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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter G » Grand Theft Auto 3 - Strategy Guide (Page 02)

Grand Theft Auto 3 - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Grand Theft Auto 3 - Strategy Guide (Page 02).

They look like a silver badge.

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| [10.3] Police Bribes ("star" icons)                                         |
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These items will reduce your Wanted Level one star at a time.  They are found
all over the place, but mainly in out-of-the-way areas.  They regenerate over
time.  There are eight in Portland, ten in Staunton Island and six in Shoreside
Vale.

They look like a gold star (duh).

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| [10.4] Adrenaline Pills                                                     |
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These pills give you added strength, and also slow down time for the duration
of the pill.  You can punch or kick someone twenty feet!

They look like a red and white pill.

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| 10.5] Hidden Packages                                                       |
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There are a total of 100 Hidden Packages throughout the game, and for each ten
you get, you get something that will always regenerate at your hideout.  For
the location of each package, please see the section elsewhere in this FAQ.
There are 33 in Portland, 36 in Staunton Island and 31 in Shoreside Vale.

They look like a white package with tan tape sealing it.

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| [10.6] Rampages                                                             |
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Rampages give you the opportunity to cause some serious destruction in a set
amount of time.  They can only be picked up when your not doing a mission.  If
you win, you will receive cash, but if you fail, the Rampage icon moves to a
different location.

They look like a white skull.

===============================================================================

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| [11] Weapons                                                                |
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This section will tell you about the various weapons in the game.

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| [11.1] AK-47                                                                |
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Favored among terrorists, it's more powerful than the Uzi and maintains it's
accuracy over long distances.  The downside?  You can't run and you must stand
still.

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| [11.2] Baseball Bat                                                         |
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This is the most common weapon for the beginning areas of the game.  Unlike
your fists, the bat can knock down people with one swing, then you can bash on
them to your hearts content.

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| [11.3] Flame Thrower                                                        |
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The Flame Thrower is a weapon of coolness, because not only do you get to see
some excellent fire effects, but the resulting explosions make it seem all the
much better.  You can't run with it, and that's a good thing, or you'd set
yourself ablaze.

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| [11.4] Grenades                                                             |
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Exact same thing as the Molotov Cocktail, but quicker, and better at blowing up
and killing.  The longer you hold the button, the farther it'll be thrown.

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| [11.5] Handgun                                                              |
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Next to the baseball bat, this is a common weapon, mostly found in the hands of
rival gangs.  They can take down someone with five to six shots, and you can
run while holding it.

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| [11.6] M-16                                                                 |
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This weapon is extremely powerful (just a wee bit weaker than the Rocket
Launcher).  It has a scope, and when you fire it, you will feel the recoil.  It
can take out a vehicle in seconds, but you can't move with it.

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| [11.7] Molotov Cocktail                                                     |
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The Molotov Cocktail is the same thing as the grenade, except it's much better
at torching then blowing up or killing.  The longer you hold the button, the
farther it'll be thrown.

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| [11.8] Rocket Launcher                                                      |
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The most powerful weapon in the game, the Rocket Launcher is the creme of your
crop.  It's heavy, so you can't run.  It has a sight and will not fire if it's
not positioned correctly.  Shooting this within close proximity of a wall or
vehicle is not recommended.

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| [11.9] Shotgun                                                              |
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This weapon isn't found too often, but if you carjack a police car then exit
it, you'll have it with five shells.  It's best at close range, as the shells
spread out the further you fire.  You must be standing still to fire this gun.

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| [11.10] Sniper Rifle                                                        |
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A specialized weapon, it's best for missions where you have to assassinate
someone, but you can be far away while doing it.  One shot kills, no matter
where you hit, but if you score a head shot, you get to see a sweet death
animation.  Great for not attracting attention (except for the cops).

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| [11.11] Uzi                                                                 |
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This is a rapid-fire version of the handgun.  It's clip holds more ammo then
the handgun, so you don't have to worry about reloading too much.  You can run
while holding the Uzi, and the Uzi is the only weapon that lets you perform
drive-bys.

