Half-Life - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Half-Life - Strategy Guide (Page 02).
A chicken will spawn in. Run past it and open the door on the right. In the
hall wait for the terminal to be cut by the laser and hug the left wall. Crawl
under the laser. When your a safe distance away hug the right wall and go past
the other laser. At the door equip the crowbar (if your really worried about
ammo you can backtrack to the test chamber, where the guard that was being
revived is now conscious, and kill him & take his ammo) Crouch where you found
the crowbar and break the glass in the door with it. Go to the end and press
the lift button. Laugh. Crouch and break the glass in the lift door. Turn right
and go down the ladder to the wreckage for a battery. Go back up and take the
other ladder to the top. When you come out of the door help the guard kill the
zombie (with either the crowbar or gun) Leave him to kill the other one that
comes from around the column. Get him to follow you and go through the
double-doors. LOAD.
Make sure the guard keeps up with you and as you come out of the U-bend get him
to kill the zombie couple (getting him to kill them might make the game less
fun, but it saves you ammo and, potentially, health) Run down the end, turn
left, go to the end, left again and go to the end (phew) In the locker room run
straight ahead to the last locker on the left and get the 2 ammo clips in
Gutheries locker. Go to Freemans locker where 2 more batteries have
mysteriously appeared. Leave the locker room, run to the end of the corridor
(ensuring the guard is still with you if he isn't dead) Go right and go left up
the gentle slope. LOAD.
The pathway to the right has collapsed so go left and around to the entrance.
After the explosion spot the chicken behind the vent gap. As you walk past the
guard should see it and blast it away. Failing that, just crouch and take it
out from a safe distance (If the alarm bugs you you can turn it off with the
switch under the desk) Since the guard can't go through the vent, kill him with
the crowbar and take his clip. Crawl through and kill the other chicken that is
to the left of where you crawled in. In the opposite corner is a vent you can
crawl through. Use the collapsed unit to climb into the corrior and note the
eerie happenings in the rooms (if you stay for to long a chicken will jump out
of the collapsed vent in the corner) When your done run to the end, watch the
epic battle between the guard & zombie to collect his ammo, and crawl through
the door. LOAD.
Press the button on the left and time your way through the door. Kill the sound
- hound when he spawns in and follow the path to the left. After going around 3
corners lock onto one of the sound-hounds and kill it. Walk backwards and wait
for the other one to come around. Kill it also. Run to the end and turn right.
Open the door (watch out for the chicken) Step though and slowly ascend the
ladder. Peek over the the top and shoot at the cannisters. When they erupt go
back down and wait for it to clear. Go back up and around to the right and note
the scientist's location. Run around the pathway to the door, cannister and
feeding zombie. Get his attention and get him to come at you- quickly going
back and hiding around the corner (but being sure to keep a bit of the
cannister in your targeting reticle) When the zombie walks past shoot the
cannister and note the fact he has been killed (It may take some practice to
get his attention, aim the cannister, shoot it without losing any health and
not be attacked by him in the time it takes to charge you) Run back to the
scientist, get him to follow you, and get him to use the retinal scanner
opposite the zombies grave. Run in and acquire yourself some ammo and
explosives.
Now go all the way back to where you killed the 2 sound-hounds and equip the
grendades. Go down the other path and throw a grenade at the door. Throw
another grenade into the room and kill the lighteningainga. Get the 2 clips in
the room and kill the chicken near the dumpster. Between the dumpster and the
room with the lighteningainga there is a hole. On the other side is another
hole. A zombie will crawl out (which you can't kill) However, you can kill the
chicken that is directly below the hole you can fall into. Once in, turn right,
go to the end & turn left just after the bend. Walk ahead, aim up and kill the
zombie. Turn around, go left, and turn the wheel. Swim back to where you killed
the zombie and go through the hole. Walk around the corner. LOAD.
Walk around the industrial lift and collect the 2 clips from the security
guards body. Pull the lever and run around to the lift. Run to the edge as it
descends and stand in the middle. Equip the crowbar. Turn around and DON'T STOP
SWINGING BABY!!! With any luck the chickens will just go straight past you and,
when they do hit, they'll be knocked by the crowbar. When you reach the bottom
equip the pistol and kill the sound-hound that spawns over the big box (There
is a medi-kit on the other side of the platform) Go down the corridor and wait
for the bridge to collapse. Walk onto the remnants and jump onto the pipes on
the right. Walk across them and smash through the vent with a crowbar. When
going through the duct ignore the first vent and go the the very end. Smash
through that and walk to the end of the corridor, collecting a battey on the
way, and watch the upchucker kill all the killer chickens for you. When his
done (or you've had your fun) go through the door and down the ladder. After
you've followed the corridor and opened the door, kill the upchucker. Turn left
and walk to the end (if your captured by a tonguer just shoot up at it until it
dies) At the end, jump into the water, follow it around to the right, climb the
ladder, open the door, and go down towards the door on the left. Open it and
step on through. LOAD.
