Headhunter - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Headhunter - Strategy Guide (Page 02).
Area 17 Aquadome After being captured jack is transferred to the legendary prison facility of the Aquadome. This top security underwater prison is impossible to escape from, but you are given a chance to go free by competing in the Con-bat arena. You arrive in the arena with Greywolf and the action starts immediately. Unfortunately Greywolf is no match for the creature in the center of the arena and gets thrown to the ground in just a few seconds. It's time to get stuck into battle. After the fight, the arena will lower and gas is pumped into the room to knock out jack. Luckily Greywolf is on hand armed with gas masks to beat the two guards and help you to make your escape. When you reach the surface you notice a ship and then it becomes clear that it is in fact Don Fulci's ship the Queen of Hearts. Jack speaks to Angela on the VM and asks her to meet him at the docks and then he and Greywolf try to sneak onboard the ship. Arena Gladiator At first the gladiator seems almost impossible to hurt, as your weapons will have no effect whatsoever. Instead you must rely on your evasion skills to try and lure the creature onto the small glowing circles on the arena floor. Each time the creature steps into the circle, a bolt of electricity will come from above causing extreme damage to it's circuits. Continue to move from circle to circle with the gladiator following you and then dash out of the way at the very last minute. After a couple of bolts have connected with the target you will hear gunfire coming from around the arena. You now have to juggle between shooting this guard and also luring the gladiator onto the arena discs. Keep on the move and before long the creature will fall. Area 18 Docks With jack's whereabouts unknown, you now take control of Angela and must try to find your missing employee. Start by moving left along the line of crates, and then make your way over to the loading area in the corner. Search the ground to find a Proximity Mine, then carefully wander back to the crates and around the corner using the wall-hug technique against the truck to clearly see the two enemies guarding the gate. Step away from the truck to clearly see the two enemies guarding the gate. Step away from the lorry and blast the guard closest to your position with your Stimulator Mk11 then wait for the other guard to come over to investigate. Use your weapon to blow him away, then dash over to the gate ahead. Activate the switch in the corner and the gate will open leading to the next area. Walk forwards carefully and strangle the guard on the left before he raises the alarm, then quickly blast the guard hiding behind the barrel beside the docks. When both guards are down head forwards and wall-hug against the create on the left, then turn the corner and shoot another guard a little further along the dock. Now dash to the right and search the crate in the corner to collect a Grenade. Now run all the way the far end of the docks and search the ground to collect another Grenade and also an Adrenaline from the other side of the crates. Now carefully make your way back to the bridge in the center and slowly make your way across towards the building on the far side. Open the gate at the end and step into the next area, then dash right. Wall-hug against the side of the building and creep forwards so you can see the guard around the corner, then step out and fire a few blasts to take him down. Now dash across the concrete and wall-hug against the side of the building opposite. Wait until the guard has his back to you, then jump out and fire a volley of shots to finish him. Quickly dash down to the building ahead, then head left and take cover around the corner. Again pop your head around the corner and blast the guards with your Stimulator Mk11, then dash over to the corner and wall-hug to get a good few of the area ahead. Kill another guard as he comes looking for his friends the dash down to the end and follow the path to the right to find another Grenade. Now walk around to the other side of the building and locate the door on the front of warehouse 12. Once inside you'll over hear a conversation between two guards talking about a shipment and also about your friend Jack Wade. When the conversation ends, dash to the left and take cover behind some crates, then quickly kill the two guards when they appear from inside the small office. Search the office to collect a Loading Keycard, then dash to the far end of the warehouse to pick up a First Aid Kit. Leave the warehouse and head around the back to the container area, then open the gate and carefully walk inside. Run forwards to the huge stack of crates, and then use wall-hug technique to get a good look at the guards around the corner. When they are separated pop out and blast the guard closest to you, then duck back into cover before his friend comes to investigate. Quickly shoot the other guard with your Stimulator Mk11 and then head over to the next gate and use the loading