===============================================================================

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| [12] Cars                                                                   |
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There are many cars throughout the game, all yours for the taking.  In this
section, which will constantly be updated, you will find a list of all the
cars.

As of October 31, I have started to add in descriptions of the cars.  For each
car, you will get a description of what it looks like, as well as a brief
overview of it's speed and handling.  These descriptions will appear over time,
because other areas of the FAQ take precendence, so don't be upset if you don't
see a description for every car; they're coming!

Cars Found Thus Far (in alphabetical order):

* Ambulance *

Looks Like: A large box, red and white, with sirens.

Overview  : Fairly slow, but can pick up speed after a while.  Bad handling, and
            can easily flip over.  Can take a good amount of damage.  Good
            braking.  Okay at climbing.

* Banshee *

Looks Like: A Dodge Viper or Shelby Cobra with a stripe down the center.  Comes
            in many different colors (mostly green, red, and blue).

Overview  : Accelerates fast, has a high top speed.  Good handling.  Somewhat
            easy to flip (depending on speed).  Can't take too much damage.
            Will bounce around after getting hit hard.  Good braking.  Good at
            climbing.

* Barracks OL *

Looks Like: A large, brown/green flatbed truck with a covering on the back with
            a large green cab.

Overview  : Slow to start, gets moderate speed.  Turns poorly due to it's large
            size.  Can take extreme amounts of damage.  Pushes most cars and
            small trucks out of the way.  Can ram things without slowing down.
            Good braking.  Slow at climbing.

* Blista *

Looks Like: A four-door minivan.

Overview  : Slow, gets a little bit of speed.  Okay handling, can take small
            amounts of damage.  Fairly easy to flip (especially going over
            jumps).  Slow braking.  Slow at climbing.

* Bobcat *

Looks Like: A two-door truck with an empty box.

Overview  : Has okay acceleration and okay speed.  Can take small amounts of
            damage.  Okay handling.  Easy to flip when taking sharp turns.
            Slow braking.  Okay at climbing.

* Bus *

Looks Like: A large bus.  Usually has multiple windows.  Looks rusted most of
            the time.  I've seen them in red and white.  Occasionally seen in
            light blue.

Overview  : Slow to start, slow top speed.  Poor handling.  Can push small cars
            out of the way.  Hard to flip over.  Can take a large amounts of
            damage.  Slow braking.  Slow at climbing.

* Cabbie *

Looks Like: An old-fashioned yellow taxi cab.  Four doors.

Overview  : Good acceleration, okay speed.  Okay handling.  Can take small
            amounts of damage.  Easy to flip.  Okay braking.  Okay at climbing.

* Cartel Cruiser *

Looks Like: A four-door truck, with a small box.

Overview  : Good acceleration, good speed.  Poor handling.  Can take moderate
            amounts of damage.  Easy to flip.  Good braking.  Good climbing.

* Cheetah *

Looks Like: A Ferrari or Lambourgini.  Low to the ground.  Usually seen in red,
            black, green, and blue.

Overview  : Fast aceeleration, fast top speed.  Great handling.  Can take
            small amounts of damage.  Easy to flip.  Good braking.  Excellent
            climbing.

* Coach *

Looks Like: A large bus.  Has multiple windows.  Usually white and gray.

Overview  : Slow to start, slow top speed.  Poor handling.  Can push small cars
            out of the way.  Hard to flip over.  Can take large amounts of
            damage.  Slow to brake.  Slow climbing.

* Diablo Stallion *

Looks Like: A souped up muscle car.  Has a flame painted across it's sides.

Overview  : Good acceleration, good top speed.  Okay handling.  Can take small
            amounts of damage.  Easy to flip over.  Slow to brake.  Good
            climbing.

* Dodo *

Looks Like: A Glider with clipped wings.

Overview  : It's a plane.  You can fly it.  The maximum time I've heard is 25
            seconds.

* Enforcer *

Looks Like: A large, bullet-proof truck.  Has POLICE on it.  Usually found in a
            police parking lot.

