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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter J » Jak 2 - Strategy Guide (Page 06)

Jak 2 - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Jak 2 - Strategy Guide (Page 06).

Precursor Orbs Obtained: 3 for each completed mission

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6.1.2.1 'Water Slums Precursor Orb Search'
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Screen Location: Next to a shack on the east side of the center of the water
slums.

Available: After the completion of 'Find Pumping Station Patrol' mission.

Time Limit: 17 seconds

Strategy: The Precursor Orb is located directly under the walkway leading to
the screen.

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6.1.2.2 'Southwest Slums Precursor Orb Search'
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Screen Location: Southwest part of the south slums, east of the fortress next
to the east side of a long, narrow building.

Available: After the completion of 'Beat Scatter Gun Course' mission.

Time Limit: 17 seconds

Strategy: Get on a hover vehicle and proceed (east) along the pathway that
leads directly to the screen.  After it curves left, there is a ditch with a
small wooden bridge over it.  The Precursor Orb is located directly under the
bridge.

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6.1.2.3 'West Slums Precursor Orb Search'
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Screen Location: West side of the north slums, north of the fortress near the
entrance to the business district.

Available: After the completion of 'Win Class 1 Race at Stadium' mission.

Time Limit: 27 seconds

Strategy: Follow the path (west) into the business district.  When reaching the
open area, immediately turn right (north) to travel through a narrow corridor.
After passing over the canal, you will see an Underground Mission screen.  The
Precursor Orb is located in the northwest corner of the path behind the narrow
building that is directly behind the screen.

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6.1.2.4 'West Industrial District Precursor Orb Search'
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Screen Location: West part of the industrial district under a ramp.

Available: After the completion of 'Protect Sig at Pumping Station' mission.

Time Limit: 23 seconds

Strategy: Get on a hover vehicle and proceed up the ramp.  Follow the elevated
pedestrian walkway until reaching a 'T' intersection.  Turn right and then turn
left at the first opportunity.  The Precursor Orb is on the right side of the
walkway where it turns to the left.

Tip: Be sure to have a hover vehicle near the screen before starting the
mission to save time.

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6.1.2.5 'Southwest Industrial District Precursor Orb Search'
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Screen Location: Corner in southwest section of the industrial district near a
ramp to the elevated pedestrian walkway.

Available: After the completion of 'Beat Erol in Race Challenge' missions.

Time Limit: 17 seconds

Strategy: The Precursor Orb is located in the corner on the elevated pedestrian
walkway behind the screen.  To reach the walkway within the time limit, get
onto a hover vehicle and travel toward the corner.  Just before reaching the
walkway, get off the hover vehicle and jump to grab the edge.

Tip: Be sure to have a hover vehicle near the screen before starting the
mission to save time.

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6.1.2.6 'Port Precursor Orb Search'
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Screen Location: East side of the port at the end of the path leading to the
tower islands in the middle.

Available: After the completion of 'Beat Blaster Gun Course' mission.

Time Limit: 33 seconds

Strategy: Get onto a fast hover vehicle and fly across the port to the path
leading to the palace.  Use the Show Map option from the Options ring to make
sure you are traveling toward the correct path.  The Precursor Orb is located
next to the loudspeaker on the left (west) side of the path.

Tip: Be sure to have a fast hover vehicle near the screen before starting the
mission to save time.

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6.1.2.7 'South Garden Precursor Orb Search'
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Screen Location: South garden area next to the wall on the west side of the
path.

Available: After the completion of 'Catch Scouts in Haven Forest' mission.

Time Limit: 27 seconds

Strategy: Follow the garden's path to the right (east).  Before the path
reaches the bazaar, on the right (east) will be a rock formation.  The
Precursor Orb is located behind the rocks.

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6.1.2.8 'North Garden Precursor Orb Search'
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Screen Location: North garden area next to the wall on the east side of the
path.

Available: After the completion of 'Hunt Haven Forest Metal Heads' mission.

