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Indiana Jones And The Emperor's Tomb - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Indiana Jones And The Emperor's Tomb - Strategy Guide (Page 01).

Indiana Jones and the Emperor's Tomb
Version 1.6
January 25, 2004
by Robert Parry-Cruwys (robert_parry-cruwys@alumni.brown.edu)

Table of Contents

I. Introduction
II. Version History
III. Controls
IV. Combat Strategies
V. Enemies
VI. Walkthrough
VII. Artifact Locations
VIII. Secrets
IX. Requests
X. Acknowledgements

===============================================================================

I. Introduction

After a few years on hiatus, Indiana Jones is back in a new adventure on the
 Xbox and PC.  Much like The Collective's previous game, Buffy the Vampire
 Slayer, Indiana Jones and the Emperor's Tomb boasts an amazing combat system,
 great story, and perfectly captures the feel of our favorite whip-cracking
 hero.  Though The Emperor's Tomb might not be the best Xbox
 game on the market, it is one of the most entertaining in recent memory.
 My full enjoyment of the game made me decide that it should be honored with
 its own thorough walkthrough.  As this is my first attempt at writing an FAQ,
 I'm sure there will be many additions to this walkthrough over time; hopefully
 it'll help more than a few of you through some of Indy's stickier situations.

Checking the version history will let you know how far along with the
 walkthrough I am.  Though I have beaten the game, I'm trying to record the
 most detailed way through the game in order to keep from creating something
 vague and useless for people who get stuck.  Please feel free to email me at
 robert_parry-cruwys@alumni.brown.edu if you have any further questions or tips
 you would like to add to the walkthrough.

As always, this FAQ is only to be posted on those sites who have been given
 written consent by the author (me).  I've put a great deal of time on this and,
 though I really want to help people playing this game, have no interest in
 getting my work ripped off without being asked first.  Anyway, enough about my
 intro:  get reading and enjoy!

===============================================================================

II. Version History

1.6 - added "God Mode" cheat; added request for PS2 controls; added combat
 strategies; added whipping strategy

1.51 - added one new Von Beck tip; added quotation marks to identify artifact
 names in walkthrough for ease of browsing; added reminder of new email address;
 added shortcut in Peng Lai Mts. - The Infiltration level; added two more combat
 strategies

1.5 - added more email suggestions: beating Von Beck, combat strategies; updated
 my email address; further edited walkthrough; renamed enemies according to
 gallery

1.3 - added more combat strategies; edited walkthrough

1.2 - added few tips native to PC version; added location of large canteen;
 added patch information; added personal website address

1.1 - added combat strategies; added cheats; added walkthrough to Ceylon - The
 Idol of Kouru Watu and Prague - The Great Hall; added controls; fixed minor
 typos

1.00 - completed walkthrough for game; clarified the solution to the second
 area in Prague; added last 6 artifact locations; added URL for site with
 Indy PC-version trainers; added two combat strategies; added PC controls

0.83 - added walkthrough for level 7 and 8; made some minor changes to
 walkthrough with the help of emails; added more acknowledgements; added next
 six artifact locations; added requests section; added controls section

0.6 - added the rest of the walkthrough for level 6; added another artifact
 location

0.55 - added the first half of walkthrough for level 6; added another 2
 artifact locations; further clarified copyright issues of FAQ; edited enemies
 list; added another acknowledgement

0.5 - wrote walkthrough for level 3, 4, and 5; put next 9 artifact locations;
 finished enemy descriptions; added permission to use my FAQ rules to intro;
 fixed formatting and spelling errors

0.1 - Began walkthrough; wrote brief enemy descriptions; added intro,
 walkthrough for Levels 1 and 2, and the first six artifact locations

===============================================================================

III. Controls

Many people have emailed me asking for controls to this game.  Though they are
mostly listed under the "Options" menu under "Controls", I figured it would be
helpful to list them here as well.
-------------------------------------------------------------------------------

Xbox controls


Left Thumbstick - move Indy in any direction; pull up when hanging from a
 ledge; swing when hanging from a rope/chain; aim gun in first-person mode

Right Thumbstick - rotate camera left/right and up/down; climb up or down or
 twist left or right when hanging on a rope/chain

Left Trigger - roll when running (items rolled over will be picked up); jump out
 from cover to the left

