Jak 2 - Strategy Guide (Page 01)
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Jak II Walkthrough and Strategy Guide
Version 1.4 (11/25/03)
Written by Charles Bayley (ohioguy[at]yahoo[dot]com)
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TABLE OF CONTENTS
1. Version History
2. Introduction
3. Copyright Notice
4. General Information
4.1 Controls
4.1.1 On Foot
4.1.2 In a Hover Vehicle
4.1.3 Morph Gun
4.1.4 On a Jet-Board
4.1.5 In a Gunpod
4.1.6 In the Titan Suit
4.2 Map
4.3 Objects
4.4 Enemies
4.5 Gunpod
4.6 Titan Suit
4.7 General Tips and Strategies
5. Storyline Missions Walkthrough
5.1 Jak
5.1.1 Escape from Fortress
5.1.2 Protect Kor and Kid
5.1.3 Ride Elevator Up to Palace
5.1.4 Defeat Baron at Palace
5.1.5 Pass the Tests of Manhood
5.1.5.1 Pass the First Test of Manhood
5.1.5.2 Pass the Second Test of Manhood
5.1.6 Defeat Baron in Mar's Tomb
5.1.7 Explore Palace
5.1.8 Beat Krew in Weapons Lab
5.1.9 Break Barrier at Nest
5.1.10 Attack the Metal Head Nest
5.1.11 Destroy Metal Kor at Nest
5.2 Torn
5.2.1 Retrieve Banner from Dead Town
5.2.2 Find Pumping Station Valve
5.2.3 Blow Up Ammo at Fortress
5.2.4 Make Delivery to Hip Hog Saloon
5.2.5 Beat Scatter Gun Course
5.2.6 Rescue Vin at Strip Mine
5.2.7 Find Pumping Station Patrol
5.2.8 Shuttle Underground Fighters
5.2.9 Protect Site in Dead Town
5.2.10 Destroy 5 Hellcat Cruisers
5.2.11 Rescue Friends at Fortress
5.2.12 Protect Hideout from Bombots
5.3 Oracle
5.3.1 Go to the Oracle
5.3.2 Go to the Oracle
5.3.3 Go to the Oracle
5.3.4 Go to the Oracle
5.3.5 Go to the Oracle
5.4 Krew
5.4.1 Protect Sig at Pumping Station
5.4.2 Destroy Turrets in Sewer
5.4.2 Find the Blaster Mod
5.4.3 Beat Blaster Gun Course
5.4.5 Beat Time to Race Garage
5.4.6 Collect Money for Krew
5.4.7 Destroy Cargo in Port
5.4.8 Rescue Lurkers for Brutter
5.4.9 Drain Sewers to Find Statue
5.4.10 Escort Men Through Sewers
5.4.11 Find the Peace Maker
5.4.12 Beat Erol in Race Challenge
5.5 Keira
5.5.1 Win Jet-Board Stadium Challenge
5.5.2 Win Class 3 Race at Stadium
5.5.3 Win Class 2 Race at Stadium
5.5.4 Win Class 1 Race at Stadium
5.5.5 Defend Stadium
5.6 Vin
5.6.1 Destroy Eggs at Drill Platform
5.6.2 Turn on 5 Power Switches
5.6.3 Blow Up Strip Mine Eco Wells
5.6.4 Destroy Ship at Drill Platform
5.6.5 Destroy Eggs in Strip Mine
5.6.6 Check the Construction Site
5.7 Onin
5.7.1 Find Lens in Mountain Temple
5.7.2 Find Gear in Mountain Temple
5.7.3 Find Shard in Mountain Temple
5.7.4 Get Seal Piece at Dig
5.7.5 Beat Onin's Game
5.7.6 Use Items in No Man's Canyon
5.7.7 Bring Life Seed to Haven Forest
5.8 Samos
5.8.1 Catch Scouts in Haven Forest
5.8.2 Escort Kid to Power Station
5.8.3 Get Life Seed in Dead Town
5.8.4 Protect Samos in Haven Forest
5.9 Ashelin
5.9.1 Intercept Tanker
5.9.2 Get Heart of Mar in Weapons Lab
5.10 Kor
5.10.1 Destroy Equipment at Dig
5.10.2 Destroy Drill Platform Tower
5.11 Brutter
5.11.1 Get Seal Piece at Water Slums
5.11.2 Rescue Lurkers for Brutter
5.12 Sig
5.12.1 Hunt Haven Forest Metal Heads
5.12.2 Escort Sig in Underport
5.13 Tess
5.13.1 Beat Metal Head Mash Game
5.13.2 Find Sig in Underport
6. Side Missions
6.1 Underground Missions
6.1.1 Ring Challenges
6.1.1.1 Slums Ring Challenge #1
6.1.1.2 Port Ring Challenge
6.1.1.3 Slums Ring Challenge #2
6.1.2 Precursor Orb Searches
6.1.2.1 Water Slums Precursor Orb Search
6.1.2.2 Southwest Slums Precursor Orb Search
6.1.2.3 West Slums Precursor Orb Search
6.1.2.4 West Industrial District Precursor Orb Search
6.1.2.5 Southwest Industrial District Precursor Orb Search
