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Gladius - Strategy Guide (Page 15)

Below are the cheat codes, hints and help for Gladius - Strategy Guide (Page 15).


CIRCUS BEARS
Prize: 100D-500D
Required: Urlan/Barbarian/Gungnir, 1-3 Beasts
My team: Urlan, Bear, Wolf, Plains Cat
Enemies: Gungnir, 3x Bear

The Gungnir will start out in Bear form, and will be weaker than the other
Bears.  Since Bears are Heavy characters and are pretty strong, have your team
stick together and take the Bears out one or two at a time.  You should have
already used Wolves and Bears, and a Plains Cat is similar.  Use skills such as
Swipe and Tear Throat and combos if you have them.  If you kill the Bears one
at a time, they will go down quickly and you'll win fairly easily.


FRISKY CATS
Prize: 100D-500D
Required: Urlan/Barbarian/Gungnir, 1-3 Beasts
My team: Urlan, Bear, Wolf, Plains Cat
Enemies: 4x Plains Cat

This battle is similar to the last one.  Plains Cats are a bit weaker than
Bears physically, but they are faster and more agile.  Still, stick together
and kill them one or two at a time.  Use combos if you have them, and skills.
Make sure you get critical hits, or your attacks are likely to miss due to the
cats' high evasion.


GREATER BEASTS CHI
Prize: 100D-500D
Required: Urlan/Barbarian/Gungnir, 1-3 Beasts
My team: Urlan, Bear, Wolf, Plains Cat
Enemies: Greater Plains Cat, Greater Wolf/Greater Bear

You are fighting 2 greater beasts here.  You will either fight a cat and a wolf
or a cat and a bear.  Place your characters around one of them before the
battle.  When the battle starts, surround it and attack it.  Have Urlan use
combos and have your beasts use their strongest skills.  Despite the greater
beasts' huge HP, their attacks aren't as strong as you'd expect.  You should
probably be able to kill one of them without losing too much HP.  After the
first one goes down, repeat the process for the other one.


WEARY WOLVES
Prize: 100D-500D
Required: Urlan/Barbarian/Gungnir, 1-3 Beasts
My team: Urlan, Bear, Wolf, Plains Cat
Enemies: 4x Wolf

This battle is very similar to the Frisky Cats battle.  Wolves are like Plains
Cats - they are a little weaker physically but are fast and agile.  Stick
together and kill them one at a time by surrounding them and using combos and
skills.


WILD BEASTS
Prize: 100D-500D
Required: Urlan/Barbarian/Gungnir, 1-2 Beasts
My team: Urlan, Bear, Plains Cat
Number of enemies: 2 teams of 2, 1 team of 3

There is normally a team of Gungnirs, a team of Bears, and a team of Wolves,
but it might vary a little bit.  Have Urlan and your other character (not the
Plains Cat) run to a safe distance from the Bears and Wolves.  They will attack
each other until one of the teams is dead.  Then you can move in and finish off
the survivors.  Meanwhile, have your Plains Cat climb up to the Gungnirs (the
cat has an ability to climb a greater distance than normal, so he will be able
to reach them).  They will be in Bear form, but they might switch back to human
form.  Either way, they're not that strong.  Your cat should be able to kill
both of them by using swipe repeatedly, or combos if he has any.  When the
Gungnirs are dead, have him climb down and help Urlan and your other character.
*******************************************************************************

*******************************************************************************
INFLATIONARY EGOS SU
Badges required: Archer Nya Talisman
Prize: Inflationary Egos Su badge, Lion's Pride, The Cat's Claw
-------------------------------------------------------------------------------


HEAVY HITTERS RA
Prize: 200D-1000D
Prohibited: Summoner, Undead Caster
My team: Samnite, Iaar, Langston
Number of enemies: 2 teams of 3

There will be a lot of strong Heavy enemies in this battle like Ogres,
Centurions, and Samnites.  This is a point battle, so choose your strongest
characters.  You might also want a Light character with Surprise Attack.  Pick
one enemy and surround him.  Use combos until you're out of skill points, then
use regular attacks.  You should be able to do much more damage then the
enemies, so you'll win without a problem.


