Jaws Unleashed - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Jaws Unleashed - Strategy Guide (Page 05).
SC16 HEAD RUSH
You can reach this Side Challenge by returning to "The Dead Of Night", the
Story Mission 3 area. From Open Ocean: South head to the South Beach Cove
located on the South side of Amity Island. In this challenge you have to
to grab swimmers from the surface of the water and then throw them at the
red and white striped tents on the beach, or hit the people walking by on
the beach with the swimmer. The swimmers are located to the left of the
Challenge marker, and there are a limited number, so you have to be care-
ful not to miss. On the last challenge level, you will only have enough
to complete the challenge. If you miss, you will run out of swimmers to
throw. If this happens you can just wait for the timer to expire and then
restry the challenge, or if you still have a lot of time left, just swim
far enough away that it says you left the area. As you attempt this
challenge make sure you are actually grabbing the swimmers, because there
are sea turtles and I believe porpoises that will break the surface some-
times. On several attempts I wasted time by trying to grab non-human
swimmers or just accidentally grabed a nearby turtle and this can be a
pain when you fail the challange because you ran out of time. This is a
skills only challenge, so there is not much I can tell you. Approach the
swimmers and press and hold "R1" to grab them, then while still holding
"R1", swim toward your intended target and tap "L2" to throw your victim.
It helps to try and get your head almost level with the top of the water
surface to so you don't throw your swimmer too high. I find I usually aim
better if I swim toward the beach at full speed, and then coast in the for
the last few yards before I throw my vicitm. The momentum helps to keep
me near the surface while I get my head level to throw straight out,
instead of up in the air.
Level 1: You must hit 2 tents/people within 30 seconds.
+.3% to completion score.
Level 2: You must hit 4 tents/people within 60 seconds.
+.4% to completion score.
Level 3: You must hit 6 tents/people within 90 seconds.
+.3% to completion score.
SC17 MINE ALL MINE
In Open Ocean: South, go to Fishermen's Isle in the South central area
of the map. Here you will find a very large Blue Whale carcass, and
you've decided to claim it for yourself. So, you must defend it from the
other sharks who want to take a bite out of your prize, literally. You
must simply attack or kill any shark that approaches the whale, until the
timer runs out. There will be a "health" meter at the top of the screen,
you must prevent the other sharks from eating the whale and reducing the
health meter. If the meter empties before the timer expires, you will
fail the challenge.
Level 1: Defend the whale for 20 seconds. +.3% to completion score.
Level 2: Defend the whale for 40 seconds. +.4% to completion score.
Level 3: Defend the whale for 60 seconds. +.3% to completion score.
SC18 RETURN TO SENDER
South of the Amity Ski Park, in Open Ocean: West. This challenge focuses
on your ability to throw explosive barrels accurately. The target is two-
fold this time. You first need to throw the barrels at the house of an
ENVIRONPLUS executive, and then kill the executives before they can escape
to safety. In each challenge level, you will have to hit more houses, and
kill more executives. As you face the beach, there are three houses.
Each house has two executives. The level of the houses (which is harder
or easier) gets higher from left to right. The executives from the house
on the far left will run down to the beach, and you can directly attack
them by reaching on shore. However, for the center, and right house the
executives do not get close enough for a direct attack, so you have to
also throw the barrels at them. When the barrels strike the ground, they
will ignite and burn a small area for a short time. If you hit the ground
close enough to the executives, they will catch on fire. On the third
level of the challenge, I work from right to left, because I would rather
fail earlier, than later as I work on the challenge. Also, the barrels
will reappear, but they are not unlimited so try to aim carefully. It is
really helpful to practice throwing at the beach so you can learn to aim
without lofting the barrels way over the houses. You have to be able to
aim straight in front of you and low. It's helpful to try to build a small
amount of speed as you swim toward your target, and keep your head level,
and just barely above the water surface when you hit "L2" to throw the
barrel.
Level 1: Kill both executives (2), before they escape.
+.3% to completion score.
Level 2: Kill 4 executives (from left house and center house) before they
escape. +.4% to completion score.
Level 3: Kill 6 executives (2 from each house) before they escape.
+.3% to completion score.
SC19 GET MR. STRIPES
Return to the Story Mission 7 "A Taste for Blood" area to attempt this
Challenge. This area is found in Open Ocean: South at Misty Ridge.
Look at the small Island all the way to the South East on the Amity Map.
