In The Groove - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for In The Groove - Strategy Guide (Page 07).
Hard Notes: Mostly streams with some sixteenths. Some crossovers. Several
mines dotted about, mostly hanging at the end of holds. Watch for off-beat
steps that follow the rhythm.
Expert Notes: Basically, just a bigger mess. Longer streams and plenty more
sixteenths. Watch for gallops and syncopation.
---
Artist Notes: See "DAWN".
Misc. Notes: This is one of the four songs in this game taken from In The
Groove 2.
===============
7I. Infection =
===============
UNLOCK #15: Play 150 Songs
Artist: Inspector K
Genre: Drum'N'Bass
BPM: 170
Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV: 1 63 8
ESY: 3 200 17
MED: 6 333 6 25
HRD: 8 508 12 28
EXP: 11 764 22 82 260
Double
ESY: 3 166 1 25
MED: 6 260 13 32
HRD: 9 418 28 27 6 4
EXP: 10 632 24 26 20 2
Hard Notes: Lots of long streams of moderate difficulty, but not much beyond
that.
Expert Notes: Sixteenths all over the place, and a bajillion mines. Steps
themselves aren't entirely difficult until there are sixteenths that lead
into jumps. The mines at the end spell "K". Cute.
---
Artist Notes: See "DAWN".
=================
7J. Liquid Moon =
=================
UNLOCK #10: Play 100 Songs
Artist: Inspector K
Genre: Drum'N'Bass
BPM: 160
Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV: 1 60 1
ESY: 2 96 10 2
MED: 6 296 26 4
HRD: 8 359 35 35 12 2
EXP: 10 412 60 70 60 7
Double
ESY: 2 96 10 2
MED: 6 294 26 4
HRD: 9 458 28 4
EXP: 10 423 40 38 34
Hard Notes: Relatively simple streams. Some gallops and jumps in the streams,
and a couple of hands and mines.
Expert Notes: Not that hard for a 10. The mines are relatively easy to
avoid. The hands don't sneak up on you too quickly. Sure, there are more
and complicated steps, but you can handle it, right?
---
Artist Notes: See "DAWN".
Misc. Notes: This song sound familiar to you? Yeah, samples of it were pulled
for various menu tunes in the game. In the original arcade version, this
song only had Hard Difficulty, and could only be played via a Marathon
Course, Energy.
=================
7K. PANDEMONIUM =
=================
UNLOCK #17: Play 170 Songs
Artist: ZiGZaG
Genre: Hardcore Tribal
BPM: 330
Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV: 1 58 11
ESY: 5 246 11 37
MED: 9 519 46 35 22
HRD: 11 760 79 9 28
EXP: 13 858 109 42 37
Double
ESY: 6 241 35 28 24
MED: 9 505 55 20 72
HRD: 10 583 43 16 36
EXP: 12 715 90 13 35
Play Notes: There's a short stop a third of the way into the song.
Hard Notes: Hard? You know it's hard. Like most fast songs, your greatest
enemy is the speed. At a slower tempo, the streams would be considered
pretty easy, as there are no crossovers, and no gallops or anything silly
like that. Just straight up streams of varying length and jumps thrown
around.
Expert Notes: This is it, folks. The king. The big number one. Like the
Hard steps, there are no sixteenths, no gallops. Nothing that will truly
try to trip you, allowing you to focus on the GIANT streams and awkward
stepping rhythms. There are also plenty of points where the jumps get
thrown into the streams. Of course, watch out for the mines, too.
==========
7L. Tell =
==========
UNLOCK #3: Play 30 Songs
Artist: Symphonious feat. Rossini
Genre: Happy Classical
BPM: 163
Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV: 1 66 12
ESY: 3 153 18 4
MED: 6 289 57 8 5
HRD: 9 429 43 25 9
EXP: 12 679 91 41 78
Double
ESY: 4 185 13 5
MED: 6 276 42 30
HRD: 9 427 43 19 8
EXP: 11 516 100 25 46 6
Play Notes: There's a short start just before the melody really gets going.
Hard Notes: If you know this song, and I'm sure you do, you should have
little trouble figuring out how the steps are going to go. Sixteenths are
afoot, and a few mines, but nothing too troubling.
Expert Notes: The song shouldn't have been too hard, even with all the mines
and all the sixteenths, it wouldn't be even close to a 12 if it weren't for
all the sixteenths that lead right to jumps. I'll tell you one thing, no
horse is ever required to step like that.
---
Artist Notes: See "DAWN".
Misc. Notes: The song is, of course, a remix of Italian composer Gioachino
Rossini's classic "William Tell Overture".
