Jak 2 - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Jak 2 - Strategy Guide (Page 05).
Available: After the completion of 'Protect Site in Dead Town' mission.
Description: Travel to the mountain icon indicating the temple entrance. Upon
entering, you will receive a Jet-Board. Proceed through the warp gate. Go
around the corner and jump on the floating platform indicated by the yellow
column of light. Jump off the platform when it reaches the ledge at Haven
Forest. Jump down the two ledges to the bottom. A Precursor Orb [1] is in the
water near the waterfall. Get onto the Jet-Board and proceed southeast to find
the first Metal Head Scout. The Metal Head Scout will start flying away once
approached. Follow the Metal Head Scout and when close enough, Jak will grab
it to kill it [1]. After killing the first Metal Head Scout, follow the stream
east to the next section of forest. A Precursor Orb [2] is in the water just
past the bridge when entering the section of forest. Travel down the stream
until reaching a fork. A Precursor Orb [3] is in the water just after passing
the cliff in the left fork. Continue down the stream (NOT the left fork). A
Precursor Orb [4] is in the water just past the tree in the center of the
stream. On the left (east) is a fork leading to a metal structure. A
Precursor Orb [5] is in the water on the right just before reaching the
structure. Return to the fork and proceed downstream. A Precursor Orb [6] is
in the water on the right just after passing the tree next to the cliff.
Proceed east toward the metal structure. A Precursor Orb [7] is in the center
of the water just after beginning to pass between the cliffs. Continue
swimming toward the structure and upon reaching it, turn right (south). A
Precursor Orb [8] is in the water on the left just after passing between the
metal structures. Locate, chase and kill the second and third Metal Head Scout
in this area [2,3]. A Precursor Orb [9] is located to the left (southwest) of
the second wooden structure found in the southern most part of this section of
forest. Find and bring down the final two Metal Head Scouts [4,5]. In order
to exit the forest, either retrace the route taken to reach this section or use
the tunnel in the west part of the forest. Once back at the forest entrance,
jump up the ledges and then jump onto the floating platform to return to the
temple mountain. Jump off the platform to the grass ledge. Go to the path on
the left and shoot the platform using the Blaster Gun to turn it right side up.
Quickly jump across the platform to the next ledge. Continue to the large
round platform that is an elevator that will take you to the bottom. Once at
the bottom, proceed straight and go into the orange structure. Exit though the
right (north) doorway. Go down the grass path and follow it to the grass
ledges. Jump up the ledges and kill the MANY Metal Head Hoppers that attack.
Jump down the ledges to the grass area. Use the ledges on the cliff to jump to
the next ridge. Go the left (south) side of the ledge near the tree. Jump
down to the ledge below. A Precursor Orb [10] is on the ledge. Travel down
the path and jump up to the next ledge. A Precursor Orb [11] is on the ledge.
Turn around and go to the edge of the dark eco lake. Get onto the Jet-Board
and jump onto the lake. On the left (south) is a path leading between the
cliffs. Jump onto the ledge and get off the Jet-Board. Travel down the path,
jump up to the next ledge and proceed to the edge. Three Precursor Orbs
[12,13,14] are located on the ledges below. Continue to the dark eco lake, get
onto the Jet-Board and cross the dark eco lake. After crossing, there is a
small alcove (next to the large yellow light) to the right (west) of the grass
ledges. A Precursor Orb [15] is located in the alcove. Return to the grass
ledges, jump up the ledges and shoot the floating platform. Jump onto the
floating platform and then onto the platform. Jump off the platform on the
left (south) side and reenter the orange structure. Proceed back to the warp
gate using the elevator.
Strategy: When chasing the Metal Head Scouts, use any available shortcut to
decrease the distance.
Tip: Use the Show Map option from the Options ring to locate the next Metal
Head Scout since they may have moved if you got too close while chasing one of
the other scouts.
New Objects Obtained: Jet-Board
15 Precursor Orbs
5 Metal Head Skull Gems
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5.8.2 'Escort Kid to Power Stations'
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Available: After the completion of 'Catch Scouts in Haven Forest' mission.
Description: As the mission begins, you must travel to the hover vehicle parked
near the hideout. The Krimzon Guard will begin attacking on foot and you must
protect the kid (indicated by a small blue dot on the on-screen map). Once the
hover vehicle is reached, drive it to the power station. When the power
station is reached, stop in the yellow column of light. Protect the kid from
the Krimzon Guard as he proceeds up the ramp and reaches the power station
door. If the Krimzon Guards catch the kid or the hover vehicle is destroyed
(killing the kid), the mission is a failure.
