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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter G » Gun - Strategy Guide (Page 01)

Gun - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Gun - Strategy Guide (Page 01).

===============================================================================
=                                                                             =
=                                   GUN (PC)                                  =
=                             -------------------                             =
=                               FAQ/Walkthrough                               =
=                                      ~                                      =
=            Written by Scottie_theNerd (scottie_thenerd@yahoo.com)           =
=                       Copyright (c) 2006 David Nguyen                       =
=                                Version 1.01                                 =
===============================================================================


*******************************************************************************
			       LEGAL DISCLAIMER
*******************************************************************************

This guide is written by David "Scott Lee" Nguyen, also known as 
Scottie_theNerd. Should this FAQ be hosted on any site other than
Cheat Code Central (www.cheatcc.com), permission is required from 
me before hosting. Distributing this guide without prior permission is a 
direct violation of copyright laws.

The following sites have permission to host this guide:
-CheatCC (www.cheatcc.com)
-NeoSeeker (www.neoseeker.com)
-1UP.com (www.1up.com)
-SuperCheats (www.supercheats.com)

To gain permission, ask nicely via an email to scottie_thenerd@yahoo.com. This
email should also be used if there are any specific questions related to this
guide. To ensure a response, please specify this guide in your email subject.
Anything resembling spam will be promptly removed.



                           =======================
                               VERSION HISTORY
                           =======================

*Version 1.01 (Apr 18 2006)            -Several minor corrections
 
*Version 1.0 (Apr 16 2006)             -Guide Completed



                         *~*~*~*~*~*~*~*~*~*~*~*~*~*~*
                               TABLE OF CONTENTS
                         *~*~*~*~*~*~*~*~*~*~*~*~*~*~*

To use the index codes for quick navigation, open the search function in your 
browser (CTRL + F) and copy/paste the index code. This will take you directly 
to the desired section.


1. Introduction........................................................[INT000]
    i.    Characters...................................................[INT001]
    ii.   Locations....................................................[INT002]

2. Gameplay............................................................[GPL000]
    i.    Controls.....................................................[GMP001]
    ii.   Riding.......................................................[GMP002]
    iii.  Combat.......................................................[GMP003]
    iv.   Doing Missions...............................................[GMP004]
    v.    Stats........................................................[GMP005]
    vi.   Navigation...................................................[GMP006]

3. Gameplay Tips.......................................................[TIP000]

4. Walkthrough.........................................................[WLK000]
    i.    The Hunt.....................................................[WLK001]
    ii.   Steamboat Massacre...........................................[WLK002]
    iii.  Honest Tom...................................................[WLK003]
    iv.   The Red Hang Gang............................................[WLK004]
    v.    Quick Killer at the Bridge...................................[WLK005]
    vi.   Whore Coach..................................................[WLK006]
    vii.  Law and Order................................................[WLK007]
    viii. Escape the Jail..............................................[WLK008]
    ix.   Ambush the Train.............................................[WLK009]
    x.    Defend the Hideout...........................................[WLK010]
    xi.   Take Down Hoodoo.............................................[WLK011]
    xii.  Save Soapy...................................................[WLK012]
    xiii. Hollister's Fort.............................................[WLK013]
    xiv.  Attack the Fort..............................................[WLK014]
    xv.   Battle at the Steamboat......................................[WLK015]
    xvi.  Across the Badlands..........................................[WLK016]
    xvii. Escape the Ambush............................................[WLK017]
    xviii.Magruder's Mine..............................................[WLK018]

5. Side Missions.......................................................[SDE000]
    i.    Bounty.......................................................[SDE001]
    ii.   Pony Express.................................................[SDE002]
    iii.  Poker........................................................[SDE003]
    iv.   Deputy.......................................................[SDE004]
    v.    Federal Marshal..............................................[SDE005]
    vi.   Hunting......................................................[SDE006]
    vii.  Ranch Hand...................................................[SDE007]