==================
7M. TRIBAL STYLE =
==================
UNLOCK #14: Play 140 Songs
Artist: KaW
Genre: Tribal Trance
BPM: 140
Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV: 1 76 5
ESY: 3 172 4 2
MED: 6 267 21 20 6
HRD: 9 463 28 11 16 4
EXP: 10 605 39 39 2
Double
ESY: 3 147 15 20
MED: 5 263 11 20
HRD: 9 516 6 12
EXP: 11 528 57 23 4 47
Hard Notes: Lots of sixteenth tricks. Sometimes it's syncopation. Sometimes
it's gallops. Sometimes it's straight runs. Make sure you keep your eyes
open so you'll know where they show up.
Expert Notes: More of the same, really. MUCH more of the same, actually.
Sixteenths pop all around in this run. No hands and only two mines, but
you'll have your hands full enough trying to keep up with the steps.
---
Artist Notes: See "DAWN".
Misc. Notes: This is one of the four songs in this game taken from In The
Groove 2.
=============
7N. WAKE UP =
=============
UNLOCK #20: Play 200 Songs
Artist: Kid Whatever
Genre: House
BPM: 135
Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV: 1 68 7
ESY: 4 202 10 29
MED: 6 248 75 2
HRD: 8 395 10 35 20
EXP: 9 426 21 40 27
Double
ESY: 3 143 2 22
MED: 6 251 13 30
HRD: 8 338 33 34 11
EXP: 9 385 31 27 25
Hard Notes: Long streams, but not too complicated in the beginning and end.
The middle is fraught with clusters of sixteenths and gallops. Watch the
mine section in the middle.
Expert Notes: The streams are harder and the sixteenths are placed harder.
Also, the mine section has more mines to deal with.
---
Lyrics:
Wake up! (etc.)
---
Artist Notes: See "I think I like that sound...".
Misc. Notes: This is one of the four songs in this game taken from In The
Groove 2.
==========
7O. Xuxa =
==========
UNLOCK #19: Play 190 Songs
Artist: Smiley
Genre: Happy Hardcore
BPM: 160
Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV: 1 83 6
ESY: 3 212 2
MED: 6 285 17 10
HRD: 9 475 22 20 19
EXP: 11 665 17 31 90
Double
ESY: 4 202 7 6
MED: 5 265 13 36
HRD: 9 423 43 20 8
EXP: 9 456 105 21 34 3
Play Notes: There are four stops, two at the middle, and two at the end,
where there are orchestra hits.
Hard Notes: Your standard fare complicated song. Sixteenths thrown in to
follow the rhythm, and complicated streams. Nothing particularly
surprising.
Expert Notes: Many more sixteenths meant to follow the rhythms more closely.
On the first set of stops are holds that you have to hold through the
stop for them to count, but mind the mines thereafter. At the end of the
song, there are lots of mines, but NO STEPS until the last jump at the end.
Oh, and the mines spell out "ITG" at the end.
---
Artist Notes: See "DAWN".
******************************************************************************
8. MARATHON MODE
******************************************************************************
Access this from the main menu and you'll be given an option of courses.
These courses can four or five songs, and each course has two difficulties:
Normal and Intense.
The course list displays the course names, then a graphic of the course in
the upper right. In the lower right is the songs that are on that course and
their difficulties. The course stats are in the lower corners as usual, with
an overall difficulty for the course displayed as well.
Courses are played with songs going one after the other. Depleting your life
means the song immediately ends, unlike normal game play. Course score is
based on percentage like always.
Some courses are marked by "MODS" in the graphic. This means there are
mods thrown into play during the course. Mods are applied at a certain time,
then disappear shortly afterwards, for the most part. A percentile applied
to the mod means it's only partial. For example, 50% Fade Out means that
arrows only half-disappear.
Extra Marathon Modifiers: These can be applied depending on the song and
course.
Beat - Arrows bounce left to right based on the beat of the song.
(UNLOCK #8: Play 80 Songs)
Bumpy - Arrows move towards and away from the screen, as if on a bumpy
track. (UNLOCK #4: Play 40 Songs)
Robot - A new note skin, which is all metallic gray.
---
Default Marathon Courses
NOTE: I've only put up the Single difficulty numbers for the Courses. You can
also play on Double, playing the same difficulties, but potentially
different numbers.
* Get Groov'n *
This course was created specially for the home version to ease players in.
Normal(2) Intense(5)
1. Tough Enough ESY(2) MED(4)
2. While Tha Rekkid Spinz ESY(2) MED(5)
3. Turn it On ESY(3) MED(5)
4. I think I like that sound... ESY(2) MED(5)
Mods:
1. 50% Wave (0:11-0:33), 50% Dizzy (0:30-0:57), 50% Drift (0:57-1:25),
70% Fade Out (1:25-1:44)
2. 50% Drift (0:15-0:42), 70% Float (0:42-1:17), 50% Wave (1:18-1:33),
15% Decel (1:33-1:59)
3. 50% Drift (0:15-0:48), Incoming (0:43-1:04), 50% Fade In (1:04-2:07),
Incoming (1:20-1:35), 50% Dizzy (1:20-2:07)
4. 50% Drift (0:15-0:43), 50% Dizzy (0:44-1:04), 50% Wave (1:13-1:28),
50% Drift + 50% Fade In (1:28-1:57)
* Party *
Four party-style songs.
