Hitman 2: Silent Assassin - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Hitman 2: Silent Assassin - Strategy Guide (Page 02).
Go up the stairs next to the pier, and you'll find a waiter looking at the sea. Poor idiot. Take him out with your silenced pistol, and take off his clothes. If you want, hide his body. Also, pick his door key. Check your map. You'll see a pickup point in front of the embassy. Pick up the poison there. Now, we must head to the embassy building. You'll notice that it's got two front entrances: on in the center, and one to the right. I usually take the rightmost one, as it puts you a few meters away from the basement, where we must go now. So, use it, and run forwards until you see a door next to a garage door, hidden in the snow. Go through it. Go into the small room next to the black car and wait til the coast is clear. Once it is, run to the kitchen. STOP! As you approach the kitchen, a big group of guards will appear out of a room. Wait until they leave and enter the kitchen. Inside, you MUST pick the bottle of wine. After you've picked it, use any of the staircases in front of the kitchen to go up. On your way, poison the bottle of wine. First, equip the bottle and then the poison to do so. Once you arrive at the first floor, head to the ball room. Wait for the general to arrive(the one with his usual general dress) and hand over the bottle of wine. He'll leave and die after a while. Now, carefully go upstairs(you're not allowed to be there, be sure you're not seen UPSTAIRS. If somebody sees you going up, it's no biggie) and check your map. Wait the agent(red icon) and the ambassador(white icon) to approach the safe room(marked as (!)) Once you see them doing so, get into the room next to the safe room. Wait them to arrive at the safe room, storm in and blast their brains out. Pick up the code from the ambassador's body and open the safe. Secure the briefcase. Now, me must head back to the pier. Problem is that, with the briefcase on our hands, guards will start shooting us unless you're wearing your black suit(I'm speechless about this one) or a guest's suit. Otherwise, you'll have to blast your way out. It's easy to get out out guns blazing, so no worries. MISSION # 6 - TRACKING HAYAMOTO ------------------------------- OBJECTIVES *Kill Hayamoto Jr *Place Transmitter on his corpse. You start in front of a stone. Behind it there are two guards. They, however, won't bother you, so run to the right until you find another stone. Wait the guard patrolling the area to get away and run into the garage. Now, I hope you have the Silenced Pistol. Notice how there is a car inside the garage? Approach it and honk its horn. Immediately hide behind it, and wait a guard to come in. Blast him quickly to prevent any alerts. Do not bother with his clothes. Go through the door the guy came through. You'll notice that there is a paper door, and behind it a guard. For now, ignore the guard, and go through the cloth to the right. In the next room, proceed to the next cloth door and go through it. You'll appear in front of another paper door. The guard you saw before patrols the area, but you can't kill him as there are a couple of guards a few meters away. So, wait the patrolling guard to leave, go through the paper door and through the door next to it. Afterwards, head north two rooms and into a hallway. Check your map. You should be in front of a (!) room. Enter it and take the chief's suit. After you've gotten it, wait til the coast is clear of guards(be sure you're not seen by the geisha: she can see through your disguise) and head into the kitchen, east of the room with the suit. Inside, check your map and you'll see a (!) in a room at the east. Get into this room, and examine the fish. Head back to the kitchen, and place the poisoned fish on the sushi plate(it's yellow) along with the transmitter. Immediately hide in the room with the chief's suit, and wait the geisha to deliver the plate. It'll take a few minutes before Hayamoto dies. Now, to escape. Wait til the hallway is clear and run all the way back to the garage, using the same route you used to come here. Inside the garage, wait for the guard around it to get away and run towards the exit point. You'll find two more guards. If you're wearing your chief's uniform, walk past them(don't get too near, though). It shouldn't be too hard. MISSION # 7 - HIDDEN VALLEY --------------------------- OBJECTIVE *Get the hell out of here Right after you start, hide behind the trees and head to the left. You'll see a wall to the north. Run like the wind towards it and, hopefully, snipers won't hit(if they do, you're out, most likely). Once you reach the wall, head to the left and look around the corner. You'll see a guard there. It's a good idea to kill him. In fact, we need to. I prefer