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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter H » Haven: Call Of The King - Strategy Guide (Page 03)

Haven: Call Of The King - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Haven: Call Of The King - Strategy Guide (Page 03).

Once you have 5 Blue Feathers, run back to the Obelisk by the dock and
press the square (S) button.  Talon will give you a Jet Pack.

----------------
JET PACK & FIRES
----------------

***SILVER KEY ALERT!!!(Third, Fourth, & Fifth Keys)***

Haven must now douse ALL 38 fires in the village.  Your HUD turns into
a sort of radar that will help you locate the fires.  Each red dot on
the HUD is a fire.

Your Weapon Power Meter (green) shows how much fuel you have remaining.
When it runs out, you can't use the Jet Pack any more and Haven will
explode (not good).

The number in the bottom left corner of the screen shows how many
fires are left in the village.

To put out a fire, press (S) when your crosshair targeting system is
over a fire and has turned RED.

Note:  If you don't put out all the fires on your first try, don't
       worry, you will just restart the Jet Pack portion of the level.

When you put out all the fires in the village, Haven will get the
speedboat from the panicking villager!

|---------------------------------------------------------------------|
| OPTIONAL:  SILVER KEYS & RUNESTONE                                  |
|---------------------------------------------------------------------|
| Note:  I recommend completing the Darkwater Village level first and |
|        then replaying the level to find all the Silver Keys and the |
|        Runestone because 3 of the Silver Keys can only be found     |
|        with the Jet Pack.  And the Jet Pack portion of the is       |
|        severely limiting in your amount of fuel.  Meaning, you      |
|        really only have enough fuel to put out the fires.  Because  |
|        of this, just replay the level so you can concentrate solely |
|        on obtaining the Silver Keys and Runestone.                  |
|                                                                     |
|  Silver Keys                                                        |
|                                                                     |
|  First:  When you start the level, run out to the shore and take a  |
|          right.  Follow the path until you come to the last hut on  |
|          the right.  (Across from the hut is the Rune Pot.)  Behind |
|          the hut is a bunch of Fire and Acid pots (this is also     |
|          where the first Feather is).  There is also a Shield       |
|          Dragon Pot.  Break all the Fire Pots so the Dragon will    |
|          not get sucked into them.                                  |
|                                                                     |
| Note:  You may need to recharge your Shield Energy Meter.  Just run |
|        out to shore and pick up some more energy there.             |
|                                                                     |
|          Then, break the Shield Dragon Pot with your Energy Shield. |
|          With your Energy Shield deployed, lead the Dragon back to  |
|          where you started the level.  (To get there, go back out   |
|          to the path by the shore and turn left.  Follow the path   |
|          until it splits.  Take the left portion and follow that.   |
|          Soon, you'll come to a rock ledge on your left.  Where the |
|          ledge dips down a bit is where you want to jump up.  Do    |
|          it, and you'll be standing next to a hut.)  Run around the |
|          hut to find a Flaming Pot next to some bushes.  Have the   |
|          Dragon bust the Flaming Pot to get a Silver Key.           |
|                                                                     |
|  Second: Run out to the path and follow it to where the wreckage of |
|          the Monorail Train is.  Just before you get there, you'll  |
|          notice a hut with wooden stairs on your left.  Run up the  |
|          stairs to the boardwalk.  Dash around the boardwalk to     |
|          come to a Shielded Pot.  Do a Shield Smash on it to get a  |
|          Silver Key.                                                |
|                                                                     |
| --The Next Keys can only be obtained with the Jet Pack--            |
|                                                                     |
|  Third:  From the deck, face inland and turn right (so the water is |
|          on your right).  Fly up and over the trees to see a hut    |
|          with a lamppost on top (this is the hut with the stone     |
|          staircase).  Fly up to the lamppost to get a Silver Key!   |
|                                                                     |
|  Fourth: Fly back to the dock and along the shoreline (so the water |
|          is to your left) in the direction of the Rune Pot.  Inland |
|          from the Rune Pot are two huts - one is tiny, and the      |
|          other is HUGE.  Fly around back behind the huge hut to     |
|          find a platform with a Silver Key!  (You might need to fly |
|          close to the cliff ledge to see it.)                       |
|                                                                     |
|  Fifth:  Fly over to the Monorail wreckage.  Close to it is the hut |
|          on the island.  The hut has a windmill/propeller on the    |
|          roof.  Above this hut is a Silver Key.                     |
|                                                                     |
|---------------------------------------------------------------------|
| Opening the Rune Pot                                                |
|                                                                     |
| Using the Jet Pack, head back to the dock.  With the water to your  |
| left, follow the shoreline until you come to the Rune Pot.  Fly     |
| directly over it, and press the (X) button to fly straight up.      |
| Then, release (X) to descend and land on the Rune Pot.  It will     |
| break open, revealing a Runestone.                                  |
|---------------------------------------------------------------------|

