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Heroes Of The Pacific - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Heroes Of The Pacific - Strategy Guide (Page 03).

Take torpedoes as your weapon load, using bombs on these targets would mean
that you have to fly into their AA range.

OBJECTIVES:
1. Fly to search area
2. *Destroy 10 planes [SECONDARY OBJECTIVE]
3. Sink 3 Japanese light cruisers.
4. Rescue Usurper
5. *Sink I400 Carrier Sub [SECONDARY OBJECTIVE]
6. Return to US fleet
7. Destroy 2 Emilys
8. Return to US Fleet.

Max Number Of Upgrade Points: 8

1. Take off and head for the waypoint to the next area.

2. If you can destroy 10 planes, you will receive one bonus Upgrade Point. When
you enter the new zone, you should be able to see three ships, and 2 Petes hang
about directly ahead of you. Take them out with your main gun, and get the
other 8 later once you've cleared away the destroyers.

3. About the same time as one of your crewmen sees a flare marking the position
of the usurper, the three Yubari light cruisers below become active targets.
Sink them all with torpedoes, it will take at least 3 hits each. Stay out of
their AA range if you can or you will take massive damage.

4. After you have destroyed the ships, fly through the landing rings to land
and pick up usurper.

5. You will now be shown an I400 Carrier sub surfacing and launching Petes to
come after you. It will take around 6 torps to destroy. Try and knock off a few
Petes that are floating around to get your secondary objective and to
keep overall damage down. Stay the hell back from the I400 when firing torps,
its' AA will most likely kill you otherwise.

6. Head for the waypoint, try and knock off any planes before you get too close
to them.

7. As you are flying to the waypoint, 2 Emilys turn up to attack you. They must
be defeated before you can leave.
They bring several zeros, back towards the waypoint. Try not to get too hung up
on shooting the zeros down as it is more important to take the Emilys down as
much as possible from a distance. Watch out for collisions, neither plane is
very agile.

8. Once you've defeated them, head for the Fleet

9. Land next to US cruiser to finish mission.




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8b. Final Revenge
********************************************************************************

This mission is based around the "Great Marianas Turkey Shoot" that happened
during this period of the war, when a vast force of under-trained and poorly
equipped Japanese airmen when sent up against the best battle-hardened pilots
the US had on their side. The results were high kill ratios to the US in what
was probably the last nail in the coffin of the Imperial Japanese air forces.

You'll need to hit both air and sea targets in this mission, pick a tough
fighter with guns and heavy bombs. The new Hellcat you have unlocked is good,
but you should upgrade it to get the extra 2 x 20mm cannon, 1000lb bombs
and rockets.

Some people might pick a dive bomber, but they're also known as "sieves" or the
"swiss cheesers" after a short time in battle.

OBJECTIVES:
1. Defend US Fleet
2. Repel 7 Bomber Waves [destroy 63 mixed bombers.]
3. *Personally Destroy 100 Planes. [SECONDARY OBJECTIVE]
4. Fly to Japanese Fleet
5. Destroy Japanese Fighters [destroy 80 fighters]
6. Save 16 US Bombers [defend 16/32 US bombers]
7. Destroy AA on Hiyo.
8. *Sink 3 Japanese Destroyers [SECONDARY OBJECTIVE]
9. Sink The Hiyo
10. Fly to US fleet


Max Number Of Upgrade Points: 8


1. This main objective takes part over the next few objectives. You have to
fend off multiple attacks on the US fleet, if too many ships are sunk, or a
carrier, you will get a Mission Failed.

2. You have to destroy 7 large waves of Betty and Judy bombers inbound from
different directions. There's usually about 9 in each group. First group
[Bettys] comes from the N and is preceded by a wave of A6M8 Zeros.
Ignore those guys and go after the bombers. Set your wingmen to engage at will
or form them up, it is up to you. You will need to use your rockets as well as
be accurate to avoid overheating when firing if you are on a high level,
as the Bettys in particular take a beating before they flame out.
The next 2 waves are Judy dive bombers, watch out for their rear gunners. 4th
Wave is Bettys again, from the NW. 5th wave is Judys from the N. During these
attacks, you may come under attack from Randys - don't ignore these guys, they
can be pretty dangerous if they catch you in their guns.
The next 2 waves come in much faster, while you are still dealing with the
Judys. A group of Bettys comes form the NW, and another group of Bettys form
the SW. There's guys are dangerous because of their timing and because they
carry a large bomb load. Try not to RAM too many of them, it's a common cause
of death here!

