Haunting Ground - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Haunting Ground - Strategy Guide (Page 04).
Damn! The statue fell! Forget the control stick, do as I did. Wedge on UP and LEFT on the D-Pad and mask the main buttons like crazy. It'll be back in place in no time. Now, just run where there is no obstruction, and soon you'll see a fantastic cutscene. Lorenzo is now well and truly dead. Enjoy the fantastic, yet slightly puzzling, ending. Congratulations! You just beat the game with the best ending! /---------------------------\ |Section Six - Puzzle Guide | \---------------------------/ These are the solutions to the puzzles in Haunting Ground. Warning: MASSIVE PUZZLE SPOILERS AHEAD! * PUPPET ROOM TRAP * This trap is nice instant death, but easily bypassed and deactivated. Outside, in the hallway, there is a switch which sinks when weight is put on top of it. Get Hewie to sit on this switch, go into the Puppet Room and walk through the raised gate. Hit the switch on the wall to deactivate the trap. Easy peasy! * THE BUTTERFLIES * Another remarkable straight-forward puzzle if you put two and two together. The butterflies are attracted to the dried flowers above the door. Outside, run a little way to an area with a large gate and a lever. Here, you'll see a few butterflies circling some flowers. There's a hole in the fence to these flowers, command Hewie to go in and get some. Back at the office, there is a vase right beside the door you enter from. Put the flowers here to treat the butterflies and clear the door. * HALL OF DARKNESS * A pain of a trap, this one you need to rely on Hewie. Order Hewie to "Go!" and he'll walk across the darkness. Follow him across the same stretch, be careful however because he looked in one direction and I fell. Walk where Hewie walks and you'll be fine. * FURY OF THE SERPENTS * is just a case of trial and error. In the Serpents Walkway, there is a picture with highlighted lines. Remember the positions of these, and go to the Restroom. Here is a similar picture - examining the same lines reads, "SALT" "SULFUR" and "MERCURY". Use the key machine to make three keyplates - you guessed it, type one of these words on each keyplate. Back in the Fury of the Serpents: bottom left is SALT, bottom right is MERCURY. Examine one of these heads again, and then use the SULFUR plate - Hewie leaps into action! The column of fire is now a column of ice, the Fury of the Serpents calmed. * THE TRIAL OF JUPITER * This is a frustrating puzzle because get it wrong and it's instant death. The room to the left is the room of truth, basically everything here is right and proper. Leave Daniella alone if you know what is good for you! Make sure you check how things have been positioned... now, return to the stairs and take the right path. This is the room of deception - there are three truths and three lies here. The aim is to pick out and further examine the three truths - examine a lie and the door locks, and you die. The three truths are: the chessboard, the wax models and the hourglass to the side of the burning stove. Three new paths are now open to you. * EXORCISM * This puzzle is easy to figure out with trial and error. You and Hewie must step on four combinations of two floor panels. The correct combination is: Red and Blue, Red and Yellow, Green and Blue, Green and Yellow. With this, the corpse in the chair is well and truly exorcised and you can retrieve the key with no resistance. * MANDRAGORA MADNESS * In the Garden Room, we'll see beds of Mandragora plants, those mythical creatures which squeal like you wouldn't believe. Anyway, before you come here, go to the Merry-Go-Half-Round room from the Serpents Walkway. Through here, we're on the other side of the fenced area - Daniella is here, and her master has ordered her to give you a vial of Hebel's Perfume. In the Garden Room, use the perfume on Hewie and he'll point out where to pick a mandragora from. This scares Fiona and attracts Daniella, who adores these plants. Advice? RUN! * THE FEEDING OF THE DEAD * A continuation of Mandragora Madness, in the Graveyard there is a mausoleum monument. Check the black entrance to be scared by an arm, beckoning out for something. Use that lovely Mandragora to satisfy the creatures hunger - not a nice