=======================================================================
------------------------ 8. DARKWATER LAKE ----------------------------
=======================================================================

LEVEL TYPE:  RACING/PLATFORMING

==========
OBJECTIVES
==========

Smash the structures and collect the 5 Cogs
Get to the castle
Collect 5 Feathers (RED)
Call Talon for assistance
Operate the Swing Bridge to access the castle

------------------
SPEEDBOAT CONTROLS
------------------
Left Analog Stick.............Steer Boat
(X)...........................Accelerate (Release to Decelerate)

-----------------------------------------------------------------------
Haven will zoom out into the lake with a new boat!

----------
SPEED BOAT
----------

You must steer the speedboat and collect 5 Cogs.  Each Cog is encased
in a red tube on various islands around the lake.

Haven's HUD will act as a Radar to show you where each Cog can be
found.  Each BLUE dot on the HUD indicates an island with a Cog
(good!).  The red dots indicate floating mines (bad!).

When you come to a structure on an island, just steer the speedboat
directly into the red tube on the island.  It will break and give you
a Cog.  Repeat this strategy to find all the Cogs.


--------------
TO THE CASTLE!
--------------

When you break all the structures and get all 5 Cogs, head to the
giant castle in the middle of the lake.  (It is indicated by a
flashing green dot on Haven's HUD.)  Go to the front of the castle to
find a giant stone dock where Haven can park his boat.

----------------
5 FEATHERS (RED)
----------------

When Haven is dropped off at the castle, he will be facing a pit
filled with green goo.  In the goo are 8 rock platforms that
periodically dip into the goo.  You must collect the 5 Feathers in
front of you and get to the other side.

Note:  The rock platform in the middle (with the Catana) is stationary
       and will not dip into the goo.  (This is good.)

Each Feather is located over a platform that dips into the goo.  For
the first 2, just wait until the platform appears, then double-jump to
it and grab the Feather.  Then, quickly double-jump to the middle
platform.

For the last 3, wait until the first platform comes up.  Jump to it,
then make your way straight across the goo pit, picking up Feathers as
you go.  You must be quick.  When you reach the last platform, jump
ashore close to the Obelisk.

-------------
CALLING TALON
-------------

Next to the Obelisk, press (S) and Talon will carry you around the
castle and up to the Swing Bridge.

------------
SWING BRIDGE
------------

Haven must get this contraption to swing back and forth, creating
enough momentum to swing up and drop him off at the castle gate.

To get the bridge to swing, run back and forth, from the left to the
right sides of the platform.  The bridge will move up, reach a peak,
and then start swinging back down and in the other direction.  When
the bridge reaches a peak and starts to swing in the other direction,
run (in the direction that the bridge is swinging) to the other side
of the platform.  Repeat this process until the bridge swings all the
way up and drops you at the castle gate.

Note:  You must time your movement right to build the momentum of the
       swing bridge.

The bridge will swing up to the gate and the doors will open (how
convenient!).  Step off the bridge and go inside the castle.

