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Jak 2 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Jak 2 - Strategy Guide (Page 01).

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Jak II Walkthrough and Strategy Guide
Version 1.4 (11/25/03)
Written by Charles Bayley (ohioguy[at]yahoo[dot]com)
*******************************************************************************


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TABLE OF CONTENTS
   1. Version History
   2. Introduction
   3. Copyright Notice
   4. General Information
      4.1 Controls
         4.1.1 On Foot
         4.1.2 In a Hover Vehicle
         4.1.3 Morph Gun
         4.1.4 On a Jet-Board
         4.1.5 In a Gunpod
         4.1.6 In the Titan Suit
      4.2 Map
      4.3 Objects
      4.4 Enemies
      4.5 Gunpod
      4.6 Titan Suit
      4.7 General Tips and Strategies
   5. Storyline Missions Walkthrough
      5.1 Jak
         5.1.1 Escape from Fortress
         5.1.2 Protect Kor and Kid
         5.1.3 Ride Elevator Up to Palace
         5.1.4 Defeat Baron at Palace
         5.1.5 Pass the Tests of Manhood
            5.1.5.1 Pass the First Test of Manhood
            5.1.5.2 Pass the Second Test of Manhood
         5.1.6 Defeat Baron in Mar's Tomb
         5.1.7 Explore Palace
         5.1.8 Beat Krew in Weapons Lab
         5.1.9 Break Barrier at Nest
         5.1.10 Attack the Metal Head Nest
         5.1.11 Destroy Metal Kor at Nest
      5.2 Torn
         5.2.1 Retrieve Banner from Dead Town
         5.2.2 Find Pumping Station Valve
         5.2.3 Blow Up Ammo at Fortress
         5.2.4 Make Delivery to Hip Hog Saloon
         5.2.5 Beat Scatter Gun Course
         5.2.6 Rescue Vin at Strip Mine
         5.2.7 Find Pumping Station Patrol
         5.2.8 Shuttle Underground Fighters
         5.2.9 Protect Site in Dead Town
         5.2.10 Destroy 5 Hellcat Cruisers
         5.2.11 Rescue Friends at Fortress
         5.2.12 Protect Hideout from Bombots
      5.3 Oracle
         5.3.1 Go to the Oracle
         5.3.2 Go to the Oracle
         5.3.3 Go to the Oracle
         5.3.4 Go to the Oracle
         5.3.5 Go to the Oracle
      5.4 Krew
         5.4.1 Protect Sig at Pumping Station
         5.4.2 Destroy Turrets in Sewer
         5.4.2 Find the Blaster Mod
         5.4.3 Beat Blaster Gun Course
         5.4.5 Beat Time to Race Garage
         5.4.6 Collect Money for Krew
         5.4.7 Destroy Cargo in Port
         5.4.8 Rescue Lurkers for Brutter
         5.4.9 Drain Sewers to Find Statue
         5.4.10 Escort Men Through Sewers
         5.4.11 Find the Peace Maker
         5.4.12 Beat Erol in Race Challenge
      5.5 Keira
         5.5.1 Win Jet-Board Stadium Challenge
         5.5.2 Win Class 3 Race at Stadium
         5.5.3 Win Class 2 Race at Stadium
         5.5.4 Win Class 1 Race at Stadium
         5.5.5 Defend Stadium
      5.6 Vin
         5.6.1 Destroy Eggs at Drill Platform
         5.6.2 Turn on 5 Power Switches
