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Ghost Recon: Advanced Warfighter - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Ghost Recon: Advanced Warfighter - Strategy Guide (Page 01).

                  +--------------------------------------------+
                               TOM CLANCY'S GHOST RECON
                                 ADVANCED WARFIGHTER
                   +--------------------------------------------+
                                    VERSION: 1.02
                                  UPDATED: 20/06/06
                   +--------------------------------------------+


Welcome to my FAQ/Walkthrough to Tom Clancy's Ghost Recon: Advanced 
Warfighter 
(GRAW), one of the best squad shooters to be made, and currently one 
of the Xbox 360's best titles.

**NOTE- To Navigate around press (for Windows) ctrl + F (for Macs) Command + 
F and type in the 4 character code next to the section you want to move to, 
hit 
enter and you're there (although you may have to press it twice). For some 
perverse reason, this tends not to work on Macs using IE so don't say I 
didn't warn you!


=============================================================================
============================  Table of Contents  =========================

1. ABOUT THE GUIDE ---------------------------------------------------> AB01
 1a - About the Author ----------------------------------------------> AB02
 1b - Disclaimer ----------------------------------------------------> AB03
 1c - Version History -----------------------------------------------> AB04
 1d - Contact! (Information) ----------------------------------------> AB05

2. GHOST RECON -------------------------------------------------------> GR01
 2a - About Ghost Recon ---------------------------------------------> GR02
 2b - Controls ------------------------------------------------------> GR03
   2b 1-- Getting around ------------------------------------------> SB01
   2b 2-- Using the Ghost Team ------------------------------------> SB02
   2b 3-- Commanding Support --------------------------------------> SB03
 2c - Display -------------------------------------------------------> GR04
 2d - Tactics / Tips ------------------------------------------------> GR05
 2e - Enemies -------------------------------------------------------> GR06
 
3. CHARACTERS --------------------------------------------------------> CH01
 3a - Scott Mitchell ------------------------------------------------> CH02
 3b - The Ghosts ----------------------------------------------------> CH03
 3c - Buddy ---------------------------------------------------------> CH04
 3d - General Martin (Bulldog) --------------------------------------> CH05
 3e - General Keating -----------------------------------------------> CH06
 3f - President Ballantine (VIP 1) ----------------------------------> CH07
 3g - President Ruiz-Pena (VIP 2) -----------------------------------> CH08

4. WEAPONS -----------------------------------------------------------> WP01
 4a - MR-C ----------------------------------------------------------> WP02
 4b - A550 Sniper ---------------------------------------------------> WP03
 4c - M95 Sniper ----------------------------------------------------> WP04
 4d - MR-C/AGL ------------------------------------------------------> WP05
 4e - MK48 LMG ------------------------------------------------------> WP06
 4f - SCAR-H --------------------------------------------------------> WP07
 4g - SCAR-L/GL -----------------------------------------------------> WP08

5. SUPPORT -----------------------------------------------------------> SP01

6. WALKTHROUGH -------------------------------------------------------> WK01
 6a - Mission 1 : Training ------------------------------------------> WK02
 6b - Mission 2 : Contact! ------------------------------------------> WK03
 6c - Mission 3 : Coup d'etat ---------------------------------------> WK04
 6d - Mission 4 : Strong Point --------------------------------------> WK05
 6e - Mission 5 : Mayday! Mayday! -----------------------------------> WK06
 6f - Mission 6 : Ready for bear ------------------------------------> WK07
 6g - Mission 7 : Quarterback ---------------------------------------> WK08
 6h - Mission 8 : Guardrail IX --------------------------------------> WK09
 6i - Mission 9 : Bulldog -------------------------------------------> WK10
 6j - Mission 10: Fierce Resistance ---------------------------------> WK11
 6h - Mission 11: NORAD on the line ---------------------------------> WK12

7. FAQS --------------------------------------------------------------> FQ01
 7a. FAQs -----------------------------------------------------------> FQ02

8. THANKS AND CREDIT -------------------------------------------------> TK01
 8a. Thanks and Credit ----------------------------------------------> TK02





=============================================================================
 1. ABOUT THE GUIDE ---------------------------------------------------- AB01
=============================================================================
This is my first guide I have done for a while, in fact it's really the first 
piece of writing I have done in a while so please bear with all of the dumb 
spelling mistakes and missed out words until I can proof read it!