Strategy: While traveling on foot, use the Scatter Gun to shoot the Krimzon
Guard. This will knock several of them down at one time. Stay close to the
kid (keeping him in view on the screen) or otherwise he is likely to be caught.
Watch the on-screen map for the Krimzon Guards since they can and will approach
from the rear.
Tip: Retrieve the ammunition from the Krimzon Guard crates near the hideout
before talking to the Shadow. This will eliminate having to do it after the
mission starts.
Tip: When a Krimzon Guard reaches the kid, the kid will stop and put up his
hands. The mission failure will not occur for several seconds, allowing time
for the guard to be killed.
New Objects Obtained: None
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5.8.3 'Get Life Seed in Dead Town'
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Available: After the completion of 'Beat Erol in Race Challenge' mission.
(Note: This mission is available shortly after completing the race in the 'Beat
Erol in Race Challenge' mission and does not require going to Torn's hideout
first.)
Description: Travel to the brown building icon indicating the entrance to Dead
Town. Once inside, travel along the path and jump to the small island. Go to
the right (south) side of the island. Get on the Jet-Board and go to the
northeast toward the ruins where the lights are. Jump into the doorway under
the ruins to find a Precursor Orb [1]. A Precursor Orb [2] is located above
the water inside of the door. Travel down the tunnel to the right (southeast)
to find three additional Precursor Orbs [3,4,5]. Turn right (southeast) and
proceed through the door. A Precursor Orb [6] is located in the doorway. Go
to the right (northwest) to return to the first island. When it is reached,
get off the Jet-Board and get into the Titan Suit. (Refer to the Titan Suit
controls section for information on using the Titan Suit.) Turn left
(northwest) and punch the wall that has the red target indicator. Go into the
created hole and turn right (northeast) [1]. Break the next wall and go into
the area [2,3]. Break the wall on the left (northwest) and proceed into the
next area. In the center of the area is a large block. Push the block next to
the left (southwest) wall. Jump onto the block and then onto the ledge. A
Precursor Orb [7] is on the narrow ledge to the rear (east). Proceed around
the corner and down the path [4]. At the end of the path, break the indicated
wall and go into the next area. This area has a block that must be pushed
against the wall in the northwest corner. Jump onto the block and then onto
the narrow ledge. Go around the ledge to find another block [5,6]. Push the
block against the far (northeast) wall. (Note: The block must be to the left
of the incline on the ledge above.) Jump onto the block and then onto the
narrow ledge. A Precursor Orb [8] is located on the ledge directly ahead.
Travel down the ledge to the right (southeast). After turning the final
corner, a red targeting symbol will appear on a column. Punch the column to
create a bridge. Go across the bridge and down the steps [7]. Pick up the
block on the platform and go back up the stairs. Just before reaching the
bridge, turn left. Throw the block at the far column that has the targeting
symbol. This will cause the column to fall, creating a bridge. Cross the
bridge and pick up the block on the next platform. Throw the block at the wall
that is directly ahead. Jump over the small gap to the next platform. Turn
left (northeast) and punch the indicated column to create a bridge. Cross the
bridge to reach the hut. If the Titan Suit damage indicator reaches the
maximum, the mission is a failure.
Strategy: Get out of the Titan Suit to kill the enemies encountered. These
enemies will inflict significant damage on the Titan Suit before you can get
close enough to destroy them. The enemies will not damage the Titan Suit when
Jak is not in it. After the enemy is killed, return to the Titan Suit and
continue. When throwing the first stone at the column, be sure to be lined up
straight across from the targeting symbol.
New Objects Obtained: 8 Precursor Orbs
7 Metal Head Skull Gems
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5.8.4 'Protect Samos in Haven Forest'
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Available: After the completion of 'Bring Life Seed to Haven Forest' mission.
(Note: This mission begins immediately after completion of the 'Bring Life Seed
to Haven Forest' mission.)
Description: Krimzon Guard and Hover Guards will begin to attack. Samos must
be protected while he is communicating with the plants. Eventually they will
retreat and leave. If Samos' health meter runs out, the mission is a failure.
Strategy: Stand behind Samos and continually look at the left and right bridge.
