Gladius - Strategy Guide (Page 10)
Below are the cheat codes, hints and help for Gladius - Strategy Guide (Page 10).
When you win, go back to Mordare and talk to Xandl again. You'll receive a
couple of weapons, some money, and the Signet of the Valkyrie.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Now you can battle in Mordare. There will only be one battle open to you at
first, the Sacred Battle in the Test of the Tribes league.
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TEST OF THE TRIBES
Badges required: None
Prize: 500D-1500D, Lignator, Kard, Algiz, Ingwaz
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In this league, you'll be fighting Berserkers. Berserkers are pretty weak at
first, but they can become powerful enemies. Once their HP falls below 1/2,
they'll use Adrenaline to boost their attack power. They can also use Rage,
which raises their HP and attack power and turns them into Heavy fighters.
They can be pretty dangerous then, but they don't use Rage to much at lower
levels. Just focus on killing them quickly with combos and you'll be fine.
SACRED BATTLE
Prize: 200D-500D
Fee: 100D
Required: Urlan, Ursula, Lv. 3+
My team: Urlan, Ursula, Gungnir
Enemies: 4x Berserker
Have your Gungnir use Long Throw and hopefully kill one of the Berserkers.
Wait for the other ones to get in range, while still using Long Throw. When
they get to you, have Urlan and Ursula use combos on them. One combo attack
will kill a Berserker.
After you complete this battle, the other leagues will become available. You
might as well finish this league, though.
SACRED BATTLE
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
My team: Ursula, Gungnir
Enemies: 3x Berserker
Have your Gungnir use Long Throw to possibly kill one of the Berserkers on the
first or second turn. Continue using Long Throw as the Berserkers get closer
to you. When they reach you, have Ursula or Urlan start using combo attacks.
There are only three of them, so they'll go down pretty quickly.
SACRED BATTLE
Prize: 500D-1500D
Fee: 200D
My team: Urlan, Gungnir
Enemies: 4x Berserker
Hopefully, you can kill one or two enemies before they can reach you by using
Long Throw. Then have Ursula or Urlan use combos at close range to finish them
off. Have your Gungnir get back a little so you can continue using Long Throw.
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I'd recommend doing the Dead of Night league next, since it will get you an
Undead Summoner and another sidequest.
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THE DEAD OF NIGHT
Badges required: None
Prize: 500D-2500D, Quaddara, Death's Head Cap, Hooded Cloak, Cudgel
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You can only enter this league at night, so go out to the world map and wait
for nightfall if necessary. You'll be fighting 3 waves of undead enemies.
Here are some strategies for dealing with each type:
Undead Legionnaire - They're Medium characters, so Iaar can take care of them
very quickly. They have attacks that can cause Fear, which is pretty annoying,
and cause you to retreat. They also use a sacrificial attack when their HP
gets low.
Undead Summoner - These are Arcane characters that summon Undead Legionnaires.
Always ignore the skeletons they summon. When you kill the summoner, the
skeleton will go with him. They will use Darkness from Life to gain affinity,
which damages them. They also have some basic magic attacks. Deal with them
by repeatedly using combos until they die.
You probably haven't learned Hibernation for Iaar yet. If you have, it will
be very helpful in this league, since Iaar's defense is so low. You will
definitely want to take Iaar. You should also take Urlan and at least one
Gungnir, because they can restore HP by changing into animals and back. Be
warned, though - skeletons are very resistant to projectile attacks, like a
Gungnir's attacks. Occasionally, Long Throw or a combo will damage them
normally, but they usually don't do very much damage. However, I still
recommend taking a Gungnir or two because of their ability to regain HP. It
will be very useful in this league.
SUN'S WITHDRAWAL
Enemies: 3x Undead Legionniare, Undead Summoner
Start using combos with your Gungnirs as soon as you can and hope to get some
decent damage in. When the Legionnaires get close, have Iaar take care of one
or two of them by using combos. One combo will probably kill one. Have Urlan
and your Gungnirs take out the other one. Then kill the Summoner using the
same method, but he'll be a little harder to kill. Hopefully, you'll take
minimal HP loss in this battle, especially for Iaar. If he doesn't have
Hibernation, be careful. You'll want him to last as long as possible.
