Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter J » Jak And Daxter: The Precursor Legacy - Strategy Guide (Page 02)

Jak And Daxter: The Precursor Legacy - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Jak And Daxter: The Precursor Legacy - Strategy Guide (Page 02).

 F.iii
Fire Canyon - Scout Fly Locations
 ---------------------------------------
 1-
Between the first and second blue balloons
 2- Shortly after the first bridge,
near the 2 Ape Lurkers
 3- Between the pair of blue balloons by a jump and a
Blue Eco Vent
 4- On the second bridge
 5- Just after the second bridge
 6- On
the right just after the fourth bridge
 7- At the beginning of the last
bridge

 F.iv Fire Canyon - Level Structure

----------------------------------
  - To Be Completed -

 F.v Fire Canyon -
FAQs
 ----------------------
  - None -


G. Rock Village
===============
Power
Cells: 6
Orbs: 50
 G.i Rock Village - Power Cells

------------------------------
 "Bring 90 Orbs To The Gambler" - Collect 90
Orbs and talk to the Gambler.
 "Bring 90 Orbs To The Geologist" - Collect 90
Orbs and talk to the Geologist.
 "Bring 90 Orbs To The Warrior" - Collect 90
Orbs and talk to the Warrior.
 "Bring 120 Orbs To The Oracle' - Collect 120
Orbs and talk to the Oracle.
 "Bring 120 Orbs To The Oracle" - Collect 120 Orbs
and talk to the Oracle.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly
is located.

 G.ii Rock Village - Orb Locations

---------------------------------
 Total: 50
 7 Orbs: On the rock ledges past
the waterfall between the Blue Sage's hut and the rest of Rock Village
 3 Orbs:
Between the Oracle and the Geologist
 3 Orbs: Behind the boulder next to the
Geologist
 20 Orbs: In the Blue Eco Device between the Geologist and the
Oracle
 6 Orbs: Over the pontoon bridge between the Village deck and the Lost
Precursor City
 4 Orbs: On the rock formation next to the coral reef where the
Precursor City Chamber surfaces
 7 Orbs: Over the pontoon bridge between the
floating ramadas 


 G.iii Rock Village - Scout Fly Locations

----------------------------------------
 1- Behind the Blue Sage's hut
 2- In
a niche by the rock platforms at the water's edge near the waterfall
 3- Behind
the boulder between the Geologist and the Gambler
 4- Behind the boulder next
to the Geologist
 5- On the deck outside the hall near the Warrior
 6- On the
floating ramada near the Gambler
 7- At the entrance to Boggy Swamp

 G.iv Rock
Village - Level Structure
 -----------------------------------
  - To Be
Completed -

 G.v Rock Village - FAQs
 -----------------------
Q. How do I open
the Blue Eco Device in Rock Village?
A. Generally, Blue Eco pieces you have
already collected and have respawned will be automatically drawn to Jak while
he is channeling Blue Eco. What you need to do is grab both pieces of Blue Eco
and let them run out. Then, grab the piece behind the Geologist and run toward
the second piece. When you see the second piece start moving (it will usually
make a spiral course toward Jak.. you'll see it flash sideways in your view
when it moves), turn toward the Blue Eco Device; don't wait until you actually
get the second piece. Make a run for the Blue Eco Device and use 1 or 2 rolling
jumps if necessary; more than 2 will waste time while Jak recovers from each to
be of any use.