Do not move too far to one side since the Krimzon Guard will attack from both
sides. Continually keep shooting at them and use the rapid fire and/or aerial
rapid fire techniques. The dark bomb or dark blast (if already acquired and
Dark Jak is available) can also be used to eliminate the Krimzon Guard in the
immediate area.
New Objects Obtained: None
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5.9 Ashelin
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These missions are started from various locations and are indicated by a red
skull icon on the on-screen map.
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5.9.1 'Intercept Tanker'
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Available: After the completion of 'Catch Scouts in Haven Forest' mission.
Description: When the mission begins, you will see a cinematic of a tanker
crashing into the bazaar. The tanker is filled with Metal Head Goons. You and
Ashelin must kill all of the creatures [1-8]. If Ashelin's health meter runs
out, the mission is a failure.
Strategy: Use the dark bomb or dark blast (if already acquired and Dark Jak is
available) or the rapid-fire gun technique to quickly eliminate the enemies.
Tip: You must collect the Metal Head Skull Gems before the last Metal Head is
destroyed since they will be gone once the ending cinematic is over.
New Objects Obtained: 8 Metal Head Skull Gems
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5.9.2 'Get Heart of Mar in Weapons Lab'
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Available: After the completion of 'Explore Palace' mission.
Description: Travel to the red Air Train icon indicating the Air Train station.
The Air Train will take you to the lab entrance. Enter the door that is to the
west of the landing pad and go towards the elevator. A Precursor Orb [1] is in
the right (north) corner of the elevator room. Once the elevator arrives at
the bottom, go through the door and jump onto the conveyor belt. At the
bottom, numerous Krimzon Guards will be waiting. Dive attack the button to the
left (west) of the conveyor belt to disable the electrical field in the right
(northeast) corner. Go through the door and continue to the next conveyor
belt. On the right side of the belt is a red switch. Use the Blaster or
Vulcan Fury gun to shoot the switch to change it to blue and reverse the
direction of the conveyor belt (shooting it again will change it again). At
the top of the conveyor belt, jump on the platform to the left (south), jump to
the higher ledge and then to the lower level. When reaching the lower level,
numerous Robot Guards will attack. After destroying all of them, several
platforms will swing across the gap to provide a way to reach the far ledge.
Cross the platforms to reach the ledge. On the ledge, there is a valve. Jump
and spin kick the valve to swing the platforms back to their original position.
Cross the platforms to reach the next ledge. On the ledge, a Precursor Orb [2]
is located behind the barrels and Krimzon Guard crates on the left (west) side
of the ledge. Travel across the ledge to the elevator. Jump on the elevator
and at the top, jump off the ledge. Proceed across the ledge until reaching a
conveyor belt with two moving poles with spinning blades on the bottom. Go
across the conveyor belts and jump over the blades. At the end of the conveyor
belt, jump to the second conveyor belt. A Precursor Orb [3] is at the top of
the conveyor belt. Go down the conveyor belt (against its direction) and use
the Blaster Gun to shoot the blocks with the design across the gap. Doing so
will drop them creating a platform. Go to the end of the conveyor belt and
jump onto the platforms. Jump to the ledge and follow it to the third conveyor
belt. Proceed up the conveyor belt (again against its direction) and when
reaching the peak, shoot the blocks with the design to lower another platform.
Continue across conveyor belt and jump to the platform. Proceed into the next
room. A Precursor Orb [4] is behind (north side) of the structure with the
green tanks. Go to the right (north) to the conveyor belt. Shoot the switch
and jump onto the belt. At the top, jump onto the ledge. Go up the next
conveyor belt by continually jumping forward (the switch is located at the
top). At the top, jump over the gap to the next platform. Shoot the blocks
with the design to lower two platforms. Jump onto the conveyor belt and
continue to jump until reaching the first platform. Jump to the second
platform and then to the ledge. Jump onto the next conveyor belt. At the top,
shoot the conveyor belt's switch located against the far wall and immediately
jump to the next conveyor belt when the belt's direction changes. Shoot the
same switch again and ride the conveyor belt up to the ledge. Jump onto the
upper ledge. On the ledge (west) side of the ledge is a switch protected by an
electrical field and a conveyor belt directly ahead. When the ledge is
reached, numerous Robot Guards will attack. Once they have all been destroyed,
the electrical field will be gone. Shoot the switch, go up the conveyor belt
and jump to the ledge. A Precursor Orb [5] is in the corner (northeast) of the
ledge next to the wall. Jump across the square platforms to the next ledge.
