Getaway, The - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for Getaway, The - Strategy Guide (Page 06).
*** Stopping the Gate from Closing is possible says Sam Minshall : If you use a pistol and aim for the electric moving box and hit it, the gate will stop, and after Jasmin makes some kind of remark, jump into the parked Vectra and drive through the gate. *** -- Mission 8 - A Touch of Class ---------------------------------------------- Synposis : Harry wants to know if Mark has finished the job and killed McCormack and Jasmin. Mark lies and says he has, even though Yasmin is sitting right next to him. Harry then tells Mark he has to go back into Soho and pick up a dancer called 'Layla' that Charlie wants to see. One problem, she works at the 'Touch of Class' club and that belongs to the Collins gang. Mark agrees to do it and Yasmin decides she wants to help Mark by going after Charlie. - Part 1 - " Get to the 'Touch of Class' Nightclub with Yasmin " Driving > Difficulty Rating - Easy but be wary. Guide > A case of following the indicators into Soho. Be vigilant of the Soho Boys attacking you as you near your destination and try not to alert the police. Yasmin will help you shoot any police and gangs you encounter though. When you arrive at your destination, look for a white building with the club's name up in lights and a bouncer outside. Get out of the car. - Part 2 - " Find Layla the Exotic Dancer in the Club " On Foot Combat > Difficulty Rating - Easy. Guide > Grab the bouncer and break his neck, then take out the others in the foyer. Go downstairs and several members of the Collins gang will be shooting at you. Using your best gun, use R1 and rapid use of the fire button to take out as many as you can and get cover if you're badly hurt. As you approach the bar, the Barman pops up from behind the counter and sprays the room with his AK-47. Shoot him and the bar catches fire. Now go towards the bar and on your left are a couple of rooms where some gangsters appear from. Search the rooms and kill these people. When they're all dead and you enter the back room of the club the mission ends. -- Mission 9 - The Cow Girl & the Cash --------------------------------------- Synposis : Layla has been killed during the fight at the club. This spells doom for Mark but Yasmin decides to pose as the stripper and gets into the fetching Cow girl outfit. Charlie calls and wants to hear from Layla, and Jasmin manages to bluff her way through the conversation. Charlie wants Mark to drop off 'Layla' at his mansion, and has one 'last' job for him. He wants Mark to pay the Yardies a visit and steal their crack money and deliver it to the King's Cross depot. With Yasmin already agreeing to top Charlie when she gets there, Mark decides he'll keep the money for himself and tells Charlie he'll do the job. - Part 1 - " Drop Yasmin at Charlie's House in Mayfair. Find Yardie Crackhouse " Driving > Difficulty Rating - Easy (then moderate). Guide > This is quite a long driving section. First you must drop off Yasmin at Charlie's house over in Mayfair, then you have to across town and go to the Crackhouse. The first part is quite easy. Avoid confrontations with police and try and shake any Soho boys that might give chase. Drop Yasmin off outside the house with the St. George's Cross markings on two Lion statues. *** Yasmin can sometimes be a little troublesome, refusing to enter the building but she usually enters eventually. *** However, you're going to run into trouble sooner or later and you'll have a few run ins with the police, thanks largely to several roadblocks with stingers. Do you best to get rid of them and look out for Yardies when you enter their territory. They're numerous and want you dead. You're looking for a damaged wall with a gap in it that leads down to an alleyway. It should be safe to get out and walk down, but if you've been followed you may need to kill a yew yardies first. - Part 2 - " Get the Cash in the Yardie Crackhouse " On Foot Combat > Difficulty Rating - Moderately difficult. Guide > Go down the alley then back up against the wall. You'll see a couple of armed men chatting, one with his back to you. Pop out and gun them down, and another guard runs out of the door on your right. Kill him. Further forward is another yardie so kill him too. If there's a decent gun left on the floor take it and enter the building through the doorway. Once in the building, it's a simple case of search each room and quickly gun the Yardies down using R1 to target. Clear this floor then find the stairs and ascend them. There should be a yardie in the room in front of you to the left. Now quickly gun him down and also the psychotic lady with the Meat Cleaver. She can be very hard to target because your tend to target the men first, and there's one hiding in a room across the hallway. Her cleaver can kill you in about two