Time Limit: 23 seconds

Strategy: Turn around and follow the garden's path to the left (south).
Shortly after it turns right (west), there is a fork.  Take the right fork.
The Precursor Orb is in front of the garden's water sprayer.

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6.1.2.9 'Southeast Bazaar Precursor Orb Search'
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Screen Location: In a corner in the south section of the east bazaar.

Available: After the completion of 'Intercept Tanker' mission.

Time Limit: 23 seconds

Strategy: The Precursor Orb is located in the northwest part of the east bazaar
and the Jet-Board must be used to reach it in time.  Turn around and go left
(west) At the next area, angle to the left (northwest) and pass under the
elevated roadway.  Go down the path on the far left (west) and follow it around
the right and left turns.  Continue straight into the next square.  The
Precursor Orb in the northwest corner next to the building.  While traveling to
the Precursor Orb, be careful not to cause a Krimzon Guard alert since this
will cause seconds to be lost.

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6.1.2.10 'East Bazaar Precursor Orb Search'
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Screen Location: In a corner in the east part of the east bazaar, south of the
entrance to the industrial district.

Available: After the completion of 'Destroy Ship at Drill Platform' mission.

Time Limit: 24 seconds

Strategy: The Precursor Orb is located in the southeast part of the east bazaar
and the Jet-Board must be used to reach it in time.  Turn around and go
underneath the elevated roadway's ramp.  Turn left (west) and then immediately
left (south) again.  Proceed until reaching the end and turn left (east)
(opposite the direction of the elevated roadway).  Turn right (south) at the
end and then immediately right (west) again.  Follow the path into the square
with the vegetable cart in the center.  The Precursor Orb is located in the
corner (southeast) of the square, next to the Underground Mission screen.
While traveling to the Precursor Orb, be careful not to cause a Krimzon Guard
alert since this will cause seconds to be lost.

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6.1.2.11 'Southwest Bazaar Precursor Orb Search'
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Screen Location: Southeast corner of the west bazaar, north of the entrance to
the south garden area.

Available: After the completion of 'Protect Samos in Haven Forest' and 'Take
Package to Hideout' missions.

Time Limit: 23 seconds

Strategy: Turn around and go left (west) into the next square.  Turn right
(north) and continue straight into the second square (that has the vegetable
stand in the middle).  The Precursor Orb is located in the far left (southwest)
corner of the square, next to the buildings.

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6.1.2.12 'North Business District Precursor Orb Search'
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Screen Location: North side of the east central section of the canal in front
of a narrow building.

Available: After the completion of 'Win Class 3 Race at Stadium' and 'Collect
Beacons' missions.

Time Limit: 17 seconds

Strategy: Follow the path to the right (east) of the screen toward the stadium.
The Precursor Orb is located on the path at the northeast corner of the railing
where the canal ends.

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6.1.2.13 'Southwest Business District Precursor Orb Search'
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Screen Location: Path leading to the north slums in southeast section of the
business district.

Available: After the completion of 'Beat Erol in Race Challenge' missions.

Time Limit: 17 seconds

Strategy: From the screen, proceed northeast across the area to the narrow
path.  Follow the path to the next area.  Go directly east across the area to
the building to find the Precursor Orb on a ramp.

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6.1.2.14 'West Business District Precursor Orb Search'
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Screen Location: West part of the business district on the west side of the
path leading to the north garden.

Available: After the completion of 'Destroy Metal Kor at Nest' mission.

Time Limit: 17 seconds

Strategy: Follow the path to the right (north) of the screen.  Stay on the
walkway on the left (west) side of the canal.  When the canal turns right for
the SECOND time, the Precursor Orb is located on the walkway at the (northeast)
corner.

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6.1.2.15 'Palace Precursor Orb Search'
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Screen Location: Rear (northwest) side of palace.

Available: After the completion of 'Destroy Metal Kor at Nest' mission.

