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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter H » Hitman 2: Silent Assassin - Strategy Guide (Page 01)

Hitman 2: Silent Assassin - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Hitman 2: Silent Assassin - Strategy Guide (Page 01).


                        --- HITMAN 2 - SILENT ASSASSIN ---
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                             PLAYSTATION 2 VERSION
                        COMPLETE FAQ/WALKTHROUGH BY GHEDDONLN
                                VERSION 1.00
                              STARTED NOVEMBER 29
                            LAST UPDATED DECEMBER 10
==============================================================================


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                               TABLE OF CONTENTS
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                                I    Version History
                               I I   Copyright Notice
                              I I I  Credits
                               I V   Introduction
                                V    Basics
                               V I   Tips
                              V I I  Walkthrough
                             V I I I Weapons
                               I X   Outro

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                               VERSION HISTORY
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[VERSION 1.00]: Guide completed.
[VERSION 1.01]: Added a credit I missed.	
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                               COPYRIGHT NOTICE
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This document is property of "GheddonLN". All rights reserved. Copyright 2002 
by Josè Felipe Vargas. This document may not be reproduced in any way, shape
or form without written permission from the document's copyright holder, and it
may not be uploaded, downloaded or saved into your hard drive unless from the
following sites permissable:

www.cheatcc.com
www.neoseeker.com
www.gamefaqs.com
www.ign.com
www.psxcodez.com

Failure to abide by this legal contract will result in a lawsuit in which you
may be sentenced to serve a term in prison for copyright infringement as well
as paying out compensation to the document's owner. This document may not be
edited in whole or part, unless given permission by the document's copyright
owner. This legal notification applies to international copyright laws and will
be extremely well carried by authorities, copyright holder and citizen.

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                                 CREDITS
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IO INTERACTIVE/EIDOS: For creating and publishing this game.

OTHER GUIDES AT GAMEFAQS: Got me out of hairy situations, especially on the first
                          mission(I was a newbie to this game after all).

ICE FLAMETHROWER III: For his explicit copyright notice.

ME: For writing this guide.

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                               INTRODUCTION
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Hitman 2 is by far the best stealth/action game I've ever played, surpassing
even Metal Gear Solid 2(at least Hitman doesn't have 30+ min. cutscenes!).
It puts you in the role of Mr 47, a retired hitman who must dig back his
past after his good friend Padre Vittorio is kidnapped. In Hitman 2, we must
move stealthily and kill our targets without anybody noticing. It's an excellent
game that requires thinking and planning, and well worth the buy.

With this FAQ I mean to take you through the game's missions. I will provide
you with the strategies I've used to complete my game. I'd like to point out
that I'm southamerican, therefore my english may not be the best, although
I'm sure you'll be able to read through this FAQ with little to no effort.

-GheddonLN

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                                 BASICS
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CONTROLS
--------

D-PAD - Lean
      - Select command

LEFT STICK - Move forward/backward, strafe

RIGHT STICK - Look/turn around

X - Accept/Select

O - Drop weapon

S - Bring up weapons menu
  - Holster/Unholster select weapon

T - Bring up expanded weapons menu

L1 - Crouch(sneak). The sneak button.

R1 - Use equipped weapon/gadget

R2 - Run

L2 - No use

SELECT - Bring up map/briefing menu

START - Pause the game

L3 - Access first person view(FPV)

R3 - No use

GAME OVERVIEW
-------------

Hitman 2 is an stealth/action game. In pretty much all of the game's missions,
we'll be in charge of murdering someone. Like the Silent Assassin you're, you
cannot just rush towards your target and put a bullet through his head. Normally,
they're guarded by hordes of bodyguards and friend who'll make your life
impossible. Therefore, we must use multiple strategies to silently kill our
target and make sure anybody knows what we did. There are multiple ways to do
so: using special and sleek gadgets, disguises or silently dispatching some of
the enemies. 