Overview  : Poor acceleration, okay speed.  Poor handling.  Can push most cars
            and trucks out of the way.  Hard to flip over.  Can take large
            amounts of damage.  Slow to brake.  Slow to climb hills.

* Esperanto *

Looks Like: A low-to-the-ground muscle car.  Usually comes in gray and orange.
            Two doors.  Flat top.

Overview  : Poor acceleration, fair speed.  Okay handling.  Easy to flip over.
            Can take fair amounts of damage.  Okay to brake.  Okay climbing.

* FBI Car *

Looks Like: A sleek, black car, with a siren on the dashboard.  Four door.

Overview  : Good acceleration, good speed.  Good handling.  Easy to flip over.
            Can take small amounts of damage.  Okay braking.  Okay climbing.
            Will bounce around when hit.

* Fire Truck *

Looks Like: A large, red truck, with a ladder on it's top.

Overview  : Okay acceleration, good speed.  Okay handling.  Hard to flip over.
            Can take large amounts of damage.  Poor braking.  Poor climbing.
            Can push most cars out of the way.  Can use the hose to push cars
            and pedestrians.

* Flatbed *

Looks Like: A large, brown truck with a large, green cab.  Flat, uncovered
            back.

Overview  : Slow to start, gets moderate speed.  Turns poorly due to it's large
            size.  Can take extreme amounts of damage.  Pushes most cars and
            small trucks out of the way.  Can ram things without slowing down.
            Good braking.  Slow at climbing.

* Idaho *

Looks Like: A low-to-the-ground muscle car.  Usually comes in gray, black, red,
            green and orange.  Two doors.  Convertible, but top is up.

Overview  : Poor acceleration, fair speed.  Okay handling.  Easy to flip over.
            Can take fair amounts of damage.  Okay braking.  Okay climbing.

* Infernus *

Looks Like: A Ferrari 350.  Usually red and black.  Two door.  Low.

Overview  : Fast acceleration, fast top speed.  Good handling.  Can take small
            amounts of damage.  Easy to flip over.  Good braking.  Good at
            climbing.

* Kuruma *

Looks Like: A Toyota.  Flat hood, curved roof.

Overview  : Okay acceleration, okay speed.  Good handling.  Can take small
            amounts of damage.  Somewhat easy to flip over.  Good braking.
            Okay at climbing.

* Landstalker *

Looks Like: An SUV.  Four-door.

Overview  : Okay acceleration, okay speed.  Good handling.  Can take medium
            amounts of damage.  Easy to flip over.  Okay braking.  Okay at
            climbing.

* Linerunner *

Looks Like: A truck cab (front part) with no trailer.

Overview  : Poor acceleration, poor speed.  Okay handling.  Can take large
            amounts of damage.  Hard to flip over.  Bad braking.  Poor at
            climbing.

* Mafia Sentinel *

Looks Like: A black car with a striped rear window.

Overview  : Good acceleration, good speed.  Good handling.  Can take medium
            amounts of damage.  Easy to flip over.  Good braking.  Good at
            climbing.

* Manana *

* Moonbeam *

* Mr. Whoopee *

* Mule *

* Patriot *

* Perennial *

* Police *

* Pony *

* Rhino (Tank) *

* Rumpo XL *

* Securicar *

* Sentinel *

* Stallion *

* Stinger *

* Stretch *

* Taxi *

* Trashmaster *

* Triad Fish Van *

* Yakuza Stinger *

* Yankee *

* Yardie Lobo *

===============================================================================

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| [13] Characters                                                             |
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This section details the main characters throughout the game.

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| [13.1] 8-Ball                                                               |
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8-Ball is the first person you meet up with.  He was one of the prisoners on
the bus that was hijacked, and he's the one that introduces you to Luigi.  He's
a bomb expert and owns 8-Ball's Autoyard, where you can get any car rigged with
a bomb (at a cost).