way to go. With that, you can enter the black doorway and go into the Crypt. * GOLEM A-GO-GO! * This puzzle is simple, fun and entertaining. You need to make cards on the keyplate machine to direct the golem to quell the fires in the passageways. Type the following into four keycards: RRR (3 Rights) - The golem will extinguish the flames, revealing an item. (Magists Medallion) RRRR (4 Rights) - More flames extinguished and leads into the garden. Not much here bar an item and a good shock moment if you can stomach to examine the oven burning... *shudders* RRL (Right twice and a Left) - This is your way onwards. But before that... RRLRR (You get the drill) - Takes you down underground, out the other side and into a Great Library. Go to the library first, solve the simple puzzle and then take the RRL pathway to progress. * BOOK CASE * This is such a simple puzzle it's really not worth me typing out the answer, so I'll direct you. In the library are three books - two in full view, one hidden under a trolley of books. Check the authors of these books and put each book in the bookcase it belongs. When all three are returned to their rightful places, the bookcases reveal a path. Climb the ladder on a bookcase near the clock and follow the path. Simple. * COMBINATION LOCK * This combination lock is easy if you watched the reel of film earlier. Turn the top dial to the left once, and the bottom one to the right (or left) twice. Simple. * POINTY END OF A STICK * This puzzle gives you three chances to pass it before it gives you a death scene, but you can get it in one, no problems. Order Hewie to go forwards, and walk on the panels he walks on. No problem. * SEALED ROOM * This can get rid of both Riccardo and open up the way forwards. Lure Riccardo into the Decomposer Room, and have him walk over the noticeable weak patch. Good riddance for now. Then command Hewie to enter the hole. Run around where we left from that cutscene earlier, to a stone hall. Take the turning, kick the failures about a bit, and go up the stairs, to the Sealed Room. Now that Hewie is inside, get him to come to you and he'll open the door. Whew. * BALANCING THE SCALES * In the Garden, you'll find a PRIMA MATERIA. This raw substance is going to be essential in the Room of Balance, but sadly not in its present condition. Instead, we will enlist the aid of some machines scattered around the mansion to turn this mass into a usable item. The chain for this is as follows: ARTIFICIAL WOMB - In the back of this room is The Extractor. Prima Materia becomes Sulphuric Ore. SEALED ROOM - In this room is The Purifier. This turns our Sulphuric Ore into a Silver Ore. MACHINE ROOM - Just off the Red Window Hallway, this room contains The Synthesiser, and turns our Silver Ore into a White Godstone. METAMORPHOSIS ROOM - This chamber is found just past the actual Room of Balance. It's the other side of the divide in the Red Window Dividing Corridor. In this room, the machine will turn the White Godstone into the Red Godstone. And we're done with the stone. note, if you don't follow this sequence, you can use the material on the scales, but it won't balance. Take it to the Decomposer Room, and use it to break your item back down to a Prima Materia. So you can start again, this time, doing it in the right order. The stone can now be used in the Balance in the Room of Balance. Open door, sweet freedom, but take the red godstone with you. * PLANETARIUM PUZZLE * This is a tag-team puzzle between Fiona and Hewie. The aim here is to light all the planets, so put Fiona on the one lit planet, and other lights up. Order Hewie to go to it, command him once there to SIT and STAY (important), and then while he's on that planet, go to the next which has just lit up. Repeat for all the planets and the sun, and you've solved the puzzle. Simple, fun and relaxing. * TWISTED FIRESTARTER! * In the House of Truth, as you walk down the passageway towards Lorenzo's room, there is a door branching off, taking you down some stairs. Down here is a GOLDEN CANDLESTICK... When Lorenzo is chasing you, then you can run to the main entrance and down the stairs to the right. Down these stairs is a raised section which, once walked on, triggers a glorious cutscene. * GENERATOR X * The red-hued Generator