Gladius - Strategy Guide (Page 16)
Below are the cheat codes, hints and help for Gladius - Strategy Guide (Page 16).
OPEN BATTLE KU
Prize: 3500D-4000D
Required: Female
My team: Eiji, Samnite, Gungnir
Number of enemies: 1 team of 2, 1 team of 3, 1 team of 4
Place your characters as far away from the enemies as you can. Then enemies
will attack each other, and you can just stand in the corner and watch. If
you take some ranged characters, you can help out by killing enemies one at a
time from a distance. When the enemies have all killed each other, run around
and grab all the treasure chests, then finish off the remaining enemies.
AMAZON CATS
Prize: 3500D-4000D
Required: Female
My team: Ursula, Murmillo, Samnite, Eiji, Archer
Enemies: 3x Plains Cat, 2x Amazon
Take Medium characters if you have them to deal with the cats. The cats will
use Running Attack to reach you on the first turn. On your turn, surround a
cat with your Medium characters and kill them one at a time using combos.
Throw Shield also works well if you have a female Murmillo. For the Amazons,
have Eiji and another ranged character attack them with Long Shot and/or Long
Throw.
*******************************************************************************
After you finish this league, there will be a couple of Amazons in the
recruiting office. I personally prefer Archers over Amazons because their
ranged attacks are stronger, but Amazons have a variety of status attacks.
If you have room in your school, go ahead and recruit one.
*******************************************************************************
LIGHTWEIGHT
Badges required: Archer Tyu talisman
Prize: Chopper, Hard Leather Shield, Casus, Feathered Armband
-------------------------------------------------------------------------------
You are only allowed to use Light characters in this league. You probably have
at least 2 in your school. You need at least 3, but you might want more for
the last battle. If you don't have enough, you can recruit Secutors and
Bandits in towns here in the Steppes.
BLITZING BANDITS
Prize: 550D-4050D
Required: Light
My team: 2x Secutor, Bandit
Enemies: 5x Bandit
Even though you're outnumbered, this is an easy battle. Move all your units up
on the platform. When the Bandits come, they will probably be on the ground
below you. Surprise Attack works best here to deal big damage. A Bandit's
Pierce Defense is also effective. If you have a Berserker, have him use
combos. You can have each character take one or two Bandits.
CIRCUS OPEN HU
Prize: 550D-4050D
Required: Light
My team: 2x Secutor, Bandit
Number of enemies: 3 teams of 3
The enemies here will be mostly Secutors, but there will probably be other
Light characters such as Bandits, Satyrs, and Berserkers. Place your units in
the far corner, as far away from the enemies as you can. On your turn, move
even farther into the corner. The enemies will most likely ignore you and kill
each other. So you can just sit there in the corner while your enemies fight,
then move in and finish off whoever is left.
SECULAR SECUTORS
Prize: 550D-4050D
Required: Light
My team: 2x Secutor, 2x Bandit
Enemies: 5x Secutor
Again, try to get all of your characters up on the platform so you can attack
your enemies from above. Each of your characters can easily take out one of
the Secutors, but two at a time might be difficult. So have your team stay in
a group so as not to get surrounded. Then use your strongest attacks to kill
the Secutors.
*******************************************************************************
*******************************************************************************
NOMAD SHU
Badges required: Amazon Tyu talisman
Prize: Axes Conceco, Night's Guardian, Soul's Diadem
-------------------------------------------------------------------------------
This league consists of 4 multi-team battles. The enemies in it are mostly
random.
DESERT WANDERERS
Prize: 700D, Mask of the Eagle
Prohibited: Summoner, Undead Caster
My team: Samnite, Valens, Gungnir
Number of enemies: 3 teams of 3
The team near you will most likely have a Galdr and some other enemies. Try to
kill the Galdr first. Then surround and kill the other enemies using combos.
The enemies on the other side of the arena will be fighting each other. One of
the teams will probably be mostly Archers and the other will be Scarabs and
Scorpions. The bugs will probably win, so be prepared to kill them when they
come to you. A long-range character is good for attacking the bugs before they
can reach you.