6. Weapons.............................................................[WPN000]
    i.    Pistols  ....................................................[WPN001]
    ii.   Rifles.......................................................[WPN002]
    iii.  Shotguns.....................................................[WPN003]
    iv.   Sharpshooters................................................[WPN004]
    v.    Bows.........................................................[WPN005]
    vi.   Melee........................................................[WPN006]
    vii.  Thrown.......................................................[WPN007]
    viii. Stationary...................................................[WPN008]

7. Shopkeeps and Items.................................................[ITM000]
    i.    Dodge City...................................................[ITM001]
    ii.   Empire.......................................................[ITM002]
    iii.  Indian Trader................................................[ITM003]

8. Gold Locations......................................................[GLD000]

9. Frequently Asked Questions..........................................[FAQ000]

10. Retrospective  ***SPOILER WARNING***...............................[RTR000]



*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
 1. INTRODUCTION                                                      [INT000]
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

                "My name is Colton...and GUN is my story."

Games set in the American Old West haven't been too common. Take a look at 
something like the World War II genre. As material for gaming, the Old West 
offers a lot of potential, but unfortunately we've only seen some mildly 
successful ones. Before GUN was a title called Red Dead Revolver, which 
featured a lot of gunslinging through the views of several characters. Despite 
the film-like presentation of Red Dead Revolver, the plot wasn't up to the epic 
standards of the classic Western movies, leaving a bit to be desired.

Then came Neversoft (of Tony Hawk fame) and their brainchild, GUN. Following 
the story of Colton White, a hunter out for revenge against a ruthless one-eyed 
tycoon and dealing with corrupt officials, bandits and hostile Indians, GUN 
placed players in a free-roaming Old West environment. Players could mount a 
horse and ride into the sunset, play a few rounds of poker, hunt some 
criminals, dig for gold and even work on a ranch. It was toted as the Grand 
Theft Auto of the Old West, something that no other Western title can claim.

Despite it's short length and lack of replay value, GUN does the sandbox genre 
some justice, more so with its epic presentation, including an all-star cast of 
actors. GUN feels just like a movie, especially with it's immersive soundtrack 
and brutal, mature-themed storyline. It's also very easy to pick up and play.

This guide is written as a FAQ/Walkthrough to the PC version of the game. It 
can be used for the console versions of the game, as they are essentially the 
same apart from the controls, although the PSP version might differ in some 
aspects. The sections are designed to be as comprehensive as possible, and 
while I do emphasise some recommendations throughout the game, the walkthrough 
caters for alternative gameplay styles to suit a wider range of players. While 
the missions are fairly linear, there are certainly various ways to go about 
achieving their objectives. This walkthrough outlines the simplest, most 
effective methods of going through the game.

Note that this guide is not intended to be a spoiler-free walkthrough. I will 
make efforts not to refer to essential plot developments, especially through 
cutscenes, but I will be referring to characters and locations by name, which 
may or may not reveal critical plot details.


===============================================================================
 i. Characters                                                        [INT001]
===============================================================================

Throughout the game, you will encounter a wide variety of characters, both 
major and minor. Unfortunately, most of the minor characters literally last for 
a few minutes before something happens to them. This section is intended to 
provide a brief list of the characters that appear in GUN.


--------------
 Colton White
--------------
The protagonist of the game. Raised by Ned White to be a hunter, Colton is 
adept at using firearms and has a strong survival sense. His gruff but 
proactive attitude makes him a natural leader of all people.

-----------
 Ned White
-----------
Colton's father. Old and rugged, Ned is a healer and a hunter. He takes care of 
Colton and teaches him the survival skills of the wilderness. While seemingly 
an honest, caring father, Ned tends to be pragmatic and has a much deeper past 
than Colton is aware of.

---------------
 Reverend Reed
---------------
A suspicious preacher with a crazy voice, Reverend Reed is first encountered on 
the Steamboat with his own hidden agenda.

-----------------
 Thomas Magruder
-----------------
A former Major of the Confederate Army during the Civil War, Magruder is a 
huge mining tycoon taking over local and native lands to further his business. 
However, his goal is far deeper, drawing back to a secret mission in the last 
days of the Civil War that might have turned the tide of war and changed 
history as we know it.