Spin kick the valve on the ledge to swing the platforms around. Jump across
the platforms to the next ledge. Repeat the same steps until reaching the
final ledge. Once the final ledge is reached, go around and find the door in
the floor. Dive attack the door to drop to the lower level. Continue ahead
and jump to the lower level. When the middle of the area is reached, more
Robot Guards will attack. Once they have all been destroyed, a door will be
opened. Go through the door and jump onto the elevator.
Strategy: When being attacked by the Robot Guards, stand in a corner of the
area and use the aerial rapid fire technique to force them to open up. When
the spinning blades are encountered, when the blades begin to move toward,
continually jump along the right side until reaching the structure. The
structure should be reached when the blades have moved away. When the blades
then begin to approach, jump over the "arm" and start jumping toward the second
structure. Repeat the same steps for the second set of spinning blades.
New Objects Obtained: 5 Precursor Orbs
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5.10 Kor
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These missions are started from the power station and are indicated by a yellow
lightning bolt icon on the on-screen map.
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5.10.1 'Destroy Equipment at Dig'
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Available: After the completion of 'Escort Kid to Power Station' mission.
Description: At the beginning of the mission, Kor will give you an Air Train
pass. Travel to the red Air Train icon indicating the Air Train station. The
Air Train will take you to the excavation site. Enter the cave that is
northwest of the landing pad and jump onto elevator. Once the elevator arrives
at the bottom, enter the tunnel and jump onto the ledge. When you reach the
end, you will see two Krimzon Guards on the ledge below. These guards will
throw dark eco grenades at you. Once these guards have been killed, go through
the tunnel on the left. You will enter a large cave that has numerous grenade-
throwing Krimzon Guards. In the center of the cave is a large drill with 24
large support cables. Each set of cables is connected to a rod. The goal is
to use the Jet-Board and grind across the rod, which will break the support
cables. Once all of the cables have been broken, you will see a cinematic of
the drill exploding. Go back to the elevator and take the Air Train back to
the city.
Strategy: Before attempting to break the cables, kill all of the Krimzon Guards
in the cave. There are 8 sets of guards in the cave. The first set is just
after entering the cave. The second set is on a ledge on the far right (east)
wall of the cave. The third set is at the bottom of a hill on the northeast
side. The fourth set is across the bridge on the south side. The fifth set is
on the platform on the south side. The sixth set is on the lower platform on
the west side. The seventh set is on the upper platform on the west side. The
eighth set is on the platform next to the drill (on the north side). Killing
the guards first makes it considerably easier since you do not have to worry
about dodging grenades while breaking the cables. When breaking the cables, do
not get onto the Jet-Board until directly next to the rod. After grinding the
rod, immediately get off the Jet-Board. This will prevent accidentally
overshooting the ledge and falling into the lava.
Tip: You CANNOT use the Jet-Board to travel across the lava.
Tip: The Krimzon Guards will not throw their grenades while you are close to
them.
Tip: Located in the cave are barrels of dark eco. When they are shot, they
will explode. These can be used to kill nearby guards.
Tip: There are yellow pads located in the cave that will boost you up in the
air to the next ledge while on the Jet-Board.
New Objects Obtained: Air Train pass
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5.10.2 'Destroy Drill Platform Tower'
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Available: After the completion of 'Destroy Eggs in Strip Mine' mission.
