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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter H » Haunted Mansion, The - Strategy Guide (Page 02)

Haunted Mansion, The - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Haunted Mansion, The - Strategy Guide (Page 02).

After, you will meet our 'friendly ghost' Duelist who will reward you with
@Purple SG. Your spirits collection will be -170-.
Now you can hold down your Beacon to shoot more powerful and better range.

Total lives: 9Lives, (7)FCs.

 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
^@^                           DOWNSTAIRS HALLWAY                            ^@^
 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
Foyer, first floor.
Items:(1)FC.
Enemies:Claw hands, spider, big spider, lost souls.
   _
->!_!:
Once entered, to the right: Maids Room -190-, Kitchen -170-, Pantry -405-.
Once entered, to the  left: Dining Room -190-, Ballroom -220-,
                            Winter Garden -340-, Upstairs Hallway -525-
                            Graveyard -340-.

It's a dark hallway with many sealed doors.
There are some enemies hanging around waiting for your Beacon, too.
Watch out for the broken doors claws attack.
This place serves as a hallway :) for you to reach other rooms and to
practice your Beacon.

Once entered, go to right, the door is to the Kitchen.
But before you enter, go further a bit and you will encounter a big spider.
eliminate it and get your (1)FC.

Total lives: 9Lives, (8)FCs.

 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
^@^                               KITCHEN                                   ^@^
 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
Items: ^3^BTs, (13)FCs, <1>Organist' DC.
Enemies: Lost soul, ghosts, spiders, big spiders, flying plates.
   _
->!_! Downstairs Hallway


One Lost Soul after the cut scene (I remember the movie, ring-ring).
You don't stand still when you meet her. Keep a safe distance from her,
jump away (in a circle if possible)from her while locking down (L1) and
always shoot at her. Or you can just shoot her to death and then grab ^1^BT.

Better clean up the Kitchen before go further. Wipe out some ghosts at the
center,some spiders near the fireplace,one big spider in front of the entrance

Collect all the FCs:
(1)FC is on top of the white sacks,
(1)FC is on top of a table near the upper left corner,
(10)FC is on the dish rack attached to the big concrete.
To get there you must jump to the rack at the upper left corner.
Jump to the higher rack and one more jump to get another(1)FC.

There are ^3^BTs which are easily spotted if you walk around the room.
One is on the top area behind the pillar, one is on the higher rack/platform
on the left side corner, the other one is on top of the 3 barrels pile.

When you go to the top area there will be a cut scene.

What to do now?
The puzzle can be solved by targeting the flying plates to the bottles on the
tables or on top the hangings, or on the floor, but you must avoid direct hit
otherwise you will get damaged.
The alcohol/liquid on the floor will then meet the fire causing a new path
to the fireplace.

Totally there are 16 bottles you need to have it broken by the flying plate.
1st. Locate the broken bottle from the cut scene and the blue alcoholic liquid
     set on the fire on the floor? Stand behind one bottle on the table next to
     the fire (the fire itself will not harm you). The flying plate will land
     on the bottle and broke it.
2nd. Left to the 1st. On the same table. Stand behind the bottle.
3rd. Left to the 2nd,on top of the hanging.You need to be on top of the barrels
     behind the hanging. Let the flying plate smash the bottle.
4th. Left to the 3rd, on top of another hanging. You need to stand behind the
     hanging itself on top of the table behind the pile of 3barrels.
5th. On the same hanging as the 4th. Just move a little bit to left or right
     from your current position (sometimes you do not need to move at all).
6th. Left area of the 5th. On the short table. Stand behind the bottle.
7th. On the same table as 6th. A bit to the left. Stand behind the bottle.
8th. Above the table of the 7th position there is a higher rack/platform(which
     previously you get a (10)FCs) attached to the concrete pillar.
     You need to be up there once more, stand where the bottle is and when the
     plate smashes the bottle you need to jump up/jump anywhere else to avoid
     damage.
9th. Another bottle on the same platform. Behind the 8th.Stand where the bottle
     is and when the plate smashes the bottle you need to jump up or jump
     anywhere else to avoid damage.
10th.Jump down from the higher platform. You can see 2 barrels and a pile of
     white sacks positioned like a triangle (front, left and right). Stand
     behind the white sacks so that the flying plate will hit the sacks, bounced
     to the front and hit the bottle successfully :).
11th.To the right of 10th there is a hanging. Jump onto a table behind the
     hanging.
12th.On the same hanging as no 11th. Just move yourself a bit left/right from
     your current position.
13th.On the table behind the hanging of 12th. Stand behind the bottle.
14th.To the right of 13th. Stand behind the bottle.
15th.Behind the 14th there are some bottles. Stand in front of it. When the
     plate is going to hit them, move away to avoid crashing.
16th.To the right of 15th there are some bottles. Stand in front of it.
     When the plate is going to hit them, move away to avoid crashing
Shazam! the fireplace is now on fire.