Time Limit: 37 seconds

Strategy: Go right (west) to the front of the palace.  Turn right (south)
toward Mar's tomb and then turn right (west) when reaching the tomb.  The
Precursor Orb is behind the torch on the statue in the southwest corner of the
tomb.  You will need to jump out of the hover vehicle onto the ledge in order
to reach it.

Tip: Be sure to have a hover vehicle near the screen before starting the
mission to save time.

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6.1.3 'Collect Beacons'
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Screen Location: North side of the east central section of the canal in front
of a narrow building.

Available: After the completion of 'Win Jet-Board Stadium Challenge' mission.

Description: Collect 20 green homing beacons in the 2:00 minute time limit.
The beacons can be collected in any order.  If the timer reaches 0:00, the
mission is a failure.

Strategy: Once the mission begins, quickly get into a hover vehicle.  Collect
beacon #1 directly behind the screen's building.  Turn left (east) to find
beacon #2.  Go along the path to reach beacon #3 that is next to the ramp
leading into the canal.  Continue along the path to beacon #4.  Turn around and
go into the canal to beacon #5.  Immediately after passing under the bridge, go
to the high hover zone for beacon #6.  Change to the low hover zone and
continue through the canal to beacon #7.  After obtaining the beacon,
immediately switch to the high hover zone to get beacon #8 over the bridge.
Change back to the low hover zone and continue through the canal to beacon #9
and #10.  After the canal turns right, change to the high hover zone for beacon
#11.  Beacon #12 is located immediately to the left on the walkway.  While
remaining in the high hover zone, return to the canal and follow it until it
turns left.  Continue straight to beacon #13.  Return to the canal, change to
the low hover zone and follow the canal until it turns right for beacons #14
and #15.  Turn around and when the canal turns left, exit the canal and turn to
the right.  Proceed in the low hover zone to beacon #16.  Follow the path to
beacons #17 and #18.  Continue straight until reaching beacon #19.  Immediately
turn right and go to beacon #20 located in the corner.

Precursor Orbs Obtained: 3

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6.1.4 'Take Package to Hideout'
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Screen Location: Southeast corner of the west bazaar, north of the entrance to
the south garden area.

Available: After the completion of 'Find Lens in Mountain Temple', 'Find Gear
in Mountain Temple' and 'Find Shard in Mountain Temple' missions.

Description: You have 1:30 minutes to reach Torn's hideout.  If the timer
reaches 0:00, the mission is a failure.

Strategy: The only route that will reach the destination in the time limit is
by traveling through the bazaar, around the palace to the elevated roadway,
along the elevated roadway through the east bazaar to the industrial district,
through the industrial district and into the slums.  Avoid collisions with
obstructions and other vehicles, especially on the elevated roadway, since
changing vehicles will result in a loss of time.

Precursor Orbs Obtained: 3

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6.1.5 'Transport Underground Fighters'
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Screen Location: Southeast corner of the west bazaar, north of the entrance to
the south garden area.

Available: After the completion of 'Rescue Lurkers for Brutter' (Krew's) and
'Take Package to Hideout' mission.

Description: Get into the hover vehicle next to the screen.  The timer will
start counting down from 1:00 minute.  Fly to the first fighter.  Once the
fighter gets into the hover vehicle, the timer will reset to a random amount.
The fighter will only get into the hover vehicle if it is in the low hover
zone.  The Krimzon Guards will begin attacking from the ground, from hover
vehicles and turrets throughout the city will be activated.  Fly the fighter to
his safe house.  Repeat for the remaining three fighters.  If the timer reaches
0:00 or the fighter is killed, the mission is a failure.

Strategy: Once a fighter reaches the safe house, quickly change hover vehicles
if there is currently a lot of damage (i.e., hover vehicle is on fire or smoke
coming from it).  As soon as the fighter get in or out, quickly start moving to
save time.  When approaching a fighter for pickup, be careful not to run him
over since this will cost time while he is getting up (and may possible kill
him).

Tip: Only 2-seat hover vehicles can be used.  A fighter will not get into a 1-
seater.