to use the fiber wire. Hide his body somewhere(around here nobody'll find him) and take his clothes. Around the area he was patrolling there was a truck, and behind it, a crossbow along with some bolts. It's HIGHLY recommended to pick it up along with the bolts, since we won't be using any other weapon on this mission. Once you've picked your equipment, check your map. You'll see a manhole symbol just south of the pickup point. Run towards there and go down. Below, check your map. Wait til the guard patrolling the hallway enters a room next to the room you're in, and head out. Runs towards the tunnel, and hide behind a pillar. We could use the trucks here, but it is not recommended. Why? When you're on them, guards will try to stop it. Because we'll need to get out of the truck before the tunnel ends, this is not good, since we'll have a bunch of guards trying to bite our ass. So, it's better to do on foot. Proceed east. Our destination is the room with the manhole symbol that's just before the eastern exit(the one with a bunch of guards around it). On our way, we'll find three big groups of guard, and one lone guard. The first group goes east and west, back and forth. They're three soldiers who normally walk all together. To dodge them, wait til they're heading west(since we're going east) and hide behind a pillar until they're far away. I've noticed, however, that there are times when they take a lot of time before heading back west. In that case, follow them silently until they do. The second group is a checkpoint. What's a checkpoint, you ask? Well, it's a group of guards who stand still in a certain place until a truck passes by. Then, they check it up, and let it go. If you try to run past them just like that, you'll get a bunch of guards on your ass. The best way to RUN past them is to wait them to check for a truck, and take that time to run along the rightmost side of the road. If one of them tells you to stop, walk. When he starts checking your ID, run like hell! If you alert them, ignore my walkthrough and run to the manhole I told you. Seriously, if you alert a group of guards this big, it's better to run into the manhole, alerting guards as you go, but at least you won't risk your life, lose the mission. The third group is a little bit more complicated. It's two guards, and a lone guard who sometimes joins them. One of the guards will keep heading west, while the other east, and they'll meet sometime. What you should do is to wait the guard who's coming west(towards you) to start heading back east. Follow him, and wait him to turn back west. Hide behind a pillar and wait til he goes away. For the one who goes east, hide behind a pillar and wait til he meets with the other guard. Then, run away! The "lone" soldier should pose you no trouble. The manhole room is right before a checkpoint, and although they seem to be near, they're far away. Anyway, you can enter it via the normal door, or via the garage door. I recommend the normal door since there is a guard who patrols the garage's door hallway(the garage door is opened. It's a big, square hole on the wall if you don't understand me). The normal door leads to a small room next to the hallway. Above this small room is the manhole room. The garage hallway has a truck. Make good use of this! The guard patrols around the truck, so, put yourself behind the truck, and wait the guard to come towards you. When he does, you'll have enough time to go around the truck, enter the manhole room, and head outside. Check your map and look for the exit, that's just to the east. You don't need any directions here, seriously. Just run there and be careful not to bump into the guards around here(there are only two, they don't move and if you bump into them you're an idiot). MISSION # 8 - AT THE GATES -------------------------- OBJECTIVES *Get to the castle UNDETECTED *Disarm the alarms First off, I hope you've the crossbow. Head to the far right and go up the ledge. Proceed east until you find a guard patrolling by. Take him out from afar with your crossbow, and take his clothes. Proceed east, along the rightmost side of the area until you've got to go down the ledge. Before doing so, take out your crossbow and look to the northeast. There are two guards here. One of them patrols the dirt road and another one patrols the snowy area behind the dirt road. Look for a good sniping spot and take them both, and continue east. Check your map until you see another guard walking by the dirt road. Get away from the road, and take him out before he finds the other two guard's corpse. Proceed east(along the rightmost part of the area, far from the dirt road) and check your map until you're near a soldier, who's too far from the dirt road. Kill him from afar and head east. I'd like to point out that there may appear