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Jade Cocoon 2 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Jade Cocoon 2 - Strategy Guide (Page 01).


                           Jade Cocoon 2 Walkthrough


     This guide is a comprehensive walkthrough of the game Jade Cocoon 2. It
  is intended to help players who are trying to get all the game's secrets, and
  is 100% spoiler free.


TABLE OF CONTENTS
     I.  Introduction
            A. Disclaimer
            B. Version History
            C. About This Guide
     II. The Basics
            A. Controls
            B. The Temple
            C. Combat
     III. Merging
            A. Basics
            B. Evolution
            C. Abilities
            D. Attributes
            E. Strategy
     IV. Walkthrough
            A. Wind Forest
            B. Water Forest
            C. Earth Forest
            D. Fire Forest
            E. Dark Wind Forest
            F. Dark Water Forest
            G. Dark Earth Forest
            H. Dark Fire Forest
            I. Lilith's Lair
     V.  Side-quests
            A. Action Figures
            B. Genus Arenas
            C. Normal Arena
            D. Jobs
     VI. Lists
            A. Items
            B. Divine Beast Chart
            C. Item Merging Lists
            D. Attacks
            E. Abilities
     VII. Appendices
            A. Seed Beasts
            B. Beast Notebook
     VIII.Credits







                               I.)Introduction

                                A. Disclaimer

     This guide was created and is mainted by Goryus. It may not be used for
  any purposes beyond simple reference without his express permission. 
  Prohibited uses of this document include, but are not limited to, the 
  following: editing it; altering it; translating it; offering it (or access to
  it) as part of an agreement, be it private or public; hosting it; claiming 
  credit for it, where no such credit is due; including it, or part of it, 
  within another page, as a frame or otherwise; and any uses deemed illegal by 
  the Federal Government of the United States of America.


                              B. Version History

  \Version 1.0
   ŻŻŻŻŻŻŻŻŻŻŻ
       v1.0
          - Completed Introduction section
          - Completed The Basics section
          - Completed the Merging section
          - Completed the Walkthrough section
          - Completed the Item Merging List, Item List, Beast Chart, Attacks,
                and abilities Lists.
          - Completed the Arena, Jobs, and Genus Arena Side Quests.
          - Completed the Beast Notebook and Seedbeast Appendices.
          - Completed the Credits section.
 

                             C. About this Guide

     This guide is intended to provide help on every aspect of the game Jade 
  Cocoon 2. See the Table of Contents to see the full list of topics it deals 
  with. If you have any questions, concerns, or criticism or have anything to 
  add, please contact one of us. Goryus can be reached at: Goryus@hotmail.com.
  Jace (this guide's other author) can be reached at: jace_alcon@hotmail.com.
  Looking forward to hearing from you!


                               II) The Basics
                                    
             X               Accept Button
             O               Cancel Button
                            Skip Text
             /\              Menu Button
             ŻŻ

             Left            Moves Kahu and navigates menu
             Right           Moves Kahu and navigates menu
             Up              Moves Kahu and navigates menu
             Down            Moves Kahu and navigates menu

             Start           Accept Button
             Select          N/A
             Analog          Toggles analog mode

             L1              Spins Beast amulet, rotates screen, navigates menu  
             L2              N/A
             L3              N/A
             R1              Spins Beast amulet, rotates screen, navigates menu
             R2              N/A
             R3              N/A
             

                                 B. The Temple

  \Throne Room
   ŻŻŻŻŻŻŻŻŻŻŻ
        The throne room is where you can find Levant. It also contains two 
  gates: one called the Kumari gate and one called the Kaya gate. This room 
  provides access to all the game'-s dungeons, in the form of the forests.

  \Room of Life
   ŻŻŻŻŻŻŻŻŻŻŻŻ
        The room of life is governed by Ra, who you might recognize from the
  last Jade Cocoon game. She is assisted by two bird man helpers, one who
  allows you to change your minion's names, and one who allows you to view
  your beast notebook and Seed Beasts (See the Appendices). Ra will allow you
  to hatch eggs, merge beasts (see the section on Merging) and use the beast
  kennel. The beast kennel is a place that you can store minions you are not
  currently using. Ra will raise them for you, albiet no so well as you can.
  They level up in the kennel as you gain experience, but at a reduced rate
  (30% normal experience gain).

