Jaws Unleashed - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Jaws Unleashed - Strategy Guide (Page 03).
Open Ocean Notes: Enter Bridgeport Sound, found in Open Ocean: East to re-
turn to this area. Side Challenge 29: THAR SHE BLOWS can
can also be found here. All unfound items are in their
original Story Mission locations.
NOTE: When you return here after you've completed the
Story Mission, Large Coast Guard Super-Cutters will
patrol the areas beyond the boarder markers in this area.
So, while swimming around inside this Story area, avoid
the edges as much as possible because they will launch
shells at you and you cannot fight back.
Game Completion: All Items Found and Level completed you'll earn: 5.2 %
With Side Challenge 29 completed you'll earn: 6.2 %
Total Game Completion: 38.4 %
M07 Stage 7: A Taste For Blood
On board a sport fishing boat a drunken fisherman is talking to himself
about catching some fish, "Smokin' dang shark-fish." As his boat is
rocking in the waves he drops an explosive barrel over the stern of his
boat. While talking about what he'll buy with the reward, he fails to
notice a loose explosive rolling toward him... until it's too late.
Nearby some unfortunate divers are injured in the resulting explosions
and you are drawn to the scent of fresh blood in the water....
"Shark Vision" in this level is almost a NECESSITY, and it will SAVE YOUR
LIFE. Be sure to use it to it's full advantage.
Once the level begins, you will find yourself in a very small cove with
rows of mines chained to the ocean floor all over the place. Since it was
the blood that drew you to this area, your objective is to find a way
through the minefield, and kill the four divers who are hiding inside.
The most deadly thing in this area is accidentally hitting one of the
wrong type of mines. When you activate "Shark Vision" with the "TRIANGLE"
button, and look at the rows of mines, some of them will be surrounded by
a green glow. Hitting ANY of the mines that DO NOT GLOW will result in a
chain reaction explosion and INSTANT DEATH. One way or another, you will
have to get past the mines, and if you return from Open Ocean, they will
still be here. So, prepare to get your collectibles as you go, because
when you return for the Side Challenge later, you probably won't want to
stay around any longer than you need to.
On a side note, another neat feature of the "Shark Vision" in this level,
is that it seems to enhance the blood trail left by the divers, making
it easier to see. Easier to see, means easier to follow. Sort of...
Throughout the area, you will also find plenty to eat, seals, sharks and
smaller fish inhabit this area. Don't hesitate to backtrack to a "safe"
area and restore your health. You may survive detonating a "green" mine
but you will still take a medium amount of damage, so it's best to try
and keep your health at a maximum.
One final note, be very careful as you swim through this area until you
reach a safe area. Even changing direction with the "Left Analog Stick"
while trying to look around, will propel you forward, whether your press-
ing the "X" to swim or not. So when trying to line up a target, you can
very easily cause yourself to drift into a mine.
As the level begins, there will be a long row of mines on the South/South-
western direction. Swim east until you see some barrels on the bottom of
the cove. Now, if you turn on your "Shark Vision" and turn to the South
(your right), you should see a glowing mine near the surface. Progress
through this level will be made by blowing up the green mines to make a
path for you to swim through. There are three different approaches to
destroying a "safe" or green mine. You could throw an object at the chain
attached to the mine, you could throw an object directly at the mine it-
self, or you could swim into the chain near the bottom. (Actually, you
could also swim directly into the mine, but this causes extreme damage and
would not be advisable.) You will suffer less damage if you attack the
chain, and you will suffer more damage by directly attacking the mine. It
is not necessary to remove the mine to the South, but you could destroy it
for practice, if you choose to attack the chain, make sure you are aiming
at the correct chain, as hitting the wrong one is fatal.
After you practice on the mine, or not, swim up to the Northern wall. If
you stay real close to the North wall, you will be able to swim East and
pass a row of mines. Once your are past the mines, you should be able to
see a License Plate in the corner ahead and to your left. This one is not
that difficult to obtain. Turn right and you will see a large rock. You
want to swim past the rock on it's right side as you face it, but stay as
close as possible and you won't hit the chains or trigger any mines. Past
the rock you will come to a small open area, and see another rock ahead of
you. Carefully look to the East (left) and you will see that there are
some gaps in the chains. Ease yourself through the second gap (the one
further south) while heading Southeast. (The "N" for North on your sonar
should be at about the 8 o'clock position.) If you are lined up correctly,
you will be able to swim forward all the way to the wall in front of you.