Normal(5) Intense(7)
1. The Game MED(5) HRD(8)
2. MELLOW MED(5) HRD(8)
3. BUBBLE DANCER HRD(7) HRD(7)
4. DJ PARTY HRD(8) HRD(8)
* Sisters *
Four songs with female vocals.
Normal(6) Intense(8)
1. DRIFTING AWAY ESY(2) MED(5)
2. Charlene MED(4) HRD(8)
3. ROM-eo & Juli8 MED(6) HRD(7)
4. Touch Me HRD(8) EXP(9)
Mods:
1. Accel (0:16-0:50), 40% Beat (0:37-0:50), 110% Wave (0:50-1:03), 210% Wave
(1:03-1:15), 40% Beat (1:30-1:54), 110% Wave (1:44-1:54)
2. 60% Decel (0:00-0:15), 60% Expand (0:15-0:30), 80% Fade Out (0:30-0:59),
Reverse (0:45-1:00), 6000% Dizzy (1:08-1:18), 60% Expand (1:15-1:27),
75% Decel (1:28-1:59), Reverse (1:58-End)
3. Reverse (0:00-0:54), Beat (0:07-0:21), 70% Drift (0:21-0:34), Float
(0:36-0:53), Stomp (1:09-1:23), 50% Tornado (1:17-1:24), Hide Targets
(1:24-1:41), Float (1:31-1:41), Beat (1:41-2:00), Drift (1:59-End)
4. x2 (Entire Song), 60% Drift (0:09-0:36), 45% Bumpy (0:23-0:36), Blink
(0:37-0:51), 80% Fade In (0:43-0:51), 140% Float (0:52-1:06), 120% Drift
(1:06-1:20), 40% Tornado (1:20-1:26), 140% Float (1:27-1:34), 200% Blink
(1:16-1:40), 70% Bumpy (1:50-2:09), 70% Tornado (2:00-2:09)
* Hardcore Galore! *
Four hardcore songs.
Normal(6) Intense(9)
1. DELIRIUM MED(6) HRD(8)
2. HARDCORE OF THE NORTH MED(6) HRD(9)
3. UTOPIA MED(5) HRD(8)
4. REMEMBER DECEMBER MED(6) HRD(9)
Mods:
1. Beat (0:12-0:23), Wave (0:29-0:40), Expand (0:41-0:52), Drift (0:53-0:57),
Beat (0:59-1:03), Hide Targets (1:16-1:22), Wave (1:22-1:39), Expand
(1:40-1:52)
2. Beat (0:25-0:51), Accel (0:37-0:50), Beat (0:59-1:18), Expand (1:04-1:16),
Wave (1:22-1:35), Fade Out (1:35-1:48), Drift (1:58-2:09)
3. Dizzy (0:12-0:29), Drift (0:29-0:41), Mini (0:40-0:46), Blink (0:52-0:57),
Decel (1:03-1:14), Beat (1:15-1:27), Mini (1:29-1:35), Blink (1:21-1:27),
Float (1:46-1:52), Dizzy (1:52-1:58)
4. Float (0:11-0:21), Wave (0:21-0:48), Drift (0:41-0:51), Expand
(0:55-1:08), Drift (1:21-1:41), Space (1:41-1:42), Incoming (1:42-1:44),
Space (1:44-1:46), Incoming (1:46-1:48), Space (1:48-1:50), Incoming
(1:50-1:52), Space (1:52-1:54), Beat (1:54-2:04), Incoming (1:54-1:56),
Space (1:56-1:58), Hide Targets (2:01-2:06)
* Freedom *
Perhaps the "freedom" in the name speaks of the freedom from mods?
Normal(6) Intense(8)
1. WHY ME MED(4) HRD(6)
2. Perfect MED(5) HRD(8)
3. Tough Enough HRD(7) EXP(9)
4. While Tha Rekkid Spinz HRD(7) EXP(9)
* A Good Start *
The original "easy run" on the arcade version.
Normal(6) Intense(9)
1. Do U Love Me ESY(3) MED(4)
2. Da Roots (Folk Mix) ESY(2) MED(4)
3. SOLINA MED(4) HRD(7)
4. Hip Hop Jam HRD(6) EXP(9)
Mods:
1. 60% Wave (0:14-0:34), 80% Wave (0:58-1:11), 110% Wave (1:40-1:56)
2. 60% Fade Out (Entire Song), 120% Accel (0:58-1:12)
3. Hide Targets (Entire Song), 20% Beat (0:23-0:36), 40% Drift (0:52-1:18),
20% Beat (1:26-1:40)
4. 60% Wave (0:06-0:10), Wave (0:20-0:30), 20% Dizzy (0:40-0:50), 60% Wave
(0:59-1:02), 60% Drift (1:02-1:05), 60% Drift (1:07-1:08), Hide Targets
(1:12-1:22), 60% Expand (1:42-2:02)
* Wings *
Four flighty songs.
