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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter J » Jurassic Park: Operation Genesis - Strategy Guide (Page 01)

Jurassic Park: Operation Genesis - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Jurassic Park: Operation Genesis - Strategy Guide (Page 01).

Jurassic Park : Operation Genesis
Playstation 2
Version 1.9

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OPERATION GENESIS

Jurassic Park Operation Genesis
Latest Update : 30/04/2003
Version 1.9
Copyright 2003 Kris

Email: may_kris@hotmail.com 


Contents
-------------------------------------------------------------------------

Help
Confusion Over Dig Sites - READ THIS
What Was In The Latest Update
Platforms
Coming In The Next Update
Section A - Update History
Section B - What You Have Had Difficulty With
Section C - Emails: What I Do And Don't Want
Section 1 - Contact Me - PLEASE READ BEFORE CONTACTING ME
Section 2 - About The Game
Section 3 - Getting Started
Section 4 - What The Icons Mean
Section 5 - Controls
Section 6 - The Characters
Section 7 - Buildings :
 Attractions
 Paths
 Amenities
 Cleaners
 Security
 Enclosures
 Environment
Section 8 - Research Department
Section 9 - Dinosaurs...How To Create Them
Section 10 - Dinosaur Diseases And How To Cure Them
Section 11 - How to Create Buildings
Section 12 - Park Rating
Section 13 - Visitors
         i - Visitor Deaths
Section 14 - Weather And Emergency Mode/Disasters
         i - Tornadoes
        ii - Thunderstorms
       iii - Financial Disasters
Section 15 - Fossil Hunting Map
Section 16 - Missions
Section 17 - Tutorials
Section 18 - Money
Section 19 - Tips And Tricks
Section 20 - Cheats
Section 21 - Faults In The Game
Section 22 - Copyright Notice And Permitted Websites
Section 23 - Credits

HELP
-----------------------------------------------------------------------
This section either contains things which other people have asked for, 
but I don't know the answer, or things which I may need help on.


CONFUSION OVER DIG SITES
-----------------------------------------------------------------------
I can now clear this all up, thanks to the many of you that have 
contacted me. For the PC version, a maximum of FIVE sites can be 
unlocked. This is the same for the XBOX. I have been in contact with 
someone who spoke to Tech Support as they like many other people I've 
spoken to, can't understand why 5 sites can't be unlocked on the PS2. 
Sabrina told me that it was possible to unlock 5, by completing all the 
exercises, but later found out that it was Tech Support that made the 
mistake, and only three could be opened. I have been looking for cheats 
for a long time now, just to open all the sites, but the only place I 
know of which has them is Cheat Code Central Platinum, and I don't 
think it's fair to ask them, as people pay to use the site, so by 
showing them on here won't be fair. Hopefully they will soon become 
free, and I will be able to show them on here. The only conclusion that 
Sabrina has is that as the XBOX is made by Microsoft, perhaps they did 
some type of deal which would allow people who use their products to 
get more benefits than on the PS2, but there could be a much more 
simpler answer.

WHAT WAS IN THE LATEST UPDATE 
-----------------------------------------------------------------------
I created this part so those of you who visit this regularly won't have 
to search around to see what's been updated.

22/04 - Completed Research Department.
        Created 'What you have had difficulty with' section.
        Updated the 'What's to come' section.

24/04 - Recreated Cheats Section.
        Updated Contact Me section.

25/04 - Added PS2 cheats.

26/04 - Added more PS2 cheats, and 3 more XBOX.
        New section - 'Faults in the Game'.
        New section - 'Tutorials'.
        New section - 'Frequently Asked Questions'.
        New section - 'Emails: What I do and don't want'.

27/04 - Finally completed PS2 and XBOX cheats.
        New section - 'Help'.

30/04 - More cheats, missions.
        Important message under 'Contact Me'.

PLATFORMS
-----------------------------------------------------------------------
This guide is only intended to be used when playing the Playstation 2 
version of the game. This is simply because I haven't played it on 
anywhere but the PS2. They are most probably the same, but I just want 
to make it clear from the start.



COMING IN THE NEXT UPDATE
-----------------------------------------------------------------------
Please bear in mind that I cannot promise everything written here will 
be in the next update. There are things I CAN do, and things I WANT to 
do. I will hopefully be starting the mission write-up, but also want to 
do separate sections on photos, helicopter, and other things that were 
written on here but I've completely forgotten what they were. Please 
note that EVERYTHING which has a section on here will be completed, as 
a minimum, but if you can think of a section that I should have (please 
don't keep on at me about the dig sites location part, as I will get 
round to re-doing it, but the missions come first) then please let me 
know.