3. During this defence period, if you can kill 100 planes you get one bonus
Upgrade Point. Most likely you will not get the point until later during the
mission, at least on the higher levels. It might be possible on Rookie.

4. Fly N to the waypoint or hang around and shoot a few more stragglers. These
guys will be wiped out fairly quickly by the other US planes so if you want a
piece of the action, get in fast. Once you fly through the waypoint, the Jap
Fleet will be in front of you.

5. You are now told to destroy the CAP cover the Japanese fleet has flying
about overhead. Set you wingmen to "engage at will" or "defend" depending if
you want them to hang around near the US bombers or not, and then attack the
enemy
planes yourself. They are made up 80 Ki-102A Randys and Zeros, but at least
they are at a low level of training so you should be able to cut them to pieces.

6. You are also expected to keep 16/32 US bombers alive during his stage. The
Bombers will not move in on the IJN fleet until you have knocked out the
fighter cover and competed the next objective.

7. You must now attack the AA directors on the side of the Japanese aircraft
carrier Hiyo, clearing the way for your bombers to move in. There are four AA
directors, and while you are supposed to aim for them directly, I find the
best strategy is just to lob 1000lb bombs at the middle of the deck - splash
damage will usually take out both sides.
It is quite easy to take out all the AA with 2 x 1000lb bomb hits in the centre
of the deck.

8. After you take out the Hiyo's AA, you will be given the option of sinking
three Japanese destroyers as another secondary task. Thee are 4-5 circling the
fleet, you only have to sink 3. Ignore the Mikuma heavy cruiser. Completing
this awards you one bonus Upgrade Point.

9. Your bomber waves move in and damage the Hiyo to about %20 health. You are
now expected to finish it off. Take out the destroyers before heading up to
bombing altitude, then dive down and blow the Hiyo out of the water. It will
take quite a few hits. Before sinking the Hiyo, or immediately afterwards
[before returning to the fleet], make sure that you shoot down any remaining
planes to get your bonus point for objective 3.

10. After you get the cutscene showing the Hiyo sinking, head back tot he
waypoint that leads to the US fleet. On the way back, you will see a cutscenes
showing the rest of the squadron being forced to leave you behind in order
to go and help the US fleet that has come under attack. You are then attacked
by a Japanese Ace, but heroically Tom Stuart flies out to save you at the
expense of his own life. Mission ends.



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9. PHILIPINES
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If you've just completed Marianas on ACE, you've unlocked the P61-Black Widow.
This plane kicks serious butt, due to its speed, toughness, 4 x 20mm cannons,
and 4 x .50cal MG turret.
Add to this a prodigious bomb load. It's one of my personal favourites even if
it doesn't carry rockets and is about as agile as a pig. [The turret helps with
that, if you can keep turn fighting near an enemy for long enough, it will
pretty much take them out.]

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9a. Steal Prototype Jet
********************************************************************************

A cool mission if a little tricky. The initial part of the mission has you
flying a Japanese fighter and escorting in a stolen Japanese bomber packed full
of explosives. The idea is to avoid getting detected by the enemy, and if you
are detected, kill the one that saw you as quickly as possible.

Once you get there, the bomber will detonate in the enemy base, and during the
resulting confusion, you can steal a prototype jet the Japanese have been lent
by the Germans.

You begin the level in a J2M2 Raiden "Jack" fighter, it's worth spending the
points to upgrade this to the 4th upgrade, the J2M7, even though you don't
really get to use the rockets... but it has got a cool paint job. You should
have plenty of points spare anyway.