  \The Arena
   ŻŻŻŻŻŻŻŻŻ
        In the arena you can find Mu, a character who appeared in the last Jade
  Cocoon. At the beginning of the game, she will allow you to take advancment
  tests (which require a certain amount of reputation, but if you pass them
  will allow you to carry extra minions into battle), battle with other beast
  hunters, and save your beast amulet data (which allows you to fight against
  other players). Later in the game, she allows you to participate in
  tournements. There is also a console where you can check up on other beast
  hunters.

       Advancement Test 1; Reputation needed:   0
       Advancement Test 2; Reputation needed:  80
       Advancement Test 3; Reputation needed: 135
       Advancement Test 4; Reputation needed: 375
       Advancement Test 5; Reputation needed: 855

  NOTE: There is no 6th advancement test.  To get your eighth and final minion,
        you must clear Lilith's Lair (see the walkthrough for more details).

  \Kikinak & Company
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        Here you can find Kikinak, also from the last game. He is assisted by
  two birdman helpers, one who sells things, and one who provides storage for
  your excess items. The inventory at the store can be expanded by doing jobs
  (see the Jobs section of the Appendices).

            ITEM             COST   AVAILABLE
            Mugwort           10Y   From beginning
            Meta-Mugwort      30Y   After first shop job
            Bitter Mugwort    90Y   After second shop job
            Mel's Elixer 1    20Y   From beginning
            Mel's Elixer 3    60Y   After first shop job
            Mel's Elixer 5   180Y   After second shop job
            Citron Powder    250Y   After second shop job
            HP Back Book      30Y   After first shop job
            HP Back+ Book     90Y   After second shop job
            MP Back Book     540Y   After third shop job
            Resurrect Book   500Y   After third shop job
            Flame Book        20Y   After first shop job
            Blaze Book       180Y   After second shop job
            Inferno Book     540Y   After third shop job
            Ganicarach       100Y   From beginning
            Slimich          100Y   From beginning
            Luch             100Y   From beginning
            Mechaloch        100Y   From beginning
            Birdman, Mini     10Y   After fourth shop job
            Birdman, Tall     10Y   After fourth shop job
            Birdman           10Y   After fourth shop job
            Kikinak        10000Y   After fourth shop job
            Ra 01          99999Y   After fourth shop job
            Ra 02          99999Y   After fourth shop job
            Mu 01          99999Y   After fourth shop job
            Mu 02          99999Y   After fourth shop job

  \Lounge
   ŻŻŻŻŻŻ
        The lounge serves a number of important purposes. First off, it's
  where you go to get jobs, which are an excellent source of items,
  reputation, and funds. It also lets you talk to the other beast hunters
  who stand around there, who will often offer advice or give you helpful
  items if you complete jobs for them. All of Kahu's rivals that you meet
  here offer special, rare items in the form of beast eggs that can only be
  obtained this way (or, for some of them, through item merging). See the
  chart below for the specs. If you've already gotten the egg or haven't
  yet earned it, they just give you other rare and useful items - random
  books, necklaces, crowns, and earrings.  See the section on Jobs, below,
  for more.

            Drakich Egg    Cure
            Desonach Egg   Cinnamon
            Dejoloch Egg   Cocona
            Difslimich Egg Vanilla
            Devibugich Egg Gil
            Deadrech Egg   Mint
            Devaluch Egg   Nam
            Deulefich Egg  Choco
            
  \Save
   ŻŻŻŻ
         This option allows you to save your progress in the game so far. It's
  mostly standard; the only difference is that you'll be prompted to quit or
  keep playing.


                                   C. Combat

  \Beast Amulet
   ŻŻŻŻŻŻŻŻŻŻŻŻ
         The beast amulet is the most unique and interesting part of Jade
  Cocoon 2. It consists of nine spaces arranged in a square, the center of
  which is Kahu. You can have up to eight beasts on the amulet at any given
  time.

         There are four sides to the beast amulet, each one covering three
  beasts. They are the Fire, Earth, Wind and Water sides. During combat, you
  spin the beast amulet either by pressing left and right, L1 and R1, or by
  using the analog stick. Whichever side you choose to face forward will act,
  using an attack of that element if they have one. Each beast can only have
  one attack of each element, and which minion they attack is determined by
  their respective personality (see the list section "Divine Beast Chart,"
  below).