----------------------------------------------------------------------------
 1a - About the Author ------------------------------------------------ AB02
----------------------------------------------------------------------------
My name is Michael Radford, a 20 year old student in England. I'm currently 
using my spare time to catch up on some video gaming, and writing for them 
obviously.

----------------------------------------------------------------------------
 1b - Disclaimer ------------------------------------------------------ AB03
----------------------------------------------------------------------------
This guide is protected under copyright law. By reading this guide you agree 
to 
the conditions that you may read and/or download any part of it. However, may 
not change, edit, alter and/or host it without express permission from the 
author. This guide is the property of the author and is not owned or managed 
in 
any way by any organisation or person but the author, including those with 
permission to host it.

The following sites, and ONLY the following sites are permitted to host this 
guide. If you're reading it anywhere else, please let me know on 
mike8580@googlemail.com

   CheatCC ----------------------------------
   IGN FAQs ---------------------------------
   Gamespot ---------------------------------
   Super Cheats -----------------------------
   Neoseeker --------------------------------
   Game Revolution --------------------------

Furthermore, if you wish to host this guide on your website, please feel free 
to email me. From permission it will always be your responsibility to insure
that the guide is up to date. If you are on the above permissions list, you
may copy this guide off another web page to display on your own.

----------------------------------------------------------------------------
 1c - Version History ------------------------------------------------- AB04
----------------------------------------------------------------------------

============================================================================
 VERSION 1.00 -- NEW ADDITIONS! ----  24/05/06  -------------------- 130ishkb
----------------------------------------------------------------------------
Sorry for the long wait between updates, there have been some slight
alterations made such as the removal of line breaks where they shouldn't
be. Also a tip for what was once the hardest part of Mayday! Mayday! and
also a new site on the list above. Thanks to everyone who wrote in
(apart from those of you who didn't read the guide before emailing!)   
============================================================================

============================================================================
 VERSION 1.00 -- HOORAH FOR FULL GUIDES! ----  15/04/06  ---------- 130ishkb
----------------------------------------------------------------------------
That's right, all the mission are finished as well as most weapons, support,
Characters, FAQs and everything else. To come, completion of proof reading.
Goody.... >:(   
============================================================================

============================================================================
 VERSION 0.02 -- MORE LIKE 1 AND A BIT   ----  12/04/06  ---------- 100ishkb
----------------------------------------------------------------------------
Okay, the mission Bulldog is now done (look out for the glitch), and
Heavy Resistance is well underway. Expect it and the rest of the guide
with a big 'Complete' symbol on Monday!
============================================================================

============================================================================
 VERSION 0.01 -- PART 1 COMPLETE   ----  09/04/06  ---------------   88 kb
----------------------------------------------------------------------------
Most of the missions are now up, as well as well as the characters and
controls section. More to follow soon!
============================================================================

----------------------------------------------------------------------------
 1d - Contact! (Information) ------------------------------------------ AB05
----------------------------------------------------------------------------
If you feel you have something that you want to contribute to the guide, be 
it 
CONSTRUCTIVE criticism, tips, mistake pointers, hosting requests or anything 
else then email me on mike8580@googlemail.com and be sure to put something 
with
Ghost Recon in the subject so it isn't eaten up by the junk filter.

On a side note, asking for gmail invites will not be accepted, sorry :(


============================================================================
2. GHOST RECON -------------------------------------------------------- GR01
============================================================================

----------------------------------------------------------------------------
 2a - About Ghost Recon ----------------------------------------------- GR02
----------------------------------------------------------------------------
Ghost Recon: Advanced Warfighter isn't the first Ghost Recon game to have 
lived, however the premise has always been around the same. A team of elite 
US 
commandoes are sent in to what is normally impossible situations and de-fuse 
conveniently placed non-US provoked global incidents. Although this time 
fantasy 
has thankfully taken more of a back seat to a more conventional type of 
squad,
a bit.