Voiced By: Guru (from Gang Starr)

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| [13.2] Luigi Goterelli                                                      |
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Your first boss, Luigi will give you all your starting missions.  He's the
lowest guy, but hey, anybody that's willing to help you should get an A in your
book.  He's the owner of The Sex Club 7, a strip joint for the mafia.

Voiced By: Joey Pantoliano ("The Sopranos", "The Matrix")

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| [13.3] Joey Leone                                                           |
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The son of Salvatore, Joey owns a garage in Trenton where he services stolen
vehicles.  His favorite kinds of missions include anything that hurts the
Forelli brothers, and anything to do with banks.  He'll keep you busy.

Voiced By: Michael Rapaport ("Small Time Crooks", "Lucky Numbers")

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| [13.4] Toni Cipriani                                                        |
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Toni is the number one extoronist and debt collector.  He always hangs around
Mamma Cipriani's Restaurant in St. Mark's, which is, of course, owned by him
and his mother.  Toni hates the Triads, so if you get involved with him, you
get involved with the Triads.

Voiced By: Michael Madsen (Mr. Blonde from "Reservoir Dogs")

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| [13.5] Salvatore Leone                                                      |
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The Don of the family, any mission from him will reward you with very good
money.  Unfortunately, by the time you meet him, there is a full scale war
waging between the Colombian Cartel and the Triads, so you'll have a tough time
trying to please him.

Voiced By: Frank Vincent ("The Crew", "Night Falls On Manhattan")

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| [13.6] Asuka Kasen                                                          |
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Asuka was born into the Yakuza crime syndicate, but don't let her fool you; she
can run and gun with the best of them.  She will be your first contact when you
reach Staunton Island.

Voiced By: Liana Pai

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| [13.7] Kenji Kasen                                                         |
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Asuka's brother, Kenji also belongs to the Yakuza crime syndicate, and is the
owner of Kenji's Casino in Torrington.  He's opposed to the Colombian Cartel
because if they manage to get their SPANK into Staunton, his business is over.

Voiced By: Les Mau

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| [13.8] Donald Love                                                          |
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Owner of Love Media, Donald is your typical playboy millionaire.  He's got a
bad past, and fortunately for you, he keeps going back to it.

Voiced By: Kyle Maclachan

===============================================================================

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| [14] Main Missions                                                          |
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The following are the main missions of the game.  These missions are given to
you, in person, by somebody.  Needless to say, the following section contains
spoilers, so I suggest you try to complete the mission before turning for help.

I've got a lot of requests asking when the bridges and subway's open, so here's
a quick rundown.

When you complete mission "Last Requests" by Salavatore Leone, the Callahan
Bridge to Staunton Island will open, the Subway to Staunton Island will open,
and you can now find boats at the dock.

When you complete mission "A Drop In The Ocean" by Donald Love, the drawbridge
to Shoreside Vale will open, and the Subway to Shoreside Vale will open.

===============================================================================

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| [15] Portland - Industrial District                                         |
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The following are the missions found in Portland.

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| [15.1] Introductory Mission: "Give Me Liberty"                              |
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This mission will teach you the basics of the game.

When you have control, hop into the car in front of you; a Karuma.  Once your
in, head down the bridge and make your way into the district.

Look at your radar and you will see a red blip.  That's your destination, so
drive toward it.  It'll lead you to an alley (which becomes your hideout).  You
and 8-Ball get a change of clothes, grab the baseball bat next to the door and
then hop back into the car.

Look at your radar again and follow the new blip.  It'll lead you to Luigi's
sex club, the Sex Club 7.  When you get close, you'll see a blue squared area
on the ground; stop in it.  This will activate a cut scene, introducing you to
your first real boss, Luigi Goterelli.

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| [15.2] Missions By Luigi Goterelli                                          |
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To get these missions, visit The Sex Club 7 and talk to Luigi.  You can find
him by heading to the big L on your radar.

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| [15.2.1] "Luigi's Girl"                                                     |
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Overview: Steal a car, pick up a girl, bring her to him.
Reward: $1500.00

Your first job.  How's it feel?  Good?  That's what I thought.  You can choose
any car you like for this mission.  If the car you arrived in isn't smoking,
then just get back in that one; it's not a bad car, after all.