You may have to make slight adjustments, but there should not be any mine
chains in your path. Once you reach the far wall, you can turn North
(left), and while staying against the wall swim to the Licence Plate 31/45
in the corner. (That wasn't too bad).
This next part is tricky, but it will save you the trouble of having to
blow up some mines. However, it will involve some very precise swimming.
Turn South, and prepare to follow the wall on the East (left). This is the
same wall that you just followed into the corner to get the License Plate.
Before you start swimming, look to your right and you will see a mine on a
very short chain. Begin counting with the next long chain that is closest
to you, on your right. As you swim carefully to the South, you should pass
4 chains. The last chain will be relatively close, but you will safely
pass between it and the wall. Now, you should notice that the seabed is
beginning to rise. Turn slightly to your right, and you should notice a
nice wide gap in the chains, almost like a path. This gap in the chains
should be obvious, but to be sure, the "North" indicator on your sonar
should be at about 5 o'clock. Slowly swim through the gap and slightly ad-
just your direction to the right, so that you can see the large rock. You
will see another gap in the chains that will allow you to swim toward the
left edge of the rock, so slowly head through, but be careful not to hit
any of the chains near the rock itself. Avoiding the chains on the rock,
carefully swim clockwise around the rock until you see a License Plate
glowing in the distance, among the chains. You will be facing almost
directly to the West.
If you do this next section carefully, you will reach a checkpoint, and
be past the hardest part of this area. While facing the Licence Plate to
the West, carefully aim in between the chains that are slightly to the
left of it. By tapping your swim button "X" just enough to give a little
forward speed, you can practically "glide" or coast through the chains.
The space is tight, but as long as you don't hold "X" you will fit through.
(Tapping the "X" prevents you from thrashing your tail widely back and
forth, which could set off the mines.) Successfully pass through the
chains, and you will reach the midlevel checkpoint. (If you die now, you
will just restart from here, instead of having to travel past all the
other mines.) Take a breath, you've earned it.
License Plate 32/45 lies very close to the chains, so swim parallel to the
line of chains and face up the slope, this way you're less likely to swim
into the chains and blow yourself up.
Before you make your path through the minefield to the South, turn to
the West and swim past the sunken ship. You will find Tin Can 1/4 on
a rock in the Southwest corner, near the surface of the water.
This area makes a relatively safe hunting area if you need to replenish
your health while you continue this level. Stay alert for th other sharks
because they will attack you, and for some reason they don't detonate the
mines, but if you're knocked into the wrong type - BOOM!
Now, you need to get past that minefield to the South. Luckily, there are
quite a few barrels on the sea floor below you. You do not have to destroy
all the mines, or any at all to get through. If you've practiced, you
could actually perform a Body Bomb move and jump right over the mines, but,
this isn't really practical because you'll probably want to come over to
this area to feed, if necessary. So, the best thing to do is grab yourself
a barrel, take aim, and knock out a mine. When you take a barrel, it will
only be replace if it actually detonates a mine. In other words, if you
keep missing, the barrels will not be replaced where you got them from. If
this happens, you need to try and recover one of the barrels you missed
with, or take a little damage and swim into the chain as close to the
bottom as possible. So, do you best not to miss too many times. Make
yourself as big of a path as you wish, or need, but don't hit the mine
on the extreme far left. That mine is not green and will result in a messy
end.
After creating a suitable path through the mines, you can prepare to get
the rest of the hidden items, and of course hunt down those elusive divers.
Grab another barrel, and swim South through the opening you made in the
minefield. Once past the mines, if you turn to your East (left), you will
see an airplane on the bottom, laying between two boats. Beyond the air-
plane will be 3 green mines toward the left (North) side. Carefully, de-
stroy all three of the mines. Near the chain of one of the mines, you will
see another barrel, but I usually just run back and forth through the mine-
field, since it's less likely I'd detonate another mine and injure myself.
Slowly swim over top of the ships in a Northeast direction. As soon as
you reach the far edge of the last ship, turn East and look down. On the
deck of the ship should be License Plate 33/45. Next, turn toward your
left, and while staying as close as possible to the ship, swim over the
outside edge of the hull and to the ocean floor. Now, turn toward the ship
and you can swim underneath and around the front edge to find Tin Can 2/4
hidden in this small area. Swim North, out from under the ship, and then
turn west staying between the hull of the ship (on your left) and the row
of mines (on your right). When you reach the end of the ship, on your
left side will be a smaller boat wedged between another ship and this one.