SECTION A - UPDATE HISTORY
----------------------------------------------------------------------
Version 1.9 - 30/04/2003. More cheats, and missions up as well.

Version 1.8 - 27/04/2003. Added new section, and finally completed 
cheats.

Version 1.7 - 26/04/2003. Added more cheats.

Version 1.6 - 25/04/2003. Added more cheats.

Version 1.5 - 24/04/2003. Created new cheats section, plus added more 
to the contact information.

Version 1.4 - 22/04/2003. Completed research section, and added a 
couple more new sections,

Version 1.3 - 21/04/2003. Added more to a couple of sections.

Version 1.2 - 17/04/2003. Nearly completed research department. Haven't 
done much recently, but hope to catch up soon.

Version 1.1 - 16/04/2003. Added more to the research department.

Version 1.0 - 14/04/2003. Started items that can be researched.

Version 0.9 - 13/04/2003. Added new missions and cheats, as well as 
someone's tips on the costs of items.

Version 0.8 - 11/04/2003. Mostly up to date with emails now, but a 
couple left to do.

Version 0.7 - 10/04/2003. Added loads more information from what people 
have sent me.

Version 0.6 - 09/04/2003. Rearranged parts of the guide.

Version 0.5 - 07/04/2003. Added more user opinions, and new sections. 
See Contact Me.

Version 0.4 - 06/04/2003. Added information for the buildings. Created 
new sections and updated some parts.

Version 0.3 - 05/04/2003. Created new sections, added more info on 
buildings, and improved the weather section.

Version 0.2 - 03/04/2003. Added new sections, and moved parts about.

Version 0.1 - 01/04/2003. Started guide.

SECTION B - WHAT YOU HAVE HAD DIFFICULTY WITH
-----------------------------------------------------------------------
I thought this should be shown on here, as I have had a lot of people 
who have had trouble with the same thing, so by reading this, it may 
answer your question before you email it to me. Most of what's in here 
isn't permanent : it will be removed once the part for it is added.

The Safari. This seems to be the most difficult attraction for people, 
as I have had well over 20 emails saying the same thing. Creating the 
track is simple. Once you have placed the building, you will be asked 
to set the trail. When the trail is yellow, you can create it, but not 
when it's red. You must make sure that you return the track to the 
start, otherwise it won't work. Providing you have enough trail left, 
as you approach the start, the trail will place itself back over where 
it came from. Create that, and the ride will open.

The 'Herbivore' Mission. Again this has caused some difficulty. To get 
at least 70% authenticity, you must have all the dinosaurs from the 
same era together, and not ones from different eras. Pick one type, 
collect all the dinosaurs from that particular era, place them in the 
enclosure, add the appropriate trees and whatever the appropriate food 
is, and you should do it no problem.

SECTION C - EMAILS: WHAT I DO AND DON'T WANT
-----------------------------------------------------------------------
Some of you are still sending things in which I have clearly stated 
that I don't want. Therefore, I have created a simple table which shows 
what I do and don't want - it might seem childish but I really don't 
want to be sent certain things.

What I want:
------------
Comments on this guide, or how it can be improved.
If you have spotted a mistake.
Submitting something I have asked for.
Helping out on something, or submitting your own strategies.
Asking permission to use or show this guide.
Asking to help BEFORE you do help. This might not make sense, but I 
would much prefer you to email me and say, 'Can I please help on...' 
rather than going straight ahead and doing something. For example, say 
I have asked for help on a certain part, and someone contacts me, and I 
let them create that. I could not say to them, 'I'm sorry but someone 
else has already sent something, before you did yours.' I would hate to 
disappoint someone, so I would much prefer you NOT to create something, 
because if someone else's already doing it, it won't be shown.

What I don't want:
------------------
Cheats. I have huge amounts of cheats, and am getting more all the 
time. I do not take kindly to the person who decided to copy and paste 
all of my cheats section, and email it to me with the heading, 'loads 
of cheats you don't have'. This just wastes my time, so please, ONLY, 
and I mean only, email if you have cheats which I haven't shown. Fair 
enough, I don't mind if you send one's in which I have, but haven't 
shown ,as I don't expect you to know what I have and haven't got, but 
just don't give me what I have.