H. Lost Precursor City
======================
Power Cells:
8
Orbs: 200
 H.i Lost Precursor City - Power Cells

-------------------------------------
 "Raise The Chamber" - In the City
Chamber room at the bottom of the first slide, use the Blue Eco to charge all 6
spheres. This will open the door to the Chamber. Hit the switch in the Chamber
to raise it to the surface between the entrance and the rock formation. The
Power Cell will be on the top of the Chamber
 "Follow The Colored Pipes" - In
the second large room, there are three glass cylinders connected to colored
pipes. Hit the switch for the red pipe then climb the stairway of retracting
platforms to the open end of the pipe.
 "Reach The Bottom Of The City" - At the
bottom of the second slide is the Bottom Of The City. This power cell is over a
switch in the Bottom Of The City / Slide Tube room.
 "Quickly Cross The
Dangerous Pool" - This room is across a hallway from the spinning Lurker room
near the Center of The Complex, at the top of the first slide. Hit the switch
and cross the timed platform stairway to the power cell.
 "Match The Platform
Colors" - This room is across a hallway from the spinning Lurker room near the
Center Of The Complex. Light up all of the metal platforms. Once a platform is
lit, jumping on it again will turn it off.
 'Climb The Slide Tube" - The
platform where the "Reach The Bottom Of The City" Power Cell was on makes Dark
Eco fill the vertical tube in that area. Use the Blue Eco vents to activate the
Blue Eco Launchers and run up the spiral platform that lines the tube. Riding
the third launcher will get you to a small room with a Power Cell.
 "Reach The
Center Of The Complex" - This power cell is out in the open in the room next to
the second large room
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly
is located.

 H.ii Lost Precursor City - Orb Locations

--------------------------------
 Total: 200
 4 Orbs: In the first hallway
 6
Orbs: Over the heated pipe above the floating platform in the first large room

8 Orbs: On the platform under the Flying Lurker in the first large room
 4
Orbs: Over the heated pipe on the ledge in the first large room
 12 Orbs: Over
the timed platforms activated by the switches at the bottom of the first large
room
 10 Orbs: In the Blue Eco Device in the alcove of the first large room
 3
Orbs: On the ledge by the exit of the first large room
 3 Orbs: In the second
hallway
 3 Orbs: In the small room off the second hallway
 4 Orbs: In the third
hallway
 6 Orbs: On the platform in the middle of the second large room
 9
Orbs: On the bottom ledge in the second large room
 3 Orbs: On the ledge by the
open end of the blue pipe in the second large room
 10 Orbs: In the Blue Eco
Device below the flying Lurker in the second large room
 8 Orbs: In the Center
Of The Complex
 9 Orbs: In the small room next to the Center Of The Complex
with the three spinning Lurkers
 6 Orbs: Over the heated pipe above the
floating platform in the "Match The Platform Colors" room near the Center Of
The Complex
 3 Orbs: In the Dangerous Pool room
 24 Orbs: On the first slide
 6
Orbs: In the City Chamber room
 31 Orbs: On the second slide
 19 Orbs: In the
slide tube between the first and second Blue Eco Launchers
 11 Orbs: In the
slide tube between the second Blue Eco Launcher and the top

 H.iii Lost
Precursor City - Scout Fly Locations
 ---------------------------------------

1- On the platform with the Piggyback Lurkers in the first large room
 2- On
the platform above the Piggyback Lurkers in the small room off the second
hallway
 3- In the green pipe in the second large room
 4- In the blue pipe in
the second large room
 5- On the ledge in the middle of the red pipe's
retracting platform staircase in the second large room
 6- On the platform
below the flying Lurker in the second large room
 7- On the platform across the
two steam covers in the room next to the City Chamber room

 H.iv Lost
Precursor City - Level Structure
 ------------------------------------------
 
- To Be Completed -

 H.v Lost Precursor City - FAQs

------------------------------
  - None -


I. Boggy Swamp
==============
Power
Cells: 8
Orbs: 200
 I.i Boggy Swamp - Power Cells

-----------------------------
 "Ride The Flut Flut" - This power cell is on a
wooden platform near the Flut Flut pad. Use the Flut Flut to jump across the
wooden platforms to reach it.
 "Protect Farthy's Snacks" - See "Mini-Games"
section below
 "Defeat The Lurker Ambush" - Past the Yellow Eco Vent after the
Obstacle Course is a Blue Eco Launcher blocked by a large rock next to 4 Dark
Eco boxes blocking a piece of Blue Eco. Shoot the rock and the Dark Eco boxes
with a Yellow Eco Blast. Use the Blue Eco to power the Launcher (this will be
one the "third pair"), which will send you to the Ambush Area. Fight off the
Ape & Rat Lurkers to get the Power Cell which appears on the Blue Eco Launcher
(the second of the "third pair").
 "Break The Tethers To The Zeppelin" - In the
clearing after the second retracting spike fence. Shoot the rock holding the
tether with a Yellow Eco burst. The power cell is inside the rock.
 "Break The
Tethers To The Zeppelin" - At the end of the Obstacle Course. Shoot the rock
holding the tether with a Yellow Eco burst. The power cell is inside the rock.

