Heroes Of Might And Magic - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Heroes Of Might And Magic - Strategy Guide (Page 02).
(Note added, version 1.1: You can defeat Malazak without the Staff, but you
can't capture him and get the last piece of the map. Malazak will just flee
to another castle, possibly on the Pearl Islands. So it doesn't really make
sense to go after him without the Staff unless you just want to see if you
can beat him without the Staff. The fight is definitely tougher, but still
possible to win. I only tried once. I nearly defeated him in my first
attempt, but his Dragons were slightly too powerful. When I came back with
another batch of Knights (about 250 Knights), I easily slaughtered his last
Dragons and the Demons (which I had been Freezing every turn). Malazak then
fled to the Pearl Islands. I did not check, but I expect that he had an
army standard for a green roofed castle like any other Villain that flees.)
How do I get that chest surrounded by trees in the NW corner of Vazara?
You must have only Flying creatures in your army, Sprites don't count. Press
Triangle and you will begin to fly. Press Triangle again to land. Just fly
in, land and grab the chest.
Why can't I recruit Cavalry and Knights?
You must get promoted by the Queen before you can recruit Cavalry and
Knights. One promotion for Cavalry and two for Knights. Go capture some
Villains and then return to the Queen.
What's the relationship between my creatures and my Leadership?
The total hit points for any one group in your army MUST NOT be greater than
your Leadership skill when you are in combat. This is not usually a problem
since you are not allowed to recruit more than your Leadership allows. But
you can run into problems if you used Raise Control or Clone. Also, Ghosts
will grow in size as they kill other creatures and can easily grow beyond
your ability to control. The other possible way is to accept a wandering
group of friendly monsters into your army. Any of these may result in having
an army that is greater than your Leadership can control.
Why did my army go out of control?
See the above question.
What happened to my Ghosts? They're all Peasants now!
If the Week of the Peasant happens, any Ghosts in your army or Garrisoning
any of your castles will be converted to Peasants. This does not affect the
enemy armies.
How do I enable cheats so I can use GameShark codes?
I don't have a Game Shark, so I can't verify the accuracy of this info, but
thanks go out to David Wiles for providing this code.
According to David, the master code is EC87DB04 1456E60A
I hope that makes sense to those of you with a GameShark :-)
I have too many Ghosts now. What can I do about it?
Unlike HoMM on the PC, you can't split an army. You will have to disband
them, stick them in a castle or cast Raise Control on yourself. If you
stick them in a castle to retrieve later, remember that the week of the
Peasant will convert them all into peasants. If you decide to use Raise
Control, wait until just before you engage in a fight. Raise Control will
only last until the end of the week. Also, be sure to use enough Raise
Control spells. While in the fight, try to get some Ghosts killed. Have
them attack the strongest enemy or you will just end up with even more
Ghosts, causing even more of a problem.
One of the Villains had Ghosts that attacked my Sprites and now there are well
over 100 ghosts in his army. How can I beat that?
You don't have to. Only a few Villains have Ghosts. You can skip them if
you need to and still be able to get Bounty sheets on the others. All you
have to do is not skip more than 4 Villains so that you can get Malazak's
Bounty sheet.
If you really want to kill them, just to be thorough, then buy as many
Freeze spells as you can. Get the strongest army you can, then go attack
the Villain. Every turn, cast Freeze on the Ghosts. They won't be able
to move or defend and you can pound them mercilessly without fear of
reprisal. Just be sure to cast Freeze EVERY turn!
Trolls keep regenerating and never die. How can I kill them?
Trolls have 50 hit points each. There will be a lump number for the group
that represents their total hit points. At the end of each turn, the
group will regenreate up to the next multiple of 50, provided they weren't
already at a multiple of 50. This means that you must do at least 50 points
of damage in one turn in order to kill a Troll. If you can't do 50 points
of damage, you can't kill a Troll.
What difference does morale make?
I haven't researched this fully, but morale doesn't really seem to be a big
factor in this game. If you want some more information, check out FAQs for
King's Bounty on the Sega Genesis. The few I have seen have some charts
which list which creatures work well with each other and which get unhappy.
Like I said though, I really haven't noticed a problem at all with morale,
so I haven't bothered to document it myself.
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5) CONTROLS
Thanks to Peter Viox for these. My dog ate my manual so I don't have the
ability to make my own list without trial and error, but Peter has graciously
agreed to let me post his list. I have made minor modifications and/or
corrections for clarity, accuracy or formatting purposes.
On the Map
- X: Doesn't do anything on the map.
- O: Adventure Spells menu.
- Square: Brings up a map of where the DragonBone Staff is hidden. To reveal
squares that are still covered, you must find the artifact or
capture the Villain represented by the picture on the square.
- Triangle: Toggles between foot and flight mode. You must have all flyers
in your army in order to use flight mode.
- Start: Adventure Options menu.
- Select: Doesn't do anything on the map.
- R1: Brings up a picture of the world map.
- R2: Contract menu.
- L1: Info about you, the character, the leader and the player of the game.
- L2: Your army menu.
- Right Analog Stick: Zooms in and out on the character on horse or dragon.
- Left Analog Stick: Moves the character on the horse or dragon.
- Directional Buttons: Moves the character on the horse or dragon.
In a Battle
- X: Choose spot to stand after moving around. Also attacks when in correct
range.
- O: Combat spells menu.
- Square: When held, it centers view in the direction the selected character
is facing.
- Triangle: Character skip turn.
- Start: Combat Options
- Select: Does nothing in a battle.
- R1: Changes 5 different views.
- R2: Shows stats on character chosen and monster chosen.
- L1: Info about you, the character, the leader and the player of the game.
- L2: Your Army Menu.
- Right Analog Stick: Circles view around character.
- Left Analog Stick: Moves the characters.
- Directional Buttons: Moves the characters.
*******************************************************************************
6) CREDITS, REVISION HISTORY AND CONTACT INFO
Version 1.0
Original draft.
Version 1.1
Added more questions and answers to the FAQ section.
Thanks go out to all those who sent emails with questions, some of which I
added into the FAQ section.
Thanks to David Wiles for providing the GameShark codes and to CLN007 for
pointing out that you need the Staff to capture Malazak. Thanks to Peter
Viox for the list of controls.
I did read the FAQs on GameFAQs for King's Bounty on the Sega Genesis, but
only as a sanity check. I took no material directly from them.
If anyone notices any mistakes, has any suggestions for improvements, has
additional information that I have left out or has any questions, please send
an email to me at:
Ahlyis@pacbell.net
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