Ghosts Hunting:
1. Facing to the North, on your left is a tall dish cabinet. -5-.
2. Opposite the cabinet, there is a barrel (to the left of the white sacks).
   -5-, <1>Organist' DC.
3. The dish cabinet on the upper right corner. -5-.
4. The dish cabinet on the left side of the fireplace, next to the stove. -5-.

Let's have a chat with the merchant? ghost

Total lives: 11Lives, (1)FC.

 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
^@^                             DINING ROOM                                 ^@^
 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
Items: ^2^BTs, *1*MD, (14)FCs, <1>Organist' DC.
Enemies: Spiders, ghosts, lost soul, big spiders.
   _
->!_! Downstairs Hallway

Cleaning up the room as usual from the spiders and ghosts. At the end center
there is (1)FC. Another (1)FC near the stairs on the second floor.
One Lost Soul and spider too.
Go up the stairs. Another spider, just step on it.

Turn on the light. Oh no, no lights and the candles are moving on its way.
Pick up (1)FC. Activate the handle, get the (10)FCs inside the hidden room.

Go back to the other way, jump across the fence to a platform outside.
Go around it, you will get (1)FC, ^1^BT, ^1^BT, *1*MD.

It is safer to go down by stairs. Shoot the big spider. One bigger spider
outside. Now, catch/touch all the candles (with your Beacon) to turn it on.
Or use your candle. Next, place it to the chandelier on top of the long table.

Ghosts hunting: -20-
1. A short table on the upper left corner. -5-. One big spider.
2. Facing to the North, on your right side there is a wider short table. -5-.
3. Second floor. In a vase next to the hidden room. -10-.
   <1>Organist' DC. One big spider on the 1st floor.

After, you will be able to have a chat with a husband and wife ghosts.

Total lives: 12Lives, (5)FCs.

 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
^@^                              MAIDS ROOM                                 ^@^
 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
Items: ^2^BTs, (14)FCs.
Enemies: ghosts, spiders, big spiders, lost soul.
   _
->!_! Downstairs Hallway

The level design is unique. The walls are moving as we are approaching them.
The other side of walls will be moving too as long as we are within the range
of the walls. When you are moving far from the wall, it will then move back to
its original position.
They all will be stop moving when you found the light switch.

The clue is to almost every-possible-first-time, give your priority to
turn left or go to the left area searching for the 4 big doors.

After the entrance:
a) Move forward, shoot some ghosts, stuck, turn left, reach the door and get
   (1)FC.
Alternatively:
b) Turn left, continue forward until it stuck. Turn right,
   continue forward until it stuck. Turn right, continue forward,
   shoot some ghosts, reach the first door and get (1)FC.

Open the first door:
a) Shoot one big spider, continue forward, and shoot some
   spiders (watch your back), turn left, shoot some spiders,
   reach the second door, get (1)FC.
Alternatively:
b) Turn right, stuck, turn left, stuck, turn left, turn right at the
   intersections, forward, choose the left path when there is a fork,
   shoot some spiders, continue forward, chooses the left path on the next
   intersections, there, you reach the door and get (1)FC.

