Jade Cocoon 2 - Strategy Guide (Page 01)
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Jade Cocoon 2 Walkthrough
This guide is a comprehensive walkthrough of the game Jade Cocoon 2. It
is intended to help players who are trying to get all the game's secrets, and
is 100% spoiler free.
TABLE OF CONTENTS
I. Introduction
A. Disclaimer
B. Version History
C. About This Guide
II. The Basics
A. Controls
B. The Temple
C. Combat
III. Merging
A. Basics
B. Evolution
C. Abilities
D. Attributes
E. Strategy
IV. Walkthrough
A. Wind Forest
B. Water Forest
C. Earth Forest
D. Fire Forest
E. Dark Wind Forest
F. Dark Water Forest
G. Dark Earth Forest
H. Dark Fire Forest
I. Lilith's Lair
V. Side-quests
A. Action Figures
B. Genus Arenas
C. Normal Arena
D. Jobs
VI. Lists
A. Items
B. Divine Beast Chart
C. Item Merging Lists
D. Attacks
E. Abilities
VII. Appendices
A. Seed Beasts
B. Beast Notebook
VIII.Credits
I.)Introduction
A. Disclaimer
This guide was created and is mainted by Goryus. It may not be used for
any purposes beyond simple reference without his express permission.
Prohibited uses of this document include, but are not limited to, the
following: editing it; altering it; translating it; offering it (or access to
it) as part of an agreement, be it private or public; hosting it; claiming
credit for it, where no such credit is due; including it, or part of it,
within another page, as a frame or otherwise; and any uses deemed illegal by
the Federal Government of the United States of America.
B. Version History
\Version 1.0
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v1.0
- Completed Introduction section
- Completed The Basics section
- Completed the Merging section
- Completed the Walkthrough section
- Completed the Item Merging List, Item List, Beast Chart, Attacks,
and abilities Lists.
- Completed the Arena, Jobs, and Genus Arena Side Quests.
- Completed the Beast Notebook and Seedbeast Appendices.
- Completed the Credits section.
C. About this Guide
This guide is intended to provide help on every aspect of the game Jade
Cocoon 2. See the Table of Contents to see the full list of topics it deals
with. If you have any questions, concerns, or criticism or have anything to
add, please contact one of us. Goryus can be reached at: Goryus@hotmail.com.
Jace (this guide's other author) can be reached at: jace_alcon@hotmail.com.
Looking forward to hearing from you!
II) The Basics
X Accept Button
O Cancel Button
Skip Text
/\ Menu Button
ŻŻ
Left Moves Kahu and navigates menu
Right Moves Kahu and navigates menu
Up Moves Kahu and navigates menu
Down Moves Kahu and navigates menu
Start Accept Button
Select N/A
Analog Toggles analog mode
L1 Spins Beast amulet, rotates screen, navigates menu
L2 N/A
L3 N/A
R1 Spins Beast amulet, rotates screen, navigates menu
R2 N/A
R3 N/A
B. The Temple
\Throne Room
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The throne room is where you can find Levant. It also contains two
gates: one called the Kumari gate and one called the Kaya gate. This room
provides access to all the game'-s dungeons, in the form of the forests.
\Room of Life
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The room of life is governed by Ra, who you might recognize from the
last Jade Cocoon game. She is assisted by two bird man helpers, one who
allows you to change your minion's names, and one who allows you to view
your beast notebook and Seed Beasts (See the Appendices). Ra will allow you
to hatch eggs, merge beasts (see the section on Merging) and use the beast
kennel. The beast kennel is a place that you can store minions you are not
currently using. Ra will raise them for you, albiet no so well as you can.
They level up in the kennel as you gain experience, but at a reduced rate
(30% normal experience gain).
\The Arena
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In the arena you can find Mu, a character who appeared in the last Jade
Cocoon. At the beginning of the game, she will allow you to take advancment
tests (which require a certain amount of reputation, but if you pass them
will allow you to carry extra minions into battle), battle with other beast
hunters, and save your beast amulet data (which allows you to fight against
other players). Later in the game, she allows you to participate in
tournements. There is also a console where you can check up on other beast
hunters.
Advancement Test 1; Reputation needed: 0
Advancement Test 2; Reputation needed: 80
Advancement Test 3; Reputation needed: 135
Advancement Test 4; Reputation needed: 375
Advancement Test 5; Reputation needed: 855
NOTE: There is no 6th advancement test. To get your eighth and final minion,
you must clear Lilith's Lair (see the walkthrough for more details).