6.1.2.6 Port Precursor Orb Search
6.1.2.7 South Garden Precursor Orb Search
6.1.2.8 North Garden Precursor Orb Search
6.1.2.9 Southeast Bazaar Precursor Orb Search
6.1.2.10 East Bazaar Precursor Orb Search
6.1.2.11 Southwest Bazaar Precursor Orb Search
6.1.2.12 North Business District Precursor Orb Search
6.1.2.13 Southwest Business District Precursor Orb Search
6.1.2.14 West Business District Precursor Orb Search
6.1.2.15 Palace Precursor Orb Search
6.1.3 Collect Beacons
6.1.4 Take Package to Hideout
6.1.5 Transport Underground Fighters
6.1.6 Collect Green Eco
6.1.7 City Race
6.1.8 Destroy Bombots
6.1.9 Port Race
6.1.10 Cleanup Dark Eco Spill
6.2 Gun Courses
6.2.1 Scatter Gun
6.2.2 Scatter Gun
6.2.3 Vulcan Fury Gun
6.2.4 Peace Maker
6.3 Jet-Board
6.4 Stadium Races
6.4.1 Class 3
6.4.2 Class 2
6.4.3 Class 1
6.4.4 Class 3 Reverse
6.4.5 Class 2 Reverse
6.4.6 Class 1 Reverse
6.5 Onin's Game
7. Secrets
8. Contact Information
9. Credits
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1. Version History
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Version 0.35 (10/24/03)
- Initial version
Version 0.67 (10/29/03)
- Added additional missions
- Added additional enemies
- Replaced "Methods to Defeat" with "Difficulty" in enemies section
- Added additional weapons
- Added additional general tips
- Added gunpod section
- Updated the description for 'Destroy Eggs at Drill Platform' to refer to
gunpod section
- Updated the strategy for 'Retrieve Banner from Dead Town'
- Updated the strategy for 'Destroy Eggs at Drill Platform'
- Updated the description for 'Ride Elevator Up to Palace'
- Updated the description for 'Defeat Baron at Palace'
- Updated the description for 'Destroy Turrets in Sewer'
- Fixed grammatical errors
Version 1.0 (11/03/03)
- Added description of secrets
- Added remaining storyline missions
- Added additional enemies
- Added additional weapons
- Added track shortcut to 'Win Class 3 Race at Stadium'
- Added braking tip to 'Win Class 3 Race at Stadium'
- Added titan suit section
- Added titan suit controls section
- Added missing Precursor Orb to 'Blow Up Strip Mine Eco Wells' description
- Fixed grammatical errors
Version 1.1 (11/08/03)
- Updated track shortcut in 'Win Class 2 Race at Stadium'
- Updated track shortcuts in 'Win Class 1 Race at Stadium'
- Added gun courses, Jet-Board, stadium races, Onin's game and several
Underground side missions
- Added accelerator ring tip to 'Beat Erol in Race Challenge'
- Added pausing tip to 'Beat Onin's Game'
- Added map section
Version 1.2 (11/11/03)
- Added remaining Underground side missions
- Added description of city areas to map section
- Added ASCII title art
Version 1.3 (11/13/03)
- Moved several paragraphs from Introduction to Storyline Missions
Walkthrough section
- Fixed contact information
Version 1.4 (11/25/03)
- Updated ASCII title art
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2. Introduction
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This a walkthrough and strategy guide for the Jak II game. It picks up the
story where Jak and Daxter: The Precursor Legacy left off. In Jak II, you
receive missions from various characters in different locations inside of Haven
City. This city is very large with numerous sections. The distance that must
be traveled between the characters that give you the missions can be quite
large (it's even sometimes a long distance to reach the mission's actual
starting location). This is perhaps the biggest difference you will notice
from the first game.
