Gladius - Strategy Guide (Page 21)
Below are the cheat codes, hints and help for Gladius - Strategy Guide (Page 21).
Type: Medium
Origin: Imperia
Weapon: Medium Hammer, Medium Axe, Medium Sword
Shield: Medium Shield, Legionnaire Shield
Armor: Medium Armor, Legionnaire Armor
Helmet: Military Helmet
Accessory: Medal
Final Weapon Affinity: Any
Attack: 3
Defense: 8
HP: 5
Speed: 1*
Skills: 7
Overall: 7
Legionnaires are pretty average characters. They have well-rounded attacks,
but they don't have any real advantages. They have pretty good blocking
ability and a counterattack when the enemies miss. However, they fall very
easily against Heavy enemies. You should probably save the spot on your team
for a Murmillo.
Recruiting: Recruitable in Imperia.
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MINOTAUR
These huge, fierce warriors resemble bulls. They are incredibly strong and can
take on many enemies at a time.
Type: Heavy
Origin: Imperia
Weapon: Two Handed Sword, Two Handed Hammer, Two Handed Axe
Shield: N/A
Armor: N/A
Helmet: Minotaur Helmet
Accessory: Bullring
Final Weapon Affinity: Any
Attack: 10
Defense: 4
HP: 9
Speed: 0
Skills: 8
Overall: 10
The Minotaur is my personal favorite class, even though Centurions are slightly
better in battle. They have incredibly high attack power; one solid combo will
take down most enemies. However, they have low defense due to not having a
shield, and they can't equip armor. Still, their HP is high enough without it.
Definitely have a Minotaur on your team, he will serve you well.
Recruiting: You can get Langston the Minotaur from the Historian's League
sidequest the first time you're in Imperia. You can also get Elexander the
Minotaur from the second Historian's League sidequest when you revisit Imperia.
Refer to the walkthrough for details.
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MONGREL
These creatures are mostly contained in Cro Beska, hated by the rest of the
civilized world.
Type: Light
Origin: Imperia
Weapon: Mongrel Club, Medium Hammer, Medium Axe
Shield: N/A
Armor: Mongrel Armor
Helmet: Mongrel Helmet
Accessory: Scalp
Final Weapon Affinity: Earth
Attack: 2
Defense: 7
HP: 1
Speed: 7*
Skills: 5
Overall: 3
Probably one of the worst classes in the game. They have some mediocre attacks
like Kick. But they have very low HP and will die very quickly. Their defense
is nothing great either. Don't waste the space in your school on one of these.
Recruiting: Recruitable in Imperia and the Steppes.
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MONGREL SHAMAN
These are mongrels who have learned arcane abilities.
Type: Arcane
Origin: Nordagh
Weapon: Plain Club, Plain Staff
Shield: N/A
Armor: Arcane Armor, Mongrel Armor
Helmet: Mongrel Shaman Helmet, Diadem Helmet, Arcane Helmet
Accessory: Scalp
Final Weapon Affinity: Earth
Attack: 1
Defense: 3
HP: 2
Speed: 3*
Skills: 6
Overall: 3
The only class worse than the Mongrel is the Mongrel Shaman. They have
terrible attack power, and the only way for them to gain affinity is by
attacking. They have some basic Mongrel skills like Running Attack and Kick,
and some halfway decent spells. Channelers are much, much better, though. You
may want one in Nordagh if you're playing Ursula's quest, but dump him as soon
as you can get a Channeler.
Recruiting: Recruitable in Nordagh and the Steppes.
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MURMILLO
Murmillos are the crowd's favorite class. They have decorative equipment and
armor and some nice skills.
Type: Medium
Origin: Imperia
Weapon: Medium Sword, Medium Hammer, Medium Axe
Shield: Medium Shield, Murmillo Shield
Armor: Medium Armor, Murmillo Armor
Helmet: Murmillo Helmet
Accessory: Ring
Final Weapon Affinity: Any
Attack: 3
Defense: 10
HP: 4
Speed: 2*
Skills: 10
Overall: 10
Murmillos are an excellent class. If you get some of their innate abilities,
they will be almost unstoppable. Give them a Razor Shield, Advanced Block,
Shield Counter, Humiliate, and Off Guard to seriously damage and disable anyone
who misses an attack (which will happen very often). Their Throw Shield
ability is very powerful and useful, even at a pretty high SP cost. One of the
best classes in the game, make sure you get one in Imperia.