-------
 Jenny
-------
A barmaid in Dodge City, Jenny is a friend of Ned White and carries a stash of 
Ned's posessions to give to Colton. She travels with Colton to Empire, and is 
not afraid of wielding a rifle to ward off raiders.

--------------
 Hoodoo Brown
--------------
The mayor of Empire and owner of Empire's casino. Hoodoo Brown is well-
presented, but rules the town in whatever way he sees fit, assisted by his 
loyal deputies J.J. Webb and Rudabaugh.

--------------
 Clay Allison
--------------
A former Corporal in the Confederate Army under Magruder, Clay Allison is the 
leader of the local resistance against Magruder's firm grip over the land.

--------------------
 Sergeant Hollister
--------------------
A former Union soldier in the Civil War, Hollister leads a band of renegades 
against the local population. Hollister is feared by his victims and his men, 
appearing to be more of a beast than a man.

-------------
 Many Wounds
-------------
The leader of the Apache Indians in the area, Many Wounds appears to be a 
formidable enemy as well as an invaluable ally.


===============================================================================
 ii. Locations                                                        [INT001]
===============================================================================

Despite the free-roaming nature of GUN, the world map is actually quite small. 
The game only features two towns and a few open areas, but very little in terms 
of exploration.


------------
 Dodge City
------------
Located on the east side of the map, Dodge City is a one-street town with 
numerous alleys behind the shops. The Deputy, Pony Express and Poker missions 
are based here. You won't be able to leave Dodge City until you complete enough 
story missions in Dodge. You'll be coming back here quite often.

-------------
 Empire City
-------------
Empire, New Mexico, due west of Dodge City. Unlike Dodge City, Empire is a MUCH 
bigger town. Unfortunately, that just means more streets to ride through to get 
to where you want. There's nothing of particular interest in Empire. The Poker, 
Federal Marshal and Pony Express missions are based here. Most of the game 
will take place in and around Empire.

----------
 Badlands
----------
The plains between Dodge City and Empire. A railroad runs through this area, 
and it contains a couple of mines, an old cottage and plenty of buffalo. 
Hecht's Ranch is accessed off this area.

---------------
 Hecht's Ranch
---------------
A private ranch south of the Badlands. Nothing here but horses. The Ranch Hand 
missions are based here, and you will run past this place several times 
throughout the game.

------------
 Piper Lake
------------
A small lake north of Empire. Nothing of particular interest around the lake 
itself, although it leads to the Resistance base.

--------------
 River Canyon
--------------
Hidden Resistance base on the west side of Piper Lake. Nothing much here but 
gold, tents and outlaws.

---------
 Canyons
---------
Lots of rocks and narrow passages around here, with a couple of railroad 
tracks. A couple of mines are active here, and plenty of gold lying around. 
Several canyons are named, including Ten Fingers Canyon and Devil's Slot 
Canyon, even though the whole complex is known as "Devil's Canyon".

-----------------
 Magruder's Mine
-----------------
Large industrial complex at the top of the map with plenty of empty ground and 
horses around it. The mine itself is inaccessible until the end of the game.

----------------
 Blackfoot Camp
----------------
Home of the Blackfoot Indians. This is actually where you first hunt with Ned 
and parley with Honest Tom, and you will later return here to assist the 
Indians. Funny how they can re-use the same part of the map without you 
realising it.

------------------
 Hollister's Fort
------------------
Big fort with lots of gatling guns, cannons and zombie-like renegades. Scary 
place. Not accessible until the later part of the game.