swipes but hit her if you struggle to auto-target her. Also note a guy will have followed you up the stairs - take this guy out too if you haven't already. *** He'll only appear if you didn't kill everyone *** Rest when you've cleared the immediate area of any danger. (Use R1 to check if anyone is about - if the view doesn't move, you're safe.... for now). Now go through each room and empty them of their occupants. *** Note - the wall of one room can be shot through and you'll find a DJ behind some decks. Shoot him if you haven't already. If you shoot the decks, the music stops. *** There are two sets of stairs leading up. Go up one and you'll immediately be warned that you're dead. You'll have to kill a couple of guys, one with a shotgun and then 2 more enter from a room to your left, one with an AK-47. Kill them all and enter the far room on your right where the guy with the shotgun appeared from and you'll complete the mission. If you went up the other stair case, you'll be in a room. Look out for a guy and another behind a broken wall with an AK-47. Kill them both, then go through the gap in the wall, taking the AK-47 and then keep moving until you see two rooms ahead. Two Yardies run out, one with a shotgun, one with pistols. Kill them then enter one of the rooms ahead. The mission ends. *** Note the Yardies sometimes move around the house so they might not be where I've said. For example, on the ground floor, sometimes two yardies are sitting down on a sofa. Other times they're up and walking about. *** -- Mission 10 - Cat in the Bag ----------------------------------------------- Synposis : Mark's grabbed the money and told Liam that he's going to leave it behind for later. He also tells Liam that he's going after Charlie and that he has a plant already in Charlie's gaff who is working on making a hit. You'll see Liam drive off in his TVR. - Part 1 - " Get to Depot to Exchange Money with Charlie " Driving > Difficulty Rating - Easy/Moderate. Guide > You'll find yourself outside and there should be Yardies about. Gun them down and take a motor and get the hell out of there. You're aiming to get to the Depot in King's Cross but there is no time limit you need to worry about. If ever you need to get out and confront the Yardies, always grab the AK-47 or Shotgun that is dropped before resuming your journey. - Part 2 - " Escape from the Bethnal Crew and go after Jake " When you reach the depot, Mark stuffs a cat into a bag and hands it over to Jake who is on collection duties. He'll think it's the money in the bag and Mark quickly legs it into the Depot as Jake opens the bag only to have the cat jump on face. On Foot Combat > Difficulty Rating - Moderately difficult. Guide > This is part stealth, but with lots of shooting. Note that my method sees you taking on every last person. So if you're up for a long fight, get reading. You'll start off behind some crates in the depot. Ahead are Jake and friends and dozens of stacked crates and a walkway. Immediately 'Sparky' (you ought to remember him from the torture scene) will seek you out. Give yourself some cover and wait for him to appear and gun him down. Be warned that he can take more damage than the typical gangster so if you brought a shotgun with you, then that is a welcome bonus. When he's croaked it, one of the others will complain that Sparky's been killed. Now run towards the back of the depot and hide behind some crates. Kill whoever appears. Now you should be able to make out two metal constructions in front of you with stairs leading up. Ascend the nearest one (if you have your back to the crates it'll be the one on the left.) On the other platform is a chap with a gun so kill him quickly. You have quite a bit of cover here so rest until fully healed. Before you walk off the edge of this thing, use R1 to check for any nearby enemies below. Gun them down with a pistol if there are any. Now go down the stairs to the floor (not the stairs you climbed up) face right and run forward to the crates ahead. Follow these crates to the left of the depot and back up against the wall as you near the end of them. You should see a guard with a shotgun behind a conveyor belt. Kill him quickly by popping out. When he's dead, go round the crates, and start to go forwards towards the other end of the depot and you'll see a few people shooting ahead. If you have an AK-47 you can usually kill these or force them to take cover. Be careful of other guards that might appear when you're here and use R1 occasionally to be sure. When everything seems 'safe', go forward a little and look for some crates on your right. There should be a gap between them that you can walk through. Go through the gap and against the wall directly in front. Sidestep along to the left and you'll see several heavily armed gangsters. If you quickly 'blind shoot' around the corner, you should hit the