"Break The Tethers To The Zeppelin" - In the small area at the fourth pair of
Blue Eco Launchers. Shoot the rock holding the tether with a Yellow Eco burst.
The power cell is inside the rock.
 "Break The Tethers To The Zeppelin" - In
the second tar field past Boggy Billy's hut. Shoot the rock holding the tether
with a Yellow Eco burst. The power cell is inside the rock.
 "Free 7 Scout
Flies" - Appears after the 7th Scout Fly is located.

 I.ii Boggy Swamp - Orb
Locations
 --------------------------------
 Total: 200
 5 Orbs: On the rock
formation in the first clearing
 18 Orbs: In the boxes in the first clearing
 4
Orbs: Near the first Blue Eco Vent
 4 Orbs: Near the swinging pole after the
first retracting spike fence
 6 Orbs: In the clearing after the second
retracting spike fence
 28 Orbs: In the Obstacle Course (the side-view only
area through the cave before the second retracting spike fence)
 10 Orbs: In
metal boxes on the ground by the Yellow Eco Vent after the Obstacle Course
 12
Orbs: In metal boxes in the tar by the Yellow Eco Vent after the Obstacle
Course
 5 Orbs: In the cave by the blocked Blue Eco Launcher
 9 Orbs: On the
Blue Eco Launcher past the Dark Eco boxes (first of the "fourth pair")
 36
Orbs: In metal boxes between the fourth pair of Blue Eco Launchers and the
Yellow Eco Vent past the Flut Flut pad
 20 Orbs: On the wooden platforms near
the Flut Flut pad
 10 Orbs: In metal boxes in the tar past the Yellow Eco Vent
near the Flut Flut pad
 10 Orbs: In metal boxes in the Dark Eco box field past
Boggy Billy's hut
 10 Orbs: In metal boxes in the tar field past Boggy Billy's
hut
 2 Orbs: In the open in the first tar field past Boggy Billy's hut
 5 Orbs:
In the second tar field past Boggy Billy's hut
 6 Orbs: In the cave between the
4th Zeppelin tether and the entrance to the swamp
 

 I.iii Boggy Swamp - Scout
Fly Locations
 ---------------------------------------
 1- On the log after the
first clearing
 2- In the small area at the first pair of Blue Eco Launchers

3- In the small area at the second pair of Blue Eco Launchers
 4- In the area
past the Bat Lurkers near the Yellow Eco Vent after the Obstacle Course
 5- On
a wooden platform near the Flut Flut pad
 6- On a wooden platform near the Flut
Flut pad
 7- In the Dark Eco box field past Boggy Billy's hut

 I.iv Boggy
Swamp - Zeppelin Tether Locations

--------------------------------------------
 1- In the clearing after the
second retracting spike fence
 2- At the end of the Obstacle Course
 3- In the
small area at the fourth pair of Blue Eco Launchers
 4- In the second tar field
past Boggy Billy's hut

 I.v Boggy Swamp - Level Structure

---------------------------------
  - To Be Completed -

 I.vi Boggy Swamp -
FAQs
 -----------------------
Q. Where is the entrance to Boggy Swamp?
A. In
Rock Village, go past the Gambler to the first floating ramada and the pontoon
bridge that the Warrior repairs. You'll arrive at the second floating ramada,
which is right by the Levitator. There is a second pontoon bridge off the
second floating ramada. This leads to a Scout Fly which is right at the
entrance to Boggy Swamp.