Recruiting: Recruitable in Imperia.
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OGRE
Ogres are large humanoid warriors that are often seen with Mongrels, also from
Cro Beska.
Type: Heavy
Origin: Imperia
Weapon: Heavy Sword, Heavy Hammer, Two Handed Axe
Shield: Heavy Shield, Ogre Shield
Armor: N/A
Helmet: Ogre Helmet, Gladiatorial Helmet
Accessory: Scalp
Final Weapon Affinity: Fire
Attack: 7
Defense: 6
HP: 8
Speed: 2
Skills: 7
Overall: 8
Not too bad of a class. However, Ogres are not as useful as Centurions,
Samnites, and Minotaurs so you might not have room for an Ogre. They have
decent all-around stats and some okay skills, so get one if you have enough
room.
Recruiting: Recruitable in the Steppes.
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PELTAST
These spearmen are part of the Imperial army and are very similar to Gungnirs.
Type: Support
Origin: Imperia
Weapon: Plain Javelin, Light Spear
Shield: Light Shield, Peltast Shield
Armor: Light Armor, Peltast Armor
Helmet: Peltast Helmet, Helm Helmet, Military Helmet
Accessory: Necklace
Final Weapon Affinity: Any
Attack: 2
Defense: 8
HP: 3
Speed: 1*
Skills: 9
Overall: 8
Peltasts are similar to Gungnirs. They have mostly the same abilities. Their
Long Throw attacks cost 1 less SP than Gungnirs (you can use Long Throw 1 for
no SP cost). However, they have slightly less range and attack power than
Gungnirs. They also can't shapeshift into a bear like Gungnirs can.
Recruiting: Recruitable in Imperia
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PLAINS CAT
These large cats roam the plains of the Windward Steppes. They are very agile
and pretty powerful creatures.
Type: Beast (Light)
Origin: Windward Steppes
Weapon: N/A
Shield: N/A
Armor: N/A
Helmet: N/A
Accessory: Collar
Final Weapon Affinity: Any
Attack: 4
Defense: 4
HP: 8
Speed: 6
Skills: 8
Overall: 8
Cats have high HP and are quite agile. They also have an ability that lets
them climb heights that other classes couldn't reach. They have some pretty
good skills, including a petrification skill. Their regular attacks aren't too
strong, but their skills add to their power.
Recruiting: Recruitable in the Steppes and Expanse.
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SAMNITE
Samnites are the largest gladiator class. Their skills specialize in pushing
other gladiators out of the way.
Type: Heavy
Origin: Imperia, Windward Steppes, and Southern Expanse
Weapon: Heavy Sword, Heave Spear, Two Handed Axe
Shield: Heavy Shield, Samnite Shield
Armor: Heavy Armor, Samnite Armor
Helmet: Gladiatorial Helmet
Accessory: Ring
Final Weapon Affinity: Any
Attack: 8
Defense: 7
HP: 9
Speed: 2*
Skills: 8
Overall: 9
Samnites are similar to Centurions, but not quite as good, in my opinion.
They have a lot of skills like Bulldoze, that move other characters out of your
way. They can equip helmets, shields, and armor which gives them high HP and
defense. They are one of the best Heavy classes, along with Centurions and
Minotaurs.
Recruiting: Recruitable in Imperia, Steppes, and Expanse.
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SATYR
These half-goat, half-human creatures are good at pleasing the crowd, but
that's about all they're good at.
Type: Light
Origin: Nordagh
Weapon: Satyr Carafe
Shield: N/A
Armor: N/A
Helmet: N/A
Accessory: Poem
Final Weapon Affinity: Fire
Attack: 1
Defense: 2
HP: 0
Speed: 7
Skills: 6
Overall: 4
Satyrs are not very good. They have Crowd Pleaser and Crowd Charmer, which
raises your crowd meter. They also have Jug Bonk, which can knock an enemy
down. However, they will die very quickly if attacked by a Medium enemy.
There are plenty of better classes to fill the spots in your school.
Recruiting: Recruitable in Nordagh. You can also get a Satyr from the first
and second Historian's League sidequest; see the walkthrough for details.
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SCARAB
These giant, powerful scarab beetles are common in the vast deserts of the
Expanse.