MIDNIGHT
Enemies: 2x Undead Legionniare, 2x Undead Summoner
If Urlan or your Gungnirs need HP restoration, change to an animal and back.
Otherwise, start using combos and/or Long Throw to try to damage the skeletons.
When the Legionnaires get close, have Iaar kill them with combo attacks, or
Urlan use combos with your Gungnirs helping him. Your Gungnirs can actually
just use regular attacks; they do more damage than Long Throw most of the time.
When the Summoners get close, take them out with combos and Long Throw.
Affinity attacks also work well against them.
FALSE DAWN
Enemies: 2x Undead Legionniare, 2x Undead Summoner
Hopefully, Iaar still has enough HP left to deal with the Legionnaires. Change
into an animal and back to restore anyone else's HP. Then start using Long
Throw. This battle is the same as the last one, so use the same strategy. If
Iaar dies, things will be a little harder. But just focus on one enemy at a
time, and remember to ignore summoned skeletons. If the summoned skeletons are
bothering you, kill the Summoners.
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After this league, go to the recruiting office and get Taithleach, the Undead
Summoner. He's the only Undead Summoner you can get, and he'll prove to be
useful in some battles. Also, stop in at the shop for another sidequest.
* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
Talk to Xandl in the shop and he'll tell you about the Undead. Exit the shop
and reenter. Talk to him again, and he'll give you another sidequest. You
need to investigate the appearance of the Undead.
Exit Mordare and go towards Fliuch. Just south of Fliuch is a hill with a
gravestone on it. Wait until nightfall, save your game, then approach the
gravestone for a battle.
You'll be fighting 5 tombstones. The tombstones don't attack, but they summon
Undead Legionnaires. Take Ursula, Urlan, Iaar, and a couple of Gungnirs for
this battle. Ignore the Legionnaires, just go after the tombstones, one or two
at a time. Have your Gungnirs attack them with Long Throw. Have Iaar, Urlan,
and Ursula use combos. Just stay two or three squares away from the Undead
Legionnaires and they won't be able to attack you. After you destroy the first
two or three tombstones, things will be easier. Just destroy the last few the
same way.
After the battle, you'll receive the Talisman of Unlife. Using this, you can
approach a gravestone on the world map and an Undead Legionnaire will join you.
You can only recruit them at night, and you can't recruit one if you already
have one in your school. If you have room now, get one here in Nordagh.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Now for the rest of the leagues in Mordare.
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CIRCLE OF ELITES TIER 1
Badges required: Circle Qualification
Prize: 500D-1500D, Mordare Circle 1 badge, Jackal Pelt, Framea, Confortari,
Banded Shield
-------------------------------------------------------------------------------
This Circle league is similar to the others you've done.
POINTS BATTLE
Prize: 100D-300D
Fee: 100D
My team: Urlan, Ursula, Gungnir
Number of enemies: 3
Hopefully, you'll be fighting at least one Berserker. If there are any
Barbarians, take Iaar with you. Have Urlan and Ursula use combos on a
Berserker and Iaar use combos on a Barbarian. You can also use Long Throw for
some good damage. Just do this until the time runs out.
BASIC BATTLE
Prize: 200D-500D
Fee: 100D
My team: Urlan, Iaar, Gungnir
Number of enemies: 3
This is just a regular battle. Choose your team according to the weight class
of your enemies. Start out by using Long Throw on any enemies in range. When
the enemies reach you, finish them off by using combo attacks.
RIVAL NATIONS
Prize: 100D-300D
Fee: 100D
My team: Urlan, Iaar, 2x Gungnir
Number of enemies: 4
Leave Iaar in the back to guard your monument and send everyone else to the
other side. Ignore any enemies along the way. When your Gungnirs get within
range of the enemy's monument, use Long Throw to destroy it. You can do this
pretty quickly if you just ignore the enemies.