Precursor Orbs Obtained: 3

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6.1.6 'Collect Green Eco'
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Screen Location: North side of the northern most pathway, north of the building
surrounded by water in the center of the city.

Available: After the completion of 'Destroy 5 Hellcat Cruisers' mission.

Description: Collect the 60 green eco within the 2:00 minute time limit.  If
the timer reaches 0:00, the mission is a failure.

Strategy: Get on the Jet-Board and turn right (east) from the screen.  When
reaching the large area, turn right (west).  Go to the second bridge and turn
left (south).  Go across the bridge and turn left (west).  When reaching the
next bridge, turn right to pick up the single eco and then left (north) to
cross the bridge.  Turn right (east) and then right (south) again.  Turn right
(west) at the bridge.  After retrieving the eco on the bridge, turn around and
re-cross the bridge.  Turn right (south) and at the next bridge, turn right
(west).  After crossing the bridge, turn left (south) and then right (west).
Proceed down the path and cross the bridge.  After crossing, turn right
(north).  Turn right (west) at the first bridge.  After collecting the eco on
the bridge, turn around and re-cross the bridge.  Turn right (north) and at the
next bridge.  At the end of the bridge, turn right (south) and then immediately
left (east) to go up the stairs.  Proceed straight and turn right (south) at
the corner.  At the second set of stairs, turn left (east) to get the single
eco.  Turn around and go through the hallway.  Turn left (south) before
reaching the stairs and follow the walkway around the building to collect the
remaining eco.

Tip: Be sure to retrieve all of the eco in the current area before moving to
the next.

Tip: The eco does not have to be traveled directly over to be collected.
Simply getting close to it will attract it to you.

Tip: The mission is easier at night since the eco is easier to see.

NOTE: There is a glitch in the game that occasionally causes the eco indicators
to disappear off the on-screen map, making it impossible to find the remaining
eco.  In addition, the number of ecos remaining is not immediately updated
after an eco is collected.

Precursor Orbs Obtained: 3

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6.1.7 'City Race'
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Screen Location: West side of the port near the Hip Hog Saloon.

Available: After the completion of 'Beat Erol in Race Challenge' and 'Port Ring
Challenge' missions.

Description: Get onto the Hover Racer outside of the Hip Hog Saloon.  You will
race a member of the Underground through the city in the low hover zone only.
Located in the city are blue accelerator rings.  These rings define the race's
course and give a boost of speed when traveled through.  Each ring must be
traveled through in order.  Several rings require jumping in order to pass
through them.  If the rings are traveled out of order (including going through
the same ring twice) or stray too far off course, the mission is a failure.

General Strategy: This is more of a race against the clock than against the
opponent and is the EXACT same course from the 'Beat Erol in Race Challenge'
mission.  However, in order to achieve the prize times, the course must be
traveled perfectly.  This requires the Hover Racer to be going full speed for
the entire time (including the corners) and no structures being hit.  It also
means that every turn (especially those with accelerator rings) is traveled
through using the "best line" (i.e., taking the turn wide and then pushing hard
on the left analog stick to turn while at full speed) to minimize the travel
distance.  Since the Hover Racer does not have a tight turn radius, the turn
must be made wide and started earlier than would be expected in order to
maintain the best line through the turn.  This also means the course must be
memorized so the on-screen map does not have to be referred to for the next
accelerator ring location.  If slightly out of the best line for a corner, the
accelerator can be released (and the brake momentarily applied) to help
maneuver around the corner, but needs to be reapplied as quickly as possible or
too much time will be lost.  The pedestrians along the course must be avoided
as much as possible since hitting them may knock the Hover Racer off course
enough that an accelerator ring is missed or the best line cannot be achieved
for the next turn.

Specific Strategy: After passing through the first accelerator ring, jump
through the gap to the right of the oncoming bridge for the shortest path to
the next ring.  Two places on the course require a jump to reach an accelerator
ring and then landing in the canal system (the first is after passing the
palace and the second is after the S-turns on the street after exiting the
canal).  Just before reaching the ring, release the accelerator and jump so the
trajectory has already started down into the canal when hitting the ring.
After passing through the ring, immediately push down on the left analog stick.
This will prevent hitting the next bridge over the canal.