         Each of the four sides have their own strengths and weaknesses. The
  fire side contains your main attackers. There are very few fire elemental
  skills that do anything but direct damage. The wind side has some attacking
  capabilities, but focuses on its ability to weaken your enemy or hit them
  with status ailments. The earth side excels at boosting your stats and at
  damaging enemies in ways that are difficult to prevent. The water side allows
  you to heal your minions HP and MP, revive them from the dead, and sports
  some offensive capabilities.

         The number of minions you can have on the beast amulet increases as
  you pass the advancement tests in the arena (see Arena section). Just beware
  that you cannot place minions of oppossing elements in the center side of the
  element they oppose. For example a water minion cannot be placed in the
  center of your fire side, however, an earth minion could.

  \Battling
   ŻŻŻŻŻŻŻŻ
         There are a number of places you can run into situations that you need
  to battle, mostly in the forest. The most common type of fight consists of
  you running into up to three enemies as a random encounter in the forest.
  This occurs when you run into one of the beasts walking around the corridors.
  Inside of ogre vines, the hut like plants found in the forests, you may find
  four different types of battles. The first is another BeastHunter like you,
  the second type of battle occurs when you run into something that looks like
  a BeastHunter, but is in a much smaller room. These are Kalma and will turn
  into a beast when you try to talk to them. The third type of battle
  are the rare boss battles. Usually marked on the preview map with the word
  "BOSS." The fourth and final type of battle occurs when you find an egg; a
  grown version of the species of that egg will be guarding it.

         The BeastHunters that you can run into in the forests come in two
  varieties: Kahu's "rivals" and the generic ones. Kahu's rivals tend to be
  much more difficult, but generally much nicer. Defeating them, however,
  doesn't get you anything, while defeating the generic BeastHunters earns you
  a medal (see the appendix on Genus Arenas).

  \Strategy
   ŻŻŻŻŻŻŻŻ
        Success in the battles is dependent on many layers of strategy, all of
  them integrated into the game so seamlessly you hardly need to think about
  them. Choosing which minions you want to use, how you want them to grow
  (something you have a LOT of control over), and how to place them will
  determine your overall strength.

        The minions you choose must all work together to form a strong team.
  The Merging and Appendices sections of this guide contain many tips and
  tricks for success, but the ulitmate choice is always yours. The more used
  to the combat system you grow, the more you can develop your own working
  combos, and build a team that is truly yours.


                                III) Merging

                                  A. Basics
  \About Merging
   ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     When a minion of yours reaches level 15, you gain the ability to merge
  them when you next speak with Ra (see the section on the Room of Life, above) 
  Doing so will drop them down to level 1 and return them to their larval state 
  but they get to keep most of their stats and may gain useful new attacks and
  abilities.

  \Seed Beasts
   ŻŻŻŻŻŻŻŻŻŻŻ
     To merge a minion, you first need a Seed Beast to merge it with (check the
  section on "Seed Beasts," in the appendices below, for a full list as well as
  locations for them). The Seed Beasts are Kalma you have captured and purified
  in the Forest. Each Kalma has an attack and an ability, both of which will
  transfer to whichever minion it is merged with (note that merging does not
  use up the Seed Beast; each one can be used as often as you like). This
  attack will replace the attack of that element that your minion already has,
  and will erase any attacks your minion happens to have of a conflicting
  element (e.g., the ability Burn Hit, which is fire, will remove any water
  attacks you might have if you give it to your minion).

     The special ability of that Kalma will be added to your minion's list of
  special abilities. They can have up to four at any given time (read on for
  further details).


                                 B. Evolution
  \About Evolution
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     You may have noticed that the minions you get seem to be rather small
  and cutesy. Before making the judgement that this game isn't full of cool
  looking, ferocious monsters, try evolving them.

     Each minion has 4 stages. The game uses "Larval," "Basic," "Evolved,"
  and "Most Evolved," which are sometimes referred to as Evolution Level 1-4.
  Each stage is both more powerful and cooler looking than the one before it.
  Watching your minions evolve is easily one of the most enjoyable parts of
  this game.

  \The Evolution Meter
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      If you check out the status screen for one of your beasts in the menu,
  you'll notive an "Evolution Meter" in the upper right hand corner. This
  meter determines how far your minion is capable of evolving at any given
  time. It looks something like this:
                              ________________
                             |00000|000000000R|
                              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       When you go to merge your minion, you'll notice an "evolution power"
   rating by the name of the seed beast you choose. This determines how much
   gets added to this meter with that merge. As a bonus, you get +1 to your
   meter for merging a minion with a seed beast of the same genus (a Ku with a
   Ku), and another +1 for merging with a seed beast of the same species (a
   Geraluch with a Geraluch).