HOMEBASE
Prize: 600D, Shank
Prohibited: Summoner, Undead Caster
My team: Langston, Archer, Murmillo
Number of enemies: 3 teams of 3
Again, you'll be fighting the enemies near you, while the other two teams fight
on the other side of the arena. Surround the enemies near you and kill them
one at a time. Combos work the best for killing them quickly. When there is
only one team left on the other side of the arena, move in to attack them.
Once again, a ranged character is useful for attacking them before you get
within attacking range.
IMPERIAL RO
Prize: 500D, Soldier's Skirt
Prohibited: Summoner, Undead Caster
My team: Secutor, Iaar, Murmillo
Number of enemies: 3 teams of 3
Head towards the nearest team and attack them. Legionnaires will die in one
hit from a Heavy character. To kill Centurions, have a Secutor use Surprise
Attack from the side or back. Once the team near you is dead, wait for the
other enemies to finish their fight. The winner will probably be the team with
the most Centurions. When only one team is left, move onto the platform and
kill them from above.
MOUNTAIN RANGERS
Prize: 550D, Bear Cowl
Prohibited: Summoner, Undead Caster
My team: Langston, Eiji, Urlan
Number of enemies: 3 teams of 3
Just like the last 3 battles, move in and kill the team nearest to you. Combos
will kill just about anyone if you use the right weight class. Then wait for
the enemies on the other side to fight. When a winner has emerged, run over to
the other side of the arena to kill them. Have a ranged character start to
attack them, too.
*******************************************************************************
Now that you're done with the leagues, enter the tournament.
*******************************************************************************
BREAK THE BANK
Prize: Break the Bank badge, Thief's Armband
-------------------------------------------------------------------------------
This tournament consists of 5 battles, some regular and some team battles.
There are treasure chests all over the arena, so get them if you want the money
(since there are no prizes for these battles other than the chests). Your
enemies will not be able to get the chests even if they walk over them, so you
can kill all the enemies but one, then take your time getting the chests. Also,
be careful of the statues in the middle of the arena. They inflict status
effects and sometimes damage out one side, and they rotate every turn.
PICKING POCKETS
My team: Eiji, Urlan, Valens, Ursula
Enemies: 5x Bandit
Take mostly Medium characters for this battle. Wait for the Bandits to come to
you, then kill them. A combo for each one should do the trick. The statues
here inflict damage and Bleeding, so stay clear of them. If you want some
money, kill all the Bandits but one. Then go around and collect the money and
then kill the last Bandit.
LIFE INSURANCE
My team: Centurion, Langston, Iaar
Enemies: Undead Summoner, 3x Undead Legionnaire
Place your strongest character closest to the Summoner so you can kill him with
a Running Attack and a combo. Ignore any skeletons he summons. Kill two of
the Legionnaires with your other characters. One combo each should kill them.
If you want to money, run around the arena and get it. Just be careful of the
statues, which inflict damage and Fear, which is very annoying. When you're
done, go back and kill the last Undead Legionnaire.
PENNY PINCHING GYO
My team: Iaar, Urlan, Archer, Valens
Enemies: 4x Beast
The statues only teleport you this time, which is a minor annoyance, but at
least it doesn't do any damage. Wait for the beasts to approach you, placing
your characters so you can't get surrounded. Have Heavy characters use a big
combo to kill bears. Medium characters are best for killing wolves and cats.
Leave one of them alive if you want, so you can pick up all the chests. Then
kill the last one.
HEAVY HEFFERS
My team: Secutor, Centurion
Number of enemies: 3 teams of 2 (Heavy characters)
Take one Light character for quickly killing the Heavy characters, and a Heavy
character that can take some damage. Place your characters in the far corner,
as far away from the enemies as you can get. If you're lucky, all the enemies
will fight each other. But sometimes one or two of the enemies will come to
you. If they do, have a Heavy character use combos and a Secutor use Surprise
Attack from behind to kill them. Then wait for the enemies to kill each other.
When there is only one team left, make your way over to them, taking care to
avoid the statues (which inflict Blind in this battle). Kill the remaining
enemies using the same strategy. If you want, have your Light character run
around and get all the chests while your Heavy character finishes killing the
enemies.
