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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter H » Half-Life - Strategy Guide (Page 05)

Half-Life - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Half-Life - Strategy Guide (Page 05).

"The border world, Xen, is in our control for the time being thanks to you. Its
quite a nasty piece of work you've managed over there. I'am impressed"

[FLASH. CLIFF AT XEN. A FLOCK OF WINGED CREATURES MOVE IN THE DISTANCE]

"That is why I'am here Mr. Freeman. I have recommended your services to
my..err..."employers" and they have authorised me to offer you a job. They
agree that you display limitlesssss potenstial"

[FLASH. TRAIN. STARS MOVE BY OUTSIDE]

"You've proved yourself a decisive man so I don't think you'll have any
troubles in deciding what to do. If your interested just step into the portal
and I will take that as a yes. Otherwise, well...mmmmm...[BREATH] I can offer
you a battle that you have no chance of winning. Rather an anti-climax after
what you've just survived."

[TRAIN STOPS. A GREEN PORTAL APPEARS OUTSIDE THE DOOR]

"Time to choose..."

[IF "NO" & YOU REMAIN IN THE TRAIN]

"Well it looks like we won't be working together...

[FLASH. YOU WILL BE TELEPORTED INTO AN ARENA WITH DOZEN'S OF ARNIES STANDING AT
ATTENTION]

"No regrets Mr. Freeman..."

                               SUBJECT: FREEMAN

                       STATUS: OBSERVATION TERMINATED

               POSTMORTEM: SUBJECT DECLINED OFFER OF EMPLOYMENT

[IF "YES" AND YOU STEP INTO THE PORTAL]

"Wisely done Mr. Freeman! I will see you up ahead..."

                               SUBJECT: FREEMAN

                                STATUS: HIRED

                              AWAITING ASSIGNMENT

                               [FINAL CREDITS]

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5. CHEAT CODES
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"Cheat. v.t. deprive of by deceit, defraud; impose upon. - v.i. practise
deceit.-n
[See Also: Fraud, swindle, deception]
                                            That'd be you then...

UNLIMITED AMMO: Down, X, Left, Circle, Down, X, Left, Circle.

INVINCBILITY: Left, Square, Up, Triangle, Right, Circle, Down, X.

INVISIBILITY: Left, Square, Right, Circle, Left, Square, Right, Circle.

SLOW MOTION: Right, Square, Up, Triangle, Right, Square, Up, Triangle.

XEN GRAVITY: Up, Triangle, Down, X, Up, Triangle, Down, X.

UNLOCK ALIEN MODE: Up, Triangle, Up, Triangle, Up, Triangle, Up, Triangle.

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6. "THE ADMINISTRATOR"
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  This mysterious figure is seen throughout the game and his identity & motives
are never explained, eluded to or implied. Even by the end of the game we know
nothing about him except that he is the representative of a "company" and he
has this knack for being able to survive impossible situations and control
space-time as we know it (he magically can "warp" himself, and you, from one
place to another) Who's he's "employers"? What has it got to do with the
incident? What has it got to do with the United State's government and Black
Mesa? What will Freeman do when he is hired? Why did you need to launch the
satellite in 'On a Rail'? Why Why why?!

  The ending really does make me mad. We had this great 10 minute opening
sequence, at the start of the game, complete with character & setting
introductions as well as the interactive elements. Of course, we battle for 15
hours through the game to try and find out what the hell happened and all we
get is a 3 minute cinema that doesn't explain ANYTHING (except what the
administrator sounds like) and add's about a dozen question's to the hundred's
we had been asking throughout the game. You see- everybody gets to see the
intro. But only the dedicated get to see the ending. It really is a let down
after putting in all that work. Why didn't they just give us a crappy
VGA-resolution picture and a 2 sentence epilogue instead?

Whinging aside (I'm sure you all agree with me) With any luck a sequel will be
made for Half-Life. If it isn't then the ending of Half-Life was just a stupid
& crazy thing to do. Imagine if George Lucas decided to stop making Star War's
after 'The Phantom Menace' We'd have this big plot gap. Thats what Half-Life
could leave us with.

Back to the Administrator. He is seen throughout the game. You can shoot at him
& he is invulnerable to harm. No doubt the reason he is standing in one area,
you go up there and he isn't there, even though you took the only route is
because he can appear and disapear as he pleases. Feel free to e-mail me if
you've seen him somewhere I haven't, but here is a list of where he is seen in
the game:

BLACK MESA INBOUND: On the other train next to the spill with another
scientist.
ANOMALOUS MATERIALS: Seemingly in an argument with one of the scientist's in
the office rooms.
UNFORSEEN CONSEQUENCES: On the balcony, near the storage room, after you
encounter the first Sound-Hounds.
OFFICE COMPLEX: On the other side of the door, at the top of the stairs, in the
final corridor to the elevator shaft.
"WE'VE GOT HOSTILES" - On the balcony, walking across, in the large storage
area after the water spill and the open lift shaft.
BLAST PIT: [Not seen]
POWER UP: Looking down, from the control room, on the marines battling it out
with the Big Blue Bastard.
ON A RAIL: [Not seen]
APPREHENSION: Walking along the balcony when you surface infront of the 3
pistons
RESIDUE PROCESSING: [Not seen]
QUESTIONABLE ETHICS: [Not seen]
SURFACE TENSION: [Not seen]
"FORGET ABOUT FREEMAN!" [Not seen]
LAMBDA CORE: Walking into a vortex in storage area accessed by PORT 1.

He isn't seen from that point on.

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7. PC VERSION VS PS2 VERSION
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I haven't played the PC version for years but me, and other people, have noted
the following differences between the original PC Version (released in November
1998) and the PS2 version (released in November 2001)

              PC VERSION                                 PS2 VERSION
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M15 is chubbier & looks more "plasticy"    | M15 resembles a M16 assault rifle
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Health & H.E.V. machines are a basic square| Health & H.E.V. unit's have "arms"
which you walk up to and magically         | that extend out to replenish you.
replenish your health & suit power with    |
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After the warehouse full of tripmine's in  | A guard stands outside the
'Storage'
'Surface Tension' the guard, fleeing from  | room who can open the door for
you.
marines, must be used to open the door to  |
the storage area.                          |
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Because of the point above, the tank is not| The tank is there.
present on the roadway on the surface after|
the stingray drops in the arnie            |
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Mechanical walkers in 'Black Mesa Inbound' |Mechanical walkers move at much
slower
move very smoothly and look smooth too     |frame rate and have distinctivly
                                           |more "dirty" texture on them.
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No bonus missions but separate add-on's    | Bonus mission, created
specifically
include Blue Shift (in which you play a    | for the PS2 version, called
'Decay'
security guard) and Opposing Force (in     | where you play one of two female
which you play one of the troops sent in   | scientist's who's actions
in-directly
to 'clean up' the mess)                    | affected Freemans
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8. CONCLUSION & CONTACT DETAILS
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Thank you to all for taking some time out to read my FAQ. I'm hoping that it
assisted you with whatever you needed help with or simply provided you with
some good reading material. No more grand update's will follow this posting of
it (as of March, 2002) But my e-mail address is here if you need some
one-on-one help with some portion of the game. I've got to move on now to other
FAQ project's now!

CONTACT: ZEOBRIA@HOTMAIL.COM

    SEE YA!

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COPYRIGHT 2002. GRANT MORRISSEY.
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