Keycard to open it. Now just walk forwards and Angela will hide inside the crate ahead. Area 19 Queen Of Hearts The crate is loaded onto the ship and then when the coast is clear Angela will sneak out and drop onto the crates below. Quickly run to the right and peer over the side of the container to spot a guard patrolling the deck below. Quickly blast him with your Stimulator and then drop over the side and keep aiming your gun along the walkway between the crates to shoot the second guard at the far end. Head right to the side of the dock, and then carefully look to the left to spot another guard closing in on your position. Quickly kill him using the crates for cover whilst reloading, then turn around and run down the side of the ship to collect a Grenade on the floor opposite a locked entrance. Head back to the crates and dash left to the other side of the ship, then look to the right to spot another duo of guards. Use your Stimulator to put them down, then run all the way along the side of the ship to the far end. The entrance here is also locked, so collect the Proximity Mine from the floor and walk back past the first set of crates. Kill any more guards that appear and then make your way across to the other side of the ship again. Run left past the crates, then open the door on the left. Once inside quickly turn to the right and shoot another guard, then walk along the passage and follow the corridor on the left to find another door leading to the stairs. Climb the stairs to the second floor, open the door and walk into the corridor. Head left and then enter a small office to collect a Document and a Grenade. Leave the office and head back past the stairs, then use your Stimulator to kill the guard waiting around the corner. Open the door on the left and enter the Captains quarters, then search the desk to pick up a Beta Chemical, Dictaphone and the Captain's Diary. After reading the dairy head into the small chamber at the back and collect a First Aid Kit from the floor, then return to the corridor outside. Continue along the passage to the end and then search the lockers in the shower room ahead to find an Adrenaline. Return to the stairs and climb up to the third floor, then head through the door and dash along the corridor to the right. Enter the small cabin on the left and collect a Grenade from the floor in the corner, then head back along the passage to the end. Quickly turn to the left and shoot the pack of guards inside the canteen and then walk inside and search the table at the back to find another Grenade. Walk down the passage on the right and then enter the cabin on the left where you can find an Adrenaline on the desk plus some Alpha Chemical and a letter inside the lockers. Leave the room through the door closest to the locker and then follow the passage to the end to pick up another Proximity Mine. Move back towards the canteen and then open the door on the left and walk down the stairs back to the second floor. You are in a different area this time and the signal from jack's VM is coming from just around the corner. Quickly unlock the door on your left, then head down the passage to the right and use the wall-hug technique to get a glimpse of the guards outside Jack's cell. Quickly kill the two guards using the wall for cover, then take a look inside the cell and jack will hand you a Lockpick. You need to find some more equipment before you can release your friend, so continue to the end of the hall and open the door. Now dash back to the stairs on the other side and climb up to the fourth floor. Walk along the corridor and into the small cupboard on the right, and then search the shelves to grab another Grenade. Open the door to the bridge and listen to the guards talking inside, then take out your Stimulator and blast them both. Search the table to find the Logbook, then activate the button on the end of the desk to reveal a hidden door. Use the Lockpick to open the secret door, then explore the room to collect a Master Disc, Gamma Chemical, and a Grenade. Return to the stairs and climb back down to the second floor, then enter the small office on the left and place the three chemicals into the machine. You now have to mix the chemicals together to produce a bomb, so mix four parts Alpha, with two parts Beta and two parts Gamma. Then enter the room next door and use the explosive on the cracked wall. The explosion rips a hole in the wall and finally Jack is free. Angela shows him all the weird stuff she has found whilst roaming the ship and then explains that she is going to the bridge to try and decode the Master Disc. Head back round to the stairs and climb down to the first floor, then kill the guard patrolling the corridor ahead. Examine the hatch at the end of the corridor and then take a step back to get Angela to unlock it for you. Climb the ladder down to the floor below, and then quickly kill the guard when he walks past your position. Head left along the corridor and open the door at the end, then collect the Machine Gun Bullets from the desk at the back. Return to the corridor