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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter H » Haunting Ground - Strategy Guide (Page 04)

Haunting Ground - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Haunting Ground - Strategy Guide (Page 04).

Damn! The statue fell! Forget the control stick, do as I did. Wedge
on UP and LEFT on the D-Pad and mask the main buttons like crazy.
It'll be back in place in no time. Now, just run where there is no
obstruction, and soon you'll see a fantastic cutscene. Lorenzo is now
well and truly dead. Enjoy the fantastic, yet slightly puzzling,
ending. Congratulations! You just beat the game with the best ending!


/---------------------------\
|Section Six - Puzzle Guide |
\---------------------------/

These are the solutions to the puzzles in Haunting Ground. Warning: MASSIVE 
PUZZLE SPOILERS AHEAD! 

* PUPPET ROOM TRAP * This trap is nice instant death, but easily bypassed 
and deactivated. Outside, in the hallway, there is a switch which sinks 
when weight is put on top of it. Get Hewie to sit on this switch, go into 
the Puppet Room and walk through the raised gate. Hit the switch on the 
wall to deactivate the trap. Easy peasy! 

* THE BUTTERFLIES * Another remarkable straight-forward puzzle if you put 
two and two together. The butterflies are attracted to the dried flowers 
above the door. Outside, run a little way to an area with a large gate and 
a lever. Here, you'll see a few butterflies circling some flowers. There's 
a hole in the fence to these flowers, command Hewie to go in and get some. 
Back at the office, there is a vase right beside the door you enter from. 
Put the flowers here to treat the butterflies and clear the door. 

* HALL OF DARKNESS * A pain of a trap, this one you need to rely on Hewie. 
Order Hewie to "Go!" and he'll walk across the darkness. Follow him across 
the same stretch, be careful however because he looked in one direction 
and I fell. Walk where Hewie walks and you'll be fine. 

* FURY OF THE SERPENTS * is just a case of trial and error. In the
Serpents Walkway, there is a picture with highlighted lines. Remember the
positions of these, and go to the Restroom. Here is a similar picture -
examining the same lines reads, "SALT" "SULFUR" and "MERCURY". Use the
key machine to make three keyplates -  you guessed it, type one of these
words on each keyplate. Back in the Fury of the Serpents: bottom left is
SALT, bottom right is MERCURY. Examine one of these heads again, and then
use the SULFUR plate - Hewie leaps into action! The column of fire is now
a column of ice, the Fury of the Serpents calmed.

* THE TRIAL OF JUPITER * This is a frustrating puzzle because get it
wrong and it's instant death. The room to the left is the room of truth,
basically everything here is right and proper. Leave Daniella alone if
you know what is good for you! Make sure you check how things have been
positioned... now, return to the stairs and take the right path. This is
the room of deception - there are three truths and three lies here. The
aim is to pick out and further examine the three truths - examine a lie
and the door locks, and you die. The three truths are: the chessboard,
the wax models and the hourglass to the side of the burning stove.
Three new paths are now open to you.

* EXORCISM * This puzzle is easy to figure out with trial and error. You
and Hewie must step on four combinations of two floor panels. The correct
combination is: Red and Blue, Red and Yellow, Green and Blue, Green and
Yellow. With this, the corpse in the chair is well and truly exorcised and
you can retrieve the key with no resistance.

* MANDRAGORA MADNESS * In the Garden Room, we'll see beds of Mandragora
plants, those mythical creatures which squeal like you wouldn't believe.
Anyway, before you come here, go to the Merry-Go-Half-Round room from
the Serpents Walkway. Through here, we're on the other side of the
fenced area - Daniella is here, and her master has ordered her to give
you a vial of Hebel's Perfume. In the Garden Room, use the perfume on
Hewie and he'll point out where to pick a mandragora from. This scares
Fiona and attracts Daniella, who adores these plants. Advice? RUN!

* THE FEEDING OF THE DEAD * A continuation of Mandragora Madness, in
the Graveyard there is a mausoleum monument. Check the black entrance
to be scared by an arm, beckoning out for something. Use that lovely
Mandragora to satisfy the creatures hunger - not a nice way to go.
With that, you can enter the black doorway and go into the Crypt.

