Jaws Unleashed - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Jaws Unleashed - Strategy Guide (Page 04).
COLOSSAL SQUID STRATEGIES: The most important thing about this fight is
to just keep swimming. Stay near the outer edge of the room, and swim
towards the giant squid. You WILL NOT be able to stun him, or disable him
with your attacks. Try not to stay too deep, or you will either get
pulled into, or knocked into the fan which will cause you damage. Once in
a while, the squid will charge at you and hit the wall. For a few seconds
after his charge attack he will be stunned or dazed, then he will be vul-
nerable to your attacks. The squid has eight regular tenticles (completely
covered in suction cups), two "Slapper" tenticles that are longer and have
thicker ends and two large eyes. Concentrate on his main tenticles, and
his two eyes. Attack the tenticles near his head/body when he is stunned
and you will wind up tearing them off. You can also eat the tenticle if
you need to restore your health. As you follow the squid around the room,
just be patient and wait for him to stun himself, then jump in and attack
until it begins to swim away from you. Also, don't get too close or he
will sometimes grab you with his tenticles and pull you into his mouth.
His other attack includes a hard slap with his longer, thick ended
"Slapper" tenticles. If you keep moving and keep your distance, you should
take a minimal amount of damage as you work on tearing off the normal ten-
ticles, and both eyes. You won't be able to rip off the two tenticles with
the thick ends on them. Once you've torn him limb from limb, literally,
and obliterated both of his eyes, the squid will begin to back off. He
will be a little slower, but he will still try to charge you every once in a
while. To finish this fight, you'll have to get the squid to charge into
the pipes around the outer edge of the room. (If you use "Shark Vision"
they are the pipes that are glowing.) He only has to knock down 4 of them
and the fight will end. You can try and "bait" him into charging you, but
I find he'll normally do all the damage himself if I just keep swimming
around the outer edge of the room. It may take a little longer, but since
my second fight with the squid, I've never been killed by it again, and the
lowest my health has ever gotten was about a quarter less than full health
during the whole fight. You do not have to tear off all eight tenticles,
but you do have to destroy both eyes before he will charge the pipes. If
possible try to take both of the eyes out as early as possible, then as
soon as you've ripped off the required "minimum" number of tenticles,the
squid will begin to charge at the pipes.
With the most significant danger of this area, the Colossal Squid, now
killed. It's time to move onto the next objective. "Destroy the computer
that powers the facility's turbines. The Control Room is on the bottom
floor."
You are swimming at the top level of a three level section of the mining
facility that became flooded when the squid collapsed the observation
tower. Your most common enemies in this area will be divers, a lot of
them. Additionally, you will still run into an occasional mini-sub as you
explore deeper into this area. To complete this part of the level, it is
not necessary to kill any of the divers or destroy any of the minisubs.
However, any enemy left alive, is an enemy that can and will fight you. If
you intend to fight your way through, turn on your "Shark Vision" every so
often. The divers like to hide among the flouresent lighting fixtures near
the ceiling and also along the pipes in the walls so they can be hard to
spot. What makes it worse, is they will keep attacking you with their
spear guns, while you're still trying to find them. The green glow of the
"Shark Vision" can make the difference between dead divers, and a dead you.
An alternate strategy, is to avoid fighting unless it is necessary. As you
will see, it's highly possible to just swim to each objective, until you
finally get to the last fight of the level. I leave that choice up to you.
Along the North wall you should see an open elevator shaft, which will lead
down to the first floor. You can swim straight down to floor one, or you
could stop at each level and kill the divers. Also, if you look at the
floor towards the South, you will see an opening that leads down to the
next lower floor (floor 2). Instead of the elevator shaft, you could swim
through the floor opening, and you will find another opening, this one to
the North, on the second floor that will allow you get to floor 1. So,
advance down to the first floor by either path, killing the divers on each
level, or just swimming straight through to the first floor.
On the first floor look toward the Southeastern corner of the room. You
will see a set of doors that are stuck partially open because of an over-
turned truck caught between them. Go through the doors and you will enter
a small room that has two divers hiding inside of it. Dispose of the
attacking divers and then look to the South and you should see an area of
the wall that has collapsed and left an opening. Swim through the hole in
the wall, and turn to the left (East). Now, swim to the first intersection
you come to. Turn left again, and you will now be facing North. Forward
in a few yards you should be able to see a doorway on the West (left) side
of the hall. Face the doors, and Charge Attack the one on the right that
is hanging slightly off the frame, until you can enter the room.