explosive crates and they will all be killed. Alternatively, pop round the corner and manually aim for the explosives. Bang! Take an AK-47 from the remains. ** If one of the guards approaches you before you get your shot in, hold him hostage when he walks past. Use him as a shield and shoot the explosives. *** Now exit this little enclosure and turn right. If you're attacked by guys wearing suits, obviously you need to kill them. Assuming you've turned right you should be facing the stairs and balcony where Jake will taking potshots at you. Run quickly forward, towards the crates in the middle of the immediate area. If anyone is about, you'll need to kill them. Now go towards the brick wall and then further forward towards the crates ahead. To your right should be a gap to shoot from where the crates are stacked lower. If you roll towards this crate you can crouch down and then pop up and shoot the explosives on the other side. This kills two guards. Ahead on the walkway is a guy with a shotgun that needs disposing of so take him from here if you can. Go right and stick close to the crates. Use R1 to target a guy hiding near some shelves. When he's dead look for some white crates ahead. You want to run behind these so that directly behind is Jake on the stairs. Now quickly turn round these crates and run towards Jake, but duck into the room on your right. Kill the guy with the shotgun and take it. Now exit this room and run up the stairs where Jake was. He's gone. When you're up these stairs go through the doorway and he'll shout, "You're dead meat, we'll have you Hammond". Run down the next set of stairs you find. Jake will be in the nearby reception area of the Depot. Shoot him and he runs. Follow him into the darkened room and it'll be lights out. **** Note, this particular level guide is a bit sketchy and longwinded. It is possible to achieve the goal quicker and with less fuss, but my guide will probably involve you killing everyone, and have you exploring the entire complex. It will be nice to know the layout for when you return here as DC Frank Carter. **** -- Mission 11 - The Prodigal Son --------------------------------------------- Synposis : Mark's walked into a trap and finds himself in a cell with Jasmin. Standing in front of them is none other than Charlie, Harry and Jake. It appears Jasmin falled to kill Charlie and now they're both in trouble. It's in here that they learn Charlie's mad plot - Charlie is going to arrange a meeting with the leaders of all the other gangs, and give them Mark Hammond, the guy responsible for all the chaos. Only it seems Charlie's intentions aren't as honourable as the gangs might think. Mark and Jasmin are then left alone to ponder about the situation they've got themself in. After the nearest to a 'heart to heart' in the entire game, Frank Carter appears on the otherside of the door and agrees to bust Mark & Jasmin out - but only if Mark helps him nail Jolson. Mark relunctantly agrees and the scene is set for a daring escape. - Part 1 - " Escape from the Basement With Yasmin " On Foot Combat > Difficulty Rating - Quite difficult. Guide > This part is short and sweet but can be a mini-nightmare with death around the corner. When you start, Yasmin will pick up the gun that Carter leaves behind which obviously makes you weaponless! Follow her out the cell and she will attack two gang members standing at the end of the corridor. When they're dead, run up to where they were standing and try and take a gun. Sometimes it is difficult to see the gun but you'll really want one. Now turn and face the large open room with some stairs hidden away at the end. As you approach the stairs, two guys run down, the first one carrying a deadly shotgun. You'll need to kill him without taking too much damage. Now head to where the guys came from and around the corner are some stairs going up. Jasmin will probably start going up these if you get too close to them, so stand back and rest first if you need to. Then taking the shotgun, go up the stairs. Carter will have distracted some of the guards but you'll still need to kill them all. Well, I suggest you do as it's more fun to empty the place than leave a couple behind. Anyway, once up the stairs, turn right and run behind the crates so that the doorway and guards is directly ahead (or thereabouts). Now all hell will be let lose. You can probably try a couple of methods depending on your circumstances. Try killing all those ahead of you with your shotgun through rapid use of R1 to select a new target when each guy dies. They'll approach from ahead, sometimes they come out from the row of crates to your right. In any case, kill them all and briefly rest if you can before venturing near the doorway. Grab an AK-47 or fresh shotgun and make a beeline for the doorway. There is a fire extinguisher in sight and another guard. As soon as you're