Jak And Daxter: The Precursor Legacy - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Jak And Daxter: The Precursor Legacy - Strategy Guide (Page 03).
N.ii Spider Cave - Orb Locations
--------------------------------
Total: 200
46 Orbs: In the columned cavern (including those dropped by Centipede Lurkers)
2 Orbs: In the lower tunnel from the columned cavern
6 Orbs: In the metal
boxes in the lower tunnel from the columned cavern
16 Orbs: In the spider
tunnel
3 Orbs: At the bottom of the Lurker Mine structure
50 Orbs: On the
first wooden platform level of the Lurker Mine structure
12 Orbs: In the lower
corner of the Lurker Mine structure
4 Orbs: On the second wooden platform
level of the Lurker Mine structure
29 Orbs: On the third & fourth wooden
platform levels of the Lurker Mine structure
18 Orbs: On the poles above the
Blue Eco Launcher near the Lurker Mine structure
3 Orbs: In the upper tunnel
from the columned cavern
6 Orbs: In the metal boxes by the upper Dark Eco
pool
5 Orbs: In the dark cave
N.iii Spider Cave - Scout Fly Locations
---------------------------------------
1- Near the Yellow Eco Vent by the
entrance
2- Across bridge from main structure in the columned cavern
3- On
the Lurker Mine structure near the bottom
4- On the Lurker Mine structure near
the top
5- Near the Yellow Eco Vent by the top of the main structure in the
columned cavern
6- Across the Dark Eco pool in the cave by the top of the
columned cavern
7- In the dark cave
N.iv Spider Cave - Dark Eco Crystal
Locations
---------------------------------------------
1- The top of the
main columned cavern
2- Near the Dark Eco pool in the tunnel between the
columned cavern and the Lurker Mine cavern.
3- Near the Dark Eco pool in the
cave near the Yellow Eco vent at the top of the columned cavern.
4- In the
bottom of the water pool in the dark cave area.
5- In the bottom of the water
pool across the platformless Dark Eco pool from Crystal 3. Use the roll jump to
get across as the double-jump w/ spin won't make it. {Thanks to RyanB for the
info}
N.v Spider Cave - Level Structure
---------------------------------
- To Be Completed -
N.vi Spider Cave - FAQs
-----------------------
Q. Where
is the last Dark Eco Crystal in the Spider Cave?
A. I have found all five Dark
Eco Crystals (this information is the same as section 6.N.iv):
1- The top of
the main columned cavern
2- Near the Dark Eco pool in the tunnel between the
columned cavern and the Lurker Mine cavern.
3- Near the Dark Eco pool in the
cave near the Yellow Eco vent at the top of the columned cavern.
4- In the
bottom of the water pool in the dark cave area.
5- In the bottom of the water
pool across the platformless Dark Eco pool from Crystal 3. Use the roll jump to
get across as the double-jump w/ spin won't make it. {Thanks to RyanB for the
info}
Q. Where is the Dark Cave in Spider Cave?
A. Near the top Yellow Eco
Vent in the main columned cavern area of Spider Cave is a smaller cavern
containing: a large Dark Eco pool with 4 floating platforms in it, a raised
ledge with Dark Eco crystal 3, and two ledges on the other side (one of the
floating platforms moves in between them). The right ledge leads to Dark Eco
crystal 5 (in the water across the Dark Eco pool). The left ledge leads to the
Dark Cave area (which contains Dark Eco crystal 4, a power cell, and Scout Fly
7).
O. Lava Tube
============
Power Cells: 2
Orbs: 50
O.i. Lava Tube - Power
Cells
----------------------------
"Reach The End Of The Lava Tube" - Fly the
Zoomer through the Lava Tube area to reach the end near Gol & Maia's Citadel
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
O.ii Lava
Tube - Orb Locations
------------------------------
Total: 50
7 Orbs: On the
first bridge
5 Orbs: On the right embankment after the bridge
4 Orbs: On the
left embankment after the bridge
21 Orbs: In metal boxes and in the open on
the right side of the path of the second bridge
13 Orbs: On the path between
the second bridge and the Precursor door-lock room
O.iii Lava Tube - Scout
Fly Locations
-------------------------------------
1- Shortly after the
first bridge
2- In the middle of the second bridge
3- On the left path after
the Precursor door
4- In the upper Mine & Dark Eco conveyer area
5- In the
upper Mine & Dark Eco conveyer area
6- In the lower Mine & Dark Eco conveyer
area
7- In the lower Mine & Dark Eco conveyer area
O.iv Lava Tube - Level
Structure
--------------------------------
- To Be Completed -
O.v Lava
Tube - FAQs
--------------------
- None -
P. Gol And Maia's
Citadel
=========================
Power Cells: 5
Orbs: 200
P.i. Gol And Maia's
Citadel - Power Cells
----------------------------
"Free The Blue Sage" -
From the entrance, cross the spinning platform and head left. Continue to the
wooden platform at the base of the Precursor Robot's cage and follow it around
to the path off to the left that continues as a color tile walkway. Cross this
and through the door is a set of two moving platforms leading to a rotating
block. Use the next to moving platforms to reach the next rotating block with
the fire vent over it. Drop down to the wooden platform and jump to the
donut-shaped spinning platform. Use the last moving platform to reach the Blue
Eco Vent. Get the Blue Eco and this will cause a stairway of floating platforms
to rise. Quickly cross here and get through the floating tiles that move around
under more fire vents. These lead to the door by the shield generator for the
Blue Sage's cage. Breaking the shield generator will cause the power cell to
pop out.