Open the second door:
a) Continue forward, there is ^1^BT on the bed.
   Go back to the entrance. Your back facing the entrance, a few steps ahead,
   turn right where you can see a table and the oval mirror (actually it is
   a portrait). Beat up two big spiders. Continue forward, turn left, stuck,
   turn right, reach the third door and get (1)FC.
Alternatively:
b) Turn right, stuck, turn right, stuck, prepare for some ghosts shooting.
   Turn left, stuck, left and forward. There is your door and (1)RC.

Open the third door:
a) Turn left, continue forward until stuck in front of the
   leaning portrait. Activate it to open a hidden room on your left. Go to the
   room, explore and get yourself a (10)FCs on the bed. Get back to
   where the portrait is. Facing the portrait, turn right, beat up some spiders,
   stuck, turn right, immediate turn to your right, fight one Lost Soul and
   some ghosts.
   From your current position, continue to your left area, fight one big spider
   Continue forward, reach the fourth door and get (1)FC.
Alternatively:
b) (Get the (10)FCs and get back to the entrance).After the entrance,
   turn left a bit, after a few steps, at the intersection, turn right and then
   forward, at the fork choose the right path, stuck, turn right,
   there is your door and (1)FC.

Open the fourth door:
a) Continue forward until stuck, turn to right, continue
   forward until you reach the exit door and the switch, but some ghosts are
   chasing after you. You may want to immediately turn on the switch to make
   the remaining ghosts disappear. There is ^1^BT on the bed.
Alternatively:
b) Turn right and forward until stuck. Turn left and forward.
   See the switch already? ^1^BT on the bed.

There is a book of Tome of Shadows, volume II:

Tome of Shadows
Volume II
Page 482

We must have the Beacon of Souls. The Brotherhood has been wise to keep it
hidden from us. In secret it travels, from the mountains of Italy to the valley
of Spain, always just beyond our grasp. But our eyes and ears are everywhere,
and the Beacon will be found. I will scour to the end of the earth until it is
located. So it is written and so it shall be.

A. Thorn
Grand Master
The Order of Shadows
December 21st, 1491 A.D.

Turn on the lights.

Ghosts hunting:-10-
1. In front of the bed, inside the box. -5-, <1>Organist' DC.
2. A table next to the exit door. -5-.

After, you can talk to the bride ghost as she is still waiting for the groom?

Total lives: 13Lives, (9)FCs.

 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
^@^                              BALLROOM                                   ^@^
 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
Items: @Orange SG, ^4^BTs, *1*MD, (4)FCs.

Enemies: big spiders, ghosts, lost souls, giant spider, Atticus Thorn,
         spiders.
   _
->!_! Downstairs Hallway.

Before you enter, you may want to fight those big spiders crawling nearby
the door.

Welcome to the ballroom where everybody is leaving except for the big spiders
and their friends. This will soon becoming a battlefield. In order to survive
you must defeat a bunch of ghosts keep coming at you, a couple of lost souls,
and a couple of big spiders.

Once you detect your enemies, do not get too close because the camera often
fails to give us freedom in viewing all the enemies around, especially when
you are using the lock down function.
Other way is to move backward while keep shooting some ghosts and sometimes
keep looking at your back since there will be a couple of big spiders and
lost souls.

All right, here we go.
There are ^4^BTs in the hall. One is behind the left pillar, shoot one big
spider.
One is in front of the second pillar on the right, you need to shoot another
big spider on the way. And before you even touch it, one brigade of ghost
is coming for you (21 of them). Finish them but don't get too close.
Get a good safe distance at the center area, lock down and let the charge shot
do the rest perfectly. You do not need to move a single bit at all!
Follow the right path to the right corner. Fight one lost soul. Charge shot
three times. Approach to the top center area, one more lost soul.
Use charge shot three times when the lost soul fly down.
They won't even have a chance to shoot back at you.