Room is where you'll fight a boss, but first we gotta get that power on! Examine the suspiciously empty placard/wall space, and Hewie will bark. Seems he's got the scent of whatever was here... now, back to the Hall of Shadows, and go south, and into the caves. In this area is what appears to be an empty room, but it isn't - Hewie will start barking at a wall. A mark on Fiona's back seems to reveal, in the wall, the key to the power problem. Return back to the Generator Room, and place the cane in its rightful position. /------------------------\ |Section Seven - Endings | \------------------------/ Haunting Ground has four distinct flavours of ending. They are: A. Fortes Fortuna Juvat (Fortune favours the brave!) Notes: Fiona and Hewie escape. Debilitas comes out with hedge clippers, bows to Fiona and she walks off. Debilitas walks into the gardens and starts trimming the hedges, as if nothing had happened... or maybe, just maybe, he knows now he has a whole castle to do with as he pleases... To Get: * Must drop chandalier on Debilitas. * Hewie's friendship level must be good. B. Ignis Aurum Probat (One is tested in the fire) Notes: Fiona and Hewie escape the mansion... everyone is dead. While I haven;t got this ending yet (But did get the bad ending), I'm told it's basically the good ending minus Debilitas. Which... umm. Sounds dull, but who am I to judge? To Get: * Must kill Debilitas without the aid of the chandalier. * Hewie's friendship level must be good. C. Dona Nobis Pacem (Give Me Peace) Notes: Fiona and Hewie escape in the cool night breeze. Fiona takes one last look back at the castle, and then she and Hewie walk away... as they walk into the misty night, Lorenzo - in the hall at the top of the stairs, cries out for Fiona to not go... and he and his wheelchair fall down the stairs... Fiona will not return to the castle. Lorenzo will never get his prize... To Get: * Game must have been completed at least once. * Must drop chandalier on Debilitas. * Must get key from Debilitas in his hut. * Must unlock door in castle restroom, and get the Castle Key. * Must use key on the big doors outside the Entrance Hall. D. Tu Fui, Ego Eris (What you are, I was. What I am, you will be.) Notes: Treat Hewie really badly, and he'll die in the forest. Also, I am attempting to discover if you can just leave him behind and get it this way, will keep you posted. Either way, Hewie won't be coming to Fiona's aid this time... and it seems Fiona's destiny is fulilled... To Get: * Hewie's friendship level must be low. GAME OVER: ACTA EST FABULA (The drama has been acted out) Get killed, spring traps, all sorts of things get you various game over screens, many of the death scenes are very different, some are gruesome and some are just downright wrong. You'll get at least ONE game over. Believe me. /---------------------------------\ |Section Eight - Game Movies List | \---------------------------------/ Within the Secret Room, at the end of the game (See Section Nine for more details), you can view the numerous cutscenes. Do note that many of these do involve... well. Dying. Others involve approaching some situations in different ways. 001 - Whereabouts Unknown 002 - the Watched 003 - Enter: Debilitas 004 - Infernal Contraption 005 - Emeth 006 - Meth 007 - Figure From The Future 008 - Luminessants 009 - Evening in the Music Room 010 - Night in the Music Room 011 - Approach Encounter 012 - Exire Debilitas! 013 - Nightmare 014 - Freedom 015 - Gate-Crasher 016 - White Intruder 017 - Hewie! 018 - Mountain of Rubble 019 - No Escape 020 - What's Cooking? 021 - Pupa Cella 022 - ??? 023 - The Phones Dubious Ring 024 - ??? 025 - ??? 026 - ??? 027 - Balcony Collapses A 028 - Balcony Collapses B 029 - Flower Arrangement 030 - My Dolly 031 - Hide and Attack 032 - Advice from the Dark 033 - The Drawbridge 034 - Ouroboros 035 - Just Desserts 036 - Lunar Refractir 037 - Let There Be Light 038 - Saturnus 039 - Stand Against Debilitas 040 - Fate's Punishment 041 - Adoration 042 - A Moments Silence 043 - 2nd Chance 044 - Dinner is Served 045 - The Awkward Table 046 - Night Visitor 047 - The Mirror Tells No Lies 048 - The Great Flood 049 - Hidden Stairs 050 - ??? 051 - My Fight 052 - Fire & Ice 053 - The Human Body 054 - Chess Anyone? 