       Until your meter passes that bar on the left hand side, you can only
   evolve up to the second, or "Basic," level of evolution. After it reaches
   that bar, you gain access to the third, or "Evolved," level of evolution,
   and if you fill the meter all the way up, you gain access to the fourth
   "Most Evolved" evolution level.

  \Evolving in Combat
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Evolution is generally accomplished by brining your minion to fight in
   battles. Once you've reached certain 'key' levels, based on your evolution
   meter, you have a small chance of evolving everytime you have them attempt
   to act.

     To determine how many levels you must gain to get access to your next
   evolution, divide the number 12 by the highest number evolution stage you
   can currently gain access to. This means that with access only up to your
   second, or "Basic" evolution level, you have a small chance of evolving
   once you pass level 6. For the "evolved" stage, your first evolution can
   occur anytime after level 4, and your second after level 8.  For the fourth
   and final level of evolution, you can evolve the first time anywhere after
   level 3, the second time after level 6, and the third time after level 9.

  \The Ability "Imago"
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Imago is one of the game's greatest abilities. It causes your minion
   to be born at the highest evolution level it can currently reach, starting
   with the stats and inherent coolness factor of that minion. It has no
   other effect.

  \The Ability "Larvalize"
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Larvalize causes your minion to never evolve - to remain in its larval
   state for as long as it retains the ability (see below for how to get rid
   of it).  It also overpowers the skill Imago - combining the two results in
   a permanently larval minion.

  \Chrome Minions
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     "Chrome" is a phenomenon not fully understood as of yet.  Occassionally,
   when you merge a minion, it will loose all texture and become totally shiny
   and silvery - hence Chrome.  These minions have a speed bonus of about 150,
   and have their HP cruelly cut in half.  However, they are completely and
   irrevocably immune to all magic - everything from Mitrea and Medinite on
   your side to Ad Roqua and Soldote on the enemy's.  They tend to be very
   difficult to heal, but with their ridiculous speed and complete immunity
   to magic, killing one tends to be a chore.  While we don't know what _does_
   cause Chrome, we have some very good ideas about what does _not_:
   combinations of skills, merging compatability, evolution bar level, and
   type of minion don't seem to matter.  I've guestimated the odds of getting
   a chrome at around 1% on any merge, just to make it fit in accordance with
   my own experience and all the reports posted on the GameFAQs JC2 board, and
   the odds of keeping your chrome-ness through future merges as about 4 in 5,
   or 80%.

     NOTE:  Chrome protects your minion, even when its dead.  This means skills
   like Anandia cannot be used to revive them if they should die.


                                 C. Attacks
  \About Skill Attacks
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     "Skill Attacks," as the game calls them, are physical in nature. They
   use your Strength stat and their attack strength to determine damage. The
   ability Vitality (also reffered to at times as "Defense" in game) lessens
   their strength.

  \About Magic Attacks
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Magic Attacks are the counter to Skill attacks. They consume magic
   to use, but unlike physical attacks they cannot miss. They use your
   Wisdom stat and their attack strength to determine damage. The Spirit
   stat reduces damage from magic.

  \Attacks in Merging
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     When you merge a minion with a seed beast, you gain that seed beast's
   attack (it simply over writes your old attack of that element). In addition,
   it will wipe out any attacks you have of a conflicting element (merging a
   fire attack onto your minion will remove any water attacks it may have had).


                                D. Abilities
  \About "Up" Attributes
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       There are three kinds of "Up" abilities:  Up 1,  Up 2, and
    Up 3. The  Up 1 variety ups that chosen stat by 10 (except in
   the cases of HP and MP, which get 30 and 15, respectively). The  Up 2
   kind give you a bonus of 10% to that stat (which is generally better than a
   flat +10), and the  Up 3 abilities give you a whopping 20% increase in
   that stat!

  \About "Recovery" Attributes
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       HP and MP Recovery are two of the best abilities of the game, giving you
   an automatic regeneration each round of 10% of either your HP or your MP.

  \About "Power" Attributes
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Each element has its on "Power" attribute (Water Power, Fire Power,
   etc.). Each one improves the minion that possesses it in a way in accordance
   with that element (for instance, Water Power provides basic immunity against
   all status ailments). See the "Abilities" appendix for more.