This challenge has you persue three injured fish through the minefield,
attempting to catch them within a specific time limit. The challenge is
located near the large rock, with the airplane on top of it, in the
center area of the minefield. Because JAWS has a tendency to try and
follow "targeted" enemies, this could make it very easy to accidentally
swim into a mine. So, avoid the target lock, it can cause more problems
then help. Try to look for the blood trails of the fish, and try to
swim ahead of the fish. Bite them where you will have enough room to
maneuver without bumping the mines.
Level 1: Kill 3 fish in 90 seconds. +.3% to completion score.
Level 2: Kill 3 fish in 70 seconds. +.4% to completion score.
Level 3: Kill 3 fish in 50 seconds. +.3% to completion score.
SC20 LOSING YOUR HEAD
Go to the Amity Public Docks, which are located near the Amity Town Beach.
This area is located in the middle Eastern side of Amity Island, in Open
Ocean: East. Story Mission 10 "Blood on the Beach" was located here.
To complete this Side Challenge you have to drag a banana boat to the
piers, knocking the riders off, and then kill them within a certain time
limit. The actual concept of this Side Challenge is very easy, but there
are a lot of things that can go wrong. You should first check out the
area, so you know where to find the piers, even though they will show up
on your sonar as a "Point of Interest." This area is frequented by Sea-
seeker mini-subs, and other sharks. I recommend killing any sharks in the
immediate area around the piers, and destroying the Seaseekers which are
attracting them. Frequently while attempting this challenge, the sharks
would kill or drag the people away, and if they kill the people before you
even bite them, you will not get credit for the kill. Additionally, you
only have 4 people on the boat, if the other sharks steal one, you won't
be able to complete the challenge. The two piers closest to the challenge
marker, along the shore to the Southeast seem to be the best choice to
knock off your victims. Do not needlessly destroy the piers, you need
them to finish this challeng. Also, do not attack the boat in any way, if
you attack the boat you will immediately fail. You can push the boat with
your nose, or bump it by swimming into it, but this really won't be too
helpful. When the challenge begins, the boat will be to your Southwest, a
few feet in front of the North end of the boat, you will see a wooden
handle at the end of a rope. You need to grab this handle with your Bite
and Hold techniqe, and then while still holding it, swim toward the piers.
It is best to approach the piers with as much speed as possible, and try
to head at an angle, so as you swim around the posts that support the
pier, the momentum will help to run the boat underneath the pier, and
knock the people off. It can be difficult to swim through or between the
pier supports, and it will be sometime necessary to break a few to get
through, just don't go crazy and trash the whole thing. As soon as the
people fall off the boat, kill them as quickly as possible, and try to
keep them away from the other sharks. If you use "Shark Vision" to keep
an eye on your prey, as you start killing them, make sure you are focusing
on the living victims, not the previously killed or body parts of former
victims. Once you pass a level, if you've damaged the piers too badly,
just use "RESTORE CHECKPOINT" from the "pause" menu, and restart the
current level of the challenge. This should replace the piers, and you
will not lose your previously completed level.
Level 1: Knock 4 people off the banana boat, and kill them within 180
seconds. +.3% to game completion.
Level 2: Knock 4 people off the banana boat and kill them within 160
seconds. +.4% to game completion.
Level 3: Knock 4 people off the banana boat and kill them within 140
seconds. +.3% to game completion.
SC21 SCAVENGE
In Open Ocean: East, travel East from the Coast Guard HQ to find the
location of this challenge. You are given a time limit to find a specific
number of tires. When the challenge begins, there are three concerns
other than the time limit that you need to consider. Directly below you
in the North end of the pit-like area is a Seeseaker that will siphon off
your "Hunger" meter, there will be a mini-sub nearby, and a Coast Guard
Heavy Raft type boat above you. If you get too close to the surface they
will open fire on you. You can do this challenge without destroying
the boat, besides it will just reappear in each additional level of the
challenge, so I don't normally kill it. Also the mini-sub will drain your
"Hunger" also but it's like a double edged sword. I followed it trying to
catch up to destroy it, and while following it I seemed to find more
tires. I'm not saying it leads you to them, but when I don't destroy it
right away, I tend to find the tires more easily. However, I do recommend
destroying the Seaseeker at the bottom of the "pit" where you begin.
There really is no easy way to describe the locations of all the tires.