Hold left trigger - enter first-person mode

Right Trigger - hold down to block; jump out from cover to the right

Hold right trigger - focus on which enemy to attack (let go and then hold again
 to alternate between targets); with the Pa Cheng, unleashes short-lived force
 field

A button - right punch; fire/use weapon/item; throw Pa Cheng

X button - left punch; fire/use weapon/item

B button - jump

Y button - use; pull out needed item (only when icon appears in upper left of
 screen); pick up weapon/item

White button - reload weapon

Black button - pull out last weapon/item

A+X - grab enemy

A+X+left thumbstick (in any direction) - shove enemy away

B+forward - forward jump (for more height than regular jump) ; hold forward while
 in the air to grab onto ledges just out of Indy's reach

B then A - jump and then whip (for more height than a standard whip, but only at
 locations where a regular standing whip will not work)

Y+forward - wall sneak (when pressing forward against a wall)

hold Right trigger + forward - safety drop off of a ledge

Direction pad up - pull out item from inventory

Direction pad left/right - scroll through inventory

Direction pad down - drop item; put item away; close inventory bar

Start - pause
-------------------------------------------------------------------------------

PC controls (thanks to Cliff Chen)

 Note: download the newest patch (v. 1.01 - available at this link: in order to allow Indy to turn
 and climb before swinging again; otherwise, the game will be impossible to
 complete

W - Move Indy Forward
A - Move Indy Left
S - Move Indy Backward
D - Move Indy Right
C - Enter First Person Mode
Q - Roll when Running
E - Action/Pull out indicated item in Icon
T - Take out current item
R - Reload weapon
Z - Peek Left when against the wall
X - Peek Right when against the wall
Left Shift - Hold to enter fighting crouch
Left Alt - Hold to walk/Guard Mode
Space - Jump

E + W - Walk Sneak (Press E to exit)
W + Space - Forward Jump

Left Mouse - Attack 1
Right Mouse - Attack 2
Left + Right Mouse - Grab enemy
Mouse movement - move camera

Arrow Up - Bring up Inventory/Select Item in Inventory/Climb Rope
Arrow Right - Next Item to Right in Inventory/Rotate on Rope Right
Arrow Left - Next Item to Left in Inventory/Rotate on Rope Left
Arrow Down - Put away Inventory



===============================================================================


IV. Combat Strategies

Anyone with a good strategy not posted here to send them to me.  Whether
 general fighting or shooting tips or good plans for specific enemies, email
 them! Also, these strategies contain SPOILERS so read 'em at your own risk.

--strategy submitted by Rob Parry-Cruwys
 "I've found a lot of people having trouble with Indy's whip-swings so here's a
 strategy that worked well for me.  When you have to chain together multiple
 whips, don't wait for Indy's whipping animation to complete before pressing the
 whip button again.  It looks a bit silly pressing a button for him to do an
 action when he hasn't finished the first action but trust me.  Instead, wait
 until you are at the farthest point of your swing to let go of the whip button
 before immediately pressing the whip button again.  This should solve those
 timing problems."

--strategy submitted by Jesse Donnelly
 "When your close enough to enemies, grab 'em. Hit X once to slap em twice and
 then push the control stick toward the nearest wall. This will shove the guy
 into the wall, making him dazed.  While he's dazed you could easily keep
 hitting him by repeatedly pressing the A button. Keep hitting him until he's
 dead.  Also, when your approaching an enemy and you're by a cliff or ledge,
 grab the guy and simply push the control stick in the direction of the ledge
 to throw him off, killing him. They usually leave their weapons behind as an
 added bonus."

--strategy submitted by Cliff Chen (paraphrased from an email)
 "When using a blade, start your attack with the secondary attack button since
 the primary attack will often get blocked"

--strategy from medalofhonor121@aol.com
 "If you are facing an armed enemy, and aren't armed yourself, try to get as
 close to them as possible (swerve left and right a little to avoid their
 bullets as you run at them).  That way they won't be able to shoot. Then knock
 them down (I prefer using a weapon that is out of ammo because it knocks down
 the enemy in one hit using the x button). They will drop their weapon, now you
 can pick it up and use it on them"

--strategy submitted by Rob Parry-Cruwys
 "Another way to get close to enemies with guns is to roll at them.  They
 usually won't be able to shoot you before you get to close.  The only problem
 is that it's very easy to overshoot with a roll.  Still, it can work in a
 clutch."