The other ^2^BTs at the center area is all yours (if you need to).

Now you can see one FC in front of you at the middle point of the stairs.
When you are approaching, cut scene. A big blow of wind is throwing you back
to the starting area. The point here is to make a good use of the big spiders
you will encounter in the next few minutes, then eliminate them one by one to
achieve your goal. You can use rapid fire but it is easier to use charge shots
If fail, you will have to redo everything from the beginning (or not).

Holding the lock down button make it easier to pin point the target.

Alright, I will give you the step by step.
1. Approach the 1st big spider on the left, be dragged. Prepare charge shot.
2. Move a bit to right. Let the 2nd on the right drag you. Charge shot the 1st
3. Move a bit to right. Prepare charge shot. Drag by the 3rd on the right
   then shoot the 2nd.
4. Move to left, dragged by the 4th at the up left. Charge shot the 3rd.
5. Dragged by the 5th at the upper left. Charge shot the 4th.
6. Let be dragged by the 6th at the center area, charge shot the 5th.
7. Dragged again by the 7th at the right, charge shot the 6th.
8. Dragged by the 8th at the center, charge shot the 7th.
9. Dragged by the 9th at the upper left, charge shot the 8th.
10.Dragged by the 10th at the upper left, charge shot the 9th.
11.Dragged by the 11th at the right, charge shot the 10th.
12.Immediately dragged by the 12th at the left, charge shot the 11th.

A cut scene will take over the rest. Where did the 12th go? running scared?
No, he will be back when you are ghosts hunting later.

Right after the cut scene, go/run quickly to the entrance area to avoid being
dragged by the giant spider's web. After you reach the place, let yourself
be dragged, lock down target, and hold down your move button to other direction
just like you are trying to escape.
When you are passing by the second line of pillars, release your charge shot.
Keep shooting at it. It takes 10 times charge shots to beat the giant one down.
(or when you are near use rapid shot). You may not get a hit from it.
Get (1)FC you have been waiting for.

Find the switch on the upper left corner. Ahh nice lights..oh no Atticus Thorn
is here. Where do the lights go? I need to give him a lesson or two.
Nothing much he can do, physically. One thing is for sure, you are going to win
in a short time. He can warp himself into a different place. No big deal.
Lock and charge shots him 7 times only.

Left of the switch, activate the picture to open a hidden room behind the
center big painting. get (1)FC on your right.
Inside the hidden room is *1*MD. Preserve it if you want.

Behind the pillar on the left  side platform corner there is (1)FC.
Behind the pillar on the right side platform corner there is (1)FC.

Ghosts hunting: -20-
1. A vase on the left  side platform corner. -5-.
2. A vase on the right side platform corner. -5-. One big spider will
   appear in front of the big painting.
3. Go down the stairs. In front of the organ, a vase on the left. -5-.
   Please note there will be spiders and big spider (12th?) to annoy you.
4. In front of the organ, a vase on the right. -5-.
   Please note there will be a couple of lost souls to disturb you.

The Organist will give you @Orange SG. Now you can use Ultra Shot.
It's kinda grenade throw and it will bounce at wall until it explodes
in a short time.

Total lives: 14Lives, (3)FCs.

Next season,
 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
^@^                            WINTER GARDEN                                ^@^
 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
Items: ^2^BTs, (13)FCs.
Enemies: Ghosts, big spiders, spiders, lost soul.
   _
->!_! Downstairs Hallway

To your right is one stairs to the light switch and ^1^BT.
In this stage, you have to turn every cranks (4 of them) so that all the
statues will change direction thus enabling you to turn on the fire
successfully. One thing to remember is not to turn on the fire until you have
completed turning all the cranks!