*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
 2. GAMEPLAY                                                          [CTR000]
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

===============================================================================
 i. Controls                                                          [GMP001]
===============================================================================

----------------------
 General and Movement
----------------------
Move Forward.....................[W]
Move Backward....................[S]
Move Left........................[A]
Move Right.......................[D]
Crouch...........................[Left Shift]
Jump.............................[Space]
Use..............................[F]
Drink Whiskey (Heal).............[G]
Scalp............................[T] + [F] over dead body, Scalping Knife
                                   required (Note: there is no point to this)


--------
 Combat
--------
Draw Weapon......................[Left Mouse Button]
Holster Weapon...................[T]
Fire.............................[Left Mouse Button]
Reload...........................[R]
Melee attack.....................[Right Mouse Button]
Grab Enemy.......................[F] (Only while stunned)
    Release Enemy................[F] (While grabbed)
    Execute/Subdue...............[Right Mouse Button] (While grabbed)
Switch to/from revolver..........[Left Alt]
Switch primary weapon
    Rifle........................[Left Alt + G]
    Shotgun......................[Left Alt + T]
    Sharpshooter.................[Left Alt + Q]
    Bow..........................[Left Alt + E]
Throw explosive..................[V] (Hold to throw further)
Switch to Dynamite...............[Left Alt + V]
Switch to Fire Bomb..............[Left Alt + Left Click]
Quickdraw........................[C]
    Switch Targets...............[A] or [S] (During Quickdraw)
Zoom.............................[Z]
Lean Left........................[Q]
Lean Right.......................[E]


-------------
 Horseriding
-------------
Mount/Dismount...................[F]
Move Forward.....................[W]
Move Backward....................[S]
Move Left........................[A]
Move Right.......................[D]
Spur.............................[Left Shift]
Gallop...........................Hold [Left Shift]
Jump.............................[Space]
Skid.............................[Right Mouse Button]


===============================================================================
 ii. Riding                                                           [GMP002]
===============================================================================

No planes or cars here; just good ol' fashioned horsepower. Apart from walking, 
riding is the only other way of getting around, and it would be incredibly 
silly not to take a horse at every opportunity. Horses can be found practically 
anywhere, from the streets of Dodge to middle of the plains. Very rarely will 
you be left in the middle of nowhere without a horse, but it can and will 
happen. In that case, you can either walk, or you can reload the game and hope 
a horse spawns nearby.

NOTE:
There is no actual difference between the horses. You can pick any colour 
horse, saddle or no saddle, anywhere anytime and it will have the exact same 
speed and health as any other horse. Unless you're really picky about what 
colour horse you ride, just jump on any and it'll do whatever you need it to 
do.

The exception to this is Reverend Reed's horse, unlocked at the end of the 
game, which is faster and has more health.


------------------
 Control Overview
------------------
Mount/Dismount...................[F]
Move Forward.....................[W]
Move Backward....................[S]
Move Left........................[A]
Move Right.......................[D]
Spur.............................[Left Shift]
Gallop...........................Hold [Left Shift]
Jump.............................[Space]
Skid.............................[Right Mouse Button]


----------
 Movement
----------
The mount a horse, walk up to it and press the Use key (Default: [F]). Move 
around using the same movement keys as on foot (Default: [W],[A],[S],[D]). 
Press the Use key again to dismount. Press [Space] to jump over obstacles such 
as fences.

Note that you can dismount at anytime, so if you need to jump off from a full 
sprint, you can do so without taking any damage. This is essential for 
completing Pony Express missions. Avoid dropping from heights, as this will 
damage both the horse and the player.

Remember that movement is not based on direction. Pressing forward will move 
the character towards the top of the screen. Pressing right will move him to 
the right, pressing down will move him downwards, and so on. It's logical on 
foot, but on horseback it can be a bit deceiving. If the horse is facing down 
and you want to go up, press up; don't use left and right to turn the horse 
around.


-----------
 Sprinting
-----------
Press the [Left Shift] button to spur your horse and hold it to gallop. 
Obviously, galloping is much faster than trotting, but controlling your horse 
becomes more difficult. Note that holding the Sprint button will allow you to 
gallop indefinitely, as there is no stamina limit. Steer the horse by using the 
left and right keys. You do not need to hold the forward key while sprinting.

The initial spur will give a boost of speed. Tapping [Left Shift] again will 
spur the horse, giving another "turbo" boost. However, spurring too often will 
damage your horse, killing it if you exhaust its health.