         5.6.3 Blow Up Strip Mine Eco Wells
         5.6.4 Destroy Ship at Drill Platform
         5.6.5 Destroy Eggs in Strip Mine
         5.6.6 Check the Construction Site
      5.7 Onin
         5.7.1 Find Lens in Mountain Temple
         5.7.2 Find Gear in Mountain Temple
         5.7.3 Find Shard in Mountain Temple
         5.7.4 Get Seal Piece at Dig
         5.7.5 Beat Onin's Game
         5.7.6 Use Items in No Man's Canyon
         5.7.7 Bring Life Seed to Haven Forest
      5.8 Samos
         5.8.1 Catch Scouts in Haven Forest
         5.8.2 Escort Kid to Power Station
         5.8.3 Get Life Seed in Dead Town
         5.8.4 Protect Samos in Haven Forest
      5.9 Ashelin
         5.9.1 Intercept Tanker
         5.9.2 Get Heart of Mar in Weapons Lab
      5.10 Kor
         5.10.1 Destroy Equipment at Dig
         5.10.2 Destroy Drill Platform Tower
      5.11 Brutter
         5.11.1 Get Seal Piece at Water Slums
         5.11.2 Rescue Lurkers for Brutter
      5.12 Sig
         5.12.1 Hunt Haven Forest Metal Heads
         5.12.2 Escort Sig in Underport
      5.13 Tess
         5.13.1 Beat Metal Head Mash Game
         5.13.2 Find Sig in Underport
   6. Side Missions
      6.1 Underground Missions
         6.1.1 Ring Challenges
            6.1.1.1 Slums Ring Challenge #1
            6.1.1.2 Port Ring Challenge
            6.1.1.3 Slums Ring Challenge #2
         6.1.2 Precursor Orb Searches
            6.1.2.1 Water Slums Precursor Orb Search
            6.1.2.2 Southwest Slums Precursor Orb Search
            6.1.2.3 West Slums Precursor Orb Search
            6.1.2.4 West Industrial District Precursor Orb Search
            6.1.2.5 Southwest Industrial District Precursor Orb Search
            6.1.2.6 Port Precursor Orb Search
            6.1.2.7 South Garden Precursor Orb Search
            6.1.2.8 North Garden Precursor Orb Search
            6.1.2.9 Southeast Bazaar Precursor Orb Search
            6.1.2.10 East Bazaar Precursor Orb Search
            6.1.2.11 Southwest Bazaar Precursor Orb Search
            6.1.2.12 North Business District Precursor Orb Search
            6.1.2.13 Southwest Business District Precursor Orb Search
            6.1.2.14 West Business District Precursor Orb Search
            6.1.2.15 Palace Precursor Orb Search
         6.1.3 Collect Beacons
         6.1.4 Take Package to Hideout
         6.1.5 Transport Underground Fighters
         6.1.6 Collect Green Eco
         6.1.7 City Race
         6.1.8 Destroy Bombots
         6.1.9 Port Race
         6.1.10 Cleanup Dark Eco Spill
      6.2 Gun Courses
         6.2.1 Scatter Gun
         6.2.2 Scatter Gun
         6.2.3 Vulcan Fury Gun
         6.2.4 Peace Maker
      6.3 Jet-Board
      6.4 Stadium Races
         6.4.1 Class 3
         6.4.2 Class 2
         6.4.3 Class 1
         6.4.4 Class 3 Reverse
         6.4.5 Class 2 Reverse
         6.4.6 Class 1 Reverse
      6.5 Onin's Game
   7. Secrets
   8. Contact Information
   9. Credits