Note:
+Be careful of your stepping since the ground will collapse in about 2 seconds
+Do not put your step on the fireplace. It is very-very hot.
+When you are out of your bravery, you have to do it all over again,
 but all the enemies you have wiped out won't be there.
+Leave some places untouched since you will need your stepping ground when
 you are coming back to turn on the switch (some by jumping over it).
+Sometimes you can not reach places with your jump, just look for a lower part
 of the statue (before the platform fall down, of course).

                       4

                       2

                   3       1

                          #switch

Let's start with no.1 on the right side. Once you are on it, some ghosts will
annoy you. Shoot them first, then hold your square button to turn the crank
until it clicks.

Continue to no.2, easy, no enemies.
Continue to no.3, easy, some ghosts may show themselves. Be careful.
Jump to the large platform and you will meet one big spider. Just ignore it,
jump over it to reach no 4. It is a bit tricky this time. You need to move
around to the right a little bit to reach a lower part of the statue.
There is ^1^BT next to it.

Go back to no.1 and to the stairs we go. Some spiders on the way. Ignore it.
Before the stairs another big spider. Finish it. Now to the switch!
All the fire is now back on its place, all the fallen platforms restored to
its original place. You are now free to explore.

Ghosts hunting: -15-
1. Center area of no.1,2,and 3. -5-.
2. Left area of no.2. -5-.
3. Left area of no.4, -5-.

Fortune Cards location:
1. Next to the vase left side of no.4. (1)FC.
2. Top area of no.4. (1)FC.
3. Dead end alley, right corner side of entrance. (10)FCs.
4. Center area of no.1,2,and 3. (1)FC. <1>Knight DC.

Death Certificate location:
1. Captured ghosts on the center area of no.1,2,3. <1>Knight DC.

After, there is one old ghost in front of the entrance.

Total lives: 15Lives, (6)FCs.

 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
^@^                              GRAVEYARD                                  ^@^
 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
Items: ^3^BTs, (1)FCs,  <1>Knight' DC.
Enemies: ghosts, shield skeletons.
   _
->!_! Downstairs Hallway

On the alley, turn right. Shoot some ghosts. Turn left. Go outside.
"Hey I am talking to you". Introducing the head statue wanting your help to
find his three (head statues) members.

Follow the road, cut scene, meet shield skeleton. Where is my whip?
Turn right at the fork, activate the right statue "brother zeke~~". Continue
Activate the right statue "brother zeke~~". One shield skeleton.
Finish him. Be careful of his timing three way shots. Activate the upper left
statue "brother zeke~~, brother zeke~~" the acapela begins. Get(1)FC.

The Graveyard Mausoleum is rising from below.
Before you decide to enter it, retrace to the first statue
(Graveyard entrance). Facing the road, go to your left.

Ghosts hunting: -25-
1. The second white tomb -5-.
2. Keep moving until you see the torch. The white tomb before you reach the
   torch. -5-. Next to the torch is ^1^BT.
3. Continue forward, stuck, turn right, continue forward. The third white tomb,
   next to the tree. -5-.
4. Continue forward until you reach one tree with ^1^BT next to it
   (front area of the Mausoleum). Finish one shield skeleton.
   White tomb next to the BT -5-, <1>Knight' DC.
5. You will then find another ^1^BT next to a tree. And next to the BT is
   the white tomb you are looking for. -5-.

Go to Graveyard Mausoleum if you think you are prepared. Or else,
go to your right then retrace your way back to the Grandfather Clock to save.

After, some old mansion ghosts at the alley show themselves up.

Fortune Card location:
1. When you found the last member of the acapela on the higher ground after
   defeating one shield skeleton. Grab (1)FC.

Knight Death Certificate location:
1. In between of the tree, the BT, one shield skeleton and one white tomb.
   Front area of the Graveyard Mausoleum.

Total lives: 15Lives, (7)FCs.

 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
^@^                         GRAVEYARD MAUSOLEUM                             ^@^
 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
Items: ^5^BTs, *1*MD, (26)FC, <1>Knight' DC - completed.
Enemies: Balrog, big spiders, spiders, ghosts, shield skeletons.
   _
->!_! Graveyard

Down the stairs. Jump down to watery hall. There are ^3^BTs around the room.
Go straight and turn a bit to your left. You will find a clock wall.
Activate it. You have been warned!