* GOLEM A-GO-GO! * This puzzle is simple, fun and entertaining. You
need to make cards on the keyplate machine to direct the golem to
quell the fires in the passageways. Type the following into four
keycards:

RRR (3 Rights)
- The golem will extinguish the flames, revealing an item.
(Magists Medallion)

RRRR (4 Rights)
- More flames extinguished and leads into the garden. Not
much here bar an item and a good shock moment if you can
stomach to examine the oven burning... *shudders*

RRL (Right twice and a Left)
- This is your way onwards. But before that...

RRLRR (You get the drill)
- Takes you down underground, out the other side and into a
Great Library.

Go to the library first, solve the simple puzzle and then take the
RRL pathway to progress.

* BOOK CASE * This is such a simple puzzle it's really not worth me
typing out the answer, so I'll direct you. In the library are three
books - two in full view, one hidden under a trolley of books. Check
the authors of these books and put each book in the bookcase it
belongs. When all three are returned to their rightful places, the
bookcases reveal a path. Climb the ladder on a bookcase near the
clock and follow the path. Simple.

* COMBINATION LOCK * This combination lock is easy if you watched
the reel of film earlier. Turn the top dial to the left once, and
the bottom one to the right (or left) twice. Simple.

* POINTY END OF A STICK * This puzzle gives you three chances to
pass it before it gives you a death scene, but you can get it in
one, no problems. Order Hewie to go forwards, and walk on the
panels he walks on. No problem.

* SEALED ROOM * This can get rid of both Riccardo and open up the
way forwards. Lure Riccardo into the Decomposer Room, and have him
walk over the noticeable weak patch. Good riddance for now. Then
command Hewie to enter the hole. Run around where we left from that
cutscene earlier, to a stone hall. Take the turning, kick the
failures about a bit, and go up the stairs, to the Sealed Room. Now
that Hewie is inside, get him to come to you and he'll open the
door. Whew.

* BALANCING THE SCALES * In the Garden, you'll find a PRIMA
MATERIA. This raw substance is going to be essential in the Room
of Balance, but sadly not in its present condition. Instead,
we will enlist the aid of some machines scattered around the
mansion to turn this mass into a usable item.

The chain for this is as follows:

ARTIFICIAL WOMB - In the back of this room is The Extractor.
Prima Materia becomes Sulphuric Ore.

SEALED ROOM - In this room is The Purifier. This turns our Sulphuric
Ore into a Silver Ore.

MACHINE ROOM - Just off the Red Window Hallway, this room contains The
Synthesiser, and turns our Silver Ore into a White Godstone.

METAMORPHOSIS ROOM - This chamber is found just past the actual Room
of Balance. It's the other side of the divide in the Red Window
Dividing Corridor. In this room, the machine will turn the White
Godstone into the Red Godstone. And we're done with the stone.

note, if you don't follow this sequence, you can use the material on
the scales, but it won't balance. Take it to the Decomposer Room, and
use it to break your item back down to a Prima Materia. So you can
start again, this time, doing it in the right order.

The stone can now be used in the Balance in the Room of Balance. Open
door, sweet freedom, but take the red godstone with you.

* PLANETARIUM PUZZLE * This is a tag-team puzzle between Fiona and
Hewie. The aim here is to light all the planets, so put Fiona on the one
lit planet, and other lights up. Order Hewie to go to it, command him
once there to SIT and STAY (important), and then while he's on that
planet, go to the next which has just lit up. Repeat for all the planets
and the sun, and you've solved the puzzle. Simple, fun and relaxing.

* TWISTED FIRESTARTER! * In the House of Truth, as you walk down the
passageway towards Lorenzo's room, there is a door branching off, taking
you down some stairs. Down here is a GOLDEN CANDLESTICK...
When Lorenzo is chasing you, then you can run to the main entrance and
down the stairs to the right. Down these stairs is a raised section
which, once walked on, triggers a glorious cutscene.

* GENERATOR X * The red-hued Generator Room is where you'll fight a
boss, but first we gotta get that power on! Examine the suspiciously
empty placard/wall space, and Hewie will bark. Seems he's got the
scent of whatever was here... now, back to the Hall of Shadows, and
go south, and into the caves. In this area is what appears to be an
empty room, but it isn't - Hewie will start barking at a wall. A mark
on Fiona's back seems to reveal, in the wall, the key to the power
problem. Return back to the Generator Room, and place the cane in its
rightful position.