OPEN GHAZAN RYU
My team: Iaar, Langston
Number of enemies: 3 teams of 2
Once again, place your characters in the corner. The nearest enemies might
come toward you, so be prepared to take them out if they do. Wait for your
enemies to kill each other, then run over to them. The statues inflict Freeze
this time, which is pretty obnoxious, so take care to avoid them. Get the
chests if you like, then kill the remaining enemies.
*******************************************************************************
If you are playing Valens's quest, Ludo will leave your school at this point.
The last town in the Steppes is Ononhaar. To get there, go back west to the
road and follow it north all the way. Ononhaar is at the northern end.
-------------------------------------------------------------------------------
ONONHAAR {WS4}
-------------------------------------------------------------------------------
You'll need to start out with the Firing Range league before the other ones
become available.
*******************************************************************************
FIRING RANGE
Badges required: Break the Bank
Prize: Firing Range talisman, Archer's Belt, Patched Cap, Recurve Bow, Flaming
Bow
-------------------------------------------------------------------------------
This is a 4-wave endurance league against Archers. Since the enemies are all
long-range, you should take at least two of your own long-range characters.
Also, since it is an endurance league and your Archers have low HP, you may
need to heal. So I would suggest bringing a Channeler to heal your team when
necessary. I had a team of Valens/Ursula (required), a Samnite, Eiji, another
Archer, and a Channeler.
Place your characters on the map carefully. Put your ranged characters
anywhere you want, but make sure their view isn't blocked by another character
so they can shoot easily. Put your close-range characters near the edge of the
available area so they don't have to move as far to get to the enemy.
1ST WAVE: 2x Archer
It starts off pretty easy. First of all, break one of the barrels open to get
full popularity. Then have your Archers kill one of the enemies by using Long
Shot. Have the closest character to the other Archer run up and attack him.
A combo will probably kill him.
2ND WAVE: 3x Archer
Again, have your Archers team up and shoot one of the enemies with Long Shot to
kill him. Have a close-range character run to one of the enemies and use a
combo to bring him down. Then have your Archers kill the other enemy with Long
Shot. These first two battles are pretty easy; you shouldn't lose very HP at
all. If you do need healing, however, have your Channeler steal someone's
Affinity and use one of her healing spells.
3RD WAVE: 5x Archer
This time it's a little harder. Hopefully, your close-range characters are
near an Archer, so they can run up and kill him. Have your Archers both shoot
the same enemy with Long Shot to kill him. Repeat this for the remaining
Archers. You might need some healing for your Archers in this round, so use
Steal Affinity on someone that has enough, then heal whoever you need to.
4TH WAVE: 4x Archer, Amazon
This is pretty much the same as the last battle, except there is one Amazon
instead of an Archer. Have someone (preferable a female) attack the Amazon at
close range. Have your Archers both shoot the same enemy to kill him. Repeat
as many times as needed to kill all the Archers. Remember to heal if you need
it.
*******************************************************************************
The other leagues will be available now.
*******************************************************************************
OPEN GHAZAN
Badges required: Firing Range talisman
Prize: Open Ghazan badge, Plombee, Slayer, Lacquered Shield, Scalemail Guard
-------------------------------------------------------------------------------
This league consists of class-restricted multi-team battles.
BEASTS GHAZAN
Prize: 300D-1100D, Wind Collar
Required: Beast
My team: Bear, Wolf
Number of enemies: 2 teams of 2
The enemies will start out by breaking a barrel. If you need more popularity
to get to 10% for the other league, you can break one too. However, if you
break a barrel, you'll probably end up in a big fight with all the other
enemies. If you just wait in the corner, you can let your enemies fight each
other and finish the winner. If you have a Bear with the Raging Bear ability
and a Chain Collar, you will have a hard time losing, even if you go for the
barrel and end up fighting with the other enemies. Use Charge, Swipe, and
combos for an easy win.
HEAVYWEIGHT GHAZAN
Prize: 500D-1250D, Horned Shell
Required: Heavy
My team: Centurion, Iaar
Number of enemies: 2 teams of 2
Again, you can break a barrel if you want to. One team of enemies will
probably come towards you whether you break a barrel or not. The other team
will most likely come around the other way to attack you. If this happens,
quickly surround and kill the near enemies by using combos with each character.