Do you think you can survive until the time runs out? (3minutes of horror)
Hint/strategy:
1. First of all there will be a little very dangerous troll who is running
   toward you. He will subdue HALF!! of your Bravery just like that.
   Finish him with your charge shot one time. Use ultra shot to shoot at
   Balrog and at the same time finish off one more troll.

2. Some ghosts may be annoying. Finish them along with purple shots.
3. Use Ultra Shots always/a lot. Its grenade explosive will take more damage.
4. When using Ultra Shots, keep your safe distance with this Balrog. DO NOT
   run around the watery hall as you will invoke massive destructive from
   all of the enemies there. No point at all. Instead, after a few Ultra Shots
   from where you stand, keep shooting while locking down, move to your right
   a bit by bit. Not too far form your first position please. Now bit by bit
   while escaping from Balrog's raging punch, find your way back to your first
   position. When you reach there, Balrog should have been taken care of
   quietly.
   Yes, move in a circle.
                                 10 9 8 7 <---
                                  @ @ @ 6
                                  @ @ @ 5
                              --->1 2 3 4
                              After 10 go back to 1

   Alternatively, when you are playing with Balrog, do not rush. Take your time,
   or should I say, waste your time! It will be a shorter time after defeating
   him. You do not need to touch the BT. (I didn't get hit by him at all)
4. Since you are now at your original position (in front of the clocking wall),
   why don't we make it the base point? Some ghosts will come, welcome them
   with your locking down charge shots.
   It will automatically lock down to every ghost. But sometimes release the
   lock and relock just to make sure of its aiming to the enemies come from
   other directions!
5. Some ghosts and big spiders will show up. Some Shield Skeleton can be very
   annoying. Some of them show up together to add something to the chaos
   already. Now it is your decision whether to move a bit from where you are
   now to get a better place, possibly get the BT or just save the flag.
   If you choose to stay, then, give priority to lock and relock your aiming
   to every corner. That's it, time is running so fast
   isn't it? Ups, the camera is not helping much.
6. And finally, you should hear to the voice/sound when the ghost is coming out
   because it is most dangerous if they come undetected.

Cut scene. Now you can go through. When you stuck at the end, jump up to the
right pile of ruins. Activate the big coven. *1*MD flies out.
Read the Tome of Shadows book volume III.

Tome of Shadows
Volume III
Page 561

My pursuit of the Beacon continues. In the meantime, I've taken steps to make
the Order more efficient, given the inconvenience of the inquisition.
Those who did not share my vision for the future are no longer with us.
But with the wisdom contained in our ancient texts, I will replenish our
numbers with a legion like nothing mortal men have ever seemed.

A. Thorn
Grand Master
The Order of Shadows
March 21st, 1642 A.D.

Left to the book there is a bridge, go across it, turn left is a dead end.
So turn right. Basically this place is a Mausoleum where people keep covens
safely and quietly. You must investigate each of it to get items.
We start from the very left of first floor.

Ghosts hunting: -25-
1. First floor, 5th coven from the left. -6-. One big spider.
2. First floor, the last coven on the right. -6-, <1>Knight DC.
3. Second floor, 7th coven from the right. -6-, ^1^BT.
4. Second floor, 14th coven. -6-. One Shield Skeleton shows up.
5. Second floor, 23rd coven. -1-.

Please note that I also counted the empty hole for easy to number reason.

Fortune Cards Location:
1. Second floor, the 1st coven on the right. (1)FC.
2. Second floor, the 2nd coven. (1)FC. One shield skeleton show up.
3. Second floor, the 4th coven from the right. (1)FC.
4. Second floor, activate the 23rd coven from the right. (10)FCs.
5. In front of the 24th coven. (1)FC.
6. Activate the 24th coven. (1)FC in front of the 26th.
7. Activate the last coven (26th), a (10)FCs flies to the top of
   the broken exit stairs ahead. Position at the edge of the left fork,
   jump to get it.
8. Get another (1)FC on the way to exit door.