/------------------------\
|Section Seven - Endings |
\------------------------/

Haunting Ground has four distinct flavours of ending. They are:

A. Fortes Fortuna Juvat
(Fortune favours the brave!)

Notes: Fiona and Hewie escape. Debilitas comes out with hedge clippers,
bows to Fiona and she walks off. Debilitas walks into the gardens and
starts trimming the hedges, as if nothing had happened... or maybe,
just maybe, he knows now he has a whole castle to do with as he pleases...

To Get:
* Must drop chandalier on Debilitas.
* Hewie's friendship level must be good.

B. Ignis Aurum Probat
(One is tested in the fire)

Notes: Fiona and Hewie escape the mansion... everyone is dead. While
I haven;t got this ending yet (But did get the bad ending), I'm told
it's basically the good ending minus Debilitas. Which... umm. Sounds
dull, but who am I to judge?

To Get:
* Must kill Debilitas without the aid of the chandalier.
* Hewie's friendship level must be good.

C. Dona Nobis Pacem
(Give Me Peace)

Notes: Fiona and Hewie escape in the cool night breeze. Fiona takes one
last look back at the castle, and then she and Hewie walk away... as
they walk into the misty night, Lorenzo - in the hall at the top of the
stairs, cries out for Fiona to not go... and he and his wheelchair
fall down the stairs... Fiona will not return to the castle. Lorenzo
will never get his prize...

To Get:
* Game must have been completed at least once.
* Must drop chandalier on Debilitas.
* Must get key from Debilitas in his hut.
* Must unlock door in castle restroom, and get the Castle Key.
* Must use key on the big doors outside the Entrance Hall.


D. Tu Fui, Ego Eris
(What you are, I was. What I am, you will be.)

Notes: Treat Hewie really badly, and he'll die in the forest. Also, I
am attempting to discover if you can just leave him behind and get it
this way, will keep you posted. Either way, Hewie won't be coming to
Fiona's aid this time... and it seems Fiona's destiny is fulilled...

To Get:
* Hewie's friendship level must be low.

GAME OVER: ACTA EST FABULA
(The drama has been acted out)

Get killed, spring traps, all sorts of things get you various game over
screens, many of the death scenes are very different, some are gruesome
and some are just downright wrong. You'll get at least ONE game over.
Believe me.

/---------------------------------\
|Section Eight - Game Movies List |
\---------------------------------/

Within the Secret Room, at the end of the game (See Section Nine for
more details), you can view the numerous cutscenes. Do note that many
of these do involve... well. Dying. Others involve approaching some
situations in different ways.