--strategy submitted by SpaceApe
 "When you want to shoot an enemy around a corner, do a wall hug.  If you get
 close enough to the edge and hold L (XBOX) Indy will pop out and you can shoot
 the bad guy.  Release L and you go back to the wall hug.  Also, When fighting
 the ninjas in Kong Tien, it is common knowledge that they will charge you.
 Hold down L and jump out of the way pressing B and left thumbstick.  This will
 bring you just out of reach, and while they're accomplishing their powerful
 punch, you can just punch them from the side."

--another strategy submitted by SpaceApe
 "A tip when facing blue ghosts and Mei Ying (it might help with yellow ghosts,
 but I'm not sure.  When a blue ghost or Mei Ying throws a ball of electricity
 at you, you can deflect it back at them by pressing L (XBOX) with the Pa Cheng
 in your hand.  This helps a lot since you don't have to dodge.  I'm not sure
 if it keeps yellow ghosts away."

--strategy submitted by the ENIAC
 "There's a safe way for trapping the Albino Crocodile at the last Ceylon
 level: close the gate with the lever, even if the albino croc is still
 outside.  Then Indy can safely jump into the water and wait 'til the croc
 swims towards the gates.  Pull them up again, and it will swim inside.  After
 that you can trap it easily by closing the gate once again."

--strategy submitted by Deda
 "At the begining of the Black Dragon Fortress - The Black Dragon Fortress
 level, you can use a shortcut.  At the begining of the level, instead of
 dropping on the bridge, equip the whip and jump from the scaffolding in the
 direction of the walkway you can see down and far away in front.  In mid air
 whip swing on the overhanging torch, and save yourself from falling."

--strategy submitted by Vincent White
 "To avoid damage from falling, enter Combat Mode just before you hit the deck,
 and you won't incur any harm."

--strategy submitted by "Groin Kicker" Kathleen
 "One of the best parts of the game is what you can do when your opponent
 catches your fist and the both of you strain against each other. In that
 event, press X to kick him where it hurts the most and the sun don't shine.
 Now he's stunned and completely open for another attack. As satisfying as it
 is funny."

--strategy submitted by Blue Saber
 "If there is an enemy near you with a weapon, use the whip. When used at a
 certain distance, it will wrap around his neck and yank him towards you
 allowing you to puch him once. He will fall over as soon as you punch him (you
 can then kick him if you want) and in the process drop his weapon. Grab his
 weapon and use it on him. This works especially well on Nazi Firebugs when you
 have no ammo. Just remember to time it right or you're toast."

--strategy submitted by Paula Neal
 "While holding the PaCheng, when you first engage guard mode, a blue bubble of
 protection surrounds Indy. This bubble deflects the charges of electricity sent
 out by the blue ghost and, if you are close enough to the blue ghost, it
 deflects back into him resulting in his death. I set the throttle lever on my
 Wingman to be "guard mode on" when the throttle is up and "guard mode off" with
 the throttle down. This way you can leave Indy in guard mode as long as you
 like without having to hold a key."

--strategy submitted by Paula Neal
 "When fighting the terra cotta soldiers, put Indy in guard mode when he can
 engage in very close PaCheng combat. He makes quick mince meat of the soldier.
 Throw the PaCheng at the yellow ghost, then quickly switch out of guard mode to
 reposition for the next terra cotta soldier. Return to guard mode and make
 mince meat of him with the PaCheng, etc.  It also appears that when Indy is in
 guard mode, any blows he receives does not result in a great loss of health,
 comparatively speaking."

--strategy submitted by Carl Guanzon
 "I realized by fighting the Terracotta warriors is very easy. All Indy has to
 do is hold the Pa Cheng, get close to the TCW(s) as possible, then slash like
 there's no tomorrow (continuously clicking the right-mouse button / secondary
 attack mode). Believe me, the fight's just a 5-second event. After that, all I
 have to do is hold on the "left shift" key (temporary force field) while
 re-orienting myself to the surrounding, also finding those orphaned yellow
 ghost. Discovering this technique makes this part of the level easier."

--strategy submitted by Chris (a.k.a. shiftkid)
 "This is for the PC version: On tough multible whip jumps, you can jump, whip,
 and hold down the right mouse key.  Indy will come to a stop; recompose
 yourself.  Hit the forward and back key to build up momentum then quick snap
 the Left Mouse key to continue.  This will build up your skill, as you will
 need it for Von Beck's Revenge.  On multiple jumps once you hear the end of the
 whip SNAP hitting it again will carry you, but on Von Beck's Revenge you have
 to learn to let go of the Left Mouse key sooner so you fall a bit short."