LIMELIGHT NI
Prize: 200D-1000D
My team: Secutor, Langston, Iaar
Enemies: Centurion, 2x Legionnaire

Have two Heavy characters go after the Legionnaires.  They're pretty weak
against Heavy characters, so they'll go down with one or two combos.  For the
Centurion, you can have another Heavy character use combos on him and have the
other ones help him when the Legionnaires are dead.  A Secutor with Surprise
Attack will also work well against the Centurion.


VANDAL TU
Prize: 200D-1000D
Prohibited: Summoner, Undead Caster
My team: Eiji, Archer, Gungnir
Enemies: 3x Bandit

You need to break the barrels to win this battle.  Take only your long-range
characters.  Place them so they can see the barrels (located to the north of
the arena) to attack them.  When the battle starts, have them use Long Throw
or Long Shot.  An Archer's regular attack will work well, too.  You should be
able to destroy the 3 barrels you need to win before the Bandits even get
close to the other barrels.


VANDAL ZO
Prize: 200D-1000D
Prohibited: Summoner, Undead Caster
My team: Eiji, Archer
Number of enemies: 3

The enemies in this battle are random, so restart if there are too many long
range enemies.  Take two Archers if you have them.  It helps if they are
equipped with a Master's Belt or Silk Belt to increase their range/movement.
Have them use their regular attack or Long Shot to destroy the barrels.  If you
destroy at least 3 of them, you'll win.


CONFRONTATION MU
Prize: 200D-1000D
Prohibited: Summoner, Undead Caster
My team: Urlan, Murmillo, Centurion
Enemies: 2 teams - 3x Secutor and 2x Satyr, Murmillo

You will start out near the Secutors.  Have two Medium characters deal with
them.  The other enemies will also come down to attack the Secutors, so give
them room so they don't attack you instead.  Send a Heavy character up to deal
with the Murmillo (and a Satyr if there is still one up there).  Remember to
kill the enemies from both teams so you don't have to deal with all of them.
If you want, you can run away from the main battle and let your enemies kill
each other, then finish off whoever's left.
*******************************************************************************

Once you're done with the league battles here, enter the tournament.

*******************************************************************************
LECAGY OF SINGH IIS THAN
Prize: 500D-1000D, Legacy of Singh Iis Than badge, Half Moon, Silk Cap, Ingwaz,
       Dadao
-------------------------------------------------------------------------------

This tournament consists of 4 battles, back-to-back.  Take a good variety of
characters.  My team was a Samnite, Secutor, Centurion, Archer, and Urlan.  You
can also bring a Channeler if you want, so she can heal you team.  I made it
fine without healing, though.


ATTACK OF THE BEASTS
Enemies: 4x Beast

This is the first battle, so you can restart if the enemies are too hard.  For
this battle, send Heavy characters to deal with Bears and Scarabs.  A couple of
combos will kill them.  For Wolves, have anyone attack them, but make sure you
get critical hits so your attacks connect.  Have your Archer attack them from
long range with Long Shot.  If you do good in this battle, you should hardly
lose any HP.  If you lose too much HP, have a Channeler use Steal Affinity on
someone, then cast Enliven or Ameliorate to heal as necessary.


ARROWS OF FIRE
Enemies: 5 enemies (Archers and Secutors)

Some of the Archers will be on top of the ledges.  Sometimes they will come
down, but you may have to kill them using your Archer.  Have the other
characters attack the Archers on the ground and the Secutors.  You should be
able to have each person kill one enemy.  You'll use less HP this way instead
of attacking the enemies one or two at a time.  Concentrate on the Archers
first, then the Secutors.  Again, you can leave one enemy alive at the end so
your Channeler can heal everyone.