OBJECTIVES:
1. Fly to Homonhon
2. Protect Betty Bomber
3. *Avoid Detection [SECONDARY OBJECTIVE]
4. *Destroy 10 Japanese Planes [SECONDARY OBJECTIVE]
5. Steal Prototype Me262
6. Return to US fleet
7. Defeat German Ace
8. Land on USS Enterprise

Max Number Of Upgrade Points: 8

1. Take off and head towards the waypoint. Notice the Betty bomber with the
blue arrow over it, that's being flown in by Zak Cunningham. Don't shoot it.

2. Once you arrive near the island, you are given the objective "protect betty
bomber" - the enemy planes will try and shoot the bomber down once they
identify it, if it is killed, that is a mission failure.

3. To "avoid detection" you must avoid or kill any Japanese plane that comes
sniffing around you or the bomber, up until you have safely stolen the Jet. If
they see you, you have 30 seconds to take them out before they sound the alarm.
I find the best approach is to hang back near the bomber, at low speed, and
kill any Japanese plane that comes within 1000m. You have to be especially
aggressive once they turn yellow and become objectives, as that means that
they've worked out there's something not right about you and will shortly call
their base and sound the alarm.
You'll be warned about this in a VO that "you better shut him up before he lets
the cat out of the bag."
The best approach is to use your "closest target" function by pressing and
holding the relevant button to get a lock on each enemy as it comes into the
proximity of the bomber.
There's an order in which they come towards the player.
Usually, a Pete comes in from slightly off to the right as you approach the
island. Take him out.
There are three more Petes in a line roughly off to the NW, take out each one
as they come close, or you can go after them aggressively. There's a fourth and
fifth one off further to the W, you have to get both these guys as they will
eventually attack the bomber. He'll yell out if they have a go.
Keep up with the bomber, the next plane you should encounter is a Pete coming
in from the island side of the bomber. Shortly after that, another 2 Petes will
come in from the W side.
You should be SW of the island by now, the last 2 planes you will encounter are
a pair of closely grouped Randys directly ahead of the bombers path. Get these
guys as skilfully as possible, as they are harder to shoot down than Petes and
are much more likely to survive long enough to alert the base.
Zak will now lock onto the base... a final A6M8 Zero may have tailed him, if
so, try to kill that before Zak finishes his VO and triggers the cutscene.

If you are detected, you may as well give up and restart, esp. on the higher
levels, as every plane now activates and comes after you with bloodthirsty
intentions. The amount of damage you'll take quickly mounts up and the Me262 is
not a very tough plane.

4. In order to get this objective, you have to kill 10 Japanese Planes before
you are detected. You can do it after you steal the jet, but if you've been
following the section above, you should have the objective by the time you kill
the pair of Randys.

5. Steal the Me262 is now your objective. Landing rings have opened up near the
base, fly through these as quickly as possible to land and swap over to the Jet.

6. Take off, hit your warspeed and burn off to the S towards the Waypoint. Once
you have flown a short way, you will be told via radio that a second Me262 has
been detected.

7. It's a German Ace, in an advanced Me-262-E, and he's going to try and shoot
you down. Turn around and head back to engage him, but try not to do it over AA
emplacements on Homonhon Island or over the Yubari Light Cruiser in the
harbour. If you get a message about an "enemy spy" it means the other planes
have seen you and will join in the fight. When fighting the Ace, he is a real
"Burn and Turn" kind of guy. His favourite strategy is to hit the afterburners,
zoom a few thousand metres away, and then turn around and fly directly back at
you, firing rockets and the massive 55mm M-Geschoss cannon he has mounted on
his nose. Be careful not to ram him, he will not flinch when playing chicken.
If you can get off his rear quarter and get a good deflection shot, leading the
target correctly, you can do about 1/3 damage to him with a long burst of
cannon fire before he breaks off and burns away.
Once you've killed him, hit your throttle and head S for the waypoint back to
the fleet.

8. Fly through the landing rings to land on the carrier and complete the
mission. You'll now be able to access the Me262 for Multiplayer games.




********************************************************************************
9b. The Musashi
********************************************************************************

This mission has you out to sink the biggest battleship afloat, the Musashi.
Named after a famous samurai, it and its sister ship Yamato were the 70,000 ton
monsters of their day. But with advent of air power, the battleship was fast
becoming obsolete.

