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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter J » Juiced - Strategy Guide (Page 02)

Juiced - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Juiced - Strategy Guide (Page 02).

Also you can make them race all the races you don't want to be at, 
except pink slips and challenges.

-	TEAM RACES:

Can only be circuits and point-to-point, and can enter 3 teams of 2 
drivers, or 2 teams of 3 drivers. The winner team is the one with the 
smallest average time, so you can get something like a second, third and 
fourth and still win first prize. You command them only by telling them 
how fast they drive so they don't get stressed.

But what is stress? Well:

- DRIVER'S STRESS:

Drivers controlled by the computer (yours and your rivals) have 
something like a stress simulation that makes them commit mistakes when 
they're stressed; it works like this:

Computer controlled drivers can drive at low, medium or high speed, and 
they have a stress indicator that shows how stressed they are. When they 
drive fast, they slowly get stressed; when driving at medium speed, they 
slowly lose stress; and when they drive slowly, they quickly lose 
stress. When they're stressed, they can very likely lose control of the 
car, so they're supposed to slow down.

Before a race, on that screen where you see your rival's names and cars, 
below their cars there's a skill and a recovery bar, the second bar 
indicates how fast they recover from stress. Also, the bigger the bar 
is, the longer they can drive at fast speed before they stress out.

On a team race you can only order your team races how fast to drive, an 
indicator on the lower left corner of the screen shows how high their 
stress is and when a driver's name starts blinking, his or her stress is 
at max and you have to tell them to slow down, or they can have an 
accident at any moment. They should always drive fast and you should 
only tell them to drive medium when their stress is at max, never tell 
hem to drive slowly.

Their recovery bar will improve as they acquire skills, there's an 
explanation on the next section.

-	DRIVER'S SKILLS:

Each driver controlled by the game has a skill, aggression and recovery 
level. Respectively they mean their driving ability, their likelihood to 
hit someone else's car, and their stress response.

Your crew's drivers will be total rookies when they join your crew, but 
it takes them few races to get more skilled, and it won't take them too 
long to become superior to all your rival drivers (my drivers now drive 
better than me). 

You can see their skill and recovery bar at the start race screen; their 
aggression bar is only shown when you're betting to a rival.

*************************************************************************
   6. - Bets:
*************************************************************************

You have two different ways to bet on the game:

-	WHEN WATCHING:

When you're not racing an event, you can make a bet on one of the 
competitors. On the start race screen, you'll see the drivers that 
participate, their skills, cars, and their odds (how probable is that 
they win). The reward depends on the driver odds: drivers with low odds 
will mean a high reward for you if they get to win, and drivers with 
high chances to win mean a lower reward. However, I've never seen a guy 
with low odds winning, so always bet on drivers with high odds.

On start race screen, below the car's name there's a set of numbers like 
this "number:number" those are the winning odds; the higher the right 
number is in comparison to the left one, the more chances that driver 
has to win, and the lower your reward will be. For example, a car with 
1:1 odds will give you 1 credit (or dollar) for each credit you bet; a 
guy with 7:1 odds will give you 7 credits for each dollar you bet; one 
with 8:13 odds gives you 8 for each 13 you bet and so on. 

Remember that the car is more important than the driver's skills. Fast 
cars with dumb drivers will most likely beat slow cars with good 
drivers.

-	WHEN PARTICIPATING:

When you drive on a race, you can offer a bet to a turf's leader. It's 
you against him or her, and the one to beat the other gets the money, no 
matter their final positions. On the start race screen, select a rival's 
car and press "A", a screen will appear that shows the skills, 
aggression level of your rival, and the preferred bet. The preferred bet 
is a suggestion on how much the rival is willing to bet: If you make a 
bet way over that number, he'll most likely say no but you'll receive a 
little respect; if your bet is below the preferred bet, again it's very 
likely that he says no and this time you lose a little respect.

If you regret making the bet and decide to back out, you'll lose even 
more respect, same happens if they offer the bet, but you'll receive a 
little respect just for accepting a bet someone else offered to you.

Since other drivers like to win, if you win a bet their preferred bet 
will be lower the next time, and go up if they win the bet to you. The 
lowest it can go is 2,500 credits.

One last thing: you can only offer bets to a certain turf if you've 
already reached racing privileges with it. 

***********************************************************************
7. - Mobile phone: 
***********************************************************************

You use this to call a turf's leader you have a contact with. To make a 
contact, first reach racing privileges and offer them a bet on a race, 
then you make the contact and you can call them later to ask for certain 
special events.

You can't just skip a special event like other common meetings. There 
are specific ways to cancel them, also know they'll be placed on the 
next empty day on the calendar.

Pink slips: you need 600 respect points to ask for one of these. More 
info on its section. 
Challenges: You need 300 points and the specified car.

Check the car list to see those specified cars.

***********************************************************************
8. - Career completion:
***********************************************************************

The reward for completing career mode is access to all levels 
performance mods for all cars, and permanent access to all racing 
privileges. Time for payback.

From now on you can lose all the respect you want without losing any 
privilege or reward: crash them, reject them, insult them, and let your 
frustrations go on them. If your respect gets under 1,500, the 
completion status will show less than 100% completion, but you keep all 
privileges.

Sorry that I didn't include anything about arcade mode, but the other 
FAQ by Rathee includes some brief information about it, it's not that 
complicated anyway.


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