\Kikinak & Company
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Here you can find Kikinak, also from the last game. He is assisted by
two birdman helpers, one who sells things, and one who provides storage for
your excess items. The inventory at the store can be expanded by doing jobs
(see the Jobs section of the Appendices).
ITEM COST AVAILABLE
Mugwort 10Y From beginning
Meta-Mugwort 30Y After first shop job
Bitter Mugwort 90Y After second shop job
Mel's Elixer 1 20Y From beginning
Mel's Elixer 3 60Y After first shop job
Mel's Elixer 5 180Y After second shop job
Citron Powder 250Y After second shop job
HP Back Book 30Y After first shop job
HP Back+ Book 90Y After second shop job
MP Back Book 540Y After third shop job
Resurrect Book 500Y After third shop job
Flame Book 20Y After first shop job
Blaze Book 180Y After second shop job
Inferno Book 540Y After third shop job
Ganicarach 100Y From beginning
Slimich 100Y From beginning
Luch 100Y From beginning
Mechaloch 100Y From beginning
Birdman, Mini 10Y After fourth shop job
Birdman, Tall 10Y After fourth shop job
Birdman 10Y After fourth shop job
Kikinak 10000Y After fourth shop job
Ra 01 99999Y After fourth shop job
Ra 02 99999Y After fourth shop job
Mu 01 99999Y After fourth shop job
Mu 02 99999Y After fourth shop job
\Lounge
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The lounge serves a number of important purposes. First off, it's
where you go to get jobs, which are an excellent source of items,
reputation, and funds. It also lets you talk to the other beast hunters
who stand around there, who will often offer advice or give you helpful
items if you complete jobs for them. All of Kahu's rivals that you meet
here offer special, rare items in the form of beast eggs that can only be
obtained this way (or, for some of them, through item merging). See the
chart below for the specs. If you've already gotten the egg or haven't
yet earned it, they just give you other rare and useful items - random
books, necklaces, crowns, and earrings. See the section on Jobs, below,
for more.
Drakich Egg Cure
Desonach Egg Cinnamon
Dejoloch Egg Cocona
Difslimich Egg Vanilla
Devibugich Egg Gil
Deadrech Egg Mint
Devaluch Egg Nam
Deulefich Egg Choco
\Save
ŻŻŻŻ
This option allows you to save your progress in the game so far. It's
mostly standard; the only difference is that you'll be prompted to quit or
keep playing.
C. Combat
\Beast Amulet
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The beast amulet is the most unique and interesting part of Jade
Cocoon 2. It consists of nine spaces arranged in a square, the center of
which is Kahu. You can have up to eight beasts on the amulet at any given
time.
There are four sides to the beast amulet, each one covering three
beasts. They are the Fire, Earth, Wind and Water sides. During combat, you
spin the beast amulet either by pressing left and right, L1 and R1, or by
using the analog stick. Whichever side you choose to face forward will act,
using an attack of that element if they have one. Each beast can only have
one attack of each element, and which minion they attack is determined by
their respective personality (see the list section "Divine Beast Chart,"
below).
Each of the four sides have their own strengths and weaknesses. The
fire side contains your main attackers. There are very few fire elemental
skills that do anything but direct damage. The wind side has some attacking
capabilities, but focuses on its ability to weaken your enemy or hit them
with status ailments. The earth side excels at boosting your stats and at
damaging enemies in ways that are difficult to prevent. The water side allows
you to heal your minions HP and MP, revive them from the dead, and sports
some offensive capabilities.
The number of minions you can have on the beast amulet increases as
you pass the advancement tests in the arena (see Arena section). Just beware
that you cannot place minions of oppossing elements in the center side of the
element they oppose. For example a water minion cannot be placed in the
center of your fire side, however, an earth minion could.
\Battling
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There are a number of places you can run into situations that you need
to battle, mostly in the forest. The most common type of fight consists of
you running into up to three enemies as a random encounter in the forest.
This occurs when you run into one of the beasts walking around the corridors.
Inside of ogre vines, the hut like plants found in the forests, you may find
four different types of battles. The first is another BeastHunter like you,
the second type of battle occurs when you run into something that looks like
a BeastHunter, but is in a much smaller room. These are Kalma and will turn
into a beast when you try to talk to them. The third type of battle
are the rare boss battles. Usually marked on the preview map with the word
"BOSS." The fourth and final type of battle occurs when you find an egg; a
grown version of the species of that egg will be guarding it.