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1. Version History
*******************************************************************************

Version 0.35 (10/24/03)
   - Initial version

Version 0.67 (10/29/03)
   - Added additional missions
   - Added additional enemies
   - Replaced "Methods to Defeat" with "Difficulty" in enemies section
   - Added additional weapons
   - Added additional general tips
   - Added gunpod section
   - Updated the description for 'Destroy Eggs at Drill Platform' to refer to
     gunpod section
   - Updated the strategy for 'Retrieve Banner from Dead Town'
   - Updated the strategy for 'Destroy Eggs at Drill Platform'
   - Updated the description for 'Ride Elevator Up to Palace'
   - Updated the description for 'Defeat Baron at Palace'
   - Updated the description for 'Destroy Turrets in Sewer'
   - Fixed grammatical errors

Version 1.0 (11/03/03)
   - Added description of secrets
   - Added remaining storyline missions
   - Added additional enemies
   - Added additional weapons
   - Added track shortcut to 'Win Class 3 Race at Stadium'
   - Added braking tip to 'Win Class 3 Race at Stadium'
   - Added titan suit section
   - Added titan suit controls section
   - Added missing Precursor Orb to 'Blow Up Strip Mine Eco Wells' description
   - Fixed grammatical errors

Version 1.1 (11/08/03)
   - Updated track shortcut in 'Win Class 2 Race at Stadium'
   - Updated track shortcuts in 'Win Class 1 Race at Stadium'
   - Added gun courses, Jet-Board, stadium races, Onin's game and several
     Underground side missions
   - Added accelerator ring tip to 'Beat Erol in Race Challenge'
   - Added pausing tip to 'Beat Onin's Game'
   - Added map section

Version 1.2 (11/11/03)
   - Added remaining Underground side missions
   - Added description of city areas to map section
   - Added ASCII title art

Version 1.3 (11/13/03)
   - Moved several paragraphs from Introduction to Storyline Missions
     Walkthrough section
   - Fixed contact information

Version 1.4 (11/25/03)
   - Updated ASCII title art

*******************************************************************************
2. Introduction
*******************************************************************************

This a walkthrough and strategy guide for the Jak II game.  It picks up the
story where Jak and Daxter: The Precursor Legacy left off.  In Jak II, you
receive missions from various characters in different locations inside of Haven
City.  This city is very large with numerous sections.  The distance that must
be traveled between the characters that give you the missions can be quite
large (it's even sometimes a long distance to reach the mission's actual
starting location).  This is perhaps the biggest difference you will notice
from the first game.

With any action-based game, there are difficult parts as well as some easy
parts.  The goal of this guide is to help you accomplish each of the tasks and
not to tell the story (that will come as you play the game).  Each mission will
indicate when it is available to do, a description of what you must do and go
in the mission, a strategy for how to complete portions of it and possibly some
tips that can be used to make the mission easier.  The strategy provided for
each mission or objective is only ONE way it can be done, there can be many.
It is recommended that a mission be attempted before reading the strategy for
it.  You may find that the way you completed the mission is the same or is
completely different.  Bear in mind that there is no right or wrong way to
complete a mission.  The guide is only meant as an aid.

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3. Copyright Notice
*******************************************************************************

This document is copyrighted © 2003 by Charles Bayley (author) and the game is
copyrighted © 2003 by Naughty Dog, Inc.  This guide is for personal use only
and may not be altered, printed or distributed for any commercial purposes.
This guide may be printed for personal use providing it is not further
distributed or sold.  No part of this guide may be used without written consent
of the author and the requester agrees to provide proper recognition.
Violators of this copyright will be prosecuted to the fullest extent of the
law.  The only Internet sites that have permission to use this guide are
www.cheatcc.com and www.gamefaqs.com.  If this guide is found on 
any other sites, please contact the author (see Contact Information section).

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4. General Information
*******************************************************************************

*******************************************************************************
4.1 Controls
*******************************************************************************

The L1 and R1 buttons refer to the top buttons in the front of the controller.
The L2 and R2 buttons refer to the bottom buttons in the front of the
controller.  The L3 and R3 buttons refer to pressing the corresponding analog
stick down (as if pushing it into the controller itself).  A '+' signifies the
indicated buttons are to be pressed immediately in succession.