  \About "X" Attributes
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       These are some of the very few attributes that are actually bad. They
   make you more vulnerable to whatever status ailment they are attuned to.

  \About Other Attributes
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       There are a very large variety of attributes. While the most useful and
   obviously categorized are detailed above, they comprise only about half of 
   the total abilities. Check the "Abilities" appendix for more!

  \Attributes in Merging
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The up to four abilities you can have on any one minion are handled
   fairly straightforwardly at first: each one just gets tacked on to the
   end of the list. But what happens when you have a full list?  How do you
   know which ability gets dropped?
 
      Simple. The newest abilities stay, while the oldest ability on your
   list gets replaced.


                                 D. Strategy

  \Filling out your Beast Notebook
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Remember, minions in the Beast Kennel still gain experience. Using
   Imago, you can use them to fill out your Beast Notebook quite nicely without
   ever once bring them into battle. Just use your first merge to give them
   Imago, and continue merging them when you get the chance.

  \Raising your Minions
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      When should you merge your minions - at level 15 or at level 20 (the max
   level)?  Does it make a difference?  The short answer to the latter is yes;
   unfortunately, the former is much more complicated.

      Thanks go out to StGabriel of the Jade Cocoon 2 board at www.gamefaqs.com
   for proving much of what follows:

     Merging at level 15 gives you an immediate pay off, and allows you to gain
   levels much faster (as you're back at level 1). However, merging at level
   20 gives you no immediate payoff...but is much better in the long run.
   When EXP starts for leveling up start going through the roof, you're going
   to wish you'd gained those extra five levels earlier in the game, when they
   were still as relatively cheap as they were. Which you actually choose to
   do is, as always, up to you.  To get the highest possible stats as cheaply
   as possible, merge at level 20 up to your seventh merge, and then switch
   to merging at level 15; since the EXP needed to level stops growing at that
   point, merging at level 20 stops providing its benefits.

  \Clever Combinations
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     For a detailed disection on all the attacks and what they work well with,
   see the appropriate appendix.



                                IV) Walkthrough
   \KEY
    ŻŻŻ
      I        A random Item, Egg, or Kalma (see each map for possibles)
      P        Princessvine
      S        "Spore." May be: nothing; a Rival; a BeastHunter. Has Key Spore.
      A        Arena, run by the DracHunters (Fire forest only).
      C        Club Acid
      F        A healing flower
      f        A merging flower
      N        Nothing (probably lack of data)
      W        Warehouse
      Sh       Shop
      B        Boss
      *        Gate (Dark Forests only)

      K        Ku Genus Arena
      s        Slimy Genus Arena
      D        Drac Genus Arena
      M        Mau Genus Arena
      a        Alco Genus Arena
      n        Na Genus Arena
      O        Og Genus Arena
      G        Gara Genus Arena
      L        Leif Genus Arena
      b        Bug Genus Arena
      

                                A. Wind Forest
    
     \Wind Bound
      ŻŻŻŻŻŻŻŻŻŻ
        Items: Mugwort; Mel's Elixir 1; Flawed Stone; Dull Stone
        Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
              Yagobugich Egg
        Enemies: Evolution 2
        Kalma: Cheepr; Spikebee; Agit; Kilgilth; Spikestar

       \Wind Bound 1
        ŻŻŻŻŻŻŻŻŻŻŻŻ
             ___         _
            |   \__     | |
         __/  |\   \____| |
        |     \ ŻŻ\   __  |
        | || I |   | |  | |
        | | \_/   |   | / /
        | |       | I || |
        | |__/Ż\  |___| \ \          
        |  __ S |  /Ż\__| |
        | |  \ /  | I     |
        | |  | |___\ /ŻŻŻŻ
        |P|  |_______|
         Ż
       \Wind Bound 2
        ŻŻŻŻŻŻŻŻŻŻŻŻ      _
                  |ŻŻŻ|  | | 
         ___      | I |  | |
        |   |__   |   |  | |
        | S    |___| |  _| |
        |___||_      |_/  /
               | |Ż\__  /Ż
               \ \    | |
          _____ | |  |   |
         |     |/  \ | I |
         | |Ż|___ W ||___|
         |P|     \_/
          Ż
       \Wind Bound 3
        ŻŻŻŻŻŻŻŻŻŻŻŻ
                    ___    _
         /Ż\_      |   |  | |
        | I  \__   | f |  | |
         \_/\   |  |   |  | |
             Ż| | __| |__/ /
         ___  | |/         |
        |   |_/    /ŻŻŻŻŻ| |
        | S    /| | ___  | |
        |___|ŻŻ | ||   |_| |
               _| || I     |
              |  _||___|Ż| |
         ____/  |________/ /
        |P    /\__________/
         ŻŻŻŻŻ
       \Wind Bound 4
        ŻŻŻŻŻŻŻŻŻŻŻŻ