The BeastHunters that you can run into in the forests come in two
varieties: Kahu's "rivals" and the generic ones. Kahu's rivals tend to be
much more difficult, but generally much nicer. Defeating them, however,
doesn't get you anything, while defeating the generic BeastHunters earns you
a medal (see the appendix on Genus Arenas).
\Strategy
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Success in the battles is dependent on many layers of strategy, all of
them integrated into the game so seamlessly you hardly need to think about
them. Choosing which minions you want to use, how you want them to grow
(something you have a LOT of control over), and how to place them will
determine your overall strength.
The minions you choose must all work together to form a strong team.
The Merging and Appendices sections of this guide contain many tips and
tricks for success, but the ulitmate choice is always yours. The more used
to the combat system you grow, the more you can develop your own working
combos, and build a team that is truly yours.
III) Merging
A. Basics
\About Merging
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When a minion of yours reaches level 15, you gain the ability to merge
them when you next speak with Ra (see the section on the Room of Life, above)
Doing so will drop them down to level 1 and return them to their larval state
but they get to keep most of their stats and may gain useful new attacks and
abilities.
\Seed Beasts
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To merge a minion, you first need a Seed Beast to merge it with (check the
section on "Seed Beasts," in the appendices below, for a full list as well as
locations for them). The Seed Beasts are Kalma you have captured and purified
in the Forest. Each Kalma has an attack and an ability, both of which will
transfer to whichever minion it is merged with (note that merging does not
use up the Seed Beast; each one can be used as often as you like). This
attack will replace the attack of that element that your minion already has,
and will erase any attacks your minion happens to have of a conflicting
element (e.g., the ability Burn Hit, which is fire, will remove any water
attacks you might have if you give it to your minion).
The special ability of that Kalma will be added to your minion's list of
special abilities. They can have up to four at any given time (read on for
further details).
B. Evolution
\About Evolution
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You may have noticed that the minions you get seem to be rather small
and cutesy. Before making the judgement that this game isn't full of cool
looking, ferocious monsters, try evolving them.
Each minion has 4 stages. The game uses "Larval," "Basic," "Evolved,"
and "Most Evolved," which are sometimes referred to as Evolution Level 1-4.
Each stage is both more powerful and cooler looking than the one before it.
Watching your minions evolve is easily one of the most enjoyable parts of
this game.
\The Evolution Meter
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If you check out the status screen for one of your beasts in the menu,
you'll notive an "Evolution Meter" in the upper right hand corner. This
meter determines how far your minion is capable of evolving at any given
time. It looks something like this:
________________
|00000|000000000R|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When you go to merge your minion, you'll notice an "evolution power"
rating by the name of the seed beast you choose. This determines how much
gets added to this meter with that merge. As a bonus, you get +1 to your
meter for merging a minion with a seed beast of the same genus (a Ku with a
Ku), and another +1 for merging with a seed beast of the same species (a
Geraluch with a Geraluch).
Until your meter passes that bar on the left hand side, you can only
evolve up to the second, or "Basic," level of evolution. After it reaches
that bar, you gain access to the third, or "Evolved," level of evolution,
and if you fill the meter all the way up, you gain access to the fourth
"Most Evolved" evolution level.
\Evolving in Combat
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Evolution is generally accomplished by brining your minion to fight in
battles. Once you've reached certain 'key' levels, based on your evolution
meter, you have a small chance of evolving everytime you have them attempt
to act.
To determine how many levels you must gain to get access to your next
evolution, divide the number 12 by the highest number evolution stage you
can currently gain access to. This means that with access only up to your
second, or "Basic" evolution level, you have a small chance of evolving
once you pass level 6. For the "evolved" stage, your first evolution can
occur anytime after level 4, and your second after level 8. For the fourth
and final level of evolution, you can evolve the first time anywhere after
level 3, the second time after level 6, and the third time after level 9.
\The Ability "Imago"
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Imago is one of the game's greatest abilities. It causes your minion
to be born at the highest evolution level it can currently reach, starting
with the stats and inherent coolness factor of that minion. It has no
other effect.
\The Ability "Larvalize"
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Larvalize causes your minion to never evolve - to remain in its larval
state for as long as it retains the ability (see below for how to get rid
of it). It also overpowers the skill Imago - combining the two results in
a permanently larval minion.