QO'AI-MARAEL PROS
Number of enemies: 5

The only thing you need to focus on in this battle is the enemy Channeler.  If
you kill her, you'll win the battle.  Do not waste time attacking the other
enemies.  The Channeler will be up on the ledge, so attack her using Long Shot
with your Archer.  Sometimes she will be dumb enough to use Tornado, which will
likely bring her down from the ledge.  If she does this, have your strongest
characters use combos on her while your Archer shoots her.  Have anyone that
isn't attacking the Channeler use Defend to keep the HP loss to a minimum.


BLAZING INFERNO
Number of enemies: 5

This battle will consist of Imperial enemies like Legionnaires, Centurions,
Samnites, and Peltasts.  Have your Archer attack anyone that's up on a ledge
while your other characters kill the enemies on the ground.  Legionnaires will
die after one or two combos.  For Centurions and Samnites, have two or more
characters team up and use combos to kill them.
*******************************************************************************

You're done in Yuset now.  The next town on the list that you need a badge from
is Altahrun.  To get there, follow the road to the north, then take the east
path when you get to a fork.  Head south from there to find Altahrun.  Before
you go there, however, you might want to go shopping at the other towns.
Ononhaar has some pretty good equipment; it's located north of Yuset.  Also,
you can go to The Wastes, which is located east of Altahrun, off the main path.
You can buy equipment and recruits in those two towns if you like.  When you're
ready, go to Altahrun.

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ALTAHRUN                                                                  {WS2}
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First, do the Jochi Affinity league to get the badge for the other leagues.

*******************************************************************************
JOCHI AFFINITY
Badges required: Legacy of Singh Iis Than
Prize: 250D-7000D, Jochi Affinity talisman, Death's Head, Horn Hammer
-------------------------------------------------------------------------------

This is a series league, but thankfully it's not an endurance league.  You have
to fight the battles back-to-back, but you get a chance to recover and pick new
team members in between each one.


ENTER THE DARKNESS
Required: Valens, Ursula, Ludo/Urlan, Eiji
My team: Valens, Ursula, Ludo/Urlan, Eiji
Enemies: 4x Dark Legionnaire

Here you're introduced to a new enemy - the Dark Legionnaire.  Their attacks
are similar to a regular Legionnaire.  They have a few different attacks, and
they have Dark affinity.  They also have a very high evasion rate with their
Shields.  Have your team stick together and take them out one at a time.  Just
make sure you get critical hits against them, otherwise you will most likely
miss and they will counterattack.  If you take them one at a time, the battle
will be pretty easy.


BEASTS RULE MU
My team: Samnite, Langston, Iaar, Ursula
Enemies: 4x Beast

You will encounter just about every type of beast enemy here.  You know how to
deal with all of them.  For this battle, you can have each person attack one
enemy and kill them all at once.


AIR EXTRA TYO
My team: Centurion, Langston, Iaar, Secutor
Enemies: Greater Plains Cat

Have everyone surround the cat on the first turn by using Running Attack/Roam.
This should bring its HP down quite a bit.  Then, use combos with your Heavy
characters and have your Light character(s) use Surprise Attack to bring the
beast down.


LONE WELL HE
My team: Secutor, Iaar, Centurion, Langston
Enemies: 2 teams - Ogre, Centurion and Centurion, Legionnaire

Place 2 of your characters near each team of enemies.  You're in between them,
so they most likely won't attack each other, just you.  Surprise Attack from
behind is very effective against the Heavy enemies, so use it if you have a
Light character.  Otherwise, just use combos and kill the enemies two at a
time - one on each team at a time.


DARKNESS RISING
My team: Samnite, Iaar, Archer, Centurion
Enemies: 2 teams - Dark Legionnaire, Undead Summoner and Channeler, Undead
         Legionnaire

Once again, have two characters go after each enemy team.  Have Heavy
characters attack the Undead/Dark Legionnaires with combos to kill them.  Also
use combos against the Undead Summoner and Channeler.  If the Summoner calls a
skeleton, ignore it and kill him to get rid of it.
*******************************************************************************

The other leagues will be available now.  Before you do them, there is a
sidequest here.  Talk to the shopkeeper, and she'll tell you about a special
battle that takes place in the History of the Frontier league 4 days from when
you talk to her.  Remember to come back to that league if you're done with it
in 4 days.  For details on the battle, see the battle strategy in the History
of the Frontier league, below.