another guard on the dirt road, and if he does, he'll find the dead bodies most likely. It's recommendable to check the map once in a while to look for him, and kill him. Our objective now is to de-activate the alarm grids. If you've been following me and keeping along the right side of the area, you'll find the alarm grid in no time. For further help, it is one the easternmost side of the outside castle(check your map if you want to) guarded by a soldier. Snipe him down from afar, and enter the grid's "room"(it is fenced). Check the green light on its back, and you'll stop it. Our next objective(grid) is inside the castle. The best way to get there is, surprisingly, the main door(the one next to sniper's tower). Once you do, you'll see a staircase going up(and a guard passing by if you're unlucky). Next to the staircase there are two doors. Go through the rightmost one, up the stairs and through the door. If a Yoyimbo(ninja with sword) sees you, have him follow outside and kill him with your Crossbow(it's hard and you may end up dead) or your Silenced Pistol(if you have it). If you only have the crossbow, you may have run away from the Yoyimbo or reload a save file, because he's tough to beat with those arrows. Anyway, in this area, you'll find your second alarm grid. De-activate it. Diana then tells you the third alarm grid is hidden on the map, and that'll you have to find it for yourself. Put yourself in front of the alarm grid we just got rid of, and head north. You'll see a staircase. Use it and go through the door. You'll find a hallway with a lot of doors. Ignore the doors and follow the path to the last alarm grid. De-activate it. To finish this mission, head through the door next to the grid and make a left. Go through the opening and turn right. Go up the staircase, turn left and through the opening. Mission accomplished. MISSION # 9 - SHOGUN SHOWDOWN ----------------------------- OBJECTIVES *Pick up the Missile Guidance System *Kill Hayamoto NOTE: My strategy involves making of this mission a bloodbath. Ok, not exactly =P We'll kill a lot of enemies, yes, but we'll evade some others. I put this note because, hey, the game's "Silent Assassin", not Mass Murderer, therefore you may not like this strategy. But I guarantee you'll finish this mission effortlessly following my advice. Your choice. Right after you start, head left and through the wooden door on the right most wall. Go up the stairs and go through the door to the left. A guard wanders around this room. Dispose of him and pick up his weapon and clothes. After you do, walk around here to make noise and lure two more guards into the room. Once they do, kill them both with your newly found assault rifle(silenced). Take note of this room(the "noisy room") and go down the stairs to the west(be sure you pick up the dead guy's guns for ammo). Right in front of the staircase there is a door, and next to the staircase(to the right) there is another door. Go through the door next to the staircase and proceed down the hallway. Go through the door and pick up the keycard next to it. Head back all the way to the noisy room and deactivate the laser fence(you needed the keycard you just got). You'll see two flight of staircases: one going up, one going down. Proceed down for now. Go through the door and head to the other side of the room, where you'll find another door. Go through it and down the staircase. Deactivate the laser fence. Welcome to the museum! At the opposite side of the room there is a lone guard. You can accomplish this part of this mission without killing him, although I highly suggest you to kill him to prevent further trouble. Here in the museum is the missile guidance system, which we need. It's on the rightmost side of the room. You can hide behind one of the room's pillar if you don't want to kill the guard. Anyway, pick up the guidance system and head back to the noisy room. This time around, go upstairs. Head forwards from the staircase and turn right. Proceed down the hallway until you see you can turn right again. Stop. If you check your map, you'll see a guard standing near where you area. If you check the area with your own eyes, you'll see a staircase going up, as well as a Yoyimbo standing by it. Once again, I suggest killing him, but you could also get past him stealthily. How? I dunno. Really, I always kill him, and be sure you do it fast or else a soldier from above may come down. Go upstairs. You'll see you can go through a paper door, or go up immediately upstairs. First off, go immediately upstairs. You'll find a paper door. Go through it, kill the geisha and take his special keycard. Head back down, and go through the paper door to the far right of the staircase. Proceed north all the way. You'll find a huge group of soldiers. Kill them all. Truthfully, kill them