"Free The Red Sage" - From the entrance, cross the spinning platform
and head right. Cross the color tile walkway and cross the wooden walkway to
the partial spinning platforms. Climb and cross these to find another color
tile walkway. Cross this and fight through the lurker-infested hallway then
smash the three generators in the room at the end to open the door. Cross more
partial spinning platforms to reach the shield generator for the Red Sage's
cage. Breaking the shield generator will cause the power cell to pop out.
"Free The Yellow Sage" - From the entrance, cross the spinning platform and
head left. Cross the Pacman-shaped spinning platform to the two partial
spinning platforms. These lead to a small hallway. Through the door at the end
of the hallway is a Blue Eco Vent and a series of Blue Eco Launchers. Guide
Jak's descent from each launcher's boost so he will land on the next launcher
safely, gathering Blue Eco pieces if needed along the way. After the launchers
is the door that leads to the shield generator for the Yellow Sage's cage.
Breaking the shield generator will cause the power cell to pop out.
"Free The
Green Sage" - Once the other three Sages are freed, a set of floating platforms
will appear leading up to a ladder of partial spinning platforms. From the
wooden platform at the top, jump across the platforms that rotate on arms above
the Precursor Robot's cage to reach the wooden platform at the top of the inner
portion of the Citadel. At the end of the wooden platform is the shield
generator for the Green Sage's cage. Breaking the shield generator will cause
the power cell to pop out.
"Free 7 Scout Flies" - Appears after the 7th Scout
Fly is located.
P.ii Gol And Maia's Citadel - Orb Locations
------------------------------
Total: 200
3 Orbs: Floating over the color
tile walkway to the right of the spinning platform near the entrance door
5
Orbs: Floating over the color tile walkway at the end of the partial spinning
platforms to the right of the entrance
37 Orbs: In the metal boxes in the
lurker-infested hallway
3 Orbs: Floating over the one-way color tile walkway
below the Red Sage's cage
5 Orbs: Floating over the color tile walkway leading
to x from the wooden walkway around the base of the Precursor Robot's cage
9
Orbs: Floating over the platforms that rise near the Blue Eco Vent
30 Orbs: In
the Blue Eco Device past the floating tiles under the fire vents
30 Orbs: In
the Blue Eco Device near the Blue Eco Vent on the path to the Yellow Sage
28
Orbs: Above and around the Blue Eco Launchers on the path to the Yellow Sage
30 Orbs: In the Blue Eco Device at the end of the Blue Eco Launchers on the
path to the Yellow Sage
20 Orbs: On the wooden platform around the top of the
inner portion of the Citadel near the shield generator for the Green Sage's
cage.
P.iii Gol And Maia's Citadel - Scout Fly Locations
-------------------------------------
1- Next to the entrance door
2- Across
the color tile walkway and 2/4 spinning platform to the right of the entrance
3- Across the partial spinning platforms from Scout Fly #2
4- Between the
rising Blue Eco platforms and the floating tiles under the fire vents
5- Next
to the Blue Eco Device near the Blue Eco Vent off the small hallway on the path
to the Yellow Sage.
6- Across the partial spinning platforms from the Yellow
Sage's cage
7- On the wooden platform around the top of the inner portion of
the Citadel near the shield generator for the Green Sage's cage.
P.iv Gol And
Maia's Citadel - Level Structure
---------------------------------------------
- To Be Completed -
P.v Gol
and Maia's Citadel - FAQs
---------------------------------
Q. How do I cross
the color tile walkways in Gol & Maia's Citadel?
A. Use the double-jump & spin
to cross these. If you notice while you're crossing, whatever color tile you
land on as you jump across will disappear. Each walkway consists of up to 5
colors: red, blue, yellow, green, and brown (uncolored). This means that it is
possible to cross each section successfully in 5 jumps or less. Using the
double-jump with a spin will maximize the distance you can jump each time. The
rolling jump will not help at all on these sections since you need more time
and room to start the jump than you get on each tile.
Q. The Large Precursor
Door
===========================
This is a boss fight but will not give a
Power Cell once it is defeated. See the "Bosses" section below.