I would appreciate it if you can go by what I want, as I never expected 
to receive over 350 emails on this game, and it's difficult to see 
what's junk and what isn't.

SECTION 1 - CONTACT ME
-----------------------------------------------------------------------
I will be more than happy for you to send me emails which contain 
information that I can add to this guide. My email address is 
may_kris@hotmail.com. All I ask is that you give the email an 
appropriate title, which says what it contains. Please note that emails 
with no subject may not be read. I cannot guarantee what you said will 
be published in this guide, but everyone will receive full credit if 
something of theirs is. Remember to include your name, in case I do 
show what you sent me. Please don't ask when I will add something else. 
I am very busy, but try to add to this guide when possible. Anything 
you may have though, on anything, would be greatly appreciated. 

30/04 - NOTICE - Thanks to everyone who has emailed me for whatever 
reason, but after speaking to Justin I think that this needs to be 
cleared up now. As I have said all over this guide, I am grateful for 
any help I get, and me and Justin both try our best to help people who 
have been stuck on certain things. The majority of emails we've been 
getting involve missions, but as they are up now, there shouldn't be a 
problem. I have also said about the email titles, and this is the main 
point. As I'm sure you can understand, unfortunately we don't just get 
emails about the game, and from friends, but a lot of junk as well. 
When sorting through perhaps 20 or 30 new messages each day, it is, or 
should be anyway, easy to see what is what. However, a couple of you 
have sent in something using a title which is completely inappropriate, 
for example, "Hey, How are you?" It has no relevance at all, and 
messages like it may well not be opened. If you are a regular mailer, 
then there won't be a problem, as the email will be recognized, but 
otherwise PLEASE make it clear what you want to say - just something 
simple like "JP" or "JP help needed" but not "Help needed" as this 
could be absolutely anything. Remember, we are not sitting at our 
computers 24/7 waiting for your emails, so it may well take a day or 
two for a reply. As I said, most of you have been great; there are just 
the odd few. 

IMPORTANT - A lot of people have been asking me about the missions and 
tutorials, which they have had trouble with, and until a walkthrough is 
shown for them, I will be still getting emails from you who have 
problems. Therefore, Justin has offered to help me out. So, if you have 
a problem with either the missions or tutorials, you can contact Justin 
at GoViksandJags@aol.com but if your question is a general query, then 
contact me at the usual address which is above.

SECTION 2 - ABOUT THE GAME
-----------------------------------------------------------------------
Basically, this game is a combination of The Sims, Theme Park and Sim 
City all put together. You have to buy buildings, as well as 
maintaining them, while providing a service that will make people leave 
your park happy. It isn't as simple as it sounds, as you do get 
disasters. These can be in the form of dinosaur breakouts, tornadoes, 
thunderstorms or it could just be an attraction crashing. I won't do 
into too much depth here, as it will be saved for their respective 
categories.

SECTION 3 - GETTING STARTED
-----------------------------------------------------------------------
So, you've got the game loaded up, and are looking at a screen showing 
the gate of Jurassic Park, along with a number of icons. You can opt 
for the tutorial, but I just went on to play the game. The first thing 
you need to do is choose your island. Don't be too picky at first, as 
even though visitors like the scenery, it won't be too easy to make a 
park on a mountain range. I went for a large, fairly flat island. Once 
you have chosen your park location, you will be given a budget in which 
you have to set up your park. The first thing you want is a park 
entrance. Obviously, you need a suitable location to place it, 
preferably near to the sea. Make sure that you are happy with where 
it's placed, as even if you demolish the building, you won't get all 
the money back, which is needed at this point in the game. Note that 
every building including the paths have a limit to how many you can 
have, so even though the number you have decreases if you destroy 
something, don't spread things too far apart until the structure of the 
park is set up. Every building must have a path leading from it, if the 
building is to be used. To start with, just have an enclosure for a 
couple of herbivore dinosaurs, and as soon as you have enough money, 
add things to it.


SECTION 4 - WHAT THE ICONS MEAN
-----------------------------------------------------------------------
Icons can be found on both the dinosaurs and the visitors.

Dino Icons - 

Water Droplet. As it fills up, the dinosaur is becoming dehydrated. If 
you place the enclosure over water, there shouldn't be a problem.

Smiley Face. This shows how happy the dinosaur is.

Stress Meter. Not a good sign. Watch out when this increases, as you 
could see a dino rampage. 