At the end, climb up the 2 ladders. Jumpy jumpy across (quicksave whenever your
not sure about being able to make a jump or not) Once you've made is across go
down the corridor, through the door, around the corridor, up the ladder and
through some more corridors and doors. LOAD.
Your now where you should be if the bridge was de-commisioned over the canal.
Walk to the lift and go down. LOAD.
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4.4 OFFICE COMPLEX
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As soon as the doors open, walk out and get the battery & health (if you need
it) The double-doors straight ahead won't open, so break open the vent to the
left and go down (don't try going down the hall) Use the torch to reach the end
(ignore the room with the fan & the chickens) and break the grate open. From
the top of the can-machine mourn the loss of your brother-in-arms and jump
down. Stick to the right wall (don't go out the doors) and take it slowly to
avoid being caught. Go into the side room (next to the 'DANGER - HIGH VOLTAGE'
sign) and flick the switch. If you walk to the scientist opposite the door
he'll say:
"Gordon! If Id've known it was you I would've let you in. Everyone is headed
for the surface. But I think their crazy not to stay put. Someone is bound to
come by and rescue us"
Go through the double doors and down the hall (where the vent was) Smash
through the glass, next to the door, and run past the flooded room. Turn left
at the end of the hall, and follow it all the way down to the boxes. Smash
through them. LOAD.
After you've smashed through, a chicken will be lurking around the corner of
the big box (to the left) kill it. Turn right at the corner and pick up the
shotgun on the green crate. Run down to the armory and help the guard blast the
zombie when it appears. He'll open the door for you. Run in and collect some
ammo and head back the way you came (there is some health & a battery in the
boxes underneath the armory) Don't try to get the guard to follow- a game-bug
stops him from going past the boxes. LOAD.
As you make your way to the flooded room, turn right and walk right up to the
plain wooden door. Walk RIGHT UP. When the zombie breaks through leave him
alone. Let him do some laps in there and wait for him to break open the door
completely. THEN blast him away (use the secondary shotgun fire) Go in &
collect 2 clips on the bottom of the shelf (use the torch) Go to the flooded
room that you passed and kill the chicken on the left. Jump onto the table
infront of the window and then onto the sink. Follow it around the room (in a
'U' shape) and flick the switch that has the sparks coming from it. Jump into
the water and walk up to the grate on the wall. Shoot the 3 chickens in there
before you break the grate. Once your in crawl to the end, turn left and crouch
under the fan. At the end, smash the vent and go forward.
When you fall into the hall, turn around and kill the 2 chickens that are
behind you. Use the boxes in the hall to climb up the ladder in the gap that
the chickens came from (And no, you can't use the boxes to access the vent on
the other side of the gap you originally came from) After climbing up the top,
smash through the grate and drop down. Now, turn and smash the grate right next
to you. As soon as you jump out, turn left and run like hell through the
doorway. You might hear the gun still firing- don't worry, its a scientist
dying a worthy cause. Pick up the shotgun & shells on the crates (the hall
curves around to the area where you pushed the boxes) Wait until the "BEEP"ing
stops and run across to the area you saw the scientist come from (use the boxes
as cover if you want) There are 2 ways to deal with the half-dozen or so
killer-chickens. You could grendade them, or you can lure them out to be mowed
down by the turret (if you use the boxes as cover you can turn the turret off
under the platform it is above) Either way, go past where the chickens were and
up the stairs. LOAD.
Watch the security guard do some work for you and smash the box opposite him
for a clip. Around the corner, a chicken will fall into the alcove. Back off,
and either take it out or let the guard do it for you. Get him to follow you
and go down the hall (the room on the left has a battery, health and a couple
of scientist's meeting their demise) At the '+' section there are 2
lighteningainga's on either side. Get their attention, walk back, and take both
of them out with the security guards help. Now go right and stick to the left
wall. Around that wall's corner is a lighteningainga down a bit so kill it
before it can inflict pain. Then go down the opposite way (there should be a
reception area and a dark hallway on the left) Walk to the dark hallway, equip
your shotty and blast the lighteningainga from outside (the hallway goes to the
right, the lighteningainga is on the left) Go in, and kill the other
lighteningainga. Enter the dark room and go to the scientist:
"I'm not sure I want to go to the surface. What if the world finds out what we
were doing down here?"
Collect some goodies in the room and make your way back to the corner where you
killed the faraway lighteningainga (There is a health machine in the reception
area next to the darkened hall. But a chicken will drop down so be careful) Go
to the room opposite that area and collect some ammo. The living area next to
the office has a chicken, so kill it and go through the other entrance, do a
180 and wait. There is a lighteningainga next to the far away can machine so
throw a grenade. This will get the attention of the other lighteningainga thats
through the doorway. When it charges you, charge it and kill it. Down the hall
is some health (in the box) Go left and listen to the naive scientist:
"Hello. I just heard a secure access transmission. Soldiers have arrived and
they're coming to rescue us. Of course, I had my doubts we would live long
enough to see it"
Run up the stairs and use the middle wall section as cover from the turret. The
3 chickens up the top should be shot or grenaded. Once their dispatched, run up
to the wall where the turret is on and walk under it. Turn right, run down and
kill the zombie (or use the explosive box) Run down, through the red arch, and
around the left bend. Oh oh! Kill the 2 lighteningainga's and go further. LOAD.