Once the
credits finish rolling, you'll have your attention brought to the large
Precursor Door at the top of the Citadel. Here's what happens:
- Less than 100
Power Cells: Keira tells you that you need at least 100 Power Cells to open
the door and then gameplay control is returned.
- Return with 100 or 101 Power
Cells: All the Power Cells will jump into spots on the door and it will open.
Inside is something surrounded by a bright white light, but whatever it is
isn't shown. Keira will say it's beautiful and the credits will roll
again.
=========
7. Bosses
=========
A. Dark Eco Plant
=================
This
one is relatively simple. While the Dark Eco Plant's head is down, stay out of
the area near him (try to stay out of the circle on the floor). While dodging
the plant, kill the Hedgehog Lurkers that come at you. When the Dark Eco Plant
raises its head and sprouts the two stair-step leaves, climb up and hit its
head. Repeat this until he's dead.
B. Klaww
========
This one's a bit harder
since the lava is instantly fatal. Klaww will send a number of boulders at you.
Jump between the three platforms on the lava until the last boulder cracks to
reveal a piece of Blue Eco. Grab the Blue Eco, which will build a bridge across
where Klaww was to two pieces of Yellow Eco. Grab the Yellow Eco and fire
Yellow Eco bursts at Klaww until he forms a glowing bounder over his head and
it falls. The boulder will strike Klaww's head and bounce over to & roll along
the bridge, breaking it as it goes. At this point you will be back to the first
three platforms. Repeat this until Klaww gets hit for the third time (there's
pieces missing from the bridge the second and third time it forms).
C. Gol &
Maia's Precursor Robot
===============================
Once the four sages are
free, enter the Precursor door by the Samos's shield generator (you'll be right
next to it by the time you're able to free Samos). This will take you up
outside the Citadel tower which is next to a nearby Precursor Silo. Take the
Blue Eco Platform to the silo and gather the Yellow Eco. Fire Yellow Eco bursts
at the robot while jumping; the bursts will target the blue laser Gol and Maia
are using to open the silo. Once the laser is destroyed, they will send out a
Mine Drone. Use the reactivated Blue Eco Vent and Blue Eco Launcher to safely
get out of the Drone's range when it blows up. On landing, the silo doors are
open slightly and the Robot will fire green bursts into the Dark Eco inside.
Grab the Yellow Eco to shoot at the Dark Eco Monsters that jump out. After
they're gone, another Mine Drone will come out and the Blue Eco Vent will be on
again; just launch to safety and land again. The doors will open a little more
and the robot will fire out about 5 or 6 Red Eco Mines. When they explode, they
send out shockwaves that you'll have to jump over. Grab the Yellow Eco and fire
at the robot some more. When the next Mine Drone comes out, launch to safety
and land. This time the robot will fire large yellow bursts, so you just have
to dodge them and return fire. After the Yellow Eco Cannon explodes, the four
towers around the silo will light up with each of the Eco colors and generate a
White Eco cloud. Dodge the robot's fire and simply grab a small White Eco cloud
when one falls and hit Spinkick. Sit back and enjoy the ending cinema and the
credits. (Be sure to watch all the credits, there is a second cinema about the
large Precursor door on the top of the Citadel afterward).
=============
8.
Mini-Games
=============
Mini-Games will always give you a "Do You Want To
Play" prompt. Though you may play them as many times as you want until you win,
once you win you can't start them again.
A. 'Catch 200 Pounds Of
Fish'
=============================
Location: Forbidden Jungle
Referee:
Fisherman
Description: You will control the net that Jak is holding off the
bridge over the river between the two waterfalls. You need to catch 200 pounds
of fish by catching the 1 pound fish and 5 pound fish.
Game Over: If you catch
one poisonous eel or miss 20 pounds of fish.
B. 'Protect Farthy's
Snacks'
============================
Location: Boggy Swamp
Referee: Boggy
Billy
Description: Using the first-person view, shoot Yellow Eco bursts at the
Rat Lurkers as they approach the snacks so the Boggy Billy's hog Farthy can
return.
Game Over: If a Rat Lurker reaches and steals a snack.
=======
9. FAQs
=======
Here are some questions about the game:
Q. How many lives do I
get?
A. In the game, there are unlimited lives. You start out at the nearest
starting point to where you last died. Since I'm not mapping the game, there's
no point in finding all of the starting points for each location.
Q. How do I
save?
A. The game saves automatically whenever you: get a Power Cell, when you
capture the Sculptor's Muse, and when you defeat Gol & Maia's Precursor Robot.
You can also manually save from the Options menu.
Q. Are there any Gameshark
codes for this game?