all. Afterwards, go upstairs, through the door, and then upstairs again. De-activate the laser fence and go upstairs. Hayamoto! Don't let him do a thing and fill him with lead. His Yoyimbos will jump down when you do. Fill them with lead too. If you're bullet-less, run! There are a lot of Yoyimbos here, all deadly and powerful. Hayamoto also resists quite a lot. After you've killed them, head back to the beginning of the level. The best way to do so is the next: climb through Hayamot's window, and follow the ledges all the way down. After a bit, you'll appear right in front of the exit point. You know what to do. There you go. Mission accomplished. With a Psycopath ranking ^_^(really). MISSION # 10 - BASEMENT KILLING ------------------------------- OBJECTIVE *Destroy the surveillance system *Kill Charlie After you start, head out of your cabin and run to the right. Check your map. You'll see that there is a guard inside the locker room(the one with your equipment) who sometimes leaves it. Wait him to leave the room with your equipment, quickly enter it, pick all of it(holster your gun) and head back to the lobby as fast as you can. Our next destination is the laundry. You'll see that inside the laundry there is a (!) sign, marking a chute. Next to the laundry there is an empty storage room. This area(the storage room and the laundry) is patrolled by two guards. One of them will stay inside the laundry, looking at the chute, while the other leaves. What you need to do is to wait a guard to get far away from the laundry, and the other one start looking at the chute. When he does, head towards the laundry's door and hide behind the plant next to it. Wait the guard inside the laundry to come out, run into the laundry and drop the smoke bomb. Run back outside as fast as you can. The bomb'll go off in a bit, therefore we need to move fast. Start off by running to the firemen room. Wait all of them to run out, head inside and snag an axe along with an uniform. Head back outside and go through the metal detectors and down the fire staircase. In the basement, check your map and take note of the room with the (!) sign and the (EXIT) sign. Run there(move fast or else the effect of the fire bomb will wear off) and take out your silenced pistol. Destroy the radio-like thing and go through the door. Equip your axe on your way down until you reach a door with a lock. Pick it and run into Charlie's basement. The idea here is not to touch the pizza on the floor as it'll alert Charlie. That way, you can sneak up on him and slam your axe into his head. Once you do, head back to the room with the EXIT sign and head into the elevator. Mission accomplished. MISSION # 11 - GRAVEYARD SHIFT ------------------------------ OBJECTIVES *Hack the main server First off, check your map. You'll notice that on the outside hallways, there are two patrolling guard. One to the north, below the server room, and one south. The one south is our main concern. Around the inside hallways, there is also a guard. Keep inside the room you start in, and wait this guard to go into the outside hallways. When he does, the other guard that was around should have left. Wait til the coast is clear and head outside through the south door. After you do, immediately run west towards two double doors. Go through any of the both. You'll arrive at a cubicles room. Inside here there is probably a worker. This guy sometimes leaves to the system admin's room, and then comes back. What I do is to kill him before he even thinks about visiting the system admin. If he escapes me... it's better to wait. If you kill him along with the admin, you'll alert the whole building for some damn reason. A word of advice: a lot of programmers visit the system admin, so if you leave his body there he'll be found. I've never gotten around this, sadly, but I guess that if you drag his body to an empty room, you should have no problem. I think I just time things wrong, but each time I try to drag him, somebody pays a visit and finds me. If you can time your moves correctly, you'll be able to drag him without being spotted, I guess. Head into the hallway beyond the cubicles room. Take note of the big windows here and run towards the system admin's room. Be sure there is nobody with him(this is important) and kill the admin. Pick up his keycard. Head back to the outside hallways, and run towards the server room. Check your map on your way. If you see a guard patrolling the server room, hide(behind one of the pillar-like structure) and wait until the coast is clear. An alternate way to get into the server room is to head into the northmost cubicle room using the hallway that leads to the system admin's room and from there head into the server room. Remember the big windows near the system admin's room? Head back there and shoot them