With any action-based game, there are difficult parts as well as some easy
parts. The goal of this guide is to help you accomplish each of the tasks and
not to tell the story (that will come as you play the game). Each mission will
indicate when it is available to do, a description of what you must do and go
in the mission, a strategy for how to complete portions of it and possibly some
tips that can be used to make the mission easier. The strategy provided for
each mission or objective is only ONE way it can be done, there can be many.
It is recommended that a mission be attempted before reading the strategy for
it. You may find that the way you completed the mission is the same or is
completely different. Bear in mind that there is no right or wrong way to
complete a mission. The guide is only meant as an aid.
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3. Copyright Notice
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This document is copyrighted © 2003 by Charles Bayley (author) and the game is
copyrighted © 2003 by Naughty Dog, Inc. This guide is for personal use only
and may not be altered, printed or distributed for any commercial purposes.
This guide may be printed for personal use providing it is not further
distributed or sold. No part of this guide may be used without written consent
of the author and the requester agrees to provide proper recognition.
Violators of this copyright will be prosecuted to the fullest extent of the
law. The only Internet sites that have permission to use this guide are
www.cheatcc.com and www.gamefaqs.com. If this guide is found on
any other sites, please contact the author (see Contact Information section).
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4. General Information
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4.1 Controls
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The L1 and R1 buttons refer to the top buttons in the front of the controller.
The L2 and R2 buttons refer to the bottom buttons in the front of the
controller. The L3 and R3 buttons refer to pressing the corresponding analog
stick down (as if pushing it into the controller itself). A '+' signifies the
indicated buttons are to be pressed immediately in succession.
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4.1.1 On foot
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Left analog stick: Move left or right
Right analog stick: Adjust view
X: Jump
X + X: Double jump
X + Square: Dive attack or activate dark bomb (if Dark Jak activated and
power already acquired from Oracle)
Circle: Spin kick or submerge (if swimming)
Square: Punch or toggle subtitles on/off (during cinematics)
Square + X: Dashing uppercut or activate dark blast (if Dark Jak activated
and power already acquired from Oracle)
Triangle: Get into/out of a vehicle or skip cinematic (during cinematics)
L1: Roll (if moving) or crouch (if not moving)
L1 (hold) + X: High jump
L1 (while moving) + X: Long jump
L2: Activate Dark Jak (when dark eco meter is full) or activate dark giant
(if Dark Jak activated and power already acquired from Oracle)
L3: Display game statistics (number of Percursor Orbs found, etc.)
R1: Fire weapon
R3: Change into/out of first person view
SELECT: Pause
START: Display Options ring
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4.1.2 In a Hover Vehicle
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Left analog stick: Turn left or right
Right analog stick: Adjust view
X: Accelerate
Circle: Turbo Boost (in Hover Racer only)
Square: Brake
Triangle: Get into/out of a vehicle
L1: Jump (in a Hover Racer only)
L3: Display game statistics (number of Percursor Orbs found, etc.)