At this time I am working on a location map, which I'll post in one of my
future updates. Just slowly swim a circle around the pit, going in be-
tween, over and around any rocks or mounds that you find. The first level
is the hardest actually, it seems that in the last two levels the tires
are easier to spot, and there will be more of them. You will still have
to look for them but you should find them easier. A lot of the tires are
partially buried into the soil on the bottom, but you should see them
sticking out, and don't forget, after swiming once or twice around the
pit, reverse direction because the change in perspective might allow you
to see something you missed earlier. Also, in the later levels, a lot of
the tires will be where you found them in the previous level, so you only
have to find a few "new" ones.
Level 1: Collect 6 tires in 180 seconds. +.3% to completion score.
Level 2: Collect 8 tires in 160 seconds. +.4% to completion score.
Level 3: Collect 10 tires in 140 seconds. +.3% to completion score.
SC22 THE GUANTLET
This Side Challenge is located in the Non-Story area known as "The
Underwater Caves." You can find it in the Central-Eastern part of
Open Ocean: West. Your challenge is to safely navigate your way through
an apparent maze of underwater caves and reach their exit within a given
time limit. The dangers are many - getting lost in the caves, schools
of stining jellyfish, dart-like viper fish which sting and parallize you,
and underwater thermal bubbles which can boil you. The key to navigating
your way to the exit is ALWAYS TAKE THE LEFT PATH. and you can find the
exit, as long as you survive the trip. In level 1, your biggest problems
are the jellyfish and thermals, but in level two the viper fish are added.
When the vipers hit you, you are momentarily stunned, and your vision goes
hazy, which not only slows you down, but can easily disorient you and get
you turned around inside the caves. If you get stunned, stop trying to
turn or "steer" until your vision start to clear enough that you can tell
where the walls are. Also, try to swim through the gaps in the jellyfish,
and if you're health starts to get low, depend on your "Shark Vision" to
show you "safe" fish, the jellyfish won't glow, so you don't harm yourself
by eating something bad. You need to time your trip past the thermal
bubbles, even the ones that don't appear to be over glowing orange areas,
all thermals will harm you. On the last two levels, you need to try to
avoid the viper fish, they tend to hide in the walls and then dart out to
hit you. I constantly just keep "charge" dashing, by Charging up my
charge attack, and then releasing the button to give me a slight boost in
speed. This does not protect you from the vipers, but it can help you get
past some without getting hit. So avoid the jellyfish, time your way
past the thermals, and KEEP TO THE LEFT FORKS and you should make it
through in a couple of tries.
Level 1: Run the Gauntlet in 100 seconds. +.3% to completion score.
Level 2: Run the Guantlet in 75 seconds. +.4% to completion score.
Level 3: Run the Guantlet in 60 seconds. +.3% to completion score.
SC23 MANIC MAZE
At North Amity Keys, located to the far North in Open Ocean: West is
where to find this challenge. Kill a certain number of swimmers within
a given time limit. The swimmers however, are swimming inside a maze
made out of shark proof netting. As you face the maze, there is an open-
ing on the right hand side, which will give you access to the swimmers
inside. As you advance in the levels, there will be a higher number of
swimmers, and you will need to travel deeper into the maze. Failure in
this challenge can result in bodies and body parts being left inside the
maze. Unfortunately, these remains still show up in "Shark Vision" so
make sure your target is a "live" target if you have to keep repeating
this challenge. Also, don't mistakenly attack the other sharks that will
be drawn to your carnage, just kill human swimmers.
Enter the maze from the right, go forward to first turn and find
swimmer 1 ahead of you. Go around the next corner and you will find
Swimmer 2, and a long path with an opening to your right. Take the
right turn followed by a left at the end, and you will see Swimmer 3
in a small boxed in area. As you face the box with swimmer 3, go around
the wall to the left, and as you exit the maze, make a left and find
swimmer 4 near the coast guard boat. Swimmer 5 is back inside the maze,
you should be able to see him by turning to the North. These positions are
specifically for the Level: 3, but in the earlier levels the swimmers are
relatively close to the same areas.
Level 1: Eat all the swimmers (1) within 30 seconds.
+.3% to completion score.
Level 2: Eat all the swimmers (3) within 45 seconds.
+.4% to completion score.
Level 3: Eat all the swimmers (5) within 60 seconds.
+.3% to completion score.
SC24 CATAMARAN JAM
This Side Challenge is located in Open Ocean: East, North of Amity Town
Beach, and to the West of Bridgeport Sound. This is a really easy
challenge that has you flip the catamarans (two-hulled sailboats) within
a specific time limit. The catamarans will show up on your sonar as red
dots, and as long as you've been upgrading your abilities, they can be
dealt with fairly simple. Swim at your target at full speed and just use
a Bite attack, try to attack the boat broadside (from the sides) and it
should flip easily. Then, just follow your sonar to your next boat.