=======================================================================
----------------------- 9. DARKWATER CASTLE ---------------------------
=======================================================================

LEVEL TYPE:  PLATFORMING

==========
OBJECTIVES
==========

Activate the Generator Towers
Find your way to the Main Ventilation Chamber
Find and charge the Spheri-Shield Pad
Collect 4 Cogs to access the Reactor Room
Find Chess and rescue her

Optional:  Silver Keys & Runestone

-----------------------------------------------------------------------
Haven will walk into the castle

----------------
GENERATOR TOWERS
----------------

***SILVER KEY ALERT!!!(First Key)***

In this first room are giant robots walking around.  Watch out for the
Pot Bot in the center of the room.  (It looks just like a Standard Pot.
And I haven't found a way to destroy it yet, so stay away.)  Also, the
robots hurt if you touch them.

Anyway, straight ahead to the back of the room is where you want to go.
You'll come to two exits:  One that leads to a corridor and one in the
corner with a Power Stick by it.  Don't worry about the Power Stick
yet.  Just go to the exit in the center that leads into the corridor.
Make your way through the corridor, looking out for guards.

Note:  In some areas of the corridor, fire shoots up from the grates in
       the floor.  Wait for the fire to cease and move on.

You will come to a room with a Mag-Ball Grinder and an electrically
charged floor.  Stepping on the floor while it's charged will hurt you.
You can grind in 3 different directions.  Straight will take you to a
big red button that momentarily shuts off electricity to the floor,
making it safe to set foot upon.  Grinding left ill take you to a
Weapon Pot with a Laser Shot (yellow) power-up and some pots with
Catana and a Heart.  (There is a red button here as well that cuts
power to the floor.)  Grinding right will take you into the next room.

Note:  You have to steer Haven on the grinder.  Try to keep him on the
       track so he doesn't drop to the floor and get zapped.

In this next room are three guards.  Run over to them, past the Acid
Pots and knock them out.  Before running through the next door, deploy
your Energy Shield to protect you from the two guns at the door.  Then,
run on through the caged corridor.

You'll come to a big room with giant robots and hovering robotic bugs.
In this room are the 6 generator towers, each with a platform on top.
Double-jump to each platform.  When you get to the last platform,
you'll be at the far wall.  Below you is a Hint Pot and a yellow
switch.  Drop down to the floor and pull the switch.  This will
activate the generator towers.  The platforms will start to float.

-------------------
TO MAIN VENTILATION
-------------------

Now, on the ground floor, run straight through the generator towers
to the other wall.  You will pass 2 Pot Bots and some Acid Pots.  At
the other wall is a doorway.  And in it stands a Shielded Guard.
Jump over him and run in the next room.

Inside you'll find 3 canisters.  Jump on each, making your way to the
top.  At the top is a platform that will provide you with a Glass
Shield.  Step on it.  Haven will become transparent.

Note:  The Glass Shield will deplete quickly.  Grab Shield Energy to
       keep it functional.

Jump up to the top ledge and run as fast as you can through the
hallway of guns, picking up Shield Energy as you go.  When you come
to the end of the corridor, you'll be in the room you originally
started in.

Take a right and go through the fiery corridor again to get to the
Mag-Ball Grind room.  Grind right and run through the room with two
guns.  Go through the caged corridor to get to the big room with the
generator towers again.

Now, the platforms will be floating.  Double-jump to each platform
to get to a ledge with 2 Standard Pots and a doorway.  (The pots
have a Heart and Catana.)

Run through the doorway and knock out the guard.  At the end of the
walkway are 4 small floating platforms, with Shield Energy, that
lead to a big yellow platform.  Jump across to it.  On it is a
Power Stick.  There are also a few small square platforms to the
left.  They don't work yet.  Charge the Power Stick and the
platforms will start moving along a purple beam of energy.  Jump
across each square platform to get to a doorway with a red energy
bolt zapping across your path.  Don't touch it or you'll get hurt.
Wait for it to disappear momentarily, then run through.