Description: Enter the warp gate at the power station. Get into the Titan Suit
located behind the warp gate at the drill platform. Punch the door to break it
(requires 3 hits). Go through the door to the elevator. Once the elevator
arrives at the bottom, proceed to the walkway with the three laser beams
periodically shooting across (the first and last beam fire at the same time and
the middle beam shoots when the other two turn off). Travel across the walkway
and punch the door to break it. In the next room, there is a catwalk leading
to an elevator directly ahead and two platforms that collapse once touched to
the left. Walk across the catwalk to the elevator and get out of the Titan
Suit. Proceed back across the catwalk and jump to the collapsible platforms to
reach the ledge (a double jump/spin kick combination will have to be done to
reach the ledge). Jump to the next ledge [1,2]. Spin kick the flashing red
switch to raise the elevator with the Titan Suit on it. Get into the Titan
Suit and punch the next door. Jump across the collapsible platforms to the
next ledge. At the next ledge, once the fire goes out, jump to it and then
onto the following ledge. Jump across the two fire ledges with the collapsible
platform in the middle to the next area. Get out of the Titan Suit and jump to
the next section either by doing a rolling jump or a double jump/spin kick
combination [3]. Spin kick the flashing red switch to raise a platform. Jump
across the raised platform to the previous ledge and get back into the Titan
Suit. Jump across the raised platform to the ledge. Jump over the gap to the
next section [4]. Repeat for the next gap. After jumping over the gap, jump
over the fire and go to the end of the platform. To the left is a catwalk with
lasers periodically shooting across (the first two, one high and one middle,
fire at the same time and the third shoots after the first two). Proceed
across the catwalk and jump to the next ledge. The next section contains a
long section of heat platforms (2 sets) with 2 collapsible platforms on each
side of it. Cross the heat platforms to the next ledge. Turn left (west) and
go through the door to the elevator. Once arriving at the top, proceed into
the control room [5-9]. Each power console (8 in first room, 2 in adjoining
room) must be punched to be destroyed. Once the last one has been destroyed,
you will automatically get out of the Titan Suit and have 1:35 minutes to
return to the tower's entrance. If the timer reaches 0:00 before the tower is
exited, the exit portion of the mission will be restarted.
Strategy for first laser beam set: Walk as close as possible to the first one
and when it turns off, walk past it. Repeat for the other two lasers. Only
punch the door immediately after the third laser turns off or it will hit the
suit.
Strategy for first fire platform: After going across the first fire platform to
the ledge, wait until the fire is just about to go out and jump as far as
possible on to the platform. Immediately jump to the collapsible platform,
then onto the second fire platform and then onto the ledge. The key is to not
hesitate when jumping. If done correctly, you will be jumping off the second
fire platform just as it turns on.
Strategy for second laser beam set: Walk as close as possible to the first two
and when they turn off, go the edge and jump across the gap. When landing do
not move since the third laser beam will be on. Once it goes off, proceed past
it and jump to the ledge.
Strategy for long row of heat platforms: Wait until the first heat platform's
fire is just about to go out and jump as far as possible on to the platform.
Quickly move ahead and jump to the second (last) collapsible platform on the
left before the fire turns on. After jumping to the collapsible platform,
immediately jump to the second set of heat platforms (which should just be
turning off). Quickly move across and jump to the final ledge.
Strategy for tower exit: Destroy the power consoles closest to the door last to
save several seconds. Once the timer begins, do not stop running. The very
edge of each fire platforms can be walked on without getting hurt. In
addition, double jumps will be higher than the fires, allowing for some of the
platforms to be jumped while running.
Tip: The Titan Suit can withstand some damage. This is most useful when
jumping over the fire platforms in case the jump is mistimed or done too early
or too late. If a choice must be made between taking damage to the suit or
falling off a platform, choose the suit damage since falling will force the
mission to be restarted.
New Objects Obtained: 9 Metal Head Skull Gems
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5.11 Brutter
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These missions are started from the bazaar and are indicated by an orange fish
icon on the on-screen map.
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5.11.1 'Get Seal Piece at Water Slums'
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Available: After the completion of 'Drain Sewers to Find Statue' mission.
(Note: This mission is available shortly after leaving the sewers in the 'Drain
Sewers to Find Statue' mission and does not require going to bazaar first.)
Description: Travel to the water slums to find the seal piece (indicated by an
orange, coin icon on the on-screen map and yellow column of light in the city).
After obtaining the seal piece, you must take it out of the water slums.
Transports will begin arriving and drop off Krimzon Guards that will attack.
These transports are equipped with an auto-aim laser gun on its underside.
Travel over the walkways to reach the edge of the water slums. Falling off the
path into the water will result in immediate death from the city defense
system.
Strategy: When the attack begins, equip the Vulcan Fury gun. After killing all
of the Krimzon Guards dropped off from the first transport, turn left down the
first walkway. When the end of the path is reached, turn right. Shortly after
turning, there will be a fork in the path. Take the left fork. At the end of
the path, turn right and continue straight past the hut. Continue around the
hut and take the right fork in the path. Turn left at the next path. Turn
right at the next path. Continue straight down the walkway to leave the water
slums. Do not proceed down a path where a transport is dropping off Krimzon
Guards until after it leaves (to prevent being shot by the auto-aim laser gun).