Inside this new room on the North side you should see a large computer,
this is your target. Charge Attack the computer to put it out of service.
The lights will go out, and your visibility will be more limited. With the
power turbines shut down, your next goal is to "Reach the Control Center."
Find the room's exit which is to the East. As you leave the computer room,
turn to your right and swim South to the intersection. Now, turn to the
left and keep following this tunnel, eliminating enemies as necessary. You
will pass through another set of doors, and come to very large room. When
you near this room you will see a mini-sub that will try to kill you with
it's missiles, so destroy it. You will now receive a new objective, "De-
stroy the Control Center." DO NOT TRY THIS YET. It would be very helpful
to kill ANY enemies that you can find in this large room. There should be
several divers both behind and ahead of you. After all the divers in the
room are wiped out, approach the control room enclosed by the large glass
windows to the West. Break the glass...
Steven Shaw, backed up by two missile shooting mini-subs shows up rather
upset that you've killed his son, and now his business. He intends to kill
you himself. Get ready to fight....
You have 120 seconds or 2 minutes to complete this fight. Make sure to
stay focused. You have three required tarets; the two mini-subs and Steven
Shaw. All three will show up on your sonar as red dots. The mini-subs are
your first priority, because they will cause the most amount of damage, in
the least amount of time. If you've been adding upgrades as you've been
playing the game, the mini-subs can be delt with very easily. Swim up to a
mini-sub and use your Bite and Hold, technique. If your Bite misses, try
again, it works best if you bite at the "wing" or side of the subs. Keep
holding the sub and it will blow up in about 5 seconds. Don't forget about
the mini-sub's missles, so try to stay away from the front. Find the other
sub, and kill it also.
Now, for the hard part. You need to find and KILL Steven Shaw. He is
using a hand held electic propeller to pull him through the water and this
makes him move very fast, so be sure to use your sonar to follow the red
main objective indicator. He attacks you with some sort of explosives
(maybe a missile of some sort), and he dodges very easily. Occasionally he
will go under the elevator platform that is located to the South. There
will be new divers in the area also, so try to use your sonar to "lead" you
to the correct one. If in doubt, kill the divers that get in your way as
quickly as possible, concentrating on the ones that are in the direction of
your red objective mark. You do not need to kill all the divers in the
area, only Shaw. Once you nail Shaw, a close up cut scene will show him
being eaten, and then the whole facility will explode as you safely escape.
Unfortunately, if you don't kill Shaw before the timer runs out, you will
be caught in the explosion, and killed. If this happens, you will restart
at the top (third floor) of the three level part of the facility, and have
to rework your way back to the Control Center and try to kill Shaw again.
After the destruction of ENVIRONPLUS's mining facility, Brody, Mayor
Vaughn, the Shark Hunter, and some scientist who survived your attack on
the structure are discussing your supposed fate. The scientist claims
that Mr. Shaw gave his life trying to destroy you, and was killed along
with you in the resulting explosion. Despite Brody's and the Shark
Hunter's doubts, Mayor Vaughn believes his troubles are over and looks
forward to the 4th of July celebration.
Level Summary: There is NOTHING to find in this area.
Open Ocean Notes: You CAN NOT return to this specific location. There is
NO Side Challenge for this specific location.
Game Completion: Level completed you'll earn: 4.5 %
Total Game Completion: 56.1 %
M10 Stage 10: Blood On The Beach
It's the 4th of July and the citizens of Amity have gathered at Amity
Town Beach Beach, The Pond, and Amity Public Docks to celebrate. A Police
helicopter patrols the nearby waters from above, while two Coast Guard
Cutters have taken up a defensive position in the bay and at the entrance
to The Pond. Even Mayor Vaughn, is attending in his personal yacht, in
order to help with the festivities. So, it's time to join the celebration
with a show of crimson red blood in the water, caused by your sharp white
teeth, as you dominate the blue waters of Amity.
This level will take place in two main areas, The Pond, and Amity Public
Docks. All but one hidden item in this area is located around Amity Public
Docks outside of The Pond so, as you attempt your objectives, it's best to
gather the items outside The Pond, first.
The first task is to attack and kill 5 people before they can make it
to the beach. By now, this should not be any problem, choose your
favorite attacks and kill 5 of the swimmers located to the Southwest. Just
be aware, as soon as you are spotted, the rest will head toward the beach
and you must kill 5 before they all escape. So, don't play with your
victims.