You have a choice of Dive Bombers of Fighter in this mission. Personally, I
think either you're crazy or REALLY enjoy dive bombing if you choose the
former. It just doesn't have enough forward firepower to deal with the planes,
esp. if you're on a high difficulty level.

OBJECTIVES:
1. Fly to the Musashi.
2. Destroy Attacking Japanese Planes [Destroy 36 Raidens]
3. *Personally Destroy 10 Planes [SECONDARY OBJECTIVE]
4. Destroy Musashi's Rudder
5. Protect 5 Torpedo Bombers
6. Protect 5 Dive Bombers.
7. Destroy Musashi's Bridge
8. Protect 5 Dive Bombers
9. Destroy Musashi AA Batteries [destroy 2 Batteries]
10. Sink The Musashi

Max Number Of Upgrade Points:7

1. Take off and fly NE to the waypoint.

2. After you enter the new area, there is a group of 36 Japanese fighters
between you and the Musashi. They will all need to be killed before you can
then fly one to the next waypoint.

3. If you can shoot down 10 planes personally in this mission, you will be
awarded 1 bonus Upgrade Point. Try to avoid flying directly into the pack,
you're bound to collide with something when the enemy squadron breaks up in
different directions. If you're having problems getting to them before your
wingmen shoot them, order them to form up.

4. Now you must bomb the rear section of the ship to damage its propulsion.
This is pretty straight forward, even though the Musashi is sailing a S-pattern.
There's a few Rufe seaplanes giving cover to the Musashi, you can take these on
yourself to get the secondary goal, or leave them tot he other fighters - they
shouldn't cause you much trouble. Don't get too distracted, as the Musashi is
moving out of your range and will get away if you take too long.

5. Now a group of Raidens comes flying in after the Avengers in your squadron.
Protect them from the attack by shooting at the Raidens that are attacking.
After a while, the Avenger will launch their torpedoes at the Musashi then
return to the US fleet for more munitions.

6. Following the Avengers, you must protect a group of at least 5 Dive Bombers
as they launch the next attack on the Musashi. Once again, the attackers are a
group of Raidens/Jacks. Take out as many as you can, until the group launches
its attack.

7. Because the Musashi keeps dodging, Callahan sends you in to strike the
bridge. I form up my wingmen here, as they help draw AA fire from you, and
their rear gunners can help cover you from any planes that get on your six.
Head for the Musashi. I find that wive 2 x 1000lb dive bombs, you don't have to
be that precise and it will do the job nicely. If you're in a fighter, you may
find rockets easier.

8. Now, again, you must protect another wave of dive bombers, as they make
another run on the Musashi. You won't need to kill many fighters, just hold
them off for a while until the bombs are dropped.

9. Your next task is destroy the AA batteries on the Musashi. Fly in from the
dies, lead the target slightly and drop your bomb load. If you're good, you can
take out both batteries in one run [at least if you're using 1000lb dive
bombs.] You could also use rockets, but it will take a lot more hits.

10. After you've disabled the AA, your next task is to finish off the Musashi
in combination with the other wings. Keep hitting it with everything in your
arsenal until it sinks. It will take multiple runs, even with the other wings
helping. Once you sink it, the mission completes.





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9c. The Battle Of Samar Sea
********************************************************************************
In this mission, you are part of a US fleet that is unfortunately enough to run
headlong into an oncoming heavy Japanese surface group. Heavily outgunned, the
US ships turn and run. You job is to try and hold back the IJN ships so that
your fleet can get away. Fail, and they will be blasted by the big guns of the
Japanese battleships.

You have to do this mission in a Catalina, unfortunately - make sure you load
it with torpedoes as bombs are useless here, you don't want to fly that pig
over the Japanese boats or you will get shot to pieces. I'd also set your guns
on ground attack mode.

This mission can be very frustrating, you just have to stick with it.

OBJECTIVES:
1. Investigate fleet to NW
2. Attack IJN Fleet
3. *Personally destroy 10 Japanese planes [SECONDARY OBJECTIVE]

Max Number Of Upgrade Points:7

1. Take off from the water and follow your 2 friends out to the NW. Callahan
will eventually identify the fleet as Japanese and all hell will break loose.