A horse's health bar (surrounding the player health bar) is grey. When you spur 
the horse, the health bar will change to green. If you spur again while it is 
green, it will lose a chunk of health. After a few seconds, the bar will return 
to grey, after which you can spur again without a damage penalty. The health 
bar will only regenerate while the horse is not galloping. The Horse stat (see 
Stats [GMP005]) will decrease spur damage.


--------
 Combat
--------
Horseback fighting works the same way as fighting on foot. You can use any of 
your weapons, Zoom with them and Quickdraw from horseback. The only difference 
is that you cannot use your melee weapon. Pressing the [Right Mouse Button] 
will force your horse to trample what's in front of it.

You can kill enemies by shooting from horseback or by trampling them to death. 
Small targets on foot (eg. people, wolves) can be damaged simply by running 
over them. Larger targets (eg. buffalo, riders) can only be damaged by using 
the Trample attack. Trampling is also needed to break down certain barriers.

Unlike dismounted combat, you cannot hide behind obstacles. On the other hand, 
you will not take any damage yourself while mounted; all damage is taken from 
the horse first until it is shot out from under you. In contrast, you can pick 
off riders or aim specifically for their horse.


---------------------------------
 Texture Loading: Speed Can Kill
---------------------------------
You might be wondering why this is here and how it relates to riding. It's 
actually quite important to keep this in mind.

As with most games, GUN features two types of textures: high resolution 
textures for nearby environments and low-res textures for distant textures. To 
save processing capacity, the game only loads hi-res for nearby objects, but 
has to process them as you travel through various areas. This is fine when 
you're on foot, but when you're riding, you're travelling much faster.

Depending on how powerful your machine is, you might encounter this problem 
frequently. When you're riding, you'll suddenly notice that all the land and 
objects around you are blurry. This is the first warning that your computer 
isn't loading the textures fast enough. If you continue further, the textures 
will simply disappear and you will be riding on air. Go past this, and your 
game will most likely crash.

There isn't any real way to avoid this problem. The only preventative measure 
you can take is to slow down or stop when the textures start losing pace with 
your travelling speed.


===============================================================================
 iii. Combat                                                          [GMP003]
===============================================================================

This is a no-brainer: the point of fighting is to kill the other guy. Granted, 
it does get a *little* more complicated when you actually get around to it.

Engaging in combat simply involves pulling out your weapon, pointing at an 
enemy and pressing the fire button. Repeat until the enemy is dead. Of course, 
the enemy will most likely be doing the same to you, and that's where the 
difficulty comes in.

This section will look at the different aspects of combat and its related 
topics.


------------------
 Control Overview
------------------
Draw Weapon......................[Left Mouse Button]
Holster Weapon...................[T]
Fire.............................[Left Mouse Button]
Reload...........................[R]
Melee attack.....................[Right Mouse Button]
Grab Enemy.......................[F] (Only while stunned)
    Release Enemy................[F] (While grabbed)
    Execute/Subdue...............[Right Mouse Button] (While grabbed)
Switch to/from revolver..........[Left Alt]
Switch primary weapon
    Rifle........................[Left Alt + G]
    Shotgun......................[Left Alt + T]
    Sharpshooter.................[Left Alt + Q]
    Bow..........................[Left Alt + E]
Throw explosive..................[V] (Hold to throw further)
Switch to Dynamite...............[Left Alt + V]
Switch to Fire Bomb..............[Left Alt + Left Click]
Quickdraw........................[C]
    Switch Targets...............[A] or [S] (During Quickdraw)
Zoom.............................[Z]
Lean Left........................[Q]
Lean Right.......................[E]


--------
 Health
--------
The health bar is represented by a green bar surrounded by a gold engraving in 
the bottom left hand corner of the screen. As you take damage, the bar will 
drop until it reaches a critical red colour, and your character will mention 
that he "needs a drink". Damage is obtained through being shot or falling from 
high distances. If the bar drops to zero, you are dead, though you get to 
respawn to an earlier checkpoint. Death is never permanent.