Your next task will be to find a way into the pond, but that's not really
that difficult. Instead, it would be wise to eliminate the two Coast Guard
Cutters that are in the area. They will constantly fire on you if you're
in their range. Fortunately, a truck as crashed into the bay, and it was
carrying those blue explosive barrels that always come in handy when you
need to fight the Coast Guard. Follow your sonar to the green "point of
interest" mark, and you will find the barrels lying on the bottom of the
bay. It does not matter which ship you attack first, but beware of the
electrified netting underneath the bridge. Until you take out the Coast
Guard, don't break the netting or enter the pond. As you fight the ships,
there may also be Seaseekers in the area so keep your guard up.
With the two Coast Guard ships now history, it would be a good time to
begin to gather the hidden items, before you open the path to the pond.
You need to return to the beach area where you began. It should be toward
the West, but if you're not sure, just head to the bridge and swim to the
Northern End. Now, turn with the beach to your left side and follow the
beach until you see it end at a rock wall formation. Turn left at edge of
the sand where it meets the rock, and you should see License Plate 41/45
as you swim toward the surface. Now, reverse direction and follow the beach
to the Southeast (beach will be on your right) toward the bridge. When you
arrive at the crashed truck, turn to the left so that the North indicator
on your sonar is at the 8 o'clock position. Swim in this direction and
you should find License Plate 42/45 on the ocean bottom. The Shore should
be to the Southwest from here, so approach the shore and turn to the left
so that the shoreline is on your right again. Follow the shore and you
will approach the Amity Public Docks. You will eventually see a concrete
foundation sticking into the water along the shorline. Also, you will see
Tin Can 1/4 near this foundation. Keep moving along the shore until you
are at the far corner of the foundation and stop. Turn directly to the
East, and slowly swim forward under the large boat (The Amity Ferry), and
you should see Tin Can 2/4 ahead and maybe slightly to the right. After
you've gathered Tin Can 2, turn back toward the Amity Ferry to the West,
and resume your course along the shoreline. Near the waters edge, a little
farther along, you will find License Plate 43/45. Once you have the Plate,
turn to the Southeast, putting North at 8 o'clock once more,and retrieve
Tin Can 3/4 in the distance ahead. Continue in the same direction from
Tin Can 3 to intercept the shore, and follow the shore to the North, North-
east direction. Keep following the shore and you will come to the last Tin
Can 4/4, both in this level, and of the whole game. From Tin Can 4, rotate
your position so that North is at about 10 o'clock. This puts you in a
Northeast direction. Ahead you will find a Body Bag (7,000) points
floating to the left of the shore. This is the final Rare Item in the game.
Continue along the shore, and you will find License Plate 44/45 hidden be-
tween some rocks as you near the area boarder markers. Follow the boarder,
without accidentally exiting the area, and you will wind up at the beach
area where you began.
Now, return to the crashed truck and use the barrels to open up a path
through the underneath of the bridge. Once you short-circuit an area
under the bridge, you do not have to destroy all the electrified sections,
but I would recommed at least taking out two adjacent areas. Enter the
pond and you will be told to "Destroy 5 boats" within 50 seconds. There
will be four smaller boats, and one Police boat. Use your sonar to lead
you to each of the boats (red dots on sonar display) and destroy them all.
Next, you have to find the Mayor's Yacht, and push it into one of the
barges. However, let's get your last item, and a big bonus first. Return
to the bridge and while stayin on the pond side, swim to the Southern end.
Turn to the east and swim until you get to the beach, you will see a very
large rock. Look to the along the base of the shore and you will see a
small group of rocks and hidden among them is License Plate 45/45. Once
you pick up the last License Plate you will have unlocked the "Level
Select" option from the main menu, and will also receive a bonus of
100,500 points.
Coming up next,"Jaws Goes to the Mayor"...swim to the Public Docks area,
indicated by the red main objective dot on your sonar and a new cut scene
will begin. It seems there has been a disturbance at the pond, and the
Mayor's escorts think they should leave.
But wait, what's that ... a fin?
Time to play "bumper-boat" with the Mayor's yacht and the barges. The
guards on the Mayor's boat, as well as on the surrounding boats will
constantly shoot at you so it is important to keep an eye on your health
and retreat to eat if necessary. You will need to keep attacking the
Mayor's boat, trying if possible, to push it into one of the barges.
Attacking the boat will damage it, and eventually you will still get the
same results, but pushing him into the barges causes a lot more damage and
will end the fight faster. The charged Tail Whip, seems to be the most
helpful attack in trying to push the Mayor's boat. If possible when you
are attacking the boat, try to keep him between you and the barges. No
matter what attack you use, anytime he is "bumped" into the barge you
are that much closer to the end of this level.