*******************************************************************************
HISTORY OF THE FRONTIER
Badges required: Jochi Affinity badge
Prize: History of the Frontier badge, Scorched Skull Cap, Blindman's Eye
-------------------------------------------------------------------------------

There are 4 battles here (plus one extra).  They are modeled after historical
battles.


BATTLE FOR HABAAS RIVER
Prize: 700D-4000D, Scalemail Guard, Silk Cap, Warlord's Shield
Prohibited: Summoner, Undead Caster
My team: Samnite, Langston, Iaar, Secutor, Valens
Enemies: 3x Undead Legionnaire, 2x Undead Summoner

Place your characters so that the heavies are in front of each Undead
Legionnaire.  When the battle starts, use Roam or Running Attack on them.  You
might be able to kill them like this.  If not, kill them on the next turn with
a regular attack.  Then deal with the Undead Summoners in the same manner.
Ignore any skeletons that are summoned.


BATTLE FOR VOLCANO ANDURO
Prize: 350D-5850D, Xan, Snakeskin Armband, Horned Shield
Prohibited: Summoner, Undead Caster
My team: Secutor, Eiji, Iaar, Murmillo, Langston
Enemies: 2x Ogre, 2x Mongrel Shaman, Mongrel

First, take note of the statues on either side of the arena.  They will
occasionally spray fire in one direction.  So stay clear of them, and if you
can, lure your enemies next to them.   Have a Heavy character use combos or
a Light character use Surprise Attack on the Ogres to kill them.  Have Medium
characters kill the Mongrel and Mongrel Shamans.


BATTLE OVER ULTASAN GORGE
Prize: 400D-5000D, Full Del, Recurve Bow, Silk Cap
Prohibited: Summoner, Undead Caster
My team: Secutor, Eiji, Valens, Centurion
Enemies: Yeti, Gungnir, 2x Satyr

Have your Medium characters kill the Satyrs with a combo or two.  The Yeti will
go down with a couple of combos from a Heavy character or a couple of Surprise
Attacks from the side or back.  Have someone kill the Gungnir at close range.


REPEL THE YETIS
Prize: 200D-6000D, Poison Axe, Silk Fez, Jade, Hard Leather Shield
Prohibited: Summoner, Undead Caster
My team: Samnite, Secutor, Centurion, Langston
Enemies: 4x Yeti

Stay in a group so you can kill the Yetis one or two at a time.   Use Surprise
Attack and combos with Heavy characters.  They shouldn't be able to kill you
if you stick together and kill them quickly, one at a time.


IMPERIAL RINGERS
Prize: 400D-500D, Horned Thracian, Liberation, Throwing Axe
Required: Valens, 2 Imperial characters or Ursula, 2 Nordagh characters
My team: Valens, Centurion, Langston or Ursula, Iaar, Gungnir
Enemies: 3 teams, one from each region

*Note: you have to unlock this battle by talking to the shopkeeper.

The goal in this battle is to keep your leader alive while you kill the other
enemies' leaders.  It's best if you just kill all the enemies, though, to keep
them from hurting your leader.  Place your leader behind your other two
characters and have everyone wait for the nearest team to get to you.  Then
attack them with combos to kill them.  Then just wait.  The Expanse and Steppes
teams will be killing each other.  The Dervish will survive because he is
immune to Wind attacks, and the Steppes team is all Wind. The Summoner may be
killed, too.  In any case, once there is only one team left, have your two
characters (not your leader), make their way to the survivor(s) and kill them.
*******************************************************************************

*******************************************************************************
MINIONS OF THE DARK GOD
Badges required: Jochi Affinity talisman
Prize: Warlord's Shield, Casus, Phoenix Feather
-------------------------------------------------------------------------------

You will fight Dark enemies in this league, including Dark Cats, Dark Wolves,
Dark Legionnaires, Undead Legionnaires, and Undead Summoners.  You will also
encounter a few regular enemies.