Hunger. If you install a feeding unit inside the enclosure, and set it 
to automatic, there won't be a problem.

Hunting and Tree Symbols. These are specific to Herbivores and 
Carnivores. Basically, they show that the dinosaur needs to see trees 
or hunt. 

Sleepy. Yes, they do sleep. Don't worry if you see a dinosaur lying on 
the ground-if you haven't had a warning then there shouldn't be a 
problem.

Health. They can die through natural causes. Keep an eye on this meter. 
If the dinosaur has reached its expected life age, it could die when 
its health was fine.

Human Icons - 

Smiley Face. This means the visitor is happy. 

Hungry Symbol. Obviously, the visitor is hungry.

Need Rest Room. Toilet, in other words, or they need to relax.

SECTION 5 - CONTROLS
-----------------------------------------------------------------------
Left Analog Stick - Camera Movement
                    Menu Navigation
                    Moving Around The Park

L3 Button - Island Map

Right Analog Stick - Camera Rotation/Elevation

Directional Pad - Camera Movement

Start Button - Options Menu

Select Button - Objectives (in missions)

X Button - Unit Select
           Unit Info
           Mailbox-Go To When Applicable

Triangle - De-selection
           Cancel
           Go Back

Square - Manager Menu
         Orders 

Circle - Mailbox
         Rotate Building
         

SECTION 6 - THE CHARACTERS 
-----------------------------------------------------------------------
John Hammond. He contacts you when Ingen wish to speak to you.

Dr. Alan Grant. He speaks to you when a new shipment of fossils has 
arrived, and updates you on your fossil hunts.

Dr. Ellie Sattler. The dinosaur monitor. Expect to hear from her if 
something happens to one of your dinosaurs. 

Dr. Henry Wu. Henry contacts you about the research department. 

Peter Ludlow. Not heard from unless you have financial problems. 

Jane Powers. Not heard from unless you have visitor problems.

Ray Arnold. Looks after the maintenance. 

Robert Muldoon. In charge of rangers, balloon tours and safari.

SECTION 7 - BUILDINGS
-----------------------------------------------------------------------
In this section, for the time being, I will just be giving the basic 
information for each one. At a later date, I will be adding the price 
and how many you can have, along with where it's best to place it.

Paths
------
Paths - Obviously, a path is what people walk on. The only thing you 
need to remember when it comes to paths, is that no-one can access a 
building unless a path connects to the building. In the event of a 
tornado, firstly the path cracks, but can still be used, and then it 
may disappear altogether. There is no charge to repair it, but it can 
get annoying if you lose a lot of paths.

Price : 

Amount Limit : 500

Fountains - These have no real purpose, as the visitors hardly ever 
rest. I believe you have to research this, but all they do is provide a 
soothing sight for you visitors.

Price :

Amount Limit : 10

Trash Cans - These are placed on the edge of the path, and basically 
make the job of your cleaners easier. Buildings as well as the paths 
can get dirty, and you cannot see this 'rubbish' that you were told 
about. I have never seen a visitor use a bin, so it probably reduces 
the amount of rubbish depending on how many you have.

Price : 

Amount Limit : 20

Benches - As I said above, visitors don't tend to use these. Again put 
on the edge of the path, all I can think of is that they reduce one of 
the visitors' meters, without them using the seats.

Price :

Amount Limit : 20

Attractions
------------
Viewing Vent - This is one of the most popular attractions, as it's 
simple, cheap, and gets in a lot of revenue quickly. You place these on 
the sides of dinosaur enclosures, and people can choose from one of two 
levels, and pay a price set by you to get close up with the dinosaurs. 
However, if the price is too high, they will walk up to the vent, and 
walk away again. The most popular enclosures which have the 
Spinosaurus, Velociraptor and T Rex in will be visited by a lot of 
people, all of whom are willing to break the bank to have a close up 
look.

Price :

Amount Limit : 20

Viewing Platforms - Not as popular as the viewing vent, but you can 
still get a lot of people to use it. Place near to an enclosure, and 
visitors go up in a lift to the top, where they can look out and use 
the telescopes provided.

Price : 

Amount Limit : 20

Viewing Domes - Thanks to everyone who has emailed in about this. 
Basically, you have two buildings. The idea is to let your visitors get 
up close to the dinosaurs, in complete safety. Once you select the 
option to build one, place the smaller building outside the enclosure. 
A path will need to be connected to the building. Then, place the 
larger building inside the enclosure, with no path needed. Visitors 
will then be able to use the smaller building to enter, and go into the 
enclosure whilst remaining in the building.