As you successfully cause enough damage, or shove the Mayor into a barge,
the resulting crash ignites the fireworks on the barge. This in turn, sets
off the rest of the barges. The Mayor's boat goes up in flames, as fire-
works blaze in the evening sky, and thousands of Amity's citizens flee in
a massive wave of chaos and panic. The Shark Hunter and Brody have one
more plan, to stop your carnage. To be continued.. in Story Mission 11
"The Final Chase."
Level Summary: You should now have: 45/45 License Plates (unlocks a
special level select option, and grants 100,500 points),
4/4 Tin Cans from this stage (unlocks 6th of 6 movie
clips), and a Body Bag (7,000 points, This is also the
last Rare Item you need to find.)
Open Ocean Notes: Side Challenge 20 LOOSING YOUR HEAD can be found by re-
turning here from Open Ocean. Head to the Amity Public
Beach at the middle Eastern section of Amity Island in
Open Ocean: East. All unfound items are in their
original Story Mission locations.
Game Completion: All Items Found and Level completed you'll earn: 5.6 %
With Side Challenge completed you'll earn: 6.6 %
Total Game Completion: 68.8 %
M11 Stage 11: The Final Chase
This is it... the final Story Mission of the game. The one and only goal
is to destry the Shark Hunter's boat and survive. This battle is mainly
fought on the surface, but there are dangers both above and below the
water.
On the surface you'll have Coast Guard Choppers with Brody directing them
in order to shoot you from above. There will be boats that try to shoot
floating barrels into you with a cable. If this attack succeeds, your
movement will suffer severly until you break the line or it comes just
comes unattached. Then of course, you have the Shark Hunter with his new
boat.
Below the surface are your standard Seeseeker mini-subs, as well as the
heavily armored medium-sized sub. Both shoot missles, but the medium-sub
will take more aggressive attacks to destroy.
In it's simplest form, you just have to destroy the Shark-Hunters boat,
but there is an explosive new twist. You've been connected to a bomb
that is detonated by a radio-transmitter. If you swim too far away from
the Shark Hunter, your sonar will begin to beep more rapidly, and then you
will instantly be turned into a shower of little-bitty shark pieces. As
you fight, and swim around PAY ATTENTION TO THE BEEPING OF YOUR SONAR. If
the speed of the beeping begins to increase, change direction until it
begins to slow down.
You can divide your attention between the attackers below the water and the
"target" above the water. But your focus should be to cause as much damage
to the Shark Hunter's boat as quickly as possible. If you attack the mini-
subs, and the medium-subs they will keep returning. So don't be distracted
by them for too long.
SHARK HUNTER STRATEGIES: The Shark boat is extremely strong, but it is not
impervious to your attacks. If you're lucky you may be able to get one of
the cube shaped "explosive" packs from a destroyed sub, and then you can
try to throw it at the Shark boat. I find that the Body Bomb and fully
charged Tail Whip seem to have the most affect on the Shark boat's "health"
bar. Avoid the stern area where the propellers are because they do cause
damage if you swim into or try to attack them. When I fight the Shark
Hunter, I give him 90% of my attention and only 10% to the mini and medium
subs below. If you can take the Shark Hunter out fast enought, the other
enemies are not as big of a threat. Just watch your health. When you go
below to feed, that is when the subs will be more of a threat, also you
cannot swim too far away from the Shark Boat to feed, or you will explode
and die.
Destroy the Shark Hunters boat and survive... and you will have beaten
ALL of the Story Missions. Brody looks down at the blood and wreckage of
the Shark Hunter's boat, The Orca II. To make sure you didn't survive,
he drops a bomb over the devestation zone. As Brody, aboard the Coast
Guard helicopter flys off into the sunset, a single dorsal fin rises above
the water line and begins to follow as the Story Missions come to a close.
By now you should already have ALL of the Rare Items, License Plates, and
Tin Cans that were hidden in the Story Mission areas. There ARE NO BONUS
items to find here.. Just sink the boat and survive.
Level Summary: ALL ITEMS from Story Mission Areas have been found.
Open Ocean Notes: You CAN NOT return to this specific location. There is
NO Side Challenge for this specific location.
Game Completion: Level completed you'll earn: (NO % EARNED IN THIS LEVEL)
Total Game Completion: 68.8 %
You have now completed ALL of the Story Missions, and should have found EVERY
item that was hidden in each Story Mission area. Now you should head to Open
Ocean to complete the remaining Side Challenges, and locate the 50 hidden
Treasure Chests.