===============================================================================

V. Enemies (caution, some SPOILERS here)

Ivory Hunter - Both bald and with hair, these guys often fight with nothing
 but their bare hands, though sometimes carry shotguns, revolvers, or machetes

Gestapo Agent - I assume these guys are secret police or something but they only
 wear nice suits! These fellows often carry Lugers or machine guns and tend
 to fight in small groups.

Turkish Grunt - Tough fighters who often wield swords or machine guns.  Make
 sure you have a sword or else you will not be able to block their weapons.

Nazi Soldiers - Don't count on these guys using anything but Lugers or Mausers,
 though knock their weapons away and they'll become faster versions of the
 hunters.  Occasionally will attack with machine guns

SS Officer - For some reasons, these guys seem to be better fighters,
 throwing multiple fast punches at Indy, though they mostly prefer to pepper
 him with machine gun fire.

Ninjas - Well, not REALLY ninjas, but kung-fu fighters nevertheless.  Like the
 Turks, these bad boys like to use swords, though their ability to toss
 acrobatics in with their punches and kicks can really make short work of Indy.
 Watch out for their charging punch which is unblockable.

Waiters - Despite the fact that these guys are waiters, they'll fight Indy
 just as well as the Ninjas! If they're not going hand-to-hand, these bad boys
 carry Mausers or shotguns.

Nazi Diver - Keep swimming until these chowderheads have fired their
 spear guns (they'll miss as long as you don't stand still), then retaliate:
 two direct hits sink these guys.

Nazi Flame Thrower - These soldiers only appear on Peng Lai Island and only if
 an alarm is pulled.  Though easy to kill with a firearm, it's suicide to try to
 fight these flamethrower armed Nazis with your fists.  Best strategy: don't
 let anyone pull an alarm!

Crocodiles - Only seen in Ceylon, these annoying critters of the deep will
 take a bite out of Indy if he's not careful when swimming.  Luckily, they'll
 often give up chase if Indy swims from side to side or gets them to run into
 something.  Also, if Indy hacks at these critters with his machete, they will
 often stop and take the damage until they die.  Nifty!

Sharks - Just like crocs, sharks are nasty enemies.  Found in Peng Lai Lagoon.
 Just as killable as the crocs.

Palace Guard - Much like the ninjas, though often carrying either deadly
 crossbows or spears, these guys will really test your fighting skills.  Watch
 out for their spinning spear move which is unblockable and really throws off
 Indy's timing (and it hurts too!).  Happily, they are stupid and, when
 attacking in groups, will hit each other as often as they hit you.

Zombie Ninjas - the first time you meet these guys, you'll be dodging their
 glowing charges a lot and getting flipped by their jumping grabs almost
 constantly.  Luckily, they're not too hard to beat, especially when you get
 the Pa Cheng.

Yellow Ghosts - Once you receive the Pa Cheng, these guys will go down easily
 with two quick hits.  Watch out though, they're fast and can fly right through
 you, as well as possess corpses and terra cotta statues.

Terra Cotta Statues - Possessed by the yellow ghosts, these soldiers require a
 good five to six hits to destroy and to free the yellow ghost.  Though it's
 easy to get a few hits in, once they only have their legs left, their constant
 kicking make finishing them off a bit tricky.

Evil Spirit (blue ghosts) - Easy to kill with the Pa Cheng.  Only difficult part
 is their tendency to toss out yellow ghosts.  They appear on one level in the
 Netherworld.

Albino Crocodile - As Indy comments, "Somebody's been feeding the fish".  This
 albino croc is immense and will swallow Indy whole.  Dodge like crazy or,
 better yet, avoid altogether.

The Monster - The boss of Prague, this Terminator-esque creature can do some
 real damage with his projectile weapons or his massive fists.  A dose of acid
 plus some serious beating with a stick can easily finish this lunkhead off.

Kraken - A mythical beast of the deep, the Kraken can not be defeated by Indy,
 only subdued.  Spears to his many eyes might help.  Indy best be aware of his
 jellyfish subjects who will drag our brave adventurer straight to the Kraken's
 gaping maw.

Airplanes - Only encountered on the gondola ride up to the Black Dragoon
 Fortress, these strafing Nazi pilots can be shot down with great ease,
 provided Indy's safely behind a turret.