2. You are now order to attack the fleet with torpedoes. Stay as far out as you
can, and I find it's easier to make the first attack from directly in front as
you don't have to lead the enemy ships. Don't attack the one on the far right at
the front of the enemy fleet, it is invulnerable [it gets taken out by one of
your destroyers on a suicidal charge, later.] You have to keep hitting them
until enough collective damage is dealt out that the fleet turns around.
Some people prefer to come around the back and go after the destroyers that are
much easier to sink, rather than deal with the heavy cruisers and battleship
Yamato at the front of the fleet. I have no preference. Try to avoid
wasting any torpedoes, they take forever to rearm. If you take too long, the
Yamato and the cruisers will eventually start sinking your carriers with their
main guns. This is a mission failure.

3. As you approach the enemy, you can see a bunch of orange secondary objective
marker on the launch rails. These are a bunch of Rufe seaplane fighters. Try
and hit one or two as they take off. You'll have to keep knocking these off at
a fairly regular pace during the mission if you want any chance of getting ten
of them before the fleet turns around.




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9d. The End of the Kido Butai
********************************************************************************

The battle of Leyte Gulf spelt the end for the Japanese "Kido Butai" or
combined force. With the sinking of their last fleet carrier and the decimation
of their remaining pilots, the writing was on the wall for the Japanese
imperial ambitions.

As this mission has both Air and sea targets, I usually go with a plane that
has firepower and a decent bomb load - a Black Widow or a Hellcat. Tempest mark
VI with the 47mm vickers tank killing guns can be useful for taking out
air targets quickly also.

OBJECTIVES:
1. Locate Japanese Fleet
2. Protect US carriers
3. *Destroy 20 Enemy Planes [SECONDARY OBJECTIVE]
4. Destroy Nishizawa Ace
5. Sink Enemy Carriers [Sink 2 Enemy Carriers]
6. *Sink 1 Enemy Cruiser. [SECONDARY OBJECTIVE]

Max Number Of Upgrade Points: 8

1. Take off and head for the waypoint. As you are flying out there, be prepared
to turn to the right as a Japanese strike squadron appears.

2. You have to protect the carriers from this group. The leading group is of
new Frank fighters and that is the first target you are given to take out. The
second attack wave is comprised of Bettys, they will come in from the W. They
will most likely manage to make it into your fleet and drop their loads, at
least on the higher difficulty levels, you have to make sure you at least thin
out 4-5 to reduce damage inflicted on the fleet. The third wave is a wave of
Kamikazes - you will see them take out the USS Saint Lo in a cutscene.
A succession of waves of scattered Judys and Franks come in over the next few
minutes, take them all out. Watch out for the Franks, when you attack the Judys
several of them will peel off and come after you.

3. If you can kill 20 fighters during this phase of the mission you will be
awarded one bonus Upgrade Point.

4. A Japanese Ace will now challenge you in a cutscene. Take him out to move to
the next section. He's not that tough, and has no special attacks, but is quite
hard to hit. You can sic your wingmen onto him for added damage. After you've
killed him, head N to the waypoint.

5. You can now see the enemy fleet in front of you. 2 Carriers are in the
centre surrounded by escorts firing AA. The other squadrons will target 2 other
carriers, your job is to sink the ones in front of you. It can be worth
knocking off a few escorts quickly to reduce the AA coverage, but don't waste
too much time. As soon as you've sunk the second Carrier, the mission will end.

6. Also in this areas are 2 Mogami class Heavy Cruisers, if you can sink one of
them, you will be awarded one bonus Upgrade Point. You can sink the other one
too, but you get no extra reward.


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10. IWO JIMA
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Well, the end is now in sight, The last three missions are set over the island
of Iwo Jima, one of the final strongholds barring the way between the Allied
forces and the Japanese mainland.

If you've just completed Philippines on ACE, you'll have unlocked the P80A
Shooting Star, the first jet fighter
the US produced. It's fast and has a good load of bombs and rockets, but lacks
firepower being only armed with 6 x .50cal MGs. I'd stay with the heavier,
tougher propeller based planes for these next few missions.