ALL HIS CHILDREN GA
Prize: 250D-2000D, Horse Tooth
Prohibited: Summoner, Undead Caster
My team: Samnite, Iaar, Langston, Eiji, Centurion
Enemies: Undead Summoner, Undead Legionnaire, Dark Wolf, Dark Cat, Dark
         Legionnaire

There are two fire statues in this battle, so take care to avoid them.  Go
after the Undead Summoner first since he can summon a skeleton.  A couple of
skills/combos will do the trick.  Have a Heavy character use a combo on the
Dark/Undead Legionnaires to kill them.  Medium or Heavy characters work well
for killing the wolf and cat.


DARK BEASTS HYU
Prize: 350D-3350D, Fang, Sligi, Rounded Axe, Flaming Bow
Prohibited: Summoner, Undead Caster
My team: Samnite, Centurion, Murmillo, Ursula
Enemies: 2x Dark Cat, 2x Dark Wolf

You will start out in the center of the circle of pillars, surrounded by your
enemies.  Just stay in that position.  Each enemy will attack one of your
characters.  Then you can use combos on them until they die.  Just be careful
of the status effects like Poison and Petrification.


DARK MILITIA BU
Prize: 350D-3350D, Fang, Sligi, Rounded Axe, Flaming Bow
Prohibited: Summoner, Undead Caster
My team: Centurion, Iaar, Eiji, Langston
Enemies: 2x Dark Legionnaire, 2x Archer

Place your Heavy characters close to the Legionnaires and the others as close
to the Archers as you can get them.  Kill each Legionnaire with one combo.  To
kill the Archers, run up and attack them at close range.  Or, have your own
long-range character kill them with Long Shot or Long Throw.


DARK MILITIA JI
Prize: 350D-3350D, Fang, Sligi, Rounded Axe, Flaming Bow
Prohibited: Summoner, Undead Caster
My team: Secutor, Iaar, Langston, Murmillo, Centurion
Enemies: 2x Undead Legionnaire, Mongrel, Ogre, Mongrel Shaman

As usual, kill the Undead Legionnaires with a combo from a Heavy character.
Kill the Mongrel using a Medium character.  To kill the Ogre, have a Light
character use Surprise Attack from behind while another character uses a combo
on him.  This should kill him in one round.  The Mongrel Shaman has high
defense, so kill him by surrounding him and using combos.


DARK MILITIA TYA
Prize: 350D-3350D, Fang, Sligi, Rounded Axe, Flaming Bow
Prohibited: Summoner, Undead Caster
My team: Centurion, Iaar, Langston, Samnite
Enemies: 2x Undead Summoner, 2x Undead Legionnaire

Place all your characters near the Undead Summoners.  You want to kill them
first because they can call skeletons to fight for them.  They don't have that
much HP, so a Running Attack and a combo will probably kill them.  Once the
Summoners are taken care of, split your Heavy characters up and go after the
Legionnaires.  One combo will take care of them.  Also, be careful of the
statues here, don't get burned.