Type: Beast (Heavy)
Origin: Southern Expanse
Weapon: N/A
Shield: N/A
Armor: N/A
Helmet: N/A
Accessory: Jewel
Final Weapon Affinity: Any
Attack: 4
Defense: 2
HP: 8
Speed: 1 (4 with Jet equipped)
Skills: 7
Overall: 7
Scarabs are not bad, but not quite as good as Scorpions. They have very high
HP and good skills. Carapace Ram is a powerful attack that can knock the enemy
down, and their Poison Spittle and Fiery Spittle can do some decent damage at
medium-range. They also have some area poison attacks.
Recruiting: Recruitable in the Expanse (Qaa Rah) after completing the Insect Ze
league.
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SCORPION
Another giant species of bug (not actually an insect) from the deserts of the
Expanse.
Type: Beast (Light)
Origin: Southern Expanse
Weapon: N/A
Shield: N/A
Armor: N/A
Helmet: N/A
Accessory: Jewel
Final Weapon Affinity: Any
Attack: 5
Defense: 4
HP: 9
Speed: 1 (4 with Jet equipped)
Skills: 9
Overall: 9
Scorpions are very powerful creatures. Venom and Poison Flick both do huge
damage, and Poison Flick is long-range. They have variations of Running Attack
as well as some other good skills. It's good to have one on your team,
especially after doing all that work to beat the Insect Ze league.
Recruiting: Recruitable in the Expanse (Qaa Rah) after completing the Insect Ze
league.
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SECUTOR
Secutors are quick, clever fighters that are good at pleasing the crowd. They
are also quite deadly on the battlefield.
Type: Light
Origin: Imperia, Windward Steppes
Weapon: Light Axe, Light Sword, Light Spear
Shield: Light Shield, Secutor Shield
Armor: Light Armor, Secutor Armor
Helmet: Secutor Helmet, Gladiatorial Helmet
Accessory: Ring
Final Weapon Affinity: Any
Attack: 2
Defense: 9
HP: 3
Speed: 6*
Skills: 9
Overall: 8
Secutors are the best Light class, better than Bandits in my opinion. They
have one move that makes them very deadly - Surprise Attack. If it's used from
behind, it will do massive damage to any enemy (you can even kill a Greater
Bear in one hit with it). They have very high speed and defense and some other
good skills too.
Recruiting: Recruitable in Imperia and the Steppes.
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SUMMONER
Summoners are arcane spellcasters that can summon various creatures and beasts.
Type: Arcane
Origin: Southern Expanse
Weapon: Plain Staff
Shield: N/A
Armor: Arcane Armor, Summoner Armor
Helmet: Arcane Helmet, Summoner Helmet
Accessory: Charm
Final Weapon Affinity: Earth
Attack: 2
Defense: 3
HP: 2
Speed: 3*
Skills: 8
Overall: 6
Summoners themselves are pretty useless. However, they can summon skeletons,
bugs, and elemental beasts. It's nice to have an extra expendable character to
fight for you. But other than summoning abilities, Summoners only have one
other ability, Far Strike. A Summoner can be useful when you're outnumbered to
give you an extra fighter, but otherwise they aren't all that great.
Recruiting: Recruitable in the Expanse (Akar An) after beating the Summoners
Endurance league. This is the only recruitable Summoner in the game.
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UNDEAD LEGIONNAIRE
Undead Legionnaires are the skeletons of fallen Legionnaires, reanimated by the
Dark God.
Type: Medium
Origin: Imperia, Nordagh, Windward Steppes, Southern Expanse
Weapon: Medium Sword, Medium Hammer, Medium Axe
Shield: Medium Shield, Legionnaire Shield, Undead Shield
Armor: Medium Armor, Legionnaire Armor, Undead Armor
Helmet: Legionnaire Helmet, Undead Helmet, Military Helmet
Accessory: Medal
Final Weapon Affinity: Any
Attack: 3
Defense: 9
HP: 5
Speed: 2*
Skills: 7
Overall: 7
Undead Legionnaires have some good skills, such as Fear of Death and Scare
Attack. They are resistant to physical attacks, especially ranged attacks, but
are very weak against affinity attacks. They can also equip Dark affinity
items, one of the only classes able to do so.
Recruiting: You must complete the undead sidequest in Mordare (see the
walkthrough). You'll be given the Talisman of Unlife. Once you have it, you
can recruit Undead Legionnaires by approaching a gravestone at night. There is
one gravestone on the world map in each region.