               _____      _
         _____/     \____/ \
        |      /| |\_____ I |
         ŻŻŻŻŻŻ | |      \ /
                \ \      | |
                 \ \     \ \ 
               __| |      | |
          ____/    /      | |
         |     /| |       | |
         | |ŻŻŻ  \ \      | |
        |   |    / \      | |
        | B |   | F |     | |
        |___|    \_/      |P|
                           Ż
     \Wind Shelter
      ŻŻŻŻŻŻŻŻŻŻŻŻ
        Items: Mugwort; Mel's Elixir 1; Pretty Stone; Dull Stone
        Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
              Yagobugich Egg
        Enemies: Evolution 2
        Kalma: Peepr; Baulboa; Nilgilth; Nilibuzz; Bardndreg

       \Wind Shelter 1
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          _   ___        _
         |P| |   |_     | |
         | | | I   \    | |
         | | |___|\ |   | |
         \ \    __/ /__/   \
         /  |__/          I |
        | I     /| |ŻŻŻŻŻ\_/
         \_/ŻŻŻŻ | |
                /  |____
               | I      \
                \_/ŻŻŻ| |
        |ŻŻŻ|       __| |
        | N  ŻŻ\___|  __|
        |___|Ż\______|

       \Wind Shelter 2
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         _________      _
        |__   __  |____/ \
           | |  |       F |
           | |__| |ŻŻŻŻ\ /
           |      |    | |
           | |ŻŻ| |    | |
           | |  | |____| |
          _| |  |        |
         |    ŻŻ  |ŻŻŻŻŻŻ
          | |ŻŻŻ| |     _
          | |   | |____/ \
          / |   |__     K |
         | E ŻŻŻŻŻŻ  |Ż\ /
          \_/ŻŻŻŻŻŻ| | | |
           ________| | | |
          |           Ż   |
          | |ŻŻŻŻŻŻŻŻŻŻŻ| |
         |   |          | |
         | N |    ______/ \
         |___|   |       I |
            ___  | |ŻŻŻŻ\_/
           |   |_| |
           | I     |
           |___|Ż| |_______
                 |        P|
                  ŻŻŻŻŻŻŻŻŻ
       \Wind Shelter 3
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            ___       ______
           |   |     |      |
           | I |     | |ŻŻŻŻ
           |   |     | |
         ___| |______| |____
        |                   |
        | |ŻŻŻŻ| |Ż| |ŻŻŻŻ| |
        |  ŻŻŻ|| | | ||ŻŻŻ  |
        |   E || | | || I   |
        |  ___|| | | ||___  |
        | |  __| | | |__  | |
        | | |    | |    | | |
        | | | |ŻŻ   ŻŻ| | | |
        | | / \_______/ \ | |
        | || I         I || |
        | | \_/ŻŻ| |ŻŻ\_/ | |
        | |      | |      | |
        | |       | |_____| |
        | | |ŻŻŻ| |_____   _|
        | | | f |       | |
        | |_|   |__     | |
        |________  |   |   |
             ____| |   | N |
            |P     |   |___|
             ŻŻŻŻŻŻ
       \Wind Shelter 4
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         ____   ___       _
        |    \ /   \___  | |
        | |Ż| Ż |Ż\    \/ /
        | | | I | | |Ż\  /
        | | |___|| |  / \__
        | | ___  | | | I _ |
        | |/  P| \ \  \_// /
        |   /ŻŻ  | |    / /
         \ |     / /    | |
        |   |   |   |  |   |
        | I |   | B |  | F |
        |___|   |___|  |___|

     \Way of Wind
      ŻŻŻŻŻŻŻŻŻŻŻ
        Items: Meta-Mugwort; Mel's Elixir 3; Pretty Stone; Cute Gem
        Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
              Yagobugich Egg
        Enemies: Evolution 3
        Kalma: Mothmanti; Skalco; Pataronga; Papillone; Helskelter; Rutide