spotted, expect several guards to arrive with shotguns and other weapons from behind the crates. You could try blowing up the fire extinguisher to kill them, but I found it was ineffective. Instead, I recommend shooting these as fast as you can. Jasmin should help, but beware the power of the shotguns. They can spill your claret faster than a randy bull can shoot its load in to a moo cow. When you think you've done enough, run or stagger as the case may be into the car outside in the yard to your left. Get in the car. - Part 2 - " Get to Charlie's Mansion with Yasmin " Driving > Difficulty Rating - Quite difficult. Guide > A case of escaping the gang cars and avoiding the police. When you first get in the car, you may find the immediate area is surprisingly devoid of any Bethnal Green mob motors, but if you fail and restart, there are usually a few nearby - if not around the very first 2 junctions. Be wary of the large number of police road blocks and be advised to switch motors when necessary. You do not want you and Jasmin to be in a car that catches on fire! Do your best to reach Mayfair and Charlie's house which is the same place where you dropped Yasmin off earlier. *** You can use this as an opportunity for a more action packed Free Roam mode, complete with psychotic gangsters and AR officers. Certain cars won't be available (including those in the lockup and the mansion) but others are - such as the White Skyline in Bermondsey Street and the Armoured car! However the car doesn't fire during mission mode. Having Yasmin shooting beside you does make up for it - to a degree. *** - Part 3 - " Avoid the Electronic Traps and Find Alex " On Foot Combat > Difficulty Rating - Difficult. Guide > Perhaps the most infamous level when it comes to talking about frustrating moments in the Getaway, Charlie's mansion is full of ridiculous laser beams which set off poison gas when walked through. I actually managed to get through this level first time with little in the way of problems, but on my second attempt for when I was writing the guide, I accidently hit the lasers on two occasions, then had to stagger out of the gas and kill the guards before I could rest and catch my breath. In short, it is possible to achieve success on this mission as long as you're extra careful and concentrate. When you arrive outside of Charlie's mansion (house with the statues remember) look for a gap in the railings that lead to some stairs leading down. Now Yasmin should run down these and you can follow. However, when I replayed this level for the guide, I ran down first and Yasmin disappeared completely. She managed to communicate with me to warn me about the lasers, but other than that, I was alone. For the sake of this walkthrough, we'll assume she is still about. Anyway, go down the stairs and go through the door. Turn left then slowly walk through the door. Suddenly the laser beams turn on! You don't want to walk through these beams because they'll set the alarm off and release deadly poison gas that will rapidly deplete Mark's health, plus guards wearing gasmasks will appear and take potshots at you. To get past this first set of lasers, get up against the right wall (use X) and then sidestep past the lasers. You'll need to use this technique several times so pay attention. Once you've sidestepped past the lasers, they should deactivate. So get off the wall and walk forward. Turn the corner and there should be three doors. One to the right, one to the left, and one further up ahead. As you approach the door on the left, a pressure pad activates some more lasers. Get up against the doorway, then sneak into the room. There should be a guy in there who isn't paying attention. Quietly tip-toe towards him and snap his neck. If you exit this room again, there should be some guys standing behind the lasers at the end of the passageway. Kill these with your pistols and go back to the room where you snapped the guy's neck. Now look for another doorway ahead and go into the next room. Carrying on walking through a kind of arch- way. Not far from here are some stairs. As you near the stairs, more lasers go off (if I recall correctly) and you need to get up against the left-hand side wall and sidestep past them. There is a guy at the top of the stairs with a shotgun, so it's best to kill him before he gets a chance to unload some buckshot into your torso. Go up the stairs. You'll see a guy hiding behind the doorway ahead. If you don't get too close, he doesn't react and stands there with his arm and leg sticking out a bit. Manually aim and kill the idiot. Once you've reached the landing of the stairs, you can turn around and enter a garage on the left that contains a TVR but you can't use it on this level so remember it for the next mission. Instead of checking out the TVR, go straight through the door where the idiot was standing. On your right