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THE WYRD
Badges required: None
Prize: 500D-1500D, Chain Collar, Soldier's Scalp, Owl Beak, Flask
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In this league, you're not allowed to use human characters. You'll probably
want to use Iaar, and a Bear is useful. You can also use Taithleach and your
Undead Legionnaire. The enemies are random in this league, but you'll see a
lot of Bears and Satyrs.
PECULIAR PILLAGE
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
Prohibited: Human
My team: Iaar, Bear
Number of enemies: 2
Take Iaar and a Bear, since both of them have extended distance attacks. Have
them use Running Attack or Charge to destroy two of the barrels in the middle
of the arena. Then have one of them go back and use Running Attack to get the
barrel on the ledge next to where you started. Once you get three barrels,
you're safe.
STRANGE FRAY 1
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
Prohibited: Human
My team: Iaar, Bear, Undead Legionnaire
Number of enemies: 3
Wait for your enemies to come to you. If you're using Taithleach, use Darkness
from Life to get affinity, then summon a skeleton. When the enemies get to
you, use combo attacks on them. Satyrs will fall easily after a couple of
attacks from an Undead Legionnaire. For Bears, have Iaar use combos on them
while another character supports him.
STRANGE FRAY 2
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
Prohibited: Human
My team: Iaar, Bear
Number of enemies: 2 teams of 2
Allow the enemies to come to you, so you don't have to deal with each team
separately. Pick one enemy and kill him, then kill an enemy from the other
team. As long as you keep the team numbers even, you won't have to deal with
all the enemies at once since they'll be attacking each other as well.
STRANGE FRAY 3
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
Prohibited: Human
My team: Iaar, Bear, Undead Legionnaire
Number of enemies: 3
This is like Strange Fray 1, except the enemies start out close to where you
are. Have Iaar use combos on the stronger enemies, while your other characters
help him or attack weaker enemies. Just don't get Iaar surrounded, because he
can die pretty quickly if that happens.
STRANGE FRAY 4
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
Prohibited: Human
My team: Iaar, Bear, Undead Legionnaire
Number of enemies: 3
This is pretty much the same as Strange Fray 1. Use the same strategy you've
been using.
WEIRD RECKONING
Prize: 100D-300D
Fee: 100D
Required: Lv. 3+
Prohibited: Human
My team: Iaar, Bear, Taithleach
Number of enemies: 3
Iaar will be your main attacker here. Have him use combos on a Bear to deal
quite a bit of damage. If you're using Taithleach, use Darkness from Life and
then summon a skeleton, then use magic attacks. You should be able to win
easily.
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DRAGONHEART OPEN
Badges required: None
Prize: 800D-2400D, Crowbill, Plated Band, Jackal Pelt, Kenaz
-------------------------------------------------------------------------------
This is an open league, which means you'll see a variety of different enemies.
You may see some new enemies here like the Secutor and Murmillo if you haven't
fought them already. Just pay attention to the weight class of the enemies.
And remember that if you get a bunch of hard enemies, like Samnites, you can
exit and reenter the battle to try to get easier ones.
WYRMBELLY BRAWL 1
Prize: 200D-500D
Fee: 100D
My team: Urlan, Ursula, Gungnir, Iaar
Number of enemies: 4
You start out pretty close to the enemies. Place your characters on the arena
so you can attack the right weight classes with the right characters. Combos
work best here. If you can get a Gungnir in a position to use Long Throw, do
so. It's hard to get surrounded in the position you're at, so just attack with
combos until the enemies are dead.
DRAGON'S HOARD
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
My team: Urlan, Ursula, Gungnir, Iaar
Number of enemies: 4
You start out on the opposite side of the arena this time. Use Long Throw as
the enemies approach, then finish them with combos when they reach you. If you
want the chests, which contain money and equipment, leave a weak enemy alive
and send a couple people to the other side of the arena to get them. Then kill
the last enemy.
WYRMBELLY BRAWL 2
Prize: 200D-500D
Fee: 500D
Required: Lv. 3+
My team: Iaar, 2x Gungnir
Number of enemies: 3
Same routine; use Long Throw as the enemies approach, then use combo attacks
when they reach you. Not too hard.