If you're discovered, every guard around will normally know about it and get
on your tail. Unlike in Metal Gear Solid, running away and hiding normally
doesn't work. Alerting your enemies will cause everybody to keep themselves
alert and restlessly look for you until they find your rotten guts(FF7, I know).
Disguises work well to keep guards off you, but they pretty much know
everybody in the world, so if you get too near a guard with any disguise,
they'll see right through it.

MAP
---

The game provides us with an extremely handy map. To access it, press the
select button and then select "View Map". The map'll show you all of the
enemies, citizens and target locations, as well as other things such as
manholes, staircases, pickup points and other things. While on the map,
guards still move(there is no pause while on the map). You can press the
O button on the map in order to see its legend. Study the map everytime
you can, for it is probably you must useful gadget.

PICKING UP WEAPONS
------------------

This game is divided in chapters of sorts. Normally a chapter is a set of
missions that take place in one city. Before each chapter, you'll be able
to pick weapons available on your shed and take them. However, you won't
be able to pick weapons from your shed throughout the chapter(although
you can still pick enemy's). You'll know a new chapter is about to start
once you return to your shed after a mission. When you continue the game,
you'll start a new chapter.

LOOT/SHED
---------

When you finish a mission, whatever weapons you brought will you will be
put inside your shed. Then, you can pick them at the start of a new chapter
or to goof around the Gontranno sanctuary. Like I said, the only way to
keep a weapon is to have it with you(not necessarily equipped) at the end
of a mission(NOT chapter). Then, they'll appear on your shed's wall, waiting
for you to pick them.

TYPES OF WEAPONS
----------------

There are various kinds of weapons: pistols, melee(sword, axe etc), pocket, rifles.
You can carry various types of pistols and pockets. However, you can only pick a
melee weapon at a time. Same goes with rifles. And you can't have a melee weapon
with you along with a rifle. If you want to know what kind of weapon is x weapon,
check the weapons section at the bottom of the FAQ.

DISGUISES
---------

Each person in each level have his/her clothes. Indeed. Some of these clothes
will take them to places they would otherwise be unable to access. Some of them
identify them as local guards or citizen. Either way, you'll have to steal
plenty of these clothes throughout your Hitmanical adventure. After you've
mercilessly killed a citizen or a soldier, you will be able to pick his
clothes(not "her", because Mr 47 is not some kind of fruity assassin). Mr
47 will take some seconds to undress himself and pick the poor's bastard
clothes. 

Certain disguises are better than others, of course. Citizen disguises are
normally good as long as you stay clear from guard. Enemy's disguises are
probably the most un-reliable. You're easily discovered with them, since
the missions' guards all seem to know each other very well. There are other
kind of disguises: doctor, patient, system admin., homeless bum(not really)
that are either extremely useful or pathetically unuseful.

Keep in mind that when in disguise, there are certain things you cannot do:
you cannot holster a weapon unless you're guard, you cannot run in front of
anybody and you cannot get too near anybody. Doing any of these will get
you caught before you can scream help. There are certain disguises that give
you many liberties(running, getting near people) but you should NEVER holster
your weapon unless you're disguised as a guard.

ACTION MENU
-----------

Each time you approach certain places and things, the action menu will appear
on the top right corner of the screen. In this menu you'll be able to do
an action, depending on the situation. To select the action you want to perform,
press AND HOLD X, and use the d-pad to pick your option. When you do, let
go X. This action menu appears when you're near doors, pickable items, bodies
and weapons.

WEAPONS MENU
------------

Once you press the Square button, you'll access a small weapons menu. It will
open on the top right corner of the screen. Like with the action menu, press
and hold x and use the d-pad to pick your weapon. Then let X go. This menu
can be really cumbersome during gunfights and such. For that, there is an expanded
menu, accessed via the Triangle button. It'll pause the game and you can pick
your weapon with no hassle.

DROPPING WEAPONS
----------------

You can drop weapons by pressing the O button. Select the weapon you want to
throw from the weapon's menu, and then push down O. This will make the currently
equipped gun to fall down. What's the purpose of this you ask? You'll use it
mainly with melee weapons and rifles. Because you can only carry one of each(and
you cannot carry a melee weapon and rifle at the same time), you'll sometimes
need to drop x weapon to pick y weapon, if they're melee/rifle. 