Tip: After traveling up an incline, the Hover Racer will jump and temporarily
be in the high hover zone.  This is dangerous since it is possibly to crash
into another hover vehicle.  Release the accelerator just before the starting
up the incline and push the left analog stick forward at the top of the incline
(to make the front of the Hover Racer point toward the ground).  This will
minimize or eliminate the jump and the loss of time.

Tip: Flying through the exact center of a ring is not required.  Simply
touching any part of the ring will count as traveling through it.

Precursor Orbs Obtained: 3 for Bronze time (2:17)
                         3 for Silver time (2:12)
                           (6 if bronze not already achieved)
                         3 for Gold time (2:07)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

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6.1.8 'Destroy Bombots'
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Screen Location: Southeast corner of the west bazaar, north of the entrance to
the south garden area.

Available: After the completion of 'Rescue Lurkers for Brutter' (Brutter's) and
'Southwest Bazaar Precursor Orb Search' missions.

Description: This mission is similar to the 'Protect Hideout from Bombots'
mission.  Locate and destroy the three bombots in the city.  The bombots have a
proximity defense system that will shoot anything that comes near it with a
laser.  Use a weapon to destroy the bombot.  When it has taken heavy damage, it
will start beeping which indicates it is about to explode.  Once the first
bombot is fired at, a Krimzon Guard alert will start.

Strategy: Equip the Vulcan Fury gun and get onto the hover vehicle outside of
the hideout.  Travel to the bombot in the port area first.  Stay outside of its
weapon range and approach it from the rear.  Quickly move inside of its weapon
range and fire at it.  Once it is destroyed, proceed to the next one that is in
the slums area.  After destroying it, quickly proceed to the last bombot and
destroy it.

Precursor Orbs Obtained: 3

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6.1.9 'Port Race'
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Screen Location: East side of the port at the end of the path leading to the
tower islands in the middle.

Available: After the completion of 'Win Class 1 Race at Stadium' and 'Port
Precursor Orb Search' missions.

Description: Get onto the Hover Racer near the screen.  You will then race a
member of the Underground around the port.  Located on the course are blue
accelerator rings.  These rings define the race's course and give a boost of
speed when traveled through.  Each ring does NOT have to be traveled through.
Several rings require jumping in order to pass through them.  The race consists
of 3 laps through the accelerator ring course.  If you stray too far off course
or fall into the water, the mission is a failure.

Strategy: This is more of a race against the clock than against the opponent.
Even though not all of the rings need to be traveled through, they should be
since they give a boost of speed and can decrease the overall race time.
Several of the rings are in the corner while making a turn.  Be sure to be
lined up to not crash into a wall after the boost and jump across the corner to
the ring.

Tip: Flying through the exact center of the ring is not required.  Simply
touching any part of the ring will count as traveling through it.

Precursor Orbs Obtained: 3 for Bronze time (2:22)
                         3 for Silver time (2:17)
                           (6 if bronze not already achieved)
                         3 for Gold time (2:12)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

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6.1.10 'Cleanup Dark Eco Spill'
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Screen Location: North garden area next to the wall on the east side of the
path.

Available: After the completion of 'Destroy Metal Kor at Nest' and 'North
Garden Precursor Orb Search' missions.

Description: Collect the 30 dark eco within the 2:00 minute time limit.  If the
timer reaches 0:00, the mission is a failure.

Strategy: Get on the Jet-Board and collect the eco to the left (west) of the
screen.  When it has all been collected, turn around and go to the east and
then south to collect.  Some of the eco is between the rows of plants.

Tip: Be sure to retrieve all of the eco in the current area before moving to
the next.

Tip: The eco does not have to be traveled directly over to be collected.
Simply getting close to it will attract it to you.

Tip: The mission is easier at night since the eco is easier to see.