down. Jump into the skybridge. It's easy to kill the two guards here, but easier to dodge. Notice all of those tall things( don't know their name). Crouch behind them whenever you can, and get past the guards. It's quite easy. If you can't, then kill them both. MISSION # 12 - THE JACUZZI JOB ------------------------------ OBJECTIVES *Kill Charlie's twin *Steal valuables. You start on of the building's ledge. Crouch down and proceed through the ledge. Head to the right, past a big window and into a balcony. Once you jump into the balcony, check your map. You'll see that there are two guards who patrol nearby. One of them patrols the area around the elevator while the other looks around the eastern side of the living room. Wait until one of the guard is patrolling the hallway's elevator(the exit point) and that the other one is about to leave. Immediately go through the balcony's eastern door, pick up the nightvision and head back to the balcony. You must do this really fast. Head back to the building's ledge and move on until you find another balcony. Get into it and check your map. You'll see a room with a (!) on it, along with a civilian inside. The hallway next to it is also patrolled sometimes by a guard. You'll also notice that there is a (!) sign on the living room. Wait til the civilian leaves and get into the room. Here is a moveable painting, but ignore it for now. Instead, head through the door to the left into the elevator's hallway. You'll see a door in front of you(it's the empty room left of the room with a (!) sign -- the one where the civilian was). Get into this room and blast the fuses out. Head back to the room with painting, move it and take the money. Put the painting back to its place and head into the balcony. Bolt into the living room and pick up the statue((!) sign) and head back to the balcony. Jump into one of the ledges, crouch and wait. The civilian will get into the balcony after a while but you're hopefully well-hidden. She'll then check the painting. I'm nto 100% sure, but I think that if you don't put the painting back to its place, she'll alert herself. After a while the lights will come back in. When they do, wait the civilian to leave and use the same route to get into the fuses room. Blast them again and immeditely run to Charlie's run. When you do, crouch, equip the nightvision and youe silenced pistol. Stay as near as you can to the door and take GOOD aim, and put a bullet on Charlie's skull. If you're far away from the jacuzzy, the girls won't get alerted. I've noticed, however, that after reloading my save file a lot, they will get alerted. So, try to accomplish this on your first try(not sure if this is a big). After Charlie's out, the girls will stand up. WALK out of the room and you'll get them off your six, hopefully. By this time, the technician who'll fix the fuses should be arriving. If he has arrived, jump into the elevator and get out. If he hasn't arrived, you may want to wait by the hallway til he arrives, wait him to leave and get into the elevator. If you have somebody trying to bite your ass, simply wait him to arrive and jump into the elevator. He'll alert EVERYBODY this way, but it's no biggie since you're already outside. MISSION # 13 - MURDER AT THE BAZAAR ----------------------------------- OBJECTIVES *Kill the Liutenant *Take the coordinates *Kill the general *Take the key NOTE: Bring the Silenced Pistol to this mission. Immediately run to the northwest after you start until you find a house patrolled by two guards. Go behind the house, and pick the lock of the door there. Hit the Sneak Button and open the door. Carefully enter the house and go up part of the stairs next to the door. Hit L3 to access First Person Mode, and look up. If you see the liutenant and he doesn't see you(you're in sneak mode, remember), take out your silenced pistol and shoot him in the head. Sneak your way into his room, but try to be as fast as you can, because when the Liutenant hits the floor, two guards enter the house. Pick up the coordinates from the Liutenant's body. The guards that just entered are right next to the stairs you need to go down, but they're not looking into the stairs, and they're not looking into the door you came through. It's that not enough? Hit the sneak button and sneak your way down the stairs and go through the door. If done properly, you'll be outside the house and nobody will know. Head towards the bazaar. Before you do, check the bazaar's map. Notice how there are a lot of alcoves on it. There are a bunch on the bazaar's top side, and on the bottom side. Bolt your way towards the empty room to the east, on the bottom side, and hide behind the crates. After a while, the general will arrive into this room, and give his back at you. Hit the Sneak Button, and move until you've got a