will be a chap with some pistols who has 'shoot me now' tattooed somewhere about his person. Suffice to say, you should shoot him or he'll only be disappointed. There is also a sneaky guard who fancies himself as a sniper and is camped out on a balcony ahead. Kill him and then when no-one else is about, rest. Once the claret has washed out of your clothes, continue your search for Alex by walking through the left-most door ahead. Some laser beams appear and Jasmin will point out that she is trapped and that you need to find the pressure pad that deactivates them. Continue walking further forward and some more lasers appear. Yawn, it's getting tiresome now. You'll need to roll under these and then all the lasers are deactivated. Jasmin should reappear. Now find the stairwell and kill anyone you meet on the way. Go up the stairs, then go into the room on your right. Lasers suddenly appear behind you so go into the next room. There should be numerous lasers and the exit you're looking for is at the end of the room on the left. Unfortunately, although I did this room first time, when replaying and making notes for this guide, I made a minute error that set off an alarm and I had to leg it out of the room and gun down some guards that appeared. I have a gap in my notes where I meant to replay the level and this room again so I'll have to revert to my memory to get you through the room. To get through this room, roll under the first set of lasers in your way, then carefully, and I mean carefully, make your way to the right hand side of the wall and edge against it. (If there are any other lasers in the way, you should roll under these). Once against the wall, carefully edge along past the lasers. Get off the wall when you have to and very carefully make your way to the door. This is where I accidently hit the laser the second time I played because I wasn't paying attention. Anyway, go through the door and as you approach the stairs, kill the guards that appear. *** If you set the alarms off like I did, these guards will have entered the room wearing gas masks *** Now go up the next flight of stairs and make sure Jasmin is with you. If she isn't (ie she vanished like she did for me) then you can stop worrying about her from now on. Once up the stairs, (kill the guards if you haven't already) and go to the room on your right. Surprise, surprise, you're trapped again. This time in a snooker room. Get up against the right hand side wall and sidestep past the lasers. Get off the wall. Roll under the lasers ahead (use R2 to adjust your viewpoint to line yourself up if need be) and now roll under the lasers on the other side of the table. Exit through door. Roll under the lasers near the sofa so you're up against the wall with a doorway along the right. Sidestep towards the doorway and the lasers switch off. Go through doorway and roll under the next lasers and then turn left through the door and the lasers deactivate again. Now go up the stairs and kill the guards. Note that if they drop their shotguns on the stairs, it can be impossible to pick up their weapon so don't waste time running about trying to get them. Once the guards are dead and you're up the stairs, turn right, then turn right again and make your way down the passageway towards the door on your left. Slowly enter the room. Walk up to the bed and crouch by it by pressing x. Edge along to the end, then roll sideways to the right to avoid the lasers. Shoot the guy who comes through the doorway ahead. Roll under the next laser and enter the room where the guard came from. You're now in the bathroom. You haven't got time to drain the lizard so go through the next room and kill the guard with the shotgun who enters from the door on the left. From where you entered this room, go forward, then roll under the laser. Walk very carefully between the laser and chairs towards the closed door at the end of the room. Roll under the next laser if you have no other option and exit the doorway and kill the guard. Go upstairs. Kill any more guards that appear and then enter the left most room ahead. Hurrah, you've finished the level. Hopefully you didn't trigger off 2 sets of alarms like I did when I was writing the guide! If you do set off the alarms, you can still survive. You just need to roll out of the room and gun down the 2-3 guards that appear, then you have to rest to recover. The actual laser puzzles aren't that difficult to work out what you have to do to avoid them, it's just being extra careful you don't walk in to them which is the tricky part. -- Mission 12 - Aboard the Sol Vita ------------------------------------------ Synposis : After the tedious trip through Charlie's warped laser palace, Mark peers out of the top floor window and sees his son being dragged into a car below on the street. Fearing the worst and running out of options, Mark gives Carter a buzz on