Level 1: Flip 5 catamarans in 45 seconds. +.3% to completion score.
Level 2: Flip 6 catamarans in 40 seconds. +.4% to completion score.
Level 3: Flip 7 catamarans in 35 seconds. +.3% to completion score.
SC25 OH PUPPY
South of Red Reef Valley, in Open Ocean: South is the locatin of this Side
Challenge. This is basically a hunting/sonar skill challenge. You need
find and kill a specific number of white seal pups before they can make it
to Seal Island. There are other sharks in the area as well as Orcas or
"killer whales". Follow the red dots on your sonar, and try to use your
target lock ability to single out the white seal pup from the black or
brown adults. Your targets are "white", not any other color.
Level 1: Kill 3 white seals before they make it to Seal Island.
+.3% to completion score.
Level 2: Kill 4 white seals before they make it to Seal Island.
+.4% to completion score.
Level 3: Kill 5 white seals before they make it to Seal Island.
+.3% to completion score.
SC26 ORCA REVENGE
This Side Challenge is located by returning to "The Break Out" level area.
In the Open Ocean: South area of the Amity Map, look for the South Shore
Aquarium. It is on the southern shore of Amity Island and just North of
the Red Reef Valley. In this Side Challenge you have to kill the Orca
(Killer Whale), just like at the end of Mission 2. The only difference is
that you have to do it within a set amount of time. The same attack
strategies from the Mission 2 walkthrough will work, but because you have
a limited amount of time you must utilize stronger attacks than just
trying to bite the tail. Be sure to use the Charge Attack so you can stun
the Orca, and inflict maximum damage. If you do this you will have plenty
of time, even on the final level.
Level 1: Kill the Orca in 180 seconds. +.3% to completion score.
Level 2: Kill the Orca in 120 seconds. +.4% to completion score.
Level 3: Kill the Orca in 60 seconds. +.3% to completion score.
SC27 SHARK FRENZY
Travel to the far Southwest of Open Ocean: West to participate in this
side challenge. This challenge is very much the same as Side Challenge
28 below, except your goal is to kill sharks, instead of dolphins. The
only trick to this challenge is to make sure you are attacking sharks, not
the sail fish or other larger fish that frequent this part of the ocean.
Level 1: Kill 5 sharks in 60 seconds. +.3% to completion score.
Level 2: Kill 7 sharks in 60 seconds. +.4% to completion score.
Level 3: Kill 9 sharks in 60 seconds. +.3% to completion score.
SC28 DOLPHIN FRENZY
Go to Open Ocean: South and look Northwest of Misty Ridge, which is in
the Southwest corner. This is a timed killing exercise. You must kill
a specific number of dolphins within a time limit. Be carefull, this
challenge can be deadly if you don't treat the dolphins as a potential
threat to your safety. When you attack a dolphin, the others will try
to attack you, and gang up on you. If enough attack at the same time you
can die quickly, so make sure to keep moving as you perform your attacks.
Another key to succeeding, especially at the higher levels, is to kill the
dolphins as quickly as possible. Remember to wiggle your left control
stick when you bite your victim in order to quickly kill it. At the last
level, you need to kill fast in order to be able to kill enough within the
given time limit.
Level 1: Kill 5 Dolphins in 60 seconds. +.3% to completion score.
Level 2: Kill 7 dolphins in 60 seconds. +.4% to completion score.
Level 3: Kill 9 dolphins in 60 seconds. +.3% to completion score.
SC29 THAR SHE BLOWS
Found in Bridgeport Sound, which is located in Open Ocean: East, this was
the Story Mission 6 "The Angry Armada" area. This challange has you blow
up a certain number of boats within a set time limit, depending on the
level of the challenge. Use the explosive canisters (indicated by green
"Point of Interest" markers on your sonar.) Throw the canisters at the
boats by grabbing them with "R1" and throwing them with "L2." If you can
attack the lead boat, the other boats will pause while it sinks. You can
use this to your advantage, so that you don't have to keep chasing the
boats as far. Also, keep an eye on your sonar, so that you know which way
to turn to get more canisters. Being too close to the boats when you
throw the canisters, or if you actually run into a boat while carrying a
canister can hurt you. There are fish around if you need to rebuild your
health, just don't waste too much time.