Then deal with the other enemies the same way. If you get lucky, the enemies
will fight each other and you can just finish the winners. But as long as you
don't have to fight all 4 of them at once, you shouldn't have any problem.
LIGHTWEIGHT GHAZAN
Prize: 350D-1200D, Snakeskin Armband
Required: Light
My team: 2x Secutor
Number of enemies: 2 teams of 2
It will be easiest for this battle if you just stay in the corner and let your
enemies fight each other. Just Pass every turn until one of the enemy team is
defeated. Then move your characters in to attack. A Surprise Attack from
behind will probably kill whatever enemies are left.
MIDWEIGHT GHAZAN
Prize: 400D-1050D, The Crusher
Required: Medium
My team: Ursula, Murmillo
Number of enemies: 2 teams of 2
*IMPORTANT*
You can get Munio's gear, the best equipment for Valens, very early on by
getting it in this battle. Read the Secrets and Glitches section for how to
do it. I very strongly recommend you get it here, it will make Valens very
strong.
If everything goes well, your enemies should stay on the other side of the
arena and fight each other. Then there will probably only be one or two
weakened enemies left. You can then move in and finish off the enemies.
MYSTICS GHAZAN
Prize: 400D-1010D, Moon Charm
Required: Arcane
My team: Taithleach, Channeler
Number of enemies: 2 teams of 2
Great, another Arcane-only battle. These are really tough because the Arcane
enemies are strong against magic. Start off by using Darkness from Life.
If you have a Dark Affinity armor, it will take away very little HP (in the
single digits). You can buy the Dark Affinity armor in Altahrun, but it's
pretty expensive. Anyway, get Taithleach's affinity charged up. The enemies
might stay on the other side, but if one of them heads your way, summon a
skeleton on the other side of them to distract them. Just keep the enemies
on the other side of the arena by summoning skeletons. They will most likely
fight with each other until only one is left. If an enemy does get too close,
just teleport out of the way. When only one enemy is left, hit him with
Death's Head to kill him. And you still get EXP from all the enemies that
were killed by other enemies. It's a pretty cheap way to win, but this battle
would be very hard otherwise.
*******************************************************************************
*******************************************************************************
CAT FIGHT SHO
Badges required: Firing Range talisman
Prize: Moon Charm, Sequined Robe, Slayer, Hard Leather Shield
-------------------------------------------------------------------------------
This is another endurance league. You will fight 5 battles, back to back,
without resting in between. You'll probably take some damage from the Amazons'
Venom Arrow and some other attacks, so it would be a very good idea to bring a
Channeler along for healing. Make sure she knows at least Enliven, Ameliorate
is even better. You also have to use females only in this league. My team was
Eiji, a Murmillo, a Samnite, a Gungnir, and a Channeler.
SHOT DOWN
Enemies: 4x Amazon
Have Eiji and another long-range character attack one of the Amazons and
hopefully kill her on the first round. Your other characters should run up to
where the Amazons are and kill them at close range. Have your ranged units
kill one at a time and you close-range units kill one at a time. If you take
a lot of damage from Venom Arrow (1/3 of your HP), have your Channeler steal
affinity from someone and case Enliven or Ameliorate to heal them. You should
go into the battle with hardly any HP lost.
OPEN BATTLE ZI
Number of enemies: 2 teams of 2, 1 team of 3
Hopefully, the enemies on the far side of the arena will attack each other,
leaving you to deal with the two enemies nearest you. If there is an Amazon,
have your ranged characters kill her as quickly as possible. For killing
Channelers, have your strongest physical character use a couple of combos on
her. When you've killed the enemies closest to you, wait for the other enemies
to finish fighting. In the meantime, heal anyone's HP that's below 2/3 full.
Then attack the remaining enemies from long range until they reach you, then
finish them with close-range characters if you need to.
CHANNELERS RU
Enemies: 4x Channeler
Start out like you normally do by having your ranged characters focus on one of
the enemies. You probably won't kill her on the first round, but two rounds
should do it. Meanwhile, have your other characters move in to attack. Use
combos as close range to kill a Channeler. Remember to have your ranged
attackers kill one at a time and your close-range attackers to kill one at a
time. Leave one of them alive, though, so you can heal everyone before the
next battle. When everyone is near full HP, kill the last one.