the mobile. Carter's hiding in Charlie's depot in King's Cross and tells Mark to pop over to a dock and find the Sol Vita ship where Charlie is holding the meeting - and where Alex is most likely to be. And so in Mark's final mission, he decides to get back his son... about time too! - Part 1 - " Drive to Sol Vita with Yasmin " Driving > Difficulty Rating - Hard. Guide > You need to reach the depot where Charlie has arranged a meeting with all the rival gangs, plus where Mark's son is being kept. Jasmin will tell you that you need a fast car. Nonsense, because you'll probably need to switch cars often and end up totalling a fast car in no time anyway. However, lets humour her and find the beast that is the TVR Cerbera. Go back down the stairs by the railings and into Charlie's house again. Quickly, find the basement and go up the stairs and take a right and you'll be in a garage. There, ahead of you is the TVR and it's begging to be taken for a spin. Jump in and the garage doors open. Let Jasmin get in and drive out the garage, making sure not to smash into a car as exit. Now you need to contain your excitement at driving this extremely fast piece of sex on wheels and make your way through London and to the docks. It's quite a trek to the docks and you'll encounter numerous gangs and police roadblocks along the way. Do your best to follow the indicators. They'll lead you to dead-end. Don't panic though, you just have to get out on foot and walk down an alleyway on the left handside of the road. There will be numerous boxes and rubbish everywhere so weave through these and make sure Jasmin follows you. - Part 2 - " Search for Alex on board and kill Harry " Driving > Difficulty Rating - Very Hard. Guide > Well this is it folks, it's the final part of Mark's story and it isn't easy. It took me a few goes to complete this mission, and whilst writing this guide, lots more times. There is some random element to the level, and sometimes you'll need to watch your back constantly, other times you won't. In any case this mission will test all your survival skills. Once you've completed it, Carter's missions will seem easy in comparison. Just don't give up on the level. It is possible, even though my brother has attempted it about 30 times and is tearing his hair out in frustration. Ok, so you're at the docks. Run towards the transit vans, then go past the bollards and turn right towards the boat. Yasmin will leg it like a whippet towards the stairs and go up them, onto the boat, and then will start attacking the Yardies on the right hand side. This place is a warzone. Charlie has invited all the gangs here and they've brought their heavies along to play. If you had any sense, you'll have picked up an AK-47 off a gang car before you got here. It's always a good idea to start with a heavy weapon. Anyway, follow Yasmin up the ramp to the boat. Now here is where the fun begins. If you stand around, Yardies from the right get you, Triads from the left get you. My method is to turn left from the ramp, then nipping through the path on the right towards the otherside of the boat. You'll have to kill some gang members ahead, but that isn't too difficult, and also the odd gang member who will come at you from behind. Then turn left towards the aft of the ship where the stairs lead up. If going left from the ramp doesn't work for you, go right instead and take on the Yardies. Make your way along the boat and turn left towards the aft of the boat. You'll see a burnt out Forklift ahead. Kill any enemies along the way and take a fresh AK-47. Whatever method you use, be quick, be fast and don't hang around. When you approach the stairs, Yasmin may run ahead of you, the silly moo cow. Hang back and manually aim towards the end of the boat and two men run out so quickly kill these without hiting Jasmin. If you reached the stairs by running anti-clockwise towards here (ie you went right from the ramp) you should get to the stairs ahead of her, so you can take these guys out no hassle. Once these two guys are dead, Jasmin runs around the corner and ducks into a door into the ship on the left. Follow her, but take out 2 more guards ahead. Dispose of them, then take a fresh AK-47 off the floor. Enter the ship and go down the stairs. That's the last you need to see from Jasmin so rejoice! Once down the stairs, you'll be in some kind of engine/boiler room. Harry will be downstairs and will take a shot at you before running out of the room. Rest before going down the next set of stairs. You'll need all the health you can muster for the next part. Once fully rested, go down the stairs. Quickly turn right and gun down two thugs. If hurt, rest before moving on. Go through the door and turn right. Kill the two guys ahead (if you rested in the engine room, they might have already attacked you). Kill these clowns, (shooting the barrels might help) and