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UNDEAD SUMMONER
Undead Summoners, also known as Undead Casters, are skeletons of Summoners
reanimated by the Dark God.
Type: Arcane
Origin: Imperia, Southern Expanse
Weapon: Plain Staff
Shield: N/A
Armor: Arcane Armor, Undead Summoner Armor
Helmet: Undead Summoner Helmet, Summoner Helmet, Channeler Helmet, Arcane
Helmet, Diadem Helmet
Accessory: Charm
Final Weapon Affinity: Any
Attack: 2
Defense: 3
HP: 3
Speed: 4*
Skills: 9
Overall: 8
The Undead Summoner is good or bad, depending on how you like to fight. You'll
have to gather affinity first, then use skills, so fighting is slower than with
other characters. He can only summon skeletons, whereas Summoners can summon
various other beasts. However, he has more skills than the Summoner. Also,
he can have Dark affinity items fairly early in the game.
Recruiting: Complete the Dead of Night league in Mordare. Then Taithleach the
Undead Summoner will appear in the recruiting office.
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URSULA
Ursula is the princess of Nordagh, the daughter of King Orin II.
Type: Medium
Origin: Nordagh
Weapon: Medium Sword, Medium Hammer, Medium Axe
Shield: Medium Shield, Legionnaire Shield
Armor: Barbarian Armor
Helmet: Barbarian Helmet, Hat Helmet, Helm Helmet
Accessory: Runestone
Final Weapon Affinity: Any
Attack: 3
Defense: 9
HP: 5
Speed: 3*
Skills: 8
Overall: 8
Ursula is a well-rounded character. She has decent attack and pretty good
defense. Although not as good as a Murmillo, she can deal with Light enemies
easily and is a pretty good character.
Recruiting: She starts out in your school (Ursula's quest) or she'll join you
automatically soon after you arrive in Nordagh (Valens's quest).
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VALENS
Valens is the son of the great warrior Munio and is trying to carry on his
father's legacy.
Type: Medium
Origin: Imperia
Weapon: Medium Sword, Medium Hammer, Medium Axe
Shield: Medium Shield, Legionnaire Shield
Armor: Medium Armor, Legionnaire Armor
Helmet: Military Helmet, Legionnaire Helmet
Accessory: Medal
Final Weapon Affinity: Any
Attack: 4
Defense: 9
HP: 5
Speed: 4*
Skills: 8
Overall: 8
Similar to Ursula, Valens is a well-rounded character. He has good stats all
around, with no real weaknesses. Once you get Munio's gear in Ononhaar, he'll
become one of your best characters.
Recruiting: Starts out in your school (Valens's quest) or automatically joins
you soon after you arrive in Imperia (Ursula's quest).
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WOLF
Wolves are ferocious beasts that are seen in the games often, and frequently
attack in packs.
Type: Beast (Light)
Origin: Nordagh
Weapon: N/A
Shield: N/A
Armor: N/A
Helmet: N/A
Accessory: Collar
Final Weapon Affinity: Any
Attack: 4
Defense: 6
HP: 6
Speed: 10
Skills: 7
Overall: 7
Wolves are similar to cats. They are fast and have high HP. Their attack
power is a bit low, but their skills make up for it. Some people like to fight
using mostly or only Wolves because of the Pack Mentality ability, which gives
a free attack to all surrounding Wolves.
Recruiting: Recruitable in Imperia, Nordagh, and the Steppes.
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YETI
These large, fierce warriors mostly stay in the mountains of Nordagh and are
rarely seen in the games.
Type: Heavy
Origin: Nordagh
Weapon: Plain Club, Two Handed Hammer
Shield: N/A
Armor: N/A
Helmet: N/A
Accessory: Tooth
Final Weapon Affinity: Any
Attack: 7
Defense: 1
HP: 6
Speed: 3
Skills: 8
Overall: 8
Yetis have high attack power and low defense, similar to Minotaurs. They also
have lower HP because they can't equip any armor. They have great abilities,
though. Fierce Backhand does a huge amount of damage. Cry of Anger boosts
the Yeti's attack power. They also have an ability called Hibernation, which
restores some HP. You'll definitely want a Yeti if you're doing Ursula's
quest, and you'll probably want him as Valens too.
Recruiting: Beat the Trial of the Elders league in Vargen. Afterwards, two
Yetis will appear in the recruiting office. Rugh is only a temporary recruit,
but Iaar will join you permanently.