001 - Whereabouts Unknown
002 - the Watched
003 - Enter: Debilitas
004 - Infernal Contraption
005 - Emeth
006 - Meth
007 - Figure From The Future
008 - Luminessants
009 - Evening in the Music Room
010 - Night in the Music Room
011 - Approach Encounter
012 - Exire Debilitas!
013 - Nightmare
014 - Freedom
015 - Gate-Crasher
016 - White Intruder
017 - Hewie!
018 - Mountain of Rubble
019 - No Escape
020 - What's Cooking?
021 - Pupa Cella
022 - ???
023 - The Phones Dubious Ring
024 - ???
025 - ???
026 - ???
027 - Balcony Collapses A
028 - Balcony Collapses B
029 - Flower Arrangement
030 - My Dolly
031 - Hide and Attack
032 - Advice from the Dark
033 - The Drawbridge
034 - Ouroboros
035 - Just Desserts
036 - Lunar Refractir
037 - Let There Be Light
038 - Saturnus
039 - Stand Against Debilitas
040 - Fate's Punishment
041 - Adoration
042 - A Moments Silence
043 - 2nd Chance
044 - Dinner is Served
045 - The Awkward Table
046 - Night Visitor
047 - The Mirror Tells No Lies
048 - The Great Flood
049 - Hidden Stairs
050 - ???
051 - My Fight
052 - Fire & Ice
053 - The Human Body
054 - Chess Anyone?
055 - The Hourglass
056 - The Ultimate Scavengers
057 - Armed and Dangerous
058 - ???
059 - The Immortal
060 - Fleeting Immortality
061 - ???
062 - Mandragora
063 - Guardian A
064 - Guardian B
065 - Golem of the Underworld
066 - The Hidden Camera
067 - Snuff Film
068 - Acetic Acid A
069 - Sulphuric Acid A
070 - Archer A
071 - Archer B
072 - Cat Fight
073 - Shish Kebab
074 - The Other Woman
075 - Acetic Acid B
076 - Sulphuric Acid B
077 - No Problem
078 - A Question of Balances A
079 - A Question of Balances B
080 - Stray Dog
081 - Poor Doggie
082 - Checkmate
083 - ???
084 - Prison Reunion
085 - Jail Break
086 - The Incredible
087 - Grand Convergence
088 - The Viaduct
089 - Fall From Grace A
090 - Fall From Grace B
091 - Azoth
092 - The Man in the Wheelchair
093 - The Big Bang
094 - To Survive!
095 - Conveyor Belt A
096 - Conveyor Belt B
097 - Conveyor Belt C
098 - Invitation
099 - Thus Spoke Lorenzo
100 - Return To Youth
101 - Caduceus
102 - Challenge of Lord Lorenzo
103 - Straight To Hell
104 - From The Depths Of Hell
105 - Fallen Goddess
106 - Burnt Out
107 - Fortes Fortuna Juvat
108 - Ignis Aurum Probat
109 - Dona Nobis Pacem
110 - Tu Fui, Ego Eris

/----------------------------------------\
|Section Nine - Game Secrets/Unlockables |
\----------------------------------------/

Haunting Ground, like any good Survival Horror game, has a few nice
unlockables and some clever easter eggs. An easter egg is often just
visual and has no real bearing on the game at all other than to keep
the fans happy.

HARD MODE

Complete the game to unlock this mode which... umm... makes the game
harder - probably why it's called Hard Mode. Though I could be wrong.

THE SECRET ROOM

This is accessible when you have completed the game once, and it is
essentially the Guest Room where Fiona first gets her clothes. Now,
you can view movies from the game, check outfits unlocked, change
clothes, access the mini game... essentially, relive the game again.
There are plenty of movies I have yet to unlock and will strive to
do so in future updates.

UNLOCKABLES

Costumes: When you have finished Haunting Ground, Fiona can change
into different costumes - three of which are unlockable. These
three costumes do much more than make Fiona look good - they also
change how the game plays somewhat!

* Fiona Costume: Texas Cowgirl

My favourite costume, this sees Fiona play dress-up as a sexy, cool
cowgirl. Not only does this outfit actually look pretty damn hot, it
also gives Fiona a gun - this weapon takes place of the kicking
action, which is interesting to say the least.
* Added effects: Aside from the gun which only works at reasonably
close range, I've noticed in this that Fiona tends to panic less.

* Fiona Costume: Illegal in Some States

Those men in Capcom HQ obviously thought Fiona needed some sex appeal,
and ouch, does she get it in this catsuit-style ensemble which reveals
quite a bit. In this costume, Fiona sports a whip, which takes place
of the usual kick action. 'Some people, with, too much time on their
hands...'
* Added effects: The range is wider using the whip.

* Fiona Costume: Fiona the Frog

After seeing this costume on the hidden section of the Japanese site,
this costume is pretty demented. Fiona sports a bulky Frog Mascot Suit
and I have to say, whatever the joke with it is, I don't see it. It
IS kinda funny I suppose... but also kinda lame. Still, whatever
floats your proverbial boat... I got this when I got the quick ending,
"Dona Nobis Pacem".
* Added effects: Stamina is not lost when backstepping.

* Hewie Costume: German Shepherd

This is a traditional Alsatian colour choice - dark brown with black
spots. Still insanely lovable though.
-Added Effects- this Hewie costume increases his attack power, meaning
enemies can fall faster. However, the downside is that it makes Hewie
harder to control, as he'll often ignore you and at times even attack
you! Ouch!