also shoot anyone who wanders ahead. Now go forward, then lean up against the left hand side wall. Edge along and you'll see that down the passageway is a guard hiding behind some explosive barrels. Pop out and shoot him, and the barrels may explode, if not don't worry, just make sure he's dead, plus anyone else nearby. I should mention that there are plenty of AK-47's about, so make sure you take a new one before moving on. Also be aware that sometimes, if you rest here, from behind more guards appear. They don't always - you can carry on and you won't see them til later, but other times they show up. Kill them if they do. Anyway, get off the wall you're on, turn the corner and walk down the passageway where the guard behind the barrels was. Kill the 3 guards ahead with your AK-47 and make sure you kill the one with the shotgun quickly. A little further ahead, there will be an opening on your left. Stop before reaching this. If you are eagle eyed, tap R1 and Mark will aim at a distant figure ahead. Drop your AK-47, then use R2 to manually aim at the chap's head with your pistol. It is very hard to hit the guy, but try a few shots regardless. If you kill him, it'll make things a little easier in a moment. Pick up your AK-47 again and then lean against the left-hand side wall. Edge along to the opening on the left and swing out and kill the guy with the shotgun on a balcony ahead. Swing back and get off the wall. Now don't go left where you just killed the guy with the shotgun, but go forward towards where the guy was hiding. Use R1 and target the guys hiding in the shadows ahead. If you didn't kill the guy who was ducking down earlier you must kill him too but he's a tricky customer. Gun everyone down and take a new AK-47 and rest. Be careful of people sneaking up on you as you rest. Once healed again, you should have spied a doorway on the left leading to a room. Enter but be very vigilant. Harry is in here and he's playing with a toy. He's controlling a crane and will drop boxes on your head that will kill you if you stand around in one place. When you hear the crane stop, and you've been standing around, move or you're dead. From the doorway, venture forward, then left, then forward, killing a guy ahead and a guy on a balcony to your left. Don't stand around too long trying to kill them mind, just try and take them out with the minimum of fuss. Go towards the left hand side of the room, then forward, then left through a gap in the crates. Hopefully, you'll see some stairs not far from here so go up these. You're on a walkway and right across the other side of the room is mean old Harry. You can't get him from here, so make your way to the exit directly ahead and kill the chap that pops out from the left. Now go down some stairs and you'll see some barrels. Kill the guards ahead and walk forward and through the doorway. You're back in the room with Harry, but on the other side. Grievous appears to be driving a forklight truck, so avoid the forklift and kill the driver. Now walk around the crates, and kill the chap on the ground. When you get close to Harry who is above you, just shoot him a few times and he dies. And then that's the end.... watch the cutscene! == DC Frank Carter's Missions ================================================ Often short and sweet is the order of the day with Frank. You'll probably breeze through these missions in comparison to Mark's although the stealth missions can be a little confusing (you often don't know where exactly you have to go to finish the mission!) -- Mission 13 - The Bargain Basement ----------------------------------------- Synopsis : DC Frank Carter and DC Joe Fielding are on a surveillance mission outside of a Brothel. They spot Eyebrows of the Bethnal mob and more importantly, Jake Jolson, Charlie's psychotic nephew. Carter and Joe decide to go after Jake and arrest him - not waiting for backup. - Part 1 - On Foot Combat > Difficulty Rating : Easy Guide > Follow Joe into the building and he'll run on ahead of you. Go forward and the passageway to the left has 2 armed gangsters. Kill them and take another pistol. Now search the area and look for some stairs leading up. The place is falling apart and 2 of the 3 sets of stairs are broken. Find the one that isn't. If you can't find it, it's near to where a guy with a shotgun blasts a hole in a wall and if you hear a hooker noisily plying her trade, then you're almost there. Go up the stairs and you'll see ahead there is a corridor leading left and right and a broken floor ahead. A gangster also walks past so kill him. Then turn left and kill the guy in the room. Grab his shotgun if you don't have one. Now walk up to where the hole in the floor is. To the right, you'll notice a narrow ledge. If you use X to go up along the right hand side wall, you can side step your way past the broken floor boards. You'll stumble