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VI. Open Ocean
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Open Ocean becomes available to you after you've completed Story Mission 2
"Break Out." Once you have access to Open Ocean, you can pull up a map of
Amity and it's surrounding areas. The Open Ocean is divided into 3 areas,
Open Ocean: South, Open Ocean: East, and Open Ocean: West. You will have
access to almost all of the map with one basic exception. Certain areas are
related to specific story events, and until you have completed the Story
Mission for those areas, you will not be allowed to enter them. However, once
you have completed a Story Mission, the area it occupies will then become
available for you to re-enter, and, gain access to additional Side Challenges.
In addition to allowing you to travel between Story Mission areas, Side
Challenges, and Non-story related areas; you can also search for the the 50
hidden treasure chests, explore, or you can go on a frenzy and attack, kill,
and terrorize the waters of Amity.
All destruction you cause will increase your point total, thus making it easier
to get your Ability Upgrades. There will be a cost for your dangerous ways
however, if you cause enough damage, local authorities will respond in force to
protect the water. The type of response is based upon your level in the Story
Missions. I have figured out the response types as follows:
If you've completed Story Missions 1-3 - armed men on small inflatable rafts.
Story Mission 4 - small Police boats.
Story Mission 5 - Coast Guard in heavy rafts.
Story Mission 6-up - Coast Guard Cutter and Helicopters.
To save your progress in the Open Ocean, just head for the "Save Anchor" that
is located in the area of the ocean that you occupy. There are three anchors,
one in each section of the ocean.
Side Challenges
Side Challenges, indicated by the white triangles on your map of Amity, offer a
variety of mini-game style challenges which will help you to develope your
skills. Each challenge is offered in 3 levels, which get progressively more
difficult. By completing each level of each challenge, you earn points which
can be used towards Ability Upgrades. For each challenge, I will show you
where to find it, what your objectives are, and offer tips on how to meet those
objectives. Completing all three levels of each side challenge will add 1.0%
toward your game completion, per challenge.
SC 1 BARRELS OF FUN
This Side Challenge is located all the way South, in Open Ocean: South.
It is almost lined up with the Save Anchor. In this Side Challenge, a
fisherman will shoot you with a cable that is attached to his boat. You
must drag the boat to a bouy within 30 seconds. In each additional level
the buoy gets further away. The boat that you need to drag will be shown
on your sonar with a green "Point of Interest" indicator, and the buoy you
need to drag it to will be represented by a red main objective indicator.
Once you are shot, simply swim toward the buoy until the greed dot hits
the red dot on the sonar. I find it seems easier if I swim in a slight
left to right zig-zag pattern.
Level 1: Drag the boat to the buoy within 30 seconds.
+.3% to completion score.
Level 2: Drag the boat to the buoy within 30 seconds.
+.4% to completion score.
Level 3: Drag the boat to the buoy within 30 seconds.
+.3% to completion score.
SC 2 SEAL WHIP
Look in Open Ocean: South, and you will find this Side Challenge Southwest
of Seal Island. It seams that Martin Walker, some sort of seal lover
wants to prevent you from feeding on the seals. So your challenge is to
kill a certain number of seals before Martin Walker can rescue 3 of them.
It's like a race, to see if you can kill a certain number before he can
rescue 3. This challenge will heavily rely on your ability to follow the
red marks on you sonar, as these represent the seals. Martin Walker's
boat is represented by the green "Point of Interest" mark. I find that
most difficult part of this challenge is the camera angles. The camera
cannot predict whether it should stay above or below the water surface as
you hunt for the seals, and this can make it extremely difficult to see
them, even with the "Shark Vision" feature. If your point of view is
above the water, you can usually spot the seals by the white sprays a
they break the surface. Concentrate on areas where there are more red
dots rather than chase after a single lone seal who is away from the rest.
You can also watch your sonar, and if Walker's boat is near a seal, go
steal it before he can rescue it.
Level 1: Kill 3 seals before Walker rescues 3. +.3% to completion score.
Level 2: Kill 5 seals before Walker rescues 3. +.4% to completion score.
Level 3: Kill 7 seals before Walker rescues 3. +.3% to completion score.