*******************************************************************************
4.1.1 On foot
*******************************************************************************

   Left analog stick: Move left or right
   Right analog stick: Adjust view
   X: Jump
   X + X: Double jump
   X + Square: Dive attack or activate dark bomb (if Dark Jak activated and
               power already acquired from Oracle)
   Circle: Spin kick or submerge (if swimming)
   Square: Punch or toggle subtitles on/off (during cinematics)
   Square + X: Dashing uppercut or activate dark blast (if Dark Jak activated
               and power already acquired from Oracle)
   Triangle: Get into/out of a vehicle or skip cinematic (during cinematics)
   L1: Roll (if moving) or crouch (if not moving)
   L1 (hold) + X: High jump
   L1 (while moving) + X: Long jump
   L2: Activate Dark Jak (when dark eco meter is full) or activate dark giant
       (if Dark Jak activated and power already acquired from Oracle)
   L3: Display game statistics (number of Percursor Orbs found, etc.)
   R1: Fire weapon
   R3: Change into/out of first person view
   SELECT: Pause
   START: Display Options ring

*******************************************************************************
4.1.2 In a Hover Vehicle
*******************************************************************************

   Left analog stick: Turn left or right
   Right analog stick: Adjust view
   X: Accelerate
   Circle: Turbo Boost (in Hover Racer only)
   Square: Brake
   Triangle: Get into/out of a vehicle
   L1: Jump (in a Hover Racer only)
   L3: Display game statistics (number of Percursor Orbs found, etc.)
   R1: Fire weapon or jump (in a Hover Racer only)
   R2: Toggle between low and high hover zone
   SELECT: Pause
   START: Display Options ring

*******************************************************************************
4.1.3 Morph Gun
*******************************************************************************

   Up: Equip/de-equip Scatter Gun
   Down: Equip/de-equip Blaster Gun
   Left: Equip/de-equip Vulcan Gun
   Circle + R1: Rapid fire
   X + Circle + R1: Aerial rapid fire
   R1: Fire
   SELECT: Pause
   START: Display Options ring

*******************************************************************************
4.1.4 On a Jet-Board
*******************************************************************************

   Left analog stick: Move left or right
   Right analog stick: Adjust view
   X: Jump
   X + X (after landing): Boost jump
   X + R1 + left analog stick left/right: Spin
   X + R1 + left analog stick up/down: Flip
   X + L1 + left analog stick: Trick
   Square: Grind on rail (use left analog stick for direction)
   L1 + X: Duck jump
   R2: Get on/off Jet-Board
   SELECT: Pause
   START: Display Options ring

*******************************************************************************
4.1.5 In a Gunpod
*******************************************************************************

   Left analog stick: Adjust view left, right, up, down
   R1: Fire weapon
   SELECT: Pause
   START: Display Options ring

*******************************************************************************
4.1.6 In the Titan Suit
*******************************************************************************

   Left analog stick: Move left or right
   Right analog stick: Adjust view
   X: Jump (holding will jump higher)
   Circle: Punch (2-3 punch combinations can be done by pressing the button
                  quickly in succession the number of times) or throw object
                 (if currently holding an object)
   Square: Punch (2-3 punch combinations can be done by pressing the button
                  quickly in succession the number of times) or throw object
                 (if currently holding an object)
   R1: Pick up/put down object
   R1 + Left analog stick: Push/pull object
   SELECT: Pause
   START: Display Options ring

*******************************************************************************
4.2 Map
*******************************************************************************

The part of the city you are currently in is displayed on a map in the lower
right corner of the screen.  This map display will rotate based on the
direction being faced.  The green arrow on the map represents your current
location and the direction you are facing.  The small red dots indicate Krimzon
Guards patrolling on foot.  Each red dot also has a red triangle that indicates
the guard's field of vision.  The large red dots indicate Krimzon Guards
patrolling in hover vehicles (known as Hellcat Cruisers).  Various icons will
also appear on the map.  These show the location of a character that has a
mission available to do.  A large, blinking green dot shows the location of an
object or destination to be reached while doing a mission (although not all
objects and destinations will have one of these).  There may also have a yellow
column of light in the city at the location.  A small, non-blinking green dot
represents the location of an Underground mission screen (refer to the
Underground Missions section).  When a Krimzon Guard alert occurs, the on-
screen map will flash in red.  The map display will return to normal after the
alert is over.  Once the city is exited or a building is entered while doing a
mission, this map is no longer displayed.