and open the double doors at the end, then quickly dash over to the right and wall-hug against the large containers. Make your way over to the far side, then sneak up behind the nearby guard and strangle him to avoid alerting the other guards in the area. Now use your map to locate the remaining guards and then use stealth techniques to sneak up behind them and squash their windpipes. When all guards are dead, search the area to pick up some Shotgun Shells and then use one of the ladders around the edge of the room to climb up to the walkway above. Use the crane controls to move a container in the next room, then drop back down to the floor below and get ready to take on another load of guards. Try to use stealth tactics to take them out silently, but if you get spotted switch to your Machine Gun and spray the area until you are alone. Enter the Cold Storage area in the corner of the hold and then search behind the crates on the left to pick up a First Aid Kit. Use the machine on the other side of the crate to open one of the freezers and then search the body on the rack to find the Captain's ID Card. Return to the hold and climb the ladder in the far corner up to the walkway above. Now use the ID Card and the Dictaphone on the door panel beside the Bio Storage area. Walk inside and then follow the ramp down to the floor below. As soon as you step on the floor an alarm will sound and all the guards in the area will come running to attack. Quickly find yourself a spot with a little cover and then keep blasting the guards with any weapon of your choice. All the time the alarm is ringing more guards will keep appearing so stay put and continue to shoot anything that moves. When the alarm stops, open the glass doors and grab the Ships Keycard from the terrified guard inside. Search the area to collect some Shotgun Shells and First Aid Kit, then check the container near the desk where you'll find Greywolf's dead body. He can't help you any more, so head back up the slope and into the hold. Climb down the ladder and then carefully make your way across the hold killing any guards that get in your way. When the guards are dead use the Ships Keycard to open the double doors leading to the rear of the ship. Head along the corridor and kill the guard around the corner, then search the stool to collect some more Machine Gun Ammo. Open the door on the left and climb the stairs to the top, then follow the passage down to the gate and pick up the Proximity Mine from the floor. Return to the small alcove you have just passed then enter the lift and ride it up to the Helicopter Pad. On the deck you speak to a fat man in the chair and he explains that he is not Don Fulci and in fact is just a member of the syndicate. Just as you are about to go and find Angela a helicopter arrives and takes out the man in the chair. Get yourself ready, you are about to bump into Ramirez again. Ramirez Start the battle by taking cover behind the crates, then take a dose of Adrenaline to give you a little more energy. Wall-hug against the crates, and then throw a Grenade at the platform where Ramirez is standing. A direct hit will result in a spotlight or two being destroyed, and you need to take down all lights before you can begin to shoot at Ramirez. Keep an eye on your energy and use Adrenaline to raise your strength further when needed. Keep throwing Grenades until you can clearly see the platform, then switch to your Machine Gun or Stimulator and start attacking Ramirez. Watch out for Grenades being thrown in your direction and try to shoot them back at the Cyber Cowboy to cause massive damage. Stay alert and soon the tough guy will fall. Area 20 LEILA Office After the fight, jack dashes back to the bridge and then watches as Angela finally discovers the identity of the mysterious Don Fulci. Quickly the duo rushes to the escape boat and return to Stern Mansion to discuss their findings and try to decide what to do. Chief Hawke calls on the VM and asks you to meet him at the Biotech Labs, but you'll need to upgrade your license first. Get on your bike and head over to the Leila Offices, then step into the VR Chair to take the next test. AAA License You have been taken of the ACN's most-wanted list and now can start to try to set the record straight. Before you can take on the might of Alan Sharpe, you must complete the AAA License, granting you access to even more files and, of course, some new weaponry. Level AAA1 - Motorcycle Control Test Objectives: Reach all checkpoints within the time limit. Target Time: 2:35 Record: 1:42 Tips: This is a little trickier than the previous tests as the checkpoints are quite a distance apart. For the best result follow the route suggested on the map and try not to crash around the sharp corner's after a few attempts you should easily break the current record. Level AAA2 - Tactical Stealth Test Objectives: Kill off all enemy guards without getting detected. Target Time: 2:42 Record: 1:29 Tips: To begin with this test look impossible, as there really is no-where to hide. Start by using the wall-hug technique