In the next room, you'll walk on to a catwalk with 3 Floating Mines,
an Energy Spinner (the green thing), and a Shielded Pot.  Next to the
catwalk is a floating square platform.

Note:  You can weave around the floating mines to the Energy Spinner.
       Hit it with your Mag-Ball a few times and it will shoot Energy.
       Collect the Energy to fill your Shield Energy meter.  Then, do a
       Shield Smash on the Shielded Pot to get a Heart.

Jump on the platform.  It will start descending.  There will be another
platform close.  Jump to it.  That platform will move along the wall to
a doorway.  Get off at the door and enter a room where furnaces blow
flames across your path.  Wait for each flame to die down and then run
ahead into the safe area.  Wait for the next flame to die down, etc,
etc.  Do this until you make it past the furnaces.

Then, turn right to find a guard with a Jet Pack.  Take care of the
guard and run up the path.

Note:  There is a furnace at the top that spits fireballs at you.
       Deploy your Energy Shield as you run up the path so you don't
       get hit.  Pick up the Shield Energy as you climb to the top, so
       your Shield doesn't deplete.

When you get to the top, take a left and run through the corridor with
the Hint Pot.  Looking ahead, there will be a yellow platform with
some floating mines and a Standard Pot - just kidding, it's a Pot Bot,
look out!

***SILVER KEY ALERT!!!(Second Key)***

Run to the main yellow platform then go to the small square platform
on the right.  Ride the platform up and double-jump to another square
platform connected to a yellow platform.

Ride the new square platform up to a third yellow platform.  This one
has an Acid Pot and a Standard Pot.  (You'll have to double-jump to
get there.)  Walk around the yellow platform until you see a doorway.
Double-jump to another platform and then to the doorway.

Run through the corridor until you come to a room where water rises
and falls.  (There's a big robot in there too.)  Well, the water will
hurt you.  Every time the water rises, certain pieces of debris float
on the surface, providing you with a safe path.  Jump to each piece
of debris to make your way through the room.

Note:  In the middle of the room, you will come to a space with no
       debris.  To safely cross, jump up to a canister at the side of
       room and wait for the water level to go down.  Then, run ahead
       to the next canister and quickly jump on.  Then, continue across
       the debris.

----------------
MAIN VENTILATION
----------------

***SILVER KEY ALERT!!!(Third Key)***

After this, you will come to a room with giant propellers and a Hint
Pot.  This is Main Ventilation.  Now, you have to get to the top.  You
must jump across the propellers to the other platforms to do it.

Note:  When jumping on a propeller, aim for the center.  That way,
       you'll have an easier time landing on the blade.

When you reach the platforms, double-jump up past 3 more platforms.
(Watch out for the Fire Pots.)  You'll come to more propellers.  Make
your way across those to more platforms.

When you make it, double-jump up 3 more platforms past 2 Bomb Pots.

Note:  When jumping to these platforms, steer Haven toward the wall and
       try to deploy your Energy Shield.  That way when the Bomb Pots
       explode, Haven won't fall off the platform and die.

You'll come to more propellers.  Jump across them to find even more
platforms.  Jump up 3 more platforms past 2 Bomb Pots and 2 Standard
Pots.  (The Standard Pots have Hearts.)

More propellers.  Jump across these to more platforms with Acid Pots.
When you jump to these platforms, deploy your Energy Shield
immediately, so you don't get knocked off.  Jump up 3 more platforms
to come to a doorway.

Note:  If you get knocked off by the Acid Pots, try and steer Haven as
       he falls so he can land on a platform below.

Run through the doorway and into the corridor past a Pot Bot.  You
will come to a bridge with 4 Shielded Guards.  Run across the bridge
past some Fire & Bomb Pots.  Run through the corridor past the Rune
Pot surrounded by a buncha Fire Pots.

----------------------------
CHARGE THE SPHERI-SHIELD PAD
----------------------------

Run into the next room to see an Energy Pot encased in a cage.  Drop
down to the floor below and head through the doorway.  (Grab the Laser
Shot power-up, if you want.)