The Options Ring also has a Show Map option.  The entire area you are in is
displayed on this map.  This map has the same indicators for your current
location and the location of an object or destination to be reached as the city
map.  This map is also color-coded.  If a section has not yet been traveled, it
will appear in light blue on the map; otherwise, it will be tan, white or
black.

The mission descriptions will use left and right indications.  These are in
reference to the direction being faced when entering the area.  For clarity,
some directions will include a compass heading (i.e., north, south, etc.).
These refer to the area's map on the Show Map option from the Options ring
using the standard compass directions where north is the top of the map.

Like any city, Haven City has distinct areas.  Some of the mission descriptions
refer to a specific area.  The city has the following areas as seen on the Show
Map option from the Options ring:

Palace – Large structure in the center with the large red emblem
       - Connects to the west and east bazaars, Mar's Tomb and the business
         district
Fortress – Large structure northeast of the palace with a smaller red emblem
         - Connects to the north slums
Mar's Tomb – Square structure south of the palace
           - Characterized by square structure with a statue and flame on
             each corner and surrounded by a moat of shallow water
           - Connects to the palace and port
Water Slums – Located in the northeast
            - Characterized by shacks and wooden paths over large body of water
            - Connects to the north slums
North Slums - Located in the northeast, directly south of the water slums and
              north of the fortress
            - Characterized by rough, unpaved streets and old buildings
            - Connects to the water slums, business district, south slums
              and fortress
South Slums - Located in the northeast, east of the fortress
            - Characterized by rough, unpaved streets and old buildings
            - Connects to the north slums and industrial district
Industrial District – Located in the east and southeast
                    - Characterized by industrial-type buildings and an
                      elevated pedestrian walkway throughout
                    - Connects to the south slums, east bazaar and port
East Bazaar – Located directly east of the palace and south of the fortress
            - Characterized by vendor booth areas with vegetable stands
              located in the middle of some parts, an elevated roadway going
              through it and travel on the ground can only be done on foot
              (i.e., no hover vehicles)
            - Connects to the palace and industrial district
West Bazaar – Located directly west of the palace
            - Characterized by square vendor booth areas with vegetable stands
              located in the middle of some parts
            - Connects to the palace, north garden and south garden
Port – Located in the south
     - Characterized by large, circular body of water with two islands with
       a tower on each
     - Connects to the industrial district, Mar's Tomb and the south garden
South Garden – Located in the southwest
             - Characterized by dirt path leading through growing plants
             - Connects to the port and west bazaar
North Garden – Located in the northwest
             - Characterized by dirt path leading through growing plants
             - Connects to the west bazaar and business district
Business District – Located in the northwest and north
                  - Characterized by numerous marquees and a canal running
                    through the northwest and north areas and a large
                    rectangular building surrounded by a canal directly north
                    of the palace
                  - Connects to the north garden, north slums, palace and
                    stadium
Stadium – Located in the north
        - Characterized by oval stadium used for various events
        - Connects to the business district

Note: A number of these regions are not accessible until a specific colored
security pass is obtained during the storyline missions.

*******************************************************************************
4.3 Objects
*******************************************************************************

This section lists the objects found or received in the game.

   Air Train pass
      Description: Pass
      Purpose: Allow traveling on the Air Train located next to the east island
               in the city's port

   Blaster Gun
      Description: Morph Gun mode that fires a bullet
      Purpose: Shoot the enemies

   Blaster Gun Ammo
      Description: Black bullet-shaped object with yellow stripe at top and
                   bottom containing 20 shots for the Blaster Gun
      Purpose: Ammunition for the Blaster Gun

   Dark Blast
      Description: Dark power received from the Oracle for delivering 225 Metal
                   Head Skull Gems
      Purpose: As Dark Jak, shoots bolts of dark eco to kill enemies