Level 1: Blow up 4 boats in 90 seconds. +.3% to completion score.
Level 2: Blow up 5 boats in 85 seconds. +.4% to completion score.
Level 3: Blow up 6 boats in 80 seconds. +.3% to completion score.
SC30 DEEP CHASE
Return to the ENVIRONPLUS Mining Site located in the Northern area of
Open Ocean: West. This is the location of Story Mission 8 "The Deep."
This Side Challenge will have you chase several divers through the
tunnels of the mining facility. All normal enemies from the area will
still be present, such as sharks, and mini-subs. So, as you chase your
divers, don't get distracted. This challenge is not timed, but if you
don't keep up with the divers, you will fail the challenge if one of your
"required" divers escapes. Once you catch a diver, try to keep up with
the other divers as you kill or eat the one that you've already caught.
As you attack the divers, the others will spit up and some will hide.
They like to hide against the walls and ceilings of the tunnels, so your
"Shark Vision" will help them stand out from the background.
Level 1: Kill divers before they escape. +.3% to completion score.
Level 2: Kill divers before they escape. +.4% to completion score.
Level 3: Kill divers before they escape. +.3% to completion score.
SC31 LIGHTS OUT
You need to return to the Story Mission 4 "Hunted" area to find this Side
Challenge located in the "inner" harbor area. To find this spot, you
will need to travel to Grand Occasus Harbor in Open Ocean: West. This
challenge has you throw explosive barrels at the guard towers which shine
the spotlights into the harbor. Grab the blue barrels located in the
Northwest corner of the harbor and throw them at the guard towers that
have spotlights shining on the water. You could also get a barrel from
under the barge at the far Southeast end of the harbor, but that's a
little out of the way. There are two towers on the Southwest wall near
where you grab the barrels, and more towers along the Southeast wall on
the other side of the harbor. Even though there is only one barrel,
another one will take its place after you throw the one you took.
Remember, press and hold "R1" to take the barrel, and then tap "L2" to
throw it as you aim at the towers.
Level 1: Destroy 2 Guard Towers in 60 seconds. +.3% to completion score.
Level 2: Destroy 4 Guard Towers in 100 seconds. +.4% to completion score.
Level 3: Destroy 6 Guard Towers in 160 seconds. +.3% to completion score.
SC32 SWIM FOR LIFE
This Side Challenge is found in the Story Mission 5 "Predator In The Bay"
area. Head to the Old South Beach Piers (Avril Bay) from Open Ocean:
South in order to enter this area. This is simply a test of your ability
to hunt using your sonar. In each challenge you must Kill the prey
(a white seal pup) before it can escape. Each harder level of this
challenge gives the Prey a shorter distance to travel before it escapes,
so you have to be sure to find and kill it faster. As soon as you can
can spot the seal, try to lock onto it with your target lock, this makes
it a little easier to see your target as it tries to evade you. On all
three levels, the Prey will start off right next to the sub, so as soon
as the challenge begins make sure to get your perspective underwater and
immediately turn toward the sub to begin your hunt. In level 1, the Prey
usually runs to the Shipyard, and then tries to swim out past the West
(from the sub) oil platform. In level 2, the Prey swims from the sub,
directly toward the West oil rig. Level 3 about the same pattern as Level
2., but I've noticed he will try to evade by swiming through the center of
the sub, as you chase him. In all 3 levels, the depth might not be the
same, but the Prey always seems to start from your immediate left as the
challenge begins.
Level 1: Catch the Prey before it escapes. +.3% to completion score.
Level 2: Catch the Prey before it escapes. +.4% to completion score.
Level 3: Catch the Prey before it escapes. +.3% to completion score.
-------------------------------------------------------------------------------
VII. Collectibles, Rare Items and Rewards
-------------------------------------------------------------------------------
Throughout Jaws:Unleashed as you explore both the Story Mission areas and the
Open Ocean, if your careful and observant, you can find various "Rare" Items
and treasures. Whenever you discover a Tin Can, License Plate, Treasure Chest
or other "treasure" you will always be awarded with points to help you upgrade.
By collecting all of each type of item, you will be able to unlock specific
bonuses, but finding every item is also necessary if you whish to obtain a 100%
game completion.
This section will explain what your reward is for collecting all of each type
of collectible, as well as give a general description of where each item can be
found, but for more specific directions look in the walkthrough section of the
area where the item your looking for is found.