clean shot at him. When you do, shoot him in the head with the silenced pistol, sneak towards him, and drag his body behind the crates. If you sneaked the whole time, his bodyguard won't even notice. Take the keys and walk past his bodyguard(with your gun holstered). Go out the bazaar through the eastern door and proceed towards the wooden door at the end of the level. There you go, my Silent Assassin(yep, this strategy will get you a rating of Silent Assassin). MISSION # 14 - MOTORCADE INTERCEPTION ------------------------------------- OBJECTIVES *Get your equipment *Kill the Kahn Run towards the agency pickup. It is enclosed between a row of houses. Before you decide to take the agency pickup, I recommend to steal a disguise. Study the map, and you'll notice that some soldiers wander around the row of houses that enclose the pickup point. One of them will wander alone for a time, far from his partner. Sneak up behind him and knife him. Quickly drag his body to where the pickup is, take his clothes as well as your equipment(an enhanced sniper rifle, basically). Across the pickup there is a house with a flight of stairs of it. Head there, and crouch below the stairs. Wait. Once it says that the motorcade has passed through the gates, get off the stairs, and while you crouch, access the sniper's view and look towards the gate in front of you. After a while, you'll see an UN jeep pass by. Shoot the jeep, holster and immediately run east. Go around the houses to to the left. Identify the building across the area you're. It has a staircase, but there is a guard patrolling nearby. Wait til he's far away, run towards he staircase, go up it and across the wooden plank until you have a clean shot at the limo. The Kahn is the one with white hair. You know what to do. After you killed the Kahn, drop down and head south. As you approach the mosque, veer left(there are guards around) and head south along the wall until you see a hole on it that'll take you to freedom. MISSION # 15 - TUNNEL RAT ------------------------- OBJECTIVES *Get into the base *Kill Yussef *Get the cargo and secure it I hope you have the sniper rifle you got last mission. Look to the left, and you'll see a wall far away. Wait for a guard to pass by, and snipe him. Quickly take his clothes and gun, and go around the big wall. You'll find a door with a lock to pick. This area is patrolled by a guard. He'll sometimes go behind the door and stay there for a while. Use this gold minutes to pick the lock and go down the stairs. Below, save, and proceed east. There are a set of small alcoves throughout the hallway which you'll have to use if you want to evade the guards who patrol it. At the end of the hallway, turn left and proceed forwards using the same strategy until you find a civilian on the floor with a guard by him(if there is two, wait one to leave). Kill him, and the civilian will reveal Yussef's location. He'll run up the stairs. Grab the dead guard's body and take it up the stairs too, but only halfway. Before we move onwards, a word of advice(a really good one). There were two guards who were torturing the civlian you just fred. If one of them arrives at the torture area and doesn't find the civilian, he'll sound the alarms. So, after the civilian leaves, wait at the torture room until an unarmed guard arrives. Shoot him down and drag him to where you left his companion. To painlessly complete the mission, it's needed to turn off the generator. It is the (!) just below where the torture victim was(at the end of a hallway). Do noy mistake it with the (!) sign directly west of where the torture victim was. The generator is guarded by a soldier. I highly recommend to kill him with your silenced pistol(his body won't be found). Then, toggle the generator. You'll have enough time to get to the target's room. Inside, check your map(it's a little dark so it may be hard to see) to know where he is. If you want a clean kill, sneak up to him and knife him. Otherwise, stick with the silenced pistol(it'll be hard to see, but not impossible). After you kill him, lights will most likely come again. Sometimes the alarm sounds when this happens, sometimes it doesn't. Reload a save game if it screws you up. Our next objective is to find the cargo. Notice the (!) sign west of the torture room? That's our next destination. It's quite easy to get there. Just before this room there'll be two guards. One across the elevator(that's what the (!) signals) and one inbetween a set of crates to the right. Both can be dodged as long as you walk. Just in front of the elevator there is one guard. This one's hard to dodge. I guess he'll leave sometime, but I'm not sure. I've found that if you get into the elevator room, crouch behind the crates to the right and kill this guard with the silenced pistol, he won't alert