particle cannon x5 Ammo:30
Sub weapon: Psycommu attack
Melee: Head mega particle cannon Ammo:1
Shield: no
Special abilities:-Psycommu attack uses main weapons's ammo
-cannot be knocked down
Comments: Zeong is only good at long range battles, but its weapons can run
out of ammo quickly.
MS-14S Char's Gelgoog
HP:480
Cost:310
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Sub weapon: Spinning beam naginata
Melee: Beam naginata
Shield: yes
Special abilities:-Spinning beam naginata can block all types of attacks.
Comments: Char's Gelgoog is not as good as it is in FvsZ DX because of its
weak armour. Most of the time 2 hits will take out most of your HP.
AMX-004 Qubeley
HP:480
Cost:375
Terrain: G/S
Main weapon: Beam gun Ammo:12
Sub weapon: Funnels (max 10 funnels) Ammo:20
Melee: Beam sabre
Shield: no
Special abilities:-3 types of funnel attack
Shoot+Melee(R1) = releases 1 funnel that flies towards and
shoots at the enemy
Melee+Jump(R2) = releases 1 funnel in front of you and
shoots at the enemy when you fire your
main weapon
Shoot+Jump(L2) = same as R1 but releases all of your
funnels instead of just 1.
Comments: Qubeley is a hard to use MS, but if you learn to use its funnels
effectively, Qubeley can be very powerful. I usually use both
R1 and R2, never L2 because I prefer having the funnels attack both
enemy units instead of just one. You can never go trigger happy
otherwise you'll run out of ammo very quickly. Also, I find that
Qubeley's melee moves aren't that great, despite being a very high
cost MS.
AMX-004 Qubeley Mk.II
HP:480
Cost:375
Terrain: G/S
Main weapon: Beam gun Ammo:12
Sub weapon: Funnels (max 10 funnels) Ammo:20
Melee: Beam sabre
Shield: no
Special abilities:-3 types of funnel attack
Shoot+Melee(R1) = releases 1 funnel that flies towards and
shoots at the enemy
Melee+Jump(R2) = releases 1 funnel that'll remain its
position and open fire when you shoot
your main weapon
Shoot+Jump(L2) = same as R1 but releases all of your
funnels instead of just 1.
Comments: Qubeley Mk.II is very similiar to Qubeley. It gets a better
looking beam sabre and different melee attacks, which I find them
better than Qubeley's close range attacks. Despite how cool it
looks, L2 is useless and will only waste your ammo.
AMX-003 Gaza C
HP:400
Cost:195
Terrain: G/S
Main weapon: Knuckle buster Ammo:8
Sub weapon: Back beam cannon x2 Ammo:20
Melee: Beam sabre
Shield: no
Special abilities:-transformable
-press L2 to transformble into semi-MA mode.
-in order to transform into MA mode, you must be in semi-MA
mode. In other words, you cannot go from MS to MA mode
directly.
-cannot be knocked down in semi-MA mode
Comments: A decent MS despite its low cost. This is a good pick if your
ally is using a 375 MS.
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3e. Tier List
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The rankings are based on my experince playing this game. Since everybody
has his or her opinions, please don't email me telling me this MS should be
ranked higher or that MS should be lower in the rankings.
Tier 1: Best of the best, with no or minimal drawbacks
#1: Zeta Gundam
The most balanced MS in the game. Extremely fast with excellent offense
and defense. In the right hands, it can dominate almost all other MSs in the
game.
#2: Gundam
The best MS from the One Year War is still one of the best in this game.
Highly versatile and powerful, it has an excellent shooting angle and the
best shield in the game.
#3: The O
Has the best melee attacks in the game. Don't let it hit you with its beam
sabres unless you want to die really fast. Despite its size, it is very quick.
Only weakness is its beam rifle's somewhat poor accuracy.
#4: Gaplant
Eventhough Gaplant has been nerfed slightly, it is still one of the best MS
in the game. Very strong overall, and it is a bargain at a cost of 275.
#5: Gabthley
High offense and speed, with a claw attack that has good tracking and fast.
Only MS with a weapon that has 360 degree shooting angle. Not the best
defensively, but its speed sort of makes up for that.
Tier 2: Very good overall, but has weaknesses of some sort
#6: Hyaku Shiki
Very quick with decent melee attacks. However, its awkward shooting angle
prevents it from being in the top 5.
#7: Char's Gelgoog
If used correctly, Char's Gelgoog can be a formidable force. The main
drawback is its poor armour, which cannot sustain many hits.