R1: Fire weapon or jump (in a Hover Racer only)
R2: Toggle between low and high hover zone
SELECT: Pause
START: Display Options ring
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4.1.3 Morph Gun
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Up: Equip/de-equip Scatter Gun
Down: Equip/de-equip Blaster Gun
Left: Equip/de-equip Vulcan Gun
Circle + R1: Rapid fire
X + Circle + R1: Aerial rapid fire
R1: Fire
SELECT: Pause
START: Display Options ring
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4.1.4 On a Jet-Board
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Left analog stick: Move left or right
Right analog stick: Adjust view
X: Jump
X + X (after landing): Boost jump
X + R1 + left analog stick left/right: Spin
X + R1 + left analog stick up/down: Flip
X + L1 + left analog stick: Trick
Square: Grind on rail (use left analog stick for direction)
L1 + X: Duck jump
R2: Get on/off Jet-Board
SELECT: Pause
START: Display Options ring
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4.1.5 In a Gunpod
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Left analog stick: Adjust view left, right, up, down
R1: Fire weapon
SELECT: Pause
START: Display Options ring
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4.1.6 In the Titan Suit
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Left analog stick: Move left or right
Right analog stick: Adjust view
X: Jump (holding will jump higher)
Circle: Punch (2-3 punch combinations can be done by pressing the button
quickly in succession the number of times) or throw object
(if currently holding an object)
Square: Punch (2-3 punch combinations can be done by pressing the button
quickly in succession the number of times) or throw object
(if currently holding an object)
R1: Pick up/put down object
R1 + Left analog stick: Push/pull object
SELECT: Pause
START: Display Options ring
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4.2 Map
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The part of the city you are currently in is displayed on a map in the lower
right corner of the screen. This map display will rotate based on the
direction being faced. The green arrow on the map represents your current
location and the direction you are facing. The small red dots indicate Krimzon
Guards patrolling on foot. Each red dot also has a red triangle that indicates
the guard's field of vision. The large red dots indicate Krimzon Guards
patrolling in hover vehicles (known as Hellcat Cruisers). Various icons will
also appear on the map. These show the location of a character that has a
mission available to do. A large, blinking green dot shows the location of an
object or destination to be reached while doing a mission (although not all
objects and destinations will have one of these). There may also have a yellow
column of light in the city at the location. A small, non-blinking green dot
represents the location of an Underground mission screen (refer to the
Underground Missions section). When a Krimzon Guard alert occurs, the on-
screen map will flash in red. The map display will return to normal after the
alert is over. Once the city is exited or a building is entered while doing a
mission, this map is no longer displayed.
The Options Ring also has a Show Map option. The entire area you are in is
displayed on this map. This map has the same indicators for your current
location and the location of an object or destination to be reached as the city
map. This map is also color-coded. If a section has not yet been traveled, it
will appear in light blue on the map; otherwise, it will be tan, white or
black.
The mission descriptions will use left and right indications. These are in
reference to the direction being faced when entering the area. For clarity,
some directions will include a compass heading (i.e., north, south, etc.).
These refer to the area's map on the Show Map option from the Options ring
using the standard compass directions where north is the top of the map.
Like any city, Haven City has distinct areas. Some of the mission descriptions
refer to a specific area. The city has the following areas as seen on the Show
Map option from the Options ring:
Palace – Large structure in the center with the large red emblem
- Connects to the west and east bazaars, Mar's Tomb and the business
district
Fortress – Large structure northeast of the palace with a smaller red emblem
- Connects to the north slums
Mar's Tomb – Square structure south of the palace
- Characterized by square structure with a statue and flame on
each corner and surrounded by a moat of shallow water
- Connects to the palace and port
Water Slums – Located in the northeast
- Characterized by shacks and wooden paths over large body of water
- Connects to the north slums
North Slums - Located in the northeast, directly south of the water slums and
north of the fortress
- Characterized by rough, unpaved streets and old buildings
- Connects to the water slums, business district, south slums
and fortress
South Slums - Located in the northeast, east of the fortress
- Characterized by rough, unpaved streets and old buildings
- Connects to the north slums and industrial district
Industrial District – Located in the east and southeast
- Characterized by industrial-type buildings and an
elevated pedestrian walkway throughout
- Connects to the south slums, east bazaar and port
East Bazaar – Located directly east of the palace and south of the fortress
- Characterized by vendor booth areas with vegetable stands
located in the middle of some parts, an elevated roadway going
through it and travel on the ground can only be done on foot
(i.e., no hover vehicles)
- Connects to the palace and industrial district
West Bazaar – Located directly west of the palace
- Characterized by square vendor booth areas with vegetable stands
located in the middle of some parts
- Connects to the palace, north garden and south garden
Port – Located in the south
- Characterized by large, circular body of water with two islands with
a tower on each
- Connects to the industrial district, Mar's Tomb and the south garden
South Garden – Located in the southwest
- Characterized by dirt path leading through growing plants
- Connects to the port and west bazaar
North Garden – Located in the northwest
- Characterized by dirt path leading through growing plants
- Connects to the west bazaar and business district
Business District – Located in the northwest and north
- Characterized by numerous marquees and a canal running
through the northwest and north areas and a large
rectangular building surrounded by a canal directly north
of the palace
- Connects to the north garden, north slums, palace and
stadium
Stadium – Located in the north
- Characterized by oval stadium used for various events
- Connects to the business district
Note: A number of these regions are not accessible until a specific colored
security pass is obtained during the storyline missions.