Swim to the top deck of this smaller boat to collect Tin Can 3/4, and if
you're careful you can keep swimming up between the ships (heading East
away from the mines) and turn right, to get to the South side of the ships
where you started from. Hopefully, you will be pretty close to where you
started to swim over the wrecked ships. The airplane should be to the
West, and if you look toward the South, you should see another "green" mine
floating in front of another boat. There should be a barrel below you,
take it, and destroy the mine. Turn to the East (left) and you will see an
area of sunlight shining through the water (Try to rememeber this area, it
will be important, later.) Swim toward the sunlight, but stay closer to
the boat on your left, so you don't hit the mines that are ahead on your
right. As you approach the Eastern wall, you should see glow between the
wall and the boat directly in front of you. Swim down into the gap formed
by the ship on your left, the front left edge of the boat that is in front
of you, and the East wall. You will see the Diamond Necklace
(3,000 points). This area is very tight, and can be easy to get stuck in.
Try to put yourself between the Necklace and the wall and face the West as
you grab the Necklace. This way you just have to swim up over the edge of
the ships to get out. Be careful of the mines that will now be on your
left side as you exit the gap. Head West and grab the barrel as you swim
by. Turn left at the first boat you come to, and in the distance you will
see two "green" mines. On the ocean floor, between these mines you will
find License Plate 34/45. If you look to your left as you approach the two
mines, you will see what's left of the end of a large ship. There is a
barrel in there that you can use to detonate the second mine, so that you
can safely get the License Plate.
Now, it's time to get ready to catch the divers, and end this level. But
there is a little prep work to do first. There are still about a dozen
mines to remove so that you can hunt the divers without getting blown up.
From the location of the last Licence Plate swim back toward the North, and
as you past the ship wreckage on your right, go in and grab the barrel.
Exit the end of the wreckage heading West and you should see another mine
on the far side of the boat that's on the right. Destroy the mine, and
go back for another barrel. Now, as you exit toward the West again swim
until you pass the debris that is directly in front of you. Turn South
(to your left) and you will see two more "green" mines in the distance.
Again, destroy one mine, get another barrel, and then destroy the second
mine. With the second mine destroyed, go back for another barrel, and
then return to the this location. With your new barrel in mouth, turn to
the West so that your lined up parallel to the ships that make up the
Southern edge. In the distance you should see the end of a large ship
ahead and to the right, and a wall back behind that ship. Cautiously
swim past the end of the ship, and then go between it and the wall. You
will see a row of mines, all "green." You need to remove enough mines
to allow you to enter the open side of the ship which is now on your right.
You will need enough room to swim in fast, and not have to weave in between
the chains. So keep grabbing barrels, and eliminating mines until you can
safely enter the opening in the side of this ship.
Time to start killing the divers. As you were traveling back and forth
clearing the mines, you may have noticed where some of the divers were
hiding by their green glowing outline. The problem is that you aren't able
to physically get to most of them where they are hiding. So, you have to
get them to come out of hiding, so that you can catch them. If you're near
the side of the ship opening, return back to the wreckage where you've been
getting your barrels, otherwise follow the directions below to complete
the diver hunt.
DIVER 1:
From inside the wreckage where you've been getting your barrels, swim to
the surface and look slightly to the right. You will see the glow of the
diver on the boat mast sticking out above the water. Charge Attack the
mast, and knock the diver back into the water. Now, attack and kill the
diver.
DIVER 2:
From the "barrel" boat, where you grab your barrels, swim West until you
see what looks like an old wooden tugboat, then turn slightly to your
right. You should see a large grey colored hull that has a round opening
in the end. Smash through this opening with a Charge Attack and get the
diver inside.
DIVER 3:
After killing Diver 2, exit the grey hull on the West end. Turn to the
South and approch the ship that is in front of you, then follow it's hull
to the Southeast. Directly ahead, you will run into a pile of metal debris
that is laying against the side of a ship. Through the metal, you may or
may not not see a diver. Further along this ship toward the East, is
another pile of metal scraps. Look in through both piles of debris until
you find the diver. When you find him, Charge Attack the debris. You will
not see any damage, but keep Charge attacking and eventually, the the diver
will scream and he will swim to the debris pile at the opposite end.
Follow the diver and again Charge Attack the debris until the diver screams
and flees again. The diver will now try to escape at the West end of the
shipwreck and you can then attack him.