Looking at your radar, you'll notice a green blip.  That's the girl, Misty,
that you need to pick up.  Head toward it.  When you arrive, Misty will be
waiting outside, and another one of those blue markers will be near her.  Come
to a complete stop in the marker, and Misty will make her way into the car.

Once she's inside, look at the radar again, and head back to the L.  The L
stands for Luigi, and this is where you come for more missions.  For now, there
is a blip right next to the L, marking the drop off spot for Misty.  Once she's
out of the vehicle, you receive your reward.

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| [15.2.2] "Don't Spank Ma Bitch Up"                                          |
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Overview: Beat a SPANK pusher, steal his car, repaint it.
Reward: $4000.00

This is a fairly easy mission.  Someone is pushing SPANK, a new drug, to
Luigi's girls.  Luigi wants you to beat the pusher, steal his car, then take it
to the nearest pay-n-spray.  If you picked up the baseball bat when you
changed clothes, then find a car and jack it.  If you didn't pick it up, or you
get wasted or busted, then you can pick one up from across the alley.  Either
way, get a car, and head to the green blip, Portland Harbor.

Drive down the slope and you'll be in the harbor.  You should see the pusher
talking with two hookers.  Exit the vehicle, and the pusher will come after
you.  When he does, hit him with the bat, and keep hitting him until you can
see blood.  This means he's dead.  Once he's finished, take his car and head
for the new blip.

When you arrive at the pay-n-spray, drive the car into the garage.  Usually,
getting a car repainted costs money, but this time it's free.  Once it's
repainted, head to the new blip and pull the car into the garage that opens.
Get out and leave the garage.  When the door closes, you'll get your money.

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| [15.2.3] "Drive Misty For Me"                                               |
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Overview: Pick up Misty, drive her to Joey's.
Reward: $1000.00

When Luigi finishes talking, take whatever car you like, then drive to Hepburn
Heights by following the blip.

Pull into the blue marker and honk your horn.  A couple seconds later Misty
will emerge from the building and get into your car.  Take her to the new blip
on the radar.

You will see the familiar blue market.  Pull into it and a cinematic will take
over.

When all's said and done, you will have a new item on your radar; a large J.
This represents Joey, who can give you missions.  For the sake of this
walkthrough, stick to Luigi until he's finished.

When you leave, you'll hear a phone ringing.  This is how you get extra
missions.  Ignore it for now and return to Luigi's.

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| [15.2.4] "Pump Action Pimp"                                                 |
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Overview: Kill a pimp.  Simple, huh?
Reward: $4000.00

Once Luigi's speech is over, head to the icon of the gun.  This will lead you
to the AmmuNation gun shop.  Walk inside.  The owner says he's been expecting
you and directs you to the backyard, where you'll find a handgun.  Practice
shooting the targets if you like, but beware; cops will eventually come if you
fire too much, even if your shooting at air.

When your done, grab a car, and head to the blip on the radar.  Because your
target is driving around, the blip will constantly change.  When you reach his
car, you have a couple ways of dealing with him.

First, you can keep ramming him until he gets out of the car, at which point
you can run over him.  Second, you can open the driver's door, which will make
the Pimp get out, at which point you can shoot him.  I recommend running him
over, because he has a shotgun and can seriously hurt you, if not kill you.

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| [15.2.5] "The Fuzz Ball"                                                    |
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Overview: Take some girls to the Police ball.
Time: 6 minutes
Reward: $2000-$4000

This is your first timed mission.  You have five minutes to pick up some of
Luigi's girls and take them to a ball.  There are a total of eight girls to
pick up, but you only need to deliver four to pass the mission.  If any girl
gets killed, it's mission failure.

First, get a car that can hold three people plus you.  Any four door car will
do.  Vans, police cars and taxi's will work as well.  Concentrate on getting
four girls to the ball, this way you'll pass the mission.  If you have enough
time leftover, then try for the rest, as you get more cash per girl.  Once the
time limit is up or you've gotten all eight girls, you'll pass the mission and
get your reward.