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4.3 Objects
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This section lists the objects found or received in the game.
Air Train pass
Description: Pass
Purpose: Allow traveling on the Air Train located next to the east island
in the city's port
Blaster Gun
Description: Morph Gun mode that fires a bullet
Purpose: Shoot the enemies
Blaster Gun Ammo
Description: Black bullet-shaped object with yellow stripe at top and
bottom containing 20 shots for the Blaster Gun
Purpose: Ammunition for the Blaster Gun
Dark Blast
Description: Dark power received from the Oracle for delivering 225 Metal
Head Skull Gems
Purpose: As Dark Jak, shoots bolts of dark eco to kill enemies
Dark Bomb
Description: Dark power received from the Oracle for delivering 25 Metal
Head Skull Gems
Purpose: As Dark Jak, sends out shockwave to kill enemies
Dark Eco
Description: Purple "jewel"
Purpose: Used by Jak to transform into Dark Jak
Health Pack
Description: Silver box with green cross (+) on side
Purpose: Restores 1/4 of Jak's health
Jet-Board
Description: Small hover board (i.e., hovering skateboard)
Purpose: Travel faster than on foot, reach areas normally not accessible,
float over dark eco lakes
Krimzon Guard Crate
Description: Silver and red box
Purpose: Contains a useful item
Metal Head Skull Gem
Description: Yellow glowing oval dropped by Metal Head enemies when
killed
Purpose: Obtain dark powers from the Oracle
Morph Gun
Description: Firearm
Purpose: Shoot the enemies
Peace Maker
Description: Morph gun mode that fires a ball of electricity
(Note: Holding the R1 button before releasing will increase
the shot's power)
Purpose: Shoot the enemies
Peace Maker Ammo
Description: Black ball with purple stripe on top containing 1 shot for
the Peace Maker
Purpose: Ammunition for the Peace Maker
Precursor Orb
Description: Pink "easter egg"
Purpose: Collected to obtain secret options
Scatter Gun
Description: Morph Gun mode that fires a shockwave
Purpose: Shoot the enemies
Scatter Gun Ammo
Description: Gray and red "discs" containing 5 shots for the Scatter Gun
Purpose: Ammunition for the Scatter Gun
Security pass
Description: Card (red, green, yellow, palace, black)
Purpose: Ability to enter a particular section of the city
Vulcan Fury Gun
Description: Morph Gun mode that fires bullets rapidly (similar to a
Gatling gun)
Purpose: Shoot the enemies
Vulcan Fury Gun Ammo
Description: Black and blue curved object containing 10 shots for the
Vulcan Fury gun
Purpose: Ammunition for the Vulcan Fury Gun
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4.4 Enemies
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This section lists the enemies found in the game and the difficulty in
defeating it (indicated in parentheses). The difficulties range from very easy
(can be killed with one shot or hit) to very hard (numerous shots or hits are
required).