055 - The Hourglass 056 - The Ultimate Scavengers 057 - Armed and Dangerous 058 - ??? 059 - The Immortal 060 - Fleeting Immortality 061 - ??? 062 - Mandragora 063 - Guardian A 064 - Guardian B 065 - Golem of the Underworld 066 - The Hidden Camera 067 - Snuff Film 068 - Acetic Acid A 069 - Sulphuric Acid A 070 - Archer A 071 - Archer B 072 - Cat Fight 073 - Shish Kebab 074 - The Other Woman 075 - Acetic Acid B 076 - Sulphuric Acid B 077 - No Problem 078 - A Question of Balances A 079 - A Question of Balances B 080 - Stray Dog 081 - Poor Doggie 082 - Checkmate 083 - ??? 084 - Prison Reunion 085 - Jail Break 086 - The Incredible 087 - Grand Convergence 088 - The Viaduct 089 - Fall From Grace A 090 - Fall From Grace B 091 - Azoth 092 - The Man in the Wheelchair 093 - The Big Bang 094 - To Survive! 095 - Conveyor Belt A 096 - Conveyor Belt B 097 - Conveyor Belt C 098 - Invitation 099 - Thus Spoke Lorenzo 100 - Return To Youth 101 - Caduceus 102 - Challenge of Lord Lorenzo 103 - Straight To Hell 104 - From The Depths Of Hell 105 - Fallen Goddess 106 - Burnt Out 107 - Fortes Fortuna Juvat 108 - Ignis Aurum Probat 109 - Dona Nobis Pacem 110 - Tu Fui, Ego Eris /----------------------------------------\ |Section Nine - Game Secrets/Unlockables | \----------------------------------------/ Haunting Ground, like any good Survival Horror game, has a few nice unlockables and some clever easter eggs. An easter egg is often just visual and has no real bearing on the game at all other than to keep the fans happy. HARD MODE Complete the game to unlock this mode which... umm... makes the game harder - probably why it's called Hard Mode. Though I could be wrong. THE SECRET ROOM This is accessible when you have completed the game once, and it is essentially the Guest Room where Fiona first gets her clothes. Now, you can view movies from the game, check outfits unlocked, change clothes, access the mini game... essentially, relive the game again. There are plenty of movies I have yet to unlock and will strive to do so in future updates. UNLOCKABLES Costumes: When you have finished Haunting Ground, Fiona can change into different costumes - three of which are unlockable. These three costumes do much more than make Fiona look good - they also change how the game plays somewhat! * Fiona Costume: Texas Cowgirl My favourite costume, this sees Fiona play dress-up as a sexy, cool cowgirl. Not only does this outfit actually look pretty damn hot, it also gives Fiona a gun - this weapon takes place of the kicking action, which is interesting to say the least. * Added effects: Aside from the gun which only works at reasonably close range, I've noticed in this that Fiona tends to panic less. * Fiona Costume: Illegal in Some States Those men in Capcom HQ obviously thought Fiona needed some sex appeal, and ouch, does she get it in this catsuit-style ensemble which reveals quite a bit. In this costume, Fiona sports a whip, which takes place of the usual kick action. 'Some people, with, too much time on their hands...' * Added effects: The range is wider using the whip. * Fiona Costume: Fiona the Frog After seeing this costume on the hidden section of the Japanese site, this costume is pretty demented. Fiona sports a bulky Frog Mascot Suit and I have to say, whatever the joke with it is, I don't see it. It IS kinda funny I suppose... but also kinda lame. Still, whatever floats your proverbial boat... I got this when I got the quick ending, "Dona Nobis Pacem". * Added effects: Stamina is not lost when backstepping. * Hewie Costume: German Shepherd This is a traditional Alsatian colour choice - dark brown with black spots. Still insanely lovable though. -Added Effects- this Hewie costume increases his attack power, meaning enemies can fall faster. However, the downside is that it makes Hewie harder to control, as he'll often ignore you and at times even attack you! Ouch! * Hewie Costume: Stuffed Dog (Credit to Hima from Thailand for this one!) This is an extremely unique little design - but despite its design, it also apparantly contains one detail which far and away makes it an unlockable I am feverently now working to get: it makes Hewie... INVINCIBLE! Yes, Hewie takes no damage in this outfit. Look at it as, "God Mode" for Survival Horror... EASTER EGGS Easter Eggs vary from