VANDAL BATTLE
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
My team: 2x Gungnir, Bear
Number of enemies: 3
Have your Gungnirs destroy the barrels closer to your enemies by using Long
Throw or combos. Have Iaar use Running Attack or a Bear use Charge to get
another barrel. Once you have three, you'll win.
WYRMBELLY BRAWL 3
Prize: 200D-500D
Fee: 100D
My team: Urlan, Gungnir, Iaar
Number of enemies: 2 teams of 3
You start out in between the enemy teams, so let them come to you. Be sure you
kill one enemy at a time from both teams. As long as the numbers stay even,
you'll have an easy time.
DRAGON'S FURY
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
My team: Ursula, Urlan, Iaar
Number of enemies: 2 teams of 3
Restart the battle if necessary so you're fighting at least one Light and one
Medium enemy. Have Ursula and Urlan use combos on a Light enemy and Iaar use
combos on a Medium enemy. Do this until the time runs out.
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Now, enter the tournament for Mordare.
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MORDARE'S DEN TOURNAMENT
Prize: 750D, Shoulder Brace, Cured Leather Shield, Framea, Attic Durus
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HEART OF THE DRAGON
Prize: 100D-300D
My team: Iaar, Gungnir, Urlan
Number of enemies: 3
This is just like most of the other battles you've fought here. Use Long Throw
on the enemies as the come to you, then attack them with combos at close range.
Remember to pay attention to the weight classes, and this will be a very easy
battle.
*******************************************************************************
The only town you haven't been to yet is the Sloan Forest. To get there, head
south from Mordare, past Vargen. The Sloan Forest is in the southwest corner
of Nordagh.
-------------------------------------------------------------------------------
SLOAN FOREST {USN6}
-------------------------------------------------------------------------------
The only league available to you at first is the Dreas Open League.
*******************************************************************************
DREAS OPEN LEAGUE
Badges required: None
Prize: 750D-2250D, Dreas Open badge, Banded Shield, Jaculum, Horned Band, Full
Moon
-------------------------------------------------------------------------------
You have to start out with the Sylvan Skirmish battle.
SYLVAN SKIRMISH
Prize: 200D-500D
Fee: 100D
Required: Urlan, Ursula
My team: Urlan, Ursula, Gungnir, Iaar
Enemies: 2x Galdr, Barbarian, Berserker
The Galdr will use songs to increase their team's movement and initiative
mostly. They can also lower your team's initiative, so after a while the
enemies will be getting quite a few more turns than you. Have your Gungnir use
Long Throw on the Galdr or another enemy in range. Just stay in your place and
wait for the enemies to come. Iaar can take the Barbarian and Urlan and Ursula
can take the Berserker. Then the Galdr will come. Use Long Throw and combos
to kill them.
After this battle, the other battles and leagues will become available.
KING OF THE HILL
Prize: 100D-300D
Fee: 100D
Required: Lv. 3+
My team: Urlan, Iaar, Gungnir
Number of enemies: 2 teams of 3
Place Iaar on the bottom row, the second space from the right. This will put
him right in front of the top crate. When the battle starts, have him move to
the top (or use Running Attack to get there if there's an enemy nearby). Then
have him use Defend until the time runs out.
POINTS BATTLE
Prize: 100D-300D
Fee: 100D
Required: Lv. 3+
My team: Urlan, Ursula
Number of enemies: 3 teams of 2
Have Urlan/Ursula attack a Berserker and Iaar attack a Barbarian, using combos.
When you run out of SP, use affinity attacks and regular attacks. Repeat until
the time runs out to win easily.
RIVAL NATIONS
Prize: 100D-300D
Fee: 100D
Required: Lv. 3+
My team: Urlan, Iaar, 2x Gungnir
Number of enemies: 4
Playing Rival Nations in the Sloan Forest really sucks, because there is so
much distance between your monument and the enemy's monument. So when you're
playing Rival Nations here, it's probably faster and easier to just defeat all
the enemies rather than trying to destroy their monument. So just hold your
position and let the enemies approach (they'll leave one guard behind). Start
using combos or Long Throw with your Gungnirs as soon as the enemies are in
range. Then use combo attacks when they get in range of your other characters.