Normal(7) Intense(9)
1. Fly Away MED(5) HRD(7)
2. Flying High MED(5) HRD(8)
3. Fly With Me HRD(7) EXP(9)
4. DON'T PROMISE ME (HC MIX) HRD(8) HRD(8)
* Rock Out *
Four rock songs.
Normal(7) Intense(10)
1. NORMAL MED(5) HRD(7)
2. BOUFF MED(7) HRD(9)
3. NO 1 NATION HRD(8) EXP(9)
4. HYBRID HRD(9) EXP(10)
* Just Dance *
Four popular dance songs.
Normal(7) Intense(10)
1. Torn MED(5) HRD(7)
2. Mouth MED(4) HRD(8)
3. ON A DAY LIKE TODAY HRD(7) EXP(9)
4. My Favourite Game HRD(6) EXP(10)
* Around 200 *
Four songs near 200 in BPM.
Normal(7) Intense(10)
1. HYBRID MED(5) HRD(9)
2. NO 1 NATION HRD(8) EXP(9)
3. DISCONNECTED HRD(8) EXP(9)
4. REMEMBER DECEMBER HRD(9) EXP(10)
Mods
1. Space (0:00-0:19), 5% Cross (0:21-0:41), 80% Fade Out (0:41-1:00),
Space (1:02-1:10), 5% Cross (1:12-1:32), Space (1:32-1:37), 80% Fade Out
(1:38-1:47), Space (1:49-1:57)
2. 40% Dizzy (0:00-0:13), Accel (0:15-0:25), 50% Decel (0:25-0:44),
40% Dizzy (0:49-0:58), Accel (1:00-1:09), 50% Decel (1:09-1:28),
40% Decel + 40% Dizzy (1:32-1:41), Accel (1:43-1:50)
3. 50% Drift (0:00-0:16), 60% Float (0:16-0:21), 50% Drift (0:21-0:26),
60% Float (0:26-0:30), Accel (0:30-0:40), Wave + 30% Drift (0:40-0:58),
40% Float (0:59-1:10) , Beat (1:00), Beat (1:02), Beat (1:03), Beat (1:04),
Beat (1:05), Beat (1:06), 50% Beat (1:08-1:10), Accel + 80% Decel +
60% Expand (1:10-1:28), Wave + 30% Drift (1:30-1:49), Accel (1:49-2:01)
4. 40% Wave (0:00-0:13), Accel + 40% Decel + Wave (0:13-0:32), 40% Wave
(0:32-1:24) , 40% Drift + 20% Float (0:32-0:43), 50% Drift + 10% Float +
10% Alternate (0:43-0:46), 10% Drift + 50% Float + 10% Split (0:46-0:49),
50% Drift + 10% Float (0:49-0:54), 10% Cross (0:49-0:52), 10% Alternate
(0:52-0:54), 10% Drift + 50% Float + 10% Cross (0:54-0:56), 50% Drift +
10% Float (0:56-1:01), 10% Split (0:56-0:59), 10% Alternate (0:59-1:01),
10% Drift + 50% Float + 10% Split (1:01-1:04), 40% Decel + 40% Drift +
20% Float (1:12-1:24), Accel + 40% Decel + Wave (1:34-1:53), 40% Wave +
40% Drift + 20% Float (1:53-2:03), 225% Decel (2:05-2:07)
* Trance *
Four trance songs.