DIVER 4:
With Diver 3 dead, turn to the North and you will see the bow end of a
large ship. On the other side of that ship there is a large crack at the
bow and at the stern. Swim around to the other side of the ship and look
inside the cracks to find the last diver. Once you've found him, you need
to scare him out like Diver 3. Repeatedly Charge Attack the opening where
he is hiding, and watch for him to try to swim away. As soon as he begins
to flee, you will need to swim around the ship to the side with the hole
in the hull (opposite side from where you are) and swim into the open hull.
You should find the diver trying to swim through hull to the opposite end
of the ship. Attack him before he can get to the safety of the end of the
ship. If you come around the ship too fast, or too slow you will miss your
chance to catch him, and have to try again. When you approach the opening
in the hull, try to see if the diver has come out of his hiding place. If
you don't wait until he is in the open area, the diver won't risk coming
out of safety, when he sees you. Also, when you attack the diver, pull him
to the outside of the ship, that way if he gets loose before you kill him,
he won't be able to make it back to the ends of the ship where you can't
attack him. In case you haven't reallized it yet, this is the area where
you were supposed to remove enough mines so that you could safely and
quickly swim into the opening of the hull. If necessary, recheck the area,
and remove any mines that may still be in your way.
After all the hard work of navigating through the mines, and killing those
divers, you get to see a cut scene of a careless shark bump into a few
mines and trigger an explosion. As some of the wreckage is displaced, a
new opening in the wall is revealed. So, it's time to leave.
You need to head back to the area where the sunshine was shining through
the water, and where you found the Diamond Necklace. Turn Southeast and
follow the wall, as you swim out from behind the ship, where you killed
Diver 4. When you get to the next ship, turn to your left so that the red
main objective indicator is at the 12 o'clock position, and continue for-
ward until you see the boat hull where you were taking the barrel from. As
you approach the "barrel" boat hull, turn a little more left and swim past
it. As you pass the hull, turn right and swim in between the two boats in
front of you. You should now see the golden patch of sunshine beaming into
the water. Swim past the bow of the right boat, over top of the wooden
ship that is on it's side, and down to the floor of ocean. Do not try to
enter the cave, yet. Turn right and swim under the overhanging rock ledge.
Continue into the alcove ahead and to the left (Southeast), and you will
see Tin Can 4/4 laying on the sand underneath of another ship. Collect
the last Tin Can and turn to your right. Now, swim up and inside the hull
of the overturned ship to find License Plate 35/45 at the far end. With
the last of the hidden items collected, swim back out of the ship, turn
left, and head for the cave. Charge Attack the wooden beams blocking the
exit and this level is complete.
A reporter is seen interviewing Mayor Vaughn. Vaughn explains that the
recent Shark Attack reports have been greatly exaggerated and that there
is no cause for concern. He expects this to be the best 4th of July
celebration ever, and doesn't see any reason to change his plans...
Level Summary: You should now have 35/45 License Plates, 4/4 Tin Cans
from this stage (unlocks 4th of 6 movie clips), and a
Diamond Necklace (3,000 points).
Open Ocean Notes: Side Challenge 19: GET MR. STRIPES is found at this loc-
cation, by traveling to Misty Ridge at the Southeast
island found in Open Ocean: East. All unfound items are
in their original Story Mission locations.
Game Completion: All Items Found and Level completed you'll earn: 5.6 %
With Side Challenge completed you'll earn: 6.6 %
Total Game Completion: 45.0 %
M08 Stage 8: The Deep
Welcome to ENVIRONPLUS's underwater mining operation. The cut scene shows
you an overview of the outside of the mining facility, and the large suc-
tion tubes which draw the rocks up into the grinding mechanisms. As you
will see, anything that gets beneath those tubes will be drawn into the
mining machinery. (What you won't see is the grinders at the top of
the tube, which if you encounter, will be the end of your life.) You will
also see a trip through a series of tunnels which wind up inside one of the
four control rooms.
If you watch the whole cut scene, a minor bug in the game will prevent the
text for your first objective from appearing on screen. The text that
should appear is shown below:
"FIND AND DESTROY THE FOUR CONTROL ROOMS INSIDE THE MINING SITE IN ORDER
TO STOP THE GRINDER.
You can just choose "RESTORE CHECKPOINT" from the pause menu, and when the
cut scene begins, hit the "X" button to interrupt it. Once you interrupt
the intro cut scene, then the objectives text will appear on screen. This
is not necessary for the game to play correctly, I just mention it, in case
you would actually like to see the message.