SNEAKING 
--------

The best way to silently get past people is by hitting the Sneak Button, L1.
When you do, Mr 47 crouches. You'll move rather slowly in this position, but
you won't make any kind of noise. You can get past looking elsewhere this
way. In order to strangle/knife/drug an enemy, you'll need to sneak a little
near him(not really, but it's much easier this way). However, once you're
very near your enemy, even if you're sneaking, they'll immediately notice
you're there and start shooting. Use the Sneak Button wisely.

KNIFING/DRUGGING/STRANGLING
---------------------------

There are three weapons in the game(fiber wire, knife and anasthesic) which
can be used to silently dispatch an enemy(or sleep). To use these silent
kills, you must approach an enemy from behind. When near enough, press the
R1 button to use the weapon like you normally would. If you're near enough,
you'll perform this silent kill. If done with the correct approach, you
can kill your enemy without even alerting him. While in hell, he'll still
ask himself what happened.

SPEED
-----

Mr 47 walks when you steer him using the left analog stick. However, if you
push down the R2 button, he'll run like the wind. Running makes noise
and alerts guards if you're on disguise, but you should do it on hairy
situations.

SUSPICION METER
---------------

The Suspicion meter is the bar with the ! on the top-left corner on the screen.
It'll start flashing when you do something strange and alert people. At first,
it'll flash in black, meaning that you got the guard/citizen attention. In
that case, you could either walk past the guard or get away. When the meter
flashes red, but only partially, you've really caught the guard's attention.
They'll either follow you, make you stop etc IF YOU'RE ON DISGUISE. In case
you're on your black suit, they will immediately start shooting and the
suspicion meter will be fully red. You've been discovered.

POINTS OF INTEREST
------------------

On the map, there are certain places with (!) signs. These are called points
of interest. Normally, these points signal places you should/must visit in
order to accomplish the mission. You'll find disguises, weapons, ammo and
various things in rooms/areas with points of interest. You should do your
best to visit all of the mission-you're-in points of interests. Most of the
time they house very useful items, although sometimes they're totally useless.
Sometimes, point of interest mark a whole building.

AGENCY PICKUP POINT
-------------------

On the map, there'll be a red "Hitman symbol"(the one that appears on the game's
case, behind the words HITMAN 2) where your equipment is(in certain missions).
In some missions, you MUST pick the equipment, otherwise you won't be able to
complete it. Although not always it'll be counted as an objective, equipment-
collecting is a must in most missions, since they contain very vital gadgets.
Rarely, we'll find missions when we don't need to pick our equipment.

FIRST PERSON VIEW
-----------------

We can access first person view by pressing down the Left Analog Stick(L3).
When we access FPV, it's like we were playing TimeSplitters or Red Faction:
we can see our weapon but not our body. While on first person view, we get
better chances of hitting our target due to improved aiming and because
Mr 47's bald head doesn't obscures our view. It's greatly used when taking
out enemies from afar.

SNIPING
-------

There are sniper rifles in the game of course. However, at first, the how-to-zoom
stuff is not so obvious. Oh no, it isn't. I tell you, I spend some quality time
before fully learning the Sniper's basics. When you equip an sniper rifle,
press R1 to access the zoom-able crosshair. Press R1 to fire your rifle, or press
UP on the d-pad to zoom it in. You can move while sniping.

PICKING LOCKS
-------------

Certain doors have locks to pick. To pick the lock, select "pick lock" on the
action  menu. Mr 47 will then start doing some stuff to the lock until he
picks it. This will get everybody's attention, so therefore try to pick locks
when nobody's looking. Some locks take a helluva lot of time, while some other
get picked really fast.