\Chrome Minions
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"Chrome" is a phenomenon not fully understood as of yet. Occassionally,
when you merge a minion, it will loose all texture and become totally shiny
and silvery - hence Chrome. These minions have a speed bonus of about 150,
and have their HP cruelly cut in half. However, they are completely and
irrevocably immune to all magic - everything from Mitrea and Medinite on
your side to Ad Roqua and Soldote on the enemy's. They tend to be very
difficult to heal, but with their ridiculous speed and complete immunity
to magic, killing one tends to be a chore. While we don't know what _does_
cause Chrome, we have some very good ideas about what does _not_:
combinations of skills, merging compatability, evolution bar level, and
type of minion don't seem to matter. I've guestimated the odds of getting
a chrome at around 1% on any merge, just to make it fit in accordance with
my own experience and all the reports posted on the GameFAQs JC2 board, and
the odds of keeping your chrome-ness through future merges as about 4 in 5,
or 80%.
NOTE: Chrome protects your minion, even when its dead. This means skills
like Anandia cannot be used to revive them if they should die.
C. Attacks
\About Skill Attacks
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"Skill Attacks," as the game calls them, are physical in nature. They
use your Strength stat and their attack strength to determine damage. The
ability Vitality (also reffered to at times as "Defense" in game) lessens
their strength.
\About Magic Attacks
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Magic Attacks are the counter to Skill attacks. They consume magic
to use, but unlike physical attacks they cannot miss. They use your
Wisdom stat and their attack strength to determine damage. The Spirit
stat reduces damage from magic.
\Attacks in Merging
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When you merge a minion with a seed beast, you gain that seed beast's
attack (it simply over writes your old attack of that element). In addition,
it will wipe out any attacks you have of a conflicting element (merging a
fire attack onto your minion will remove any water attacks it may have had).
D. Abilities
\About "Up" Attributes
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There are three kinds of "Up" abilities: Up 1, Up 2, and
Up 3. The Up 1 variety ups that chosen stat by 10 (except in
the cases of HP and MP, which get 30 and 15, respectively). The Up 2
kind give you a bonus of 10% to that stat (which is generally better than a
flat +10), and the Up 3 abilities give you a whopping 20% increase in
that stat!
\About "Recovery" Attributes
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
HP and MP Recovery are two of the best abilities of the game, giving you
an automatic regeneration each round of 10% of either your HP or your MP.
\About "Power" Attributes
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Each element has its on "Power" attribute (Water Power, Fire Power,
etc.). Each one improves the minion that possesses it in a way in accordance
with that element (for instance, Water Power provides basic immunity against
all status ailments). See the "Abilities" appendix for more.
\About "X" Attributes
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
These are some of the very few attributes that are actually bad. They
make you more vulnerable to whatever status ailment they are attuned to.
\About Other Attributes
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There are a very large variety of attributes. While the most useful and
obviously categorized are detailed above, they comprise only about half of
the total abilities. Check the "Abilities" appendix for more!
\Attributes in Merging
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The up to four abilities you can have on any one minion are handled
fairly straightforwardly at first: each one just gets tacked on to the
end of the list. But what happens when you have a full list? How do you
know which ability gets dropped?
Simple. The newest abilities stay, while the oldest ability on your
list gets replaced.
D. Strategy
\Filling out your Beast Notebook
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Remember, minions in the Beast Kennel still gain experience. Using
Imago, you can use them to fill out your Beast Notebook quite nicely without
ever once bring them into battle. Just use your first merge to give them
Imago, and continue merging them when you get the chance.
\Raising your Minions
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When should you merge your minions - at level 15 or at level 20 (the max
level)? Does it make a difference? The short answer to the latter is yes;
unfortunately, the former is much more complicated.
Thanks go out to StGabriel of the Jade Cocoon 2 board at www.gamefaqs.com
for proving much of what follows:
Merging at level 15 gives you an immediate pay off, and allows you to gain
levels much faster (as you're back at level 1). However, merging at level
20 gives you no immediate payoff...but is much better in the long run.
When EXP starts for leveling up start going through the roof, you're going
to wish you'd gained those extra five levels earlier in the game, when they
were still as relatively cheap as they were. Which you actually choose to
do is, as always, up to you. To get the highest possible stats as cheaply
as possible, merge at level 20 up to your seventh merge, and then switch
to merging at level 15; since the EXP needed to level stops growing at that
point, merging at level 20 stops providing its benefits.
\Clever Combinations
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For a detailed disection on all the attacks and what they work well with,
see the appropriate appendix.
IV) Walkthrough
\KEY
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I A random Item, Egg, or Kalma (see each map for possibles)
P Princessvine
S "Spore." May be: nothing; a Rival; a BeastHunter. Has Key Spore.
A Arena, run by the DracHunters (Fire forest only).