AMAZONS NE
Enemies: 4x Amazon
This is just like the first battle. Have ranged characters both attack one of
the Amazons to kill her on the first round. Have your other characters move
in and kill them one at a time at close range. Leave one of them alive at the
end so you can heal yourself. Then finish off the last one.
PUT DOWN THE RIOT
Number of enemies: 3
Have your ranged characters attack another long-range enemy to kill her on the
first turn. Have your regular characters run up to the enemies and kill one of
them at close range. Finish the last one with either your ranged characters or
your close-range characters, or both.
After the battle, you will get an obscene amount of EXP. Probably over half
your school will gain a level. So learn some new skills if you want, then
enter the tournament.
*******************************************************************************
*******************************************************************************
UNHOLY ALLIANCES TOURNAMENT
Prize: Unholy Alliances badge, Fur Lined Shield, Horned Shell, Slayer, Recurve
Bow
-------------------------------------------------------------------------------
This is a series tournament, but thankfully, it's not an endurance battle. You
will have a chance to rest and select new characters between battles.
BLIND BANDITS
My team: Urlan, Ursula, Archer, Langston
Enemies: 2x Bandit, Undead Summoner, Undead Legionnaire
First, take note of the statues that inflict Blindness. Try to avoid them.
Have your Medium characters move toward the center of the arena to meet the
Bandits. One combo each should kill them. Have a strong character run toward
the Undead Summoner. A Running Attack and a combo will take him down. Then
have a Heavy character kill the Undead Legionnaire with one combo. Pretty
easy.
LONG DISTANCES
My team: Eiji, Gungnir, Archer, Centurion
Enemies: 2x Archer, 2x Gungnir, Peltast
You will be fighting ranged characters, so have most or all of your team made
of ranged characters. Stay where you are when the battle starts. Have the
ranged characters all focus on killing one enemy at a time. They should be
able to kill one every turn, and maybe start on another one. If you have any
close-range characters, send them along the side of the arena (avoiding the
Confusion statues) and attack the enemies at close range using combos.
OLD TIES NEVER DIE
My team: Eiji, Secutor, Samnite, Iaar
Enemies: 2x Yeti, 2x Channeler
You might want to have an Archer stand at the starting area and help kill the
enemies. Heavy characters using combos work best for killing the Channelers.
A couple of combos each will kill them. For the Yetis, have a Heavy character
attack them first. Then have a Secutor sneak up behind them and use Surprise
Attack to kill them. Repeat for the other Yeti.
AMAZON ALLIANCE
My team: Eiji, Archer, Amazon, Gungnir
Enemies: 2x Amazon, 2x Archer
I found it best to use all ranged characters in this battle. Have two of them
each focus on killing one enemy. You should be able to kill two in the first
round. Long Shot works well, and so does an Amazon's combo. If you have a
Gungnir or Peltast, use their longest Long Throw attack you have. You should
be able to kill the enemies easily.
IMPERIAL DESCENT
My team: Secutor, Langston, Centurion, Iaar
Enemies: Centurion, Murmillo, 2x Dark Legionnaire
Kill the Dark Legionnaires first by having a Heavy character use a combo on
them. One 2 or 3-hit combo will kill them easily. Do the same for the
Murmillo. To kill the Centurion, have a Heavy character attack first to
distract him, then use Surprise Attack from behind to finish him. Also, be
extra careful of the statues here, which inflict Fear. This is very annoying
because you'll lose several turns.
*******************************************************************************
You've now done everything in the Windward Steppes, so it's time for the
regional championship. Make any preparations you need to - recruits, skills,
and equipment. When you're ready, head over to Altahrun for the championship.
-------------------------------------------------------------------------------
ALTAHRUN (CHAMPIONSHIP) {WS5}
-------------------------------------------------------------------------------
*******************************************************************************
MAGNA STEPPES
Badges required: Open Ghazan, History of the Frontier, Inflationary Egos Su
Prize: 45,000D-50,000D, Chopper, The Cat's Claw, Griffin Pelt, Scarlet Anklet
-------------------------------------------------------------------------------
There are 4 battles in this tournament. They each have 4 teams of 3 people.