Precursor Orbs Obtained: 3

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6.2 Gun Courses
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General Strategy: Shoot the targets as quickly as possible since this results
in a higher point value.  Be sure to hit all gold targets that appear since
these have a higher point value.  Proceed slowly and do not get too far ahead
of the targets since some of the gold ones will appear behind and may be
missed.  Be careful not to hit non-enemy targets since this will deduct points
from the score.  Try to hit the Krimzon Guard crates with weapon fire so you do
not need to punch or spin kick them when needing ammunition and can continue
shooting.  Execute a spin kick if a target appears close to your position since
points will be awarded for this as well.

General Tip: Do not attempt these until the maximum amount of ammunition has
been doubled (after completing Krew's 'Rescue Lurkers for Brutter' mission) or
unlimited ammunition has been achieved (155 Precursor Orbs found).  This allows
being able to concentrate on the targets without having to worry about
reloading.

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6.2.1 Scatter Gun
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Available: After the completion of 'Beat Scatter Gun Course' mission.

Strategy: Since the gun does not have a long range, keep moving forward so the
targets can be hit when they appear.

Precursor Orbs Obtained: 3 for Bronze score (8000)
                         3 for Silver score (10000)
                           (6 if bronze not already achieved)
                         3 for Gold score (12000)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

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6.2.2 Blaster Gun
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Available: After the completion of 'Beat Blaster Gun Course' mission.

Strategy: Concentrate on hitting the distant targets.  Gold targets usually
appear after the distant targets are hit.  Less gold targets will appear if the
distant targets are not hit.

Precursor Orbs Obtained: 3 for Bronze score (9000)
                         3 for Silver score (11000)
                           (6 if bronze not already achieved)
                         3 for Gold score (13000)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

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6.2.3 Vulcan Fury Gun
*******************************************************************************

Available: After collecting 75 Precursor Orbs.

Strategy: If infinite ammo has been achieved, do not stop shooting.  Otherwise,
shoot controlled bursts since it is easy to deplete the ammunition.  In this
course, it is very easy to get ahead of the targets.  Sometimes the gold
targets will appear behind you.  There are several sections where multiple
targets are coming at one time.  For these sections, stand in the middle and
fire in a circle.  This will hit most of them.  When reaching the final section
of the course, be sure to have the maximum amount of ammunition.  Many targets
will start appearing and with a lot of them being gold ones (especially in the
last target row).

Precursor Orbs Obtained: 3 for Bronze score (11000)
                         3 for Silver score (13000)
                           (6 if bronze not already achieved)
                         3 for Gold score (15000)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

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6.2.4 Peace Maker
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Available: After collecting 105 Precursor Orbs.

Strategy: If infinite ammo has not been achieved, WATCH YOUR AMMUNITION!  If
the Peace Maker ammunition is used up, you will have to switch to the Blaster
Gun.  The largest targets can only be destroyed with the Peace Maker.  Let the
Peace Maker charge as much as possible and wait to fire until there are
numerous targets in view.

Precursor Orbs Obtained: 3 for Bronze score (11000)
                         3 for Silver score (13000)
                           (6 if bronze not already achieved)
                         3 for Gold score (15000)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

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6.3 Jet-Board
*******************************************************************************

Available: After the completion of 'Win Jet-Board Stadium Challenge' mission.

******* WARNING ***************** WARNING ********************* WARNING *******
There is a glitch in the game that if this mission is attempted before
completing the 'Defend Stadium' mission, Keira will not appear at the stadium
for that mission.  If this occurs, the remaining storyline missions cannot be
completed.
******* WARNING ***************** WARNING ********************* WARNING *******

Description: Go to the stadium event select board on the most northern path
near the stadium.  To reach the board, go to the north stairs of the stadium.
Turn around (east) and go across the area to another set of stairs.  Go up the
stairs and turn left (north).  The board is located at the end of the path.
Press the triangle button and select the event.  Go to the icon indicating the
stadium entrance.  Enter the stadium and proceed to the course.  Use the
various moves on any part of the course to receive points in the 1:30 minute
time limit.  Multiple move combinations are worth a higher point value.