TIN CANS
There are a total of 24 tin cans, 4 each hidden in 6 of the Story Mission
areas. Once you find 4 cans in a particular area, you will be able to access
a movie clip from the original JAWS movie. These movie clips can be found by
selecting "MOVIE" from the "EXTRAS" menu. Each Tin Can also adds .1% to your
game completion. You are also awarded the following upgrade points as you find
each of the Tin Cans in an Story Mission area:
First Can 500 points
Second Can 500 points
Third Can 500 points
Fourth Can 1,500 points
The six movie clips you can unlock are:
Clip #1 Scene where the two fishermen are trying to catch JAWS with a tire and
chain, and get pulled into water along with the end of the pier they
are fishing from in the middle of the night.
Clip #2 Matt Hooper examines Ben Gardner's boat and gets a surprise.
Clip #3 Martin Brody, "You're gonna need a bigger boat" scene.
Clip #4 Matt Hooper is attacked by JAWS while inside the shark cage.
Clip #5 JAWS decides to join Quint on the deck of the ORCA...for lunch....
Clip #6 Martin says to JAWS, "Smile you Son of a B...." - kaboom.. THE END.
Tin Can Location Summary
Below is a summary of the location for each of the Tin Cans, but the walk-
through for each level is more detailed, and will lead you to each can.
Tin Cans 1 through 4 are located in the Story Mission 3 "The Dead of Night"
area and unlocks clip #1 above.
TC 1/4 - Northwest when facing electric fence at start of level.
TC 2/4 - East, along bottom just past broken row-boat found on shore.
TC 3/4 - From TC #2, Northwest along the bottom.
TC 4/4 - Near base of bridge support.
Tin Cans 5 through 8 are located in the Story Mission 4 "Hunted" area and un-
locks clip #2 above.
TC 1/4 - Left side of entrance to the "inner" harbor.
TC 2/4 - Inside "inner" harbor, in South-West corner.
TC 3/4 - Hidden inside pipe, in "inner" harbor.
TC 4/4 - Underneath the Toxic Waste Barge inside "inner" harbor.
Tin Cans 9 through 12 are located in the Story Mission 5 "Predator In The Bay"
area unlocks Clip #3 above.
TC 1/4 - Follow outside shipyard wall to North.
TC 2/4 - Under Northern water tower just inside entrance to shipyard.
TC 3/4 - Inside generator room.
TC 4/4 - Inside generator room.
NOTE: If you missed, or didn't get Tin Can 3 or 4 during the Story Mission,
they will be relocated to the Southwest section of the shipyard. Just
reapproach the Generator Room and they will be visible.
Tin Cans 13 through 16 are located in the Story Mission 7 "A Taste For Blood"
area and unlocks clip #4 above.
TC 1/4 - Head Soutwest along sunken ship, as you approch ship graves.
TC 2/4 - Underneath front end of ship that is against East wall.
TC 3/4 - Deck of smaller boat that is wedged between to ships.
TC 4/4 - Southeast of exit, underneath end of ship.
Tin Cans 17 through 20 are located in the Story Mission 8 "The Deep" area and
unlocks Clip #5 above.
TC 1/4 - Inside control room 1. Behind "solid tank" to Northeast.
TC 2/4 - Inside control room 2. Behind "glass fronted" tank to South-
west.
TC 3/4 - Inside control room 3. Southwest, between tank and platforms.
TC 4/4 - Inside control room 4. On floor in front of tank to East.
Tin Cans 21 through 24 are located in the Story Mission 10 "Blood On The Beach"
area and unlocks clip #6 above.
TC 1/4 - Along shore as enter public docks area. Near concrete piers.
TC 2/4 - Slightly Northeast from Amity Ferry boat, near top of water.
TC 3/4 - From Licence Plate #43 (see walkthrough), head Southeast.
TC 4/4 - Along shore, heading South as near end of public docks area.
LICENSE PLATES
There are also 45 License Plates scattered throughout 9 of the Story Mission
areas, 5 each per area. Each License Plate is worth 1,000 points and adds .1%
to your game completion score. When you collect all 45, you will gain access
to a special "Level Select" option. Level Select allows you instantly start
over, or go to any Story Mission in the game, go back and replay Side
Challenges, or go to any other visitible area on the map. You will start with-
out the benefit of any abilities that you have already upgraded or the points
that you currently have. However, you will be given a certain number of points
to start with, based on the level of the area you choose to revisit. All
items will be returned to their hiding spots, as well. It's almost like re-
starting the game, except you can play any level in and order that you want.