Normal(8) Intense(11)
1. MYTHOLOGY MED(7) HRD(9)
2. WALKING ON FIRE HRD(8) EXP(10)
3. DRIFTING AWAY HRD(8) EXP(9)
4. THE BEGINNING HRD(8) EXP(11)
Mods
1. Wave (0:07-0:13), 50% Drift (0:14-0:21), Drift (0:21-0:28), Fade In +
Robot (0:28-0:41), 50% Beat (0:41-0:49), 50% Bumpy (0:49-0:55), Beat
(0:55-1:03), Bumpy (1:03-1:08), 50% Bumpy + 150% Beat (1:08-1:15),
10% Flip (1:15-1:20), x1.5 + 15% Flip (1:20-1:23), x2 + 20% Flip
(1:23-1:30), x2.5 + 30% Flip (1:30-1:37), x1.5 + Space (1:37-2:05),
1% Bumpy (1:37-1:40), 2% Bumpy (1:40-1:44), 4% Bumpy (1:44-1:47),
8% Bumpy (1:47-1:51), 16% Bumpy (1:51-1:55), 24% Bumpy (1:55-2:05),
Accel (1:58-2:05)
2. Reverse (0:07-0:20), 110% Beat (0:10-0:20), 27% Boomerang + Fade In
(0:24-0:51), Wave (0:51-1:06), x0.25 (1:06), 150% Accel + 80% Decel
(1:07-1:36), x2 (1:36-1:50), 60% Decel (1:36-1:57), x3 (1:50-1:57)
3. Dizzy (0:06-0:19), Fade In (0:19-0:52), 20% Bumpy + Distant (0:33-0:52),
x2 + Incoming (0:52-1:05), 50% Beat (1:05-1:17), 40% Expand (1:17-1:55)
5% Dizzy (1:32-1:45), 110% Drift (1:45-1:55)
4. 200% Beat (0:10-0:16), Accel (0:18-0:32), 60% Decel (0:32-0:40), Wave
(0:40-0:43), 80% Bumpy + Hallway (0:43-0:47), x2 + 10% Dizzy + Robot
(0:47-1:05), 20% Tornado + 10% Float (1:08-1:16), 50% Drift (1:16-1:23),
50% Expand + 40% Mini (1:23-1:27), 80% Bumpy + Distant (1:27-1:30),
30% Wave (1:30-1:51), 30% Drift (1:34-1:51), 30% Beat (1:37-1:51),
30% Tornado (1:41-1:51), 30% Expand (1:44-1:51), 30% Fade Out (1:48-1:51),
500% Bumpy (1:51-1:59), Overhead (1:51-2:01), x8 + 200% Mini (1:59-2:01)
* KeeL Over *
Five songs by Kyle Ward, aka KeeL.
Normal(8) Intense(12)
1. DAWN ESY(3) MED(5)
2. OASIS MED(4) HRD(9)
3. Xuxa ESY(3) MED(8)
4. Zodiac HRD(7) EXP(9)
5. Infection HRD(8) EXP(11)
Mods:
1. Alternate (Entire Song), 94% Fade Out (0:16-0:30), 80% Drift (0:31-0:44),
40% Dizzy (0:45-1:00), 80% Fade Out (1:01-1:17), 70% Drift (1:07-1:17),
40% Tornado (1:18-1:25), 94% Fade Out (1:26-1:40), 60% Dizzy (1:41-1:55)
2. Boomerang (Entire Song), 80% Fade Out (0:13-0:27), 30% Wave (0:27-0:40),
Add Mines (0:53-1:06), 80% Sudden (1:20-1:33), 50% Wave (1:33-1:46)
3. Flip (Entire Song), 30% Float (0:12-0:39), 40% Dizzy (0:39-0:51),
20% Drift (0:51-1:03), Add Mines (1:09-1:21), 30% Float (1:27-1:45),
20% Dizzy (1:45-1:57)
4. x3 + Hide Targets + Float (Entire Song), 60% Dizzy (0:23-0:41),
54% Fade Out (0:32-0:40), Blink (0:40-0:57), Drift (0:49-0:56),
60% Drift (1:16-1:32), 57% Fade In (1:25-1:52), 20% Blink (1:43-1:52)
5. Hide Targets (Entire Song), 60% Drift + 60% Float (0:00-0:10), Fade Out
(0:11-0:21), Hallway (0:26-0:28), Space (0:28-0:31), Hallway (0:31-0:34),
Space (0:34-0:37), Hallway (0:37-0:40), Space (0:40-0:41), Hallway
(0:41-0:43), Space (0:43-0:45), Hallway (0:45-0:48), Blink (0:50-1:00),
120% Expand (1:01-1:11), 140% Accel + Decel (1:23-1:32), Hallway
(1:35-1:38), Space (1:38-1:40), Hallway (1:40-1:43), Space (1:43-1:46),
150% Fade Out (1:46-1:57), Hallway (1:46-1:49), Space (1:49-1:50), Hallway
(1:50-1:52), Space (1:52-1:54), Hallway (1:54-1:57), Drift + Float
(1:58-2:03)
* Energy *
Five energetic drum'n'bass songs.