In this area you will find extremely low visibility, a lot of sharks, and
some very powerful Seaseekers armed with missiles. Despite the low visi-
bility, and the overwhelming size of the mining structure, it won't be too
difficult to find your way. Thanks to your trusty sonar. Also, once you
make it into the mining tunnels, there are signs inside which will guide
you to each control room.
So, to begin, head North to the large tower that is sticking out of the
water straight ahead of you. Once you get to the tower, begin to dive
down over the North edge of the dome that is below you. One of the green
"Point of Interest" indicators should be directly in the center of your
sonar display. As you descend, you should see License Plate 36/45 sitting
on the top of the North "suction tube" support, so go ahead and get it.
Now, face North, dive over the edge and continue to dive straight down, and
you will begin to enter a very large mining pit. Try to stay as close to
the outer edge of the pit until you reach the bottom, do not stray near the
blue suction tube. If you are too close to the end of the tube when you
dive past it, you will be sucked up into the "grinder" and turned into
ground shark. Once you reach the bottom of the pit, turn to your right,
and follow the outer edge of the pit clockwise until you come to License
Plate 37/45.
It's time to begin exploring the mining site, and shut down the grinder.
There are three green "Point of Interest" markers on your sonar, each one
representing one of the three "suction" tubes to the grinder. If you
were in the center of the mining pit, their positions would be generally,
North, Southeast, and Southwest. If you carefully swim around the outer
edge, on the inside of the mining pit you can examine each tube. Between
the outer pit wall, and the each of the tubes, you will see a gap, and be-
hind that gap is a circular opening, a "Cave Entrance" that leads to the
inner tunnels. DON'T TRY TO ENTER, yet. If you look at the three tubes
one more time, the North tube has only one tunnel entrance near the bottom,
the Southeastern tube has only one entrance near the middle, and the South-
western tube has two entrances one near the middle and the other near the
bottom. These tunnel openings or Cave Entrances are identified as follows:
Cave Entrance 1: Located near the bottom of the Northern suction tube.
Cave Entrance 2: Located in the middle of the Southeastern suction tube.
Cave Entrance 3: Located in the middle of the Southwestern suction tube.
Cave Entrance 4: Located near the bottom of the Southwestern suction tube.
If you watch one of the openings, you will eventually see some rocks being
forced out the tunnel, and into the suction tube where they are carried up
into the grinder. When you get ready to enter one of the tunnels, you must
wait for the rocks to be forced out, and then enter the tunnel while the
rocks are being sucked up the tube. If you don't wait for the rocks first,
you may be forced out with them and then sucked up and into the grinder
above. If you get caught in the suction, there is no way to escape from
it. When you are in the tunnels, if you do get caught by the rocks being
forced out to the tube, DON'T PANIC. Simply turn around so you're facing
away from the rocks and being pushed forward. As soon as you see the
opening that leads to the suction tube, begin aiming for the gap on the
left or right side of the tube and swim through it as you're being forced
out of the tunnel. You may have to reenter the tunnel again, but at least
you will still be alive.
The four control rooms can be destroyed in any order, and once you enter
the tunnels behind the suction tubes, there are actually signs which will
lead you to the control room. I will list the directions for each control
room separtately, so that it will be easier to lead you to the hidden items
within the tunnels. Even though the signs show you the way to the control
room, they won't lead you to the hidden collectibles inside. As you follow
the directions for each section, if you become lost or miss a turn , it's
pretty easy to find your way. RED signs will lead you to the control room
for the tunnel that you are in. Just keep following the RED signs and turn
in the directions that the signs point you to. GREEN signs lead you back
out to the mining pit. IF you try to exit, make sure to aim for the side
gap between the wall and the suction tube, because the suction will still
be on, even after you destroy the control room. ALL FOUR control rooms
must be destroyed before it will be safe to swim inside the suction tubes.
Inside the tunnels you will find sharks, divers, and mini-subs. In addi-
tion, you will also run into some sea snakes (or eels , I'm not exactly
sure which) that live within the walls of some of the tunnels. If they
strike you, you will become stuned and momemtarily loose control. Try to
avoid them if you see their yellow-green heads sticking out of the walls.
The divers offer nothing new as far as their attacks, but the mini-subs
do now have missiles. Avoid attacking the subs from the front, and as
a rule-of-thumb, destroy all mini-subs that you encounter. (They still
drain your "Hunger", just like the Seaseekers do.)