To access this feature, quit the game in which you have found all 45 License
Plates. At the "MAIN MENU" press the "SELECT" button on your controller to
access "LEVEL SELECT." Additionally, after you collect the last License Plate
45/45 you will receive 100,500 points instead of the normal 1,000 points.
License Plates 1 - 5 are located the Story Mission 1 "The Tutorial" area. This
is also called "The Arrival," in Open Ocean.
# 1. At the top of the "rock arch" or "ring" shaped area on the South side.
# 2. Near the wooden galleon, to the North and just above the boat.
# 3. Inside the hold of the wooden galleon. (Use Charge attack to break into
the hold.)
# 4. Slightly to the west of the "rock tower" that extends out of the water.
# 5. At the end of trench, North East from pier that had the Body Bag.
License Plates 6 - 10 are found in the Story Mission 2 "The Break Out" area.
If you did not get them during the Story Mission, the locations
will be different when you return from Open Ocean, because part
of the story area will be permanently closed off after you com-
plete the Story Mission.
# 6. Hidden area located to Northwest after you escape from the research
tank area. Near bottom on West Side of room.
# 7. East from starting point, near base of left concrete support.
# 8. Inside Dolphin Pool 2, in Southwest corner.
# 9. Inside Dolphin Pool 3, in the North end.
# 10. Inside Dolphin Pool 4, near Northwest wall where you fight the Orca.
NOTE: If you missed and of the License Plate during the Story Mission, they
will be relocated to Dolphin Pool 1 when you return from Open Ocean.
Smash through the bars in the walls, and this will be the last tank
as you travel clockwise through the pools.
License Plates 11 - 15 can be found in the Story Mission 3 "The Dead Of Night"
area.
# 11. In depression at bottom of ocean just South-East of electric fence.
# 12. East of #11, past sunken row-boat, and inside small pit.
# 13. South of sunken row-boat in another small pit area.
# 14. South-East along shore near wrecked row-boat.
# 15. Inside alcove area behind the bridge.
License Plates 16 - 20 are in the Story Mission 4 "Hunted" area.
# 16. In outer harbor area, just past where Pirate Ship was found.
# 17. From Western Power Box, swim around rocks toward the East.
# 18. Underneath pipe in "inner" harbor area.
# 19. Follow along West wall of "inner" harbor, area after the pipe.
# 20. Follow West Wall past the barges, found in corner area.
License Plates 21 - 25 are located in the Story Mission 5 "Predator in the
Bay" area.
# 21. Located in the center section of submarine wreck.
# 22. Located at base of Oil Platform to West of submarine.
# 23. Located near breakable grill, South of shipyard entrance.
# 24. Inside shipyard area, in Northern corner area.
# 25. Inside shipyard area, follow South wall to find this plate.
License Plates 26 - 30 are are hidden in the Story Mission 6 "The Angry Armada"
area.
#26. Go strait to bottom, head Southwest from starting point of level.
#27. Head Northeast from Plate #26.
#28. From Plate #27 Head North and keep lookin to the east.
#29. At Base of Observation tower in Northern part of area.
#30. When barely in sight of Southern Observation tower, search to right
halfway down between surface and bottom of ocean.
License Plates 31 - 35 can be found in th Story Mission 7 "A Taste For Blood"
area.
#31. Northeastern corner of area, in beginning section past mines.
#32. North of mines that block off ship graveyard area.
#33. Inside ship graveyard, on deck of ship near Eastern wall.
#34. Between two mines inside ship graveyard
#35. Inside hull of upside down ship to the Southwest of exit.
License Plates 36 - 40 can be found in the Story Mission 8 "The Deep" area.
#36. Top of support to North "suction tube" of mining facility.
#37. At bottom of mining pit, near outside edge.
#38. Mining tunnel "level 1" - Near mining drill in Northwest.
#39. Mining tunnel "level 2" - From entrance, 2nd Right, then right.
#40. Mining tunnel "level 3" - From entrance, 2nd Left, then next right.
License Plates 41 - 45 can be found in the Story Mission 10 "Blood On The
Beach" area.
#41. Along beach near beginning of level, head North along shorline.
#42. Southeast from the truck that is found underwater along the beach.
#43. Near edge of water by public docks, slightly past Amity Ferry boat.
#44. Follow shorline (keep shore on right) away from docks, near boarder.
#45. From inside the Pond, travel East away from Southeren end of bridge,
look in rocks along shore.