to get a clear view of the simulants in the center, then wait for a guard closest to you to walk past. As soon as he has turned the corner, sneak up behind him and strangle him making sure you do not attract attention of the other guards. Now use wall-hug again and wait for the remaining guards to return to the center. When they turn dash through the center and quickly strangle the guard on the opposite side, then take cover and wait for the last two guards to return to the center. Finally, when they turn around again, dash up behind either of them and squeeze his throat, then casually take out the last guard. When all the guards are dead, a Vortex will appear in the corner. Level AAA3 - Weapon Utilization Test Objectives: Kill off ten enemy guards on the other side of the abyss. Use the environment for protection. Use quick equip to switch between weapons. Target Time: 1:30 Record: 1:10 Tips: This is slightly more difficult than before as there are more enemies on the other side of the abyss and they have the use of Grenades. Again use the crates for a little cover and make sure you keep both eyes open for incoming Grenades. Shoot them if you are quick enough, or simply run to the far side of the platform to escape the blast. Take down all ten enemies and a Vortex will appear in the corner. Level AAA4 - Combat Technique Test Objectives: Use the techniques you've learned to reach the goal. Target Time: 2:55 Record: 1:21 Tips: To beat the record on this test you will need to be a master of the quick weapon select and also great at seeking cover quickly. The first room is rather small with several enemies on a higher level. Start by moving to the left or right and killing the guard on the same level, then turn around and blast the guard on the other side. Now take a few steps back and aim up at the guards on top of the platform ahead. As soon as the coast is clear, dash up the stairs to the top and then enter the next room. All enemies are waiting on the floor below, so dash to the far side of the balcony to collect some Grenades, then throw a couple over the edge onto the guards below. Quickly switch back to your Stimulator and finish them off with a few blast and make your way down the stairs and through the next door. Quickly switch to your shotgun and take out two guards on the right with close range blast. Now switch back to your Simulator and climb the stairs on the right, shooting the final two guards on the raised platform at the end. Run to the end of the raised section and collect a Missile Launcher, then drop down to the floor and enter the Vortex to complete the test. Area 21 - Biotech Labs After completing the test, head over to the weapons dispenser and grab a Missile Launcher, Night Goggles and a Combat Suit. Leave the building and ride your bike across town to the beach. Ride along the beach road and then continue through the checkpoint onto Bio Valley. Drive straight up to the front gate, then turn left and weave through the lorries parked at the side. Ride down a small slope to the bottom, then turn right and park your bike over in the corner. Once in the sewers continue along the passage to the end, then climb the stairs on the left and you'll meet your old friend Hank Redwood. It is time to see who really is the number-one Headhunter so get ready for a duel. When the fight is over, head down the flight of stairs on the right and then continue to the end of the passage and climb the ladder in the corner. Dash past the first pile of crates, then take cover behind the next stack just ahead. Wait until the guard has his back to you, then stick your head around the corner and use you Stimulator to take him down. Duck back behind the crate to reload, then take down another guard that has appeared to investigate the commotion. Now enter the building through the glass doors on the corner and Chief Hawke will call you to warn of the laser security inside the building. Walk forwards and search the chair in the corner of the lobby to collect a Proximity Mine then climb the stairs up to the first floor. Enter the first door on the left and dash around the corner using your shotgun to take out the guard with a single shot. Pick up a Grenade from the counter on the right and then head over to the door just to the right of the entrance. Quickly kill the two guards patrolling the area and then head inside and pick up the Reception Key from the bench on the left. Search the rest of the room to find some Shotgun Shells then head back down the stairs and place a Proximity Mine just in front of the doors on the left. Use the Key to open the next door and then examine the desk on the right. Hit the switch to start the alarm and the quickly exit the room and watch as your mine blows the two guards into pieces. When the dust has settled, enter the lift and ride it down to the floor below. Before stepping out of the lift, remember what Chief Hawke told you about the security lasers. Equip your Night Goggles so you can clearly see the fast moving beams ahead and the step forward into the room. Carefully walk underneath