* Hewie Costume: Stuffed Dog
(Credit to Hima from Thailand for this one!)
This is an extremely unique little design - but despite its design, it
also apparantly contains one detail which far and away makes it an
unlockable I am feverently now working to get: it makes Hewie...
INVINCIBLE! Yes, Hewie takes no damage in this outfit. Look at it as,
"God Mode" for Survival Horror...

EASTER EGGS

Easter Eggs vary from developer jokes to pointless but interesting
secrets hidden within the game.

* Easter Egg: The Dance-Dance Golem! (Credit to Midwinter)

In the Crypt, where you must use keyplates to move the golem, create
a keyplate with the world SALTATIO, to be treated to a rather bizarre,
brief, ten-second Para-Para dance sequence. Weird...

/--------------------------------\
|Section Ten - Hewie's Mini Game |
\--------------------------------/

This mini-game is accessible from the Secret Room when you have
finished the game once. The mini game involves the roles being well
and truly reversed - here, you play as Hewie, and your aim is to
guide Fiona to safety and away from the bad guys.

MISSION ONE: Chaos Forest

Starting point: The Cliff
Goal Point: Entrance to the mansion.
Enemy: Debilitas
Reward: Unlocks Mission 3.

This, if it is your first attempt at the mini-game, can actually be a
pretty daunting task. The differenc here is that the map has changed
from the normal game. Try to attack Debilitas from behind, and avoid
and dodge his attacks as much as possible as Hewie to avoid being hurt
too badly. It's relatively straight-forward, as you walk down where
Hewie lay in the main game, further on near the bridge and towards the
mansion. Debilitas is easily outrun, but always pay attention to Fiona,
she'll still order you about with "Stop" and "Go!" and "Help!".

/---------------------\
|Section Eleven - FAQ |
\---------------------/

Q. How exactly does Fiona have "Azoth"? It isn't explained well , did
I miss something! (From Kingston Andri via e-mail)

A. Hi Kingston, thanks for e-mailing. No, I agree it isn't explained
very well, one undeniable fact is however - Fiona has Azoth. Azoth
is, from my understanding of the plot, an energy within the body,
and it seems that alchemists extract this energy from people to attain
a state of immortality - albeit a case of having to "top up" the Azoth
every now and then. (A bit like botox I suppose).
Fiona, it seems, was born with Azoth, but whether it be a natural
energy or something she inherited from her father, I can't be sure.
But it seems everyone has a reason for wanting it... hope this helps,
even though I'm only making an educated guess! :)

Q. "Beef Jerky" completely restores Hewie's stamiman and makes him "happy".
Does "happy" have any effect? Does it make Hewie more efficient in taking
orders? Does it increase Hewie's attack dmg? (From GameFreeek, on the
GameFAQ's Haunting Ground Message Board)

A. The "Happy" effect seems to have an effect on the friendship levels
bewteen Hewie and Fiona. It restores Hewie's stamina, and makes him more
friendly towards Fiona. I have seen little change in the attack damage,
but the friendlier Hewie is to Fiona, the easier it seems he takes
orders. Hope that helps.

Q. On Haunting Ground, when playing Hewie’s mini game, do you play the
ENTIRE game as Hewie and does it tell you all the controls? Also, good
work on the walkthrough. (From Kerry Wall via e-mail)

A. No - the Hewie mini-game is just a series of "Guide Fiona from the
start to the finish, avoiding the bad guys" missions. And yes, before
you start the mini-game, it shows you a list of controls for Hewie. And
thanks for letting me know you liked the walkthrough! :)

/-------------------------------------\
|Section Twelve - Contact Information |
\-------------------------------------/

If you want to get in touch with me about this guide, ask questions, ask to 
use it elsewhere etc. then follow the following guidelines. I will 
mercilessly delete any and all junk that does not follow the following 
rules. 

* First up, read the walkthrough. If I haven't answered your problem in 
either the Main Walkthrough or the Puzzle Guide, then send me an e-mail. 
Don't get upset if I don't respond - I'll try, but if it's a good question 
I'll answer it in a guide update. So check back often. 

* Secondly, praise me as much as you want, I won't guarantee to answer 
you. Although ego-gratification is nice, I'll still delete it when the ego 
rush is over. Same goes for flames - I'll laugh at the usually pathetic 
spelling and poor grammar, but it's destined for the bin and you know it. 