Price : 

Amount Limit : 20

Balloon Tour - This is one of my favourite attractions. Once your 
building is placed, you have to set up markers for the route. If you 
put them over dinosaur enclosures, you can get a lot of money by taking 
pictures (will be explained in a later section). The best price I think 
is $50, as loads of people queue up waiting for it. The only danger can 
be in a storm, where it's possible for the balloon to crash. This ride 
can be shut from the buildings' menu.

Price : 

Price Of Extra Balloon :

Amount Limit : 5

Safari Adventure - Thanks again to everyone who emailed in about this. 
The building needs to be placed on the side of a fence, but obviously 
if it's in an enclosure no-one can use it. If you have dangerous 
dinosaurs in the enclosure, have the entrance/exit for the vehicle on 
the inside, and the visitor entrance on the outside, so you don't have 
any loose dinosaurs. Remember that if you take control, and drive 
around for too long, the fuel will run out.

Price :

Price Of Extra Vehicle :

Amount Limit : 5


SECTION 8 - RESEARCH DEPARTMENT
-----------------------------------------------------------------------
The research department lets you research, obviously, items and 
buildings which help to make your park even better. They come under the 
same headings as the buildings, or near enough anyway. You need to 
think about when you want to open your park, otherwise you could 
research things which are completely useless. For example, there is no 
need to research the cash machine before you build an entrance, as once 
it's researched, the cash machines are placed in the entrance. It's a 
good idea to start off by researching the vaccines. This way, if you 
research all of them, and the upgrade to the hatchery, which 
automatically vaccinates dinosaurs when they are born, you will never 
have any outbreaks of disease, which can be expensive. The vaccines 
don't cost much to research, and take little time, so you won't be down 
to no money when you want to open the park. You'll want to open the 
park quickly, but if there aren't any dinosaurs, people will get angry, 
and if there aren't any attractions either, then you're in trouble. I 
recommend that you research SOME of the vaccines (I believe there is an 
order in which the dinosaurs get the diseases) and then research an 
attraction as the park is about to open, so you can work on regaining 
the money you spent before researching anything else. Below is a list 
of all the things you can research (Thanks to Justin for all of the 
below)
=======================================================================

To research or not to research, that is the question. The answer is up 
to you. If you decide not to research, you will have a lot of money, 
but your park will go downhill, and will become very dull. However, if 
you decide to research everything at once, you will run out of money 
quickly. 

Let's start with something that will 'map out', if you like, how much 
time and money researching will cost you.

Category    -    Cash Needed    -    Time Needed
------------------------------------------------
            
Amenities   -    $5000          -    6 Months

Attractions -    $5350          -    7 Months

Dinosaurs   -    $33700         -    6 Months

Security    -    $15000         -    8 Months

Ranger      -    $5000          -    3 Months

Vaccines    -    $10250         -    8 Months

------------------------------------------------

Grand Total -    $74300         -    38 Months (3 Years 2 Months)

     
-----------------

Amenities. Generally, these are things which don't necessarily persuade 
more visitors to come to the park, but will make them happy to see. For 
example, if you went to spend a day (or a week going by how long 
visitors seem to be walking around) at a park, you would be annoyed to 
find out there wasn't any restaurants etc around.

Cash Machine. This is one of the most important upgrades, even though 
you can't see it. If you charge a colossal amount for entry to the 
park, once your visitors have paid they will have little, or no money 
left, in which to spend on other things. This means if you don't have 
everything free of charge, many people will get annoyed as they can't 
do anything. By having cash machines, they can withdraw, and spend more 
money. Once upgraded, this will be added to your park entrance(s).

Cost to research - $600
Research time    - 1 month
Cost to create/build - Free (One goes in every existing entrance, and 
every entrance you build after that)
Special features - None
Location - None

Weather Guard. Umbrellas for visitors, and enhanced protection against         
lightning for structures and fences. Visitors will complain if they 
don't have the appropriate clothing during rain or a heavy storm. This 
upgrade also protects the safari ride.

Cost to research - $500
Research time - 1 month
Cost to create/build - Free (You will see people with either blue or 
green umbrellas when it is raining)
Special features - None
Location - None

Fountain. A calming water feature which helps to reduce people's stress 
levels. This helps to calm people down, and they do gather around it. 
Best placed in crowded areas where people get stressed easily (mainly 
because there are too many people around).