Q. How do I get into the tar-filled area near where I
get ambushed in Boggy Swamp?
A. You don't get in there at all. That area is
where the Precursor Artifact (a Precursor Robot arm) the Zeppelin is trying to
retrieve is located. Once all four tethers are broken, you'll get a cutscene
showing the rope on the arm breaking.

Q. How do I get the boat to one of the
two docks in Boggy Swamp?
A. You can't get the Fisherman's boat there at all.
It will only ferry you between Sandover Village and Misty Island. The docks in
Boggy Swamp are just decoration.


J. Precursor Basin
==================
Power
Cells: 8
Orbs: 200
 J.i Precursor Basin - Power Cells

---------------------------------
 "Herd The Moles Into Their Hole" - Use the
Zoomer to chase the 4 Lightning Moles into the hole.
 "Catch The Flying
Lurkers" - Hit the blue Flying Lurkers until one spits out a Power Cell.
 "Beat
The Record Time On The Gorge" - Fly through the obstacle course past the
checkered tape in under 45 seconds. 
 "Get The Power Cell Over The Lake" - Use
the Zoomer to hop across the three tall rock platforms then off the ramp over
the lake.
 "Cure Dark Eco Infected Plants" - Use the Green Eco vent near the
patch of purple plants to fill your Eco meter and run over the purple plants.
Recharge at the vent as necessary until all the purple plants are gone. When
they are all gone, a large plant will sprout in the middle and spit out a Power
Cell.
 "Navigate The Purple Precursor Rings" - Fly through the purple rings as
quickly as you can (there's usually plenty of time, but if you miss one, you
may need to start over). A Power Cell will pop out of the last ring.
 "Navigate
The Blue Precursor Rings" - Fly through the blue rings as quickly as you can;
many will require tricky jumps and one will take you past the Trans-pad (don't
get too close to the Trans-pad or Jak will jump off the Zoomer!). A Power Cell
will pop out of the last ring.
 "Free 7 Scout Flies" - Appears after the 7th
Scout Fly is located.

 J.ii Precursor Basin - Orb Locations

------------------------------------
 Total: 200
 42 Orbs: In metal boxes in
the Lightning Mole area
 25 Orbs: Out in the open in the Lightning Mole area

12 Orbs: In the 2 tunnels between the Lightning Mole area and the Dark Eco
plants area
 30 Orbs: In metal boxes in the Dark Eco plants area 
 13 Orbs: Out
in the open in the Dark Eco plants area
 14 Orbs: Up the ramp to the top of the
donut arch and the connected platform
 13 Orbs: On the second raised platform
(in the open & the metal box)
 16 Orbs: On the ledges in the Dark Eco plant
area
 30 Orbs: In the metal boxes on the three tall rock platforms
 5 Orbs: On
the rock platform ramp leading to the Power Cell over the lake

 J.iii
Precursor Basin - Scout Fly Locations

-------------------------------------------
 1- Near the Lightning Mole hole

2- On the bridge over the entrance to the Precursor Basin
 3- Near the first
purple Precursor Ring
 4- Near the first blue Precursor Ring (on the ledges in
the Dark Eco plant area)
 5- On the donut arch by the Dark Eco infected plants

6- Under the donut arch by the Dark Eco infected plants
 7- On the last
platform across from the three tall rock platforms

 J.iv Precursor Basin -
Level Structure
 --------------------------------------
  - To Be Completed -


J.v Precursor Basin - FAQs
 --------------------------
  - None -



K.
Mountain Pass
================
Power Cells: 4
Orbs: 50
 K.i Mountain Pass -
Power Cells
 -------------------------------
 "Defeat Klaww" - See "Bosses"
section below
 "Reach The End Of The Mountain Pass" - Race the three Gyrocopter
Lurkers to the detonator at the other end of the pass. 
 "Find The Hidden Power
Cell" - Before the cave entrance to the final stretch, there is a Yellow Eco
Vent (which may require activating the Yellow Eco Vent Switch at Snowy
Mountain). Power up with the Yellow Eco and fire bursts along the left wall.
There is an odd-colored boulder that will get blown away, revealing the hidden
Power Cell.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.