When the first enemies are dead, the last one will come down, so defeat him the
same way.
*******************************************************************************
*******************************************************************************
CIRCLE OF ELITES TIER 1
Badges required: Circle Qualification
Prize: 500D-1500D, Sloan Forest Circle 1 badge
-------------------------------------------------------------------------------
DOMINANCE
Prize: 200D-500D
Fee: 200D
Required: Lv. 3+
My team: Iaar, Bear
Number of enemies: 3 teams of 2
This time, the crates are all together. The placement of your characters is
very important. Place your characters on the far right side of the available
area; one of them 4 spaces down and one of them 6 spaces down. This will put
them right next to the crates, so they can get there on the first turn. Once
you're on the two crates, just use Defend if you have it, until the time runs
out.
KING OF THE HILL
Prize: 300D-600D
Fee: 200D
Required: Lv. 3+
My team: Iaar, Gungnir, Urlan
Number of enemies: 2 teams of 3
Place Iaar on the bottom row, on the second space from the right. This will
put him right in line with the top crate. Have him move or use Running Attack
to get there on his first turn, then use Defend until the time runs out.
RIVAL NATIONS
Prize: 100D-300D
Fee: 200D
Required: Lv. 3+
My team: Urlan, Iaar, 2x Gungnir
Number of enemies: 4
Again, it's much easier to just kill the enemies instead of trying to destroy
their monument. They start out close to you this time, so use Long Throw as
soon as you can. They'll probably send one enemy up to guard their monument.
The other three will come at you, so kill them with combos and Long Throw.
Then the last enemy will come back down, so kill him the same way.
*******************************************************************************
*******************************************************************************
FIGHT THE BEAR
Badges required: None
Prize: 350D-1050D, Wolf Cowl, Battle Collar, Crook, Beast's Shield
-------------------------------------------------------------------------------
You'll be fighting nothing but Bears in this league, and a Greater Bear in the
last battle. If you want to quickly win this league, just do the last battle;
it's pretty easy.
BEAR BATTLE 1
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
My team: Iaar, Gungnir
Enemies: 2x Bear
Have Iaar use Cry of Anger while your Gungnir starts using Long Throw. When
the Bears get close to you, have Iaar use combos to kill them while your
Gungnir keeps using Long Throw. Take them down one at a time.
BEAR BATTLE 2
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
My team: Iaar, Gungnir
Enemies: 2x Bear
Place Iaar next to one of the Bears and have him use two combo attacks to kill
it. Have your Gungnir use Long Throw on the other one from a distance, and
have Iaar finish it off after he kills the first Bear.
BEAR ON THE HILL
Prize: 100D-300D
Fee: 100D
Required: Lv. 3+
My team: Iaar, Urlan, Gungnir
Enemies: 3x Bear
Once again, place Iaar on the bottom row, on the second space from the right.
This puts him right in front of the top crate. Have him run on top of it and
use Defend until the time runs out.
DOMINATING BEARS
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
My team: Iaar, Urlan, Gungnir
Enemies: 3x Bear
This battle can be tough because the Bears are closer to the crates than you.
You should be able to get on the upper crate pretty easily. However, the Bears
will most likely get the other two crates. Have your Gungnir use Long Throw
while Iaar uses combos to kill one of the Bears. Try to do it as quickly as
possible, so Iaar can climb up onto the second crate. If you did it quickly
enough, you should catch up during the double point phase.
BEAR BATTLE 3
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
My team: Iaar, Urlan
Enemies: Greater Bear
Place Iaar on one side of the Greater Bear and Urlan on the opposite side.
Have the two of them use combos until the bear dies. Hopefully, it will only
get one or two attacks in, which shouldn't kill you. If somebody dies, just
restart the battle.
*******************************************************************************
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TO THE WOLVES
Badges required: None
Prize: 400D-1200D, Bone Club, Iron Choker, Collared Cloak, Woven Collar
-------------------------------------------------------------------------------
You'll be fighting Wolves in this league. If you want to win the league
quickly, just do the last battle.