Note:  To reach the Energy Pot, hit the red switch on the panel in the
       center of the room so it turns blue.  Then, quickly double-jump
       up the platforms to reach the Energy Pot.  Climb inside to
       restock Shield Energy and then get out quickly before the fence
       goes up again.  If the fence goes up, you will have to launch
       Haven and deplete your Shield Energy.  This will defeat the
       purpose.

***SILVER KEY ALERT!!!(Fourth & Fifth Keys)***

The next room is full of guards.  Use the Smoke Pot in the center to
distract them and move safely through the area.

Note:  If you get too close the guards, they will see you (even with
       the smoke).

Run straight ahead through the room with the guards to find two Power
Sticks.  The Spheri-Shield Pad will not work yet.  You must charge
both Power Sticks.  To refill your Shield Energy meter, just go back
to the room with the Energy Pot in the cage.

Note:  There is also an Energy Pot in the corner of the room with all
       the guards and the smoke pot.

With the Power Sticks charged, step on the Spheri-Pad and Haven will
be encased in a protective Spheri-Shield.

Note:  The Spheri-Shield will dissapate if your Shield Energy depletes.
       Constantly pick up Shield Energy to keep the Spheri-Shield
       functional.

-------------
SPHERI-SHIELD
-------------

With the Spheri-Shield, roll into the next room.  In this area, the
floor is red-hot.  If Haven's Spheri-Shield dissappears, he will not
be in a good situation.

Roll left into an open area with metal grating and yellow and black
caution stripes.  Take a left and then another left.  Roll up the ramp
and go left again.

Roll up another ramp on to a thin path.  Use careful steering to follw
the narrow path.  Follow it up to another halfpipe ramp.  Head down the
halfpipe ramp.

You'll soon come to another open area with metal grating where you have
to use careful steering.  Follow the narrow path to a short halfpipe
ramp.

Next, steer carefully through another open grated area, following the
path.  Soon, you will come to a halfpipe ramp that leads down - WAY
DOWN!!!

------
4 COGS
------

Then, you'll drop into a room filled with water.  (It's amazing how
Haven can hold his breath so long!)  Here's a reminder on the
underwater controls:

Underwater Controls
-------------------
(X)...........................Tread/Ascend/Jump Out of Water
Left Analog Stick.............Swim/Dive
Left Analog Stick + (X).......Surface Crawl Stroke

First Cog:  Swim left into the corner - watch out for floating mines!

Second Cog: Swim right and into the next corner.

Third Cog:  Swim left and around the corner.  Swim diagonally right and
            surface (next to 3 Catana).  Jump out of the water to get
            the Cog.

Fourth Cog: Go back underwater and swim left around the next corner to
            find a Cog surrounded by 4 floating mines.  Be careful!

After you get 4 Cogs, swim into the next area past 5 floating mines
and into a tunnel.  The floor will slope upwards, and soon you'll be
on dry land again!  You'll come to a giant door with a Standard Pot.
Break the pot to get a Heart.  To the left of the door is a panel.
Walk up to the panel.  Press the square (S) button to insert the cogs
and open the door.

Haven will walk through the door.  (Mission complete - for now . . .)