As you can probably guess from the title, the game's story is covered by 
fiction writer Tom Clancy. It may have just been me but I did expect a 
slightly 
more interesting storyline that the standard armed force stage a coup d'etat 
with a stolen black project but that may just be me. From a gameplay 
viewpoint 
however, the game is first rate. 

----------------------------------------------------------------------------
 2b - Controls -------------------------------------------------------- GR03
----------------------------------------------------------------------------
Your not going to get very far into the game if you don't know what all of 
those pretty buttons do. Here's a list of all of them and their respective 
functions.

Left analogue stick -------------------- Move
Right analogue stick ------------------- Look
L3 ------------------------------------- Change stance
R3 ------------------------------------- Look through scope

A button (tap) ------------------------- Reload weapon
A button (hold) ------------------------ Change rate of fire / reload
B button (tap) ------------------------- Switch to last equipped weapon
B button (hold) ------------------------ Choose weapon from held
X button ------------------------------- Activate Thermal vision
Y button ------------------------------- Perform contextual action 

Left D-pad ----------------------------- Move left on crosscom
Right D-pad ---------------------------- Move right on crosscom
Up D-pad ------------------------------- Team / Support action, move list up
Down D-pad ----------------------------- Team / Support action, move list 
down

LB ------------------------------------- Change to aggressive / recon mode
LT ------------------------------------- Aim / hold breath in scope mode
RB ------------------------------------- Move camera to other shoulder
RT ------------------------------------- Fire

Back ----------------------------------- Go to tactical map
Start ---------------------------------- Pause

   -------------------------------------------------------------------------
   2b 1-- Getting around ---------------------------------------------- SB01
   -------------------------------------------------------------------------
There are some missions in the game where you are going to have to go it 
alone, 
But even if you're not on one it can be helpful to know exactly what you can 
and  
can't do.

Stick to walls
--------------
The most basic of basics, an enemy will have a much harder time hitting you 
if 
you are behind a solid wall. Whenever you see one, jog up to it and press the 
analogue stick towards it to push up. From this point on you can shimmy left 
or 
right under cover.

Precise Aiming
--------------
Providing you don't want to waste all of your ammunition firing at one rouge 
enemy, hold down LT, this takes you into the aiming mode. Allowing you to 
fire 
with greater accuracy. If that's still not enough, if your weapon is equipped 
with a scope, hit R3 to aim through it. From this point hold LT to steady 
your 
aim by holding your breath.

Y Contextual
------------
There are plenty of times pressing Y will do helpful things, so here's a list 
of them.

Use fixed gun placement -- When standing near the grip of a mounted gun 
turret 
press Y to take up the controls and blast away!

Roll -- When crawling left or right, hit Y to roll in that direction to cover 
ground faster.

Use Ammo Box -- If you come across an ammo box, pressing Y will re-fill and 
sometimes give you the option to change your current weapon as well as boost 
up 
you and your team's health a notch.

Place C4 -- If you are near something that needs removing, loudly, press Y to 
set a C4 demolition charge. Don't forget to get clear within the time limit.

Administer medical aid -- If one of the Ghosts go down, you can patch up the 
wounded with a press of the all-functioning Y button. They won't be good as 
new 
but at least they won't be kicking the bucket right now.

Exit cover -- If you are courageously hiding behind a wall, hit Y to exit 
your 
hiding place and be shredded to death in a second.


   -------------------------------------------------------------------------
   2b 2-- Using the Ghost Team ---------------------------------------- SB02
   -------------------------------------------------------------------------
One of the best parts of Ghost Recon is the Ghost Team. They will work as a 
unit to spot and destroy foes using whatever is at their disposal and often 
work 
very well as bait / meat shields. Command them by doing the following.