RATINGS
-------

After each mission, you'll be given a rating based on how well you did. To sum
your rating up, the game takes into account stealth(alerts, close calls etc) and 
aggression(enemies killed, shots fired etc) and then will throw a rating. If
you were very stealthy, you can ratings such as Silent Assassin, Professional,
Expert, Executonier(not sure if this is a good rating, but I get it with little
aggression  and good stealth), Ninja Extraordinaire(if you killed but nobody
found out) etc If you were very aggressive, you'll get ratings such as Hired Gun,
Mass Murderer and Psycopath. Ratings don't contribute anything to Gameplay
(ok, well, they do, if you get some high-quality(Silent Assassin) ratings 
on certain missions).

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                                  TIPS
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----

*Stay Silent

Do not use nosiy guns unless you're sure nobody'll find out. Making noise
will normally alert everybody including your target. Try to stay as noise-less
as you can in all of the game's mission.

----

*Stay Stealthy

Once again, try not to cause a fuss as you play. Stay stealthy. Use disguises,
hide bodies and hide behind corners and in dark places to prevent detection.
Make sure nobody knows you're around. It's the best way to proceed.

----

*Cover your tracks(can you say "Hitman's Demo?)

Once you kill a soldier or a civilian, be sure to hide his/her bodies, somewhere
you know they won't be found lately. Sometimes you won't be able to hide them
because they'll eventually be found, but do your best.

----

*Study the map

The map's your best gadget. You'll have to use it in order to know where people
is, where your target hangs out etc. Always try to find a quite, guard-less
room and sit there, studying your map. Learn the guard's, citizen's and target's
patterns before moving on.

----

*Use Silenced Weapons

Whenever you find yourself in the need to kill somebody, use a silenced pistol.
Guards are normally near other guards and targets are normally patrolled by
bodyguards and such. Using silenced weapons greatly increase your chances of
survival.

----

*Stealth Kill

The best way to deal with guards is to use stealth kills, i.e. use the knife
or fiber wire. If performed correctily, you can do an stealth kill without
alerting the guard(this happens sometimes). This way, you won't hurt your
rating and anybody will find out(unless you leave the body lying around).

----

*Use Disguises

Whenever possible, use your disguise to prevent detection. Try to find spare
disguises lying around(check your map) or kill somebody for it. Always try
to use a disguise.

----

*Do not run while on disguise

If you run while on a disguise in front of people, they'll immediately find
out who you are and open fire(I ask myself: Would I shoot to death somebody
who ran in front of me!?) or alert other people or do something drastic most
of the time.

----

*Stay clear

With or without disguise, stay clear from people. As far as you can. If you
get near somebody, they will, most of the time, alert everybody around. You're
pretty popular, you see.

----

*Kill from a distance

Sometimes you'll be given the chance to kill your target from far away. Make
sure you make good use of this! Killing from far away will alert people, most
likely, but you'll be far, far away, therefore nobody will know it was you.
Just be sure it's a good distance.

----

*Sneak!

Always sneak when in hairy situations(too many enemies). You can sneak past
enemies looking elsewhere easily. Make good use of it.

----

*Speed-o

I've noticed that while on the map, things go faster. So, while picking a
lock or while waiting somethig to happen, access the map and wait. Things
will go much faster, I tell you.

----

*Have fun

There are more tips, but most of them are easily guessed. So, have fun!

----

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                                 WALKTHROUGH
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MISSION # 0 - GONTRANNO SANCTUARY
---------------------------------

You'll start at your Garden Shed. Go through the door to head outside and follow
the priest until he enters a confession room. Once he does, go through the
door to the left of the confession room. You'll be in front of a staircase:
ignore it and go through the door next to it. Look for a piece of cloth here:
it's the confession room. Go through the cloth, and a cutscene takes place.
After it, you'll have to get outside this area and pick up the package the
terrorists left. Another cutscene ensues. After it, return to your shed. Time
to remember already forgotten things...

MISSION # 1 - ANATHEMA
----------------------

OBJECTIVES
*Kill the Don
*Take his key
*Free Vittorio

You must enter the mansion that's a little off your limits. You start at a peak,
look to the left and go down. After a bit, you'll see a postman getting in.
Immediately equip your Fiber Wire and run behind the postman. Wire him to death.
Now, drag his body behind the gates and pick up his uniform and flowers. Now,
before you try to head to the entrance, you must get rid of your weapons.