Feng Twins - Marshall Kai's faithful, and sexy, servants, these two girls can
 gang up on Indy much like the former ninja enemies.  Sadly, these two don't
 die quite as easily.  Watch out for their unblockable cyclone kick which,
 sadly, gives very little warning.  Indy's best bet is to dodge and stab with
 a sword.

Mei Ying - The possessed body of Mei Ying will send energy balls, yellow
 ghosts, and a beam of lighting so powerful it can crush stone at our man in
 the brown fedora.  Luckily, using the Pa Cheng when she lets her guard down can
 quickly smash the three dragon orbs allowing the demon to control poor Mei
 Ying's body.

Marshall Kai - Indy's benefactor...or is he? No, he's not.  He's actually a
 power-mad sorcerer and Indy's final challenge.  Using the power of the
 elements, the Pa Cheng can penetrate his energy shield giving Indy a chance to
 steal back the Heart of the Dragon.  That is, if Indy can dodge his ground
 pound energy attack and the invincible dragon at Kai's command.

===============================================================================

VI. Walkthrough

(NOTE: This walkthrough covers the Xbox version of the game on "Normal" mode;
 the only differences between modes is the increased or decreased damage enemies
 can cause Indy.)

(ANOTHER NOTE: If you are having trouble swinging after climbing up or down a
 rope, you need the latest patch.  Download it from
 Guaranteed to solve about 98% of swinging-related problems.)

Ceylon - Gates of the Lost City

You start your quest in India.  Head forward up the small ledges, following
the "tips" to jump to the top of the hill.  At the summit you should see a
waterfall to your right.  Climb down into the running stream and turn right
to walk under the waterfall into a secret cave.  Here is you will find your
first artifact: the "Idol of Ramba Vihara".

Go back through the waterfall and turn right to pass under a large arch.
Jump the big pit with a running jump and continue forward into a large
clearing.  Turn left to find a water fountain.  ALWAYS FILL UP ON WATER!!
It's the best way to replenish your energy and they come few and far between
in the later levels, so hydrate yourself now.  After filling your canteen,
turn right and climb the two ledges.  Turn right and climb a few more ledges
before taking a running jump across a huge break in the path.

Enter the small chamber and pick up the machete next to the skeleton.
Turn right and leave the chamber.  A tip should appear on your screen
telling you how to lower yourself to the ground by holding the R trigger
while walking off a ledge.  Safe drop off the ledge in front of you and land
on a toppled pillar.  Walk slowly down it and turn right, moving towards the
overgrown door of the temple.  Cut through the vines with the machete and turn
left.  Swing across the chasm with your whip then turn left and cut open the
doorway to end the level.


Ceylon - The Hunter's Camp

Cut through the doorway in front of you and watch a short cut scene where Indy
notices some rival adventurers.  Turn right and enter a large room with an
unobservant hunter.  Beat him senseless.  Get out your machete and cut the
rope holding up the large block.  Jump down into the hole the block makes,
getting  ready to fight another hunter.  Walk along the corridor kicking the
middle box for some revolver ammo.  Continue along to a large courtyard.
To your left, a shovel sits on a table in a small alcove.  Grab it if you
want a weapon and continue towards the two hunters chatting around the
campfire.  Knock these two clowns out.

When you're done, head up the nearby stairs.  There's an overgrown door up a
ledge to your left with a spring in it; make sure you're at full health before
continuing on the pathway.  Swing across the gap and then wall hug around the
large pillar (press Y + control stick against the wall).  Swing across the
next pit and stop in front of the stack of crates.  If you smash the large
box with your fist, the beam will fall, smashing a hanging crate and revealing
another artifact: the "Mahavatu Mask".  Head back to the stack of crates.

Continue through the large arches slowly until you come to a hanging alligator
head above a cracked floor.  Whip across the floor before it crumbles then
continue on, swinging over another pit to kick over a large stone archway.
Climb down and jump into the pool in front of you.  Swim forward to a low
ledge to climb out.  There's another water fountain in an alcove to your right
if you need it.  From the fountain, head forward to the edge of the ledge;
jump slightly left to a ledge across the pool.  Jump and climb up some blocks.
After the short cinema jump and swing across the ledge with the vine, then
cut your way inside the door.  Watch out for a thug with a shotgun!