Normal(8) Intense(12)
1. DISCONNECTED MED(6) HRD(8)
2. HAND OF TIME MED(4) HRD(8)
3. Tension HRD(9) EXP(10)
4. DISCONNECTED -HYPER MIX- HRD(9) EXP(10)
5. Liquid Moon HRD(8) HRD(8)
Mods:
1. Accel (0:09-0:28), 230% Dizzy (0:14-0:17), 230% Dizzy (0:24-0:27),
30% Tornado (0:29-0:38), Accel (0:47-0:57), Blink (0:57-1:05), Mini
(1:06-1:27), Accel (1:16-1:26), Flip (1:26-1:27), Reverse (1:27-1:47),
Incoming (1:27-1:33), Space (1:38-1:47)
2. Space (0:00-1:44), Reverse (0:00-0:19), Split (0:00-0:05), Alternate
(0:05-0:09), 200% Hide Targets (0:31-1:00), 300% Dizzy (0:41-1:00),
110% Wave (0:52-1:00), 50% Cross (1:03-1:13), 50% Cross (1:13-1:23),
55% Wave (1:24-1:44), 50% Tornado (1:44-2:05)
3. 70% Drift (0:00-0:22), 50% Wave (0:12-0:22), 90% Float (0:23-0:33),
Accel (0:33-0:44), Boomerang (0:46-1:08), 40% Float (0:47-1:08),
Fade Out (0:58-1:07), Blink + Add Mines (1:19-1:28), Boomerang (1:31-1:53),
50% Accel (1:43-2:00)
4. Hide Targets (Entire Song), 170% Beat (0:10-0:29), 130% Fade Out
(0:20-0:29), Accel (0:30-0:31), Accel (0:35-0:37), Bumpy (0:40-0:59),
Blink (0:49-0:58), Float (0:59-1:09), Blink (1:09-1:27), Reverse
(1:13-1:18), Reverse (1:23-1:29), Bumpy (1:29-1:33), x3 (1:29-1:38),
Float (1:31-1:40), Bumpy (1:40-1:45), x3 (1:40-1:49), Float (1:45-1:49),
50% Drift (1:45-1:50), Drift (1:50-2:00)
5. Overhead (Entire Song), 40% Tornado (0:09-0:19), 220% Fade Out
(0:19-0:23), 240% Bumpy (0:25-0:29), 800% Beat (0:29-0:32), 300% Drift
(0:37-0:45), 110% Decel (0:48-1:02), Boomerang (1:02-1:16), Reverse
(1:02-1:09), 7000% Dizzy (1:03-1:04), Reverse (1:12-1:26), Stomp
(1:15-1:21), 150% Float (1:20-1:29), 150% Accel (1:29-1:34), Stomp + Flip
(1:30-1:32), 190% Wave (1:33-1:38), Blink (1:39-1:44), 90% Fade In +
97% Fade Out (1:45-1:50), Split (1:50-1:53), Alternate (1:54-1:59)
* Fractious *
Four songs with several mods involving the targets moving around.
Normal(8) Intense(10)
1. Bend Your Mind MED(7) HRD(9)
2. DISCONNECTED -MOBIUS MIX- HRD(8) EXP(9)
3. QUEEN OF LIGHT HRD(7) EXP(10)
4. OASIS HRD(8) EXP(10)
Mods:
1. Decel (0:01-0:13), Accel + Wave (0:13-0:26), Float (0:26-0:31), Decel
(0:31-0:36), Wave (0:36-1:43), Accel (0:36-1:26), 77% Dizzy (0:51-0:58),
50% Drift + 50% Float (0:58-1:12), 70% Dizzy (1:12-1:32), Decel
(1:32-1:53), 225% Decel (1:58-2:01)
2. Reverse + 75% Decel (0:00-0:15), Accel (0:17-0:49), 20% Drift + 20% Float
(0:17-0:26), Wave (0:26-0:49), 50% Drift + 50% Float (0:39-0:49), Drift
(0:49-1:00), 10% Tornado + Accel (1:00-1:11), x0.5 (1:11-1:22), 20% Drift +
20% Float + Accel (1:22-1:32), 20% Tornado + Expand (1:33-1:42), Wave +
Incoming (1:44-1:57)
3. Wave (0:00-0:37), 20% Tornado (0:15-0:29), Expand (0:29-0:37), 20% Float +
20% Drift (0:37-0:51), 65% Decel (0:37-1:34), 30% Float + 30% Drift
(0:51-1:04), 80% Decel + 80% Expand + 80% Wave (1:06-1:18), Wave
(1:20-2:01), 20% Tornado (1:20-1:35), 20% Drift + Distant (1:49-2:02)
4. 85% Hide Targets + Boomerang (Entire Song), Wave + 80% Bumpy (0:00-0:13),
10% Alternate (0:13-0:40), 20% Float + 20% Drift (0:26-0:40), 80% Bumpy
(0:40-1:06), 30% Float + 30% Drift (0:53-1:06), 10% Split (1:06-1:20),
50% Float + 50% Drift (1:20-1:48)
* Far East *
Four songs with styles derived from Asia.