In case you get forced out of the tunnels, I will include a shorthand
"SPEED RUN" direction list for each control room level, so you don't have
to re-read through the full level walkthrough text. With the shorthand
walkthrough, if you avoid all enemies except those that are absoulutely
necessary, you could complete this whole area very quickly. Find the
SPEED RUN directions near the end of this section walkthrough.
CONTROL ROOM #1:
After waiting for the rocks to be ejected from the tunnel, enter Cave
Entrance 1, located at the bottom of the North suction tube. Swim North
as quickly as you can and turn to your left (West) when you get to the
intersection. Follow the tunnel, slowly forward and eliminate any mini-
subs, or divers that get in your way. If you see any green heads sticking
out of the walls avoid them. If you get bit, by one of these creatures,
your control and vision will be distorted for a few seconds. Carefully
watch both walls as you follow this walkthrough, so that you don't acci-
dentally miss an intersection. Some intersections are dark or may not have
a brightly lit green or red sign that make them stand out. So, slowly
follow the wall and go past the first right-turn tunnel that you see. Keep
following the tunnel and you will pass another intersection that has a
right turn on one side, and a red "Control Room 1" sign on the left.
Continue along the tunnel, and look for the next right hand turn. Once you
get to the turn, go right and follow the tunnel to find License Plate 38/45
in front of a mining drill. Exit this corner and follow the tunnel back to
the intersection, and turn left. You should be facing roughly a Southwest
direction, and heading back down the long tunnel you just came through.
Head back along this tunnel, but take the very next Left turn that you come
to. When you reach this intersection, you will see a red "Control Room 1"
sign on the right side wall, where you want to turn left. Swim forward in
this direction (Southeast) and turn right (Southwest) at the next inter-
section. A little further ahead you should come to another left turn, and
at the end of that path you will arrive at Control Room 1. In each control
room, there are normally 1 or 2 divers, and a mini-sub. Control Room areas
will also run your Hunger meter down faster also. You will see a tank
that looks like it has a glass window on it, and another solid tank that
has a sign that reads "DANGER Explosive Material," on it's side. Look be-
hind the tank to the Northeast and take Tin Can 1/4 off the floor. You
will NEED to Charge Attack the solid tank until it explodes, but you can
break the glass on the other tank, or the square shaped section next to the
solid tank first, if you want the extra points. With Control Room 1 now de-
stroyed, you have cleared 1 checkpoint. Leave the control room from the
way that you came in and follow the tunnel to the intersection. Turn to the
left (Southwest), swim foward to the next intersection and turn left
(Southeast), again. Travel through this tunnel until you get to the second
right turn, but don't turn yet. This right turn, will take you out to the
entrance that you used to enter the tunnels. You need to be aware that if
the rocks are forced out when you swim out the entrance tunnel, you could
be forced into the suction tube and to your death. You can either stay at
this intersection, until you see the rocks forced out down the tunnel, or
you can just swim for it. If you wait for the rocks, after the gray
"cloud" follows the rocks wait about 5 seconds before proceeding. This way
you're not caught by the suction that's drawing the rocks out. The only
thing you need to do to survive, is be ready to aim for the right or left
side gap as soon as you get to the suction tube, and you will be able to
get out safely, whether the rocks come out behind you or not. If at any
time you get lost in the tunnels, look for the green "Cave Entrance" signs
and follow them to the exit, then just reenter the tunnel if necessary.
CONTROL ROOM #2:
To get to the second control room, you need to enter the tunnels through
Cave Entrance 2. This is found near the center of the Southeastern suc-
tion tube. Go through Cave Entrance 2 into the mining tunnels. Head for-
ward (Southeast) until you come to a "T" shaped intersection, and then
turn to the right (Southwest). Proceed to the next intersection and turn
to the right once more. Head Northwest to the end of this tunnel to find
a large dark room filled with sharks and other enemies, and License Plate
39/40 near the wall at the East end of the room. Now turn Southeast and
exit the room, then continue forward to the next intersection. Turn left
or Northeast and continue in this direction until you run into the wall of
another "T" intersection. Turn right at this intersection, follow the
tunnel as it curves and turn right, again at the next intersection. At the
end of this tunnel make another right and follow the tunnel into Control
Room 2. Collect Tin Can 2/4 behind the tank to the Southwest, with the
glass window. Now destroy the solid tank to complete another checkpoint as
Control Room 2 is shut down. From Control Room 2 head out through the
tunnel and turn left (Northwest) when you get to the intersection. As you
follow this tunnel you will come to a "T" intersection where you should
turn left. This new section will curve toward the Northwest and you are
looking for the next Left turn you can make. Finally, turn right at the
next opening and exit Cave Entrance 2 at the end.