A. For Gameshark codes, please check the official
Gameshark site ( ); although as of 1-3-02 there are no
codes for this game listed there. IMHO, the only code that would seriously be
of any use would be a code that resets the Precursor Basin Race record to 45.00
seconds for those players who were unfortunate enough to stumble onto the 00.01
second record bug. As a record holder at the Twin Galaxies official scoreboard
( ), I do not use these devices during normal
gameplay on any of the systems I use nor do I endorse modifying
games.
===================
10. Glitches & Bugs
===================
Here are
some glitches and bugs I've noticed and heard of (anything with a - was
reported to me, anything with a + I have encountered myself, and anything with
a * was reported to me and verified):
A. Precursor Basin Race
Bug
===========================
Several people have encountered a bug that will
set the starting record for the race at 00.01 seconds instead of 45.00 seconds.
NOTE: While the record reads 00.01, you will NOT get the power cell if you
finish the race in less than 45 seconds.
- Some have been able to leave and
work on other objectives then later return to have the record reset to normal.
- Some have left the area and returned to have the record still at 00.01.
- I
have read on the Jak & Daxter message board at the official Jak & Daxter site
that SCEA claims this to be the result of "a random series of actions" and is
unrecoverable.
- Some people who have encountered this bug have been able to
start over ant NOT encounter it their second time around.
- This bug does not
happen all the time to everyone.. I have NOT encountered this bug myself.
B.
Other Minor Glitches
=======================
+ On Misty Island, punching the
Skeleton Lurker by the Scout Fly above the ribcage tunnel will sometimes push
him INTO the solid platform and lose the Green Eco pieces he'd drop.
+
Shifting directions frequently will often leave the camera in awkward viewing
angles. Using the right analog stick to relocate the camera generally helps
correct this.
+ Sometimes reloading from a manual save in Gol & Maia's Citadel
will place you next to the door by the shield generator for the Green Sage's
cage.
- When the glitch that causes Jak to start by the Green Sage in Gol &
Maia's Citadel occurs and the Green Sage is rescued first, the game may freeze
when other Sages are rescued. {Thanks to PODarkTerrain for this one}
+ At the
bottom of the small backbone bridge on Misty Island is a small invisible ramp
that leads from the bottom vertebra to the ground
+ There are collision
detection glitches in practically every area, most notable are:
+ The
bottom of the backbone bridge extends farther onto the platform than the
backbone graphics do.
+ The ramp chains on the Lurker Ship's cargo bay make
a "wall" rather than a "window"
* The cliff that borders the gap at the
beginning of Snowy Mountain will let Jak slide across instead of falling
{Thanks to Christopher Beer and David Baranski for this one}
* The Green Eco
collector tethers have more mass than they appear; in many cases, diving into
one will cause a slight pause before sliding down its length.
* There is an
outcropping from the wall across the entryway from the first light crystal in
the Dark Cave on the Spider Cave level. Jumping off the ledge onto this
outcropping while the light crystal is off gives the appearance that Jak is
suspended in mid-air. {Thanks to BoneCollector11 for this
one}
==========================
11. Conclusion & Copyright
==========================
If you have anything to
add or correct (typos, suggestions, etc.) send me an email:
wntermute@home.com
Special thanks to:
- RyanB from the GameFAQs forum for
help on the "Destroy The Dark Eco Crystals" Power Cell and confirmation of how
to get the seventh Power Cell in Volcanic Crater. Thanks also go out to those
who sent the same info afterward.
- The users at the GameFAQs forum and the
official SCEA Jak & Daxter message board that helped with the details of the
FAQ: the Precursor Basin Race Bug.
- The users at the GameFAQs form that
pointed out the error in Eco Types.
- Everyone who emailed about Jak & Daxter
help, suggestions and corrections for the FAQ, and for the additional
glitches.
This document is copyright (c)2001, 2002 John Gall aka 'Wntermute',
although this information is simply gathered by observation from playing the
game. This document is to be kept in its entirety when displayed or posted. You
may use the information in this document however you want, but do not claim it
verbatim as your own.
The following sites are sent the most up-to-date
version:
- A2Z Cheats ( ) {Demo & Full}
- Cheat Code
Central ( ) {Full}
- CheatCodes ( ) {Demo & Full}
- Cheat Planet ( ) {Full}
- Game Dungeon Zero ( ) {Full}
- GameFAQs ( )
{Demo & Full}
- Hype.se ( ) {Full}
- Neoseeker ( ) {Demo & Full}
- PS2 Domain ( ) {Full}
- PSX Codez ( )
{Demo & Full}
If you run a PS2 gaming site and wish to post this FAQ, please
notify me so that I can get the most up-to-date version to you on a timely
basis.
> > Do NOT send this to Gamespot.com; I have demanded that they take it
down. < <
> > Do NOT send this to 911cheats.com; I have sent them several
updates which they have ignored. < <
In memory of Thomas "JediMasterThomas"
Perry (1976-2001); May The Force Be With Him.
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