Going through the door at the end of the hall walk up to the guard:
"Hey! What the hell are you doing down here? Get topside I heard some troops
were coming to save us!"
Heh. Whatever you say. Go down the ramp next to the door. Going around to the
right a upchucker will be hidden behind the boxes. Kill it, and collect the
ammo. When you go back 2 lighteningainga's will spawn in. Use the box as cover
and take them out (there are grendade's down the bottom near the
upchucker...why not use them?) Go back up the top and get the guard to follow
you (trust me) and break the vent next to the door. Go down, around, up the
ladder and time your way through the fan (it isn't hard- just go when the side
that hasn't go a thingy comes around) Jump over the exposed wires and when you
reach the grate kill 1 chicken through it. Break the grate and kill the other
one (you might need to retreat around the corner) Go down the vent and break
the next grate. Walk onto the girders. Look down to the right. Whats this? The
guard has come down. Walk along the right girder and some chickens will break
out of the wall. The guard can help you take them out (you might need to
grenade the rest before they can see you) Go along the girder and through the
next vent. Go around the 'L' bend, forward and kill the chicken directly across
from you. Walk into the attic and to the back-left corner. You will fall
through into a room with all assorted joyous items. Once you've picked them up,
go out the door (and retrieve the guard) and go into the large hall (Can you
access the observation balcony up there?) Kill the zombie feeding on the brains
of the [not so] living and kill the 4 chickens that will fall down. Go straight
ahead (from the stairs) and break through the wooden planks. Go down the hall.
LOAD.
At the end, kill the 2 zombies and use the health machine (if applicable) Flick
the switch next to the door & go through (once your in there your stuck for the
time being) Go down the arch on the left and kill the chicken that is to the
right. In the forward arch a upchucker will be chasing a scientist so kill him
and go to the large chamber they came from to collect some items. Go back
through the arch & left, equip your shotgun and carefully approach the boxes.
Kill the upchucker & pull the lever nearby. The other way just curves around,
so go back to where you first came in and ascend the ladder on the shelf
(opposite the door) Smash open the vent, go through and repeat the process.
Walk to the end of the shelf and turn left. After going through this vent (you
should be able to see the moving platform) turn left and go forward, and then
right. Follow the 'L' bend and turn right. You should now be in one doozey of a
pickle of a situation (not really) Time your movements and climb onto the
platform when it comes past. While your waiting for it to go back, smash the
boxes for some batteries. Walk onto the next side. Crawl down the vent and kill
the chicken at the end (your elevated above him) Turn right and go to the end.
Turning right will take you to a corpse, battery and clip. When done, go down
the other way.
Smash open the vent into the chamber of horrors. Turning left and walking
around as soon as you exit will aquire you some shells, a battery and a clip.
When your done with that jump onto the vent in the middle. Kill the mutated
mouth that obstruct's you and jump onto the vent behind it. After you've
climbed up twice turn around and go through the vent on the right. Once in, go
down, left and follow it down (there is a chicken around the 3rd corner) LOAD.
Smash open the grate at the end and ignore the running scientist. From the
vent, help the guard dispatch the zombie that comes around the corner (staying
in the vent means the guard won't accidentally shoot you) If you go down to the
left, the door you go through should take you to a familiar area (helpful for
backtracking) The guard will talk to you:
"Hey don't count on the calvary finding us down here. Head for the surface. The
elevators are out of order but we can still climb"
Go up the stairs, ignore the door on the right (can you go through it? I'm
pretty sure that access' the balcony that looked down on the large hall) and go
down the hall. Gasp at the stunning display of bravery from the scientist and
kill the 2 zombies. The room the scientist came from has health and shells. The
room the zombie emerged from has some grenades. Walk up to the bloodstain on
the ground and face the end of the hall. Run forward, and jump when you are on
the browny surface (it is fairly small- just after the lift doors) It might
take some effort, but you'll get there. Once you've landed on the ladder, climb
up and onto the right ledge. Follow this around to the next ladder and climb up
(when you get off the ladder don't face the ledge and just jump- your more
likely to fall off. Instead, walk diagnolly upwards and land on the ledge) Walk
around the ledge all the way and go up the ladder (And don't mind the truly
CLIFF HANGING moment with the scientist! HAHAHA!) Once again, walk around the
ledge and go to the middle. Face the ladder on the lift and jump onto it (this
may take some work as well) Once your on the top of the lift there is a grate
on the top left. Walk over and smash through it. Press the button. LOAD.
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4.5 "WE'VE GOT HOSTILES"
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Going out the door, turn right and run up to where the frantic scientist is
going:
"For gods sake open the silo door! They're coming for us its the only way out!
Oh my god we're doomed!"