To do so, head to the east of the peak you start in until you find a truck.
Go a little beyond it to find in the floor a "drop-off/pick-up" point. Drop-off
ALL of your weapons(you won't need 'em anyway) but be sure anybody sees you! If
you're seen, you'll must likely trigger the alarm. So do it carefully.

Head back to where you killed the postman and go north, to the entrance. You'll
find two guards standing by the entrance. Approach the entrance _walking_ and
when the guards tells you to stop, stop. He'll do a frisk search on you. If
you left all your weapons at the drop-off point, you'll have no problems getting
through.

Head towards the big mansion and go through the main door. Once you do, approach
the maid that'll greet you. But not too much! If you approach her too much, the
guard nearby will start shooting. The maid will pick the flowers and leave through
a door, along with the guard.

Now, you should see two small alcoves to the left and right of the door the maid
went through. Get into the leftmost alcove and hide there. After a while, the
guard will come in once again. Immediately equip your fiber wire and kill him as
fast as you can. Hide his body inside the alcove you were in, pick his uniform
and weapon and go through the door the maid went through a while ago.

Head into the kitchen. Ignore the cook(this guy is dangerous; if he feels you,
he runs away like a fat chicken) and go upstairs. You must move fast inside this
room, because a guard passes by from time to time. Pick up the ammo on the table
and head into the balcony. Look to the left. You should see that there is a thin
ledge there. Although it looks impossible to use, as long as you crouch, you
won't fall.

Follow the ledge to a rooftop. Crouch and use the wooden plank to reach the Don's
balcony. This balcony has two doors: the one right in front of the wooden plank,
and the other one to the other side. Crouch and head to the door that's to the
other side. Wait the Don to enter his room(check your map) and open the door.
Take aim(go for the head) and shoot him down. However, take note of this: once
the Don arrives at his room, he comes in with a guard, who'll leave after a few
minutes. Wait until this guy leaves so your shot doesn't alert him. As long
as this guy is not near, you can kill the Don with a 9mm pistol. Also, sometimes
the guard will search the whole balcony. In that case, you're fried. If he
keeps doing this, use the wooden plank to get into the adjacent rooftop and
wait for the guard to leave. Or, use the Fiber Wire to kill the Don noiseless.
My choice --if the guard keeps searching the whole balcony and finding me-- is
to use the fiber wire(after a little, they'll find the dead Don. No worries:
by then, you should be out of his room).

Pick up the key from his body and head back to the ledge. Halfway through it,
look down. You should see a flight of stairs going down, to a basement. Jump
off the ledge and use the stairs to head into the basement. Check the room
here. After you do, your next objective will be to escape. There are various
ways to do so. You could head back inside the house, pick up the postman's
uniform and bail out. Or blast your way through. It's your choice.

MISSION # 2 - ST PETERSBURG STAKEOUT
------------------------------------

OBJECTIVE
*Kill the General

Right after you start, head to the right, into the locker room. Approach the
lockers and look for one that's got a lock to pick. Wait til anybody's looking,
and pick the lock. Inside, you'll find this mission's main weapon: The Sniper
Rifle. It can't be hidden, therefore we must be careful with innocents. Pick
up the sniper, the nightvision, the pistol and ammo. 

After you've done so, look at your map. Wait til anybody's near the lockers
and head west. You'll find the train tracks. Jump into them and proceed
through the tracks until you find a small ladder going up. Go up carefully(
be sure nobody's around) and go up the stairs to the left. You'll see you
can go south and north. Proceed south. 

Go up the nonworking escalator. After it, look to the left. You'll see a short
flight of stairs leading to a room with a guard. A guard from outside comes
into this room from time to time. To prevent detection, wait the outside guard
to come in, check, and leave. Afterwards, go down the stairs and crouch. Kill
the guard there, hide his body behind the lockers and take his clothes(BUT NOT HIS WEAPON).