SC 3 BAY PATROL BLOODBATH
In Open Ocean: South look North of the Save Anchor and South of Amity
Beach to find this Side Challenge. In a nice knock-off of the Bay-Watch
theme, you see a busty female lifeguard jog across the beach, and then her
companions jump into the water for a swim. Your goal, kill a certain
number of lifeguards before they escape. The lifeguards will be indicated
by the red dots on your sonar. Use whatever attacks you want, just make
sure you don't let all the remaining lifeguards get to the beach. It's
best to wait a few seconds and let them swim a little further from shore
before you attack. That way it will take a little longer for the others
to escape as you kill your current victim.
Level 1: Kill 3 Lifeguards before they escape. +.3% to completion score.
Level 2: Kill 4 Lifeguards before they escape. +.4% to completion score.
Level 3: Kill 5 Lifeguards before they escape. +.3% to completion score.
SC 4 DOLPHIN SIGHTSEEING JUNKET
Open Ocean: East is the location of this Side Challenge. It is almost
directly East of the Old South Beach Piers, and is the Side Challenge
that is the farthest South, in Open Ocean: East. A bunch of liesure-
boaters have come to see the dolphins. You need to make sure that a
certain number of the boats don't escape within a set time limit. The
boats will be represented on the sonar with a red dot. Just sink the
boats until the challenge is complete. Use whatever attack you like,
but remember the higher the challenge, the more boats you will have to
destroy in a shorter amount of time. My favorite attack is the charged
Tail Whip, because it will usually sink each boat with one hit as long as
I'm close to the boat when I release the attack.
Level 1: No more than 2 boats can escape in 60 seconds. (Destroy
3 boats.) +.3% to completion score.
Level 2: No more than 1 boat can escape in 50 seconds. (Destroy 4
boats.) +.4% to completion score.
Level 3: No boats can escape in 40 seconds. (Destroy all 5 boats)
+.3% to completion score.
SC 5 DOG GONE
North of Amity Town Beach, in Open Ocean: East is where this Side
Challenge is found. You will get to re-create the June 29th attacks
from the original JAWS film. This side challenge will have you attack
specific targets, within a certain time limit. The catch is, that you
must use your stealth (R2) attack. If you break the surface at any time
you will immediately fail the challenge. The best strategy is to tap
"R2" after you've spotted your target, and hopefully used target lock on
it. Make sure you are below your intended victim and when you tap the
"R2" you will automatically swim toward the target and drag it below the
water surface and then you can use your Bite to finish it off. Your
required targets will be indicated by the red dot on your sonar display.
Level 1: Find and Kill the Dog unnoticed in 30 seconds.
+.3% to completion score.
Level 2: Find and kill the dog and the fat woman in 35 seconds.
+.4% to completion score.
Level 3: Find and kill the dog, the fat woman and the surfer in 40 se-
conds. +.3% to completion score.
SC 6 FLIP THE BIRD
Another Side Challenge that recreates a scene from a JAWS movie. Head to
the Side Challenge marker Southeast of Cable Junction in Open Ocean: East.
Simular to JAWS 2, you will have to destroy a helicopter that is trying to
rescue some stranded people. This Challenge is direct in telling you to
destroy the helicopter, but it leaves out a few details. First, the heli-
copter has a ladder extending down to the water, and it drops down in an
attempt to rescue the stranded men, don't let the men escape! Taking
down the helicopter is very easy, and in the later levels, the helicopter
gets a little faster and evades slightly better, but it's still an easy
challenge. As the ladder nears the water surface, Charge Attack and Bite
the end of it. Each time you bite the ladder, an on screen comment will
appear. As the ladder gets shorter from your attacks, the helicopter has
to fly lower in it's rescue attempts, so as it gets lower then you can
Charge Attack and eventually grab it and pull the helicopter into the
water. It will take three bites off of the ladder and then you should be
able to grab the helicopter.
Level 1: Destroy the helicopter. +.3% to completion score.
Level 2: Destroy the helicopter. +.4% to completion score.
Level 3: Destroy the helicopter. +.3% to completion score.
SC 7 REALITY TV
In Open Ocean: East, swim Northeast of the South Amity Cliffs to find this
Side Challenge. A reality tv show, has challenged so brave individuals to
bungee jump into the shark infested waters below the cliffs, your goal to
catch the bungee jumpers within a time limit. In the later levels, it is
very important to get the jumpers off the cords as soon as possible, or
else you may not be able to get to them. Also, I have noticed sometimes
other sharks are drawn to your activity and can interfere with your plans.
As soon as the challenge begins, swim toward the water below the jumping
platform and Charge Attack out of the water and bite a jumper. Try not to
jump toward the cliff wall, occasionally I have hit a bungee jumper into
the wall where he got stuck. He didn't die and I could not get him out of
the wall and I would fail the challenge. So, try your best to attack to-
wards the side, so the jumpers can be either knocked or carried into the
water.