C Club Acid
F A healing flower
f A merging flower
N Nothing (probably lack of data)
W Warehouse
Sh Shop
B Boss
* Gate (Dark Forests only)
K Ku Genus Arena
s Slimy Genus Arena
D Drac Genus Arena
M Mau Genus Arena
a Alco Genus Arena
n Na Genus Arena
O Og Genus Arena
G Gara Genus Arena
L Leif Genus Arena
b Bug Genus Arena
A. Wind Forest
\Wind Bound
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Items: Mugwort; Mel's Elixir 1; Flawed Stone; Dull Stone
Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
Yagobugich Egg
Enemies: Evolution 2
Kalma: Cheepr; Spikebee; Agit; Kilgilth; Spikestar
\Wind Bound 1
ŻŻŻŻŻŻŻŻŻŻŻŻ
___ _
| \__ | |
__/ |\ \____| |
| \ ŻŻ\ __ |
| || I | | | | |
| | \_/ | | / /
| | | I || |
| |__/Ż\ |___| \ \
| __ S | /Ż\__| |
| | \ / | I |
| | | |___\ /ŻŻŻŻ
|P| |_______|
Ż
\Wind Bound 2
ŻŻŻŻŻŻŻŻŻŻŻŻ _
|ŻŻŻ| | |
___ | I | | |
| |__ | | | |
| S |___| | _| |
|___||_ |_/ /
| |Ż\__ /Ż
\ \ | |
_____ | | | |
| |/ \ | I |
| |Ż|___ W ||___|
|P| \_/
Ż
\Wind Bound 3
ŻŻŻŻŻŻŻŻŻŻŻŻ
___ _
/Ż\_ | | | |
| I \__ | f | | |
\_/\ | | | | |
Ż| | __| |__/ /
___ | |/ |
| |_/ /ŻŻŻŻŻ| |
| S /| | ___ | |
|___|ŻŻ | || |_| |
_| || I |
| _||___|Ż| |
____/ |________/ /
|P /\__________/
ŻŻŻŻŻ
\Wind Bound 4
ŻŻŻŻŻŻŻŻŻŻŻŻ
_____ _
_____/ \____/ \
| /| |\_____ I |
ŻŻŻŻŻŻ | | \ /
\ \ | |
\ \ \ \
__| | | |
____/ / | |
| /| | | |
| |ŻŻŻ \ \ | |
| | / \ | |
| B | | F | | |
|___| \_/ |P|
Ż
\Wind Shelter
ŻŻŻŻŻŻŻŻŻŻŻŻ
Items: Mugwort; Mel's Elixir 1; Pretty Stone; Dull Stone
Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
Yagobugich Egg
Enemies: Evolution 2
Kalma: Peepr; Baulboa; Nilgilth; Nilibuzz; Bardndreg
\Wind Shelter 1
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_ ___ _
|P| | |_ | |
| | | I \ | |
| | |___|\ | | |
\ \ __/ /__/ \
/ |__/ I |
| I /| |ŻŻŻŻŻ\_/
\_/ŻŻŻŻ | |
/ |____
| I \
\_/ŻŻŻ| |
|ŻŻŻ| __| |
| N ŻŻ\___| __|
|___|Ż\______|
\Wind Shelter 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_________ _
|__ __ |____/ \
| | | F |
| |__| |ŻŻŻŻ\ /
| | | |
| |ŻŻ| | | |
| | | |____| |
_| | | |
| ŻŻ |ŻŻŻŻŻŻ
| |ŻŻŻ| | _
| | | |____/ \
/ | |__ K |
| E ŻŻŻŻŻŻ |Ż\ /
\_/ŻŻŻŻŻŻ| | | |
________| | | |
| Ż |
| |ŻŻŻŻŻŻŻŻŻŻŻ| |
| | | |
| N | ______/ \
|___| | I |
___ | |ŻŻŻŻ\_/
| |_| |
| I |
|___|Ż| |_______
| P|
ŻŻŻŻŻŻŻŻŻ
\Wind Shelter 3
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
___ ______
| | | |
| I | | |ŻŻŻŻ
| | | |
___| |______| |____
| |
| |ŻŻŻŻ| |Ż| |ŻŻŻŻ| |
| ŻŻŻ|| | | ||ŻŻŻ |
| E || | | || I |
| ___|| | | ||___ |
| | __| | | |__ | |
| | | | | | | |
| | | |ŻŻ ŻŻ| | | |
| | / \_______/ \ | |
| || I I || |
| | \_/ŻŻ| |ŻŻ\_/ | |
| | | | | |
| | | |_____| |
| | |ŻŻŻ| |_____ _|
| | | f | | |
| |_| |__ | |
|________ | | |