You should see a door next to the lockers, to the west of the stairs. Go through
it, and pick the lock of the door inside. You'll be at the sewers. Now, check
your map. You should see a manhole symbol to the far right corner of the map
and another one a little to the left. Head to the leftmost manhole symbol, and
you'll find a ladder. Go up it.

Check your map once again: you'll notice that there is a building here with a (!)
symbol on it. Head towards it and go through its front door. Go up the stairs 
inside, make a left, go to the bottom of the hallway and go upstairs again. 
Make a left, go through the door there(lock pick) and then go through the door with the green
patch on it. You'll find yet another door with a green patch: go through it,
around the staircase and through another green-patched door. Turn left and go
through the door. Go through another door here. You'll find a room with an unblocked
window. Place yourself in front of it, and take aim with your sniper rifle(press
R1 to trigger the crosshair, UP on the d-pad to zoom in).

Our target is a bald guy, non-smoker and right handed. Look carefully for somebody
who's not smoking and who'll pick his glass of wine with his right hand. The baldness
doesn't help since they have hats. Once you've detected him, fire and kill him.
Once you do, the guard in this building(there is one) will come to your room.
Bolt your way out. If you feel he's following you, just keep running. After a little
he'll stop following you and you'll be safe.

To finish this mission, you must head back to the train station. Easy enough:
just don't run in front of anybody, and carefully head back to the sewers and
to the train station. Head to the lone train there, waiting for you. Mission complete.

MISSION # 3 - KIROV PARK MEETING
--------------------------------

OBJECTIVE
*Kill the 2nd general
*Kill his companion

In front of the pier there is a bunch of crates and a guard. Wait for the guard
to leave and head to the crates. Behind one of them you'll find your equipment.
There are some car bombs in here, but you won't need them for my way to accomplish
this mission. Instead, pick up the Sniper Rifle, ammo for it, and the Silenced
9mm Pistol.

In front of the pickup point there is a manhole. Use it to go down. Below, check
your map. Just to the north you'll see three manhole symbols, and to the far left,
two more manhole symbols. To the south there are more. Our target are the manholes
to the far north-left. Head towards there and use the first one(from right to the left)
to go up.

You'll appear right in front of the radio tower. Head towards it and kill the guard
patrolling it with your Silenced Pistol. Hide his body and take his clothes.
Pick the lock of the door that's on the fence covering the tower. Once you do,
go up the tower, and save. Look to the east with your fully zoomed sniper rifle.

You'll see both targets: one that's wearing his traditional general clothes, and
another one who's wearing a red coat. If you kill the general first, the red-coated
target will get away from you, as you won't be able to target him. If you kill
the general first, the red-coated one will run to the left, to his car, where you
can easily get him. So, kill the general first and then wait for the red-coated
to get near his car and dispatch him. Also, there'll be a time when both of
them are aligned(the general is right in front of the red-coated, giving his back
to you). In that case, you can kill BOTH of them in ONE shot! Sweet!

Now you must head back to the pier you started in. That's quite easy. Get into
the sewers and use the manhole that takes you right in front of the pier.
Get into your boat. Mission complete.

NOTE: If you want to use the car bombs, carefully plant them on both cars that
are around the park the targets are meeting in. I'm not sure when you should
blow them up using the remote, as I've always used the Sniper strategy.

MISSION # 4 - TUBEWAY TORPEDO
-----------------------------

OBJECTIVES
*Obtain your equipment
*Kill the 3rd General

You start on the sewers: check your map and you'll see a big red arrow. Head
towards it and go up the stairs. Once you do, crouch behind the green crates
in front of the manhole and wait a soldier to approach. Wire him down and
hide his body on the warehouse next to the manhole. Take his clothes, and his
AK.

Your next objective is to retrieve your equipment. There is a group of crates
here marked as FCK, and behind them is your equipment. You can get there easily
as long as you stay away from guards. Keep in mind that the area whre your 
equipment is is patrolled by a guard(the one on the raised area). Just wait
til he's not looking to pick up EVERY PIECE of your equipment.