Level Select/Points Breakdown
When you exit a from a game where you have collected all 45 License Plates
you can access "Level Select" by pressing "select" from the main menu. Level
select will let you return to any Ocean area (South, East, or West), Replay
any Story Mission and refight the bosses and the end, Replay the Side
Challenges, or revisit the Non-Story Areas (Grand Occasus Canal, Fishermen's
Isle, or The Underwater Caves). When you use this feature, you will no longer
have your earned upgraded abilities or accumulated upgrade points. The game
does however start you with a set amount of upgrade points, depending on where
you go to. The following is a list of choices from the menu, as well as how
many upgrade points you will start with.
OPEN OCEAN: SOUTH - Begin as if you just finished Mission 2: 20,000 points
THE TUTORIAL 20,000 points
THE BREAK OUT 40,000 points
THE DEAD OF NIGHT 60,000 points
HUNTED 80,000 points
PREDATOR IN THE BAY 100,000 points
THE ANGRY ARMADA 120,000 points
A TASTE FOR BLOOD 140,000 points
THE DEEP 160,000 points
THE FACILITY 180,000 points
BLOOD ON THE BEACH 200,000 points
THE FINAL CHASE 220,000 points
OPEN OCEAN: EAST 240,000 points
OPEN OCEAN: WEST - Same as if you finished Mission 11: 260,000 points
FISHERMAN'S ISLE 280,000 points
GRAND OCCASUS CANAL 300,000 points
THE UNDERWATER CAVES 320,000 points
Rare Items
The following Rare Items should also be found in order to receive a 100% com-
pletion. Each Rare Item also counts for .2% of your game completion score.
Body Bag (3,000 points) adds .2% to completion - found under pier in second
half of Story Mission 1 "The Tutorial."
Nautilus (3,000 points) adds .2% to completion - found along the South edge of
Dolphin Pool 4, where you fight the Orca, in the Story Mission 2
"The Break Out" area.
Human Skeleton (3,000 points) adds .2% to completion - found at base of pier,
under the refinery drain pipe in Story Mission 3 "The Dead of Night."
Pirate Ship (3,000 points) adds .2 % to completion - found along wall in outer
harbor of Story Mission 4 "Hunted."
Mermaid (3,000 points) adds .2% to completetion found floating above the water
behind the large rock, if you head South along outside wall of the
Shipyard in Story Mission 5 "Predator In The Bay."
Message In A Bottle (3,000 points) adds .2% to completion. On the water
surface near center of the Story Mission 6 "The Angry Armada" area.
Diamond Necklace (3,000 points) adds .2% to completion. Found underneath
a pile of wrecked boats, near East wall in the Story Mission 7 "A Taste
For Blood" area.
Megalodon Tooth (3,000 points) adds .2% to completion. Found at the second
intersection to the Northwest after you enter Cave Entrance 3 in
the Story Mission 8 "The Deep" area.
Body Bag (7,000 points) adds .2% to completion. Found along the shore, heading
generally South from the public docks in the Story Mission 10 "Blood on
the Beach" area.
Treasure Chests (Update expected on or before June 22,2006)
There are 50 Treasure Chests worth 1,000 points each which are hidden through-
out the Open Ocean and in the Non-story areas. Each Treasure Chest found adds
.1% to your game completion. Once all 50 Treasure Chests have been found, you
will receive two very nice rewards. First you will earn 1,000,500 points, and
second, GOD MODE for that game save. Just imagine what you could do with an
invincible JAWS. But finding these Treasure Chest will take a lot of work, and
possibly a few lives. I've broken the locations down by Non Story Areas, and
by each Open Ocean Area (South, East or West). As you use these location
guidelines, realize that your position may appear correct on the map, but you
still may have to search a little. These descriptions are to be used as a
point of reference. Also, in Open Ocean: East, particularly near the center
and Northern area there are a LOT of mini-subs with missiles. They can even
shoot you from areas where you cannot get to them, like where the current is
too strong. So, if you hear them, keep an eye open and try not to get caught
off guard. One last pointer, do not attempt to search Open Ocean: East unless
you have at least 1 upgrade to HEALTH and HUNGER. You will not survive getting
shot by the missiles more than 2 or 3 times (if your lucky). If you search an
area and can't find the Treasure Chest, try swimming away and then reapproach
the area, I've noticed that particularly in Open Ocean: East sometimes a Chest
will seem to be where it wasn't the first time I swam through. Even having a
good idea where to look, it still takes me at least 2 hours to find all the
chests, and that's if things go really well.
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