Cost to research - $400
Research time - 1 month
Cost to create/build - $1500 plus $100 a month for water costs.
Special features - You can turn the fountain on and off, but there's no 
point in having it, if it's off, as it won't soothe anyone. 
Location - In the 'paths' menu, on the upper-right side.

Souvenir Stand. This lets you sell souvenirs to your visitors. Best 
placed near the entrance/exit, even though many people visit it before 
they've even looked around the park. You are able to sell three 
different gifts, as well as three free gifts to go with them. You are 
also able to set the price.

Cost to research - $2000
Research time - 2 months
Cost to create/build - $2000
Special features - You are able to choose what to sell at what price.
Location - In the 'amenities' menu, on the upper-right side.

Rest area. Somewhere for tired visitors to go. This is a good building 
to have, as visitors can go here and rest, instead of leaving the park 
as they are too tired. This way they will continue to spend money. This 
may also help to stop people dying of exposure. Only eight people can 
be in the rest area at any one time, so be sure to have more than one. 

Cost to research - $1500
Research time - 1 month
Cost to create/build - $1500
Special features - None
Location - In the 'amenities' menu, on the lower-right side.

---------------

Attractions. Visitor facilities and services. These items give visitors 
a more enjoyable time, and let them get closer to the dinosaurs. These 
are probably the most important park of the park (apart from the 
dinosaurs).

Binoculars. Improved binoculars help to increase the viewing distance 
from the viewing platform. This upgrades the current binoculars, which 
means the visitors have a better chance of seeing a dinosaur, and 
therefore enjoying the experience more. 

Cost to research - $600
Research time - 1 month
Cost to create/build - Free (it will be listed in the viewing platform 
screen, and it upgrades automatically).
Special features - None
Location - None

Balloon Ride. This is one of the best buildings to have. You set a 
trail for the balloon to follow, and a price to be charged. Many people 
use this, and you can see them all queuing up for it. The only problem 
is if bad weather approaches, and the ride has just started, because 
there is no quick way to get the balloon to return, without it 
completing the trail. This could mean you will need to buy another 
balloon if it crashes.

Cost to research - $1500
Research time - 2 months
Cost to create/build - $4000
Special features - You can take pictures from it, which will be sold if 
they are of good quality. You can also set the trail and price for the 
ride.
Location - In the 'attractions' menu, lower-right side.

Viewing Dome. This lets the visitors get up close and personal with the 
dinosaurs. People go through the main entrance, and then go through an 
underground tunnel to the dome itself, which should be in an enclosure. 
Here they are totally safe, and everyone enjoys it.

Cost to research - $1250
Research time - 2 months
Cost to create/build - $5000
Special features - You can set the cost.
Location - In the 'amenities' menu, lower-right side.

Safari Adventure. This allows visitors to take a safari in a land 
cruiser. Again, you set the cost, and the trail they are to take. If 
you build this with the garage facing into the enclosure, there won't 
be any congestion if the vehicle is trying to return using the paths. 
Unlike the balloon ride, you can actually drive this. Just be careful 
not to go too far, otherwise you could run out of fuel and the visitors 
will need rescuing. WARNING : Never drive into and kill small 
dinosaurs, as the visitors will hate it, and so will INGEN.

Cost to research - $2000
Research time - 2 months
Cost to create/build - $4000
Special features - You are able to set the trail and price, and like 
the balloon ride you can take pictures. As well as that, you can drive 
the vehicle.
Location - In the 'attractions' menu, at the bottom.

Dinosaurs. Genetics and science related items. These items help the 
park and your scientists to understand dinosaurs, and how to deal with 
them better.

Super Extractor. This speeds up DNA extraction. When DNA is sent to the 
genetics lab, the time it takes is decreased. 

Cost to research - $4500
Research tine - 1 month
Cost to crate/build - Free (it will be listed in the hatchery building, 
and you will notice that extraction is quicker.
Special features - None
Location - None

Growth Booster. Speeds up dinosaur growth in the hatchery. This means 
dinosaurs will be created faster then normal. Nothing will change, just 
the time it takes for them to be created.

Cost to research - $3000
Research time - 1 month
Cost to create/build - Free (you will notice that dinosaurs are being 
produced quicker).
Special features - None
Location - None

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