Observe the futile attempt's at sustaining life (on the guard's part) and use
the H.E.V. machine & first aid behind yourself. Go through the large doors and
right. Going through the red beams will activate the turrets. Unfortunatly,
these one's can't be dodged. Facing the wire mesh screen you should auto-target
something behind it. Shoot it dead and go through the beams. When you enter the
room, a chicken will spawn in on the right. Move quickly to avoid it and shoot
it dead (another one will spawn in close by as well) Pick up the MP5 from the
grunt's corpse (and a battery from a box in-front of the mesh) 3 chickens will
spawn in behind the mesh-fence further up so make quick work of them. Go down
the hall and jump over the trip mine & go under the next one. Go down the hall
but be careful- before you reach the drink machine's 2 lighteningainga's will
spawn in.
The tiled area straight-ahead has a health machine and [as of yet] inaccessable
room. So go down the hall opposite the fallen table. Strafe left down the slope
and take out the turret in the room. Then, quickly run down to the large green
box up against the wall. As soon as you reach it, turn around and take out the
lighteningainga's that has spawned into where you just were (the other turret
will help you take them out) Right next to the box your hiding behind is a
pillar. You can hide behind that to either shoot the turret or, if you prefer,
use a well placed grenade (but crouch in the corner because it will set off
some explosive barrell's next to you)
Jump on top of the boxes but don't jump down. Drop a grenade into the
back-right corner to destroy the turret. Climb off the boxes and break the
wooden ones. Take out the other turret between the gap. Now, climb on top and
jump straight down to the doorway. Press the button next to the door and go in
(don't set off the trip wires) You will need to kill one killer-chicken because
it will be able to get through before the door closes. When the door is down,
walk to the left wall and crouch under the first laser. Walking between the
pair of lasers, get to the right wall and jump over the next one. Press the
crouch button a few microseconds before you land and you should be able to make
it past the laser's without setting them off. Walk over the boxes dead ahead.
LOAD.
Be careful of the water. Slide into the corner next to the lift shaft (If you
inadvertedly set of the sensor's just before then DO NOT do this or the
turret's will cut you to pieces) Shoot one out from the corner (or with a
grenade) and take out the other one by using the same process. Otherwise, if
you did not set off the sensors, take out both quickly (you shouldn't loose to
much health- there are batteries and a health machine up ahead anyway) Go up
and smash the boxes for these and other goodies. Go up the ladders onto the
catalk and walk into the chamber. When the scientist is murdered ("Thank
goodness! Rescued at last!") get a lock onto the grunt with your MP5 (from up
above) let 'er rip and the marine will be dead before he knew what hit him
(make sure you have a full clip first) Go down the stairs, collect some ammo &
health, and press the switch next to the elevator. Go in. LOAD.
Exit the elevator and just stay around that area. Watch the scientist and kill
the grunt that's in the distance. The rest of rico's roughnecks will probably
charge you so stay behind the boxes, equip your shotty and blast them away when
they come. Go to the end & up the stairs (watch for the mutated mouths) Turn
left at the 'T' section (turning right takes you to a useless factory area)
Crouch under the trip mines and stay at the top of the slope. Kill the faraway
turret first with your MP5, and then the next one forward. Take out the final
one (at the bottom of the slope) with a grenade. Run down the slope, through
the beams and over the bomb and find yourself in another fire-fight. Laugh at
the suicidal scientist (and even harder at the incompetence of the United
States Marine Corp's [in this game] when the grunt is picked up by a mouth) A
marine, around when all this is happening, should run up on the catwalk so take
him out. Another marine should begin running through the boxes so run up to him
and blast him away. Look around on the catwalk because there should be one more
grunt to blast away.
Running to the end, go up the stairs (blast the mouth blocking the way) and
collect some shell's behind the sandbags. Opposite the sandbags go up the
stairs, up again, around, around & up (go even more around for health & ammo)
Otherwise, go left and kill the mouths blocking the way on the bridge. When you
go up the slope equip your grenades. Put them on a short-fuse and throw some
down (remember- the longer you hold the 'FIRE' button, before you let go to
throw it, the shorter the fuse) With any luck these will kill 1 or 2 grunts
down the bottom. Start firing at them to take them out (be careful- they will
cover their soldier buddies as they climb up onto the catwalk) Once they have
all been disposed of, walk down the stairs into the area (or jump onto the
boxes from the catwalk to break your fall) Smash some boxes for ammo & health
and go to the back. Use the health machine next to the lift and, when your
done, go into the lift. LOAD.
As soon as you reach the top, kill one marine outside the large doorway to the
left. Run over to the health machine and equip your shotty. Kill the rest of
the marines that charge you. As soon as a set of explosions end, run out and
we've through the boxes to the bunker entrance on the left. Go down the ladder
and open the vent on the right. Wait for an explosion and kill the marine down
the bottom (or use a short-fused grenade or he'll have time to move away from
it) 2 marines should abseil down. One will land on the same platform as you and
another will land down the bottom. Stay outside near the HEV & health as they
come down and blast away one marine with the shotty (he'll be right next to the
entrance) repeat the grenade-trick on the marine down the bottom. Don't wait
for the rest of the marines- jump down onto the ladder when all is done and go
into the vent at the bottom. LOAD.