------------------------------------------------
Go to
-------
Order your entire squad to move to a specific location by pressing up on the 
d-
pad. This location will be where ever your targeting reticule is pointing at. 
For a less precise but longer range moving method, press the back button and
use the left analogue stick to choose a location, then press up to have them 
move there.

You can make your team press against walls, pillars or have them watch over 
the 
general area. However you cannot move your team individually or can you move 
them yourself.

------------------------------------------------
Regroup
-------
If you want your team back press down on the d-pad at any time, the team will 
position themselves at the best positions around you. 

------------------------------------------------
Attack
------
This can also appear as snipe if you have a marksman, point either the map's 
cursor or your aiming reticule at a located enemy and press up for the team 
to 
focus on hitting them.

------------------------------------------------
Assault / Recon
---------------
Alter how your team move and react to enemies with the different modes. Hit 
LB 
to switch between Recon, where you team will move slowly, checking their 
surroundings for and attempting to locate enemies, holding fire when they do 
until they are spotted; and Assault where they will strike enemies on sight, 
alerting nearby enemies and bringing a hoard of bullets their way.

------------------------------------------------
Destroy tank / heilo / vehicle
------------------------------
If you are in range of an enemy vehicle get your heavy gunner, grenadier or 
anti-tank gunner to destroy it. Try to do these on sight before they have a 
chance to return fire and pin you down.

------------------------------------------------
Heal Teammate
-------------
If one of your team mates health turns grey and begins to flash you must heal 
him before he bites the dust. If you're not in a position to do it yourself, 
target the casualty and press up on the D-pad to send one of the others into 
what may very well be a firing line. Try to kill the enemy who killed your 
team 
mate or lay down suppression fire while he is being healed up.

   -------------------------------------------------------------------------
   2b 2-- Commanding Support ------------------------------------------ SB03
   -------------------------------------------------------------------------
Not only do you get your Ghost Squad helping out with the fighting, but 
occasionally you get some support units to help out too. These come in the 
form 
of UAVS, ACPs, tanks and helicopters. To use them do the following:

Air support -- UAV 3 Cypher
---------------------------
UAVs move around the map like a member of the Ghost Team, for best results go 
into the tactical map and press up on the D-pad to choose their destination. 
You can then press LB to send it into Recon mode, it will then locate all 
enemies, but make it very vulnerable to attack, so only do it in short 
bursts, 
press LB to send it back up to a higher altitude and move it to a safer 
location when you're done.

Air support -- Black Hawk / Apache
----------------------------------
At times you will get slightly more advanced flying machines that can fire 
back. These are often a good alternative to taking out all the bad guys 
yourself. Just hide, activate the tactical map and select targets for the 
chopper to strike. Be warned however, although impervious to small arms fire, 
it only takes one hit from a AA battery or mobile platform to take one out of 
the sky, so either deal with these positions before sending in the support or 
try to get in the first hit, the latter tactic is not advised for the Black 
Hawk.

Ground support -- Tank / APC
----------------------------
A lot less flexible then the air support units, but in general a lot tougher, 
ground units can only be sent forwards and backwards along a pre-allotted 
track. Do this by pressing down and up on the D-pad for move back and 
forwards 
respectively. Target an enemy and press up as normal to fire.

Be careful when moving tanks when there are enemy tanks in the area, they 
can't 
take too much punishment and sometimes will just sit there taking damage 
unless 
you order them to fire.

----------------------------------------------------------------------------
 2c - Display --------------------------------------------------------- GR04
----------------------------------------------------------------------------
Okay so ready to kick to Mexican rebel bee-hind? Well fire up the console, 
load 
the campaign and stare on in horror at all of the flashing menus. Fear not,
here's a list of what you may expect to see.

Cross-com Command window (top left)
----------------------------------
Either in red or blue depending on the situation or if no support is present 
not there at all, this video feed shows which support you have ready and what 
they can do.

In the centre of the Cross-com (CC from now on) there is a video box. Who 
ever 
you have selected at the time (Ghost team, Black Hawk etc) will appear in 
first person view in this box, although it's never too helpful unless out of 
aerial vehicles sadly.