CONTROL ROOM #3:
Go to the Southwest suction tube, and prepare to enter Cave Entrance 3,
which is located near the middle of the the suction tube. This particular
tube has two cave entrances, one near the bottom, and one near the middle.
Make sure you are at the corrrect entrance, and as always, wait for the
rocks to be ejected before you try to enter the tunnel. Swim through the
tunnel heading in a Northwest direction until you come to a four way inter-
section. You will see an object glowing on the floor, in the exact center
of the intersection, ignore that object for now. Instead, turn left
(Southwest) and keep following this tunnel and you will come to a an inter-
section that has a right hand turn and a path that continues forward. Turn
right to find License Plate 40/45 near another mining drill. Now, reverse
course by leaving this area, and turning left at the intersection. Con-
tinue all the way back to the four way intersection and now you can pick up
the Megalodon Tooth (3,000 points) that is on the floor in the center of
the intersection. Enter the tunnel to the right (Southeast) and swim
toward the exit, but turn right at the next available right turn intersec-
tion. As you enter this new tunnel, look for the round opening in the
floor of the cave. Pass over the hole, and follow the tunnel until you
come to a "T" shaped intersection in the distance. Turn right, and this
tunnel will lead you directly into Control Room 3, where you can pick up
Tin Can 3/4 on the floor in between the glass fronted tank to the Southwest
and a pile of platforms to the right of the tank. As before, eliminate any
enemies in the control room and then destroy the solid tank. With Control
Room 3 destroyed, and your next checkpoint cleared, head Southeast to the
next intersection and turn left (Northeast). Swim through this tunnel
until you come to the hole in the floor, this hole will lead you to the
Control Room 4 tunnels, and out of this level of tunnels. So, carefully
swim down through the floor.
CONTROL ROOM #4.
With the shortcut from tunnel 3, getting to Control Room 4 and finishing
this level will be easy. All hidden items except for the last Tin Can in
this Story Mission have been found, and that Tin Can is in Control Room 4.
From where you entered this tunnel through the hole in the top of the cave,
head to the Northeast. Turn left at the intersection, and continue along
the tunnel to the 4 way intersection ahead. Turn right and proceed to
Control Room 4 at the end. Tin Can 4/4 is on floor in this room toward the
East. Destroy your enemies, and eliminate the last solid tank.
A short cut scene shows the grinder shutting down, and the grinder "roller"
part stops and lifts up revealing an opening. Now, you are told to "Find
your way through the output tunnels." This is a lot simpler than it
sounds. Exit the control room and turn left at the 4 way intersection.
Just swim to the end of the tunnel, and now that it's safe to do so,
actually enter the suction tube that you've been so careful to avoid. Swim
to the top of the tube and into the center of the grinder through the newly
available opening.
SPEED RUN: This section includes directions through the mining tunnels, and
to all hidden items and Control rooms located within. Use this as a quick
reference to the full detailed walkthrough of each Control Room area. The
intersection "count" is a running count of each intersection from the be-
ginning of that particular section of the Speed Run. So for example,
"2nd intersection" is the next intersection you will run into since step
1, it does not mean go two intersections from the last step.
CONTROL ROOM #1:
To get License Plate 38/45
1. Enter tunnel through Northern suction tube. (Cave Entrance 1)
2. 1st intersection turn left.
3. 2nd intersection continue forward.
4. 3rd intersection continue forward.
5. 4th intersection continue forward.
6. 5th intersection continue forward.
7. 6th intersection turn right to collect License Plate 38/45 in front of
mining drill.
From License Plate room to Control Room 1
1. Exit room and follow tunnel Northwest.
2. 1st intersection turn left.
3. 2nd intersection continue forward.
4. 3rd intersection turn left.
5. 4th intersection turn right.
6. 5th intersection turn left and follow tunel to Control Room 1.
Collect Tin Can 1/4 from behind the Northeast tank.
From Control Room 1 to Exit.
1. Exit Control Room 1 to the Northwest.
2. 1st intersection turn left.
3. 2nd intersection turn left.
4. 3rd intersection continue forward.