Pilfer the firearm when you're done with him and head out to the small balcony.
Jump slightly to the left to land on a lower platform before jumping and
whipping to another alligator head.  Continue down the hallway until the floor
collapses, leaving you stuck in a large pool.  Swim forward and then turn left
to reach a low ledge where you can climb out.  Climb up a few more blocks and
turn left, jumping and climbing up two more blocks.

Head backwards and to the right to a switch.  Pulling it opens a door letting
in two heavily armed hunters.  Have a nice little shootout with them,
remembering to take their ammo.  Go through the door they just entered to end
the level.


Ceylon - The Paths of the Ancients

Whip across the hole and head down the passage way, turning right to take out
a goon.  Turn left up some stairs and left again into a small room where you
can pick up a shovel.  Jump down into the grassy area to deal with another
hunter.  When you're done beating up on him, there's a fountain up some stairs
to the right.  Continue back to the grassy area and walk forward and then
right.  After a few arches head through a small door to your right.  Climb the
ladder in here and brain the unawares hunter.  Take his shotgun and pull the
switch on the front wall.  Head back down the ladder and back towards the
fountain.  Continue back to the room with the shovel and go forward and left
to the doorway you just opened.  Inside are two large crates with some
shotgun ammo and a medkit.

Leave this room and take a running jump across the pit.  Keep going forward,
whipping across another pit, until you come to a dead end.  Jump up and shimmy
to the left.  Walk towards the cluster of temples where you'll meet another
rival adventurer.  Watch out for his machete! When he's finished walk up the
stairs where Indy will tell you he needs explosives.  Two guys will exit one
of the small shrines you just passed, one packing heat.  Deal with these
clowns and enter the shrine to find your explosives.  After picking them up,
another thug will exit out of a shrine behind you, also with a gun.  When
he's finished, take the shotgun ammo in one of the crates and return to the
damaged wall.  Set the explosives and run away like heck! Finish the level by
walking through the blown entrance.


Ceylon - The Palace of Forgotten Kings

Pull the switch to the right of the door to gain entrance to another large
courtyard.  Two hunters wander around, one with a shotgun.  After you beat
them down, a third thug with a gun will emerge and come down to kill you.
Try to return the favor.  To the left of where you entered is a small
building with a water fountain.  Fill up your canteen before turning around
and heading across and to the left of the courtyard.  Climb a small ledge and
turn right.  Continue climbing up to the top of the columns.  Jump across the
two pillars and turn right, jumping to a rooftop.  Whip across another ledge
and enter the door where the last goon exited.  Walk left through the broken
wall and teach another hunter a lesson.  Following along the pathway, you'll
come to another break in the wall.  Jump down and hack through some more vines
to your left (you can also head right and pull a switch to enter the first
courtyard in case you need some water).

Turn left immediately after entering the doorway and climb up a small stone.
Jump up and across to a small room where you will find your third artifact:
the "Port Negombo Relic".  Jump back down and fact the large wall.  These vines
are made for climbing so head right on up.  Turn right.  If you head into the
small room on your right, you'll find another water fountain.  Tough guys stay
hydrated! Head left down another corridor, watching for a dark shade of
flooring which will fall out from under you.  Jump across these and continue
onwards.  Roll under the darts (left trigger) and then roll under another set
farther down the corridor, remembering to jump over another set of loose
bricks.  You'll come to a large pit where you must consecutively whip across
two alligator heads.  Do it and hack through another doorway to end the level.

Ceylon - River of Fangs

Walk forward and you'll enter "adventure mode", a stupid excuse for an
"adventure".  Just roll forward when the spikes recede and under the darts to
pass this section.  Don't worry if you get hit a few times, it's pretty hard
to dodge spikes when even the steam they show before popping out can hurt you!
Head up the stairs to a large room where three goons, one with a pistol, will
try to stop you.  Take 'em out, stopping for water on the left wall between
two columns if you need it.  Pull the switch on the far wall to open a large
set of doors to your left.  Head out the doors to the hunter campground.  Deal
with the thug on the right first (the other probably won't notice you),
stopping in his tent to find revolver ammo.  Now take out the goon on the left
(watch out, he's armed!) Grab the canteen extension in the rightmost of the
tents.  Head to the bridge and make three small jumps across the boards.