Once all of the Krimzon Guards from the transport have been dropped off, move
as far down the path as possible towards the next transport. Watch the on-
screen map for the Krimzon Guards since they will also be approaching from the
rear.
Tip: When being shot at from behind, do not adjust the view since the time to
do so could result in being hit. Instead, simply turn toward the direction
where the shot came from and shoot. The gun's auto-aim should kill the guard
that was shooting.
New Objects Obtained: None
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5.11.2 'Rescue Lurkers for Brutter'
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Available: After the completion of 'Protect Samos in Haven Forest' mission.
Description: Use a hover vehicle to locate the first Lurker transport. Destroy
the transport. Once this is done, a Krimzon Guard alert will begin. Put the
hover vehicle into low hover and the Lurker will climb on. Proceed to Lurker
hideout. Once you arrive, the Lurker will get off. Repeat this for the
remaining five Lurkers.
Strategy: Use the Vulcan Fury gun to destroy the transports. Approach the
transport from the rear and wait to shoot at it until very close and then rapid
fire to destroy it. Otherwise, the transport will start to speed away once it
is shot and the Krimzon Guard alert will make it more difficult to destroy the
transport. Once a Lurker gets onto the hover vehicle, begin moving immediately
to minimize damage taken from Krimzon Guard shots. If the hover vehicle is
severely damaged (i.e., hover vehicle is on fire or smoke coming from it),
change to a new one before destroying the next transport.
Tip: There are three hideouts and each is for two of the Lurkers. The Lurker's
hideout is in the same section of the city as the transport carrying the
Lurker.
Tip: For the Lurkers in the northwest section of the city, use the waterway to
reach the hideout to avoid the traffic and the Krimzon Guards.
Tip: Only large hover vehicles can be used. A Lurker will not get onto a
small, 1-seater.
New Objects Obtained: None
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5.12 Sig
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These missions are started from the Hip Hog Saloon and are indicated by a green
glass icon on the on-screen map.
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5.12.1 'Hunt Haven Forest Metal Heads'
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Available: After the completion of 'Get Seal Piece at Water Slums' mission.
Description: Travel to the mountain icon indicating the temple entrance and
enter the warp gate. Go around the corner and jump on the left (west) floating
platform. Jump off the platform when it reaches the ledge at Haven Forest.
The objective is to kill the 30 Metal Head Stealths in the forest. Proceed
into the first section of the forest [1-11]. Follow the stream east to the
second section of forest [12-14]. Continue following the stream south until it
ends at the third section [15-17]. Proceed up the grass ramp next to the wood
structure to the final section [18-30]. In order to exit the forest, either
retrace the route taken to reach this section or use the tunnel in the west
part of the forest. Once back at the forest entrance, jump up the ledges and
then jump onto the floating platform to return to the temple mountain. Jump
off the platform to the grass ledge. Follow the ledge to the warp gate to
return to the city.
Note: During the mission, the Metal Head Stealths will move so the number of
Metal Head Skull Gems found in a section may vary.
Strategy: There are several ways determine the current location of the Metal
Head Stealths. First (and best) is to use the Show Map option from the Options
ring. The Metal Head Stealth's current location is indicated by a blinking
green dot. Secondly, observe the location of where the dark eco shots
originated. Third, watch where the gun's auto-aim is pointing. Always keep
moving to make it more difficult for the enemies to hit you, especially since
there are no health packs in the forest.
Tip: If you die before killing all the Metal Head Stealths, reload the game.
Do NOT restart the mission! The reason is that any Metal Head Skull Gems
collected for the killed enemies will not be visible on them when the mission
is restarted. This increases the difficulty in being able to see them.
New Objects Obtained: 30 Metal Head Skull Gems
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5.12.2 'Escort Sig in Underport'
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Available: After the completion of 'Find Sig in Underport' mission.
(Note: This mission begins immediately after completion of the 'Find Sig in
Underport' mission.)