WOLF BATTLE 1
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
My team: Urlan, Ursula
Enemies: 3x Wolf
You're outnumbered, so stay together. Have Ursula use Empower Self on the
first turn. When the Wolves reach you, have Urlan and Ursula each attack one
using combos. A couple combos each will do the trick. Then finish the last
one the same way. It's very important that you don't get surrounded, because
the Wolves have a group attack ability that lets them all attack you if one of
them gets a critical hit.
WOLF BATTLE 2
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
My team: Urlan, Ursula, Iaar
Enemies: 5x Wolf
You'll want to place your characters in an L-shape at the top of the hill, so
you block the enemies' paths and keep yourself from getting surrounded. Place
your characters like this in relation to the tree:
(Tree)
X
XX
That way, the enemies will come right to you, only two at a time, and you can
kill each of them very easily with combo attacks.
WOLF BATTLE 3
Prize: 200D-500D
Fee: 100D
Required: Lv. 3+
My team: Urlan, Ursula, Iaar
Enemies: 3x Wolf, Greater Wolf
This battle is easier than it looks. Place your characters together, and take
out two of the Wolves first using combo attacks. Then focus on the Greater
Wolf. Iaar can do the most damage to it (you can use Cry of Anger to increase
that). Have Ursula use Empower Self, too. A couple of combos from each
character will kill it. It will waste some turns using Snarl to cause you to
retreat, but its attacks aren't all that strong. When it's dead, kill the last
Wolf with a combo or two from Urlan and Ursula.
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MAN AND BEAST
Badges required: None
Prize: 500D-1500D, Wolfskin, Cured Leather Shield, Pike, Collar of Spite
-------------------------------------------------------------------------------
For this league, you're required to use beasts for half your team and humans
for the other half. You probably have a Bear and/or Wolf to use here; if not,
either skip this league or recruit whatever you need to. Your enemies will
also use half beasts and half humans.
RIVAL NATIONS
Prize: 100D-300D
Fee: 200D
Required: 2 Human, 2 Beast
My team: Urlan, Gungnir, Bear, Wolf
Number of enemies: 4
Great, another Rival Nations battle. Wait for the enemies to come down the
hill, and use Long Throw as soon as you can. When they reach you, use combos
on them. Bite, Charge, and Swipe also do good damage if you're using a Bear.
When the first 3 enemies are dead, the last one will come down. Wait for him,
then take care of him the same way you did the others.
INTERSPECIES EFFORT 1
Prize: 200D-500D
Fee: 200D
Required: 2 Human, 2 Beast
My team: Urlan, Gungnir, Bear, Wolf
Number of enemies: 4
Use the same formation as in Wolf Battle 2 to have a big advantage over the
enemies. You can also put a Gungnir so he can see diagonally through your
characters to use Long Throw at the enemies. This way, you'll only have to
deal with two enemies at a time. Kill them with combos.
POINTS BATTLE
Prize: 200D-500D
Fee: 200D
Required: 1 Human, 1 Beast
My team: Urlan, Bear
Number of enemies: 3 teams of 2
Have Urlan attack a Berserker and your Bear attack anyone. Urlan will do
enough damage to the Berserker by using combos that you'll easily win.
INTERSPECIES EFFORT 2
Prize: 200D-500D
Fee: 200D
Required: 1 Human, 1 Beast
My team: Urlan, Bear
Number of enemies: 3 teams of 2
Place your characters in the back corner, away from the enemies. Hopefully,
they'll leave you alone and attack each other. If any enemies do come your
way, kill them with combo attacks. When all the enemies have killed each other
off, move in and finish the survivors.
KING OF THE HILL
Prize: 200D-500D
Fee: 200D
Required: 1 Human, 2 Beast
My team: Urlan, Bear, Wolf
Number of enemies: 2 teams of 3
Place Urlan on the bottom row, on the second space from the right, to put him
right in front of the top crate. Have him move to the top. If you can change
into a Cat, do so. Then use Growl every other turn to keep your enemies
petrified. If you don't have Cat Form/Growl, just attack the enemies as long
as you can. If Urlan dies, have your Bear move to the top crate.
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Now for the tournament.
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