Horses (see Riding [GMP002]) have their own health bar, which surrounds the 
player health bar. Horses will take damage in lieu of the player when fighting 
from horseback.

Health can only be increased by improving the Health stat, which is done 
automatically after completing a few Story missions (see Stats [GMP005]). You 
take a substantially amount of damage at the beginning of the game, but as you 
progress through the story you will be able to withstand far more damage. Note 
that dynamite explosions will most likely kill you in one hit, and cannon shots 
will take off huge chunks of health.

To recover Health, drink some whiskey by using the [G] button. You will 
instantly recover all of your health. Be warned though: you can only drink from 
your flask four times before you run out and need to find more. This can be 
increased by buying the Health slot item from the Dodge City Shopkeep.


---------------
 Using Weapons
---------------
You will have a reasonable selection of weapons to choose from, each with their 
own uses. For a more comprehensive list of weapons, see Weapons [WPN000].

The different weapon types you can use include:
-Revolvers:      Quick-firing close-range weapon
-Rifles:         Long range, medium-speed, powerful weapon
-Shotgun:        Very short range, very high damage
-Sharpshooter:   Very long range precision rifle
-Bow:            Long-range silent weapon
-Melee:          Close-quarters attack
-Thrown:         Tactical explosive weapons

Most of these are not available from the beginning, and will be procured 
throughout the game. Ammunition can be obtained in towns or off dead enemies. 
The ammunition count can be seen in the bottom left hand corner, as well as any 
rounds still in the weapon's chamber.

Each weapon has their own characteristics and aiming reticule. Using them 
basically involves point, click and fire. Note that each weapon has a limited 
range. An enemy is in range when the reticule turns red when aiming at them. 
Otherwise, the hit will not register.


-----------
 Quickdraw
-----------
Quickdraw is a special mode that slows down time and switches the view to 
first-person, allowing the player to use their revolver to shoot much faster 
and more precise than they normally could. Quickdraw is activated by pressing 
the [C] button.

Quickdraw has a limited duration. When activated, this duration is seen as a 
gold bar at the bottom of the screen. Outside of Quickdraw, the bar is seen in 
the bottom left hand corner of the screen along with the health and ammo bars. 
The duration of Quickdraw can be increased with the Quickdraw stat and the 
Medicine items bought from the Indian Trader.

The bar cannot regenerate by itself. Rather, it can be slowly recovered by 
killing enemies. Various "special" shots can speed up recovery, including:
-Headshots
-Weapon shots (shooting the weapon out of the enemy's hand)
-Multiple kills (in quick succession, including non-revolver multikills)
-Arrow shot (shooting arrows out of the air)
-Multiple Melee kills
-Shooting riders off horses
-Explosive multikills
-Dismemberment (blowing off a limb, usually with a shotgun or Ferguson)

Incidentally, most of these are most easily done using Quickdraw, so you'll be 
relying on regular kills and headshots to recharge your Quickdraw. Note that 
scoring those shots will increase your Quickdraw DURING it's duration. 
Eventually you'll run out of things to shoot, so you won't be able to sustain 
Quickdraw indefinitely.

While in Quickdraw, aiming will be much slower. If there are any enemies in 
range, you will automatically lock onto them. Multiple enemies are indicated by 
red arrows indicating their position. Use the [A] and [D] buttons to quickly 
scroll between targets. This is recommended, since aiming manually is painfully 
slow. This is incredily useful for taking out mobs and multiple arrows, 
although it can be disorientating.

Once activated, Quickdraw can be toggled off. You are not forced to use up all 
your Quickdraw, and whatever amount you have left can be used again. This 
allows you to tap Quickdraw for one or two accurate shots before snapping out. 
Conserving Quickdraw this way can greatly extend the amount of time you can use 
it.

Note that you essentially have unlimited ammo during Quickdraw. You can fire 
away as much as you want and you won't reload until the Quickdraw is over. The 
ammo will be deducted from your chamber, but if it exceeds the number of rounds 
already there, it will reset from full. Use Quickdraw to your advantage as a 
"tactical reload" while taking out enemies. Be very liberal in its use: you 
WILL be relying on it for practically any difficult situation until you can 
rapid-fire one-hit-kill with the Ferguson rifle.