Level 1: Kill 1 bungee jumper within 35 seconds.
+.3% to completion score.
Level 2: Kill 2 bungee jumpers within 35 seconds.
+.4% to completion score.
Level 3: Kill 3 bungee jumpers within 35 seconds.
+.3% to completion score.
SC 8 ROW YOUR BOAT
Found from Open Ocean: West, near the Southwest side of Amity Island, just
look West of the Grand Occasus Canals. The goal in this Side Challenge is
to simply destroy a boat within a certain given time limit. The problem
lies in the fact that the boat is on the other side of a series of fences
that you cannot break. You will have to jump over the fence using your
Charge Attack or Body Bomb to give you enough momentum to clear the top
of the fence. Also, if you take too long to make your jump, the boater
weaves his boat through the gaps in the fencing making it harder for you
to get to him, given the limited amount of time in the later levels of
this challenge. It's basically like jumping hurdles. One last note, these
fences have a consistancy for getting you caught on top. You can actually
get stuck sitting on top of the fence if you don't clear the jump, and
sometimes you won't be able to wiggle off in time to get back in the water
before you die. If you get stuck, you can forget about beating the
challenge on that try.
Level 1: Destroy the boat within 60 seconds. +.3% to completion score.
Level 2: Destroy the boat within 40 seconds. +.4% to completion score.
Level 3: Destroy the boat within 20 seconds. +.3% to completion score.
SC 9 SHEEBANG!
In Open Ocean: South head Southwest of the Old Southbeach Piers to find
this Side Challenge. This side challenge recreated the very first shark
attack from the original JAWS. You will be given a specific time limit to
grab the swimmer with your "Surface Grab Attack" (From underneath the
victim, press and hold "R2".) Then, you need to smash them into the yellow
buoy. Speed seems to be your biggest disadvantage in this challenge.
Once you've grabbed the swimmer who is indicated by the red dot on your
sonar, you need to smash her into one of the buoys indicated by the green
dots. I find that after I've grabbed the swimmer, I move so fast that I
sometimes over-shoot the buoys. Try to have an idea which way to turn as
soon as you grab the swimmer. Other than that, you just have to line up
your victim with the buoy and smash them into it by swimming directly at
it.
Level 1: Bash the victim into the yellow buoy within 20 seconds.
+.3% to completion score.
Level 2: Bash the victim into the yellow buoy within 15 seconds.
+.4% to completion score.
Level 3: Bash the victim into the yellow buoy within 10 seconds.
+.3% to completion score.
SC10 THE BENDS
In Open Ocean: West, in the Central-Eastern area you will find the area
called "The Underwater Caves." This is one of two Side Challenges in this
small Non-Story area. This is the Northern Challenge marker when you
enter the area from Open Ocean. You will see some divers swimming around
a sunken ship, and your challenge is to kill a certain number of divers
before they can escape to the surface. This is important, keep an eye on
the general locatations of all the divers during the challenge. Even if
the one your trying to kill is not dead, you cannot let ANY of the others
reach the surface or you will fail. These guys seem to be on steroids and
do not seem to die as easily as they should, so try to drag them deeper as
you attempt to kill them, that way if they escape they have to swim
further to reach the surface. "Shark Vision" is VERY helpful in being
able to spot spot the divers, and when used in combination with your sonar
it can make finding those escaping divers relatively easy.
Level 1: Kill 3 divers before any can reach the surface.
+.3% to game completion.
Level 2: Kill 4 divers before any can reach the surface.
+.4% to game completion.
Level 3: Kill 5 divers before any can reach the surface.
+.3% to game completion.
SC11 THE BEST LAID PLANS
Look North of the Save Anchor in Open Ocean: West to find this challenge.
Follow the red mark on your sonar to the diver cages, destroy the cages
and kill the divers. Pretty straight forward, destroy the cage with
whatever attack you wish, but Charge Attacks are very effective. Then
kill the diver that was inside. "Shark Vision" will help to relocate the
diver should he get free and try to escape. In level 1 there will only
be 1 diver, but in the other levels there will be two divers. I would
not release the other diver until you've killed the one you've already
attacked. Just keep away from the spear guns.
Level 1: Destroy the shark cage and kill the diver in 60 seconds.
+.3% to completion score.
Level 2: Destroy the shark cages (2) and kill the divers in 60 seconds.