anybody. In fact, you can hide his body just fine and then use the elevator to go up. The game'll say "guards have found dead soldier", but no one will bother you. Above, open the door and kill everybody around the helipad(it's the only wait to prevent the game from shouting at you "helipad not secure!") Once you do, the mission will end. MISSION # 16 - TEMPLE CITY AMBUSH --------------------------------- OBJECTIVES *Find both contacts *Kill the two assassins *Take a photo of their corpse This mission is somewhat complicated, and it's practically impossible to provide a solid strategy, but I'll do my best. At the start, check your map and you'll notice an agency pickup point south. Head there and enter the shop. A cutscene takes place. You can pickup a shotgun here, but that's not recommended. Afterwards, check your map again and you'll see that there is another pickup point to the west. Head there. Once you arrive, two objectives will be added: you must kill the two assassins and take a photo of their corpse. This is the complicated part: one of the assasins never moves out of his place, therefore he's easy, but the other one, he's constantly moving around a crowded place. To complicate things more, there is a third assassin who you don't have to kill, but he's pretty annoying if he starts following you. The three assassins are easy to identify. The one you don't have to kill uses a purple-is turban. If he ever detects you, he'll follow you, but if you get far away, he'll then ignore you. If you want him to follow you, get near him and wait him to take out his gun. He'll then follow you to hell. Lure him into an empty corner or a shop, and take care of him. The second assassin wanders around the market area, and he uses a blue cap. Quite easy to identify. Once again, wait for him to take out his gun and have him follow you. Try not to take him to his buddy's corpse. Once you kill the blue capped assassin, you must take a photo of him. The purple-ish turbanned assassin could go photo-less, but you need to take a photo of the blue capped assassin. The third assassin is also in the market area, but he's on a building. He's shown in the map as an enemy, although it's hard to identify( he never moves that may help). While on the market, look up to the windows until you see an sniper. Head towards the shops below him and you'll find an staircase going up. Hit the sneak button, and take out your knife. Approach him and knife him out. Take a photo of him. Take the photos to the guy who was asking for them(the second agency pickup point) and you'll be able to escape. The exit point is a little to the northwest. Head there running and you're all set. MISSION # 17 - DEATH OF HANNELORE --------------------------------- OBJECTIVES *Find Hiding place key *Kill the doctor *Hide her body Skip the intro cutscene, since guards do move while it plays. If you skip it early, you'll notice that there is a guard moving towards where you are. Move forwards a bit, towards the crates, and sneak next to them. Have your silenced pistol ready and wait the guard to pass in front of the crates. Shoot him in the head. Take him out in one hit. If you don't take him out in one hit, you'll lose your Silent Assassin rating. After you kill him, take him up the steep dirt road, but only halfway. Take his clothes and gun, and proceed forwards along the beach until you reach an helipad. If you went along the beach, you'll quickly notice that there is a hole on one of the helipad's walls, which takes you to the sewers. Once in the sewers, check your map and take note of the manhole symbol. Head there. Once you arrive there, you'll see ladder going up, as well as a few alcoves on the walls. One of these alcoves will take you to another ladder: use it to go up. You'll appear on the temple's courtyard, next to a set of crates. Check your map: you'll notice that there are three (!) signs, as well as an agency pickup point. One of these (!) signs is right next to the room with the agency pickup. Head there(the (!) room) and you'll find a civilian suit. Problem is that there is a civilian inside this room, and sometimes he doesn't leave the area. If that's the case, head towards the (!) further north(on the map it's one of the rooms on the leftmost side) where you'll find another spare custome. There is a civilian who sometimes enters this room. Wait him to leave and dress up. Once you're dressed as a civilian, it's time to get your pickup. Remember the room withe the (!) sign which was next to the agency pickup point?. Head there, and check your map. You'll notice that the hallway south of this room is patrolled by a guard. He goes back and forth between the storage room(where you pickup is) and the bathroom. Wait him to enter the bathroom, run to the storage room, pick up the key on the wall