You can't really retreat and let the enemies kill each other and finish off the
winners like in most of these battles because you start out so close together.
All the teams will be attacking all the other teams, so you'll have to fight
the whole time. Still, it's not very hard.
OPEN MYA
Prize: 5000D
Prohibited: Summoner, Undead Caster
My team: Eiji, Langston, Ursula
Number of enemies: 3 teams of 3
Have one ranged character stay in the starting position to assist your other
team members. Just remember to use the right weight classes when killing the
enemies. All the teams will probably split up, so just kill whoever comes near
you. If everything goes well, all the teams will lose the same number of
people (except for you, of course), so they will continue to fight with each
other in addition to you for the whole battle.
OPEN SYU
Prize: 5000D
Prohibited: Summoner, Undead Caster
My team: Archer, Ursula, Langston
Number of enemies: 3 teams of 3
This is very similar to the last battle. Have a Medium character get rid of
any Bandits that come near. Have a Heavy character attack the ranged enemies,
and have one Support character in the back. Kill anyone that comes near you,
but try to keep even numbers on the teams. When there are only one or two
enemies left, go after them and kill them.
OPEN GYU
Prize: 5000D
Prohibited: Summoner, Undead Caster
My team: Urlan, Samnite, Secutor
Number of enemies: 3 teams of 3
Again, split your team up like the other teams will probably do. Have each
character attack one enemy. The other enemies will be doing the same. When
it's down to just one or two enemies, wait for them to come to you and kill
them.
OPEN WO
Prize: 5000D
Prohibited: Summoner, Undead Caster
My team: Eiji, Valens, Yeti
Number of enemies: 3 teams of 3
Be careful of the Archers in the back, because they can attack anyone from
where they're standing. Have Eiji use Long Shot to kill them, one at a time.
The beasts will probably split up; some will go after the Archers, and some
will go after the group near you. Have a ranged character like Eiji stay to
kill some of the Archers. Have your other two characters take care of the
group near you, and maybe some of the beasts. Then finish off whoever is left
after that.
*******************************************************************************
You're done in the Steppes now, only one region left. Usus will ask you if
you want to leave or wait. If you've done everything you need to do here,
leave now. If you want, you can make sure you got all the recruits and items
you wanted. When you're ready to leave, just enter and exit some towns and
Usus will eventually ask you to leave for the Southern Expanse.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SOUTHERN EXPANSE {SEEI}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When you first arrive in the Expanse, you will see someone being attacked by
Bandits and you'll decide to help him. The battle is very easy. Gwazi will
hardly help you at all, but you don't really need it. Valens, Ursula, and
Urlan can each kill a Bandit easily with a combo. Have Eiji use Long Shot
before they get to you. There is one Dervish, too, but just kill him the same
way as the Bandits. After the battle, Gwazi will join your school.
You'll start out on the world map. The first town you need to go to is Akar
An, which is just north of your current location.
-------------------------------------------------------------------------------
AKAR AN {SE1}
-------------------------------------------------------------------------------
First, check out the recruits. Get at least one Dervish; they are very useful.
Just make sure you get one at a high enough level. You can also recruit a
Cyclops if you have room in your school. The shops here don't really have
anything new, just some new Dervish equipment. When you're ready, enter the
first league here.
*******************************************************************************
OPEN AFFINITY PHI
Badges required: None
Prize: Open Affinity Phi talisman, Acinaces, Samaam, Shumpula, Winged Shield
-------------------------------------------------------------------------------
This is the first league in the expanse. It's based on affinity as far as
enemies go, but you don't have to have a certain affinity to enter. Some of
the battles have random enemies, but nothing new.
SCIROCCO PYO
Prize: 300D-1100D, Braced Armor, Wool Sikke
My team: Dervish, Urlan
Enemies: 2 teams - 2x Dervish and 2x Plains Cat
All of the enemies here have Air affinity. Now, the Dervish is very useful in
battles like these because they have an ability which makes them immune to any
attack from an Air affinity weapon. So if you're fighting an Air battle like
this, you can't lose. Make sure you have a Dervish for this battle, NOT
equipped with an Air weapon (as the other Dervishes are immune to Air as well).