 K.ii Mountain Pass - Orb Locations

--------------------------------
 Total: 50
 3 Orbs: On the first ramp
 5 Orbs:
On the first ramp from the re-joining of the first split in the path
 5 Orbs:
On the second ramp from the re-joining of the first split in the path
 3 Orbs:
On the bridge after the second ramp from the re-joining of the first split in
the path
 5 Orbs: In the canyon after the bridge before the big jump
 5 Orbs:
On the ramp for the big jump
 3 Orbs: The first metal box in the cave
 5 Orbs:
Around the left side of the second pit in the cave
 8 Orbs: In the metal boxes
by the line of Blue Eco Vents
 3 Orbs: Over the gorge in the middle of the
cave
 5 Orbs: In the metal box after the gorge

 K.iii Mountain Pass - Scout
Fly Locations
 ---------------------------------------
 1- At the base of the
second ramp
 2- At the re-joining of the first split in the path
 3- After the
second ramp from the re-joining of the first split in the path
 4- After the
big jump
 5- On the left side in the first part of the cave
 6- On the right
side after the Blue Eco Vents in the cave
 7- In the middle of the path after
the gorge

 K.iv Mountain Pass - Level Structure

------------------------------------
  - To Be Completed -

 K.v Mountain Pass
- FAQs
 ------------------------
  - None -


L. Volcanic
Crater
==================
Power Cells: 8
Orbs: 50
 L.i. Volcanic Crater - Power
Cells
 ----------------------------------
 "Bring 90 Orbs To The Miners" -
Collect 90 Orbs and talk to the miners.
 "Bring 90 Orbs To The Miners" -
Collect 90 Orbs and talk to the miners.
 "Bring 90 Orbs To The Miners" -
Collect 90 Orbs and talk to the miners.
 "Bring 90 Orbs To The Miners" -
Collect 90 Orbs and talk to the miners.
 "Bring 120 Orbs To The Oracle" -
Collect 120 Orbs and talk to the Oracle.
 "Bring 120 Orbs To The Oracle" -
Collect 120 Orbs and talk to the Oracle.
 "Find The Hidden Power Cell" - There
is a strongbox with no visible means to open it near the tunnel to Spider Cave.
In Spider Cave, you need to go across the Dark Eco pool with the two spider
webs then climb to the small floating platform area to get to a Yellow Eco vent
(it's just above and left of the entrance as you go in). Use the vent and make
a mad dash back up the tunnel to the box; either a jump shot or a quickly aimed
shot will break the box
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly
is located.

 L.ii Volcanic Crater - Orb Locations

--------------------------------
 Total: 50
 6 Orbs: In the miners' cave
 10
Orbs: On the path between the miners' cave and the Oracle
 15 Orbs: On the
minecart track loop near Lava Tube
 15 Orbs: On the middle minecart track loop

4 Orbs: On the path to Spider Cave

 L.iii Volcanic Crater - Scout Fly
Locations
 ---------------------------------------
 1- Near the Miners.
 2-
Down near the lava.
 3- Near the minecart track.
 4- In the middle of the
minecart track loop near Lava Tube.
 5- In the middle of the minecart track
loop near Spider Cave.
 6- In the middle of the minecart track loop near Spider
Cave.
 7- In a small niche below the entrance to Volcanic Crater.

 L.iv
Volcanic Crater - Level Structure
 --------------------------------------
  -
To Be Completed -

 L.v Volcanic Crater - FAQs
 --------------------------
Q.
What is the seventh Power Cell in the Volcanic Crater?
A. There is a strongbox
with no visible means to open it near the tunnel to Spider Cave. In Spider
Cave, you need to go across the Dark Eco pool with the two spider webs then
climb to the small floating platform area to get to a Yellow Eco vent (it's
just above and left of the entrance as you go in). Use the vent and make a mad
dash back up the tunnel to the box; either a jump shot or a quickly aimed shot
will break the box (you'll have maybe 1-3 seconds before the Eco runs out).
{Thanks to RyanB for the info}