Now, to proceed with this mission, you must get into the truck. Two guards
patrol it, but they don't move, so quickly get into the truck and be sure
they don't see you. Once you get into the truck, _crouch_, or else the
guards will start chasing the truck.

After it stops, get out of it. You should notice that in front of the truck
there is an alley. A guard will check the truck and then head into the alley.
Carefully follow him(keep your distance) until he goes through a door. Next
to this door is a crate: put yourself behind the crate and wait the guard
to come out. Afterwards, go through the door.

You hopefully have your uniform by now. If not, there is a spare one lying
upstairs. There is also a guard here. Ignore him and call for the elevator.
Head to the 1st Basement. Be sure, however, that you have your uniform.

Once you arrive, head east, through the hallway. You'll notice that it is
guarded. Most of the basement's hallways are like this. Take note, however,
that they've got small alcoves to the left and right. Because you cannot
get too near a soldier, these alcoves are your friends. Each time you
need to cross a hallway and it's guarded, hide in the alcove and evade
the guard. Take note of this, too: If the guard patrols the right side of
the hallway, hide on an alcove to the left, and if he patrols the left side,
on an alcove to the right.

First off, we must head to the control room. If you check your map, you'll
notice that it has two entrances: one that's at the top, which is guarded,
and one at the bottom, guardless, although a guard sometimes patrols it.
Go through the bottom door.

Inside the control room, check your map. You'll quickly notice you can get
into the server room quite easily via a door here. If you do, however, you'll
alert everybody and that ain't good. To proceed stealthily, go through the
hallway at the north. At the end of it, you'll find a door. Go through it
and run down the hallway until you find a door leading into the server room(
from behind, of course, where nobody'll see you). Go through it.

Inside, you'll see a big panel with a green light on it. Shoot down the green
light with your Silenced Pistol.

Now, check your map. You'll see, at the south, a room called Sewer Station
where there is a "Bomb" sign. That's where you've got to put the bomb. Next to 
it, there is a room with a (!) sign. Head towards this room first. Inside,
you'll find another uniform(general). It's practically the same thing as the normal
uniform, except for the hat. Don't get fooled, you'll need this.

Now, you should notice that there is a guard that sometimes gets into the sewer
station room, and leaves. Hide yourself into the sewer station room, and wait
for him to come. Have your Silenced Pistol equipped. Once he arrives, shoot
him down quickly so he doesn't alert anybody. Put his body by the wall, and
drop the bomb. Head into the room where you got your general uniform, and use
the remote to activate the bomb. Everybody runs in. Wait them to leave.

Once they leave, head outside and towards the elevator. In front of it there
is a guard sitting on a chair, who won't let you pass if you don't have
the correct uniform. You have it, but it's better to kill him(you'll soon
see why). You may notice that the guard is looking directly to a fence: another
guard sometimes wanders around this fence. What you need to do is to kill
the guard on the chair once the fence guy leaves. Quickly hide his body 
before the fence guy arrives again, and use the elevator to go into the
second basement.

Check your map. Head towards the interrogation room. Its door is locked,
and you must get inside to kill the general. There are two ways to do so:
you could drop the pager in front of the locked door, and then use the
phone(press R1) to make it sound. The general comes out, picks it, and head
backs inside, without locking the door. Use this chance to get inside
and blast his brains out with your silenced pistol BEFORE he kills your friend.
If he kills him, it's game over.

Or, you could head into the observation room, next to the interrogation room.
Inside, you'll be able to see the general through the glass. Take aim and
use your silenced pistol to kill him in (hopefully) two hits (if you go for
the head). Problem is that to get into the observation room you'll have to
pick a lock. It takes some quality time to pick this one, and a guard who
patrols the hallway may find you, thus screwing your mission. Anyway, once
the general's dead, you and your friend must escape. Head to the sewer
station, where you put the bomb, and go through the hole in the wall. 
Bolt your way to the exit point to accomplish this mission.

MISSION # 5 - INVITATION TO A PARTY
-----------------------------------

OBJECTIVES
*Kill the 4th General
*Secure the suitcase

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