   Dark Bomb
      Description: Dark power received from the Oracle for delivering 25 Metal
                   Head Skull Gems
      Purpose: As Dark Jak, sends out shockwave to kill enemies

   Dark Eco
      Description: Purple "jewel"
      Purpose: Used by Jak to transform into Dark Jak

   Health Pack
      Description: Silver box with green cross (+) on side
      Purpose: Restores 1/4 of Jak's health

   Jet-Board
      Description: Small hover board (i.e., hovering skateboard)
      Purpose: Travel faster than on foot, reach areas normally not accessible,
               float over dark eco lakes

   Krimzon Guard Crate
      Description: Silver and red box
      Purpose: Contains a useful item

   Metal Head Skull Gem
      Description: Yellow glowing oval dropped by Metal Head enemies when
                   killed
      Purpose: Obtain dark powers from the Oracle

   Morph Gun
      Description: Firearm
      Purpose: Shoot the enemies

   Peace Maker
      Description: Morph gun mode that fires a ball of electricity
                   (Note: Holding the R1 button before releasing will increase
                          the shot's power)
      Purpose: Shoot the enemies

   Peace Maker Ammo
      Description: Black ball with purple stripe on top containing 1 shot for
                   the Peace Maker
      Purpose: Ammunition for the Peace Maker

   Precursor Orb
      Description: Pink "easter egg"
      Purpose: Collected to obtain secret options

   Scatter Gun
      Description: Morph Gun mode that fires a shockwave
      Purpose: Shoot the enemies

   Scatter Gun Ammo
      Description: Gray and red "discs" containing 5 shots for the Scatter Gun
      Purpose: Ammunition for the Scatter Gun

   Security pass
      Description: Card (red, green, yellow, palace, black)
      Purpose: Ability to enter a particular section of the city

   Vulcan Fury Gun
      Description: Morph Gun mode that fires bullets rapidly (similar to a
                   Gatling gun)
      Purpose: Shoot the enemies

   Vulcan Fury Gun Ammo
      Description: Black and blue curved object containing 10 shots for the
                   Vulcan Fury gun
      Purpose: Ammunition for the Vulcan Fury Gun

*******************************************************************************
4.4 Enemies
*******************************************************************************

This section lists the enemies found in the game and the difficulty in
defeating it (indicated in parentheses).  The difficulties range from very easy
(can be killed with one shot or hit) to very hard (numerous shots or hits are
required).

   Baby Spider
      Description: Small, fast spiders found in Mar's tomb
      Difficulty: Very easy

   Beast
      Description: Extremely large, slow moving creature that shoots
                   electricity from the sides of its body
      Difficulty: Cannot be killed

   Black Widow
      Description: Large, black widow spider found in Mar's tomb
      Difficulty: Cannot be killed

   Centipede
      Description: Large, centipede creature found in the Underport
      Difficulty: Cannot be killed

   Frogger
      Description: Green, frog-like creature found in Dead Town
      Difficulty: Very easy

   Hover Guard
      Description: Krimzon Guards wearing jetpack and firing machine laser
      Difficulty: Moderate

   Krew Clone
      Description: Green, gelatinous replicate of Krew.  This enemy cannot
                   be destroyed with a punch or spin kick (only with a weapon)
      Difficulty: Moderate

   Krimzon Guard
      Description: Soldiers dressed in silver and red armor (regular) or
                   silver and yellow armor (elite)
      Difficulty: Easy (regular), Moderate (elite)

   Metal Head Brute
      Description: Creature in body armor that can run or crawl
      Difficulty: Moderate

   Metal Head Crawler
      Description: Spider-like creature that crawls on the wall and shoots
                   beams across the area
      Difficulty: Moderate

   Metal Head Crab
      Description: Crab-like creature that shoots dark eco
      Difficulty: Moderate

   Metal Head Flyer
      Description: Flying creature that shoots dark eco
      Difficulty: Easy