Description: Follow Sig into the next room. The room will contain two blocks
on the floor and two holes for them to be placed. Doing a punch or spin kick
to any side of the block will roll it in that direction. There is a time limit
of approximately 10 seconds to roll both blocks into the holes. The blocks
will "blink" faster as the time runs out. If the time limit expires, the
blocks will reset to the beginning. Once the blocks are in the holes, a door
will open. Follow Sig through the door and into the tunnel on the right. A
Centipede will begin to chase. Jump over the platforms and up the ledge. Jump
onto each of the moving blocks and then onto the sliding platform. Jump off
the sliding platform to the ledge and then over the electrical field. The
ledge will collapse and the Centipede will fall. Jump over the ledge to the
next block puzzle. The time limit on this puzzle is only approximately 5
seconds and the block will explode if the time limit expires. After the block
is in the hole, a door will open to the left. Follow Sig across the ledge and
jump to the lower level for the third block puzzle. While solving this puzzle,
Sig will fight the Metal Heads that attack. If Sig health meter runs out, the
mission is a failure. After solving the puzzle, jump on the higher ledge to
collect the Metal Head Skull Gems [1-6]. Follow Sig through the door and equip
the Blaster Gun. The Centipede will begin to chase again. Run under the first
electrical field and jump over the remaining two. Shoot the upside-down
platform, jump onto it and then onto the ledge. Jump on the sliding platform
and then jump to the next ledge. Shoot the two upside-down platforms, jump
onto each of them and then onto the ledge. Jump over the electrical field and
then jump on the long platform. Run across the long platform and jump over the
electrical field in the middle. Jump to the final ledge. Follow Sig and jump
down the opening to the lower level. Follow Sig and jump down the opening to
the bottom level. When reaching the bottom level, go across the catwalk (Sig
will not lead OR follow). After the cinematic, go across the catwalk and
follow the ledge to the tunnel leading to the elevator.
Block Puzzle Solutions - The moves indicate which direction the block should be
punched/spin kicked based on the direction Jak is facing when standing at the
block's starting position and looking toward the hole.
Puzzle 1 right block: Forward (southeast), forward (southeast), forward
(southeast)
Puzzle 1 left block: Left (northeast), forward (southeast), forward
(southeast), forward (southeast)
Puzzle 2: Forward (southeast), forward (southeast), forward (southeast),
jump gap to ledge, equip the Blaster Gun and shoot the block
twice to roll it into the hole
Puzzle 3 left block: Forward (northeast), forward (northeast), forward
(northeast), right (southeast), forward (northeast),
forward (northeast), left (northwest)
Puzzle 3 right block: Left (northwest), left (northwest), left (northwest),
forward (northeast), forward (northeast), forward
(northeast), forward (northeast), forward (northeast),
left (northwest)
Strategy: When being chased by the Centipede, do not stop running and watch the
path ahead to gauge the direction and timing of the jumps.
New Objects Obtained: 6 Metal Head Skull Gems
*******************************************************************************
5.13 Tess
*******************************************************************************
These missions are started from the Hip Hog Saloon and are indicated by a green
glass icon on the on-screen map.
*******************************************************************************
5.13.1 'Beat Metal Head Mash Game'
*******************************************************************************
Available: After the completion of 'Beat Krew in Weapons Lab' mission.
Description: The arcade game consists of eight holes where Metal Heads will
appear. The four holes on the left correspond to the directional arrow keys on
the game controller. The four holes on the right correspond to the triangle,
square, circle and X buttons on the game controller. When a Metal Head
appears, press the corresponding button to have Daxter "whack" it. Each
colored metal head has a different point value. Gray ones are worth 10 points
and gold ones are worth 50. If a red one is hit, no points are awarded and
Daxter is stunned briefly preventing Metal Heads from being hit. If a Metal
Head disappears before being hit, it is counted as a miss. The goal is to
achieve 1500 points. If 20 misses occur, the mission is a failure.
Strategy: Concentrate on hitting the gold Metal Heads when more than one are
available to be hit.
Tip: After the mission ends, Haven City is being overrun by Metal Heads. Many
can be found and killed to obtain additional Metal Head Skull Gems if needed.
New Objects Obtained: None
*******************************************************************************
5.13.2 'Find Sig in Underport'
*******************************************************************************
Available: After the completion of 'Beat Metal Head Mash Game' mission.
Description: Travel to the underport icon and walk onto the elevator. After
reaching the bottom, get into the Titan Suit. The area will fill with water.
An air supply indicator will be displayed on the screen. The air supply lasts
for approximately 20 seconds and if it runs out, the mission is a failure.
Located throughout the mission will be places to replenish the air supply
(indicated by a blue column of light with bubbles rising in the middle). The
air supply is refilled when walking over the bubbles. After the area fills
with water, go through the door into the next area. Avoid the mine and go to
the bubbles to refill the air supply. Punch the next door to break it and
enter the area. Continue along the path, while avoiding the mine, and go up
the stairs. At the top of the stairs, walk over to refill the air supply
[1,2]. To the right (southwest) is an opening. Jump down the opening to the
lower level. Punch the door in the corner (east) and enter the next room.