|---------------------------------------------------------------------|
|  OPTIONAL:  SILVER KEYS & RUNESTONE                                 |
|---------------------------------------------------------------------|
|  Silver Keys                                                        |
|                                                                     |
|  First:  In the very first room of the castle, there is a guard     |
|          flying around with a Jet Pack.  Disable his Jet Pack by    |
|          hitting him once.  Hit him again to knock him out, and he  |
|          will drop a Silver Key!                                    |
|                                                                     |
|  Second: After you run through the room with the furnaces and up    |
|          the ramp, you'll come to a room with a giant yellow        |
|          platform and some floating mines.  (There's a Pot Bot      |
|          there too.)  If you take the path to the left, you'll see  |
|          a guard that hurls fireballs.  Behind him is a Shielded    |
|          Pot.  Break the Shielded Pot to get a Silver Key!          |
|                                                                     |
|  Third:  In the ventilation chamber, the very last platform has an  |
|          Acid Pot next to a Standard Pot.  The Standard Pot has a   |
|          Silver Key.  To get it, jump and land on the very outer    |
|          edge of the platform so the Acid Pot does not explode.     |
|          Then carefully strike the Standard Pot with your Mag-Ball  |
|          to get the Silver Key.  Be careful because if the Acid Pot |
|          explodes before you have broken the pot, it will bust the  |
|          Standard Pot, and you won't get the Silver Key.            |
|                                                                     |
|  Fourth                                                             |
|    &                                                                |
|  Fifth:  In the room with all the guards and the Smoke Pot, knock   |
|          out all the guards and they will drop two keys.  To do     |
|          this easily, just hang around the Smoke Pot - run out and  |
|          take down a few guards.  When the smoke clears, run back   |
|          and hit the Smoke Pot.  Keep doing this until ALL guards   |
|          are down, and you will get two Silver Keys!                |
|---------------------------------------------------------------------|
|  Opening the Rune Pot                                               |
|                                                                     |
| In the corridor between the room with bridge and Shield Guards, and |
| the room with the cage Energy Pot, you will find the Rune Pot       |
| surrounded by a buncha Fire & Bomb Pots.  Break some of those pots  |
| with your Energy Shield to clear a path to the Rune Pot.  Then,     |
| break the Rune Pot to obtain a Runestone!                           |
|---------------------------------------------------------------------|


=======================================================================
---------------------- 10. FACE THE OVERLORD --------------------------
=======================================================================

LEVEL TYPE:  PLATFORMING

==========
OBJECTIVES
==========

Defeat the Overlord and Rescue Chess

-----------------------------------------------------------------------
Haven will step into the Reactor Chamber and see Chess tied up.
Overlord will be mean to her.  Stop him!

Part I - Energy Shields

Overlord rests on a moving platform.  You have to knock him off of it.
But you can't get to him.  He is protected by an Energy Shield.  You
have to run around the level striking each Power Stick.  This will
take Energy away from the Power Sticks and shut off each section of the
Energy Shield.

Note:  The Shields will periodically recharge themselves, so be sure to
       keep an eye on the Power Sticks.

There are giant beams around the level.  If Overlord shoots at you, you
can hide behind these.

Now run in and strike Overlord with your Mag-Ball.  He will fall off
his platform.  After he climbs up, hit him again.  Keep hitting him
like this 4 times.

Part II - Energy Beam

The reactor will turn red and red Energy Beams will move around the
arena.  Dodge the Energy Beams.  When Overlord swings around close to
you, hit him.  Hit him 2 times like this.

Part III - Platforms & Energy Beams

Now the red energy beams will come back.  Use the platforms (which are
now moving) to avoid the beam and jump up to hit Overlord.  You must
hit him 4 times.

Note:  The red Energy Beams will periodically change direction - be
       ready!  You can also hide from the Energy Beams behind the giant
       beams.

After this part, you will have beaten Overlord (echoing cheers).  When
you beat Overlord, Haven will crack some jokes.  Now, watch him, uhh,
Save Chess . . . !

=======================================================================
----------------------- 11. QUAD CHALLENGE ----------------------------
=======================================================================

LEVEL TYPE:  PLATFORMING/RACING

==========
OBJECTIVES
==========

In the Quad Race, come in Third or better

-------------------
QUAD RACER CONTROLS
-------------------
Left Analog Stick.............Steer Quad
(X)...........................Accelerate
(S)...........................Brake

-----------------------------------------------------------------------
Haven will begin at the lake.  Run straight ahead and follow the trail
of Catana up to a wooden path.  Jump up on to the wooden path and run
past some pots.  Talk to the mechanic.

---------
QUAD RACE
---------

You must race around a track for 3 laps.  To win, place "Third" or
better.

Some ICONS appear in the bottom left corner of the screen:

QUAD -      This icon indicates what place you are holding currently in
            the race.