After the cinema quickly swim to the left and climb out.  Grab a skull from
small grassy area and toss it into the water to get the crocodile's attention
so you can swim forward to the next ledge.  Repeat this process three times,
aware that at the second ledge another croc will appear (as long as the croc
isn't waiting right next to you, you should be able to outswim them both).
At the fifth ledge you can jump up to a higher rock column.  Two more jumps
will get you to a stone doorway.  Make sure to line up these jumps perfectly
as Indy won't always grab on when at an angle.  Through the doorway is another
set of hunters chatting about how "Von Beck" wants your head.  Who is that
guy?  You won't find out just yet because these losers will be too unconscious
to tell you.  The leftmost tent holds a medkit in one of its crates.  Pull the
switches on the right and left walls and jump into the pool to finish the
level.

Ceylon - Temple of the River Goddess

Swim along the tunnel until you can jump out on a small ledge.  Same as in the
last level, toss a skull to confuse the crocs and swim forward towards the
giant head.  Kick the crate for some revolver ammo then turn around and flip
the switch to lower the cages.  Climb the stairs, ready to go toe to toe with
a baddie.  There's a medkit in one of the crates to the left of the giant
head; get it now or save it for later.  Head back down the stairs and to the
left to jump on the lowered cages.  Hop across it to get to an opening in the
wall.  Grab some water if Indy is thirsty.

Follow the corridor to get to another "adventure mode" screen.  Dodge the
spikes and darts to get to a lever which opens the exit.  Either take a
running jump towards the face to grab a vine or toss another skull in the
water and dive to safety.  Either way, make your way back to the large head
to end the level.


Ceylon - Into the Sacred Caverns

Walk around the waterfall and continue into up and into the caverns.  When you
reach small room, go through the door on your left.  Doesn't this place look
a bit like the temple in Raiders of the Lost Ark? Similar rules apply: there's
a deadly trap here! Walk slowly up the stairs until Indy remarks "I think
someone just stepped on my grave."  Notice the skeleton on the strange floor
textures? Roll past the strange floor to trigger a spiked trap to drop from
the ceiling (alternatively, step onto the floor and then quickly step
backwards).  After it misses you climb onto it and let it take you up.  Turn
around and hop down the hole to get past the gate.

A cinema will ensue in which Indy falls down a sloped pit.  Jump over the small
break and then jump again at the edge to reach a ledge.  Whip across the gap
and veer left; you'll see a ladder which you should climb up.  If you fall into
the water instead, watch out for the two crocs down here as you head to a
ladder where Indy can climb out.  Alternatively, you can kill the crocs and
swim down to the bottom of the murky water to find a large canteen before
climbing up to the top of the scaffolding.  Two hunters, one packing a shotgun,
wait up here (you should be able to kill one without his noticing you).  Walk
into the vertical shaft and climb up a stone to reach a vine wall.  Turn around
at the top and climb up a single vine.  Swing to the nearby ledge and run
forward to another water fountain.

Turn around until you come to a deep pit.  To your left is a lever which lowers
a cage; after the cage stops at your level, pull the lever again and book it
to the cage.  It will ascend with you on top.  Three minions wait at the top,
thankfully unarmed.  Show 'em a little one-two action before pulling the lever
on one side of the circular hall.  Exit the level through the large door.


Ceylon - The Silent Guardians

Run forward into the large red cave.  Note the bat statues on the ceiling.
These are the Silent Guardians who will shoot a volley of darts towards any
noise.  Walk along the grassy floor to evade the first one.  In the next
cavern, you'll need to shimmy along a small outcropping of wall to keep from
making any noise.  Pick up a skull and toss it towards the statue; run under
it when it takes the bait.  Repeat to exit this room.

Now you'll see another room with a large waterfall.  Go up the stairs, prepared
to deal with a hunter packing a shotgun.  Why don't you take that away from
him.  Farther on another goon will test you.  Finish him off, stopping to
refill your canteen on the right wall's fountain.  Continue to another large
room filled with Silent Guardians.  The trick here is to make sure that the
skull lands close enough to all of the Guardians in your pathway so that it
triggers them all.  Lightly toss the first skull right down the center to
trick the two statues.

At the next grassy patch, lightly toss another one slightly to your right.
Next, toss a skull between the two statues in front of you.  Now toss one
backwards so that you can safely head up the stairs.  Once you're directly
behind the Guardian at the top of the stairs, throw another skull directly
down the middle; if your aim is good, all three should fire and you can jump
across the pit and reach the next patch without incident.  Finally, throw a
skull as close as possible to set off the statues one last time so that you
can exit this annoying trap and end the level.