and run backk to the courtyard. If done fast, the guard won't even know you were there. The civ suit will get you around the courtyard painlessly, but in order to visit the good doctor, we need another suit. Once again, take a look at your map. You'll see that there is a (!) to the northeast(it's one of the rooms on the rightmost side), next to the doctor's lobby(the big room with two staircases). Inside you'll find a spare doctor's suit. Before dressing up, wait. A civilian may pass around, and if he sees you dressing up, you're wasted. Once he passes, dress up. You're pretty much done. Head to the doctor's lobby and go up one of the staircase(try to move constantly and don't stop near the guards). Above, head into the doctor's office. As you arrive, she'll say something. Ignore her, get behind her and knife her. She won't even care. Immediately drag her body towards the hiding place(it's the room with a red circle on the map). If you've been moving fast, you won't find any trouble on getting her to the hiding place. After you've hidden her, you must head back to the beginning of the game. How? Use the sewers, of course! It's easy and you won't cause any alerts. With this strategy, you'll get a silent assassin rating. MISSION # 18 - TERMINAL HOSPITALITY ----------------------------------- OBJECTIVES *Kill the Cult Leader After you start, go around the stone and upstairs(flatten against the rightmost wall to prevent the guard on the ferry to catch you). Halfway through the staircase, a guard will become visible. If you don't kill him fast he'll spot you. Put a bullet through his head. Drag him down the western staircase(not the one you used), but only halfway. Afterward, take his clothes but forget his weapons. There are certain somebodies who we'll meet soon who don't like guns. Entering the temple is easy enough. Go around the big pond, and enter it. As long as you avoid getting too near anybody, you should have no trouble. When inside, you'll see nurses going there and here. If you get too near them, they'll get suspicious. If there is a guard around, the nurses will force the guard to follow you. Wait a bunch of nurses to pass by and go up the rightmost flight of stairs. The leftmost one is frequented by nurses. Once you reach the second floor, head to the left. You may want to check your map: our objective is to reach the room with the pickup point. Right before the room with the pickup is an nurse's office. She spends quality time working on her PC, but sometimes she'll go off into the balcony and take a rest. When she does, pick the lock of the door leading into the room with your pickup. Inside, take the door key and nightvision. Head into the following room(the one with a (!) sign on the map) and take the doctor's disguise. You're pretty much set. Guards won't even bother you with the doctor's disguise, although nurses are still edgy. We must now head to the elevator, on the north part of the map. Call for it, and head into the basement. Once you arrive, _walk_ to the left. There are a lot of guards around this area. Wait til you get past them. You'll know you're safe once the suspisicion stops flashing. When it does, check your map. Take note of all of the (!) signs, and the rooms with circles around them. The encircled room aren't of our concern right now. There are three rooms with (!) signs. Two of them contain Scalpels(useless) while the other one hides the generator, vital to the completion of this mission. So, in which one we'll find the generator?. On the room to the bottom of this area. You'll have to pick a lock, so be careful. When inside, save, equip your nightvision and make lights go off. Now, check your map again. You see, those encircled rooms are surgery rooms. Our target is inside one of them; the top-left one to be exact. If you run there full-speed, you'll find your target laying on his bed, alone, waiting for you to shoot him. Do so. If you find his bodyguards along with him, you either alerted people in the darkness, or moved slowly. Keep in mind that the other surgery rooms house doctors and nurses. They WILL see you in the darkness, no questions asked. If they see you, our target will "call" for his bodyguards. Check your map. You'll see that on both ends of the map there are circular rooms with staircase symbols on them. These circular rooms are actually spiral staircases which you'll have to take. Use them to get into the first floor. From there, run towards the beginning of the level(outside, walk, because there's plenty of light there, as you may know). As you approach the end of the level you'll find 47's "friend". He'll run away after firing at you, don't worry. MISSION # 19 - ST PETERSBURG REVISITED -------------------------------------- OBJECTIVES *Kill "him"
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