When you reach the fan, jump onto the small ledge on the left. Crawl into the
vent. The first grate on the bottom you crawl over can be opened but you can't
fall through. The first grate on the right has some shell's beyond it (you'll
find yourself in some fairly familiar area's now) Continuing to go down, a
chicken will be down the junction on the right (going down takes you to some
clips) if you keep going forward, however, you'll arrive in a room with
batteries and ammo (forget about the grates further on) Go back to to the fan.
At the opening, turn right and face the vent-wall. Move forward so that you are
so-very-gradually strafing left. When you move onto the ledge, do a 180 and go
forward. Repeat this process on the ladder (this technique ensures you won't
accidentally fall onto the fan) At the bottom, go down the vent and up the
ladder. Go down the vent in the middle (the top vent goes to a dead end) When
you come to the end of the middle vent you should be in a fairly familiar area.
The scientist will start talking to you:
"Well so much for the government. Their idea of containment is to kill everyone
associated with the project. Judging by your hazard suit I'd say you were a
part of what went wrong right? Now look, if anyone can end this thing it'd be
the science team at the Lambda complex at the opposite end of the base. With
the transit system out I couldn't tell you how to get there. But there's an old
decomissioned rail system through here, beyond the silo complex. If you can
make it through the rocket test labs you might be able to worm your way through
the old tunnels and track down whatever is left of the Lambda team. You can
trust them. You can trust all of us. Good luck."
Press the button on the console opposite the scientist and leave the room.
H.E.V. & health yourself and leave through the large door. LOAD.
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4.6 BLAST PIT
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Run up to the barricade and jump on top of the stripped roadblock. Smash
through the boarding's with your crowbar. Don't mind the noise- its a upchucker
killing all the chickens for you. When you break through, kill the 2 chickens
on the left and use your MP5 to take out the faraway upchucker. As you go
through the arch into the large chamber there are 2 chickens on both the right
& left so back off and take them out. Run up to the command room on the right.
When the zombie breaks through the door kill it with a shotgun and go into the
room he came from for some grenades and health. Pull the lever on the console
and climb down the ladder opposite the room. Get onto the platform and press
the switch on the column. At the bottom, run onto the train (to the left of the
switch) and set it to go as fast as possible (you might need to take out some
sound-hounds as they'll get to you first) Run over all the enemies you come
across and jump off when the train goes through a traffic controller.
At the green-goo use the train wreckage to jump onto the ledge. Move around to
the right (you'll need to jump over the corner) Go all the way forward and jump
down onto the left. Kill the upchucker and climb the ladder near where it was
(don't bother jumping on the boxes in the slime- there is nothing there) At the
top of the ladder turn right and go onto the left pipe at the junction (and be
careful- a upchucker you went past on the train may be at the wreckage now and
"shooting" at you) When you get into the gap go straight ahead and follow the
pipe. LOAD.
As soon as you climb out onto the edge of the pipe, kill the upchucker on the
bottom right (if you want to loose absolutely no health use a grenade) Jump
onto the ladder on the left and climb up. Turn around and jump onto the pipe's
above where the upchucker was. Follow the pipes around and kill the other
upchucker in the slime. Jump onto the balcony & collect some stuff. Walk to the
end of the hall & turn left. On the right side of the waste is a upchucker so
kill it. Jump onto the pipe directly infront of the doorway. Walk along it to
the end and then jump onto the submerged pipe on the left (There is an
upchucker near the broken bridge) Walk onto the lift and press the button. You
will begin to ascend. LOAD.
Walk into the hall, peek around the corner & shoot the cannister. Walk over to
the balcony and shoot the sound-hounds to the right before they can cause you
any serious harm. Walk along, you will note another sound-hound is on the
walkway between the edge & the middle pylon (the BIG pylon) Shoot him, but be
careful not to hit the cannister's around him. If you do, jump from the
horizontal (and vertical) right-edge of the platform to clear the gap (you
might want to kill the 2 chickens on the other side before you do though) When
you get across enter the small room and flick the switch. LOAD.
As soon as the door opens blast away the zombie. Walk down the hall & around
the bend to the dying scientist.
"Rocket engine. Destroy the damn thing before it grows any larger..."
A mutated-tongue is just after the scientist so be careful. Walk around the
bend and into the room. After the gory, heart wrenching death go through into
the next hall. Go up the ladder on the right (a tongue will be unfolding just
before you climb so be careful) At the top of the ladder hear what the guard
says- its a good clue:
"Be quiet! This thing hears us!"
Equip your crowbar, crouch and crawl into the chamber. You hear this- CRAWL.
Crawl right & down the ladder. Crawl to the ladder to the left (facing the
tentacles) and go down again. At the bottom, crawl left again and smash through
the barricade (even though it makes noise, if you do it quickly, the tentacle
won't reach you) Your now in the hall and don't have to crawl. Run down to the
end and flick the switch in the small room. LOAD.