Ceylon - The Idol of Kouru Watu

This part gave me quite a bit of trouble my first time through, though, once
you know where to go, it's not that bad.  First off, run towards the artifact.
Of course it wasn't going to be easy.  Unlike the other crocs, this albino
beast can kill you in one bite so don't give it a chance to chomp.  Head to
the left side of the ledge to find a skull.  Try to get it in the water as far
to the right as you can; once you see the croc on the right side of the pool,
dive in and swim towards the large opening in the left.  Once you've swum under
the archway, turn left and hop out of the water.  Go through the archway to the
right and follow along, hopping across the break in the bridge, to a lever.
Eventually the albino croc will swim towards the gate.  When this happens, hop
into the water to act as live bait; once he's fallen for it, run back to the
lever and pull it to close the gate and seal him up.  Whew!

(Alternatively, grab a skull from the pathway near the lever in the alcove
where you want to trap the croc.  Tossing it into the water will draw its
attention over without the hassle of using Indy as critter bait.  Now trap him
and return to the regular walkthrough.  Thanks to David White for the great
strategy!)

Here's another strategy you can use, courtesy of Vincent White:
 "The secret is to wait a few seconds and let the croc swim behind the island
 then jump in and swim underwater to the ISLAND.  Walk around the island till
 your opposite the Gate way.  Jump in and swim underwater to the ledge inside
 the gate.  Never been caught by the Croc yet!"

Cross back to the other side of this room and head up some stairs.  Pulling a
switch here lowers some cages and opens a gate in the room.  From here, jump
into the water.  Swim down next to the central pillar with your machete drawn
and cut through some thick vines now if you wish to save yourself time later.
Now, swim up and climb onto the lowest cage.  Jump up and climb onto the roof
of the cage.  Jump across onto the nearby cage (you should land on the side)
and then climb onto the cage roof.  Run forward and jump onto a chain.  Turn
left and swing onto the next chain.  Hit jump while still swinging on Indy's
initial momentum to drop into the alcove.  Pull the second switch, turn around,
and jump onto the nearest chain.  Turn left and swing towards the next cage.
Pull up onto the roof and then jump to another cage (you should just barely
make it).  Pull up onto the roof and then run and jump towards the rightmost
chain.  This is a hard jump.  You must jump at the last moment and even then
you'll just grab the chain tip.

Turn left and swing to the next chain before swinging into the alcove and pulling
the switch.  Run and jump to the chain you just abandoned.  Climb up about
two-thirds of the way before twisting left and swinging onto the cage roof.  Run
and jump to another nearby cage (you'll land on the roof) then to another (you'll
just barely grab the ledge).  Turn left and run and jump to the final chain.
Swing into the alcove to reach the final switch.  Key on this level (and on any
level with hard jumps) is to keep holding forward while Indy is in the air.
He'll often grab onto ledges, just barely surviving if you hold forward.  If
not, he'll fall.  Also, make sure to line up your jumps precisely or Indy may
"slip".

Finally, after pulling the fourth switch, the large seal covering the artifact
will release.  This switch will also open another alcove to the right of where
you entered this level; there's a fountain in here but you don't really need it
at this point.  Just jump into the water and swim towards the island in the
middle to claim your prize.  Pull out your machete before grabbing the idol.

Be ready to either swim up to a small air patch in the ceiling or to swim down
to either one of the two openings in the island (you'll have to cut through
two layers of vines so be quick or you'll drown!).  Swim back towards the
exit (either to the right or left depending on whether you exit the underwater
area through the left or right openings, respectively).  Move quickly since the
albino croc will escape.  Once you've almost surfaced near the exit, a cut
scene will start showing you the man who is behind some of your troubles.
Luckily, he gets his just desserts.
-------------------------------------------------------------------------------


Prague - The Castle Gates

Run forward and take out the Nazi suit with a Luger.  Note the fountain.
Keep going forward to find another Nazi.  After you've dealt with him climb
up on the planter and jump across to the low column.  Pull up on to the
balcony and fend off another goon.  Continue along the pathway, heading up
some stairs to reach a balcony where a Nazi is practicing his 'Show me your
papers!' spiel.  Huck him off the edge and climb down the chain to your left.
Grab the dead Nazi's ammo and run towards the parked truck.  Break the box
inside for a medkit.  Beat up the Nazi near the gate for more ammo then head to
the other side of the castle (to the right of the castle) for more.  Run back
to the chain you just climbed down.

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