Above and below the CC video channel are two arrows with some commands on 
them 
(detailed above) press which ever one tickles your fancy and watch as team 
mates 
go about their orders being shot to death instead of you. Remember that you 
cannot move individual team members (annoyingly), where one goes they all go.

**NOTE- As well as pressing up and down on the main screen, hit back to go to 
the map and use to cursor to give longer range, if less accurate orders.

Finally, if you have more then one supporting unit you will see vertical bars 
running down either the left or right (or both) sides of the CC. This means 
that 
there is more then one support unit available for orders, press left of right 
to 
switch between them.

Support Health
-------------- 
Having a team is good, and having a team that has not been torn to shreds the 
second they go into combat is even better. So depending on who is selected in 
your CC you will see underneath it either a green, yellow or red box. The 
colours are fairly self-explanatory just remember, if any team member's 
health 
is in the red (especially the Ghost Team), their chance of surviving a full 
on 
assault is quite low. It's also worth remembering that you cannot heal 
support 
units that are not the Ghost Team, as they have a habit of exploding when 
their 
health hits 0%.

Player info
-----------
At the bottom left of the screen you will see three boxes detailing your 
character's current actions and status. On the far left there is an icon 
showing 
what position you are in (prone, crouch or upright), obviously the more 
vertical 
you are, the faster you can move but more inaccurate and larger target you 
will 
be.

In the middle of the info boxes we have all of the Y Context actions 
(detailed 
above). If you come near a wall, gun, near-dead team-mate, gun turret etc hit 
Y 
to perform the relevant contextual action.

Lastly, on the right you have your health meter. Not surprisingly, this 
governs 
your health. When health is at 100% you're green, 45% it's yellow and 25% 
it's red and you're nearly going the way of the scores of baddies behind you.

**NOTE- Although health does recharge, it only does so up until the last 
point 
(100%, 45% or 25%), you can only get it recharged by going to an ammo box or 
APC
which moves it up from either red to yellow or yellow to green once, or by 
visiting the Ghost Truck which returns it to full charged and green.

Download Channel
----------------
Another video link this time at the top right of the screen and only appears 
when a transmission is being made. Here is where you get you mission orders 
or 
information about your current location.

Targeting Reticule
------------------
The circle in the middle of the screen, this normally is the best way of 
targeting close range enemies. It is also a way to accurately move support 
units. For instance, point at a wall and press up with the Ghost Team in the 
CC 
and they will press up against it. This system is handy for giving short 
precise 
commands to your team, although less accurate with Air Support.

External context action
-----------------------
When you point the targeting reticule at an incapacitated teammate 
or an active enemy vehicle a small box appears in the lower centre of the 
screen. Pressing up at this point will cause a certain team member to heal 
the 
fallen teammate or destroy the vehicle.

Objective Box
-------------
A reasonably simple one now, when ever you get a new objective or cross a 
checkpoint to save, a box appears in the bottom right corner telling you so.

Ammunition Information
----------------------
In the far bottom right is a box detailing your current supply of ammunition
as well as how much is left in your current clip.

----------------------------------------------------------------------------
 2d - Tactics / Tips -------------------------------------------------- GR05
----------------------------------------------------------------------------

Of course, knowing what all of the things on the screen do is one thing, not 
getting killed to death at the first shout of 'AIEEEEEEEEE' is another thing 
completely. So, here're a few tips you may find useful to avoid all of that 
unpleasant being shot to pieces business.

Rate of Fire
------------
There maybe a time in the game when you consider it is a virtue to only be 
able 
to shoot one round at a time. However, normally you will have plenty of ammo 
and 
lots of rebels to deal with. So on your assault rifle (providing you're 
carrying one) press and hold 'A' to bring up the menu, then go to the 
automatic setting, release 'A' and spray metal projectile death at the 
nearest 
hostile.