across 3 people next. One fires a shotgun through a wall on your left and the other 2 are ahead of you. Take out the 3 guys with your shotgun and replace it with the shotgun that the guy behind the wall was using if you're low on ammo (remember you have 10 shells max). Head on forward and you'll see a corridor with red lighting. Edge past the broken floor boards like you did earlier. You'll see Joe and he's hurt. He tells you to go up the stairs to your left and get Jake, but first kill the guy hiding in a room ahead and to the right. Now go up the stairs. Rest first if you are hurt. Up the stairs and you'll hear Jake taunting you, but your biggest concern is the two armed gangsters nearby. Kill them fast and SO19 backup arrive. Let them march on ahead and follow where they go. They should take out any gang members easily. Another guy with a shotgun will shoot through a wall and kill one of the police officers. Kill him and replace your shotgun with a new one. Keep on moving and you'll see some officers urging you to keep moving. The floor will suddenly cave in and they'll be killed. You need to edge along the left hand side of the wall to continue. Now just follow the SO19 officers and they'll find Jake and arrest him. If one of them is killed, take their MP5 gun. The mission ends. - Part 2 - "Rush Joe to the UCL Hospital on Tottenham Court Road" Driving > Difficulty Rating : Very Easy Guide > Joe needs to get to the hospital quickly because he's badly wounded. Take the unmarked Vectra and use L3 to turn on the sirens. All you need to do is follow the indicators. The police will block off any incoming traffic when you need to turn so you shouldn't need to worry about hitting anything head on although you still need to drive carefully. I'm not entirely sure but I found that if I hit anything during this mission, my car became damaged much faster than normal and virtually came to a standstill before I reached the hospital. You can't leave the car once Joe is in it so make sure you drive carefully. Once you reach the hospital, you need to drive up to the emergency entrance where the ambulances park. Do this and you'll complete the mission. -- Mission 14 - Show Some Remorse -------------------------------------------- Synopsis : During an irate telephone conversation between the head of the Flying Squad (DCI McCormack) and Charlie Jolson, Charlie insists that McCormack get rid of Carter. When Frank Carter talks to his boss about interviewing Jake Jolson, his boss tells him he'll do it himself because Frank is a liability. Extremely annoyed, Frank listens in on McCormack's interview with Jake and overhears Jake mentioning something about Yardies having a stash of crack cocaine at the Riverside Depot. Frank decides to infiltrate the depot regardless of what his superior thinks. - Part 1 - Driving > Difficulty Rating : Very Easy Guide > You need to get to the Riverside Depot which is just east of Tower bridge. Just follow the path the indicators provide you with and before long you'll cross over the bridge. Keep following the lights and you'll see a high brick wall with an opening to the left. Drive through the opening and follow the path to an entrance into the depot. You should have virtually no trouble getting here. - Part 2 On Foot Combat > Difficulty Rating : Moderate (some sudden death moments). Guide > You're about to infiltrate a depot full of armed Yardies and giant machinery on wheels (also known in the business as Cranes) that circles the various containers and which kill anyone caught in their path. If you are continuing from when you were driving and enter the depot, a group of 4 yardies will have probably have run off already. Shoot any that haven't. If you've died and are restarting the mission, they'll still be standing around and you should be able to kill a couple before they run off. In any case, enter the depot and be wary of a sniper with an AK-47 hiding up on a container at the right hand side. Go forwards and then turn right and get along the right hand side of the containers, close to the sniper and shoot any yardies that may still be about. When there is no-one but the sniper, move forwards a little and then away from the right hand side. This is to give you an angle to shoot him. If you manage to kill him and he's right on the edge of the containers, his AK-47 will fall to the floor and you can take it, if not, you can't. Now look for a gap in the containers ahead. Make sure the machinery isn't moving and run between the two containers. Wait for the machinery to go past again and go forward and between 2 more containers. Note that these machines sometimes kill the Yardies and sometimes they don't. Therefore there may or may not be a couple of yardies to kill about now. Kill any you see and rest if you must but be cautious of more Yardies sneaking up on you.
| « Previous Page | Next Page » |