If you shoot the upchucker as soon as the door opens you can just walk straight
across the bridge. However, if you end up shooting the barrel's & blowing out
the bridge- walk across the small pipe on the left (remember- keep your
crosshair down on the pipe) Head straight down (kill the other upchucker or
whatever it is behind the explosive box) at the end of the first hall note the
red and blue pipe's and the section missing from them. Turn right and continue
going down the hall. LOAD.
Turn right at the column and go down the ladder. When your about one-third down
turn around (facing away from the ladder) and shotgun the 2 zombie's that are
waiting for you. Walk over to the vent and stand ontop of the ladder (its a
small silver section) Crouch and smash the grate. Go down the ladder and when
you reach the bottom go straight ahead (don't go under the ladder) turn left
when you reach the 'T' section. Follow the pipe around until you reach the
ladder and go up. Break the grate and climb out. Scramble for the nearest
corner (your crosshair will probably still be facing up) and blast away the
zombie. Get the grenades in the side room and head for the door. LOAD.
When the door opens kill 2 zombies and head around to the ladder on the
walkway. Go down the ladder and run to the other one that is opposite. Go down
that. Walk over to the switch and pull it. Go back up the ladder, wait for the
fan to get some speed, and jump off the walkway into the fan. At the top, smash
through the fence-posts with the crowbar. The entrance has a chicken in it so
be careful. Drift over to it and climb in (you can get extra elevation by
jumping if you have problems) Once your in, crouch and head over to the boards
on the right. Break them & kill the chicken. Walk down to the right and break
the boards as well (you might be able to kill the chicken through them first)
Crawl down. LOAD.
Go around and break the vent. Go down the ladder and kill 3 zombies in the
room. There is also a chicken on the green power box to the right so kill it.
Now, on the console next to the power-box there are 2 buttons (A bracket won't
appear around them unlike the other switches in Half-Life) Press the 'Oxy On'
and 'Fuel On' buttons. Go up the ladder in the alchove and press the switch at
the top. This area SHOULD be familiar. Head back the way you came (down the
hall) LOAD.
Remember the pipe's I told you to note earlier with the gaps missing? Look at
them. Liquid should be flowing through both of them. If there isn't, you've
done something wrong, so go back and make sure the buttons were pressed.
Otherwise, go over the bridge and into the small room. Pull the lever. LOAD.
When you reach the doorway to the tentacles turn left and go down the ladder.
Crawl down to the barricade on the right and smash through it. Turn right when
your in and go down the hall. When you go through the first doorway clear the
gap by jumping across its far left. When you go down the second doorway go
slowly. When you hear a munching sound stop and walk back. Clear the new gap
and walk up to kill the zombie. Enter the alchove and pull the lever. LOAD.
Once again, if you inadvertantly shoot the explosives on the bridge then jump
onto the pipe on the right and edge your way across (on the way shoot the
explosive box) When you reach the other side, head down the hall and kill the
sound-hounds on the way. LOAD.
After killing the upchucker in the corner, kill the mouths. Walk over to the
edge and press the button. When the lift comes, go in and face the balcony. Get
onto the the left guard. When the lift stops jump onto the ladder in the left
corner of the shaft. Climb down to the bottom and get onto the pipe. Climb onto
the platform and walk to the scientist (there is a health machine in the corner
opposite him)
"I hope no-one expect's me to start the generator. Smithers went down there and
never came back"
Go down the hall opposite him (jump over the leak by hugging the right wall)
Around the corner, kill the zombie and get onto the horizontal lift. Press the
button and when it comes to its only "stop" ascend the ladder. At the top of
the ladder, wait for the lift to move off away from you and make a run for the
next ladder. When you climb up it go up to the top of the large contraption.
The scientist will talk:
"This is my hiding spot and I'm not oving until the situation is drastically
improved. Now go away and don't tell anyone I'm here!"
There are 2 concrete ledges that connect to the central structure you are on.
Jump onto the them and press the button's that are on the contraption (and
quickly back up onto the contraption when you press them or your in for a nasty
shock) When both have been done your access to the concrete ledges will be
blocked by the cables. So, in between these 2 connections is a very small pipe
that connect's to the center junction. FALL onto it (don't jump) Turn around,
and walk into the new area that has opened in the contraption (don't worry- you
won't loose any health) On the other side, at the opening, you'll see a ladder
down a bit. If you fall onto that you won't loose any health- so do that. Climb
down onto the lift and go back to the main area. Jump over the leak & to the
scientist:
"Excellent! Someone has restored power! We'll have the engine back up again in
no time!"
Climb up the ladder you came down on and jump onto the break in the pillar.
Fall down onto the platform (you'll loose some health- use the health machine
that is in the corner) and head down the corridor. The water is electrified so
you'll need to run and launch yourself into it, jump and get out (you'll loose
some health & H.E.V.) Go over the bridge and into the small chamber. Pull the
lever. LOAD.