5. 4th intersection turn right and follow tunnel to the exit.
CONTROL ROOM #2:
To get License Plate 39/40
1. Enter tunnels through Cave Entrance 2 found at the Southeast tube.
2. 1st intersection continue forward.
2. 2nd intersection turn right.
3. 3rd intersection turn right and follow tunnel to room with License Plate
39/40 near the East wall.
From License Plate to Control Room 2
1. Exit room and head Southeast.
2. 1st intersection turn left.
3. 2nd intersection continue forward.
4. 3rd intersection turn right.
5. 3rd intersection turn right.
6. 4th intersection turn right and continue to Control Room 2. Collect
Tin Can 2/4 from behind Southwest glass fronted tank.
From Control Room 2 to Exit.
1. Leave Control Room 2 through the tunnel.
2. 1st intersection turn left.
3. 2nd intersection turn left.
4. 3rd intersection turn left.
5. 4th intersection turn right.
6. 5th intersection continue forward to Cave Entrance 2 to exit tunnels.
CONTROL ROOM #3:
To Get License Plate 40/45.
1. Enter Cave Entrance 3, from the middle tunnel in the Southwest suction
tube.
2. 1st intersection continue forward.
3. 2nd intersection (with glowin object on floor) turn left.
4. 3rd intersection turn right, and collect License Plate 40/45 at the end
in front of a mining drill.
To get Megalodon Tooth.
1. Leave area where you found license plate.
2. 1st intersection turn left.
3. Pick up the Megaladon Tooth from floor, in center of the next inter-
section that you come to.
From Megalodon Tooth to Control Room 3.
1. From 4 way intersection where you found tooth, turn to Southeast tunnel.
2. 1st intersection turn right.
3. Pass over hole in floor and continue forward.
4. 2nd intersection turn right and follow tunnel to it's ending at Control
Room 3. Collect Tin Can 3/4 from behind glass fronted tank on the
Southwest.
From Control Room 3 to Control Room 4 tunnels.
1. Exit Control Room 3 from where you entered and continue to next inter-
section.
2. 1st intersection turn left.
3. Continue through tunnel and enter hole in floor to get to level 4
tunnel area.
If you wanted to just exit the tunnel, just go past the hole in step 3
above, and then turn right at the next intersection. This tunnel leads
to Cave Entrance 3.
CONTROL ROOM #4:
From Tunnel 3 shortcut to Control Room 4.
1. From the tunnel you entered through the hole in the ceiling, turn
Northeast.
2. 1st intersection turn left.
3. 2nd intersection turn right and follow tunnel to Control Room 4 at the
end. Collect Tin Can 4/4 on floor to East in front of tanks.
If you entered this area through Cave Entrance 4 located at the bottom of
the Southwest suction tube:
1. From Cave Entrance 4, head Northwest.
2. 1st intersection proceed forward.
3. 2nd intersection turn right and follow tunnel to Control Room 4 at the
end. Collect Tin Can 4/4.
From Control Room 4 to end of level.
1. Exit Control Room 4 to the Southwest.
2. 1st intersection turn left.
3. 2nd intersection continue forward to Cave Entrance 4.
4. Enter suction tube and swim into grinder opening at the top.
You will be offered a chance to save your game, and then immediately Story
Mission 9 will begin. Unlike most levels, you will encounter a "Boss
Fight" at the beginning of the level. So after you save, be prepared to
begin the next to last Story Mission.
Level Summary: You should now have: 40/45 License Plates, 4/4 Tin Cans
from this stage (unlocks 5th of 6 movie clips), and a
Megalodon Tooth (3,000 points.)
Open Ocean Notes: Side Challenge 30: DEEP CHASE is now available upon re-
return from Open Ocean. On the Amity Map this location
is labeled "ENVIRONPLUS Mining Site", and can be found in
the Northern area of Open Ocean: West. All unfound items
are in their original Story Mission locations.
Game Completion: All Items Found and Level completed you'll earn: 5.6 %
With Side Challenge 30 completed you'll earn: 6.6 %
Total Game Completion: 51.6 %
M09 Stage 9: The Facility
With the four control rooms destroyed, the grinder has ceased its operation
which allows you to slip inside the "Facility". Unfortunately, something
else has taken up residency here first, and you'll have to teach it some
maners.
As you swim into the massive facility, a Colossal Squid drops down behind
you, and you encounter one of the more difficult bosses in the game, that
is assuming you don't know how to defeat him.
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