Another ^1^BT on the way to the exit door.

After you can talk to one ghost next to the big coven and one near the
exit door.

Go down to the stairs below you. Retrace to Grandfather Clock.

Knight Death Certificate location:
1. First floor, the last coven to the right.

Total lives: 18Lives, (3)FCs.

 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
^@^                      (GRAVEYARD AFTER MAUSOLEUM)                        ^@^
 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
Items: (42)FCs.
Enemies: shield skeletonsx6
   _
->!_! Downstairs Hallway

Secret:
!=============================================================================!
!Thanks to Tracy and Jamie (jamie@hansenshome.net) for submitting this:       !
!After you have defeated the Mausoleum, do not leave yet.                     !
!Go talk again to the (darken) wannabes (four of them).                       !
!Two mini Mausoleums will raise from below the ground.                        !
!The first miniature will give you (25)FCs and                                !
!the second one will give you (17)FCs.                                        !
!On the way you will have to demolish six Shield Skeletons.                   !
!=============================================================================!
If you missed this the first time you can always come back and talk to the
(darken) wannabes.
How about using the Level Select code? (Read Codes section).

Total lives: 22Lives, (5)FCs.

 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
^@^                               PANTRY                                    ^@^
 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
Items: @Yellow SG, ^4^BTs, *1*MD, (25)FCs.
Enemies: ghosts, shield skeletons, balrog, claw hands, worms, Atticus Thorn.
   _
->!_! Downstairs Hallway

Come inside and shoot some ghosts with your charge or ultra shots.
In the hall, at your right side there will be one Shield Skeleton.
Shoot it and be careful of its three way shots. At the upper left corner,
there is another Shield Skeleton. Remember, you can aim in perfect
timing so that they won't have a chance to shoot back at all.

Approaching the top area, one Balrog is ready to crush you with his
megaton punch. Do not worry, use ultra shots, circle on him, and combine with
charge shots to take him down easily.

!=============================================================================!
!Thanks to travelair32@aol.com who gave me input to explain about the         !
!twilight zone more clearly :) Below is my revision.                          !
!-----------------------------------------------------------------------------!
!On the (next) upper-right room there is a twilight zone on the floor,        !
!leave it for now. In front of this room there is ^1^BT.                      !
!On the way to the room, you will encounter some ghosts                       !
!and one shield skeleton. Finish them.                                        !
!Inside the room, activate one PICTURE on the wall to open a hidden room      !
!on the floor of the center room to get *1*MD.                                !
!                                                                             !
!IMPORTANT!                                                                   !
!The twilight zone will be activated once you examine the BIG PICTURE on      !
!the second level platform to the left of the fireplace (on the left side     !
!outside of the room with the twilight zone). To do that, jump onto the       !
!barrel next to the fireplace, jump up to the left and grab some FCs,         !
!at the end of the platform, jump across to the left platform where           !
!you will find the big picture (you can also read the process on the          !
!section below).                                                              !
!=============================================================================!

Now it is time to start collecting Fortune Cards:
1. Left side of the fireplace. Jump to those barrels to a higher platform.
   To the left, pick up (1)FC and another (1)FC.
2. Jump to your next platform ahead of you to get (1)FC.
   Activate the picture to open the twilight zone free riding service.
3. Get down and jump to the other platform next to it using the table.
   Pick up (1)FC. Follow the platform and you will find another ^1^BT.

There are Fortune Cards on top the shelter on the right side of the fireplace,
but you just can get it now. (you need to use the twilight zone)

Jump into the twilight zone, and you will find yourself in the same but
different dimension room. You have to use the advantage of being
different in order to get all the FCs.