   Metal Head Goon
      Description: Lizard-like creature in body armor carrying staff weapon
      Difficulty: Moderate

   Metal Head Guard
      Description: Creature with laser gun and shield
      Difficulty: Moderate

   Metal Head Gunner
      Description: Creature with rapid-fire laser gun
      Difficulty: Hard

   Metal Head Hopper
      Description: Small hopping creatures
      Difficulty: Very easy

   Metal Head Mantis
      Description: Preying mantis-like creature that can jump high and long
                   distances
      Difficulty: Easy

   Metal Head Ram
      Description: Ram-like creature with indestructible armor and horn that
                   attacks by ramming.  This creature can only be killed by
                   shooting its underbelly.
      Difficulty: Hard

   Metal Head Scorpion
      Description: Scorpion-like creature
      Difficulty: Very easy

   Metal Head Scout
      Description: Flying bird-like creature found in Haven Forest.  This
                   creature can only be killed by chasing and tackling it
                   using a Jet-Board.
      Difficulty: Easy

   Metal Head Slinger
      Description: Tall creature that uses a slingshot to launch dark eco
      Difficulty: Hard

   Metal Head Squid
      Description: Blue squid-like creature that lives in the water and attacks
                   by wrapping its tentacles and producing an electrical charge
      Difficulty: Moderate

   Metal Head Stealth
      Description: Metal Head Crab and Metal Head Gunner that are nearly
                   invisible.  Being hit twice destroys the cloaking ability.
                   Otherwise, only a faint outline and the Metal Head Skull
                   Gem can be seen.
      Difficulty: Hard

   Metal Head Strafe
      Description: Large, metal airborne creature that attacks by strafing
      Difficulty: Moderate

   Metal Head Swiper
      Description: Orange lizard-like creature wearing body armor that
                   attacks by swiping
      Difficulty: Easy

   Metal Head Tarantula
      Description: Large tarantula-like creature that can fly, crawl and
                   shoot lasers from its mouth
      Difficulty: Moderate

   Metal Head Wasp
      Description: Flying creature with spinning blades
      Difficulty: Very Easy

   Robot Guard
      Description: Robots that attack by rolling along the floor.  While in
                   a ball, they are indestructible.  They will open up after
                   being shot several times.  Only while they are open can
                   they be destroyed
      Difficulty: Moderate

   Snaggle Tooth
      Description: Orange/white creature with many teeth and long tongue found
                   in Dead Town
      Difficulty: Easy

   White Water Fish
      Description: White creatures found in the shallow waters of Mar's tomb
      Difficulty: Very easy


Note: All Metal Head enemies carry a Metal Head Skull Gem that can be collected
when they are killed or destroyed.

*******************************************************************************
4.5 Gunpod
*******************************************************************************

When a gunpod is entered, its targeting display is shown.  The arrow in the
gunpod's display will indicate the location of the enemies (no arrow indicates
no enemies) and will indicate how close the enemy is (green indicates far away,
red indicates very close).  The gunpod's display also includes a green circle
with 16 sections indicating the damage level.  Sections will be removed when
the gunpod takes damage.  Once all of the sections are gone, the gunpod will be
destroyed.  Inside of the damage indicator in the gunpod's display is a yellow
and red circle indicating the gunpod's temperature.  As the gunpod is fired,
its temperature will increase and the yellow and then red part of the indicator
will fill up.  When the gun is not being fired, the indicator will empty.  If
the entire heat indicator fills up, the gun will be inoperable until the
indicator is completely empty.

*******************************************************************************
4.6 Titan Suit
*******************************************************************************

The Titan Suit is a mechanical, metal suit.  It allows Jak to move large items,
destroy obstacles and even travel underwater.  Objects that can be destroyed
with the Titan Suit will have a red, circular targeting symbol on them.  The
Titan Suit has a damage meter displayed on the screen.  Some enemies will jump
on and begin damaging the suit.  Repeatedly jumping will cause them to fall off
so they can be destroyed.

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