developer jokes to pointless but interesting secrets hidden within the game. * Easter Egg: The Dance-Dance Golem! (Credit to Midwinter) In the Crypt, where you must use keyplates to move the golem, create a keyplate with the world SALTATIO, to be treated to a rather bizarre, brief, ten-second Para-Para dance sequence. Weird... /--------------------------------\ |Section Ten - Hewie's Mini Game | \--------------------------------/ This mini-game is accessible from the Secret Room when you have finished the game once. The mini game involves the roles being well and truly reversed - here, you play as Hewie, and your aim is to guide Fiona to safety and away from the bad guys. MISSION ONE: Chaos Forest Starting point: The Cliff Goal Point: Entrance to the mansion. Enemy: Debilitas Reward: Unlocks Mission 3. This, if it is your first attempt at the mini-game, can actually be a pretty daunting task. The differenc here is that the map has changed from the normal game. Try to attack Debilitas from behind, and avoid and dodge his attacks as much as possible as Hewie to avoid being hurt too badly. It's relatively straight-forward, as you walk down where Hewie lay in the main game, further on near the bridge and towards the mansion. Debilitas is easily outrun, but always pay attention to Fiona, she'll still order you about with "Stop" and "Go!" and "Help!". /---------------------\ |Section Eleven - FAQ | \---------------------/ Q. How exactly does Fiona have "Azoth"? It isn't explained well , did I miss something! (From Kingston Andri via e-mail) A. Hi Kingston, thanks for e-mailing. No, I agree it isn't explained very well, one undeniable fact is however - Fiona has Azoth. Azoth is, from my understanding of the plot, an energy within the body, and it seems that alchemists extract this energy from people to attain a state of immortality - albeit a case of having to "top up" the Azoth every now and then. (A bit like botox I suppose). Fiona, it seems, was born with Azoth, but whether it be a natural energy or something she inherited from her father, I can't be sure. But it seems everyone has a reason for wanting it... hope this helps, even though I'm only making an educated guess! :) Q. "Beef Jerky" completely restores Hewie's stamiman and makes him "happy". Does "happy" have any effect? Does it make Hewie more efficient in taking orders? Does it increase Hewie's attack dmg? (From GameFreeek, on the GameFAQ's Haunting Ground Message Board) A. The "Happy" effect seems to have an effect on the friendship levels bewteen Hewie and Fiona. It restores Hewie's stamina, and makes him more friendly towards Fiona. I have seen little change in the attack damage, but the friendlier Hewie is to Fiona, the easier it seems he takes orders. Hope that helps. Q. On Haunting Ground, when playing Hewie’s mini game, do you play the ENTIRE game as Hewie and does it tell you all the controls? Also, good work on the walkthrough. (From Kerry Wall via e-mail) A. No - the Hewie mini-game is just a series of "Guide Fiona from the start to the finish, avoiding the bad guys" missions. And yes, before you start the mini-game, it shows you a list of controls for Hewie. And thanks for letting me know you liked the walkthrough! :) /-------------------------------------\ |Section Twelve - Contact Information | \-------------------------------------/ If you want to get in touch with me about this guide, ask questions, ask to use it elsewhere etc. then follow the following guidelines. I will mercilessly delete any and all junk that does not follow the following rules. * First up, read the walkthrough. If I haven't answered your problem in either the Main Walkthrough or the Puzzle Guide, then send me an e-mail. Don't get upset if I don't respond - I'll try, but if it's a good question I'll answer it in a guide update. So check back often. * Secondly, praise me as much as you want, I won't guarantee to answer you. Although ego-gratification is nice, I'll still delete it when the ego rush is over. Same goes for flames - I'll laugh at the usually pathetic spelling and poor grammar, but it's destined for the bin and you know it. * Thirdly, as obvious as it sounds, please type in proper English. I don't do AOL Speak, 1337-speak or shorthand. I dismiss these instantly. If