In here, you must be careful of windows because when you near to one
of them, you will be attacked by claw hands.
Shoot all the worms to the last one.

Remember the two cards you can get it back then?
Now, you can jump onto the coven on top of the table enabling you to reach to
the higher platform.

Now it is time to start collecting Fortune Cards:
4. Get a (10)FCs on the left and another (10)FCs on the right.

Do not forget to activate the picture. Whoops, one crank is on the way to
the door locking system.

Go to entrance area. You noticed there is one closed steel door and the
switch is on the wall inside that room behind the closed door. Activate it.

Now run with everything you got and jump back to the real world,
keep running back to the switch door. You realized that the door is closing
on its own, but you will have enough time to sneak inside just in time.

Now it is time to start collecting Fortune Card:
5. Activate the picture at the upper-left corner to get (1)FC.

Activate the switch! Cut scene.

Fight Atticus Thorn again:
Hint/strategy:
1. Jump across the lower platform where you get the FC. You will be
   in between Atticus Thorn. This is your base point.
2. Use charge/ultra shots when he is showing himself then use rapid fire to
   add more damage. Do not forget to eliminate those little worms.
3. While keep charging your weapon, use your auto lock on to anticipate from
   where he might be show up, then release your best shot.
4. When he fire back straight shot, just jump up or the left or right.
   Repeat the process. You will be the winner in no time.

Get out of the room and be ready for ghosts hunting:
1. Barrel next to the fireplace. -10-, ^1^BT.
2. Barrel at the higher platform at the left side when you first come inside
   the hall. -10-, ^1^BT.

After, you will meet the Knight, one of the friendly ghosts.
And he will give you an awesome reward so far, the @Yellow SG.
Now your rapid shot will be a three way and more powerful too.

Total lives: 25Lives, (0)FCs.
-525-spirits inside the Beacon.

 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
^@^                           UPSTAIRS HALLWAY                              ^@^
 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
Items: None.
Enemies: big spiders, shield skeleton, lost souls.
   _
->!_! Downstairs Hallway, Upstairs Hallway on the Foyer 2nd floor.

You can use both doors to get to Upstairs Hallway.

Up the stairs, it's about time you know what we are up against, Zeke!

Finish one big spider on the left corner and one shield skeleton at the alley
and one lost soul at the other corner.

The door on each corner is a warp door to each corner, actually.

 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
^@^                             TROPHY ROOM                                 ^@^
 !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
Items: ^4^BTs, (4)FCs, <1>Opera Singer' DC.
Enemies: Silver armor, ghosts, big spiders, shield skeletons, lost soul.
   _
->!_! Upstairs Hallway

Fun, now this is one good example isn't it?
You need to be exactly! behind the shield, unless you are willing to fried
your chicken bravery. Those fireballs has its own curve aiming, even
when you jump. Means you can walk and jump, but you must hide your fat slow
ass behind those shields.
What for? Don't you need fire to light a candle?
Use L1 so you can always SEE where the fireball is aiming to.
This time, I won't give you a step by step because it is sooo easy :)~

Hint:
-Finish your job first then start collecting.
-Use jump when the fireball is near to your position (timing).
-Two candles on the left side and two candles on the right side.

^1^BT on the left side after the second armor, another ^1^BT on the right
side after the second armor.
When you reach the main hall, some ghosts come after you:
1. You can hide behind the shields -Zeke 1-. Easy to do.
2. You can hide behind the wall on the left/right side (locking) -Zeke 2-
See picture below!
                    !                                                 !
                  __!                                                 !__
                 !^1^BT                                                  !
                 !Silver Armor                                           !
                 !(1)FC                Fireballs will hit the shields  __!
                    !                                           x     !
                    !x Fireballs will hit the wall     Shield Shield  !
                  __!                                           Shield!__
                 !                                                       !
                 !Zeke 2                                         Zeke 1  !
                 !                          Main Hall                    !
                 !__________Vase                               ____(1)FC_!
                            !                                 !
                            !                                 !

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