Normal(8) Intense(10)
1. Land of the Rising Sun MED(5) HRD(7)
2. OASIS MED(4) HRD(9)
3. DAWN HRD(8) EXP(9)
4. Kagami HRD(8) EXP(10)
Mods:
1. Fade In (0:00-0:09), 90% Wave (0:23-0:37), Accel (0:37-0:52), 75% Decel
(0:52-1:06), 90% Wave (1:07-1:22), Accel (1:22-1:36), 75% Decel (1:36-1:48)
2. Hide Targets (0:00-0:09), 10% Tornado (0:13-0:27), 30% Expand + 5% Float +
5% Drift (0:28-0:40), Accel + 10% Drift (0:40-0:53), 20% Decel +
90% Accel + 50% Wave (0:53-1:06), 10% Tornado (1:06-1:20), 30% Expand +
5% Drift + 5% Float (1:20-1:55)
3. 70% Fade Out (0:16-0:29), Accel (0:31-0:44), 70% Fade Out (0:45-0:59),
30% Accel + 70% Expand (1:01-1:15), Accel (1:15-1:18), x4 + 75% Decel
(1:17-1:24), Accel (1:27-1:40), 70% Fade Out (1:41-1:54)
4. 50% Invisible (0:00-0:07), 40% Invisible (0:07-0:08), 30% Invisible
(0:08-0:10), 20% Invisible (0:10-0:12), 10% Invisble (0:12-0:13), Accel
(0:13-0:26), 70% Accel + 30% Wave (0:28-0:41), 40% Wave + Accel
(0:41-0:54), 35% Beat (0:54-1:08), Expand (1:08-1:21), x4 + 75% Decel
(1:27-1:40), Accel + 40% Wave (1:40-1:54), 10% Invisible (1:54-1:55),
20% Invisible (1:55-1:57), 30% Invisible (1:57-1:59), 40% Invisible
(1:59-2:00), 50% Invisible (2:00-2:10)
* Caddywhompus *
I'm told this is a fairly common southern slang meaning something that's
mixed up, backwards, out of whack, which makes sense when you play this
mess.
Normal(8) Intense(11)
1. Da Roots (Folk Mix) ESY(2) MED(4)
2. SOLINA ESY(2) MED(4)
3. CHANGES ESY(2) MED(5)
4. PANDEMONIUM MED(9) HRD(11)
Mods:
1. x0.25 (Entire Song), Invisible (0:00-0:06), Blink (0:15-0:29), Blink
(0:44-0:57), 150% Accel (0:59-1:13), Hide Targets (1:20-1:40),
Hide Judgment (1:28-1:40), Wave (1:35-1:40), Blink (1:49-2:00)
2. x0.75 (Entire Song), Alternate + Accel (0:00-1:18), Beat (0:23-1:28),
Float (0:49-1:07), Reverse + Space (1:22-1:56), 82% Fade In +
72% Fade Out + 30% Invisible (1:26-1:41)
3. x0.5 (Entire Song), Wave (0:16-1:58), 200% Accel (0:40-1:56), 50% Float
(0:54-1:58), 50% Drift (1:10-1:58), 70% Dizzy (1:26-1:58), 300% Expand
(1:41-1:58)
4. x1.25 + Hide Targets + Hide Judgment (Entire Song), 50% Float (0:23-0:40),
50% Drift (0:35-0:41), 75% Decel (0:41-0:53), 60% Wave (0:53-1:04),
30% Invisible + 60% Fade In + 50% Fade Out (1:10-1:22), 60% Float
(1:22-1:33), 50% Drift (1:45-1:53)
* Do You Mine? *
Mods have been adjusted for tons of mines. Bombs away.
Normal(8) Intense(11)
1. July ESY(3) MED(5)
2. LET MY LOVE GO BLIND MED(6) HRD(7)
3. Lemmings on the Run HRD(8) EXP(9)
4. ANUBIS HRD(8) EXP(10)
Mods
1. Add Mines (Entire Song), Beat (0:10-0:22), 70% Bumpy (0:22-0:34),
Float (0:44-0:55), Drift (0:55-1:07), 70% Bumpy (1:18-1:29), Float
(1:41-1:52), Beat (1:52-2:04)
2. Add Mines (Entire Song), 60% Wave (0:16-0:34), 70% Dizzy (0:46-0:59),
Fade Out (1:11-1:22), 70% Drift (1:39-2:04)
3. Add Mines (Entire Song), Hide Targets (0:20-0:34), Blink (0:50-1:02),
Float (1:18-1:33), Hide Targets (1:51-2:00)
4. Add Mines + x3 + 90% Bumpy (Entire Song), 80% Fade Out (0:28-0:45),
94% Fade Out + 95% Fade In (1:03-1:20), 94% Fade Out (1:38-1:54)
* Breaking Point *
This one's going to hurt.
Normal(10) Intense(13)
1. DELIRIUM HRD(8) EXP(12)
2. Tell HRD(9) EXP(12)
3. VerTex HRD(10) EXP(12)
4. HARDCORE OF THE NORTH HRD(9) EXP(12)
Mods:
1. Hide Targets (0:00-0:24), 97% Fade Out (0:41-0:51), Beat (1:05-1:16)
2. x2 (0:01-0:20), Decel (0:01-0:06), x3 (0:20-0:27), x3 (0:43-0:55),
x2 (0:55-1:13), Decel (1:07-1:12), x3 (1:13-1:19), Beat (1:19-1:25),
x2 + 60% Drift (1:36-1:47)
3. 90% Fade Out (0:00-0:23), Float (0:08-0:22), x0.5 (0:23-0:30),
50% Float (0:30-0:39), x5 (0:37-0:41), x1.5 (0:40-0:44), x5 (0:43-0:46),
x1.5 (0:45-1:03), Float (0:53-1:03), 80% Fade Out (1:11-1:19), x4 +
40% Drift (1:19-1:33), x1.5 + 95% Fade In (1:35-1:56), Hide Targets +
20% Drift + 120% Float (1:56-2:04)
4. Hide Targets (Entire Song), Boomerang (0:01-0:25), 80% Fade Out
(0:09-0:22), Beat (0:25-0:52), 50% Fade In (0:38-0:52), 60% Drift
(1:06-1:18), x2 (1:18-2:08), 80% Fade Out + 85% Fade In (1:18-1:48),
Flip (1:18-1:21), Blink (1:54-1:58), 40% Drift + Float (1:59-2:08)
* Most Popular *
The four most popular songs.