M. Snowy Mountain
=================
Power
Cells: 8
Orbs: 200
 M.i. Snowy Mountain - Power Cells

---------------------------------
 "Find The Yellow Vent Switch" - Jump across
icy ledges and floating platforms while dodging Precursor machines that will
push you off to reach the switch. The entrance to the cave is behind a stand of
trees near the iced waterfall.
 "Stop the Lurker Glacier Troops" - Use Red Eco
to defeat the Glacier Troop Lurkers that use shields and fireballs. There are
three of these Lurkers who operate the glacier battering rams.
 "Deactivate The
Precursor Blockers" - There are 13 Precursor Blockers (barrel-shaped objects
with blue aurora-like shields around them) in this area. Use double-jumps (with
spinning sometimes helps) to jump over the blue Eco Shields around the blockers
to hit the buttons on top. The last blocker will spit out the Power Cell.

"Open The Frozen Crate" - After opening the Yellow Eco vent switch, use the
Yellow Eco vent in the pass-through cave to blast the frozen crate in the
wall.
 "Get Through The Lurker Fort" - Climb onto the structure in the middle
of the Lurker Fort courtyard to get to the platforms around the inside of the
Lurker Fort walls. at the end of the trail is the Power Cell.
 "Open The Lurker
Fort Gate" - Use the Flut Flut to cross the gorge to the button that will lower
the gate. The Flut Flut is across the icy bridge from one of the Glacier Troop
Lurkers
 "Survive The Lurker Infested Cave" - To get to the Lurker infested
cave, go to the icy platform across from icy river by the Lurker Fort and cross
the second bridge. On a ledge at the top of the cave is the Power Cell.
 "Free
7 Scout Flies" - Appears after the 7th Scout Fly is located.

 M.ii Snowy
Mountain - Orb Locations
 -----------------------------------
 Total: 200
 3
Orbs: On the first Precursor Blocker
 5 Orbs: Across the jump from the gondola
to the base of the snowball ramp
 13 Orbs: In the open on the snowball ramp
 5
Orbs: On the Precursor Blockers on the snowball ramp
 6 Orbs: Near the Glacier
Troop at the top of the snowball ramp
 4 Orbs: Down the slope next to the
snowball ramp
 5 Orbs: Across the first icy bridge
 5 Orbs: Below the first icy
bridge
 5 Orbs: On the icy river to the left of the Lurker Fort gate
 7 Orbs:
On the icy platform
 3 Orbs: Near the Red Eco Vent in the Lurker infested cave

3 Orbs: Near the exit of the Lurker infested cave
 5 Orbs: On the icy river to
the right of the Lurker Fort gate
 4 Orbs: Near the Yellow Eco Vent switch
 6
Orbs: On the icy slope with two elevators
 9 Orbs: On the ice roof above the
Yellow Eco Vent switch
 3 Orbs: At the upper end of the pass-through cave
 5
Orbs: Near the Glacier Troop between the Yellow Eco Vent switch roof and the
bridge to the Flut Flut area
 15 Orbs: In the Flut Flut area
 11 Orbs: On the
structure in the middle of the Lurker Fort and the bridge to the first corner
structure
 7 Orbs: On the path around the Lurker Fort between the first corner
structure and the main structure
 7 Orbs: On the main structure in the Lurker
Fort
 2 Orbs: On the path around the Lurker Fort between the main structure and
the second corner structure
 45 Orbs: In the three Blue Eco Devices in the
Lurker Fort
 9 Orbs: In the pass-through cave with the blocked/unblocked Yellow
Eco Vent
 8 Orbs: In the metal boxes at the top end of the pass-through cave


M.iii Snowy Mountain - Scout Fly Locations

------------------------------------------
 1- Down the ramp from the gondola

2- Below the first icy bridge
 3- Near the iced river by the Lurker Fort
 4- Up
the side of the cliff
 5- In the pass-through cave with the capped Eco vent
 6-
On the Lurker Fort
 7- The top of the structure in the Lurker Fort courtyard