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10a. Kamikazes Inbound
********************************************************************************
Why anyone would want a dive bomber here is beyond me, stick to something
that's got guns and a good ground attack capability. It's also worth getting
something that has rockets as there's a lot of anti-betty action in this
mission.

In this mission you are defending the USS Saratoga from a concerted Japanese
attack with Kamikazes, normal bombers, and 2000lb rocket-powered "Baka Bombs"
being piloted by volunteers.

OBJECTIVES:
1. Defend USS Saratoga
2. Intercept Kamikaze Zeros [Destroy 9 Zeros.]
3. *Destroy 100 Planes [SECONDARY OBJECTIVE]
4. Intercept Kamikaze Bakas [destroy 9 Bettys or Bakas]
5. Destroy 9 Judys
6. Intercept Kamikaze Bettys [Destroy 7 Bettys]
7. Intercept Kamikaze Vals [Destroy 9 Vals]
8. Intercept Kamikaze Bakas [Destroy 9 Bettys or Bakas]
9. Attack South Airfield
10. Destroy Grounded Franks [Destroy 18 Franks]
11. Destroy Grounded Zeros [Destroy 18 Zeros]
12. Destroy Grounded Judys [Destroy 18 Judys]
13. Destroy Airfield Control Tower.
14. Destroy Hangars [Destroy 3 Hangars]
15. Destroy Fuel Supplies [Destroy 7 Oil Tanks]


Max Number Of Upgrade Points: 7

1. You have to keep the USS Saratoga alive throughout this mission. Several
attacks are launched on it and its escorts, try to keep them all alive as you
need all the Flak coverage you can get.

2. The mission starts with a cutscene showing a Kamikaze taking out a US
carrier. You must take off ASAP and get after the next wave of incoming
Kamikazes that are coming in from the SSW. They have a couple of Frank escorts,
don't ignore those guys or they will chop you to pieces.

3. During the course of this mission, if you can shoot down 100 enemies you
will be awarded one bonus Upgrade Point.

4. The next wave is a V shaped formation of Betty Bombers carrying MXY-7 "Ohka"
[Cherry Blossom] rocket-powered suicide gliders. Each one of these "baka bombs"
as the Allies called them ["baka" means "stupid" in Japanese] carries a 2000lb
high explosive warhead in the nose. After being launched from the Betty
"mothership" they would glide to the target, engage their rockets and go into a
800kph terminal dive capable of sinking any US ship it hits. You best bet is to
head out meet them and engage the Betty with rockets and guns before they can
launch. Follow any that are launched and blast them before they get into your
fleet. As you approach, a group of Franks is following up the Bettys. You can
hit one or two of these before the Bettys arrive, but don't get too carried
away. Use your wingmen to assist you.
Don't charge directly into/through the Bettys as you will take a large amount
of damage from the focus of all nine planes' defence gunners. I find approach
from above or below, and from the side to get a good run along the V of the
formation seems to work well.

5. A wave of Judys now comes in from the N, head out that way and go after
them. There s a group of Franks off to the island side of them, these Franks
will come after you once you attack the Judys. I recommend you go after them
first
or send your wingmen after them, if they focus on you you'll take a lot of
damage. You can't afford to ignore any enemy that targets you here. And once
you are going for the Judys, stay out of the focus of their rear gunners.

6. Now 7 Bettys will come from the S to attack the fleet. These Bettys are
packed full of explosive and will try and ram you ships. Watch out for a Frank
or two accompanying them.

7. The next wave is 9 old Vals, approaching from Iwo Jima. Wipe these guys out
and get ready for the next group.

8. This next attack is tough - three separate groups of 3 Bettys, each carrying
Bakas. They are coming in from the E, SW and NW of the fleet. Take out each
group and once again try to avoid taking too much damage from gunners, by
choosing your approach and attack angles carefully. If they launch [and they
probably will] and you end up going after the bakas, careful when approaching
from in front as they have an unexpectedly high closing speed and will
often run into you. I usually go for the NW group, then the SE.