Normal(?) Intense(?)
1. 1st MED(?) HRD(?)
2. 2nd MED(?) HRD(?)
3. 3rd MED(?) HRD(?)
4. 4th HRD(?) EXP(?)
---
Unlockable Courses
* Bounce *
UNLOCK #2: Play 20 Songs
Four simple songs that encourage bouncing.
Normal(6) Intense(8)
1. Da Roots (Folk Mix) ESY(2) MED(4)
2. Boogie Down MED(6) HRD(8)
3. Hip Hop Jam MED(4) HRD(8)
4. Driving Force Classical MED(5) HRD(8)
Mods
1. 50% Wave (0:15-0:30), 50% Dizzy (0:30-0:44), 50% Wave (0:44-0:59),
50% Fade In (0:59-1:13), 50% Drift (1:28-1:42), 50% Wave (1:42-1:56)
2. 70% Float (0:12-0:30), 50% Wave (0:30-0:51), 50% Drift (0:51-1:15),
Space (1:27-1:42), 50% Wave (1:42-1:56)
3. 15% Decel (0:11-0:28), 50% Dizzy (0:29-0:50), 50% Drift (0:50-1:00),
15% Decel (1:02-1:20), 50% Dizzy (1:21-2:01), 50% Wave (1:42-2:01)
4. Space (Entire Song), 50% Wave (0:12-2:00), 10% Drift (0:12-1:09),
50% Fade In (1:09-2:00)
* Outer World *
UNLOCK: #6: Play 60 Songs
Another set of cool trance songs.
Normal(6) Intense(8)
1. SOLINA MED(4) HRD(7)
2. LET MY LOVE GO BLIND MED(6) HRD(7)
3. EUPHORIA MED(6) HRD(9)
4. HAND OF TIME MED(4) HRD(8)
Mods
1. 50% Wave (0:22-0:51), 70% Float (0:51-1:17), 50% Dizzy (1:17-1:47),
15% Decel (1:47-2:01)
2. Incoming (Entire Song), 70% Float (0:14-0:32), 50% Drift (0:32-0:44),
50% Expand (0:44-0:57), 15% Decel (0:57-1:36), 50% Wave + 50% Dizzy
(1:36-2:00)
3. 50% Wave + 50% Drift (0:15-0:39), 50% Fade In (0:39-0:52), 50% Wave
(0:52-1:07), 50% Expand (1:07-1:34), 50% Wave + 50% Drift (1:34-1:59)
4. Space (Entire Song), 15% Tornado (0:23-1:02), 15% Decel (1:02-1:44),
50% Wave (1:02-1:54)
* The Legend *
UNLOCK: #16: Play 160 Songs
You don't have to be legendary to pass this, but it helps.
Normal(7) Intense(9)
1. Zodiac MED(5) HRD(7)
2. MYTHOLOGY MED(7) HRD(9)
3. Tell MED(6) HRD(9)
4. WALKING ON FIRE HRD(8) EXP(10)
Mods
1. 50% Wave + 50% Fade Out (0:03-0:21), 15% Tornado + 70% Float (0:21-0:40),
50% Dizzy + Space (0:40-1:34), 15% Tornado + 70% Float (1:34-1:51)
2. 50% Wave + 70% Float (0:05-0:41), 50% Dizzy + 15% Tornado (0:41-1:16),
15% Decel + 50% Dizzy (1:16-1:37), 40% Expand (1:37-2:05)
3. Distant (Entire Song), 15% Decel + 15% Tornado + 10% Beat (0:06-0:30),
30% Wave + 10% Expand (0:30-1:23), 15% Decel + 15% Tornado + 10% Beat
(1:23-1:35), 30% Wave + 10% Expand (1:35-1:48)
4. 20% Drift + 50% Dizzy (0:07-0:22), 50% Drift + 15% Tornado (0:22-0:48),
50% Wave + 10% Drift + 50% Fade In (0:48-1:03), 15% Decel + 20% Drift
(1:07-1:34), 20% Drift + 50% Dizzy (1:34-1:55)
******************************************************************************
9. OTHER MODES
******************************************************************************
This section covers the other two modes.
| « Previous Page | Next Page » |