the first beam as it rises to the top, then crouch down and quickly move underneath the next set of beams. Continue to crouch and edge forwards slowly, then wait for the next set of beams to present an opportunity to pass. Finally roll underneath the last set of beams and into the passage ahead. Quickly dash to the far end of the corridor and the use you Stimulator to take down the three guards emerging from the door on the left. Enter the control room and search the far end of the desk to collect a Grenade, then activate the switch to shut off the laser security system. Now leave the room and search the locker room opposite to pick up an Adrenaline and some Rockets. Open the double doors and then quickly dash forwards into a small alcove on the right. Wall-hug against the wall to get a good view of the guard in the passage, then quickly pop out and blast him with your Stimulator. Enter the door on the right, then search the room to grab some Shotgun Shells and Machine Gun Ammo. Return to the corridor and dash across to the other side, then wall-hug against the crate to get a good view of the corridor. Kill the guard beside the glass doors, then dash along the corridor and enter Dr Zweiberg office. Check the fireplace to pick up a Bronze Serpent Key, then head over to the bookcases and take a close look at the paining on the wall. Grab the Gold Serpent Key from the picture and then climb the stairs and search the desk to collect some Documents. Take a good look at the bookcase on the right and then move the book on the end to open a secret passage. Enter the secret passage and then move to the right and climb down a flight of stairs to the bottom. Grab the Silver Serpent Key from the crate opposite the door, then open the box to collect Ammo for all you weapons. Climb back up to the top of the stairs and then use the three Serpent Keys to open the door at the end of the secret passage. Once inside the next room you finally catch up with Chief Hawke and Alan Sharpe. Dr Zweiberg finally enters the scene and takes you all prisoner and then explains about his plans for the future and his creation known only as Adam. Angela awakes in a strange room next to the dead body of Alan Sharpe. Quickly head through the doors into the corridor ahead, then take a good look at the red lights moving up and down the corridor security cameras attached, so if you step into the light you will instantly alert all the guards in the vicinity. Dash forwards into the small alcove on the left, then wait for the light to pass you by. Now continue to the end of the passage and examine the desk in the center. Turn to the left and follow the corridor to the end again using the alcove to avoid any interruptions. Search the desk on the left to collect some Saline, then head into the small glass chamber and pick up a Document that contains the details of the Bloody Mary Virus. Head back to the corridor and dodge the lights again return to the central desk. Now follow the next passage on the left leading to the Chip Research department. Search the table to grab an Adrenaline, then use the Lockpick to open the cupboard on the right. Grab some more Ammo from the crate inside, then return to the control desk in the center. Plant a Proximity Mine next to the security controls, then take a few steps back and blast the mine with your Stimulator. The explosion will take down all the security lights as well as release a duo of guards from the end of the passage. Quickly use your Stimulator to kill them, and then walk through the door at the end into the Amphitheater. Jack is still alive but has had a seizure from the virus given to him by Dr Zweiberg. Angela discovers that a vaccine could be created if she can obtain a sample of Adam's DNA, so that's your next objective. Head back to Dr Zweiberg's office and use the Lockpick to open the small cabinet next to the desk. The desk opens to reveal the controls for a security camera positioned above the statue in the lobby and by using it you can obtain the code written onto the glowing heart. Write down the symbols to help you remember, then examine the pictures just inside the entrance to discover the input device. Enter the strange code and then collect the Eve Key from behind the picture. Take the secret passage and climb the stairs down to the floor below, then use the Eve Key on the laser-guarded door in the corner. Enter the lift and ride it down to the lowest level of the labs, then wall-hug to get a good view of the corridor ahead. Lean round the corner and blast the guards at the far end of the passage, then walk to the end and enter the door on the left. Walk forwards slowly and collect the First Aid Kit on the floor, then continue forwards to find Dr Zweiberg and his creation, Adam. As you try to take the DNA sample required to create the vaccine Dr Zweiberg wakes Adam up and is knocked to the floor by his creation. Guess you will have to defeat the creature first before the sample can be taken. With the sample in hand, head back to the Amphitheater and then return to Genetic Research Lab at the end