ARROW -     This icon shows the current lap (up to 3).

HOURGLASS - This icon displays the time you are allotted between
            checkpoints.

Each blue bridge with a white diamond is a checkpoint.  The row of Hot-
Air balloons is the Finish Line.

Okay, the Quad Racer handles with a VERY "arcade racer" feel.  Some
tips:

First:  Hug the corners

Second: Don't use the brake - if you need to slow down, briefly let off
        the accelerator.

Third:  Speed is your friend.

Fourth: Don't worry about picking up Catana.  The race will be over
        before you start running out of it.

Go race!  . . . . When you place "Third" or better, the mechanic will
loan you his Quad.  Off to the Danger Zone!


=======================================================================
------------------------ 12. DANGER ZONE ------------------------------
=======================================================================

LEVEL TYPE:  RACING

==========
OBJECTIVES
==========

Use Shield Energy to destroy the Missile Launchers
Collect 5 Cogs from the Missile Launchers

-------------------
QUAD RACER CONTROLS
-------------------

Left Analog Stick.............Steer Quad
(X)...........................Accelerate
(S)...........................Brake

-----------------------------------------------------------------------
Haven will pull up in the Quad.  Some trucks are messing with the gate.

Haven's HUD will act as a Radar to show where the Missile Launchers are
and also where you can pick up some Energy.

Purple Dots indicate Energy
Blue Dots are Missile Launchers

When you chase after Energy (light blue clouds), it will start moving.
You must catch it.  Once you do, it will hover around your Quad Racer
for a brief time.  With some energy collected, head toward a big yellow
Missile Launcher and run into it.  The energy will cause the Missile
Launcher to blow up.  Every destroyed Missile Launcher will drop a Cog.

Note:  Stay away from sparking sticks placed at varying locations in
       the sand.  They will hurt you.  Also, an enemy Quad Racer will
       chase after you - be careful because he can destroy Haven's
       Quad.

Use your HUD to locate Shield Energy and the yellow Missile Launchers.
The Missile Launchers move around into different places, but generally,
three can be found on the ground in the sand, and two are usually up on
the top of the big building in the center.

When you've destroyed all 5 Missile Launchers and obtained the 5 Cogs,
drive to the gate.  It will open, and Haven will zoom on through.


=======================================================================
----------------------- 13. CLEARWATER BAY ----------------------------
=======================================================================

LEVEL TYPE:  PLATFORMING

==========
OBJECTIVES
==========

Collect 5 Feathers (RED)
Call Talon and use him to lower the sails
Release the 3 Ferry Tethers
Charge the Ferry Power Sticks with energy

Optional:  Silver Keys & Runestone

-----------------------------------------------------------------------
You begin the level at the door.

----------------
5 FEATHERS (RED)
----------------

First:  Right next to you (on your left) when you start the level is a
        giant rock.  You can either jump up to the top or use the
        Energy Pot close to you to launch Haven to the top of the rock.
        Basically, there's a feather up there.  Getting it would help.

Second: There is a spot in the center of the level where guards are
        traipsing across a bridge between two huts.  Run under the
        bridge and turn left to find a wooden staircase that leads up
        to a boardwalk with three guards.  Go up the staircase and run
        across the bridge past two more guards to the hut across the
        way (these guards drop silver keys - more on that later . . .)
        When you make it to the hut across the way, walk around on the
        boardwalk to the back (either direction).  You will have to use
        your Energy Shield to guard yourself against from the Acid
        Pots.  At the back of the boardwalk is a Shielded Pot.  Break
        it with a Shield Smash to find a feather.

Third:  Now, run to the back right corner of the Clearwater Bay area to
        find a stone structure with stairs by the docks.  Go up the
        stairs and jump in the Energy Pot.  Use it to launch yourself
        up to the third level to find a Power Stick, a Rapid Fire
        Power-up, and a pot.  Break the pot to find a feather.  (More
        on the Power Stick later . . .)

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