MUTATIONS WO
Prize: 350D-3350D, Fang, Sligi, Rounded Axe, Flaming Bow
Prohibited: Summoner, Undead Caster
My team: Secutor, Centurion, Langston, Iaar
Enemies: 3x Cyclops

Place your team next to the lone Cyclops.  When the battle starts, have your
Light character use Surprise Attack from the side or back to do a huge amount
of damage.  Then finish him off with your other characters using skills or
combos.  Then wait for the other ones to come to you.  When they get to you,
use the same strategy to kill them.  Take them one at a time.  Also note that
there are 4 statues in the arena that will use Tornado out one end.  This will
move you to a random location, which can be pretty annoying.
*******************************************************************************

*******************************************************************************
MYSTICAL ZO
Badges required: None
Prize: Scorched Skull Cap, Warrior Del, Traveler's Verse
-------------------------------------------------------------------------------

This league can be pretty tough, because only Arcane classes are allowed.  A
team of only Arcane characters is a bit weak, because they can't attack from a
distance, especially attacking other Arcane classes.  If you haven't been using
your Arcane characters much or you don't have good enough abilities, this
league will be incredibly difficult.

However, there is one thing that will let you win every battle in this league
with relative ease - Death's Head.  You should have won it in the Jochi
Affinity league.  This weapon for Taithleach has the ability to kill an enemy
in one hit.  So you can just attack each enemy one or two times to kill them.
However, there is a drawback to this - you don't get any EXP for the enemies
you kill using an instant death attack.  So you should avoid using Death's
Head too much and only use it when you need it (like you probably will in this
league).

You can have 4 characters in your team for this league.  You probably only have
Taithleach and one Channeler.  So you may want to recruit one or two Mongrel
Shamans here.  Mongrel Shamans are probably the worst characters in the game,
but they are still better than nothing because they give your enemies a target
other than Taithleach.


UNDEAD SPELLCASTERS
Prize: 300D-4300D
Required: Arcane
My team: Taithleach, Channeler, Mongrel Shaman
Enemies: 4x Undead Summoner

This is one of the hardest battles in this league.  There are 4 Undead
Summoners in this battle, which means there can be up to 8 enemies on the field
at one time.  I think this battle would be nearly impossible without using
Death's Head.

They will start out by using Darkness from Life, then summoning a skeleton on
the next turn.  They will probably do all this before you even get a turn.
Also, they will place the skeletons to block your path to them, so you'll have
to kill the skeletons or go around them.  It really helps a lot if Taithleach
has learned Teleport, because you can instantly move past the skeletons.  If he
has Teleport, use it to get next to a Summoner, then kill him with Death's
Head.  The instant death attack isn't 100% accurate, but it will normally work.
If you don't have Teleport, you'll have to kill the skeletons if they are
completely blocking your path.  Then walk up to the Summoners and kill them
with Death's Head.  You can use your other characters as bait to keep them from
attacking Taithleach if you want.  Also, if they use Darkness from Life 3 or
4 times, it will lower their HP to the point where you can kill them with
regular attacks.  That way, you can get EXP from at least one of them.


GALDR SPELLCASTERS
Prize: 300D-4300D
Required: Arcane
My team: Taithleach, Channeler, Mongrel Shaman
Enemies: 4x Galdr

The Galdr will usually use a song that raises their speed and sometimes they
will lower your speed as well.  If they do this enough, they will be getting
3 or 4 turns when you only get one.  Even so, they can't really kill you,
because their attacks are incredibly weak.  So take them out one at a time
using Taithleach.  One or two hits per Galdr will win you the battle.  You
pretty much have to use Death's Head in this battle, because it would almost
literally take forever to win since the Galdr will be so much faster than you.


MONGREL SHAMANS
Prize: 300D-4300D
Required: Arcane
My team: Taithleach, Channeler, Mongrel Shaman
Enemies: 4x Mongrel Shaman

This is probably the easiest battle in the league.  Mongrel Shamans are
pathetically weak, and they will have a very hard time killing you.  Have
Taithleach teleport (if possible) near a Mongrel and give him a quick tap with
Death's Head to kill him.  Repeat this for the other Mongrels.  You can
probably also kill some of them with your Channeler using affinity spells if
you want to get some EXP.