+.4% to completion score.
Level 3: Destroy the shark cages (2) and kill the divers in 60 seconds.
+.3% to completion score.
SC12 TROUBLE AND STRIFE
This Side Challenge is available when you revisit "The Tutorial" area in
Open Ocean mode. The area, renamed "The Arrival" is located in the Open
Ocean: South by approching Red Reef Valley from the South side. Your
goal here is to locate and kill the TV Crew within a given time limit.
As you attempt this challenge the TV Crew will have a purple triangle
above their heads, and as you kill each one, the screen should tell you
how many are remaining. I alway try to destroy the docks to limit where
the crewmen can run to because if you don't isolate them, the unattended
crewmen can escape and you will fail the challenge. If you strand them on
the center area by the gas pumps, then you can use your Charge Attack to
jump onto the surface and grab them. You could also Bite the gas pumps
and the resulting fire will make them jump into the water with you, but
look out for the flaming water it will damage you if you stay too close.
Be careful, if you should fail, and attempt to repeat the challenge, be-
cause the old bodies from the failed attempt may still stay on the screen.
Make sure to look for the purple triangles to concentrate your attacks on
valid targets. Also, if you decide to Bite the gas pumps, it's very easy
to get caught and not be able to return to the water.
Level 1: You must kill 2 TV Crew in 60 seconds. +.3% to completion score.
Level 2: You must kill 3 TV Crew in 60 seconds. +.4% to completion score.
Level 3: You must kill 3 crewmen in 40 seconds. +.3% to completion score.
SC13 TO KILL A KILLER
This Side Challenge is found in Open Ocean: East, by looking to the far
East, and to the South of the compass located at the top of the map.
In this challenge, you need to make the Narwhals angry, and then try to
stay alive for a specific amount of time, which gets longer in each higher
level. Narwhals are a medium sized fish that have long thin projections
out of the front of their faces. Like swordfish, except they are not part
of the sailfish family. They try to stab you with this pointy horn that
sticks out from the front of their face. This challenge is not as hard as
it may seem. Simply swim into the school of Narwhalss shown by the red
dot on your sonar, and then keep swimming in wide circles until the timer
runs out. After you've "angered" them, the Narwhals will try to attack
you and the timer will begin to count down. Just keep moving, and only
counter-attack when necessary to discourage them, and you should have no
problems.
Level 1: Anger the Narwhals and survive 35 seconds.
+.3% to completion score.
Level 2: Anger the Narwhals and survive 50 seconds.
+.4% to completion score.
Level 3: Anger the Narwhals and survive 60 seconds.
+.3% to completion score.
SC14 UNDERTOW
North of the Water Ski Park, in Open Ocean: West. This Side Challenge
borrows from both JAWS 2, and JAWS 3-D, by having you attack water skiers,
but you have to attack them as they are jumping off of the ramps. You
will fail this challenge if you attack the boat, attack the skier before
they jump, or if you don't attack the skier before they land. There are
three ramps that are used in this challenge. The skiers travel from
South to North (right to left) at the farthest ramp, North to South
(left to right) at the middle ramp, and North to South (left to right)
at the closest ramp. I've listed the order of the ramps you should
attack in order to succeed at this challenge.
Level 1: Kill 1 skier. +.3% to completion score. (Far ramp)
Level 2: Kill 2 skiers. +.4% to completion score. (Middle, then Far)
Level 3: Kill 3 skiers. +.3% to completion score. (Middle, Far, Closest)
SC15 UP A CREEK
Go the the Grand Occasus Canals found in the Southern part of Open Ocean:
West. In each level of this challenge you must swim into the canals and
kill a certain number of people, and then return to the buoy. Each trip
is of course under a time limit even though the initial description of the
challenge does not tell you. The first time I played this challenge the
timer never displayed on screen and I kept running out of time. It wasn't
until I made to level 3 that the on-screen timer actually appeard. For
the later levels I swim past some people and work my way back towards the
buoy, that way I can find it more easily. Your targets will mainly be in
boats, but there are a few people that you can grab off the shoreline,
just don't get grounded. Also, if you haven't been here before, the Salt
Water Crocodiles also inhabit the canals, so be aware of their presence
because they do like to attack if you're in their range.
Level 1: Kill 3 people and return to the buoy. (120 seconds).
+.3% to game completion.
Level 2: Kill 5 people and return to the buoy. (120 seconds).
+.4% to game completion.
Level 3: Kill 6 people and return to the buoy. (120 seconds).
+.3% to game completion.
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