#8: Asshimar
A beam rifle that packs a punch, decent speed, and the ability to sustain
long flights in MA mode makes the Asshimar a decent choice. Just don't rely
on its melee attacks, which is quite slow and has poor range.
#9: Red Rick Dias
Decent speed and melee attacks. The bazooka is very homing and its sub
weapon is useful if your back is facing the enemy.
#10: Nemo
This is a good pick if your teammate is using a 375 MS. Decent speed with
fair offense and defense and a useful special melee attack. What more can
you ask from a MS that costs only 200?
#11: Gundam Mk.II
Its reloadable main weapon can be good or bad thing. A good thing that you'll
never run out of ammo, but a bad thing if you can't find a safe place to
reload. Other than that, Gundam Mk.II is very good overall.
#12: ZZ Gundam
High damage with melee moves that has ridiculous tracking ability. Hi-mega
cannon looks cool but is hard to connect with. Its weapons also have a slow
recharge rate.
Tier 3: Average overall and/or has hindering drawbacks
#13: Hambrabi
Decent melee attacks, but arm beam cannon is not that accurate and armour is
rather fragile.
#14: Qubeley and Qubeley Mk.II
The funnels are the only thing going for Qubeley, so use that to your
advantage. If you run out of ammo, you better run and hide.
#15: Hizack
A good choice as a teammate of a 375 MS, but Hizack is not as quick as Nemo.
#16: Palace Athene
Lots of firepower but not that mobile.
#17: Gogg
If you have played FvsZ DX before, you should know Gogg can be dangerous in
versus battles. Another good choice for pairing up with a 375 MS.
#18: Dijeh
Not as good as red Rick Dias mainly due to its sub weapon, but Dijeh is
still a good MS.
#19: GM II
Quite nimble for a low cost MS. It's small too. Best tactic using GM II
is to hit and run.
#20: Byalant
Floating in air is like holding a "shoot me" sign. And it is not a small MS
either, but its sub weapon (beam sabre strike) has good forward range.
#21: Baund Doc (both)
Too big and not good at all compared to other very high cost MSs.
#22: Messala
Like Baund Doc, it's too big and nowhere as good as Gaplant or Asshimar.
#23: Gaza C
Another potential choice to pair up with a 375 MS. It is the cheapest
transformable MS, but armour is not great.
#24: Barzam
Not as good as Nemo, but can be an alternate choice if you want to use
something different other than Nemo.
Tier 4: The 225 MS
All 225 MSs have poor flexibilty in terms of team pairing because you cannot
pair with a 375 MS and if your teammate is using something less expensive,
you can just pick something better. Also, some 225 MSs are simply outclassed
by a few cheaper MSs (eg. Nemo).
#25: Black Rick Dias
#26: Land Gundam
#27: Gelgoog
#28: Guncannon
#29: Bolinoak Sammahn
#30: Char's Z'gok
#31: Gyan
#32: Marasai
Tier 5: Seriously handicapped
Use one of these MSs if you want a big challenge.
#33: Dom
Some people like to use Dom when they are paired with a 375 MS for the sole
purpose of acting as evasive decoy.
#34: Gouf
#35: Methuss
#36: Char's Zaku II
#37: GM
#38: Super Gundam
#39: Galbaldy Beta
#40: Zeong
#41: Hizack Custom
#42: Z'gok
#43: Zaku II
#44: Zock
#45: Zaku I
#46: Land GM
#47: Acguy
#48: Guntank
Tier 6: Ultimate Suicide Machine
#49: Ball
Even a real life Amuro Ray will have trouble winning with this.
==============================================================================
4. MA, Character, and Stages List
==============================================================================
All MAs in this game, with the exception of Ball, are playable only in
VS Battle and Training mode. In UC mode, some characters can use a certain
MA, like Dozle being able to use Big Zam.
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4a. AEUG/EFSF MAs
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FXA-05D G Defenser
HP:300
Cost:150
Terrain: G/S
Main weapon Long beam rifle Ammo:2
Sub weapon: Missle x2 Ammo:6
Melee: none
Shield: no
Speical abilities:-cannot dash
-cannot be stunned or knocked down
-unlimited flight
RB-79 Ball
HP:250
Cost:100
Terrain: S
Main weapon: 180mm cannon Ammo:20
Sub weapon: n/a
Melee: Manipulator
Shield: no
Special abilities:-being the weakest unit in the entire game
-180mm cannon does not knock down units if hit
-sniping mode available
Comments: In FvsZ Dx, the Ball is already a cannon fodder unit. Don't bother
using this piece of crap, unless you want a big challenge.
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