SUMMONERS STYX
Prize: 300D-4300D
Required: Arcane
My team: Taithleach, Channeler, Mongrel Shaman
Enemies: 4x Summoner

Summoners are similar to Undead Summoners, except they can summon Scarabs
and elemental beasts in addition to skeletons.  They also have an annoying
long-range attack that might be able to kill you if you're hit enough.  This
battle will be very hard if you don't have Teleport for Taithleach, because
you'll probably have to kill a lot of the summoned beasts to get to the
Summoners.  But either way, just get to the Summoners and kill them one at a
time with Death's Head.  If you don't have Teleport, you might have to try a
couple times to win.  Also, if you don't have Teleport, you can have your
Channeler use Tornado if you need to clear the way.  It's not nearly as
reliable as using Teleport, but it will work sometimes.


CHANNELER SPELLCASTERS
Prize: 300D-4300D
Required: Arcane
My team: Taithleach, Channeler, Mongrel Shaman
Enemies: 4x Channeler

Once again, have Taithleach walk or teleport near one of the Channelers and
kill them in one hit.  If you want, you can keep one or two of them alive and
kill them using your spells if you want some EXP.
*******************************************************************************

When you're done with the leagues, enter the tournament.

*******************************************************************************
DREAMCATCHER
Prize: 600D-5600D, Dreamcatcher badge, Xan, Nomad's Shield, Garuda Feather,
       Wing Hat
-------------------------------------------------------------------------------

This tournament is pretty much just like a regular league.  There are 6
battles in it.


CALL OF THE WILD PE
Prize: 500D-4000D
Prohibited: Summoner, Undead Caster
My team: Murmillo, Samnite, Iaar, Langston
Enemies: 2 teams - 2x Dark Cat, 2x Dark Wolf and 4x Beast (random)

Start your characters off in the corner, as far away from the enemies as you
can get.  When the battle starts, most of the enemies near you will run off to
fight the Dark beasts.  Sometimes one of them will attack you, so kill it if
that happens.  After that, just sit there in the corner and watch your enemies
tear each other apart.  When one of the teams is left, move in and finish off
the survivors.


FREE OF THE DARK GOD PE
Prize: 500D-4000D
Prohibited: Summoner, Undead Caster
My team: Eiji, Gungnir, Secutor, Centurion
Enemies: 2x Galdr, 2x Cyclops

First, focus on killing the Galdr, because they will raise their team's speed
and lower yours.  A couple of hits should kill one of them.  Ignore the
Cyclopes until the Galdr are dead.  To kill the Cyclopes, have a Secutor use
Surprise Attack from behind to deal massive damage.  If that doesn't kill it,
have a Heavy character use a combo to finish it.  Repeat for the other Cyclops.


GOOD NEIGHBOR SYO
Prize: 500D-4000D
Prohibited: Summoner, Undead Caster
My team: Eiji, Secutor, Centurion, Gungnir, Iaar
Enemies: 3x Bear, 2x Yeti

Have a couple of ranged characters stand near the fallen pillar, so the enemies
can't reach them, and have them use Long Shot or Long Throw at the enemies.
You can probably kill a couple of them with your ranged characters alone.  Have
a Heavy character stand at the north end of the arena.  The Bears will come
after him, so kill them with combos, with your ranged characters helping out.
If any Yetis are alive after your ranged characters were shooting them, have
a Secutor kill them using Surprise Attack.


HUMAN TOUCH DYU
Prize: 500D-4000D
Prohibited: Summoner, Undead Caster
My team: Eiji, Ursula, Valens, Centurion, Iaar
Enemies: 3x Berserker, 3x Murmillo

A ranged character is good for standing in the back and shooting the enemies to
help your other characters kill them.  Have Medium characters kill the
Berserkers and Heavy characters kill the Murmillos.  Try to get across to the
enemies' side (or let them cross to your side) so you don't have one person
blocking the way and getting killed by the enemies.