English is not your first language, then please do your very best and state that English is not your first language, I am very forgiving in that regard. Just if your language is AOL or 1337, or endless shorthand, I kind of pity you. * Don't use my mail address to send me ANYTHING. I have a spam filter in both my e-mail program and my e-mail hosting, and I'm not afraid to use them! Don't waste my time. * If you want to use this guide on your site, then please e-mail me with details of the site, where it will be uploaded and your general comments (all are very appreciated, I try to do my best in these guides!). I will respond back within 24 hours. That is a promise. On the same note, people who upload this guide to their site without giving me due notice, credit or worse, neither of those, will be asked to remove it within 24 hours. I've done it before and I won't hesitate to do it again. Failure to comply will mean I take legal advice, and get in touch with your host/ISP if possible. In brief, I will make your life a living hell. Don't do it. * Finally, I know I have other walkthroughs on the internet from days long past, and the memories are warm and fuzzy. But for the most, I no longer own/play those games, and while I understand one or two might want to ask questions on older guides, I'm afraid I won't be doing that. I apologise for such an inconvenience, but I like to play through a game and know where the problem lies - if I can't do that, I can't help you much I'm afraid. OK, with that out of the way... E-mail me at guides@kamisoft.com - I set this account up for questions and mail about this and future guides. Here's a mention of the things I do and do not want: I DO WANT: * Any in-game glitches, bugs, or anything else which might seem odd. * Any noticeable easter eggs. * Any more noticeable references to other games. * Anything I may have missed - secret items, hiding spots etc. * Your own enemy-beating strategies! I DO NOT WANT: * Anyone correcting spelling. First, I'm British and second, I DID study English Language at A-Level. This guide was rushed, I admit, so I'm now correcting spelling as I go. * Spam e-mail of flames/praise. I appreciate that you may like/not like this guide, but unless you have something you wish to contribute, I would kindly ask you not to fill my inbox with that kind of thing. * Any e-mail in all caps. You know who you are... * Anyone asking me to send them a copy of the game. No. No. And again, NO! /---------------------------\ |Section Thirteen - Credits | \---------------------------/ General Credits and Thanks: GameFAQs - For being the initial place to post this guide. People on the Haunting Ground Message Board at GameFAQs - for providing help and advice, and support. I love you guys! Capcom - For continuing to fuel my passion for survival horror. Lunar Knights - My FFXI linkshell, for making me smile and laugh a lot. Aaron Sheriff ISP - My host. I bow to you guys, I really do. Caffiene, Pepsi, Coca Cola - For keeping me going through this! You - Obviously, for reading this junk. Me - Because I wrote it. I can do walkthroughs, me! Contributors to this guide (HUGE Thanks to all in this section) Frank Kortland (For information on the Mandragora Garden Hiding Spot) Midwinter (For the Dance-Dance Golem Easter Egg) Lisa Johnstone (For the Mansion Restroom Cutscene) Hima (For all the information you provided!) Shaun Sturgess (For hiding spot information) /-------------------------------\ |Section Fourteen - Permissions | \-------------------------------/ Last section. If your site is NOT listed here, then you can't use the guide. Get in touch with me and in the next update, I'll add you to the list. DO NOT ADD YOURSELF. Those who add themselves will not be allowed to use this guide and I reserve the right to revoke the permission to use this guide at any time, for any reason at all. Current Places which get priority updates to this guide: GameFAQS - www.gamefaqs.com Current Places granted rights to use this guide: Cheat Code Central - www.cheatcc.com NeoSeeker - www.neoseeker.com 1Up - www.1up.com Cheat Happens - www.cheathappens.com Cheat01.com - www.cheat01.com Places not allowed to use this guide, for any reason EVER!: (Pray you don't make it into this section.)
| « Previous Page |