* Thirdly, as obvious as it sounds, please type in proper English. I don't 
do AOL Speak, 1337-speak or shorthand. I dismiss these instantly. If 
English is not your first language, then please do your very best and 
state that English is not your first language, I am very forgiving in that 
regard. Just if your language is AOL or 1337, or endless shorthand, I kind 
of pity you. 

* Don't use my mail address to send me ANYTHING. I have a spam filter in 
both my e-mail program and my e-mail hosting, and I'm not afraid to use 
them! Don't waste my time. 

* If you want to use this guide on your site, then please e-mail me with 
details of the site, where it will be uploaded and your general comments 
(all are very appreciated, I try to do my best in these guides!). I will 
respond back within 24 hours. That is a promise. On the same note, people 
who upload this guide to their site without giving me due notice, credit 
or worse, neither of those, will be asked to remove it within 24 hours. 
I've done it before and I won't hesitate to do it again. Failure to comply 
will mean I take legal advice, and get in touch with your host/ISP if 
possible. In brief, I will make your life a living hell. Don't do it. 

* Finally, I know I have other walkthroughs on the internet from days long 
past, and the memories are warm and fuzzy. But for the most, I no longer 
own/play those games, and while I understand one or two might want to ask 
questions on older guides, I'm afraid I won't be doing that. I apologise 
for such an inconvenience, but I like to play through a game and know 
where the problem lies - if I can't do that, I can't help you much I'm 
afraid. 

OK, with that out of the way...

E-mail me at guides@kamisoft.com - I set this account up for questions and 
mail about this and future guides. Here's a mention of the things I do and
do not want:

I DO WANT:
* Any in-game glitches, bugs, or anything else which might seem odd.
* Any noticeable easter eggs.
* Any more noticeable references to other games.
* Anything I may have missed - secret items, hiding spots etc.
* Your own enemy-beating strategies!

I DO NOT WANT:
* Anyone correcting spelling. First, I'm British and second, I DID study
English Language at A-Level. This guide was rushed, I admit, so I'm now
correcting spelling as I go.
* Spam e-mail of flames/praise. I appreciate that you may like/not like
this guide, but unless you have something you wish to contribute, I would
kindly ask you not to fill my inbox with that kind of thing.
* Any e-mail in all caps. You know who you are...
* Anyone asking me to send them a copy of the game. No. No. And again, NO!

/---------------------------\
|Section Thirteen - Credits |
\---------------------------/

General Credits and Thanks:

GameFAQs - For being the initial place to post this guide.
People on the Haunting Ground Message Board at GameFAQs - for providing
help and advice, and support. I love you guys!
Capcom - For continuing to fuel my passion for survival horror.
Lunar Knights - My FFXI linkshell, for making me smile and laugh a lot.
Aaron Sheriff ISP - My host. I bow to you guys, I really do.
Caffiene, Pepsi, Coca Cola - For keeping me going through this!
You - Obviously, for reading this junk.
Me - Because I wrote it. I can do walkthroughs, me!

Contributors to this guide (HUGE Thanks to all in this section)

Frank Kortland (For information on the Mandragora Garden Hiding Spot)
Midwinter (For the Dance-Dance Golem Easter Egg)
Lisa Johnstone (For the Mansion Restroom Cutscene)
Hima (For all the information you provided!)
Shaun Sturgess (For hiding spot information)

/-------------------------------\
|Section Fourteen - Permissions |
\-------------------------------/

Last section. If your site is NOT listed here, then you can't use the 
guide. Get in touch with me and in the next update, I'll add you to the 
list. DO NOT ADD YOURSELF. Those who add themselves will not be allowed to 
use this guide and I reserve the right to revoke the permission to use 
this guide at any time, for any reason at all. 

Current Places which get priority updates to this guide:
GameFAQS - www.gamefaqs.com

Current Places granted rights to use this guide:
Cheat Code Central - www.cheatcc.com
NeoSeeker - www.neoseeker.com
1Up - www.1up.com
Cheat Happens - www.cheathappens.com
Cheat01.com - www.cheat01.com

Places not allowed to use this guide, for any reason EVER!:
(Pray you don't make it into this section.) 

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