HUMAN TOUCH RI
Prize: 500D-4000D
Prohibited: Summoner, Undead Caster
My team: Samnite, Iaar, Langston, Centurion, Archer
Enemies: 3x Dark Legionnaire, 3x Legionnaire

This battle is ridiculously easy.  Take all or mostly Heavy characters for this
battle.  Place them so that they surround the circle of pillars where the
enemies are.  When the battle starts, have them move to attack an enemy (you
might actually be able to kill them with Running Attack or Roam).  Then use
combos to clean up the rest of them.  You can probably finish this battle in
two turns.


UNDEAD CASTER ORIGINS
Prize: 500D-4000D
Prohibited: Summoner, Undead Caster
My team: Centurion, Langston, Archer
Enemies: 3x Mongrel Shaman, 3x Undead Summoner

Place your characters along the back of the arena so that the Mongrels will
attack the Undead Summoners instead of you.  The Summoners will summon a
skeleton, and they will easily destroy all of the Mongrel Shamans.  So you will
have to take care of the Summoners.  Their HP will be down by quite a bit if
they've used Darkness from Life a couple times, so a combo from a strong
character will probably kill them.
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Your done in Altahrun.  The next town is The Wastes.  From Altahrun, go east
until you get to a triangle of roads.  The Wastes is east from there, off the
roads.

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THE WASTES                                                                {WS3}
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The first league you have to do is the Amazon Tyu league.

*******************************************************************************
AMAZON TYU
Badges required: Dreamcatcher
Prize: Amazon Tyu talisman, Platemail Bikini, Vermillion Bracelet
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You are only allowed to use females in this league.  You should have enough
female characters, but if not, you can recruit some.


EXPANSE ALLIANCE RO
Prize: 250D-2750D
Required: Ursula, Ludo/Urlan, Eiji, 2 females
My team: Ursula, Ludo/Urlan, Eiji, Samnite, Gungnir
Enemies: 2x Channeler, 3x Amazon

First, take note of the barrels around the arena.  If you destroy one of them,
your popularity will go up all the way, and it won't go down for the rest of
the battle.  You need 10% popularity to enter the other 2 leagues here, so
start out these battles by hitting a barrel.  Some of the barrels will explode
and cause minor damage to the characters around it.

Have a strong character run to where the Amazons are and attack them at close
range.  A good combo might kill one of them.  Have a ranged character help
by using Long Shot from a distance.  Have your other characters attack the
Channelers, one at a time.  They have strong defense, but a few combos will
kill them.


LIGHT MY FIRE
Prize: 3500D-4000D
Required: Female
My team: Eiji, Gungnir, Samnite, Murmillo
Number of enemies: 2 teams of 4

You will see a lot of different types of enemies here.  Try to place your
characters away from the enemies so that some of them will attack each other
instead of you.  You can have your ranged characters attack the enemies from
where you are.  If any enemies come your way, take care of them with your
strongest characters.  When the enemies have killed each other, move to where
the survivors are and kill them.


LIMITED RANGE
Prize: 3500D-4000D
Required: Female (Amazon, Archer, Gungnir, Peltast)
My team: Eiji, Archer, Gungnir
Number of enemies: 2 teams of 4

The requirements for this battle are tricky.  If you don't have enough ranged
females, either recruit a female Archer or two, or just skip this battle.

Have your characters move away from the enemies so they will mostly attack each
other.  They will still be able to reach you, though, so it takes a little luck
to not be attacked.  Have your characters attack the enemies, one at a time.
If you focus on one enemy at a time, and kill enemies from both teams evenly,
the enemies will still attack each other, which will make things much easier.
When there is only one team left, kill them from long distance one at a time.


NORDAGH ALLIANCE HI
Prize: 600D-5100D, Tschehouta
Required: Female
My team: Eiji, Archer, Gungnir, Samnite, Murmillo
Enemies: 3x Amazon, 2x Gungnir

The enemies here are all long-range attackers, so bring as many long-range
characters as you have.  Attack the Gungnirs first, because their Long Throw
is more powerful than the Amazons' attacks.  Have your long-range characters
use Long Shot or Long Throw, while your other characters move in to attacking
range and kill them with combos.  Then repeat the process to kill the Amazons.

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