--------
 Aiming
--------
Bows, Rifles and Sharpshooters can be aimed with the Zoom button (Default: 
[Z]). This will allow you to take far more accurate shots at the cost of 
reduced peripheral vision. You can aim on foot and on horseback, and is 
essential for taking out distant targets.

Note that there is a graphical glitch where the end of your weapon will clip 
with objects that are a few metres in front of you. There isn't much you can do 
about this besides aiming elsewhere.

When looking at a target, the reticule will turn red if the enemy is in range 
and will automatically track the target for a short distance. If the target is 
not hostile, the reticule will turn blue. Allies will be shown in green.


----------------
 Melee Fighting
----------------
You will always be equipped with a melee weapon, which can be used with the 
[Right Mouse Button]. You can use it repeatedly to for a 3-hit combo, which can 
be repeated infinitely. Melee attacks are usually poor in damage and should 
only be reserved for desperate situations.

Additionally, if you stun an enemy by wounded them with a gunshot or melee 
attack, you can grab them using the Use ([F]) key. Grabbing them allows you to 
use them as a human shield. Your hostage's health appears around your own 
health bar in the same way as a horse health bar appears. When the hostage's 
health bar depletes, he will obviously die. Note that enemies won't be any less 
aggressive even with one of theirs held hostage.

You can release hostages by pressing the [F] key again, or execute them using 
the [Right Mouse Button]. When doing Bounty missions, you can subdue criminals 
using the same method to capture them alive, and earn more money in the 
process.


-----------------
 Enemy Behaviour
-----------------
Dealing with ruffians of the Wild West can be tough. To help you manage the 
most persistant of enemies, I will list out all their actions in order to help 
you prepare to fight them:

-They will stand still and shoot at you
-Sometimes they have horses and ride around you

...that's pretty much it. A sore point in GUN is the lack of any complex AI, 
meaning that every enemy in the game is essentially Quickdraw fodder. To give 
them some credit, at close range they will try to dodge and roll out of the 
way, but that usually makes them easier to shoot.

Basically, most enemies will be armed with rifles or revolvers. Revolvers will 
close in due to their range while riflemen will fire at you at further 
distances. Either way, they're more or less stationary targets while firing, so 
you can easily pick them off with your own rifle or revolver. Riders will 
charge towards you and fire, but will circle around aimlessly after doing so. 
They CAN trample you though, so it's often a good idea to get out of the way or 
shoot off the rider.

A few exceptions:
-Indians armed with tomahawks will charge on foot to engage in melee combat. 
Don't try to match them in hand-to-hand combat; just shoot them with your guns.
-Indians armed with bows will stand still and shoot you. See above.
-Some enemies will throw dynamite or whiskey bombs. Obviously, you should avoid 
these.
-Some enemies will be operating cannons or gatling guns. Kill them ASAP with 
rifles or Quickdraw.
-Bosses tend to have different behaviour. See their respective sections in the 
walkthrough on how to beat them.
-Enemies will never engage in combat unarmed. If you shoot their weapon out of 
their hands, they will either attempt to pick it up or will pull out another 
weapon. Sometimes enemies will pick up a dropped weapon if it's better than 
their current one (eg. an axeman will pick up a bow, a revolver-armed enemy 
might pick up a rifle).


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 iv. Doing Missions                                                   [GMP004]
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There are two types of missions in GUN: Story missions and Side missions. Story 
missions are available one at a time, each progressing the plot of the game. 
Side missions are usually available in batches, with several being unlocked 
after certain story missions are completed.

For more information on story missions, see the Walkthrough section ([WLK000]). 
For more information on side missions, see the relevant section ([SDE000])


--------------------------------
 Locating and Starting Missions
--------------------------------
To find a mission, open up the World Map. Available missions are represented by 
tokens with icons on them. You can flip through the available missions and see 
their starting locations on the map. The story missions will be represented by 
a star and red/black token.

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