9. Now you are ordered to attack the airfield. There's three large groups of
planes on the ground here, some well placed bombs and rockets can take out a
large number on the ground.

10. The first group to attack is a group of 18 Franks which are beginning to
take off. A few bombs will get the majority, finish the rest with strafing or
bombs.

11. Now move on to the 18 Zeros parked nearby on the tarmac.

12. The final group are he Judy dive bombers parked near the hangars.

13. The last few objectives involve shutting this base down once and for all.
First target is the control Tower, take it our and the AA gun next to it.

14. Your next ground targets are the 2 steel hangars and the nearby set of
concrete revetments.

15. The final target in this mission is the 7 oil tanks dotted around the base.
Blast these to complete the mission.





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10b. The Landing
********************************************************************************
In this mission you fly a heavy bomber, the B25 Mitchell, armed with the ground
support package that includes a 75mm cannon. You should upgrade it, it's worth
the points to get the extra rockets and armour.

Set your weapons to ground attack mode.

OBJECTIVES:
1. Mark Gun Bunkers [Fly over 10 Gun bunkers, drop flares.]
2. Destroy hangars [Destroy 4 hangars]
3. *Destroy 21 Grounded Planes [SECONDARY OBJECTIVE]
4. Defend Landing Craft [Defend 12 Higgins Boats]
5. Destroy Shore Guns [Destroy 7 Shore guns.]
6. Defend the USS Missouri
7. Sink Kamikaze Mini-subs [destroy 5 Kaiten piloted torpedos]

Max Number Of Upgrade Points: 7


1. Take off from the Carrier and head for Iwo Jima, You will see a bunch of
targets light up. These are large armoured gun batteries, and the only way to
take them out is to mark each one with green smoke flares. Once this is done,
the US battleships off the shore will pound the bunkers to rubble with their
powerful 16" guns. Mark all 10 bunkers and try to avoid taking too much damage
- it can be worth destroying any AA you see on the way. To drop a flare you have
to be going right over the bunker, really slowly. Use warspeed in between
targets, and brake hard.

2. You now have to launch attacks on the various air bases on the island. At
each one, there is usually 1-2 steel hangars to destroy. Blast these however
you see fit.

3. At each airfield, there are several grounded planes, often in concrete
revetments or parked on taxiways. Blast these with your rockets and 75mm gun,
in conjunction with your MGs.

4. You now must defend a wave of landing craft as they move in. A number of
targets are assigned to you for this objective. Once the boats reach the shore,
you will move onto objective 6.

5. First, you must destroy 7 shore guns along the S coast of the island. These
can be gotten in one long pass along the beach from NE to SW.

6. Out at sea, periscopes have been spotted heading toward the US battleship
Missouri. These are "kaiten" piloted torpedoes, each carrying a massive warhead
guided by a volunteer pilot. You must defend the Missouri from these, if it is
sunk, it's a mission fail.

7. There are five Kaitens converging in a circle on the Missouri. Take them all
out with whatever weapon you choose to complete the mission.




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10c. Raise The Flag
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The final mission of the game - you are given a Bearcat fighter here, which
should immediately be upgraded to get the version that has 4 x 20mm cannon and
the wicked paint job.

In this you first have to attack an airfields defences to clear the way for a
bombing run, then provide ground support to US troops climbing Mt. Suribachi.
Set you guns to ground attack.

Its a difficult mission to complete on ACE, mainly due to damage/attrition -
you can often end up too wounded to survive the confrontation with the final
Japanese Ace in his Shinden.

You can try picking a heavier plane, such as a Black widow, but you need speed
at the start of this mission to get over to the Northern Airfield in time.

OBJECTIVES:
1. Fly to Iwo Jima
2. Destroy AA before B25s Arrive [Destroy 11 Guns around N. Airfield.]
3. Protect Airfield Buildings
4. Destroy Enemy Ground Forces [Destroy 30 tanks]
5. *Intercept Commander's Jeep [Destroy 3 Jeeps]
6. Protect Assault Vehicle
7. Protect Marine Advance to Mt. Suribachi.
8. Destroy Communications Centre
9. Destroy Power Station
10. Breach Fortress Wall
11. Destroy Ammo dump
12. Shoot Down Japanese Ace.