of the long corridor. Head into the glass room and use the Blood Sample and the Saline on the computer to produce a Vaccine for the Bloody Mary Virus. Now head back to the Amphitheater and use the vaccine on Jack to bring him around. With Jack on his feet you can now save the world from Dr Zweiberg deadly virus. Angela will try to reposition the satellites, but needs you to activate the uplink control in the underground lab. Quickly head back to Zweiberg's office, then follow the secret passage and enter the door with the three serpents. Use the computer at the back of the room to grab some Documents containing information on the superior race and also the new Judgment Canon weapon. Before leaving the room, equip your Night Goggles and then take a look at the floor in the center of the room. Write down the code and then return to Dr Zweiberg's office and examine the pictures on the wall. Input the code on the device hidden behind the painting on the right and then grab the Adam Key from the safe behind. Leave the office and dash along the corridor to the right, then use the Adam Key to deactivate the security lasers at the end of the corridor. Enter the room ahead then quickly shoot the two guards ahead using any weapon of your choice. Search the room to collect an Adrenaline and some Shotgun Shells, then step onto the platform and hit the switch to ride down to the bottom. As the platform moves, peer over the edge and use your Stimulator to blast all the guards standing on the platforms ahead. When you reach the bottom, jump off the lift and then follow the passage on the right to the door at the end. Enter the door and use stealth tactics to kill the three guards silently, then activate the crane controls in the corner. Dash back to the lift and then follow the crate through the security laser and get ready for some action. Keep following the crate and then blast the guards along the corridor staying as close to the crate as possible. Head through the double doors at the end of the passage, then activate the computer in the center. Angela will complete her task, but the self- destruct sequence has already been activated and there is no way to turn it off. Quickly head back to Dr Zweiberg's office killing a duo of guards along the way and then make your way to the Amphitheater to meet up with Angela. Angela has finished re-programming the satellite and you can now leave the building, but as you start to leave Adam will appear for the last time. Hank Redwood This is probably the easiest boss to fight so far, but you must react quickly to the action on the screen. The two guys stand back to back and then start to walk away from each other slowly. As soon as you see an arrow appear on the screen press L1 and Left and then L1 and Right to dodge the bullets. Now press L1 to duck and finally press R1 and X to fire a bullet into Hank's torso. Adam This guy is absolutely massive and carries a huge club. Start by running as far away as you can, then aim your Stimulator and fire a full clip into his stomach. Now Adam will get mad, and start to run after you again even faster. Luckily for you he can only keep up this burst of speed for a few seconds, so run away as fast as you can to avoid getting whacked by his club. Keep firing from a distance and then running away and eventually Adam will run out of steam and collapse on the floor. You can now grab the blood sample you need to create the vaccine. Adam 2 The battle is completely different as Adam is now equipped with the Judgment Canon. Start be seeking cover behind one of the posts, then use your Stimulator to blast the creature in the center. Watch carefully for the judgment Cannon to charge then quickly duck back behind the pillar to avoid taking damage. Continue to fire your weapon until all the pillars are destroyed, then switch to your Machine Gun and continue to blast as you run. Eventually Adam will fall down and drop the Judgment Cannon, trying to use his extra energy to heal his wounds. When Adam is fully healed again he will start to chase after you beating you to the floor with his fists. Use your Machine Gun to cause a little damage to his huge frame, and lure him to the opposite side of the arena from the Cannon. When the time is right, empty a whole clip into the creature and then dash over to collect the super weapon. Once you have got the Judgment Cannon simply aim a shot directly at Adam to finish the battle. Any questions, comments, corrections, or anything else concerning this strategy guide should be sent to nemesis@ianwinter.freeserve.co.uk -=Cheat Code Central=- is the largest video and computer game site in the world -- with over 250,000+ unique visitors a day. Cheat codes, Game Shark codes, strategy guides, instruction manuals, reviews, and more for PlayStation 2, GameCube, Xbox, Nintendo 64, Sega Dreamcast, PlayStation, Game Boy, PC, and DVD Video. (c) 2002 Cheat Code Central. All Rights Reserved. This text file may be freely distributed, provided that all text in this file remains unedited.
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