Baby Spider
Description: Small, fast spiders found in Mar's tomb
Difficulty: Very easy
Beast
Description: Extremely large, slow moving creature that shoots
electricity from the sides of its body
Difficulty: Cannot be killed
Black Widow
Description: Large, black widow spider found in Mar's tomb
Difficulty: Cannot be killed
Centipede
Description: Large, centipede creature found in the Underport
Difficulty: Cannot be killed
Frogger
Description: Green, frog-like creature found in Dead Town
Difficulty: Very easy
Hover Guard
Description: Krimzon Guards wearing jetpack and firing machine laser
Difficulty: Moderate
Krew Clone
Description: Green, gelatinous replicate of Krew. This enemy cannot
be destroyed with a punch or spin kick (only with a weapon)
Difficulty: Moderate
Krimzon Guard
Description: Soldiers dressed in silver and red armor (regular) or
silver and yellow armor (elite)
Difficulty: Easy (regular), Moderate (elite)
Metal Head Brute
Description: Creature in body armor that can run or crawl
Difficulty: Moderate
Metal Head Crawler
Description: Spider-like creature that crawls on the wall and shoots
beams across the area
Difficulty: Moderate
Metal Head Crab
Description: Crab-like creature that shoots dark eco
Difficulty: Moderate
Metal Head Flyer
Description: Flying creature that shoots dark eco
Difficulty: Easy
Metal Head Goon
Description: Lizard-like creature in body armor carrying staff weapon
Difficulty: Moderate
Metal Head Guard
Description: Creature with laser gun and shield
Difficulty: Moderate
Metal Head Gunner
Description: Creature with rapid-fire laser gun
Difficulty: Hard
Metal Head Hopper
Description: Small hopping creatures
Difficulty: Very easy
Metal Head Mantis
Description: Preying mantis-like creature that can jump high and long
distances
Difficulty: Easy
Metal Head Ram
Description: Ram-like creature with indestructible armor and horn that
attacks by ramming. This creature can only be killed by
shooting its underbelly.
Difficulty: Hard
Metal Head Scorpion
Description: Scorpion-like creature
Difficulty: Very easy
Metal Head Scout
Description: Flying bird-like creature found in Haven Forest. This
creature can only be killed by chasing and tackling it
using a Jet-Board.
Difficulty: Easy
Metal Head Slinger
Description: Tall creature that uses a slingshot to launch dark eco
Difficulty: Hard
Metal Head Squid
Description: Blue squid-like creature that lives in the water and attacks
by wrapping its tentacles and producing an electrical charge
Difficulty: Moderate
Metal Head Stealth
Description: Metal Head Crab and Metal Head Gunner that are nearly
invisible. Being hit twice destroys the cloaking ability.
Otherwise, only a faint outline and the Metal Head Skull
Gem can be seen.
Difficulty: Hard
Metal Head Strafe
Description: Large, metal airborne creature that attacks by strafing
Difficulty: Moderate
Metal Head Swiper
Description: Orange lizard-like creature wearing body armor that
attacks by swiping
Difficulty: Easy
Metal Head Tarantula
Description: Large tarantula-like creature that can fly, crawl and
shoot lasers from its mouth
Difficulty: Moderate
Metal Head Wasp
Description: Flying creature with spinning blades
Difficulty: Very Easy
Robot Guard
Description: Robots that attack by rolling along the floor. While in
a ball, they are indestructible. They will open up after
being shot several times. Only while they are open can
they be destroyed
Difficulty: Moderate
Snaggle Tooth
Description: Orange/white creature with many teeth and long tongue found
in Dead Town
Difficulty: Easy
White Water Fish
Description: White creatures found in the shallow waters of Mar's tomb
Difficulty: Very easy
Note: All Metal Head enemies carry a Metal Head Skull Gem that can be collected
when they are killed or destroyed.
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4.5 Gunpod
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When a gunpod is entered, its targeting display is shown. The arrow in the
gunpod's display will indicate the location of the enemies (no arrow indicates
no enemies) and will indicate how close the enemy is (green indicates far away,
red indicates very close). The gunpod's display also includes a green circle
with 16 sections indicating the damage level. Sections will be removed when
the gunpod takes damage. Once all of the sections are gone, the gunpod will be
destroyed. Inside of the damage indicator in the gunpod's display is a yellow
and red circle indicating the gunpod's temperature. As the gunpod is fired,
its temperature will increase and the yellow and then red part of the indicator
will fill up. When the gun is not being fired, the indicator will empty. If
the entire heat indicator fills up, the gun will be inoperable until the
indicator is completely empty.
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4.6 Titan Suit
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The Titan Suit is a mechanical, metal suit. It allows Jak to move large items,
destroy obstacles and even travel underwater. Objects that can be destroyed
with the Titan Suit will have a red, circular targeting symbol on them. The
Titan Suit has a damage meter displayed on the screen. Some enemies will jump
on and begin damaging the suit. Repeatedly jumping will cause them to fall off
so they can be destroyed.
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