Punch the two mines and go to the air refill location. After replenishing the
air supply, go through the door on the right (south). Turn right and go toward
the air refill location, punching the mines and Metal Head Squids in the path
[3,4]. Go through the door into the next area. Turn left (southeast) and
punch the door. Go through the door and down the steps to the air refill
location. In this room are four platforms connected to a chain. Punch each
platform to release it and raise it to the surface. On the left (northeast)
side of the room is a platform. Jump onto the platform to rise to the surface.
Jump onto the first floating platform and then quickly jump to the other three
(since they will start to sink with the weight of the Titan Suit) and then to
the ledge. Jump down the opening to the lower level. A Precursor Orb [1] is
located next to the right (northwest) wall. Punch the door on the left
(southeast) side. Go across the narrow catwalk [5,6] and walk to the air
refill location. Continue into the next room [7,8]. Turn right (northwest)
and proceed through the area. Go through the next door to the air refill
location. Jump to the platform behind the air supply that will rise to the
top. After reaching the top, jump to the next platform and then jump over the
large gap to the ledge. Continue through the door to the air refill location
in the next room [9]. Go through the door on the left (southwest). After
going through the door, the water will drain. Get out of the Titan Suit and go
through the door. Roll and jump across the large gap to reach Sig.
Strategy: When entering a new area, concentrate on getting to the air refill
location before attacking the enemies. Before leaving an area, make sure the
air supply is full.
New Objects Obtained: 1 Precursor Orb
9 Metal Head Skull Gems
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6. Side Missions
*******************************************************************************
In addition to the 94 Precursor Orbs that are obtained in the storyline
missions, there are an additional 192 available in the side missions.
*******************************************************************************
6.1 Underground Missions
*******************************************************************************
Located throughout the city are screens containing a light blue question mark
on a dark blue background. These screens are the starting location for the
Underground missions. Once the screen's mission is available, the screen
changes to a green underground emblem on a pink background.
*******************************************************************************
6.1.1 Ring Challenges
*******************************************************************************
General Description: Get onto the Hover Racer near the screen. A pink ring and
a timer set to 0:14 will appear. The objective is to reach the ring before the
time limit expires. After traveling through the ring, 3 seconds is added to
the time remaining (7 seconds if the time remaining is 1 second) and the next
pink ring will appear. If the timer reaches 0:00, the mission is a failure.
General Strategy: Avoid collisions with other vehicles and pedestrians since
this will slow down the vehicle and possibly prevent the next ring from being
reached. Be sure to be lined up correctly with the ring since backtracking is
not possible due to the time limit.
General Tip: Flying through the exact center of the ring is not required.
Simply touching any part of the ring will count as traveling through it.
General Tip: The missions are easier at night since the rings are easier to
see.
Precursor Orbs Obtained: 3 for each completed mission
*******************************************************************************
6.1.1.1 'Slums Ring Challenge #1'
*******************************************************************************
Screen Location: Next to a building on the eastern path that runs between the
north and south slums area.
Available: After the completion of 'Find Pumping Station Valve' mission.
*******************************************************************************
6.1.1.2 'Port Ring Challenge'
*******************************************************************************
Screen Location: West side of the port near the Hip Hog Saloon.
Available: After the completion of 'Catch Scouts in Haven Forest' mission.
Strategy: Avoid the Krimzon Guards, especially while on the Jet-Board, because
an alert while on the Jet-Board will increase the difficulty of reaching the
rings. Upon reaching the elevated roadway, quickly get into a hover vehicle
traveling in the same direction to continue.
*******************************************************************************
6.1.1.3 'Slums Ring Challenge #2'
*******************************************************************************
Screen Location: Next to a building on the eastern path that runs between the
north and south slums area.
Available: After the completion of 'Get Life Seed in Dead Town' and 'Slums Ring
Challenge #1' missions.
Strategy: Some rings require jumping in order to reach them. When traveling
across the elevated pedestrian walkway, proceed carefully to avoid falling off.
*******************************************************************************
6.1.2 Precursor Orb Searches
*******************************************************************************
General Description: Find the Precursor Orb shown within the time limit. If
the timer reaches 0:00, the mission is a failure.
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