____| | | N |
|P | |___|
ŻŻŻŻŻŻ
\Wind Shelter 4
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
____ ___ _
| \ / \___ | |
| |Ż| Ż |Ż\ \/ /
| | | I | | |Ż\ /
| | |___|| | / \__
| | ___ | | | I _ |
| |/ P| \ \ \_// /
| /ŻŻ | | / /
\ | / / | |
| | | | | |
| I | | B | | F |
|___| |___| |___|
\Way of Wind
ŻŻŻŻŻŻŻŻŻŻŻ
Items: Meta-Mugwort; Mel's Elixir 3; Pretty Stone; Cute Gem
Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
Yagobugich Egg
Enemies: Evolution 3
Kalma: Mothmanti; Skalco; Pataronga; Papillone; Helskelter; Rutide
\Way of Wind 1
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
_
|ŻŻŻ| | |
| I | | |
_| |_ | |
| \___| |
| |ŻŻŻŻŻ\ |
|ŻŻŻ | |ŻŻŻ |Ż| |
| I | | E | | |
|___ | |___ |_| |
| |_ _| |
\ \__/ /Ż| |
Ż\ /Ż | |
___ | | | |
| | | I | | |
| N | |___| __| |
| | | |
| |____ | |ŻŻ
| |____| |
| |ŻŻ| I |
| | | |ŻŻŻŻ\_/
| I | | |
|___| | | ___
| |_| |
_____| I |
| |Ż|___|
ŻŻŻŻŻŻŻ
\Way of Wind 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
/Ż\____|Ż|
|ŻŻŻ| | I |
| E | \ /ŻŻŻŻŻ
| | | |_|ŻŻŻ|
| |______| I |
| |Ż|___|
| |ŻŻŻŻŻŻ| |
| | | |_|ŻŻŻ|
| I | | I |
|___| | |Ż|___|
_| |___
/ \_
/Ż\_/ /ŻŻŻ/ |
| f / | I |
__\ |ŻŻ \_/| |
| / | |
| |Ż | |
| | |ŻŻŻ| | |
| Ż I | _____| |
| |Ż|___| | |
| |_______| |Ż| N |
|P | |___|
ŻŻŻŻŻŻŻŻŻŻŻ
\Way of Wind 3
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
___ _
| | |ŻŻŻ| | |
| I | | I | | |
| | | | | |
| | ___| | | |
\ \/ ____| _| |
\ / / __|
| | ___/ /
| | | /
/ / | K |
/ / |___ \
| | \ \
\ \_|ŻŻŻ| \ \
___ \ N | __| |
___ | |____| ||___|| |
_| || E _/ | |ŻŻ
_/ I ||___|ŻŻ\ \ | |
| /|___| |Ż | | |
| | |ŻŻ |Ż | |
| | _ | I | | |
\ \___/ \ |____ \ _| |
| I | \ \_/Ż\ | \
Ż| |Ż\ / ____ \__ F || I |
__| | | |/ |____\ /_| |\_/
|P | |___|Ż|____________|
ŻŻŻŻ
\Way of Wind 4
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
BOSS: Kataimel
HP: 500
ATTACKS: Attack, Dark Attack, Ad Muhlia, Poison Mist
_ ___
| | ___| |
| | ____| E |
| | | |Ż|___|
| | | |ŻŻ| |
| | | | | |
| |__| |__| |____
| _______ |
| | | |ŻŻ| |
| | ___| | | |
| I | | | | |
|___| | |Ż| |__/ \
| | | __ I |
___ | | | | \_/
| |__| |_| |
| f /
|___|ŻŻ| |ŻŻŻ ___
__| |_____| |
| B |
| |ŻŻŻ| |ŻŻ|___|
_| | | |
| _| / \______
| | | I |
| | \_/ŻŻŻŻ| |
| I | | |
|___| |P|
Ż
\Wind Patina
ŻŻŻŻŻŻŻŻŻŻŻ
Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Cute Gem;
Hide Spore; Botulism Book; Healing Book; Pitchdark Book;
Confusion Book; Dimwit Book
Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
Yagobugich Egg
Enemies: Evolution 3
Kalma: Clalco; Bauwerl; Ronga-Ronga; Gojet; Bladreg; Kataimel;
Kakabone; Niwerl; Mamern; Wellern; Drabern; Lugadreg; Earina
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