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ENEMIES {EN7}
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Here is a list of all the enemies you'll find in the game and a strategy on
defeating them. Most of them are the same as your recruitable classes, but
there are some other enemies that you aren't able to recruit.
AMAZON
The main thing you need to watch out for when dealing with Amazons are their
status effects. Keep your male characters away from them. Have female
characters move in and attack them with a combo, or have an Archer or two
attack using Long Shot to bring down an Amazon. Another good way to kill them
is to have a Secutor run up to them and get behind them. Then use Surprise
Attack to kill them.
ARCHER
Archers have some strong long-range attacks. The best way to deal with them is
by using your own Archer. A couple of Long Shots with critical hits will bring
down an Archer. You can also move into close range and attack with combos.
Like Amazons, you can also move in and use Surprise Attack with a Secutor to
take them down.
BANDIT
Bandits are quick and have high defense, so make sure you get critical hits
when attacking them or you'll probably miss. Medium characters work best for
dealing with Bandits. A combo or two will kill one.
BARBARIAN
Barbarians are pretty tough for Medium characters, so use Heavy characters to
attack them. Combos work very well. Make sure you keep your Light characters
away from Barbarians.
BEAR
Bears are Heavy beasts. Using combos from a Heavy character will kill a Bear
pretty quickly. Also, you can have a Heavy character hit a Bear from the front
while you have a Secutor come around back and use Surprise Attack to kill it.
BERSERKER
Berserkers have two states - regular and Rage. In their regular states, they
are fairly weak. Have a Medium character use a combo to kill them in this
form. When they use Rage, they become Heavy units. Medium characters will
still work okay, but it's best to have a Light character use Surprise Attack or
a Heavy character use combos to finish them off in their Rage form. Also, be
careful when their HP falls below 1/2. They'll use Adrenaline, which boosts
their attack power.
CENTURION
Centurions are pretty strong. They will kill your Medium characters, so keep
them away. You can kill a Centurion by using combo attacks with your own
Heavy characters. You can also have a Secutor sneak around to their back and
use Surprise Attack to bring them down.
CHANNELER
Channelers have no weight advantage, so use your Heavy characters, who have the
highest attack power. Use combo attacks to kill Channelers. They have high
defense, so it will take a couple of combos to bring one down. You can also
kill them using Surprise Attack from behind with a Secutor. One of two of
those will do the trick. Be careful of Tornado, which rearranges your
positions. They have some spells, but none of them are too strong.
CYCLOPS
Cyclopes are Heavy, but they're weaker than most Heavies. Have your own Heavy
character use combos on them to kill them. You can also have a Heavy character
attack from the front while a Secutor goes to their back and uses Surprise
Attack to kill them. They don't really have any powerful moves, but watch out
for Glower, which inflicts Fear.
DARK CAT
Dark Cats are similar to Plains Cats, but with Dark affinity. They can steal
affinity from everyone on the battlefield and use Dark affinity attacks. Kill
them the same way you would a regular cat; have a Medium or Heavy character use
combos on them.
DARK LEGIONNAIRE
Dark Legionnaires are similar to regular Legionnaires, but with Dark affinity.
Their attacks are mostly the same, so deal with them in the same way you would
a Legionnaire. One combo from a Heavy character will kill them. Just make
sure you get critical hits, because Dark Legionnaires have pretty high evasion.
DARK WOLF
Like a regular Wolf, but with Dark affinity. Like the Dark Cat, they can steal
affinity from everyone on the battlefield, and they can also use Dark affinity
attacks. Treat them like regular Wolves - use combos with your Medium
characters to bring them down.
DERVISH
The number one rule when fighting Dervishes - do NOT use Air affinity
characters against them. They are immune to Air, so have your Medium non-Air
affinity characters attack them to kill them. Watch out for Blood Letter,
which can do quite a bit of damage and cause bleeding. They can also use
Whirlwind, which pushes you back a square.
GALDR
Galdr have terrible attack power, but they use songs to boost their team's
stats. They will boost their team's movement and speed, and probably decrease
your team's speed. This means the enemy team will be getting more turns than
you. If there is only one Galdr, leave her in the back and take care of her
last. If you're fighting more than one, try to kill the Galdr first before
they can reduce your speed too much. Any attacks from any characters will
work, they're pretty weak.
GREATER BEAR
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