Grenades
--------
Okay, grenades can be a bit of a pain to throw accurately in this game, and 
if 
you have the Ghost Team with you, they tend to be fairly handy with them. On 
the 
other hand, smoke grenades can be a real help when used correctly. They don't 
have to be thrown far, and as long as you stay concealed enemies will not 
return 
fire. Use this tactic when you're vastly out numbered and need to meet the 
enemy 
in a head-on situation.

But I don't feel like fighting today!
-------------------------------------
There are many occasions in the game, where you will not even have to move to 
beat your latest adversary. Use the map function to move teammates 
around and provide locations for them to fire. Then stroll down the post-
carnage 
streets to give them a well earned pat on the back (after you finish your 
coffee obviously).

Surprise @#*o$*%$, #o*# o&#* $&*#!!!
------------------------------------------
If there are two ways of getting to an enemy position, it maybe worth sending 
your team one way, and going another. Then, when everyone is in position, 
order 
Assault mode, and volia! Fire from both sides, nobody knows what's going on 
and 
the resulting combat is over fast with less friendly casualties.

The Whirly Bird catches the evil rebel
--------------------------------------
If on the rare occasion you have a Black Hawk or Apache buzzing around, 
combat 
can be made a lot easier. Pull back your squad to an area when they either 
can 
see the enemy for targeting, or just cannot be hit, send in the chopper and 
use 
the back menu to fire at targets. Since helicopters are bulletproof (as long 
as 
the bullet isn't an AAA shell obviously) they will take no damage and neither 
will you. Huzzah!

Tanks go Duh, duh, duh, duuuh, duh for a reason
-----------------------------------------------
Sometimes you will have a few tanks along for the ride, and like the 
helicopters 
are, to small arms fire bullet proof. This means that when ordered to advance 
they can provide needed cover to your team while taking out enemy artillery.

----------------------------------------------------------------------------
 2e - Enemies --------------------------------------------------------- GR06
----------------------------------------------------------------------------

There are several different enemies in the game, and there's a lot of them; 
how 
Ontiveros got such a huge army is beyond me, anyway, here's a run rown of all 
the enemies. Which ever enemy you face the best way to 'liberate' them from
their distorted crusade is to stay behind cover, wait until they stop firing
and then return fire.

RoF = Rate of Fire

Soldier -- Aim (7/10), RoF (5/10), Damage (6/10)
-------
Your basic grunt of the Rebel army, these guys wield 30k assault rifles and 
are 
more accurate then the Gunner. You will encounter more Soldiers then any 
other 
type. They more or less always move together in groups of 2 or 3 and may go
for M50 mounted guns if they're nearby.

Gunner -- Aim (3/10), RoF (7/10), Damage (7/10)
------
Gunners can be a pain to your advancement, especially if there is more then 
one 
of them and are guarding each other. Gunners pack heavy machine guns and 
can fire for long periods of time (albeit not accurately). You will often 
find 
Gunners around Soldiers and will provide them cover while they stick their 
heads 
out to fire at you. If you run into them, take them out before dealing with 
their lesser Soldier friends.

Marksman -- Aim (8/10), RoF (1/10), Damage (10/10)
--------
At second to top of the 'must kill first' list, these guys normally hide on 
roofs or inside buildings. They may not fire very fast, but if they hit you 
in 
the head (and they will almost exclusively aim for it), they will kill you or 
your team mates in one shot.

Anti-tank Gunner -- Aim (6/10), RoF (1/10), Damage (10/10)
----------------
An Anti-tank Gunner can be both you and your support units' worst nightmare. 
They will destroy support tanks in two hits and if you or the rest of the 
Ghosts 
are anywhere close to the blast one hit for you. Taking cover won't really 
matter if what you hide behind explodes all over you in a blitz on concrete 
doom, so as soon as you see him, take him out.

The Anti-tank Gunner takes a long time to line up and fire, so use this 
opportunity to kill him as soon as possible.

Agula 7 Soldier -- Aim (9/10), RoF (7/10), Damage (8/10)
---------------
Identified by a Ghost Team member saying 'Rebel elites', these are Ontiveros' 
personal special forces and they are a lot more accurate and faster then 
normal 
troops. Use the same tactics as always for them, but watch out, they always 
attempt to shoot for the head. Don't expect to see these until the last few 
levels.