The cats won't be able to hurt the Dervishes. You can kill them first if you
want. Then kill the enemy Dervishes. The only things that can hurt you in
this battle are the statues, so stay away from them. Otherwise, it's
impossible to lose.
DESERT HEAT
Prize: 350D-1000D, Naboot
Prohibited: Summoner, Undead Caster
My team: Ursula, Valens, Murmillo, Secutor, Archer
Number of enemies: 5
The enemies are random here. Just be sure to pick the right weight classes to
deal with each type of enemy. You can fight this battle either way - have each
character fight one enemy and take them all out at once, or stay together and
take the enemies out one or two at a time. It's pretty easy; just be sure to
avoid the freezing statues.
ENTER THE DARKNESS TSU
Prize: 900D-1450D
My team: Secutor, Iaar, Langston
Number of enemies: 4
There will be enemies like Cyclopes, Dark Legionnaires, and Undead Legionnaires
in this battle. A Secutor or Dervish can kill a Cyclops with Surprise Attack
if they use it from behind. Then have your Heavy characters kill the
Legionnaires using combos. The statues inflict Fear this time, so make sure
you stay clear of them.
STENCH OF HUMAN BHA
Prize: 200D-300D, Weighted Mallet, Desert Viper
Prohibited: Human
My team: Langston, Iaar
Number of enemies: 3 teams of 2
You can't use humans in this battle, so take Langston and Iaar. You will have
to place them on opposite sides of the arena, so there will be 4 different
fights between 2 characters going on at once. Have your characters defeat
their enemies by using combos. You can probably win in two turns. Then move
them both to the center of the arena, on the opposite side from the enemies.
Wait for the enemies to finish fighting. If you're in the middle of the arena,
they will probably go after each other when they're done with their first
enemies. So you just have to wait for them to fight again and then finish off
the winner. You can have Iaar use Hibernation in the meantime if you're low on
HP. Again, be careful of the statues, which use Tornado this time.
LEAKY JI
Prize: 250D-900D, Herebra
My team: Dervish, Iaar, Ursula, Centurion
Number of enemies: 4
You're fighting Water enemies this time. Keep your team together and wait for
the enemies to reach you. When they do, surround them with 2 characters each
and kill them two at a time. Look at the map ahead of time and place the right
weight classes in the right spot to deal with the enemies. Another pretty easy
battle.
*******************************************************************************
You can now enter the Summoners Endurance league, then the other leagues will
appear.
*******************************************************************************
SUMMONERS ENDURANCE
Badges required: Open Affinity Phi talisman
Prize: Kinetic Staff, Talon of Safat
-------------------------------------------------------------------------------
This is an endurance league, consisting of five back-to-back battles against
Summoners. In the first four battles, there will be permanently summoned
elemental beasts in addition to whatever the Summoner summons.
You will need some healing in this league, so make sure you have a Channeler.
It's best if she knows Ameliorate as it's the strongest healing spell, and
there's no swing meter so it can't fail. Also, make sure you take a Dervish,
which will be very useful in the first battle. My team was Eiji, a Dervish,
a Channeler, Urlan, and a Samnite, which worked very well.
Place Eiji towards the middle of the bottom section on the map. Place your
Dervish towards the front of the bottom section. Place your two melee
attackers on the other side of the arena, close to each other. Also place your
Channeler on the upper side, but towards the back. This way, you can have your
Dervish run and take out the Summoner, with Eiji either helping kill the
Summoner or killing a beast, while your other characters kill the other beast
and your Channeler heals.
1ST WAVE: Summoner, 2x Avatar of Aeris
Your Dervish will not be able to take damage in this battle. Have him run up
to where the Summoner is, ignoring the Air beast on the way. Have Eiji shoot
the beast from a distance with Long Shot. When your Dervish gets close enough,
use Running Attack on the Summoner, then use Surprise Attack until he dies.
Ignore anything he summons. On the other side, have your strong characters use
combos on the beast over there to kill him. Be sure you leave one beast alive
at the end, so your Channeler can use Steal Affinity and heal if necessary.
When you're at full health/affinity, kill the last beast.
| « Previous Page | Next Page » |