*** TIP ***
Here's a tip for ya.  Grab a bus from the Trenton Bus Station BEFORE seeing
Luigi for this mission.  You'll be able to hold all eight girls in one run.
Unfortunately, the bus is quite slow, so unless your a good driver, you may run
out of time before you get them to the ball.

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| [15.3] Missions By Joey Leone                                               |
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To get these missions, visit Joey's Garage by heading toward the large J on
your radar.

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| [15.3.1] "Mike 'Lips' Last Lunch"                                           |
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Overview: Steal Mike's car, rig it with a bomb, return car.
Time: 5 minutes
Reward: $10,000.00

You have five minutes to steal Mike Forelli's car, rig it with a bomb, and then
return it where you found it.

To begin, find a fast car.  If you can't find one, then just hijack anyone, as
the five minute time limit is a bit generous for this mission.  Speed to the
blip, and you'll be at Marco's Bristo.  You'll see a car with a blue arrow
hovering over it.  Get in this car, and then head to the new icon on your
radar, 8-Ball's autoyard.  Be careful when you drive!  If you bang the car up
too much, you'll have to pay to get it repaired before returning it.

Once the car has been rigged, drive back to Marco's Bristo, and return the car
to the same spot it was when you got it.  Before exiting, press CIRCLE to arm
it.  When your out of the car, walk onto the street, and you'll see a
cinematic take over.  So long Mike!

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| [15.3.2] "Farewell 'Chunky' Lee Chong"                                      |
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Overview: Kill Chunky Lee Chong.
Reward: $10,000.00

When Joey's finished with you, drive over to AmmuNation for a gun.  If you
already have one, then head toward the blip on your radar.

You'll be in Chinatown, and Chunky is in an area that's closed off to all
vehicles.  Get out of your car, pull out your gun, and start shooting all the
people in blue; these are Triad members.  Soon, the cops will show up, and
Chunky will be making his way out of there.  Get back to your car and chase
him.

Stay as close to Chunky's car as possible, because if he gets too far away,
it's mission failure.  Make sure you get Chunky's car in a spot where it has no
chance of getting away, then exit your car and enter his.  You'll throw him
out.  Now, you have one of three ways of eliminating him.

First, chase him with the car and run over him.  Second, get out of the car and
shoot him until he's dead.  Third, get out of the car and beat him with the
baseball bat, then bash him until you see blood.  When he's dead, you get paid.

*** ALTERNATE STRATEGIES ***

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

The following strategy was sent in by Tevern:

However, there is a way to kill Chunky, with almost no risk to yourself, and
all it costs you is $1,000.

Take a fast car to the entrance of the alley where Chunky is found, park and
get out. Run around to the back side of the alley, and jack Chunky's car. Take
it to 8-ball's shop, and fit it with a bomb. Return it to its place, arm the
bomb,  and go back to the other side of the alley near your car. Walk into the
alley, and trigger the cutscene with chunky in his noodlestand. As soon as the
scene ends, target a Triad, and fire a few shots. This will panic Chunky, and
he'll bolt to his car. As soon as he does, begin running back to your car.
Chunky will blow himself up for you, and you'll be on the road cruising away
from the angry Triads.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

The following strategy was sent in by Paul:

If you circle the block you will see that Chong has two getaway cars stashed at
either side of the shopping area in which his little stand is located. Which
car he runs to is determined by the way you approach the stand. To keep him
from driving off, you can destroy by ramming or just block in both of the
getaway cars.  You trigger his flight as set out in your description of the
level. He runs off towards either of the destroyed cars. Running after him and
picking him off as he tries to get into the car is pretty simple from there.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

The following strategy was sent in by Alex:

What you can do is you can run into the alley where Chong is, then you move in
and get him all scared so he will run. Then you chase him into the small alley
he goes through before getting to his truck. When you get pretty close to him,
press R1 and empty an uzi clip into him. Then you can run back to your car and
do whatever you want until you get your next mission briefing.

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