Agula 7 Gunner -- Aim (6/10), RoF (9/10), Damage (8/10)
--------------
Surprisingly accurate and very deadly, don't be caught out in the open if 
there 
is one of these close by.

Agula 7 Marksman -- Aim (10/10), RoF (4/10), Damage (10/10)
----------------
The special forces marksman will always aim for your head, don't leave 
yourself 
open even when pressing against a wall as any part of you maybe showing and 
therefore be shot by them. There is almost always more then one in an area 
providing cover in secure positions for their teams either in more buildings 
or 
soldiers on the ground.


============================================================================
3. CHARACTERS --------------------------------------------------------- CH01
============================================================================

----------------------------------------------------------------------------
 3a - Scott Mitchell -------------------------------------------------- CH02
----------------------------------------------------------------------------
The main character of GRAW and leader of the Ghost Team. He is well-respected
as captain of the Ghosts and renowned in the higher echelons of the army as 
an
effective leader whose level headedness under intense conditions make him a
perfect commander of one of their special operations teams.

----------------------------------------------------------------------------
 3b - The Ghosts ------------------------------------------------------ CH03
----------------------------------------------------------------------------
Elite units of the army, members who have been promoted to the special 
forces Ghost Team are quiet, well trained and loyal to Scott and their 
commanders. Facing off a large enemy force using new hi-tech equipment is
their speciality.

----------------------------------------------------------------------------
 3c - Buddy Aldridge -------------------------------------------------- CH04
----------------------------------------------------------------------------
De Facto leader of the Ghost Teams actions on the ground. Buddy pilots the 
Ghost's Black Hawk and keeps an eye on troop movements around the area. Buddy 
was once an instructor at the Academy, where he was in teacher of, amongst 
others Carlos Ontiveros. He remembers the young man's aggression and remains 
anxious that he is not underestimated.

----------------------------------------------------------------------------
 3d - General Martin (Bulldog) ---------------------------------------- CH05
----------------------------------------------------------------------------
Leader of the US Troops on the field, General Martin, codenamed Bulldog over 
time comes to rely on the Ghost Team to end the rebel uprising in Mexico. 
General Martin is often found in a Black Hawk keeping an eye on the 
situation.

----------------------------------------------------------------------------
 3e - General Keating ------------------------------------------------- CH06
----------------------------------------------------------------------------
Overall command of the Occupation force is given to General Keating in the 
Crisis Center, although letting Martin handle the hands-on orders, Keating
issues commands and objectives to the Ghosts.

----------------------------------------------------------------------------
 3f - President Ballantine (VIP 1) ------------------------------------ CH07
----------------------------------------------------------------------------
Supreme Commander of the US Forces, although involved in the current 
situation 
by accident. Ballantine was signing an North American accord with the 
Canadian 
Prime Minister and Mexican President before the coup. While working to 
restore 
peace to the country, he leaves most of the decision making to his Generals.

----------------------------------------------------------------------------
 3g - President Ruiz-Pena (VIP 2) ------------------------------------- CH08
----------------------------------------------------------------------------
The current President of Mexico, Pena works with the US forces to try to 
restore 
peace and end the Coup over his country. When he learns of General Ontiveros'
involvement he does everything in his power to stop him.

----------------------------------------------------------------------------
 3h - Josh Rosen ------------------------------------------------------ CH09
----------------------------------------------------------------------------
Second Black Hawk pilot, Rosen is most of the time with Bud in Black Hawk 4. 
He 
oversaw the Ghost final training before been called into use when the coup 
d'tat 
takes place in Mexico City.

----------------------------------------------------------------------------
 3i - General Carlos Ontiveros --------------------------------------- CH10
----------------------------------------------------------------------------
Son of the first General Ontiveros, he is committed to instate himself as the 
leader of Mexico. With a surprising large force he successfully instates 
himself 
as ruler of the county and attempts to fight off American troops until he 
gather 
international backing.

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