       \Way of Wind 1
        ŻŻŻŻŻŻŻŻŻŻŻŻŻ   
                          _
               |ŻŻŻ|     | |
               | I |     | |
              _|   |_    | |
             |       \___| |
             | |ŻŻŻŻŻ\     |
         |ŻŻŻ  |  |ŻŻŻ |Ż| |
         | I   |  | E  | | |
         |___  |  |___ |_| |
             | |_    _|    |
              \  \__/  /Ż| |
               Ż\    /Ż  | |
          ___   |   |    | |
         |   |  | I |    | |
         | N |  |___|  __| |
         |   |        |    |
          | |____     | |ŻŻ
          |      |____| |
          | |ŻŻ|       I |
         |   | | |ŻŻŻŻ\_/ 
         | I | | |
         |___| | |  ___
               | |_|   |
          _____|     I |
         |       |Ż|___|
          ŻŻŻŻŻŻŻ
       \Way of Wind 2
        ŻŻŻŻŻŻŻŻŻŻŻŻŻ

                 /Ż\____|Ż|
        |ŻŻŻ|   | I       |
        | E |    \  /ŻŻŻŻŻ
        |   |     | |_|ŻŻŻ|
         | |______|     I |
         |          |Ż|___|
         | |ŻŻŻŻŻŻ| |
        |   |     | |_|ŻŻŻ|
        | I |     |     I |
        |___|     | |Ż|___|
                 _| |___
                /       \_
           /Ż\_/ /ŻŻŻ/    |
          | f   /   | I   |
         __\ |ŻŻ     \_/| |
        |   /           | |
        | |Ż            | |
        | | |ŻŻŻ|       | |
        |  Ż  I |  _____| |
        | |Ż|___| |       |
        | |_______| |Ż| N |
        |P          | |___|
         ŻŻŻŻŻŻŻŻŻŻŻ
       \Way of Wind 3
        ŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        ___             _
                       |   |   |ŻŻŻ|   | |
                       | I |   | I |   | |
                       |   |   |   |   | |
                        | |  ___| |    | |
                         \ \/ ____|   _| |
                          \  /       / __|
                           | |   ___/ /
                           | |  |    /
                           / /  | K  |
                          / /   |___ \
                         | |        \ \
                          \ \_|ŻŻŻ|  \ \
                   ___     \    N | __| |
              ___ |   |____| ||___||    |
            _|   || E      _/      | |ŻŻ
          _/   I ||___|ŻŻ\ \       | |
         |  /|___|     |Ż  |       | |
         | |        |ŻŻ  |Ż        | |
         | |     _  | I  |         | |
          \ \___/ \ |____ \       _| |
          |      I |     \ \_/Ż\ |    \
           Ż| |Ż\ / ____  \__ F ||   I |
          __| | | |/    |____\ /_| |\_/
         |P   | |___|Ż|____________|
          ŻŻŻŻ
       \Way of Wind 4
        ŻŻŻŻŻŻŻŻŻŻŻŻŻ
         BOSS: Kataimel
         HP: 500
         ATTACKS: Attack, Dark Attack, Ad Muhlia, Poison Mist
          _             ___
         | |        ___|   |
         | |   ____|     E |
         | |  |      |Ż|___|
         | |  | |ŻŻ| |
         | |  | |  | |
         | |__| |__| |____
         |  _______       |
         | |       | |ŻŻ| |
        |   |   ___| |  | |
        | I |  |     |  | |
        |___|  | |Ż| |__/ \
               | | |  __ I |
         ___   | | | |  \_/
        |   |__| |_| |
        | f          /
        |___|ŻŻ| |ŻŻŻ   ___
             __| |_____|   |
            |            B |
            | |ŻŻŻ| |ŻŻ|___|
           _| |   | |
          |  _|   / \______
          | |    | I       |
         |   |    \_/ŻŻŻŻ| |
         | I |           | |
         |___|           |P|
                          Ż
     \Wind Patina
      ŻŻŻŻŻŻŻŻŻŻŻ
        Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Cute Gem;
               Hide Spore; Botulism Book; Healing Book; Pitchdark Book;
               Confusion Book; Dimwit Book
        Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
              Yagobugich Egg
        Enemies: Evolution 3
        Kalma: Clalco; Bauwerl; Ronga-Ronga; Gojet; Bladreg; Kataimel;
               Kakabone; Niwerl; Mamern; Wellern; Drabern; Lugadreg; Earina

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