Strategy: Keep performing tricks as quickly as possible.  Just keep pushing the
buttons for the moves since you do not have time to think about which ones are
being done.  Use the large ramps to get a lot of "air" and perform multiple
tricks while in the air (which will give more points).  Simply touching a rail
counts as a grinding trick (you do not have to actually grind across it).  You
can get a lot of points by jumping on a rail, jumping and doing a trick,
landing on the rail again, jumping and doing another trick, etc.  It is
possible to receive several thousand points for these combinations since the
points are not awarded until the ground is touched.  The longer you can go
without touching the ground while doing tricks, the more points will be
received.

Precursor Orbs Obtained: 3 for Bronze score (50000)
                         3 for Silver score (90000)
                           (6 if bronze not already achieved)
                         3 for Gold score (120000)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

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6.4 Stadium Races
*******************************************************************************

******* WARNING ***************** WARNING ********************* WARNING *******
There is a glitch in the game that if any of these missions are attempted
before completing the 'Defend Stadium' mission, Keira will not appear at the
stadium for that mission.  If this occurs, the remaining storyline missions
cannot be completed.
******* WARNING ***************** WARNING ********************* WARNING *******

Description: Go to the stadium event select board on the most northern path
near the stadium.  To reach the board, go to the north stairs of the stadium.
Turn around (east) and go across the area to another set of stairs.  Go up the
stairs and turn left (north).  The board is located at the end of the path.
Press the triangle button and select the event.  Go to the icon indicating the
stadium entrance.  Proceed to the Hover Racer.  Once you get on, you will be
dropped down to the starting line for a race.  The race consists of 5 laps.
Located around the course are pink turbo boosts.  A turbo boost will give the
Hover Racer an extra boost of speed.  The Hover Racer can hold up to three
turbo boosts.

General Strategy: Unlike the races in the storyline, these races REQUIRE all of
the track's shortcuts to be taken; otherwise the goal times will not be met.
It is important to get ahead of the other racers early since their bumping into
you will cause you to lose speed and possibly miss a shortcut.  It is important
to get and use a turbo boost on every opportunity.  There is a turbo boost
after the starting line on most of the courses.  This can help get ahead of the
other racers.

General Tip: Using a turbo boost while turning will help in maneuvering around
tight corners.

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6.4.1 Class 3
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Available: After the completion of 'Win Class 3 Race at Stadium' mission.

Track Shortcut: Located in the C-shaped curve on the western most part of the
track (based on the on-screen track display).  When the shortcut is approaching
(the red lights can be seen in the distance), move to the right side of the
track.  Aim for the second flashing light on the left with the direction of
travel being toward the tunnel across the gap.  Just before reaching the edge,
use the turbo boost if available and when reaching the edge, jump the gap.  If
the jump is done too early, you will crash and explode into the wall on the
other side of the gap.  If the direction traveling when making the jump is not
pointing into the tunnel, you will crash into tunnel wall and possibly destroy
the Hover Racer (but definitely incur considerable damage).

Precursor Orbs Obtained: 3 for Bronze time (2:29)
                         3 for Silver time (2:24)
                           (6 if bronze not already achieved)
                         3 for Gold time (2:19)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

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6.4.2 Class 2
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Available: After the completion of 'Win Class 2 Race at Stadium' mission.

Track Shortcut: Located in the upside-down U-shaped curve on the northern most
part of the track (based on the on-screen track display).  When the shortcut is
approaching (the red lights can seen in the distance), move to the right side
of the track.  Just before reaching the edge, use the turbo boost if available
and when reaching the edge, jump the gap between the columns, being closer to
the one on the right.

Precursor Orbs Obtained: 3 for Bronze time (2:20)
                         3 for Silver time (2:15)
                           (6 if bronze not already achieved)
                         3 for Gold time (2:10)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

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