M.iv Snowy Mountain - Glacier Troop Locations

---------------------------------------------
 1- At the top of the snowball
ramp
 2- Near the ice roof above the Yellow Eco Vent switch and the bridge to
the Flut Flut area
 3- Across the ledges from the area below the first icy
bridge

 M.v Snowy Mountain - Precursor Blocker Locations

------------------------------------------------
 1- Near the gondola
 2- On
the snowball ramp
 3- On the snowball ramp
 4- On the icy river to the left of
the Lurker Fort gate
 5- On the icy river to the left of the Lurker Fort gate

6- On the icy platform
 7- On the icy platform
 8- At the mouth of the Lurker
infested cave across from the icy platform
 9- On the icy river to the right of
the Lurker Fort gate 
 10- On the ice roof above the Yellow Eco Vent switch

11- On the ice roof above the Yellow Eco Vent switch
 12- On the ice roof above
the Yellow Eco Vent switch
 13- On the ice roof above the Yellow Eco Vent
switch

 M.vi Snowy Mountain - Level Structure

-------------------------------------
  - To Be Completed -

 M.vii Snowy
Mountain - FAQs
 ---------------------------
Q. How do I get across the gap at
the start of Snowy Mountain?
A. Using a double-jump w/spin will get you across
to hang from the other side if done right. The rolling jump is useful to get
across it also. In addition, there is a glitch in the collision detection with
the mountain wall that will let Jak simply slide across if he jumps onto the
rocks on the cliff. {Thanks to Christopher Beer and David Baranski for this
one}


N. Spider Cave
==============
Power Cells: 8
Orbs: 200
 N.i. Spider Cave
- Power Cells
 ------------------------------
 "Use Your Goggles To Shoot The
Gnawing Lurkers" - In the columned cavern, use the first person view to aim
Yellow Eco bursts at the Centipede Lurkers that are gnawing on the columns.
Once all of the Centipede Lurkers are destroyed, the Power Cell will fall out
of the base of one of the columns.
 "Destroy The Dark Eco Crystals" - There are
Dark Eco crystals in the columned cavern, an alcove on the path between the
columned cavern and the Lurker Mine structure, a pool of water in the dark
cave, across a Dark Eco pool in a cave above the columned cavern, and in a pool
of water across another Dark Eco pool in the same cave.
 "Explore The Dark
Cave" - In the dark cave, you need to hit the grey crystals to light them up
green. The light lasts only for a while, but it's generally long enough to get
to the next crystal with time to spare. Follow the path from crystal to crystal
to find the Power Cell and an elevator that will take you back down to the
beginning of the dark cave. To get across the Dark Eco pool, you need to use
the rolling jump. [See Section 3 - Controls]
 "Climb The Giant Robot" - The
Lurker Mine structure surrounds the Giant Robot. The quickest way up is to take
the ramp by the Blue Eco piece, jump off the ramp onto the rock formation, jump
from the rock formation to the next level of the structure, jump back onto the
top of the rock formation, across to the elevator, across the unstable
platforms around the side of the structure, then up and across the poles and
platforms until you reach the top where the Power Cell is. The rotating
platform is a red herring.
 "Launch To The Poles" - Near the Lurker Mine
structure, there is a piece of Blue Eco, which will activate the Blue Eco
Launcher in the pit next to it. The Launcher will send Jak to a set of poles,
which have Orbs and more Blue Eco pieces around them. If done right, there will
be Blue Eco left to activate the Blue Eco platform at the end of the set of
poles. The Blue Eco platform will take Jak to the Power Cell.
 "Navigate The
Spider Tunnel" - from the bottom of the Lurker Mine structure, use the spider
webbed craters to jump across the Dark Eco to the Yellow Eco vent. Use the
Yellow Eco to blast a path through the spiders into the tunnel. The Power Cell
is at the deepest part of the tunnel, near a piece of Blue Eco and a Blue Eco
Launcher.
 "Climb The Precursor Platforms" - Use the floating platforms in the
columned cavern to reach the Power Cell on the platform connected to one of the
columns.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

« Previous PageNext Page »