Go down the corridor all the way back to the tentacle chamber. Ascend the
ladder's all the way back to where the guard and room of explosives were (don't
try and enter the control room from the chamber- there is glass blocking it) In
the room leave, go down the ladder, over the gap, and into the room on the left
(this is the room where you saw the scietist die at the hand [not literally
obviously] of one of the tentacles) Press the 2 switches on the console. As fun
as it would be to watch the tentacles suffer, you'll loose a fair bit of
health, so run into the corner and crouch. When its over, run back to the
chamber and all the way to the bottom. Jump into the hole and walk through down
the tunnel. LOAD.
When you fall into the water, surface where you fell in and collect a magnum
from the guards body (there are some bullets for it opposite him as well) Go
down the 2 holes near the body of the Goberfish. Now, you'll need to surface
around the sides of the chamber (NOT the sides with the blue lights, the other
side) When you've surfaced, go down the ladder for health and H.E.V. Otherwise,
walk across the pipe dead ahead. At the turn, jump onto the double pipes and
when you come to the stone arch jump onto the pipe down on the right. Follow
that around (going parallel to the pipe on the left) At the large chamber jump
onto the lowered pipe and then onto the big one. On the top of the large pipe,
turn the wheel (you'll have to HOLD the use button) and go down the ladder.
Walk across the gap and through the broken mesh. Go down the pipe. LOAD.
Watch your step! Keep walking...walking...woah! Watch for chickens in the new
room and smash some boxes for explosives and ammo. When all is done go down the
hall and over the rubble. LOAD.
----------------------------------------------------------------------------------
4.7 POWER UP
----------------------------------------------------------------------------------
Run down the hall and into the rail junction. Rico's roughnecks will be
fighting a big blue bastard so run down the hall on the left (you shouldn't
loose much health) Run down the hall on the right and kill the lighteningainga
that spawns in. Now go down the other hall & hug the left wall to avoid the
fire trap. Carefully approach the balcony and kill whatever is down the bottom
(a few chickens) You now need to get over to the door. Walk across to the
right...ouch. OK, walk over to the ladder & climb up. Smash through the boards
and H.E.V. yourself (there are some shell's over near the console if you go
quickly) The security guard will say:
"Mister! You can get the power on. That train will take you straight to the
surface. I would try it myself but its a long way down to the generator room
and there are things in the way"
Leave the room and go down the lower hall. Kill some chickens and the
lighteningainga that is around the bend. When you go past the area where the
rubble collapsed, turn around and shoot up at the chicken that is hiding.
Continuing to go down, 2 chickens will jump out near the first aid machine.
Kill them and go down the hall. LOAD.
Go to the doorway on the right. JUST the doorway. When you get the 2
lighteningainga's attention move out of the way and listen to the 2 of them
kill themselves. Go into the now empty room and turn the wheel at the end. Go
up the ladder on the left & turn around. Look up and take out the marine (the
M15's grenade launcher is the best tool to use in this instance) There are more
grenades in the small room off the balcony (don't worry about killing the
upchucker in the crack) Go up the ladder and to the doorway of the command
center. There is a turret in the top left so make quick work of that. A marine
should now come from the other direction so shotgun him before he can do you
any harm. Smash the boxes in this room for some items and then head down the
hall (don't worry about the shakes or groans) LOAD.
When you come towards the end of the hall some explosives will be directly
infront of you. Don't shoot them. Instead, turn right and destroy the faraway
explosive boxes. Now, back off to the corner (near where this area loaded) and
wait for a grunt to come around the corner. When he does, shoot the boxes at
the end. Run down now to where you destroyed the faraway explosives. Turn
around, and shoot the marine dead on the left balcony (magnum is a good weapon)
Go up the 2 slopes and into the room. Shoot some soldiers on the left & retreat
to the corner outside. Wait for some more grunts to come and shoot them dead
when they come around the corner (if they hesitate, entice them with some hand
grenades) When they are all dead go in and smash the boxes down the stairs for
a fair bit of ammo. Once the whole area has been cleaned go to the lift in the
top area. Press the button and go down. Geez this should be fun. A sleeping
sound-hound will be waiting at the bottom. Climb onto the side (be careful of
the mines), wait for the lift to go back up and get the sound-hounds attention
by shooting him (DO NOT kill him) Quickly jump down into the water (in the gap
where the lift arrived) and run as far away as you can (into the water down the
hall) When you make it to a corner crouch. With any luck the sound-hound
detonated the trip mines and you didn't loose any health.
Climb up the ladder and shoot the distant barrel's to kill some more
sound-hounds. Go to the end of the hall and turn left. There will be 3 or 4
more sound-hounds in this chamber so make quick work of them. Down the hall to
the left there is a circular staircase so run all the way to the bottom of that
and equip your shotgun. When you go through the doorway double-blast the zombie
away and continue down (you might want to jump as you run to avoid the leeches)
as you make your way further equip the crowbar. When you reach the hydraulics
smash the boxes to get the machine going. Now go back up the stairs to the
middle level and run all the way to the end. Press the large button on the left
(next to the meter) Turn around and time your way through the sparks. Go back
to the lift where the tripmines were. As you come around the final bend 2
marines will come down the lift. Use your M15 grenade launcher to kill them
both. Get on the lift and go back up.