Max Number Of Upgrade Points: 7

1. Take off and fly to the waypoint, it will take you to Iwo Jima.

2. Once you arrive, you are given the target of taking out all the AA around
the N airfield before US bombers launch a raid. It's a tight time limit, you
may need to practice until you can hit them all in a smooth order. I usually
start
with the ones on the E shore before moving inland to the ones around the
runways. As yo approach the island, you can see a runway in front of you with
several Franks on it. I usually bomb this on my way to the first AA gun, but
alternatively you can attack it once all the AA guns are down [if you get any
spare time before the B25s arrive.]

3. the next objective you are given is to help US forces defend the S airfield.
Several large groups of Japanese tanks are moving S to attack the US base. If
you let them get too close, they will destroy US buildings which is a Mission
Failure.

4. Take out the IJN tanks guys with large bombs while they are still
concentrated, you can take out 14 at a time if you get to them before they
separate. However you do it, keep blasting them until all are dead.

5. Three Jeeps, travelling in different directions, will now leave the burning
ruins of the N airfield. Take them all out to earn one bonus Upgrade Point.

6. A truck full of marines leaves the US base and heads S along the central
road. You have to protect this. The first 2 enemies that need blasting are 2 MG
nests, one on either side of the road about halfway to the sea. All bad guys
that are targets get objective markers. The next dangers are a pair of tank
barriers, and on the other side 3 MG nests that have you under fire. 2 are near
the wrecked armoured gun bunker, the other one is towards the NW coast.
Finally, you must blast a complex of gates, guard towers and 2 MG nests that
blocks the path on the Mt Suribachi. Careful you don't bomb your truck here.
Shortly after this, the truck will hit a mine and the marines will move
off on foot.

7. While you are doing this section and the rest of the level, at regular
intervals a pair of Randys or Franks will turn up from the N. Watch out as
their 30mm cannons can do a lot of damage at this level.
This section is about speed - the faster you can kill enemy positions, the less
damage your Marines will take. As the marines move along the path up the
mountain, they will first encounter a MG nest on the overlooking slope
that needs to be taken out. There are three AA guns up in the crater, you
should take out the one sitting on the dirt - the other 2 are invulnerable
[they are part of the "boss" for this area.]
At regular intervals, Japanese Infantry [5 groups] will come out of the base
and charge down the path at your Marines. Use guns to take these guys out, stay
close to avoid leaving your troops exposed for too long.
The 2nd MG post is next to the path, near the beach. 3rd MG nest is around the
corner on the S tip of the island. The 4th MG nest is at the next turn in the
path, up near the crater. The final MG is just at the crater entrance.
Once you've cleared this, the base itself becomes a target.

8. Try and finish these targets as quickly as possible, damage on the Marine is
piling up. Drop bombs on the Communications Centre to the R of the crater until
it dies - should take 3 x 1000lb bombs or 5-6 x 500lb bombs.
BE CAREFUL NOT TO DROP ON THE MARINES!

9.  Now do the Power Station on the LH side of the crater. This should reduce
the amount of Flak you are taking.

10.  Finally, smash a hole in the fortress wall with 3-4 1000lb bombs. This
will open up a hole right through to the ammo dump.

11. Now, get a bomb or several rockets the breach to set off a cutscene showing
the base being destroyed, and the marines heading for the summit. They will no
come under attack by Shun Ogawa, the final Japanese Ace. You jump in to take on
the advanced Japanese fighter [J7W Shinden] and the final fight of the game
begins.

12. The Shinden has 4 x 30mm cannons and a load of rockets, it turns hard and
fights aggressively. There is no good strategy for killing it except "fly hard"
- remember to get out of the way if you see it coming towards you with guns and
rockets blazing.  Once you've killed it, the game ends. It is possible for the
other US planes on this level to get involved, but not reliably. It's a help
when it happens however. Watch out that it doesn't try to suck you into diving
towards it, it has a tendency to pull up sharply and if you're in a heavy
plane, SPLAT!


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