When you reach the top magnum the grunt that is waiting for you. Another one
will come so use the pillars next to the lift as cover (if you can't see him he
can't shoot you!) Kill him and H.E.V. yourself at the machine down the hall.
Continue down to the balcony on that side and blast the marine that is near the
hall you have to go down to get back. Now go to where you killed him (either
jump off the balcony or go all the way around) and go down the hall. LOAD.
Go back to the toxic waste chamber and down the 2 ladders. Go through the room,
down the hall and past the health machine. LOAD.
A new lighteningainga will be in the hall so kill it. Go back to the room with
the collapsed balcony and climb the ladder. Follow it around and jump the gap
where the walkway fell. Run past the broken gas main and to the doorway where
the big blue bastard is. Get his attention and RUN. Go down the large hall to
the left. If you run he'll have a hard time keeping up. Turn left at the end
and enter the electric chamber. Run to the end, up the small stairs on the
left, and to the end to the console. Pull the lever (he'll probably be in the
area with you now) and turn around. Run across the walkway, down the small
stairs, and enter the small hallway. Listen to the gleeful explosions. You may
have lost some health and H.E.V. but that doesn't matter as there's a heap of
sustanence upahead. Run back to the rail junction and get on the train that is
straight ahead. Drive it forward as far as it will go. Now go back to the room
with the injured guard and pull the large lever on the window sill (use the
H.E.V. machine as well) Climb down and onto the train and drive it forward and
through the highway barriers. LOAD.
----------------------------------------------------------------------------------
4.8 ON A RAIL
----------------------------------------------------------------------------------
This is a big and confusing section ladies and gentlemen. Alot of the places in
this part of the walkthrough are not "quest" areas (you don't have to go there
to progress in the game) but are being included for the sake of completedness.
Also remember ladies and gentlemen that this is section is alot easier if you
don't use the train and just walk along the sides of the tracks.
In any case, take the train to the end and get off. You'll probably need some
health so collect that and listen to the security guard:
"Freeman! I've been waiting for you! One of your scientist pals said to give
you a message. Your supposed to take this old rail system up to some kind of
shuttle delivery rocket. I don't know where it is exactly and the old guy was
so worried about getting out of here alive he didn't tell me. Main thing is the
military aborted the launch. So when you do find the rocket, you'll have to get
up to the control room and launch it yourself. He said something about a Lambda
team needing the satelite in orbit if they were ever going to clean up this
mess"
Pull the lever next to the guard and get on the train. Drive it onto the lift
and go down (you can kill some mutated mouths for kick's if you want) When you
reach the bottom don't go in the water, its electrified, just drive forward at
full speed. LOAD.
Time your way through the electricity and after going around the 3rd bend duck
(electrical wires) Note the sign on the left. You will drive past 2 of these.
If you leave them as-is you'll be doing laps. Leave the first one as something
is blocking the way. Keep going down (kill an upchucker and 2 sound-hounds as
you drive past) When you come to the second sign leave it alone as well and
stop at the station just after the bend that was after the sign. Kill 3
sound-hounds and go down the corridor. LOAD.
Go into the large chamber on the left and kill the upchucker hidden behind the
red pipe. There is a fair bit of ammo here so collect that and go back up the
corridor. At the top of the stairs kill 3 sound-hounds and watch out for an
upchucker that silently spawns into the 'T' section. Kill the chickens and
upchucker in the toxic lake and pull the lever. Across in this area is some
more ammo and explosive charges. Now, go back to the train. LOAD.
Get on the train and do a complete lap until you come around to the second sign
(or just reverse the train) shoot it so your going straight ahead. Drive the
train down and go as slow as you can. After the 'U' bend shoot the mouths that
are hanging onto the track. Slow down and kill the upchucker that is to the
right. Stop the train and jump off to collect some health and ammo. There are 2
batteries here- one in the water and another in the crates opposite. Get on the
train and drive around the next corner. Stop at the platform and shoot the
sound-hound and chicken. Collect some ammo and go up the stairs. Stay to the
left wall and throw a grenade into the gap on the right of the crates (at the
end of the hall) The turret should be destroyed, so smash the boxes and pull
the lever. Go back to the train and ride it back to the first sign. Shoot it,
and go down the new track. LOAD.
This bit is a bit hard. Approach the train quarter-way onto the lift. Use your
M15 launcher to shoot the grenade up and ahead (shoot it into the doorway- the
range should be adequate to gib the marine) There is another on the top right
so take care of him as well (you were in range for the front grunt but not the
one on the right, so you'll need to edge around the corner) Jump off the train
and climb the ladder straight ahead. Collect some ammo and health. Jump back
down onto the lift and drive the train onto it. As the lift ascend's jump onto
the elevator raising next to it. Use the H.E.V when you reach the top and kill
2 chickens. Walk down the small stair's and kill the grunt that is on the
wooden section. Go back to where you look down onto the the train and jump down
onto the control panel of it (this is the highest surface you can fall onto and
you won't loose any health)
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